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  • WebCenter Customer Spotlight: spectrumK Holding GmbH

    - by me
    Author: Peter Reiser - Social Business Evangelist Oracle WebCenter Solution Summary spectrumK Holding GmbH was founded in 2007 by various German health insurance funds and national insurance associations and is a service provider for the healthcare market, covering patient care management, financial management, and information management, as well as payment services and legal counseling. spectrumK Holding GmbH business objectives was to implement innovative new Web-based services and solution systems for health insurance funds by integrating a multitude of isolated solutions from different organizations. Using Oracle WebCenter Portal, Oracle WebCenter Content, and Site Studio, the customer created a multiple-portal environment and deployed the 1st three applications for patient receipt, a medication navigator, and disability information. spectrumK Holding GmbH accelerated time-to-market for new features by reducing the development time, achieved 40% development and cost savings using standard modules and realized 80% overall savings using the Oracle multiple portal environment, as compared to individual installations. Company Overview spectrumK Holding GmbH was founded in 2007 by various company health insurance funds and national insurance associations. A service provider for the healthcare market, spectrumK consists of one holding company and four operative subsidiaries. Its broad product portfolio of compulsory health funds covers patient care management, financial management, and information management, as well as payment services and legal counseling. Business ChallengesspectrumK Holding GmbH business objectives were to implement innovative new Web-based services and solution systems for the health insurance funds by integrating a multitude of isolated solutions from different organizations. Specifically, spectrumK was looking to: Establish a portal-based environment to provide health coverage information services to the insured, with the option to integrate a multitude of isolated solutions from different organizations Implement innovative new Web-based spectrumK service products and solutions systems for health insurance funds Lower costs while improving services for the health fund’s clients Find an infrastructure that supports the small development team in efficient implementation and operation of the solution Reuse standard modules while enabling easy, inexpensive adaptations to customer-specific corporate requirements Solution Deployed spectrumK Holding GmbH created a multiple-portal environment, called “KundenCenter+“ which is based on the integration of Oracle WebCenter Portal, Oracle WebCenter Content, and Site Studio. They initiated and launched the first three of the company’s KundenCenter+, Oracle-based modules for patient receipt, a medication navigator, and disability information, with numerous successful deployments and individual customer environment adaptations. Business ResultsspectrumK Holding GmbH accelerated time-to-market for new features by reducing the development time, achieved 40% development and cost savings using standard modules and realized 80% overall savings using the Oracle multiple portal environment, as compared to individual installations Additional Information  spectrumK Holding GmbH Snapshot Oracle WebCenter Suite Oracle Customer Support Oracle Consulting Oracle WebCenter Content

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  • How to structure game states in an entity/component-based system

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something? EDIT: I might not have explained my framework well enough. My components are just data. If I was coding in C++, they'd probably be structs. Here's an example of one: public class BoundsComponent implements GameComponent { /** * The position of the game object. */ private Point pos_; /** * The size of the game object. */ private Dimension size_; /** * Constructor * Creates a new BoundsComponent for a game object with initial position * initialPos and initial size initialSize. The position and size combine * to make up the bounds. * @param initialPos The initial position of the game object. * @param initialSize The initial size of the game object. */ public BoundsComponent(Point initialPos, Dimension initialSize) { pos_ = initialPos; size_ = initialSize; } /** * Method: getBounds * @return The bounds of the game object. */ public Rectangle getBounds() { return new Rectangle(pos_, size_); } /** * Method: setPos * Sets the position of the game object to newPos. * @param newPos The value to which the position of the game object is * set. */ public void setPos(Point newPos) { pos_ = newPos; } } My components do not communicate with each other. Systems handle inter-component communication. My systems also do not communicate with each other. They have separate functionality and can easily be kept separate. The MovementSystem doesn't need to know what the RenderingSystem is rendering to move the game objects correctly; it just need to set the right values on the components, so that when the RenderingSystem renders the game objects, it has accurate data. The game state could not be a system, because it needs to interact with the systems rather than the components. It's not setting data; it's determining which functions need to be called. A GameStateComponent wouldn't make sense because all the game objects share one game state. Components are what make up objects and each one is different for each different object. For example, the game objects cannot have the same bounds. They can have overlapping bounds, but if they share a BoundsComponent, they're really the same object. Hopefully, this explanation makes my framework less confusing.

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  • Dawn of the Enterprise Social Developer

    - by Mike Stiles
    Social is not just for poking friends, posting videos of cats playing pianos, or even just for brand marketing anymore. It has become a key form of communication internally and externally across every area of the enterprise. As a Java developer, are you positioning yourself for the integration of social into enterprise business systems that’s on the near horizon? Because it’s the work you do and the applications you build that will influence what the social-enabled enterprise is going to look like and how it’s going to operate. But as a social developer, step one is wrapping your arms around all the things that are possible. Traditionally, the best exploration, brainstorming and innovation come from collaborating with other developers. That’s how the big questions can be hashed (or hacked) out. Is Java the best social development environment? If not, what is? What’s already being done in terms of application integration? The JavaOne Social Developer Program will offer up a series of talks and events on those very issues Tuesday, October 2 at the San Francisco Hilton. If you’re interested in embarking on this newest frontier of enterprise social development, you can connect with others who are thinking the same thing and get moving on your first project.Talks will include: Emergence Of The Social EnterpriseExtending Social into Enterprise Applications and Business ProcessesIntro to Open Graph and Facebook's APIs Building the Next Wave of Social Commerce Platforms Social Data and the Enterprise LinkedIn: A Professional Network Built with Java Technologies and Agile Practice Social Developer Hackathon In addition to these learning and discussion opportunities, you might consider joining the new Oracle Social Developer Community (OSDC), where the interaction and collaboration can continue indefinitely. It doesn’t take a lot of tea leaf reading to know that the cloud will house the enterprise technology of the future, and social (as well as the rich data it brings) is going to be a major part of that as social integrates across every business function as there’s proven value for consumer facing initiatives. The next phase of social development is going to involve combining enterprise data from multiple sources, new and existing, social and traditional, in order to tell compelling and usable stories. And social is coming to the enterprise quickly, meaning you as a development leader should seek to understand not just what's worked on the consumer side, but what aspects of those successes can be applied inside the organization. Get educated, get connected, and consider registering for this forward-looking event now to get started with enterprise social development.

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  • Win7 is not a tablet OS, no matter what the boys in Redmond think.

    - by John Conwell
    Despite what execs at Microsoft think, Windows 7 is NOT a tablet OS.  Just because you can install some software (or OS) on a device, doesn't mean that device is meant to run that software.  This seems to be the step that the non-engineer execs at Microsoft have seem to not understood.  In order to seamlessly work with a device, the software needs to be designed with that device in mind.  That has been the problem with the Windows PDA platform, the Windows Mobil platform, and now with trying to force fit Windows 7 on a tablet.  Its just not designed for that style of interaction.   Windows is designed to be interacted with via a mouse and keyboard.  In fact, it is brilliant at that.  But, It is NOT designed to be interacted with by your fingers.  And that is why the Windows tablet failed 10 years ago, and why it will fail today.  Its not the hardware's fault like Microsoft claimed 10 years ago.  Its the User Interaction design that failed. And this is why the iPhone and Android OS's work wonderfully on a tablet.  The user interaction was designed for small screens, navigated by big fat fingers.  I love these OS's and how I interact with them.  And when I play with a touch screen Windows 7 device, I am feel like I'm playing with a brittle wana-be.  And its not the hardware's fault.  The touchscreen is very responsive.  I actually like the hardware.  But the OS and the software are just not designed to be interacted with, with my big fat fingers.  In order to be successful, Microsoft needs to start from scratch, and build a platform AND SOFTWARE specifically for use by fingers.  Thats why everyone was so excited when they though Microsoft was going to release the Courier tablet.  Because it looked like a totally different platform.  Something that might actually work.  But Windows 7...I hate to burst your bubble, but you are not a touch platform.

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  • TomEE Integration in NetBeans Next

    - by Geertjan
    At JavaOne 2013, there was a lot of buzz around the TomEE server, e.g., many Tweets, nice party, and a new TomEE consulting company. For those tracking TomEE developments, it is interesting to note that recently the NetBeans IDE development builds have had added to them... TomEE support. Note: The TomEE support described here is not in NetBeans IDE 7.4, but in development builds for the next release of NetBeans IDE.For example, with NetBeans IDE development builds you're able to: register TomEE as a server in the Services window (TomEE has several distributions, e.g., one can use the "with JAX-RS" one, for example) create a Java EE 6 web project (e.g., Maven based) against this server create JPA entities from database create JAX-RS classes from JPA entities create JSF pages from JPA entities the IDE lets you create a new data source for TomEE and deploy it to the server the IDE figures out the components that are already packaged in TomEE, and the fact that (unlike with regular Tomcat), it does not need to package any components such as JSF implementation, persistence provider, or JAX-RS runtime, so that the resulting WAR file is very small the IDE can also do "deploy on save" with TomEE, so that your development cycle is very fast Adam Bien blogged about how he set up TomEE sometime ago, here. The official support in NetBeans IDE will be much more tightly integrated, simplifying the steps Adam describes. For example, the IDE does step 2 from Adam's blog for you, i.e., it sets up TomEE deployment roles. Moreover, it knows about all the technologies included in TomEE so that it can optimize the packaging; it knows about TomEE's persistence setup; it can work with TomEE data sources, etc. Below you see a Maven-based Java EE 6 PrimeFaces application (all entities and JSF pages generated from a database) deployed to TomEE in NetBeans IDE: And here's the management console for configuring and finetuning TomEE in NetBeans IDE: When I tried out the NetBeans IDE development build and TomEE, to see how everything fits together, I was surprised at how fast TomEE started up. Not sure what they did to it, but seems like a server on steroids. And setting it up in NetBeans IDE was trivial. Add the simple set up of TomEE in NetBeans IDE to the many benefits that the widely praised out of the box NetBeans Maven tools make possible, together with the fact that not one single plugin had to be installed to get everything you see described here up and running... and you have a really powerful combination of dev tools, all for free.

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  • Easiest, most fun way to program 2D games? Flash? XNA? Some other engine?

    - by Maxi
    Hi, this is a post detailing my search for the most enjoyable way for a hobbyist game programmer to sweeten his free time with making a game. My requirements: I looked at Flash first, I made a couple of small games but I'm doubtful of the performance. I would like to make a fairly large strategy game, with several hundred units fighting simultaneously, explosions and animations included. Also zoomable maps. I saw that Adobe has a new 3D API for Flash, but I don't know if that improves 2D performance aswell, I couldn't find anything related to that question on their MAX10 sessions. Would you say that Flash is a good technology for making large 2D games easily? I really like Actionscript, and I love how easy everything is in Flash. There are several engines available which make it even easier. I just do this for fun, and it would be even better if there were proper animation/particle editors available and if the engine I were to use, would be available for multiple platforms. (so more people can play my game once finished). I'd like to have it available on many mobile platforms aswell. (because I love touch input for some reason) I do know the XNA framework pretty well, but there are no good engines available for it, and it will only run on Windows, which is a huge turn off. Even bigger is, that you need to install the XNA redistributable each time you want to give the game to someone. If I use XNA, I would have to make all the tools myself, and I'd probably have to make them with WPF. (I'd love to make tools with Adobe AIR, but unfortunately the API's for image manipulation etc. are far worse in Flash, than they are in XNA/WPF.) Now, I'm aware that I could make my own engine that supports each of those platforms, but quite frankly, that would be too much work plowing through APIs. After all, I want to make a game, not an engine. So the question becomes: Is there maybe a cross platform (free or free to develop?) engine available that I could use for 2D development? I prefer: C#, Actionscript. I don't mind using c++ if the toolset is above average, but I highly doubt that there is something out there like that. Please prove me wrong :) So summary: I'd like to use Flash, but I don't know if it scales well enough. I'm not a scripter, I want some real APIs that I can work with inside a proper IDE. Just for information, I looked at several alternatives, I'm actually looking for a long time already. You'd help me a lot to make a decision finally. Feature-wise the Flatredball engine would be ideal. But I tried their tools, and quite frankly, they are horrible. Absolutely unusable, I'd need to make my own for sure. I didn't look at their API, but if their tools are so bad, I'm not inclined to look further. Unity3D. This one is quite nice, but I really don't need 3D, and it is quite ...a lot of work to learn. I also don't like that it is so expensive to use for different platforms and that I can only code for it through scripting. You have to buy each platform separately. The editor usability is average, the product overall is good enough for most purposes, but learning it myself would be overkill. Shiva 3D. It looks good enough, but again: I don't really need 3D. The editor usability is a little worse than Unity3D in my opinion and it wasn't clear to me how to start programming. I think it requires C++ for coding, so that's a negative too. I want to have fun, and c# is fun ;) SDL. Quite frankly, I'd still need to port to all those different SDL implementations. And I don't like OpenGL style programming, it's just plain ugly. And it needs c++, I know that there might be some wrappers available, but I don't like to use wrappers, because... Irrlicht. A lot of features, but support seems to be low and it is aimed at enthusiasts. C# bindings get dropped repeatedly. I'm not an engine enthusiast, I just want to make a game. I don't see this happening with Irrlicht. Ogre3D. Way too much work, it's just a graphics engine. Also no multiple platform support and c++. Torque2D. Costs something to use, and I didn't hear a lot of good things about support and documentation. Also costs extra for each platform.

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  • Cloud Computing: Start with the problem

    - by BuckWoody
    At one point in my life I would build my own computing system for home use. I wanted a particular video card, a certain set of drives, and a lot of memory. Not only could I not find those things in a vendor’s pre-built computer, but those were more expensive – by a lot. As time moved on and the computing industry matured, I actually find that I can buy a vendor’s system as cheaply – and in some cases far more cheaply – than I can build it myself.   This paradigm holds true for almost any product, even clothing and furniture. And it’s also held true for software… Mostly. If you need an office productivity package, you simply buy one or use open-sourced software for that. There’s really no need to write your own Word Processor – it’s kind of been done a thousand times over. Even if you need a full system for customer relationship management or other needs, you simply buy one. But there is no “cloud solution in a box”.  Sure, if you’re after “Software as a Service” – type solutions, like being able to process video (Windows Azure Media Services) or running a Pig or Hive job in Hadoop (Hadoop on Windows Azure) you can simply use one of those, or if you just want to deploy a Virtual Machine (Windows Azure Virtual Machines) you can get that, but if you’re looking for a solution to a problem your organization has, you may need to mix Software, Infrastructure, and perhaps even Platforms (such as Windows Azure Computing) to solve the issue. It’s all about starting from the problem-end first. We’ve become so accustomed to looking for a box of software that will solve the problem, that we often start with the solution and try to fit it to the problem, rather than the other way around.  When I talk with my fellow architects at other companies, one of the hardest things to get them to do is to ignore the technology for a moment and describe what the issues are. It’s interesting to monitor the conversation and watch how many times we deviate from the problem into the solution. So, in your work today, try a little experiment: watch how many times you go after a problem by starting with the solution. Tomorrow, make a conscious effort to reverse that. You might be surprised at the results.

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  • Annoying flickering of vertices and edges (possible z-fighting)

    - by Belgin
    I'm trying to make a software z-buffer implementation, however, after I generate the z-buffer and proceed with the vertex culling, I get pretty severe discrepancies between the vertex depth and the depth of the buffer at their projected coordinates on the screen (i.e. zbuffer[v.xp][v.yp] != v.z, where xp and yp are the projected x and y coordinates of the vertex v), sometimes by a small fraction of a unit and sometimes by 2 or 3 units. Here's what I think is happening: Each triangle's data structure holds the plane's (that is defined by the triangle) coefficients (a, b, c, d) computed from its three vertices from their normal: void computeNormal(Vertex *v1, Vertex *v2, Vertex *v3, double *a, double *b, double *c) { double a1 = v1 -> x - v2 -> x; double a2 = v1 -> y - v2 -> y; double a3 = v1 -> z - v2 -> z; double b1 = v3 -> x - v2 -> x; double b2 = v3 -> y - v2 -> y; double b3 = v3 -> z - v2 -> z; *a = a2*b3 - a3*b2; *b = -(a1*b3 - a3*b1); *c = a1*b2 - a2*b1; } void computePlane(Poly *p) { double x = p -> verts[0] -> x; double y = p -> verts[0] -> y; double z = p -> verts[0] -> z; computeNormal(p -> verts[0], p -> verts[1], p -> verts[2], &p -> a, &p -> b, &p -> c); p -> d = p -> a * x + p -> b * y + p -> c * z; } The z-buffer just holds the smallest depth at the respective xy coordinate by somewhat casting rays to the polygon (I haven't quite got interpolation right yet so I'm using this slower method until I do) and determining the z coordinate from the reversed perspective projection formulas (which I got from here: double z = -(b*Ez*y + a*Ez*x - d*Ez)/(b*y + a*x + c*Ez - b*Ey - a*Ex); Where x and y are the pixel's coordinates on the screen; a, b, c, and d are the planes coefficients; Ex, Ey, and Ez are the eye's (camera's) coordinates. This last formula does not accurately give the exact vertices' z coordinate at their projected x and y coordinates on the screen, probably because of some floating point inaccuracy (i.e. I've seen it return something like 3.001 when the vertex's z-coordinate was actually 2.998). Here is the portion of code that hides the vertices that shouldn't be visible: for(i = 0; i < shape.nverts; ++i) { double dist = shape.verts[i].z; if(z_buffer[shape.verts[i].yp][shape.verts[i].xp].z < dist) shape.verts[i].visible = 0; else shape.verts[i].visible = 1; } How do I solve this issue? EDIT I've implemented the near and far planes of the frustum, with 24 bit accuracy, and now I have some questions: Is this what I have to do this in order to resolve the flickering? When I compare the z value of the vertex with the z value in the buffer, do I have to convert the z value of the vertex to z' using the formula, or do I convert the value in the buffer back to the original z, and how do I do that? What are some decent values for near and far? Thanks in advance.

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  • My rhythm game runs choppy even with high frame rate

    - by felipedrl
    I'm coding a rhythm game and the game runs smoothly with uncapped fps. But when I try to cap it around 60 the game updates in little chunks, like hiccups, as if it was skipping frames or at a very low frame rate. The reason I need to cap frame rate is because in some computers I tested, the fps varies a lot (from ~80 - ~250 fps) and those drops are noticeable and degrade response time. Since this is a rhythm game this is very important. This issue is driving me crazy. I've spent a few weeks already on it and still can't figure out the problem. I hope someone more experienced than me could shed some light on it. I'll try to put here all the hints I've tried along with two pseudo codes for game loops I tried, so I apologize if this post gets too lengthy. 1st GameLoop: const uint UPDATE_SKIP = 1000 / 60; uint nextGameTick = SDL_GetTicks(); while(isNotDone) { // only false when a QUIT event is generated! if (processEvents()) { if (SDL_GetTicks() > nextGameTick) { update(UPDATE_SKIP); render(); nextGameTick += UPDATE_SKIP; } } } 2nd Game Loop: const uint UPDATE_SKIP = 1000 / 60; while (isNotDone) { LARGE_INTEGER startTime; QueryPerformanceCounter(&startTime); // process events will return false in case of a QUIT event processed if (processEvents()) { update(frameTime); render(); } LARGE_INTEGER endTime; do { QueryPerformanceCounter(&endTime); frameTime = static_cast<uint>((endTime.QuadPart - startTime.QuadPart) * 1000.0 / frequency.QuadPart); } while (frameTime < UPDATE_SKIP); } [1] At first I thought it was a timer resolution problem. I was using SDL_GetTicks, but even when I switched to QueryPerformanceCounter, supposedly less granular, I saw no difference. [2] Then I thought it could be due to a rounding error in my position computation and since game updates are smaller in high FPS that would be less noticeable. Indeed there is an small error, but from my tests I realized that it is not enough to produce the position jumps I'm getting. Also, another intriguing factor is that if I enable vsync I'll get smooth updates @60fps regardless frame cap code. So why not rely on vsync? Because some computers can force a disable on gfx card config. [3] I started printing the maximum and minimum frame time measured in 1sec span, in the hope that every a few frames one would take a long time but still not enough to drop my fps computation. It turns out that, with frame cap code I always get frame times in the range of [16, 18]ms, and still, the game "does not moves like jagger". [4] My process' priority is set to HIGH (Windows doesn't allow me to set REALTIME for some reason). As far as I know there is only one thread running along with the game (a sound callback, which I really don't have access to it). I'm using AudiereLib. I then disabled Audiere by removing it from the project and still got the issue. Maybe there are some others threads running and one of them is taking too long to come back right in between when I measured frame times, I don't know. Is there a way to know which threads are attached to my process? [5] There are some dynamic data being created during game run. But It is a little bit hard to remove it to test. Maybe I'll have to try harder this one. Well, as I told you I really don't know what to try next. Anything, I mean, anything would be of great help. What bugs me more is why at 60fps & vsync enabled I get an smooth update and at 60fps & no vsync I don't. Is there a way to implement software vsync? I mean, query display sync info? Thanks in advance. I appreciate the ones that got this far and yet again I apologize for the long post. Best Regards from a fellow coder.

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  • How to interview a natural scientist for a dev position?

    - by Silas
    I already did some interviews for my company, mostly computer scientists for dev positions but also some testers and project managers. Now I have to fill a vacancy in our research group within the R&D department (side note: “research” means that we try to solve problems in our professional domain/market niche using software in research projects together with universities, other companies, research centres and end user organisations. It’s not computer science research; we’re not going to solve the P=NP problem). Now we invited a guy holding an MSc in chemistry (with a lot of physics in his CV, too), who never had any computer science lesson. I already talked with him about half an hour at a local university’s career days and there’s no doubt the guy is smart. Also his marks are excellent and he graduated with distinction. For his BSc he needed to teach himself programming in Mathematica and told me believably that he liked programming a lot. Also he solved some physical chemistry problem that I probably don’t understand using his own software, implemented in Mathematica, for his MSc thesis. It includes a GUI and a notable size of 8,000 LoC. He seems to be very attracted by what we’re doing in our research group and to be honest it’s quite difficult for an SME like us to get good people. I also am very interested in hiring him since he could assist me in writing project proposals, reports, doing presentations and so on. He would probably fit to our team, too. The only question left is: How can I check if he will get the programming skills he needs to do software implementation in our projects since this will be a significant part of the job? Of course I will ask him what it is, that is fascinating him about programming. I’ll also ask how he proceeded to write his natural science software and how he structured it. I’ll ask about how he managed to obtain the skills and information about software development he needed. But is there something more I could ask? Something more concrete perhaps? Should I ask him to explain his Mathematica solution? To be clear: I’m not looking for knowledge in a particular language or technology stack. We’re a .NET shop in product development but I want to have a free choice for our research projects. So I’m interested in the meta-competence being able to learn whatever is actually needed. I hope this question is answerable and not open-ended since I really like to know if there is a default way to check for the ability to get further programming skills on the job. If something is not clear to you please give me some comments and let me improve my question.

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  • UIView with IrrlichtScene - iOS

    - by user1459024
    i have a UIViewController in a Storyboard and want to draw a IrrlichtScene in this View Controller. My Code: WWSViewController.h #import <UIKit/UIKit.h> @interface WWSViewController : UIViewController { IBOutlet UILabel *errorLabel; } @end WWSViewController.mm #import "WWSViewController.h" #include "../../ressources/irrlicht/include/irrlicht.h" using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; @interface WWSViewController () @end @implementation WWSViewController -(void)awakeFromNib { errorLabel = [[UILabel alloc] init]; errorLabel.text = @""; IrrlichtDevice *device = createDevice( video::EDT_OGLES1, dimension2d<u32>(640, 480), 16, false, false, false, 0); /* Set the caption of the window to some nice text. Note that there is an 'L' in front of the string. The Irrlicht Engine uses wide character strings when displaying text. */ device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo"); /* Get a pointer to the VideoDriver, the SceneManager and the graphical user interface environment, so that we do not always have to write device->getVideoDriver(), device->getSceneManager(), or device->getGUIEnvironment(). */ IVideoDriver* driver = device->getVideoDriver(); ISceneManager* smgr = device->getSceneManager(); IGUIEnvironment* guienv = device->getGUIEnvironment(); /* We add a hello world label to the window, using the GUI environment. The text is placed at the position (10,10) as top left corner and (260,22) as lower right corner. */ guienv->addStaticText(L"Hello World! This is the Irrlicht Software renderer!", rect<s32>(10,10,260,22), true); /* To show something interesting, we load a Quake 2 model and display it. We only have to get the Mesh from the Scene Manager with getMesh() and add a SceneNode to display the mesh with addAnimatedMeshSceneNode(). We check the return value of getMesh() to become aware of loading problems and other errors. Instead of writing the filename sydney.md2, it would also be possible to load a Maya object file (.obj), a complete Quake3 map (.bsp) or any other supported file format. By the way, that cool Quake 2 model called sydney was modelled by Brian Collins. */ IAnimatedMesh* mesh = smgr->getMesh("/Users/dbocksteger/Desktop/test/media/sydney.md2"); if (!mesh) { device->drop(); if (!errorLabel) { errorLabel = [[UILabel alloc] init]; } errorLabel.text = @"Konnte Mesh nicht laden."; return; } IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh ); /* To let the mesh look a little bit nicer, we change its material. We disable lighting because we do not have a dynamic light in here, and the mesh would be totally black otherwise. Then we set the frame loop, such that the predefined STAND animation is used. And last, we apply a texture to the mesh. Without it the mesh would be drawn using only a color. */ if (node) { node->setMaterialFlag(EMF_LIGHTING, false); node->setMD2Animation(scene::EMAT_STAND); node->setMaterialTexture( 0, driver->getTexture("/Users/dbocksteger/Desktop/test/media/sydney.bmp") ); } /* To look at the mesh, we place a camera into 3d space at the position (0, 30, -40). The camera looks from there to (0,5,0), which is approximately the place where our md2 model is. */ smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0)); /* Ok, now we have set up the scene, lets draw everything: We run the device in a while() loop, until the device does not want to run any more. This would be when the user closes the window or presses ALT+F4 (or whatever keycode closes a window). */ while(device->run()) { /* Anything can be drawn between a beginScene() and an endScene() call. The beginScene() call clears the screen with a color and the depth buffer, if desired. Then we let the Scene Manager and the GUI Environment draw their content. With the endScene() call everything is presented on the screen. */ driver->beginScene(true, true, SColor(255,100,101,140)); smgr->drawAll(); guienv->drawAll(); driver->endScene(); } /* After we are done with the render loop, we have to delete the Irrlicht Device created before with createDevice(). In the Irrlicht Engine, you have to delete all objects you created with a method or function which starts with 'create'. The object is simply deleted by calling ->drop(). See the documentation at irr::IReferenceCounted::drop() for more information. */ device->drop(); } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } @end Sadly the result is just a black View in the Simulator. :( Hope here is anyone who can explain me how i draw the scene in a UIView. Furthermore I'm getting this Error: Could not load sprite bank because the file does not exist: #DefaultFont How can i fix it ?

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  • Adjusting server-side tickrate dynamically

    - by Stuart Blackler
    I know nothing of game development/this site, so I apologise if this is completely foobar. Today I experimented with building a small game loop for a network game (think MW3, CSGO etc). I was wondering why they do not build in automatic rate adjustment based on server performance? Would it affect the client that much if the client knew this frame is based on this tickrate? Has anyone attempted this before? Here is what my noobish C++ brain came up with earlier. It will improve the tickrate if it has been stable for x ticks. If it "lags", the tickrate will be reduced down by y amount: // GameEngine.cpp : Defines the entry point for the console application. // #ifdef WIN32 #include <Windows.h> #else #include <sys/time.h> #include <ctime> #endif #include<iostream> #include <dos.h> #include "stdafx.h" using namespace std; UINT64 GetTimeInMs() { #ifdef WIN32 /* Windows */ FILETIME ft; LARGE_INTEGER li; /* Get the amount of 100 nano seconds intervals elapsed since January 1, 1601 (UTC) and copy it * to a LARGE_INTEGER structure. */ GetSystemTimeAsFileTime(&ft); li.LowPart = ft.dwLowDateTime; li.HighPart = ft.dwHighDateTime; UINT64 ret = li.QuadPart; ret -= 116444736000000000LL; /* Convert from file time to UNIX epoch time. */ ret /= 10000; /* From 100 nano seconds (10^-7) to 1 millisecond (10^-3) intervals */ return ret; #else /* Linux */ struct timeval tv; gettimeofday(&tv, NULL); uint64 ret = tv.tv_usec; /* Convert from micro seconds (10^-6) to milliseconds (10^-3) */ ret /= 1000; /* Adds the seconds (10^0) after converting them to milliseconds (10^-3) */ ret += (tv.tv_sec * 1000); return ret; #endif } int _tmain(int argc, _TCHAR* argv[]) { int sv_tickrate_max = 1000; // The maximum amount of ticks per second int sv_tickrate_min = 100; // The minimum amount of ticks per second int sv_tickrate_adjust = 10; // How much to de/increment the tickrate by int sv_tickrate_stable_before_increment = 1000; // How many stable ticks before we increase the tickrate again int sys_tickrate_current = sv_tickrate_max; // Always start at the highest possible tickrate for the best performance int counter_stable_ticks = 0; // How many ticks we have not lagged for UINT64 __startTime = GetTimeInMs(); int ticks = 100000; while(ticks > 0) { int maxTimeInMs = 1000 / sys_tickrate_current; UINT64 _startTime = GetTimeInMs(); // Long code here... cout << "."; UINT64 _timeTaken = GetTimeInMs() - _startTime; if(_timeTaken < maxTimeInMs) { Sleep(maxTimeInMs - _timeTaken); counter_stable_ticks++; if(counter_stable_ticks >= sv_tickrate_stable_before_increment) { // reset the stable # ticks counter counter_stable_ticks = 0; // make sure that we don't go over the maximum tickrate if(sys_tickrate_current + sv_tickrate_adjust <= sv_tickrate_max) { sys_tickrate_current += sv_tickrate_adjust; // let me know in console #DEBUG cout << endl << "Improving tickrate. New tickrate: " << sys_tickrate_current << endl; } } } else if(_timeTaken > maxTimeInMs) { cout << endl; if((sys_tickrate_current - sv_tickrate_adjust) > sv_tickrate_min) { sys_tickrate_current -= sv_tickrate_adjust; } else { if(sys_tickrate_current == sv_tickrate_min) { cout << "Please reduce sv_tickrate_min..." << endl; } else{ sys_tickrate_current = sv_tickrate_min; } } // let me know in console #DEBUG cout << "The server has lag. Reduced tickrate to: " << sys_tickrate_current << endl; } ticks--; } UINT64 __timeTaken = GetTimeInMs() - __startTime; cout << endl << endl << "Total time in ms: " << __timeTaken; cout << endl << "Ending tickrate: " << sys_tickrate_current; char test; cin >> test; return 0; }

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  • Loose Coupling and UX Patterns for Applications Integrations

    - by ultan o'broin
    I love that software architecture phrase loose coupling. There’s even a whole book about it. And, if you’re involved in enterprise methodology you’ll know just know important loose coupling is to the smart development of applications integrations too. Whether you are integrating offerings from the Oracle partner ecosystem with Fusion apps or applications coexistence scenarios, loose coupling enables the development of scalable, reliable, flexible solutions, with no second-guessing of technology. Another great book Enterprise Integration Patterns: Designing, Building, and Deploying Messaging Solutions tells us about loose coupling benefits of reducing the assumptions that integration parties (components, applications, services, programs, users) make about each other when they exchange information. Eliminating assumptions applies to UI development too. The days of assuming it’s enough to hard code a UI with linking libraries called code on a desktop PC for an office worker are over. The book predates PaaS development and SaaS deployments, and was written when web services and APIs were emerging. Yet it calls out how using middleware as an assumptions-dissolving technology “glue" is central to applications integration. Realizing integration design through a set of middleware messaging patterns (messaging in the sense of asynchronously communicating data) that enable developers to meet the typical business requirements of enterprises requiring integrated functionality is very Fusion-like. User experience developers can benefit from the loose coupling approach too. User expectations and work styles change all the time, and development is now about integrating SaaS through PaaS. Cloud computing offers a virtual pivot where a single source of truth (customer or employee data, for example) can be experienced through different UIs (desktop, simplified, or mobile), each optimized for the context of the user’s world of work and task completion. Smart enterprise applications developers, partners, and customers use design patterns for user experience integration benefits too. The Oracle Applications UX design patterns (and supporting guidelines) enable loose coupling of the optimized UI requirements from code. Developers can get on with the job of creating integrations through web services, APIs and SOA without having to figure out design problems about how UIs should work. Adding the already user proven UX design patterns (and supporting guidelines to your toolkit means ADF and other developers can easily offer much more than just functionality and be super productive too. Great looking application integration touchpoints can be built with our design patterns and guidelines too for a seamless applications UX. One of Oracle’s partners, Innowave Technologies used loose coupling architecture and our UX design patterns to create an integration for a customer that was scalable, cost effective, fast to develop and kept users productive while paving a roadmap for customers to keep pace with the latest UX designs over time. Innowave CEO Basheer Khan, a Fusion User Experience Advocate explains how to do it on the Usable Apps blog.

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  • WebCenter Customer Spotlight: Alberta Agriculture and Rural Developmen

    - by me
    Author: Peter Reiser - Social Business Evangelist, Oracle WebCenter  Solution SummaryAlberta Agriculture and Rural Development is a government ministry that works with producers and consumers to create a strong, competitive, and sustainable agriculture and food industry in the province of Alberta, Canada The primary business challenge faced by the Alberta Ministry of Agriculture was that of managing the rapid growth of their information.  They needed to incorporate a system that would work across 22 different divisions within the ministry and deliver an improved and more efficient experience for Desktop, Web and Mobile users, while addressing their regulatory compliance needs as part of the Canadian government. The customer implemented a centralized Enterprise Content Management solution based on Oracle WebCenter Content and developed a strong and repeatable information life cycle management methodology across all their 22 divisions and agencies. With the implemented solution, Alberta Agriculture and Rural Development  centrally manages over 20 million documents for 22 divisions and agencies and they have improved time required to find records,  reliability of information, improved speed and accuracy of reporting and data security. Company OverviewAlberta Agriculture and Rural Development is a government ministry that works with producers and consumers to create a strong, competitive, and sustainable agriculture and food industry in the province of Alberta, Canada.  Business ChallengesThe business users were overwhelmed by growth in documents (over 20 million files across 22 divisions and agencies) and it was difficult to find and manage documents and versions. There was a strong need for a personalized easy-to-use, secure and dependable method of managing and consuming content via desktop, Web, and mobile, while improving efficiency and maintaining regulatory compliance by removing the risk of non-uniform approaches to retention and disposition. Solution DeployedAs a first step Alberta Agriculture and Rural Development developed a business case with clear defined business drivers: Reduce time required to find records Locate “lost” records Capture knowledge lost through attrition Increase the ease of retrieval Reduce personal copies Increase reliability of information Improve speed and accuracy of reporting Improve data security The customer implemented a centralized Enterprise Content Management solution based on Oracle WebCenter Content. They used an incremental implementation approach aligned with their divisional and agency structure which allowed continuous process improvement. This led to a very strong and repeatable information life cycle management methodology across all their 22 divisions and agencies. Business ResultsAlberta Agriculture and Rural Development achieved impressive business results: Centrally managing over 20 million files for 22 divisions and agencies Federated model to manage documents in SharePoint and other applications Doing records management for both paper and electronic records Reduced time required to find records Increased the ease of retrieval Increased reliability of information Improved speed and accuracy of reporting Improved data security Additional Information Oracle Open World 2012 Presentation Oracle WebCenter Content

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  • C# XNA 4.0 multitextured cube

    - by chron
    So I am following this tutorial on how to draw a cube in XNA and I ran into a problem. Ok so my shader can only have texture right? I need to have a texture on the front and back of my cube. So I thought I could just have both textures stored in one texture. Problem is I do not know how to map out my UV coords to do so. (I tried dividing by 2 and such with no luck...). I am really new to this (not programming, just game development and some concepts), but how could I get UV coordinates for both halfs of the texture. private void ConstructCube(Vector3 Position,Vector3 Size) { _vertices = new VertexPositionNormalTexture[50]; // Calculate the position of the vertices on the top face. Vector3 topLeftFront = Position + new Vector3(-1.0f, 1.0f, -1.0f) * Size; Vector3 topLeftBack = Position + new Vector3(-1.0f, 1.0f, 1.0f) * Size; Vector3 topRightFront = Position + new Vector3(1.0f, 1.0f, -1.0f) * Size; Vector3 topRightBack = Position + new Vector3(1.0f, 1.0f, 1.0f) * Size; // Calculate the position of the vertices on the bottom face. Vector3 btmLeftFront = Position + new Vector3(-1.0f, -1.0f, -1.0f) * Size; Vector3 btmLeftBack = Position + new Vector3(-1.0f, -1.0f, 1.0f) * Size; Vector3 btmRightFront = Position + new Vector3(1.0f, -1.0f, -1.0f) * Size; Vector3 btmRightBack = Position + new Vector3(1.0f, -1.0f, 1.0f) * Size; // Normal vectors for each face (needed for lighting / display) Vector3 normalFront = new Vector3(0.0f, 0.0f, 1.0f) * Size; Vector3 normalBack = new Vector3(0.0f, 0.0f, -1.0f) * Size; Vector3 normalTop = new Vector3(0.0f, 1.0f, 0.0f) * Size; Vector3 normalBottom = new Vector3(0.0f, -1.0f, 0.0f) * Size; Vector3 normalLeft = new Vector3(-1.0f, 0.0f, 0.0f) * Size; Vector3 normalRight = new Vector3(1.0f, 0.0f, 0.0f) * Size; // UV texture coordinates Vector2 textureTopLeft = new Vector2(1.0f * Size.X, 0.0f * Size.Y); Vector2 textureTopRight = new Vector2(0.0f * Size.X, 0.0f * Size.Y); Vector2 textureBottomLeft = new Vector2(1.0f * Size.X, 1.0f * Size.Y); Vector2 textureBottomRight = new Vector2(0.0f * Size.X, 1.0f * Size.Y); // Add the vertices for the FRONT face. _vertices[0] = new VertexPositionNormalTexture(topLeftFront, normalFront, textureTopLeft); _vertices[1] = new VertexPositionNormalTexture(btmLeftFront, normalFront, textureBottomLeft); _vertices[2] = new VertexPositionNormalTexture(topRightFront, normalFront, textureTopRight); _vertices[3] = new VertexPositionNormalTexture(btmLeftFront, normalFront, textureBottomLeft); _vertices[4] = new VertexPositionNormalTexture(btmRightFront, normalFront, textureBottomRight); _vertices[5] = new VertexPositionNormalTexture(topRightFront, normalFront, textureTopRight); // Add the vertices for the BACK face. _vertices[6] = new VertexPositionNormalTexture(topLeftBack, normalBack, textureTopRight); _vertices[7] = new VertexPositionNormalTexture(topRightBack, normalBack, textureTopLeft); _vertices[8] = new VertexPositionNormalTexture(btmLeftBack, normalBack, textureBottomRight); _vertices[9] = new VertexPositionNormalTexture(btmLeftBack, normalBack, textureBottomRight); _vertices[10] = new VertexPositionNormalTexture(topRightBack, normalBack, textureTopLeft); _vertices[11] = new VertexPositionNormalTexture(btmRightBack, normalBack, textureBottomLeft); // Add the vertices for the TOP face. _vertices[12] = new VertexPositionNormalTexture(topLeftFront, normalTop, textureBottomLeft); _vertices[13] = new VertexPositionNormalTexture(topRightBack, normalTop, textureTopRight); _vertices[14] = new VertexPositionNormalTexture(topLeftBack, normalTop, textureTopLeft); _vertices[15] = new VertexPositionNormalTexture(topLeftFront, normalTop, textureBottomLeft); _vertices[16] = new VertexPositionNormalTexture(topRightFront, normalTop, textureBottomRight); _vertices[17] = new VertexPositionNormalTexture(topRightBack, normalTop, textureTopRight); // Add the vertices for the BOTTOM face. _vertices[18] = new VertexPositionNormalTexture(btmLeftFront, normalBottom, textureTopLeft); _vertices[19] = new VertexPositionNormalTexture(btmLeftBack, normalBottom, textureBottomLeft); _vertices[20] = new VertexPositionNormalTexture(btmRightBack, normalBottom, textureBottomRight); _vertices[21] = new VertexPositionNormalTexture(btmLeftFront, normalBottom, textureTopLeft); _vertices[22] = new VertexPositionNormalTexture(btmRightBack, normalBottom, textureBottomRight); _vertices[23] = new VertexPositionNormalTexture(btmRightFront, normalBottom, textureTopRight); // Add the vertices for the LEFT face. _vertices[24] = new VertexPositionNormalTexture(topLeftFront, normalLeft, textureTopRight); _vertices[25] = new VertexPositionNormalTexture(btmLeftBack, normalLeft, textureBottomLeft ); _vertices[26] = new VertexPositionNormalTexture(btmLeftFront, normalLeft, textureBottomRight ); _vertices[27] = new VertexPositionNormalTexture(topLeftBack, normalLeft, textureTopLeft); _vertices[28] = new VertexPositionNormalTexture(btmLeftBack, normalLeft, textureBottomLeft ); _vertices[29] = new VertexPositionNormalTexture(topLeftFront, normalLeft, textureTopRight ); // Add the vertices for the RIGHT face. _vertices[30] = new VertexPositionNormalTexture(topRightFront, normalRight, textureTopLeft); _vertices[31] = new VertexPositionNormalTexture(btmRightFront, normalRight, textureBottomLeft); _vertices[32] = new VertexPositionNormalTexture(btmRightBack, normalRight, textureBottomRight); _vertices[33] = new VertexPositionNormalTexture(topRightBack, normalRight, textureTopRight); _vertices[34] = new VertexPositionNormalTexture(topRightFront, normalRight, textureTopLeft); _vertices[35] = new VertexPositionNormalTexture(btmRightBack, normalRight, textureBottomRight); done = true; }

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  • Problem connecting to Hsqldb via Hibernate when running a Eclipse GWT project.

    - by Toby
    Hi, I'm trying to run a simple GWT project where I'm trying to do a simple persitence via hibernate to a HSQLDB database. The database I'm using I have been using for at least 2 years with several osgi applications without any problems. So all I done is reused the same configuration and added a simple object mapping file. The problem I have is that I get a socket creation error when ever I try to persist the object with in GWT jetty. I now the database is up and running, I can telnet to it, run OSGI projects that uses the same config with out problems. This is the stack I get when running 25 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.Environment - Hibernate 3.3.1.GA 30 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.Environment - hibernate.properties not found 34 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.Environment - Bytecode provider name : javassist 42 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.Environment - using JDK 1.4 java.sql.Timestamp handling 162 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.Configuration - configuring from resource: hibernate.cfg.xml 162 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.Configuration - Configuration resource: hibernate.cfg.xml 268 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.Configuration - Reading mappings from resource : hbm-mappings/project.hbm.xml 382 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.HbmBinder - Mapping class: se.kanit.projectmgr.db.ProjectDAO - T_PROJECT 419 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.Configuration - Configured SessionFactory: null 3534 [21704474@qtp-26509496-0] INFO org.hibernate.connection.DriverManagerConnectionProvider - Using Hibernate built-in connection pool (not for production use!) 3534 [21704474@qtp-26509496-0] INFO org.hibernate.connection.DriverManagerConnectionProvider - Hibernate connection pool size: 1 3534 [21704474@qtp-26509496-0] INFO org.hibernate.connection.DriverManagerConnectionProvider - autocommit mode: false 3537 [21704474@qtp-26509496-0] INFO org.hibernate.connection.DriverManagerConnectionProvider - using driver: org.hsqldb.jdbcDriver at URL: jdbc:hsqldb:hsql://localhost:1476/dirtyharry 3537 [21704474@qtp-26509496-0] INFO org.hibernate.connection.DriverManagerConnectionProvider - connection properties: {user=sa, password=****} 3594 [21704474@qtp-26509496-0] WARN org.hibernate.cfg.SettingsFactory - Could not obtain connection metadata java.sql.SQLException: socket creation error at org.hsqldb.jdbc.Util.sqlException(Unknown Source) at org.hsqldb.jdbc.jdbcConnection.(Unknown Source) at org.hsqldb.jdbcDriver.getConnection(Unknown Source) at org.hsqldb.jdbcDriver.connect(Unknown Source) at java.sql.DriverManager.getConnection(DriverManager.java:582) at java.sql.DriverManager.getConnection(DriverManager.java:154) at org.hibernate.connection.DriverManagerConnectionProvider.getConnection(DriverManagerConnectionProvider.java:133) at org.hibernate.cfg.SettingsFactory.buildSettings(SettingsFactory.java:111) at org.hibernate.cfg.Configuration.buildSettings(Configuration.java:2101) at org.hibernate.cfg.Configuration.buildSessionFactory(Configuration.java:1325) at se.kanit.projectmgr.db.HibernateUtil.(HibernateUtil.java:24) at se.kanit.web.projectmgr.server.issues.IssuesService.addIssue(IssuesService.java:26) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.appengine.tools.development.agent.runtime.Runtime.invoke(Runtime.java:100) at com.google.gwt.user.server.rpc.RPC.invokeAndEncodeResponse(RPC.java:562) at com.google.gwt.user.server.rpc.RemoteServiceServlet.processCall(RemoteServiceServlet.java:188) at com.google.gwt.user.server.rpc.RemoteServiceServlet.processPost(RemoteServiceServlet.java:224) at com.google.gwt.user.server.rpc.AbstractRemoteServiceServlet.doPost(AbstractRemoteServiceServlet.java:62) at javax.servlet.http.HttpServlet.service(HttpServlet.java:713) at javax.servlet.http.HttpServlet.service(HttpServlet.java:806) at org.mortbay.jetty.servlet.ServletHolder.handle(ServletHolder.java:511) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1166) at com.google.appengine.api.blobstore.dev.ServeBlobFilter.doFilter(ServeBlobFilter.java:51) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.apphosting.utils.servlet.TransactionCleanupFilter.doFilter(TransactionCleanupFilter.java:43) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.tools.development.StaticFileFilter.doFilter(StaticFileFilter.java:122) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at org.mortbay.jetty.servlet.ServletHandler.handle(ServletHandler.java:388) at org.mortbay.jetty.security.SecurityHandler.handle(SecurityHandler.java:216) at org.mortbay.jetty.servlet.SessionHandler.handle(SessionHandler.java:182) at org.mortbay.jetty.handler.ContextHandler.handle(ContextHandler.java:765) at org.mortbay.jetty.webapp.WebAppContext.handle(WebAppContext.java:418) at com.google.apphosting.utils.jetty.DevAppEngineWebAppContext.handle(DevAppEngineWebAppContext.java:70) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at com.google.appengine.tools.development.JettyContainerService$ApiProxyHandler.handle(JettyContainerService.java:349) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at org.mortbay.jetty.Server.handle(Server.java:326) at org.mortbay.jetty.HttpConnection.handleRequest(HttpConnection.java:542) at org.mortbay.jetty.HttpConnection$RequestHandler.content(HttpConnection.java:938) at org.mortbay.jetty.HttpParser.parseNext(HttpParser.java:755) at org.mortbay.jetty.HttpParser.parseAvailable(HttpParser.java:218) at org.mortbay.jetty.HttpConnection.handle(HttpConnection.java:404) at org.mortbay.io.nio.SelectChannelEndPoint.run(SelectChannelEndPoint.java:409) at org.mortbay.thread.QueuedThreadPool$PoolThread.run(QueuedThreadPool.java:582) 3626 [21704474@qtp-26509496-0] INFO org.hibernate.dialect.Dialect - Using dialect: org.hibernate.dialect.HSQLDialect 3640 [21704474@qtp-26509496-0] INFO org.hibernate.transaction.TransactionFactoryFactory - Using default transaction strategy (direct JDBC transactions) 3644 [21704474@qtp-26509496-0] INFO org.hibernate.transaction.TransactionManagerLookupFactory - No TransactionManagerLookup configured (in JTA environment, use of read-write or transactional second-level cache is not recommended) 3644 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Automatic flush during beforeCompletion(): disabled 3644 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Automatic session close at end of transaction: disabled 3645 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Scrollable result sets: disabled 3645 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - JDBC3 getGeneratedKeys(): disabled 3645 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Connection release mode: auto 3646 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Default batch fetch size: 1 3646 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Generate SQL with comments: disabled 3646 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Order SQL updates by primary key: disabled 3646 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Order SQL inserts for batching: disabled 3646 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Query translator: org.hibernate.hql.ast.ASTQueryTranslatorFactory 3651 [21704474@qtp-26509496-0] INFO org.hibernate.hql.ast.ASTQueryTranslatorFactory - Using ASTQueryTranslatorFactory 3651 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Query language substitutions: {} 3652 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - JPA-QL strict compliance: disabled 3652 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Second-level cache: enabled 3652 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Query cache: disabled 3664 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Cache region factory : org.hibernate.cache.impl.bridge.RegionFactoryCacheProviderBridge 3665 [21704474@qtp-26509496-0] INFO org.hibernate.cache.impl.bridge.RegionFactoryCacheProviderBridge - Cache provider: org.hibernate.cache.NoCacheProvider 3666 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Optimize cache for minimal puts: disabled 3666 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Structured second-level cache entries: disabled 3678 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Statistics: disabled 3678 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Deleted entity synthetic identifier rollback: disabled 3678 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Default entity-mode: pojo 3679 [21704474@qtp-26509496-0] INFO org.hibernate.cfg.SettingsFactory - Named query checking : enabled 3775 [21704474@qtp-26509496-0] INFO org.hibernate.impl.SessionFactoryImpl - building session factory 4155 [21704474@qtp-26509496-0] INFO org.hibernate.impl.SessionFactoryObjectFactory - Not binding factory to JNDI, no JNDI name configured 4170 [21704474@qtp-26509496-0] INFO org.hibernate.tool.hbm2ddl.SchemaUpdate - Running hbm2ddl schema update 4170 [21704474@qtp-26509496-0] INFO org.hibernate.tool.hbm2ddl.SchemaUpdate - fetching database metadata 4171 [21704474@qtp-26509496-0] ERROR org.hibernate.tool.hbm2ddl.SchemaUpdate - could not get database metadata java.sql.SQLException: socket creation error at org.hsqldb.jdbc.Util.sqlException(Unknown Source) at org.hsqldb.jdbc.jdbcConnection.(Unknown Source) at org.hsqldb.jdbcDriver.getConnection(Unknown Source) at org.hsqldb.jdbcDriver.connect(Unknown Source) at java.sql.DriverManager.getConnection(DriverManager.java:582) at java.sql.DriverManager.getConnection(DriverManager.java:154) at org.hibernate.connection.DriverManagerConnectionProvider.getConnection(DriverManagerConnectionProvider.java:133) at org.hibernate.tool.hbm2ddl.SuppliedConnectionProviderConnectionHelper.prepare(SuppliedConnectionProviderConnectionHelper.java:51) at org.hibernate.tool.hbm2ddl.SchemaUpdate.execute(SchemaUpdate.java:168) at org.hibernate.impl.SessionFactoryImpl.(SessionFactoryImpl.java:346) at org.hibernate.cfg.Configuration.buildSessionFactory(Configuration.java:1327) at se.kanit.projectmgr.db.HibernateUtil.(HibernateUtil.java:24) at se.kanit.web.projectmgr.server.issues.IssuesService.addIssue(IssuesService.java:26) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.appengine.tools.development.agent.runtime.Runtime.invoke(Runtime.java:100) at com.google.gwt.user.server.rpc.RPC.invokeAndEncodeResponse(RPC.java:562) at com.google.gwt.user.server.rpc.RemoteServiceServlet.processCall(RemoteServiceServlet.java:188) at com.google.gwt.user.server.rpc.RemoteServiceServlet.processPost(RemoteServiceServlet.java:224) at com.google.gwt.user.server.rpc.AbstractRemoteServiceServlet.doPost(AbstractRemoteServiceServlet.java:62) at javax.servlet.http.HttpServlet.service(HttpServlet.java:713) at javax.servlet.http.HttpServlet.service(HttpServlet.java:806) at org.mortbay.jetty.servlet.ServletHolder.handle(ServletHolder.java:511) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1166) at com.google.appengine.api.blobstore.dev.ServeBlobFilter.doFilter(ServeBlobFilter.java:51) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.apphosting.utils.servlet.TransactionCleanupFilter.doFilter(TransactionCleanupFilter.java:43) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.tools.development.StaticFileFilter.doFilter(StaticFileFilter.java:122) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at org.mortbay.jetty.servlet.ServletHandler.handle(ServletHandler.java:388) at org.mortbay.jetty.security.SecurityHandler.handle(SecurityHandler.java:216) at org.mortbay.jetty.servlet.SessionHandler.handle(SessionHandler.java:182) at org.mortbay.jetty.handler.ContextHandler.handle(ContextHandler.java:765) at org.mortbay.jetty.webapp.WebAppContext.handle(WebAppContext.java:418) at com.google.apphosting.utils.jetty.DevAppEngineWebAppContext.handle(DevAppEngineWebAppContext.java:70) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at com.google.appengine.tools.development.JettyContainerService$ApiProxyHandler.handle(JettyContainerService.java:349) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at org.mortbay.jetty.Server.handle(Server.java:326) at org.mortbay.jetty.HttpConnection.handleRequest(HttpConnection.java:542) at org.mortbay.jetty.HttpConnection$RequestHandler.content(HttpConnection.java:938) at org.mortbay.jetty.HttpParser.parseNext(HttpParser.java:755) at org.mortbay.jetty.HttpParser.parseAvailable(HttpParser.java:218) at org.mortbay.jetty.HttpConnection.handle(HttpConnection.java:404) at org.mortbay.io.nio.SelectChannelEndPoint.run(SelectChannelEndPoint.java:409) at org.mortbay.thread.QueuedThreadPool$PoolThread.run(QueuedThreadPool.java:582) 4172 [21704474@qtp-26509496-0] ERROR org.hibernate.tool.hbm2ddl.SchemaUpdate - could not complete schema update java.sql.SQLException: socket creation error at org.hsqldb.jdbc.Util.sqlException(Unknown Source) at org.hsqldb.jdbc.jdbcConnection.(Unknown Source) at org.hsqldb.jdbcDriver.getConnection(Unknown Source) at org.hsqldb.jdbcDriver.connect(Unknown Source) at java.sql.DriverManager.getConnection(DriverManager.java:582) at java.sql.DriverManager.getConnection(DriverManager.java:154) at org.hibernate.connection.DriverManagerConnectionProvider.getConnection(DriverManagerConnectionProvider.java:133) at org.hibernate.tool.hbm2ddl.SuppliedConnectionProviderConnectionHelper.prepare(SuppliedConnectionProviderConnectionHelper.java:51) at org.hibernate.tool.hbm2ddl.SchemaUpdate.execute(SchemaUpdate.java:168) at org.hibernate.impl.SessionFactoryImpl.(SessionFactoryImpl.java:346) at org.hibernate.cfg.Configuration.buildSessionFactory(Configuration.java:1327) at se.kanit.projectmgr.db.HibernateUtil.(HibernateUtil.java:24) at se.kanit.web.projectmgr.server.issues.IssuesService.addIssue(IssuesService.java:26) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.appengine.tools.development.agent.runtime.Runtime.invoke(Runtime.java:100) at com.google.gwt.user.server.rpc.RPC.invokeAndEncodeResponse(RPC.java:562) at com.google.gwt.user.server.rpc.RemoteServiceServlet.processCall(RemoteServiceServlet.java:188) at com.google.gwt.user.server.rpc.RemoteServiceServlet.processPost(RemoteServiceServlet.java:224) at com.google.gwt.user.server.rpc.AbstractRemoteServiceServlet.doPost(AbstractRemoteServiceServlet.java:62) at javax.servlet.http.HttpServlet.service(HttpServlet.java:713) at javax.servlet.http.HttpServlet.service(HttpServlet.java:806) at org.mortbay.jetty.servlet.ServletHolder.handle(ServletHolder.java:511) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1166) at com.google.appengine.api.blobstore.dev.ServeBlobFilter.doFilter(ServeBlobFilter.java:51) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.apphosting.utils.servlet.TransactionCleanupFilter.doFilter(TransactionCleanupFilter.java:43) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.tools.development.StaticFileFilter.doFilter(StaticFileFilter.java:122) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at org.mortbay.jetty.servlet.ServletHandler.handle(ServletHandler.java:388) at org.mortbay.jetty.security.SecurityHandler.handle(SecurityHandler.java:216) at org.mortbay.jetty.servlet.SessionHandler.handle(SessionHandler.java:182) at org.mortbay.jetty.handler.ContextHandler.handle(ContextHandler.java:765) at org.mortbay.jetty.webapp.WebAppContext.handle(WebAppContext.java:418) at com.google.apphosting.utils.jetty.DevAppEngineWebAppContext.handle(DevAppEngineWebAppContext.java:70) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at com.google.appengine.tools.development.JettyContainerService$ApiProxyHandler.handle(JettyContainerService.java:349) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at org.mortbay.jetty.Server.handle(Server.java:326) at org.mortbay.jetty.HttpConnection.handleRequest(HttpConnection.java:542) at org.mortbay.jetty.HttpConnection$RequestHandler.content(HttpConnection.java:938) at org.mortbay.jetty.HttpParser.parseNext(HttpParser.java:755) at org.mortbay.jetty.HttpParser.parseAvailable(HttpParser.java:218) at org.mortbay.jetty.HttpConnection.handle(HttpConnection.java:404) at org.mortbay.io.nio.SelectChannelEndPoint.run(SelectChannelEndPoint.java:409) at org.mortbay.thread.QueuedThreadPool$PoolThread.run(QueuedThreadPool.java:582) 4293 [21704474@qtp-26509496-0] WARN org.hibernate.util.JDBCExceptionReporter - SQL Error: -80, SQLState: 08000 4293 [21704474@qtp-26509496-0] ERROR org.hibernate.util.JDBCExceptionReporter - socket creation error Cannot open connection org.hibernate.exception.JDBCConnectionException: Cannot open connection at org.hibernate.exception.SQLStateConverter.convert(SQLStateConverter.java:97) at org.hibernate.exception.JDBCExceptionHelper.convert(JDBCExceptionHelper.java:66) at org.hibernate.exception.JDBCExceptionHelper.convert(JDBCExceptionHelper.java:52) at org.hibernate.jdbc.ConnectionManager.openConnection(ConnectionManager.java:449) at org.hibernate.jdbc.ConnectionManager.getConnection(ConnectionManager.java:167) at org.hibernate.jdbc.JDBCContext.connection(JDBCContext.java:142) at org.hibernate.transaction.JDBCTransaction.begin(JDBCTransaction.java:85) at org.hibernate.impl.SessionImpl.beginTransaction(SessionImpl.java:1353) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.appengine.tools.development.agent.runtime.Runtime.invoke(Runtime.java:100) at org.hibernate.context.ThreadLocalSessionContext$TransactionProtectionWrapper.invoke(ThreadLocalSessionContext.java:342) at $Proxy7.beginTransaction(Unknown Source) at se.kanit.projectmgr.db.HibernateUtil.saveOrUpdate(HibernateUtil.java:115) at se.kanit.web.projectmgr.server.issues.IssuesService.addIssue(IssuesService.java:26) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.appengine.tools.development.agent.runtime.Runtime.invoke(Runtime.java:100) at com.google.gwt.user.server.rpc.RPC.invokeAndEncodeResponse(RPC.java:562) at com.google.gwt.user.server.rpc.RemoteServiceServlet.processCall(RemoteServiceServlet.java:188) at com.google.gwt.user.server.rpc.RemoteServiceServlet.processPost(RemoteServiceServlet.java:224) at com.google.gwt.user.server.rpc.AbstractRemoteServiceServlet.doPost(AbstractRemoteServiceServlet.java:62) at javax.servlet.http.HttpServlet.service(HttpServlet.java:713) at javax.servlet.http.HttpServlet.service(HttpServlet.java:806) at org.mortbay.jetty.servlet.ServletHolder.handle(ServletHolder.java:511) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1166) at com.google.appengine.api.blobstore.dev.ServeBlobFilter.doFilter(ServeBlobFilter.java:51) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.apphosting.utils.servlet.TransactionCleanupFilter.doFilter(TransactionCleanupFilter.java:43) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.tools.development.StaticFileFilter.doFilter(StaticFileFilter.java:122) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at org.mortbay.jetty.servlet.ServletHandler.handle(ServletHandler.java:388) at org.mortbay.jetty.security.SecurityHandler.handle(SecurityHandler.java:216) at org.mortbay.jetty.servlet.SessionHandler.handle(SessionHandler.java:182) at org.mortbay.jetty.handler.ContextHandler.handle(ContextHandler.java:765) at org.mortbay.jetty.webapp.WebAppContext.handle(WebAppContext.java:418) at com.google.apphosting.utils.jetty.DevAppEngineWebAppContext.handle(DevAppEngineWebAppContext.java:70) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at com.google.appengine.tools.development.JettyContainerService$ApiProxyHandler.handle(JettyContainerService.java:349) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at org.mortbay.jetty.Server.handle(Server.java:326) at org.mortbay.jetty.HttpConnection.handleRequest(HttpConnection.java:542) at org.mortbay.jetty.HttpConnection$RequestHandler.content(HttpConnection.java:938) at org.mortbay.jetty.HttpParser.parseNext(HttpParser.java:755) at org.mortbay.jetty.HttpParser.parseAvailable(HttpParser.java:218) at org.mortbay.jetty.HttpConnection.handle(HttpConnection.java:404) at org.mortbay.io.nio.SelectChannelEndPoint.run(SelectChannelEndPoint.java:409) at org.mortbay.thread.QueuedThreadPool$PoolThread.run(QueuedThreadPool.java:582) Caused by: java.sql.SQLException: socket creation error at org.hsqldb.jdbc.Util.sqlException(Unknown Source) at org.hsqldb.jdbc.jdbcConnection.(Unknown Source) at org.hsqldb.jdbcDriver.getConnection(Unknown Source) at org.hsqldb.jdbcDriver.connect(Unknown Source) at java.sql.DriverManager.getConnection(DriverManager.java:582) at java.sql.DriverManager.getConnection(DriverManager.java:154) at org.hibernate.connection.DriverManagerConnectionProvider.getConnection(DriverManagerConnectionProvider.java:133) at org.hibernate.jdbc.ConnectionManager.openConnection(ConnectionManager.java:446) ... 49 more Any tips and ideas are greatly appreciated. Cheers. Toby.

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  • Problems extracting information from RSS feed description field

    - by Graeme
    Hi, I've built an iPhone application using the parsing code from the TopSongs sample iPhone application. I've hit a problem though - the feed I'm trying to parse data from doesn't have a separate field for every piece of information (i.e. if it was for a feed about dogs, all the information such as dog type, dog age and dog price is contained in the feed. However, the TopSongs app relies on information having its own tags, so instead of using it uses and . So my question is this. How do I extract this information from the description field so that it can be parsed using the TopSongs parser? Can you somehow extract the dog age, price and type information using Yahoo Pipes and use that RSS feed for the feed? Or is there code that I can add to do it in application? Update: To view the code of my application parser (based on the TopSongs Core Data Apple provided application, see below. Here's a sample of one item from the the actual RSS feed I'm using (the description is longer, and has status,size, and a couple of other fields, but they're all formatted the same.: <item> <title>MOE, MARGRET STREET</title> <description> <b>District/Region:</b>&nbsp;REGION 09</br><b>Location:</b>&nbsp;MOE</br><b>Name:</b>&nbsp;MARGRET STREET</br></description> <pubDate>Thu,11 Mar 2010 05:43:03 GMT</pubDate> <guid>1266148</guid> </item> /* File: iTunesRSSImporter.m Abstract: Downloads, parses, and imports the iTunes top songs RSS feed into Core Data. Version: 1.1 Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc. ("Apple") in consideration of your agreement to the following terms, and your use, installation, modification or redistribution of this Apple software constitutes acceptance of these terms. If you do not agree with these terms, please do not use, install, modify or redistribute this Apple software. In consideration of your agreement to abide by the following terms, and subject to these terms, Apple grants you a personal, non-exclusive license, under Apple's copyrights in this original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the Apple Software, with or without modifications, in source and/or binary forms; provided that if you redistribute the Apple Software in its entirety and without modifications, you must retain this notice and the following text and disclaimers in all such redistributions of the Apple Software. Neither the name, trademarks, service marks or logos of Apple Inc. may be used to endorse or promote products derived from the Apple Software without specific prior written permission from Apple. Except as expressly stated in this notice, no other rights or licenses, express or implied, are granted by Apple herein, including but not limited to any patent rights that may be infringed by your derivative works or by other works in which the Apple Software may be incorporated. The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Copyright (C) 2009 Apple Inc. All Rights Reserved. */ #import "iTunesRSSImporter.h" #import "Song.h" #import "Category.h" #import "CategoryCache.h" #import <libxml/tree.h> // Function prototypes for SAX callbacks. This sample implements a minimal subset of SAX callbacks. // Depending on your application's needs, you might want to implement more callbacks. static void startElementSAX(void *context, const xmlChar *localname, const xmlChar *prefix, const xmlChar *URI, int nb_namespaces, const xmlChar **namespaces, int nb_attributes, int nb_defaulted, const xmlChar **attributes); static void endElementSAX(void *context, const xmlChar *localname, const xmlChar *prefix, const xmlChar *URI); static void charactersFoundSAX(void *context, const xmlChar *characters, int length); static void errorEncounteredSAX(void *context, const char *errorMessage, ...); // Forward reference. The structure is defined in full at the end of the file. static xmlSAXHandler simpleSAXHandlerStruct; // Class extension for private properties and methods. @interface iTunesRSSImporter () @property BOOL storingCharacters; @property (nonatomic, retain) NSMutableData *characterBuffer; @property BOOL done; @property BOOL parsingASong; @property NSUInteger countForCurrentBatch; @property (nonatomic, retain) Song *currentSong; @property (nonatomic, retain) NSURLConnection *rssConnection; @property (nonatomic, retain) NSDateFormatter *dateFormatter; // The autorelease pool property is assign because autorelease pools cannot be retained. @property (nonatomic, assign) NSAutoreleasePool *importPool; @end static double lookuptime = 0; @implementation iTunesRSSImporter @synthesize iTunesURL, delegate, persistentStoreCoordinator; @synthesize rssConnection, done, parsingASong, storingCharacters, currentSong, countForCurrentBatch, characterBuffer, dateFormatter, importPool; - (void)dealloc { [iTunesURL release]; [characterBuffer release]; [currentSong release]; [rssConnection release]; [dateFormatter release]; [persistentStoreCoordinator release]; [insertionContext release]; [songEntityDescription release]; [theCache release]; [super dealloc]; } - (void)main { self.importPool = [[NSAutoreleasePool alloc] init]; if (delegate && [delegate respondsToSelector:@selector(importerDidSave:)]) { [[NSNotificationCenter defaultCenter] addObserver:delegate selector:@selector(importerDidSave:) name:NSManagedObjectContextDidSaveNotification object:self.insertionContext]; } done = NO; self.dateFormatter = [[[NSDateFormatter alloc] init] autorelease]; [dateFormatter setDateStyle:NSDateFormatterLongStyle]; [dateFormatter setTimeStyle:NSDateFormatterNoStyle]; // necessary because iTunes RSS feed is not localized, so if the device region has been set to other than US // the date formatter must be set to US locale in order to parse the dates [dateFormatter setLocale:[[[NSLocale alloc] initWithLocaleIdentifier:@"US"] autorelease]]; self.characterBuffer = [NSMutableData data]; NSURLRequest *theRequest = [NSURLRequest requestWithURL:iTunesURL]; // create the connection with the request and start loading the data rssConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; // This creates a context for "push" parsing in which chunks of data that are not "well balanced" can be passed // to the context for streaming parsing. The handler structure defined above will be used for all the parsing. // The second argument, self, will be passed as user data to each of the SAX handlers. The last three arguments // are left blank to avoid creating a tree in memory. context = xmlCreatePushParserCtxt(&simpleSAXHandlerStruct, self, NULL, 0, NULL); if (rssConnection != nil) { do { [[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]]; } while (!done); } // Display the total time spent finding a specific object for a relationship NSLog(@"lookup time %f", lookuptime); // Release resources used only in this thread. xmlFreeParserCtxt(context); self.characterBuffer = nil; self.dateFormatter = nil; self.rssConnection = nil; self.currentSong = nil; [theCache release]; theCache = nil; NSError *saveError = nil; NSAssert1([insertionContext save:&saveError], @"Unhandled error saving managed object context in import thread: %@", [saveError localizedDescription]); if (delegate && [delegate respondsToSelector:@selector(importerDidSave:)]) { [[NSNotificationCenter defaultCenter] removeObserver:delegate name:NSManagedObjectContextDidSaveNotification object:self.insertionContext]; } if (self.delegate != nil && [self.delegate respondsToSelector:@selector(importerDidFinishParsingData:)]) { [self.delegate importerDidFinishParsingData:self]; } [importPool release]; self.importPool = nil; } - (NSManagedObjectContext *)insertionContext { if (insertionContext == nil) { insertionContext = [[NSManagedObjectContext alloc] init]; [insertionContext setPersistentStoreCoordinator:self.persistentStoreCoordinator]; } return insertionContext; } - (void)forwardError:(NSError *)error { if (self.delegate != nil && [self.delegate respondsToSelector:@selector(importer:didFailWithError:)]) { [self.delegate importer:self didFailWithError:error]; } } - (NSEntityDescription *)songEntityDescription { if (songEntityDescription == nil) { songEntityDescription = [[NSEntityDescription entityForName:@"Song" inManagedObjectContext:self.insertionContext] retain]; } return songEntityDescription; } - (CategoryCache *)theCache { if (theCache == nil) { theCache = [[CategoryCache alloc] init]; theCache.managedObjectContext = self.insertionContext; } return theCache; } - (Song *)currentSong { if (currentSong == nil) { currentSong = [[Song alloc] initWithEntity:self.songEntityDescription insertIntoManagedObjectContext:self.insertionContext]; } return currentSong; } #pragma mark NSURLConnection Delegate methods // Forward errors to the delegate. - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { [self performSelectorOnMainThread:@selector(forwardError:) withObject:error waitUntilDone:NO]; // Set the condition which ends the run loop. done = YES; } // Called when a chunk of data has been downloaded. - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { // Process the downloaded chunk of data. xmlParseChunk(context, (const char *)[data bytes], [data length], 0); } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { // Signal the context that parsing is complete by passing "1" as the last parameter. xmlParseChunk(context, NULL, 0, 1); context = NULL; // Set the condition which ends the run loop. done = YES; } #pragma mark Parsing support methods static const NSUInteger kImportBatchSize = 20; - (void)finishedCurrentSong { parsingASong = NO; self.currentSong = nil; countForCurrentBatch++; // Periodically purge the autorelease pool and save the context. The frequency of this action may need to be tuned according to the // size of the objects being parsed. The goal is to keep the autorelease pool from growing too large, but // taking this action too frequently would be wasteful and reduce performance. if (countForCurrentBatch == kImportBatchSize) { [importPool release]; self.importPool = [[NSAutoreleasePool alloc] init]; NSError *saveError = nil; NSAssert1([insertionContext save:&saveError], @"Unhandled error saving managed object context in import thread: %@", [saveError localizedDescription]); countForCurrentBatch = 0; } } /* Character data is appended to a buffer until the current element ends. */ - (void)appendCharacters:(const char *)charactersFound length:(NSInteger)length { [characterBuffer appendBytes:charactersFound length:length]; } - (NSString *)currentString { // Create a string with the character data using UTF-8 encoding. UTF-8 is the default XML data encoding. NSString *currentString = [[[NSString alloc] initWithData:characterBuffer encoding:NSUTF8StringEncoding] autorelease]; [characterBuffer setLength:0]; return currentString; } @end #pragma mark SAX Parsing Callbacks // The following constants are the XML element names and their string lengths for parsing comparison. // The lengths include the null terminator, to ensure exact matches. static const char *kName_Item = "item"; static const NSUInteger kLength_Item = 5; static const char *kName_Title = "title"; static const NSUInteger kLength_Title = 6; static const char *kName_Category = "category"; static const NSUInteger kLength_Category = 9; static const char *kName_Itms = "itms"; static const NSUInteger kLength_Itms = 5; static const char *kName_Artist = "description"; static const NSUInteger kLength_Artist = 7; static const char *kName_Album = "description"; static const NSUInteger kLength_Album = 6; static const char *kName_ReleaseDate = "releasedate"; static const NSUInteger kLength_ReleaseDate = 12; /* This callback is invoked when the importer finds the beginning of a node in the XML. For this application, out parsing needs are relatively modest - we need only match the node name. An "item" node is a record of data about a song. In that case we create a new Song object. The other nodes of interest are several of the child nodes of the Song currently being parsed. For those nodes we want to accumulate the character data in a buffer. Some of the child nodes use a namespace prefix. */ static void startElementSAX(void *parsingContext, const xmlChar *localname, const xmlChar *prefix, const xmlChar *URI, int nb_namespaces, const xmlChar **namespaces, int nb_attributes, int nb_defaulted, const xmlChar **attributes) { iTunesRSSImporter *importer = (iTunesRSSImporter *)parsingContext; // The second parameter to strncmp is the name of the element, which we known from the XML schema of the feed. // The third parameter to strncmp is the number of characters in the element name, plus 1 for the null terminator. if (prefix == NULL && !strncmp((const char *)localname, kName_Item, kLength_Item)) { importer.parsingASong = YES; } else if (importer.parsingASong && ( (prefix == NULL && (!strncmp((const char *)localname, kName_Title, kLength_Title) || !strncmp((const char *)localname, kName_Category, kLength_Category))) || ((prefix != NULL && !strncmp((const char *)prefix, kName_Itms, kLength_Itms)) && (!strncmp((const char *)localname, kName_Artist, kLength_Artist) || !strncmp((const char *)localname, kName_Album, kLength_Album) || !strncmp((const char *)localname, kName_ReleaseDate, kLength_ReleaseDate))) )) { importer.storingCharacters = YES; } } /* This callback is invoked when the parse reaches the end of a node. At that point we finish processing that node, if it is of interest to us. For "item" nodes, that means we have completed parsing a Song object. We pass the song to a method in the superclass which will eventually deliver it to the delegate. For the other nodes we care about, this means we have all the character data. The next step is to create an NSString using the buffer contents and store that with the current Song object. */ static void endElementSAX(void *parsingContext, const xmlChar *localname, const xmlChar *prefix, const xmlChar *URI) { iTunesRSSImporter *importer = (iTunesRSSImporter *)parsingContext; if (importer.parsingASong == NO) return; if (prefix == NULL) { if (!strncmp((const char *)localname, kName_Item, kLength_Item)) { [importer finishedCurrentSong]; } else if (!strncmp((const char *)localname, kName_Title, kLength_Title)) { importer.currentSong.title = importer.currentString; } else if (!strncmp((const char *)localname, kName_Category, kLength_Category)) { double before = [NSDate timeIntervalSinceReferenceDate]; Category *category = [importer.theCache categoryWithName:importer.currentString]; double delta = [NSDate timeIntervalSinceReferenceDate] - before; lookuptime += delta; importer.currentSong.category = category; } } else if (!strncmp((const char *)prefix, kName_Itms, kLength_Itms)) { if (!strncmp((const char *)localname, kName_Artist, kLength_Artist)) { NSString *string = importer.currentSong.artist; NSArray *strings = [string componentsSeparatedByString: @", "]; //importer.currentSong.artist = importer.currentString; } else if (!strncmp((const char *)localname, kName_Album, kLength_Album)) { importer.currentSong.album = importer.currentString; } else if (!strncmp((const char *)localname, kName_ReleaseDate, kLength_ReleaseDate)) { NSString *dateString = importer.currentString; importer.currentSong.releaseDate = [importer.dateFormatter dateFromString:dateString]; } } importer.storingCharacters = NO; } /* This callback is invoked when the parser encounters character data inside a node. The importer class determines how to use the character data. */ static void charactersFoundSAX(void *parsingContext, const xmlChar *characterArray, int numberOfCharacters) { iTunesRSSImporter *importer = (iTunesRSSImporter *)parsingContext; // A state variable, "storingCharacters", is set when nodes of interest begin and end. // This determines whether character data is handled or ignored. if (importer.storingCharacters == NO) return; [importer appendCharacters:(const char *)characterArray length:numberOfCharacters]; } /* A production application should include robust error handling as part of its parsing implementation. The specifics of how errors are handled depends on the application. */ static void errorEncounteredSAX(void *parsingContext, const char *errorMessage, ...) { // Handle errors as appropriate for your application. NSCAssert(NO, @"Unhandled error encountered during SAX parse."); } // The handler struct has positions for a large number of callback functions. If NULL is supplied at a given position, // that callback functionality won't be used. Refer to libxml documentation at http://www.xmlsoft.org for more information // about the SAX callbacks. static xmlSAXHandler simpleSAXHandlerStruct = { NULL, /* internalSubset */ NULL, /* isStandalone */ NULL, /* hasInternalSubset */ NULL, /* hasExternalSubset */ NULL, /* resolveEntity */ NULL, /* getEntity */ NULL, /* entityDecl */ NULL, /* notationDecl */ NULL, /* attributeDecl */ NULL, /* elementDecl */ NULL, /* unparsedEntityDecl */ NULL, /* setDocumentLocator */ NULL, /* startDocument */ NULL, /* endDocument */ NULL, /* startElement*/ NULL, /* endElement */ NULL, /* reference */ charactersFoundSAX, /* characters */ NULL, /* ignorableWhitespace */ NULL, /* processingInstruction */ NULL, /* comment */ NULL, /* warning */ errorEncounteredSAX, /* error */ NULL, /* fatalError //: unused error() get all the errors */ NULL, /* getParameterEntity */ NULL, /* cdataBlock */ NULL, /* externalSubset */ XML_SAX2_MAGIC, // NULL, startElementSAX, /* startElementNs */ endElementSAX, /* endElementNs */ NULL, /* serror */ }; Thanks.

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  • Why didn't 12.04 install?

    - by Josephisscrewed
    Ok, so I've installed Ubuntu many times on my computer.. Normally on the same partition, and WIndows would always delete Ubuntu(I don't know how.. it just happens) if i go away from keyboard during boot and it chooses Windows automatically because I took to long. So i tried to reinstall again, but after the fifth time it wouldn't let me, and told me to check "wubi-12.04-rev266.log". It took a while to find, but when i found it, I had no idea what any of it meant, as I'm no programmer.I first tried this the day Precise Pangolin came out. SO skip ahead 2.5 months, when I finally found this file, and i then got the idea of making a new partition to install Ubuntu on, but I used wubi, like I always did. It didn't look like it would f anything up, so I did it. it went through all the downloads, extracting, etc. Which took about 40 minutes total, then ended with an error message saying to check "wubi-12.04-rev266.log". i did. Here's what it says: 07-10 23:33 INFO root: === wubi 12.04 rev266 === 07-10 23:33 DEBUG root: Logfile is c:\users\joseph\appdata\local\temp\wubi-12.04-rev266.log 07-10 23:33 DEBUG root: sys.argv = ['main.pyo', '--exefile="C:\\Users\\Joseph\\Downloads\\wubi.exe"'] 07-10 23:33 DEBUG CommonBackend: data_dir=C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp\data 07-10 23:33 DEBUG WindowsBackend: 7z=C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp\bin\7z.exe 07-10 23:33 DEBUG WindowsBackend: startup_folder=C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Startup 07-10 23:33 DEBUG CommonBackend: Fetching basic info... 07-10 23:33 DEBUG CommonBackend: original_exe=C:\Users\Joseph\Downloads\wubi.exe 07-10 23:33 DEBUG CommonBackend: platform=win32 07-10 23:33 DEBUG CommonBackend: osname=nt 07-10 23:33 DEBUG CommonBackend: language=en_US 07-10 23:33 DEBUG CommonBackend: encoding=cp1252 07-10 23:33 DEBUG WindowsBackend: arch=amd64 07-10 23:33 DEBUG CommonBackend: Parsing isolist=C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp\data\isolist.ini 07-10 23:33 DEBUG CommonBackend: Adding distro Xubuntu-i386 07-10 23:33 DEBUG CommonBackend: Adding distro Edubuntu-i386 07-10 23:33 DEBUG CommonBackend: Adding distro Xubuntu-amd64 07-10 23:33 DEBUG CommonBackend: Adding distro Kubuntu-amd64 07-10 23:33 DEBUG CommonBackend: Adding distro Mythbuntu-i386 07-10 23:33 DEBUG CommonBackend: Adding distro Edubuntu-amd64 07-10 23:33 DEBUG CommonBackend: Adding distro Ubuntu-amd64 07-10 23:33 DEBUG CommonBackend: Adding distro Lubuntu-i386 07-10 23:33 DEBUG CommonBackend: Adding distro Ubuntu-i386 07-10 23:33 DEBUG CommonBackend: Adding distro Mythbuntu-amd64 07-10 23:33 DEBUG CommonBackend: Adding distro Kubuntu-i386 07-10 23:33 DEBUG CommonBackend: Adding distro Lubuntu-amd64 07-10 23:33 DEBUG WindowsBackend: Fetching host info... 07-10 23:33 DEBUG WindowsBackend: registry_key=Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi 07-10 23:33 DEBUG WindowsBackend: windows version=vista 07-10 23:33 DEBUG WindowsBackend: windows_version2=Windows 7 Home Premium 07-10 23:33 DEBUG WindowsBackend: windows_sp=None 07-10 23:33 DEBUG WindowsBackend: windows_build=7600 07-10 23:33 DEBUG WindowsBackend: gmt=-8 07-10 23:33 DEBUG WindowsBackend: country=US 07-10 23:33 DEBUG WindowsBackend: timezone=America/Los_Angeles 07-10 23:33 DEBUG WindowsBackend: windows_username=Joseph 07-10 23:33 DEBUG WindowsBackend: user_full_name=Joseph 07-10 23:33 DEBUG WindowsBackend: user_directory=C:\Users\Joseph 07-10 23:33 DEBUG WindowsBackend: windows_language_code=1033 07-10 23:33 DEBUG WindowsBackend: windows_language=English 07-10 23:33 DEBUG WindowsBackend: processor_name=Intel(R) Core(TM) i3 CPU M 370 @ 2.40GHz 07-10 23:33 DEBUG WindowsBackend: bootloader=vista 07-10 23:33 DEBUG WindowsBackend: system_drive=Drive(C: hd 78696.8203125 mb free ntfs) 07-10 23:33 DEBUG WindowsBackend: drive=Drive(C: hd 78696.8203125 mb free ntfs) 07-10 23:33 DEBUG WindowsBackend: drive=Drive(D: hd 4303.48046875 mb free ntfs) 07-10 23:33 DEBUG WindowsBackend: drive=Drive(E: cd 0.0 mb free udf) 07-10 23:33 DEBUG WindowsBackend: drive=Drive(U: hd 79907.8320313 mb free ntfs) 07-10 23:33 DEBUG WindowsBackend: uninstaller_path=None 07-10 23:33 DEBUG WindowsBackend: previous_target_dir=None 07-10 23:33 DEBUG WindowsBackend: previous_distro_name=None 07-10 23:33 DEBUG WindowsBackend: keyboard_id=67699721 07-10 23:33 DEBUG WindowsBackend: keyboard_layout=us 07-10 23:33 DEBUG WindowsBackend: keyboard_variant= 07-10 23:33 DEBUG CommonBackend: python locale=('en_US', 'cp1252') 07-10 23:33 DEBUG CommonBackend: locale=en_US.UTF-8 07-10 23:33 DEBUG WindowsBackend: total_memory_mb=3893.859375 07-10 23:33 DEBUG CommonBackend: Searching ISOs on USB devices 07-10 23:33 DEBUG CommonBackend: Searching for local CDs 07-10 23:33 DEBUG Distro: checking whether C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp is a valid Ubuntu CD 07-10 23:33 DEBUG Distro: does not contain C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp is a valid Ubuntu CD 07-10 23:33 DEBUG Distro: does not contain C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp is a valid Kubuntu CD 07-10 23:33 DEBUG Distro: does not contain C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp is a valid Kubuntu CD 07-10 23:33 DEBUG Distro: does not contain C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp is a valid Xubuntu CD 07-10 23:33 DEBUG Distro: does not contain C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp is a valid Xubuntu CD 07-10 23:33 DEBUG Distro: does not contain C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp is a valid Mythbuntu CD 07-10 23:33 DEBUG Distro: does not contain C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp is a valid Mythbuntu CD 07-10 23:33 DEBUG Distro: does not contain C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp is a valid Edubuntu CD 07-10 23:33 DEBUG Distro: does not contain C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp is a valid Edubuntu CD 07-10 23:33 DEBUG Distro: does not contain C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp is a valid Lubuntu CD 07-10 23:33 DEBUG Distro: does not contain C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp is a valid Lubuntu CD 07-10 23:33 DEBUG Distro: does not contain C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether D:\ is a valid Ubuntu CD 07-10 23:33 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether D:\ is a valid Ubuntu CD 07-10 23:33 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether D:\ is a valid Kubuntu CD 07-10 23:33 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether D:\ is a valid Kubuntu CD 07-10 23:33 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether D:\ is a valid Xubuntu CD 07-10 23:33 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether D:\ is a valid Xubuntu CD 07-10 23:33 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether D:\ is a valid Mythbuntu CD 07-10 23:33 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether D:\ is a valid Mythbuntu CD 07-10 23:33 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether D:\ is a valid Edubuntu CD 07-10 23:33 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether D:\ is a valid Edubuntu CD 07-10 23:33 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether D:\ is a valid Lubuntu CD 07-10 23:33 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether D:\ is a valid Lubuntu CD 07-10 23:33 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether E:\ is a valid Ubuntu CD 07-10 23:33 DEBUG Distro: does not contain E:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether E:\ is a valid Ubuntu CD 07-10 23:33 DEBUG Distro: does not contain E:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether E:\ is a valid Kubuntu CD 07-10 23:33 DEBUG Distro: does not contain E:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether E:\ is a valid Kubuntu CD 07-10 23:33 DEBUG Distro: does not contain E:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether E:\ is a valid Xubuntu CD 07-10 23:33 DEBUG Distro: does not contain E:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether E:\ is a valid Xubuntu CD 07-10 23:33 DEBUG Distro: does not contain E:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether E:\ is a valid Mythbuntu CD 07-10 23:33 DEBUG Distro: does not contain E:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether E:\ is a valid Mythbuntu CD 07-10 23:33 DEBUG Distro: does not contain E:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether E:\ is a valid Edubuntu CD 07-10 23:33 DEBUG Distro: does not contain E:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether E:\ is a valid Edubuntu CD 07-10 23:33 DEBUG Distro: does not contain E:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether E:\ is a valid Lubuntu CD 07-10 23:33 DEBUG Distro: does not contain E:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether E:\ is a valid Lubuntu CD 07-10 23:33 DEBUG Distro: does not contain E:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether U:\ is a valid Ubuntu CD 07-10 23:33 DEBUG Distro: does not contain U:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether U:\ is a valid Ubuntu CD 07-10 23:33 DEBUG Distro: does not contain U:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether U:\ is a valid Kubuntu CD 07-10 23:33 DEBUG Distro: does not contain U:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether U:\ is a valid Kubuntu CD 07-10 23:33 DEBUG Distro: does not contain U:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether U:\ is a valid Xubuntu CD 07-10 23:33 DEBUG Distro: does not contain U:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether U:\ is a valid Xubuntu CD 07-10 23:33 DEBUG Distro: does not contain U:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether U:\ is a valid Mythbuntu CD 07-10 23:33 DEBUG Distro: does not contain U:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether U:\ is a valid Mythbuntu CD 07-10 23:33 DEBUG Distro: does not contain U:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether U:\ is a valid Edubuntu CD 07-10 23:33 DEBUG Distro: does not contain U:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether U:\ is a valid Edubuntu CD 07-10 23:33 DEBUG Distro: does not contain U:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether U:\ is a valid Lubuntu CD 07-10 23:33 DEBUG Distro: does not contain U:\casper\filesystem.squashfs 07-10 23:33 DEBUG Distro: checking whether U:\ is a valid Lubuntu CD 07-10 23:33 DEBUG Distro: does not contain U:\casper\filesystem.squashfs 07-10 23:33 INFO root: Running the installer... 07-10 23:33 DEBUG WindowsFrontend: __init__... 07-10 23:33 DEBUG WindowsFrontend: on_init... 07-10 23:33 INFO WinuiPage: appname=wubi, localedir=C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp\translations, languages=['en_US', 'en'] 07-10 23:33 INFO WinuiPage: appname=wubi, localedir=C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp\translations, languages=['en_US', 'en'] 07-10 23:35 DEBUG WinuiInstallationPage: target_drive=U:, installation_size=30000MB, distro_name=Ubuntu, language=en_US, locale=en_US.UTF-8, username=joseph 07-10 23:35 INFO root: Received settings 07-10 23:35 DEBUG CommonBackend: Searching for local CD 07-10 23:35 DEBUG Distro: checking whether C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp is a valid Ubuntu CD 07-10 23:35 DEBUG Distro: does not contain C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp\casper\filesystem.squashfs 07-10 23:35 DEBUG Distro: checking whether D:\ is a valid Ubuntu CD 07-10 23:35 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 07-10 23:35 DEBUG Distro: checking whether E:\ is a valid Ubuntu CD 07-10 23:35 DEBUG Distro: does not contain E:\casper\filesystem.squashfs 07-10 23:35 DEBUG Distro: checking whether U:\ is a valid Ubuntu CD 07-10 23:35 DEBUG Distro: does not contain U:\casper\filesystem.squashfs 07-10 23:35 DEBUG CommonBackend: Searching for local ISO 07-10 23:35 INFO WinuiPage: appname=wubi, localedir=C:\Users\Joseph\AppData\Local\Temp\pylA05E.tmp\translations, languages=['en_US', 'en'] 07-10 23:35 DEBUG TaskList: # Running tasklist... 07-10 23:35 DEBUG TaskList: ## Running select_target_dir... 07-10 23:35 INFO WindowsBackend: Installing into U:\ubuntu 07-10 23:35 DEBUG TaskList: ## Finished select_target_dir 07-10 23:35 DEBUG TaskList: ## Running create_dir_structure... 07-10 23:35 DEBUG CommonBackend: Creating dir U:\ubuntu 07-10 23:35 DEBUG CommonBackend: Creating dir U:\ubuntu\disks 07-10 23:35 DEBUG CommonBackend: Creating dir U:\ubuntu\install 07-10 23:35 DEBUG CommonBackend: Creating dir U:\ubuntu\install\boot 07-10 23:35 DEBUG CommonBackend: Creating dir U:\ubuntu\disks\boot 07-10 23:35 DEBUG CommonBackend: Creating dir U:\ubuntu\disks\boot\grub 07-10 23:35 DEBUG CommonBackend: Creating dir U:\ubuntu\install\boot\grub 07-10 23:35 DEBUG TaskList: ## Finished create_dir_structure 07-10 23:35 DEBUG TaskList: ## Running create_uninstaller... 07-10 23:35 DEBUG WindowsBackend: Copying uninstaller C:\Users\Joseph\Downloads\wubi.exe -> U:\ubuntu\uninstall-wubi.exe 07-10 23:35 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi UninstallString U:\ubuntu\uninstall-wubi.exe 07-10 23:35 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi InstallationDir U:\ubuntu 07-10 23:35 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi DisplayName Ubuntu 07-10 23:35 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi DisplayIcon U:\ubuntu\Ubuntu.ico 07-10 23:35 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi DisplayVersion 12.04-rev266 07-10 23:35 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi Publisher Ubuntu 07-10 23:35 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi URLInfoAbout http://www.ubuntu.com 07-10 23:35 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi HelpLink http://www.ubuntu.com/support 07-10 23:35 DEBUG TaskList: ## Finished create_uninstaller 07-10 23:35 DEBUG TaskList: ## Running create_preseed_diskimage... 07-10 23:35 DEBUG TaskList: ## Finished create_preseed_diskimage 07-10 23:35 DEBUG TaskList: ## Running get_diskimage... 07-10 23:35 DEBUG TaskList: New task download 07-10 23:35 DEBUG TaskList: ### Running download... 07-10 23:35 DEBUG downloader: downloading http://releases.ubuntu.com/12.04/ubuntu-12.04-wubi-amd64.tar.xz > U:\ubuntu\disks\ubuntu-12.04-wubi-amd64.tar.xz 07-10 23:35 DEBUG downloader: Download start filename=U:\ubuntu\disks\ubuntu-12.04-wubi-amd64.tar.xz, url=http://releases.ubuntu.com/12.04/ubuntu-12.04-wubi-amd64.tar.xz, basename=ubuntu-12.04-wubi-amd64.tar.xz, length=512730488, text=None 07-11 00:00 DEBUG TaskList: ### Finished download 07-11 00:00 DEBUG downloader: download finished (read 512730488 bytes) 07-11 00:00 DEBUG TaskList: ## Finished get_diskimage 07-11 00:00 DEBUG TaskList: ## Running extract_diskimage... 07-11 00:03 DEBUG TaskList: ## Finished extract_diskimage 07-11 00:03 DEBUG TaskList: ## Running choose_disk_sizes... 07-11 00:03 DEBUG WindowsBackend: total size=30000 root=29744 swap=256 home=0 usr=0 07-11 00:03 DEBUG TaskList: ## Finished choose_disk_sizes 07-11 00:03 DEBUG TaskList: ## Running expand_diskimage... 07-11 00:05 DEBUG TaskList: ## Finished expand_diskimage 07-11 00:05 DEBUG TaskList: ## Running create_swap_diskimage... 07-11 00:05 DEBUG TaskList: ## Finished create_swap_diskimage 07-11 00:05 DEBUG TaskList: ## Running modify_bootloader... 07-11 00:05 DEBUG TaskList: New task modify_bcd 07-11 00:05 DEBUG TaskList: ### Running modify_bcd... 07-11 00:05 DEBUG WindowsBackend: modify_bcd Drive(C: hd 78696.8203125 mb free ntfs) 07-11 00:05 ERROR TaskList: Error executing command >>command=C:\Windows\sysnative\bcdedit.exe /set {970e3d1b-e019-11df-a016-81045c79c1f9} device partition=U: >>retval=1 >>stderr=An error has occurred setting the element data. The request is not supported. >>stdout= Traceback (most recent call last): File "\lib\wubi\backends\common\tasklist.py", line 197, in __call__ File "\lib\wubi\backends\win32\backend.py", line 697, in modify_bcd File "\lib\wubi\backends\common\utils.py", line 66, in run_command Exception: Error executing command >>command=C:\Windows\sysnative\bcdedit.exe /set {970e3d1b-e019-11df-a016-81045c79c1f9} device partition=U: >>retval=1 >>stderr=An error has occurred setting the element data. The request is not supported. >>stdout= 07-11 00:05 DEBUG TaskList: # Cancelling tasklist 07-11 00:05 DEBUG TaskList: New task modify_bcd 07-11 00:05 ERROR root: Error executing command >>command=C:\Windows\sysnative\bcdedit.exe /set {970e3d1b-e019-11df-a016-81045c79c1f9} device partition=U: >>retval=1 >>stderr=An error has occurred setting the element data. The request is not supported. >>stdout= Traceback (most recent call last): File "\lib\wubi\application.py", line 58, in run File "\lib\wubi\application.py", line 132, in select_task File "\lib\wubi\application.py", line 158, in run_installer File "\lib\wubi\backends\common\tasklist.py", line 197, in __call__ File "\lib\wubi\backends\win32\backend.py", line 697, in modify_bcd File "\lib\wubi\backends\common\utils.py", line 66, in run_command Exception: Error executing command >>command=C:\Windows\sysnative\bcdedit.exe /set {970e3d1b-e019-11df-a016-81045c79c1f9} device partition=U: >>retval=1 >>stderr=An error has occurred setting the element data. The request is not supported. >>stdout= 07-11 00:05 DEBUG TaskList: New task modify_bcd 07-11 00:05 DEBUG TaskList: ## Finished modify_bootloader 07-11 00:05 DEBUG TaskList: # Finished tasklist What have I done wrong? What can I do? If I turn off my laptop, will I actually be able to turn it back on? If you want me to post the log from the first day it happened, i'd be glad to in the comments, in the main body it made it over 30000 characters.

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  • AIX Checklist for stable obiee deployment

    - by user554629
    Common AIX configuration issues     ( last updated 27 Aug 2012 ) OBIEE is a complicated system with many moving parts and connection points.The purpose of this article is to provide a checklist to discuss OBIEE deployment with your systems administrators. The information in this article is time sensitive, and updated as I discover new  issues or details. What makes OBIEE different? When Tech Support suggests AIX component upgrades to a stable, locked-down production AIX environment, it is common to get "push back".  "Why is this necessary?  We aren't we seeing issues with other software?"It's a fair question that I have often struggled to answer; here are the talking points: OBIEE is memory intensive.  It is the entire purpose of the software to trade memory for repetitive, more expensive database requests across a network. OBIEE is implemented in C++ and is very dependent on the C++ runtime to behave correctly. OBIEE is aggressively thread efficient;  if atomic operations on a particular architecture do not work correctly, the software crashes. OBIEE dynamically loads third-party database client libraries directly into the nqsserver process.  If the library is not thread-safe, or corrupts process memory the OBIEE crash happens in an unrelated part of the code.  These are extremely difficult bugs to find. OBIEE software uses 99% common source across multiple platforms:  Windows, Linux, AIX, Solaris and HPUX.  If a crash happens on only one platform, we begin to suspect other factors.  load intensity, system differences, configuration choices, hardware failures.  It is rare to have a single product require so many diverse technical skills.   My role in support is to understand system configurations, performance issues, and crashes.   An analyst trained in Business Analytics can't be expected to know AIX internals in the depth required to make configuration choices.  Here are some guidelines. AIX C++ Runtime must be at  version 11.1.0.4$ lslpp -L | grep xlC.aixobiee software will crash if xlC.aix.rte is downlevel;  this is not a "try it" suggestion.Nov 2011 11.1.0.4 version  is appropriate for all AIX versions ( 5, 6, 7 )Download from here:https://www-304.ibm.com/support/docview.wss?uid=swg24031426 No reboot is necessary to install, it can even be installed while applications are using the current version.Restart the apps, and they will pick up the latest version. AIX 5.3 Technology Level 12 is required when running on Power5,6,7 processorsAIX 6.1 was introduced with the newer Power chips, and we have seen no issues with 6.1 or 7.1 versions.Customers with an unstable deployment, dozens of unexplained crashes, became stable after the upgrade.If your AIX system is 5.3, the minimum TL level should be at or higher than this:$ oslevel -s  5300-12-03-1107IBM typically supports only the two latest versions of AIX ( 6.1 and 7.1, for example).  AIX 5.3 is still supported and popular running in an LPAR. obiee userid limits$ ulimit -Ha  ( hard limits )$ ulimit -a   ( default limits )core file size (blocks)     unlimiteddata seg size (kbytes)      unlimitedfile size (blocks)          unlimitedmax memory size (kbytes)    unlimitedopen files                  10240 cpu time (seconds)          unlimitedvirtual memory (kbytes)     unlimitedIt is best to establish the values in /etc/security/limitsroot user is needed to observe and modify this file.If you modify a limit, you will need to relog in to change it again.  For example,$ ulimit -c 0$ ulimit -c 2097151cannot modify limit: Operation not permitted$ ulimit -c unlimited$ ulimit -c0There are only two meaningful values for ulimit -c ; zero or unlimited.Anything else is likely to produce a truncated core file that cannot be analyzed. Deploy 32-bit or 64-bit ?Early versions of OBIEE offered 32-bit or 64-bit choice to AIX customers.The 32-bit choice was needed if a database vendor did not supply a 64-bit client library.That's no longer an issue and beginning with OBIEE 11, 32-bit code is no longer shipped.A common error that leads to "out of memory" conditions to to accept the 32-bit memory configuration choices on 64-bit deployments.  The significant configuration choices are: Maximum process data (heap) size is in an AIX environment variableLDR_CNTRL=IGNOREUNLOAD@LOADPUBLIC@PREREAD_SHLIB@MAXDATA=0x... Two thread stack sizes are made in obiee NQSConfig.INI[ SERVER ]SERVER_THREAD_STACK_SIZE = 0;DB_GATEWAY_THREAD_STACK_SIZE = 0; Sort memory in NQSConfig.INI[ GENERAL ]SORT_MEMORY_SIZE = 4 MB ;SORT_BUFFER_INCREMENT_SIZE = 256 KB ; Choosing a value for MAXDATA:0x080000000  2GB Default maximum 32-bit heap size ( 8 with 7 zeros )0x100000000  4GB 64-bit breaking even with 32-bit ( 1 with 8 zeros )0x200000000  8GB 64-bit double 32-bit max0x400000000 16GB 64-bit safetyUsing 2GB heap size for a 64-bit process will almost certainly lead to an out-of-memory situation.Registers are twice as big ... consume twice as much memory in the heap.Upgrading to a 4GB heap for a 64-bit process is just "breaking even" with 32-bit.A 32-bit process is constrained by the 32-bit virtual addressing limits.  Heap memory is used for dynamic requirements of obiee software, thread stacks for each of the configured threads, and sometimes for shared libraries. 64-bit processes are not constrained in this way;  extra heap space can be configured for safety against a query that might create a sudden requirement for excessive storage.  If the storage is not available, this query might crash the whole server and disrupt existing users.There is no performance penalty on AIX for configuring more memory than required;  extra memory can be configured for safety.  If there are no other considerations, start with 8GB.Choosing a value for Thread Stack size:zero is the value documented to select an appropriate default for thread stack size.  My preference is to change this to an absolute value, even if you intend to use the documented default;  it provides better documentation and removes the "surprise" factor.There are two thread types that can be configured. GATEWAY is used by a thread pool to call a database client library to establish a DB connection.The default size is 256KB;  many customers raise this to 512KB ( no performance penalty for over-configuring ). This value must be set to 1 MB if Teradata connections are used. SERVER threads are used to run queries.  OBIEE uses recursive algorithms during the analysis of query structures which can consume significant thread stack storage.  It's difficult to provide guidance on a value that depends on data and complexity.  The general notion is to provide more space than you think you need,  "double down" and increase the value if you run out, otherwise inspect the query to understand why it is too complex for the thread stack.  There are protections built into the software to abort a single user query that is too complex, but the algorithms don't cover all situations.256 KB  The default 32-bit stack size.  Many customers increased this to 512KB on 32-bit.  A 64-bit server is very likely to crash with this value;  the stack contains mostly register values, which are twice as big.512 KB  The documented 64-bit default.  Some early releases of obiee didn't set this correctly, resulting in 256KB stacks.1 MB  The recommended 64-bit setting.  If your system only ever uses 512KB of stack space, there is no performance penalty for using 1MB stack size.2 MB  Many large customers use this value for safety.  No performance penalty.nqscheduler does not use the NQSConfig.INI file to set thread stack size.If this process crashes because the thread stack is too small, use this to set 2MB:export OBI_BACKGROUND_STACK_SIZE=2048 Shared libraries are not (shared) When application libraries are loaded at run-time, AIX makes a decision on whether to load the libraries in a "public" memory segment.  If the filesystem library permissions do not have the "Read-Other" permission bit, AIX loads the library into private process memory with two significant side-effects:* The libraries reduce the heap storage available.      Might be significant in 32-bit processes;  irrelevant in 64-bit processes.* Library code is loaded into multiple real pages for execution;  one copy for each process.Multiple execution images is a significant issue for both 32- and 64-bit processes.The "real memory pages" saved by using public memory segments is a minor concern.  Today's machines typically have plenty of real memory.The real problem with private copies of libraries is that they consume processor cache blocks, which are limited.   The same library instructions executing in different real pages will cause memory delays as the i-cache ( instruction cache 128KB blocks) are refreshed from real memory.   Performance loss because instructions are delayed is something that is difficult to measure without access to low-level cache fault data.   The machine just appears to be running slowly for no observable reason.This is an easy problem to detect, and an easy problem to correct.Detection:  "genld -l" AIX command produces a list of the libraries used by each process and the AIX memory address where they are loaded.32-bit public segment is 13 ( "dxxxxxxx" ).   private segments are 2-a.64-bit public segment is 9 ( "9xxxxxxxxxxxxxxx") ; private segment is 8.genld -l | grep -v ' d| 9' | sort +2provides a list of privately loaded libraries. Repair: chmod o+r <libname>AIX shared libraries will have a suffix of ".so" or ".a".Another technique is to change all libraries in a selected directory to repair those that might not be currently loaded.   The usual directories that need repair are obiee code, httpd code and plugins, database client libraries and java.chmod o+r /shr/dir/*.a /shr/dir/*.so Configure your system for diagnosticsProduction systems shouldn't crash, and yet bad things happen to good software.If obiee software crashes and produces a core, you should configure your system for reliable transfer of the failing conditions to Oracle Tech Support.  Here's what we need to be able to diagnose a core file from your system.* fullcore enabled. chdev -lsys0 -a fullcore=true* core naming enabled. chcore -n on -d* ulimit must not truncate core. see item 3.* pstack.sh is used to capture core documentation.* obidoc is used to capture current AIX configuration.* snapcore  AIX utility captures core and libraries. Use the proper syntax. $ snapcore -r corename executable-fullpath   /tmp/snapcore will contain the .pax.Z output file.  It is compressed.* If cores are directed to a common directory, ensure obiee userid can write to the directory.  ( chcore -p /cores -d ; chmod 777 /cores )The filesystem must have sufficient space to hold a crashing obiee application.Use:  df -k  Check the "Free" column ( not "% Used" )  8388608 is 8GB. Disable Oracle Client Library signal handlingThe Oracle DB Client Library is frequently distributed with the sqlplus development kit.By default, the library enables a signal handler, which will document a call stack if the application crashes.   The signal handler is not needed, and definitely disruptive to obiee diagnostics.   It needs to be disabled.   sqlnet.ora is typically located at:   $ORACLE_HOME/network/admin/sqlnet.oraAdd this line at the top of the file:   DIAG_SIGHANDLER_ENABLED=FALSE Disable async query in the RPD connection pool.This might be an obiee 10.1.3.4 issue only ( still checking  )."async query" must be disabled in the connection pools.It was designed to enable query cancellation to a database, and turned out to have too many edge conditions in normal communication that produced random corruption of data and crashes.  Please ensure it is turned off in the RPD. Check AIX error report (errpt).Errors external to obiee applications can trigger crashes.  $ /bin/errpt -aHardware errors ( firmware, adapters, disks ) should be reported to IBM support.All application core files are recorded by AIX;  the most recent ones are listed first. Reserved for something important to say.

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  • Solution: Testing Web Services with MSTest on Team Build

    - by Martin Hinshelwood
    Guess what. About 20 minutes after I fixed the build, Allan broke it again! Update: 4th March 2010 – After having huge problems getting this working I read Billy Wang’s post which showed me the light. The problem here is that even though the test passes locally it will not during an Automated Build. When you send your tests to the build server it does not understand that you want to spin up the web site and run tests against that! When you run the test in Visual Studio it spins up the web site anyway, but would you expect your test to pass if you told the website not to spin up? Of course not. So, when you send the code to the build server you need to tell it what to spin up. First, the best way to get the parameters you need is to right click on the method you want to test and select “Create Unit Test”. This will detect wither you are running in IIS or ASP.NET Development Server or None, and create the relevant tags. Figure: Right clicking on “SaveDefaultProjectFile” will produce a context menu with “Create Unit tests…” on it. If you use this option it will AutoDetect most of the Attributes that are required. /// <summary> ///A test for SSW.SQLDeploy.SilverlightUI.Web.Services.IProfileService.SaveDefaultProjectFile ///</summary> // TODO: Ensure that the UrlToTest attribute specifies a URL to an ASP.NET page (for example, // http://.../Default.aspx). This is necessary for the unit test to be executed on the web server, // whether you are testing a page, web service, or a WCF service. [TestMethod()] [HostType("ASP.NET")] [AspNetDevelopmentServerHost("D:\\Workspaces\\SSW\\SSW\\SqlDeploy\\DEV\\Main\\SSW.SQLDeploy.SilverlightUI.Web", "/")] [UrlToTest("http://localhost:3100/")] [DeploymentItem("SSW.SQLDeploy.SilverlightUI.Web.dll")] public void SaveDefaultProjectFileTest() { IProfileService target = new ProfileService(); // TODO: Initialize to an appropriate value string strComputerName = string.Empty; // TODO: Initialize to an appropriate value bool expected = false; // TODO: Initialize to an appropriate value bool actual; actual = target.SaveDefaultProjectFile(strComputerName); Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); } Figure: Auto created code that shows the attributes required to run correctly in IIS or in this case ASP.NET Development Server If you are a purist and don’t like creating unit tests like this then you just need to add the three attributes manually. HostType – This attribute specified what host to use. Its an extensibility point, so you could write your own. Or you could just use “ASP.NET”. UrlToTest – This specifies the start URL. For most tests it does not matter which page you call, as long as it is a valid page otherwise your test may not run on the server, but may pass anyway. AspNetDevelopmentServerHost – This is a nasty one, it is only used if you are using ASP.NET Development Host and is unnecessary if you are using IIS. This sets the host settings and the first value MUST be the physical path to the root of your web application. OK, so all that was rubbish and I could not get anything working using the MSDN documentation. Google provided very little help until I ran into Billy Wang’s post  and I heard that heavenly music that all developers hear when understanding dawns that what they have been doing up until now is just plain stupid. I am sure that the above will work when I am doing Web Unit Tests, but there is a much easier way when doing web services. You need to add the AspNetDevelopmentServer attribute to your code. This will tell MSTest to spin up an ASP.NET Development server to host the service. Specify the path to the web application you want to use. [AspNetDevelopmentServer("WebApp1", "D:\\Workspaces\\SSW\\SSW\\SqlDeploy\\DEV\\Main\\SSW.SQLDeploy.SilverlightUI.Web")] [DeploymentItem("SSW.SQLDeploy.SilverlightUI.Web.dll")] [TestMethod] public void ProfileService_Integration_SaveDefaultProjectFile_Returns_True() { ProfileServiceClient target = new ProfileServiceClient(); bool isTrue = target.SaveDefaultProjectFile("Mav"); Assert.AreEqual(true, isTrue); } Figure: This AspNetDevelopmentServer will make sure that the specified web application is launched. Now we can run the test and have it pass, but if the dynamically assigned ASP.NET Development server port changes what happens to the details in your app.config that was generated when creating a reference to the web service? Well, it would be wrong and the test would fail. This is where Billy’s helper method comes in. Once you have created an instance of your service call, and it has loaded the config, but before you make any calls to it you need to go in and dynamically set the Endpoint address to the same address as your dynamically hosted Web Application. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Reflection; using System.ServiceModel.Description; using System.ServiceModel; namespace SSW.SQLDeploy.Test { class WcfWebServiceHelper { public static bool TryUrlRedirection(object client, TestContext context, string identifier) { bool result = true; try { PropertyInfo property = client.GetType().GetProperty("Endpoint"); string webServer = context.Properties[string.Format("AspNetDevelopmentServer.{0}", identifier)].ToString(); Uri webServerUri = new Uri(webServer); ServiceEndpoint endpoint = (ServiceEndpoint)property.GetValue(client, null); EndpointAddressBuilder builder = new EndpointAddressBuilder(endpoint.Address); builder.Uri = new Uri(endpoint.Address.Uri.OriginalString.Replace(endpoint.Address.Uri.Authority, webServerUri.Authority)); endpoint.Address = builder.ToEndpointAddress(); } catch (Exception e) { context.WriteLine(e.Message); result = false; } return result; } } } Figure: This fixes a problem with the URL in your web.config not being the same as the dynamically hosted ASP.NET Development server port. We can now add a call to this method after we created the Proxy object and change the Endpoint for the Service to the correct one. This process is wrapped in an assert as if it fails there is no point in continuing. [AspNetDevelopmentServer("WebApp1", D:\\Workspaces\\SSW\\SSW\\SqlDeploy\\DEV\\Main\\SSW.SQLDeploy.SilverlightUI.Web")] [DeploymentItem("SSW.SQLDeploy.SilverlightUI.Web.dll")] [TestMethod] public void ProfileService_Integration_SaveDefaultProjectFile_Returns_True() { ProfileServiceClient target = new ProfileServiceClient(); Assert.IsTrue(WcfWebServiceHelper.TryUrlRedirection(target, TestContext, "WebApp1")); bool isTrue = target.SaveDefaultProjectFile("Mav"); Assert.AreEqual(true, isTrue); } Figure: Editing the Endpoint from the app.config on the fly to match the dynamically hosted ASP.NET Development Server URL and port is now easy. As you can imagine AspNetDevelopmentServer poses some problems of you have multiple developers. What are the chances of everyone using the same location to store the source? What about if you are using a build server, how do you tell MSTest where to look for the files? To the rescue is a property called" “%PathToWebRoot%” which is always right on the build server. It will always point to your build drop folder for your solutions web sites. Which will be “\\tfs.ssw.com.au\BuildDrop\[BuildName]\Debug\_PrecompiledWeb\” or whatever your build drop location is. So lets change the code above to add this. [AspNetDevelopmentServer("WebApp1", "%PathToWebRoot%\\SSW.SQLDeploy.SilverlightUI.Web")] [DeploymentItem("SSW.SQLDeploy.SilverlightUI.Web.dll")] [TestMethod] public void ProfileService_Integration_SaveDefaultProjectFile_Returns_True() { ProfileServiceClient target = new ProfileServiceClient(); Assert.IsTrue(WcfWebServiceHelper.TryUrlRedirection(target, TestContext, "WebApp1")); bool isTrue = target.SaveDefaultProjectFile("Mav"); Assert.AreEqual(true, isTrue); } Figure: Adding %PathToWebRoot% to the AspNetDevelopmentServer path makes it work everywhere. Now we have another problem… this will ONLY run on the build server and will fail locally as %PathToWebRoot%’s default value is “C:\Users\[profile]\Documents\Visual Studio 2010\Projects”. Well this sucks… How do we get the test to run on any build server and any developer laptop. Open “Tools | Options | Test Tools | Test Execution” in Visual Studio and you will see a field called “Web application root directory”. This is where you override that default above. Figure: You can override the default website location for tests. In my case I would put in “D:\Workspaces\SSW\SSW\SqlDeploy\DEV\Main” and all the developers working with this branch would put in the folder that they have mapped. Can you see a problem? What is I create a “$/SSW/SqlDeploy/DEV/34567” branch from Main and I want to run tests in there. Well… I would have to change the value above. This is not ideal, but as you can put your projects anywhere on a computer, it has to be done. Conclusion Although this looks convoluted and complicated there are real problems being solved here that mean that you have a test ANYWHERE solution. Any build server, any Developer workstation. Resources: http://billwg.blogspot.com/2009/06/testing-wcf-web-services.html http://tough-to-find.blogspot.com/2008/04/testing-asmx-web-services-in-visual.html http://msdn.microsoft.com/en-us/library/ms243399(VS.100).aspx http://blogs.msdn.com/dscruggs/archive/2008/09/29/web-tests-unit-tests-the-asp-net-development-server-and-code-coverage.aspx http://www.5z5.com/News/?543f8bc8b36b174f Technorati Tags: VS2010,MSTest,Team Build 2010,Team Build,Visual Studio,Visual Studio 2010,Visual Studio ALM,Team Test,Team Test 2010

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  • SVN: Working with branches using the same working copy

    - by uXuf
    We've just moved to SVN from CVS. We have a small team and everyone checks in code on the trunk and we have never ever used branches for development. We each have directories on a remote dev server with the codebase checked out. Each developer works on their own sandbox with an associated URL to pull up the app in a browser (something like the setup here: Trade-offs of local vs remote development workflows for a web development team). I've decided that for my current project, I'll use a branch because it would span multiple releases. I've already cut a branch out, but I am using the same directory as the one originally checked out (i.e. for the trunk). Since it's the same directory (or working copy) for both the branch and the trunk, if for e.g. a bug pops up in the app I switch to the trunk and commit the change there, and then switch back to my branch for my project development. My questions are: Is this a sane way to work with branches? Are there any pitfalls that I need to be aware of? What would be the optimal way to work with branches if separate working copies are out of the question? I haven't had issues yet as I have just started doing this way but all the tutorials/books/blog posts I have seen about branching with SVN imply working with different working copies (or perhaps I haven't come across an explanation of mixed working copies in plain English). I just don't want to be sorry three months down the road when its time to integrate the branch back to the trunk.

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  • Random movement of wandering monsters in x & y axis in LibGDX

    - by Vishal Kumar
    I am making a simple top down RPG game in LibGDX. What I want is ... the enemies should wander here and there in x and y directions in certain interval so that it looks natural that they are guarding something. I spend several hours doing this but could not achieve what I want. After a long time of coding, I came with this code. But what I observed is when enemies come to an end of x or start of x or start of y or end of y of the map. It starts flickering for random intervals. Sometimes they remain nice, sometimes, they start flickering for long time. public class Enemy extends Sprite { public float MAX_VELOCITY = 0.05f; public static final int MOVING_LEFT = 0; public static final int MOVING_RIGHT = 1; public static final int MOVING_UP = 2; public static final int MOVING_DOWN = 3; public static final int HORIZONTAL_GUARD = 0; public static final int VERTICAL_GUARD = 1; public static final int RANDOM_GUARD = 2; private float startTime = System.nanoTime(); private static float SECONDS_TIME = 0; private boolean randomDecider; public int enemyType; public static final float width = 30 * World.WORLD_UNIT; public static final float height = 32 * World.WORLD_UNIT; public int state; public float stateTime; public boolean visible; public boolean dead; public Enemy(float x, float y, int enemyType) { super(x, y); state = MOVING_LEFT; this.enemyType = enemyType; stateTime = 0; visible = true; dead = false; boolean random = Math.random()>=0.5f ? true :false; if(enemyType == HORIZONTAL_GUARD){ if(random) velocity.x = -MAX_VELOCITY; else velocity.x = MAX_VELOCITY; } if(enemyType == VERTICAL_GUARD){ if(random) velocity.y = -MAX_VELOCITY; else velocity.y = MAX_VELOCITY; } if(enemyType == RANDOM_GUARD){ //if(random) //velocity.x = -MAX_VELOCITY; //else //velocity.y = MAX_VELOCITY; } } public void update(Enemy e, float deltaTime) { super.update(deltaTime); e.stateTime+= deltaTime; e.position.add(velocity); // This is for updating the Animation for Enemy Movement Direction. VERY IMPORTANT FOR REAL EFFECTS updateDirections(); //Here the various movement methods are called depending upon the type of the Enemy if(e.enemyType == HORIZONTAL_GUARD) guardHorizontally(); if(e.enemyType == VERTICAL_GUARD) guardVertically(); if(e.enemyType == RANDOM_GUARD) guardRandomly(); //quadrantMovement(e, deltaTime); } private void guardHorizontally(){ if(position.x <= 0){ velocity.x= MAX_VELOCITY; velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; velocity.y= 0; } } private void guardVertically(){ if(position.y<= 0){ velocity.y= MAX_VELOCITY; velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; velocity.x= 0; } } private void guardRandomly(){ if (System.nanoTime() - startTime >= 1000000000) { SECONDS_TIME++; if(SECONDS_TIME % 5==0) randomDecider = Math.random()>=0.5f ? true :false; if(SECONDS_TIME>=30) SECONDS_TIME =0; startTime = System.nanoTime(); } if(SECONDS_TIME <=30){ if(randomDecider && position.x >= 0) velocity.x= -MAX_VELOCITY; else{ if(position.x < World.mapWidth-width) velocity.x= MAX_VELOCITY; else velocity.x= -MAX_VELOCITY; } velocity.y =0; } else{ if(randomDecider && position.y >0) velocity.y= -MAX_VELOCITY; else velocity.y= MAX_VELOCITY; velocity.x =0; } /* //This is essential so as to keep the enemies inside the boundary of the Map if(position.x <= 0){ velocity.x= MAX_VELOCITY; //velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; //velocity.y= 0; } else if(position.y<= 0){ velocity.y= MAX_VELOCITY; //velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; //velocity.x= 0; } */ } private void updateDirections() { if(velocity.x > 0) state = MOVING_RIGHT; else if(velocity.x<0) state = MOVING_LEFT; else if(velocity.y>0) state = MOVING_UP; else if(velocity.y<0) state = MOVING_DOWN; } public Rectangle getBounds() { return new Rectangle(position.x, position.y, width, height); } private void quadrantMovement(Enemy e, float deltaTime) { int temp = e.getEnemyQuadrant(e.position.x, e.position.y); boolean random = Math.random()>=0.5f ? true :false; switch(temp){ case 1: velocity.x = MAX_VELOCITY; break; case 2: velocity.x = MAX_VELOCITY; break; case 3: velocity.x = -MAX_VELOCITY; break; case 4: velocity.x = -MAX_VELOCITY; break; default: if(random) velocity.x = MAX_VELOCITY; else velocity.y =-MAX_VELOCITY; } } public float getDistanceFromPoint(float p1,float p2){ Vector2 v1 = new Vector2(p1,p2); return position.dst(v1); } private int getEnemyQuadrant(float x, float y){ Rectangle enemyQuad = new Rectangle(x, y, 30, 32); if(ScreenQuadrants.getQuad1().contains(enemyQuad)) return 1; if(ScreenQuadrants.getQuad2().contains(enemyQuad)) return 2; if(ScreenQuadrants.getQuad3().contains(enemyQuad)) return 3; if(ScreenQuadrants.getQuad4().contains(enemyQuad)) return 4; return 0; } } Is there a better way of doing this. I am new to game development. I shall be very grateful to any help or reference.

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  • Oracle VM and JRockit Virtual Edition: Oracle Introduces Java Virtualization Solution for Oracle(R)

    - by adam.hawley
    Since the beginning, we've been talking to customers about how our approach to virtualization is different and more powerful than any other company because Oracle has the "full-stack" of software (and even hardware these days!) to work with to create more comprehensive, more powerful solutions. Having the virtualization layer, two enterprise class operating systems in Solaris and Enterprise Linux, and the leading enterprise software in nearly every layer of the data center stack, allows us to not just do virtualization for virtualization's sake but rather to provide complete virtualization solutions focused on making enterprise software easier to deploy, easier to manage, and easier to support through integration up and down the stack. Today, we announced the availability of a significant demonstration of that capability by announcing a WebLogic Suite option that permits the Oracle WebLogic Server 11g to run on a Java JVM (JRockit Virtual Edition) that itself runs directly on the Oracle VM Server for x86 / x64 without needing any operating system. Why would you want that? Better performance and better consolidation density, not to mention great security due to a lower "attack surface area". Oracle also announced the Oracle Virtual Assembly Builder product. Oracle Virtual Assembly Builder provides a framework for automatically capturing the configuration of existing software components and packaging them as self-contained building blocks known as appliances. So you know that complex application you've tweaked on your physical servers (or on other virtual environments for that matter)?  Virtual Assembly Builder will allow the automated collection of all the configuration data for the various application components that make up that multi-tier application and then use the information to create and package each component as a virtual machine so that the application can be deployed in your Oracle VM virtualization environment quickly and easily and just as it was configured it in your original environment. A slick, drag-and-drop GUI also serves as a powerful, intuitive interface for viewing and editing your assembly as needed.No one else can do complete virtualization solutions the way Oracle can and I think these offerings show what's possible when you have the right resources for elegantly solving the larger problems in the data center rather than just having to make-do with tools that are only operating at one layer of the stack. For more information, read the press release including the links to more information on various Oracle websites.

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  • How do I mount an EBS root volume to a windows instance in Amazon EC2

    - by Kyle
    So basically, I created a large windows server for development, and then I created a micro windows server for production. I set up everything how I wanted it on my development server, and then i unmounted the drives, and mounted them to my micro server. Now I'm trying to get back into my large windows development server, and I'm getting the error. Invalid value 'i-4896ce28' for instanceId. Instance does not have a volume attached at root (/dev/sda1) this error pops up when I try to start my large windows server. I've remounted the drives to the large development server, and I still get this message. I'm not really sure what to do, I've read other posts and everyone is giving these almost like command line arguments and talking about other tools, and I really have no clue what any of that means, or where I even have an option to enter any commands without be logged into a specific instance.

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  • "Mac" vs "OS X" vs "Mac OS X"

    - by Brian Campbell
    I am writing server software that gives administrators options that apply only to Mac OS X clients. When naming those options, I need to decide how I am going to refer to such clients. I can see three choices: Mac OS X Mac OS X In context, I feel that "Mac OS X" might be a little clumsy: "Default protocol for Mac OS X clients"; "Change Mac OS X protocol". In discussing with my boss, he suggests "OS X", as that's the name for the OS itself, while I think that "Mac" is more recognizable. While "OS X" is technically correct and is what Apple recommends, I feel that it has a lot less name recognition than "Mac"; in particular, administrators who work in a Windows-only environment may not even recognize "OS X" and wonder what the options is about, while I think everyone knows what "Mac" refers to. In looking at what several popular pieces of software choose, I see that Microsoft has "Office for Mac". Adobe calls it "Macintosh" (which sounds very outdated, I believe that Apple stopped using that "Macintosh" years ago). Firefox uses "Mac OS X". Google has "Google Software Downloads for Mac". I don't see many popular pieces of software that refer to it solely as OS X; it seems that either "Mac OS X" or "Mac" is used most often. Apple does refer to it as OS X, but I think the fact that it's coming from Apple provides the disambiguation that you need, so it's not confusing coming from them, while it may be in another context. Is there any good solution for this? Should I just use the somewhat clumsy "Mac OS X" everywhere (or at least, the first time I refer to it in any given screen)? Obviously, my boss has final say, but I'd like to be able to provide a coherent argument.

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