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  • Hashing the state of a complex object in .NET

    - by Jan
    Some background information: I am working on a C#/WPF application, which basically is about creating, editing, saving and loading some data model. The data model contains of a hierarchy of various objects. There is a "root" object of class A, which has a list of objects of class B, which each has a list of objects of class C, etc. Around 30 classes involved in total. Now my problem is that I want to prompt the user with the usual "you have unsaved changes, save?" dialog, if he tries to exit the program. But how do I know if the data in current loaded model is actually changed? There is of course ways to solve this, like e.g. reloading the model from file and compare against the one in memory value by value or make every UI control set a flag indicating the model has been changed. Now instead, I want to create a hash value based on the model state on load and generate a new value when the user tries to exit, and compare those two. Now the question: So inspired of that, I was wondering if there exist some way to generate a hash value from the (value)state of some arbitrary complex object? Preferably in a generic way, e.g. no need to apply attributes to each involved class/field. One idea could be to use some of .NET's serialization functionality (assuming it will work out-of-the-box in this case) and apply a hash function to the content of the resulting file. However, I guess there exist some more suitable approach. Thanks in advance.

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  • Weak hashmap with weak references to the values?

    - by Razor Storm
    I am building an android app where each entity has a bitmap that represents its sprite. However, each entity can be be duplicated (there might be 3 copies of entity asdf for example). One approach is to load all the sprites upfront, and then put the correct sprite in the constructors of the entities. However, I want to decode the bitmaps lazily, so that the constructors of the entities will decode the bitmaps. The only problem with this is that duplicated entities will load the same bitmap twice, using 2x the memory (Or n times if the entity is created n times). To fix this, I built a SingularBitmapFactory that will store a decoded Bitmap into a hash, and if the same bitmap is asked for again, will simply return the previously hashed one instead of building a new one. Problem with this, though, is that the factory holds a copy of all bitmaps, and so won't ever get garbage collected. What's the best way to switch the hashmap to one with weakly referenced values? In otherwords, I want a structure where the values won't be GC'd if any other object holds a reference to it, but as long as no other objects refers it, then it can be GC'd.

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  • Ember Data Sycn - LocalStorage+REST+RealTime+Online/Offline

    - by Miguel Madero
    We have a combination of requirements in terms o data access. Pre-load some reference data. We need reference data to survive browser restarts instead of just living in memory to avoid loading it all the time. I'm currently using the LocalStorageAdapter for that. Once we have it, we would like to sync changes (polling or using Socket.IO in the background and updating the LocalStorage could do the trick) There're other models that are more transactional, where we would need to directly go to the Server and get/save them. It would be nice to use something like the RESTAdapter for that. Lastly, there're some operations that should work off-line and changes should be synced later. To make it more concrete: * We pre-load vendor and "favorite products" into Local Storage. We work offline with those. * We need to sync server changes to vendor and product information. * If they search the full catalog, that requires them to be online. * When offline, we need to allow users to add something to their cart or even submit and order. We would like to queue this action and submit it when they have an Internet Connection. So a few questions are derived from this: * Is there a way to user RESTAdapter in combination with LocalStorage? * Is there some Socket.IO support? (Happy to do this part manually) * Is there Queueing support? Ideally at the Ember-Data level. I know we will have to do a lot of this manually and pull together the different lego pieces, but I wanted to ask for some perspective from experience Ember devs.

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  • Rewriting a for loop in pure NumPy to decrease execution time

    - by Statto
    I recently asked about trying to optimise a Python loop for a scientific application, and received an excellent, smart way of recoding it within NumPy which reduced execution time by a factor of around 100 for me! However, calculation of the B value is actually nested within a few other loops, because it is evaluated at a regular grid of positions. Is there a similarly smart NumPy rewrite to shave time off this procedure? I suspect the performance gain for this part would be less marked, and the disadvantages would presumably be that it would not be possible to report back to the user on the progress of the calculation, that the results could not be written to the output file until the end of the calculation, and possibly that doing this in one enormous step would have memory implications? Is it possible to circumvent any of these? import numpy as np import time def reshape_vector(v): b = np.empty((3,1)) for i in range(3): b[i][0] = v[i] return b def unit_vectors(r): return r / np.sqrt((r*r).sum(0)) def calculate_dipole(mu, r_i, mom_i): relative = mu - r_i r_unit = unit_vectors(relative) A = 1e-7 num = A*(3*np.sum(mom_i*r_unit, 0)*r_unit - mom_i) den = np.sqrt(np.sum(relative*relative, 0))**3 B = np.sum(num/den, 1) return B N = 20000 # number of dipoles r_i = np.random.random((3,N)) # positions of dipoles mom_i = np.random.random((3,N)) # moments of dipoles a = np.random.random((3,3)) # three basis vectors for this crystal n = [10,10,10] # points at which to evaluate sum gamma_mu = 135.5 # a constant t_start = time.clock() for i in range(n[0]): r_frac_x = np.float(i)/np.float(n[0]) r_test_x = r_frac_x * a[0] for j in range(n[1]): r_frac_y = np.float(j)/np.float(n[1]) r_test_y = r_frac_y * a[1] for k in range(n[2]): r_frac_z = np.float(k)/np.float(n[2]) r_test = r_test_x +r_test_y + r_frac_z * a[2] r_test_fast = reshape_vector(r_test) B = calculate_dipole(r_test_fast, r_i, mom_i) omega = gamma_mu*np.sqrt(np.dot(B,B)) # write r_test, B and omega to a file frac_done = np.float(i+1)/(n[0]+1) t_elapsed = (time.clock()-t_start) t_remain = (1-frac_done)*t_elapsed/frac_done print frac_done*100,'% done in',t_elapsed/60.,'minutes...approximately',t_remain/60.,'minutes remaining'

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  • NSCollectionView: Can the same object not be in the array more than once or is this a bug?

    - by Sean
    I may be doing this all wrong, but I thought I was on the right track until I hit this little snag. Basically I was putting together a toy using NSCollectionView and trying to understand how to hook that all up using IB. I have a button which will add a couple of strings to the NSArrayController: The first time I press this button, my strings appear in the collection view as expected: The second time I press the button, the views scroll down and room is made - but the items don't appear to get added. I just see blank space: The button is implemented as follows (controller is a pointer to the NSArrayController I added in IB): - (IBAction)addStuff:(id)control { [controller addObjects:[NSArray arrayWithObjects:@"String 1",@"String 2",@"String 3",nil]]; } I'm not sure what I'm doing wrong. Rather than try to explain all the connections/binds/etc, if you need more info, I'd be grateful if you could just take a quick look at the toy project itself. UPDATE: After more experimentation as suggested by James Williams, it seems the problem stems from having multiple objects with the same memory address in the array. This confuses either NSArrayController or NSCollectionView (not sure which). Changing my addStuff: to this resulted in the behavior I originally expected: [controller addObjects:[NSArray arrayWithObjects:[NSMutableString stringWithString:@"String 1"],[NSMutableString stringWithString:@"String 2"],[NSMutableString stringWithString:@"String 3"],nil]]; So the question now, I guess, is if this is a bug I should report to Apple or if this is intended/documented behavior and I just missed it?

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  • array of structures, or structure of arrays?

    - by Jason S
    Hmmm. I have a table which is an array of structures I need to store in Java. The naive don't-worry-about-memory approach says do this: public class Record { final private int field1; final private int field2; final private long field3; /* constructor & accessors here */ } List<Record> records = new ArrayList<Record>(); If I end up using a large number ( 106 ) of records, where individual records are accessed occasionally, one at a time, how would I figure out how the preceding approach (an ArrayList) would compare with an optimized approach for storage costs: public class OptimizedRecordStore { final private int[] field1; final private int[] field2; final private long[] field3; Record getRecord(int i) { return new Record(field1[i],field2[i],field3[i]); } /* constructor and other accessors & methods */ } edit: assume the # of records is something that is changed infrequently or never I'm probably not going to use the OptimizedRecordStore approach, but I want to understand the storage cost issue so I can make that decision with confidence. obviously if I add/change the # of records in the OptimizedRecordStore approach above, I either have to replace the whole object with a new one, or remove the "final" keyword. kd304 brings up a good point that was in the back of my mind. In other situations similar to this, I need column access on the records, e.g. if field1 and field2 are "time" and "position", and it's important for me to get those values as an array for use with MATLAB, so I can graph/analyze them efficiently.

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  • Python: Access dictionary value inside of tuple and sort quickly by dict value

    - by Aquat33nfan
    I know that wasn't clear. Here's what I'm doing specifically. I have my list of dictionaries here: dict = [{int=0, value=A}, {int=1, value=B}, ... n] and I want to take them in combinations, so I used itertools and it gave me a tuple (Well, okay it gave me a memory object that I then used enumerate on so I could loop over it and enumerate gave ma tuple): for (index, tuple) in enumerate(combinations(dict, 2)): and this is where I have my problem. I want to identify which of the two items in the combination has the bigger 'int' value and which has the smaller value and assign them to variables (I'm actually using more than 2 in the combination so I can't just say if tuple[0]['int'] tuple[1]['int'] and do the assignment because I'd have to list this out a bunch of times and that's hard to manage). I was going to assign each 'int' value to a variable, sort it in a list, index the 'int' value in the list by 1, 2, 3, 4, 5 ... etc., then go back and access the dictionary I wanted by the int value and then assign the dictionary to a variable so I knew which was bigger. But I have a big list and lists and variable assignments are resource intensive and this is taking a long time (I had only a little bit of that written and it was taking forever to run). So I was hoping someone knew a fast way to do this. I actually could list out every possible combination of assignmnets using the if/thens but it's just like 5 pages of if/thens and assignments and is hard to read and manage when I want to change it. You've probably gathered this, but I"m new at programming. thx

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  • Aligning music notes using String matching algorithms or Dynamic Programming

    - by Dolphin
    Hi I need to compare 2 sets of musical pieces (i.e. a playing-taken in MIDI format-note details extracted and saved in a database table, against sheet music-taken into XML format). When evaluating playing against sheet music (i.e.note details-pitch, duration, rhythm), note alignment needs to be done - to identify missed/extra/incorrect/swapped notes that from the reference (sheet music) notes. I have like 1800-2500 notes in one piece approx (can even be more-with polyphonic, right now I'm doing for monophonic). So will I have to have all these into an array? Will it be memory overloading or stack overflow? There are string matching algorithms like KMP, Boyce-Moore. But note alignment can also be done through Dynamic Programming. How can I use Dynamic Programming to approach this? What are the available algorithms? Is it about approximate string matching? Which approach is much productive? String matching algos like Boyce-Moore, or dynamic programming? How can I assess which is more effective? Greatly appreciate any insight or suggestions Thanks in advance

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  • scanf a byte then print it out?

    - by Sarah
    I've searched around to see if I can find this answer but I can't seem to (please let me know if I'm wrong). I am trying to use scanf to read in a byte, an unsigned int and a char in one .c file and I am trying to access this byte in a different .c file and print it out. (I have already checked to make sure I have included all the appropriate parameters everywhere) But I keep getting errors. The warnings are: database.c: In function ‘addCitizen’: database.c:23:2: warning: format ‘%hhu’ expects argument of type ‘int’, but argument 2 has type ‘byte *’ [-Wformat] database.c:24:2: warning: format ‘%u’ expects argument of type ‘unsigned int’, but argument 2 has type ‘int *’ [-Wformat] database.c:25:2: warning: format ‘%c’ expects argument of type ‘int’, but argument 2 has type ‘char *’ [-Wformat] where I'm scanf'ing: // Request loop while (count-- != 0) { while (1){ // Get values from the user int error = scanf ("%79s %hhu %u %c", tname, &tdist, &tyear, &tgender); addCitizen(db, tname, &tdist, &tyear, &tgender); where I'm printing: void addCitizen(Database *db, char *tname, byte *tdist, int *tyear, char *tgender){ //needs to find the right place in memory to put this stuff and then put it there printf("\nName is: %79s\n", tname); printf("District is: %hhu\n", tdist); printf("Year of birth is: %u\n", tyear); printf("Gender is:%c\n", tgender); I'm not sure where I'm going wrong?

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  • Howto use predicates in LINQ to Entities for Entity Framework objects

    - by user274947
    I'm using LINQ to Entities for Entity Framework objects in my Data Access Layer. My goal is to filter as much as I can from the database, without applying filtering logic on in-memory results. For that purpose Business Logic Layer passes a predicate to Data Access Layer. I mean Func<MyEntity, bool> So, if I use this predicate directly, like public IQueryable<MyEntity> GetAllMatchedEntities(Func<MyEntity, Boolean> isMatched) { return qry = _Context.MyEntities.Where(x => isMatched(x)); } I'm getting the exception [System.NotSupportedException] --- {"The LINQ expression node type 'Invoke' is not supported in LINQ to Entities."} Solution in that question suggests to use AsExpandable() method from LINQKit library. But again, using public IQueryable<MyEntity> GetAllMatchedEntities(Func<MyEntity, Boolean> isMatched) { return qry = _Context.MyEntities.AsExpandable().Where(x => isMatched(x)); } I'm getting the exception Unable to cast object of type 'System.Linq.Expressions.FieldExpression' to type 'System.Linq.Expressions.LambdaExpression' Is there way to use predicate in LINQ to Entities query for Entity Framework objects, so that it is correctly transformed it into a SQL statement. Thank you.

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  • Using JRE 1.5, still maven says annotation not supported in -source 1.3

    - by Abhijeet
    Hi, I am using JRE 1.5. Still when I try to compile my code it fails by saying to use JRE 1.5 instead of 1.3 C:\temp\SpringExamplemvn -e clean install + Error stacktraces are turned on. [INFO] Scanning for projects... [INFO] ------------------------------------------------------------------------ [INFO] Building SpringExample [INFO] task-segment: [clean, install] [INFO] ------------------------------------------------------------------------ [INFO] [clean:clean {execution: default-clean}] [INFO] Deleting directory C:\temp\SpringExample\target [INFO] [resources:resources {execution: default-resources}] [WARNING] Using platform encoding (Cp1252 actually) to copy filtered resources, i.e. build is platform dependent! [INFO] Copying 6 resources [INFO] [compiler:compile {execution: default-compile}] [INFO] Compiling 6 source files to C:\temp\SpringExample\target\classes [INFO] ------------------------------------------------------------------------ [ERROR] BUILD FAILURE [INFO] ------------------------------------------------------------------------ [INFO] Compilation failure C:\temp\SpringExample\src\main\java\com\mkyong\stock\model\Stock.java:[45,9] annotations are not supported in -source 1.3 (try -source 1.5 to enable annotations) @Override [INFO] ------------------------------------------------------------------------ [INFO] Trace org.apache.maven.BuildFailureException: Compilation failure C:\temp\SpringExample\src\main\java\com\mkyong\stock\model\Stock.java:[45,9] annotations are not supported in -source 1.3 (try -source 1.5 to enable annotations) @Override at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoals(DefaultLifecycleExecutor.java:715) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoalWithLifecycle(DefaultLifecycleExecutor.java:556) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoal(DefaultLifecycleExecutor.java:535) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoalAndHandleFailures(DefaultLifecycleExecutor.java:387) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeTaskSegments(DefaultLifecycleExecutor.java:348) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.execute(DefaultLifecycleExecutor.java:180) at org.apache.maven.DefaultMaven.doExecute(DefaultMaven.java:328) at org.apache.maven.DefaultMaven.execute(DefaultMaven.java:138) at org.apache.maven.cli.MavenCli.main(MavenCli.java:362) at org.apache.maven.cli.compat.CompatibleMain.main(CompatibleMain.java:60) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:585) at org.codehaus.classworlds.Launcher.launchEnhanced(Launcher.java:315) at org.codehaus.classworlds.Launcher.launch(Launcher.java:255) at org.codehaus.classworlds.Launcher.mainWithExitCode(Launcher.java:430) at org.codehaus.classworlds.Launcher.main(Launcher.java:375) Caused by: org.apache.maven.plugin.CompilationFailureException: Compilation failure C:\temp\SpringExample\src\main\java\com\mkyong\stock\model\Stock.java:[45,9] annotations are not supported in -source 1.3 (try -source 1.5 to enable annotations) @Override at org.apache.maven.plugin.AbstractCompilerMojo.execute(AbstractCompilerMojo.java:516) at org.apache.maven.plugin.CompilerMojo.execute(CompilerMojo.java:114) at org.apache.maven.plugin.DefaultPluginManager.executeMojo(DefaultPluginManager.java:490) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoals(DefaultLifecycleExecutor.java:694) ... 17 more [INFO] ------------------------------------------------------------------------ [INFO] Total time: 2 seconds [INFO] Finished at: Wed Dec 22 10:04:53 IST 2010 [INFO] Final Memory: 9M/16M [INFO] ------------------------------------------------------------------------ C:\temp\SpringExamplejavac -version javac 1.5.0_08 javac: no source files

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  • What's the most efficient query?

    - by Aaron Carlino
    I have a table named Projects that has the following relationships: has many Contributions has many Payments In my result set, I need the following aggregate values: Number of unique contributors (DonorID on the Contribution table) Total contributed (SUM of Amount on Contribution table) Total paid (SUM of PaymentAmount on Payment table) Because there are so many aggregate functions and multiple joins, it gets messy do use standard aggregate functions the the GROUP BY clause. I also need the ability to sort and filter these fields. So I've come up with two options: Using subqueries: SELECT Project.ID AS PROJECT_ID, (SELECT SUM(PaymentAmount) FROM Payment WHERE ProjectID = PROJECT_ID) AS TotalPaidBack, (SELECT COUNT(DISTINCT DonorID) FROM Contribution WHERE RecipientID = PROJECT_ID) AS ContributorCount, (SELECT SUM(Amount) FROM Contribution WHERE RecipientID = PROJECT_ID) AS TotalReceived FROM Project; Using a temporary table: DROP TABLE IF EXISTS Project_Temp; CREATE TEMPORARY TABLE Project_Temp (project_id INT NOT NULL, total_payments INT, total_donors INT, total_received INT, PRIMARY KEY(project_id)) ENGINE=MEMORY; INSERT INTO Project_Temp (project_id,total_payments) SELECT `Project`.ID, IFNULL(SUM(PaymentAmount),0) FROM `Project` LEFT JOIN `Payment` ON ProjectID = `Project`.ID GROUP BY 1; INSERT INTO Project_Temp (project_id,total_donors,total_received) SELECT `Project`.ID, IFNULL(COUNT(DISTINCT DonorID),0), IFNULL(SUM(Amount),0) FROM `Project` LEFT JOIN `Contribution` ON RecipientID = `Project`.ID GROUP BY 1 ON DUPLICATE KEY UPDATE total_donors = VALUES(total_donors), total_received = VALUES(total_received); SELECT * FROM Project_Temp; Tests for both are pretty comparable, in the 0.7 - 0.8 seconds range with 1,000 rows. But I'm really concerned about scalability, and I don't want to have to re-engineer everything as my tables grow. What's the best approach?

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  • Online file storage similar to Amazon S3

    - by Joel G
    I am looking to code a file storage application in perl similar to amazon s3. I already have a amazon s3 clone that I found online called parkplace but its in ruby and is old also isn't built for high loads. I am not really sure what modules and programs I should use so id like some help picking them out. My requirements are listed below (yes I know there are lots but I could start simple then add more once I get it going): Easy API implementation for client side apps. (maybe RESTful but extras like mkdir and cp (?) Centralized database server for the USERDB (maybe PostgreSQL (?). Logging of all connections, bandwidth used, well pretty much everything to a centralized server (maybe PostgreSQL again (?). Easy server side configuration (config file(s) stored on the servers). Web based control panel for admin(s) and user(s) to show logs. (could work just running queries from the databases) Fast High Uptime Low memory usage Some sort of load distribution/load balancer (maybe a dns based or pound or perlbal or something else (?). Maybe a cache of some sort (memcached or parlbal or something else (?). Thanks in advance

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  • error: invalid type argument of '->' (have 'struct node')

    - by Roshan S.A
    Why cant i access the pointer "Cells" like an array ? i have allocated the appropriate memory why wont it act like an array here? it works like an array for a pointer of basic data types. #include<stdio.h> #include<stdlib.h> #include<ctype.h> #define MAX 10 struct node { int e; struct node *next; }; typedef struct node *List; typedef struct node *Position; struct Hashtable { int Tablesize; List Cells; }; typedef struct Hashtable *HashT; HashT Initialize(int SIZE,HashT H) { int i; H=(HashT)malloc(sizeof(struct Hashtable)); if(H!=NULL) { H->Tablesize=SIZE; printf("\n\t%d",H->Tablesize); H->Cells=(List)malloc(sizeof(struct node)* H->Tablesize); should it not act like an array from here on? if(H->Cells!=NULL) { for(i=0;i<H->Tablesize;i++) the following lines are the ones that throw the error { H->Cells[i]->next=NULL; H->Cells[i]->e=i; printf("\n %d",H->Cells[i]->e); } } } else printf("\nError!Out of Space"); } int main() { HashT H; H=Initialize(10,H); return 0; } The error I get is as in the title-error: invalid type argument of '->' (have 'struct node').

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  • Old dll.config problem !

    - by user313421
    Since 2005 as I googled it's a problem for who needs to read the configuration of an assembly from it's config file "*.dll.config" and Microsoft didn't do anything yet. Story: If you try to read a setting from a class library (plug-in) you fail. Instead the main application domain (EXE which is using the plug-in) config is read and because probably there's not such a config your plug-in will use default setting which is hard-coded when you create it's settings for first time. Any change to .dll.config wouldn't see by your plug-in and you wonder why it's there! If you want to replace it and start searching you may find something like this: http://stackoverflow.com/questions/594298/c-dll-config-file But just some ideas and one line code. A good replacement for built-in config shouldn't read from file system each time we need a config value, so we can store them in memory; Then what if user changes config file ? we need a FileSystemWatcher and we need some design like singleton ... and finally we are at the same point configuration of .NET is except our one's working. It seems MS did everything but forgot why they built the ".dll.config". Since no DLL is gonna execute by itself, they are referenced from other apps (even if used in web) and so why there's such a "*.dll.config" file ? I'm not gonna argue if it's good to have multiple config files or not. It's my design (plug-able components). Finally { After these years, is there any good practice such as a custom setting class to add in each assemly and read from it's own config file ? }

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  • Pointers, am I doing them correctly? Objective-c/cocoa

    - by Chris
    I have this in my @interface struct track currentTrack; struct track previousTrack; int anInt; Since these are not objects, I do not have to have them like int* anInt right? And if setting non-object values like ints, boolean, etc, I do not have to release the old value right (assuming non-GC environment)? The struct contains objects: typedef struct track { NSString* theId; NSString* title; } *track; Am I doing that correctly? Lastly, I access the struct like this: [currentTrack.title ...]; currentTrack.theId = @"asdf"; //LINE 1 I'm also manually managing the memory (from a setter) for the struct like this: [currentTrack.title autorelease]; currentTrack.title = [newTitle retain]; If I'm understanding the garbage collection correctly, I should be able to ditch that and just set it like LINE 1 (above)? Also with garbage collection, I don't need a dealloc method right? If I use garbage collection does this mean it only runs on OS 10.5+? And any other thing I should know before I switch to garbage collected code? Sorry there are so many questions. Very new to objective-c and desktop programming. Thanks

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  • Pump Messages During Long Operations + C# (it is urgent)

    - by Newbie
    Hi I have a web service that is doing huge computation and is taking more than a minute. I have generated the proxy file of the web service and then from my client end I am using the dll(of course I generated the proxy dll). My client side code is TimeSeries3D t = new TimeSeries3D(); int portfolioId = 4387919; string[] str = new string[2]; str[0] = "MKT_CAP"; DateRange dr = new DateRange(); dr.mStartDate = DateTime.Today; dr.mEndDate = DateTime.Today; Service1 sc = new Service1(); t = sc.GetAttributesForPortfolio(portfolioId, true, str, dr); But since it is taking to much time for the server to compute, after 1 minute I am receiving an error message The CLR has been unable to transition from COM context 0x33caf30 to COM context 0x33cb0a0 for 60 seconds. The thread that owns the destination context/apartment is most likely either doing a non pumping wait or processing a very long running operation without pumping Windows messages. This situation generally has a negative performance impact and may even lead to the application becoming non responsive or memory usage accumulating continually over time. To avoid this problem, all single threaded apartment (STA) threads should use pumping wait primitives (such as CoWaitForMultipleHandles) and routinely pump messages during long running operations. Kindly guide me what to do? It is very urgent. Thanks

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  • Silverlight Socket Constantly Returns With Empty Buffer

    - by Benny
    I am using Silverlight to interact with a proxy application that I have developed but, without the proxy sending a message to the Silverlight application, it executes the receive completed handler with an empty buffer ('\0's). Is there something I'm doing wrong? It is causing a major memory leak. this._rawBuffer = new Byte[this.BUFFER_SIZE]; SocketAsyncEventArgs receiveArgs = new SocketAsyncEventArgs(); receiveArgs.SetBuffer(_rawBuffer, 0, _rawBuffer.Length); receiveArgs.Completed += new EventHandler<SocketAsyncEventArgs>(ReceiveComplete); this._client.ReceiveAsync(receiveArgs); if (args.SocketError == SocketError.Success && args.LastOperation == SocketAsyncOperation.Receive) { // Read the current bytes from the stream buffer int bytesRecieved = this._client.ReceiveBufferSize; // If there are bytes to process else the connection is lost if (bytesRecieved > 0) { try { //Find out what we just received string messagePart = UTF8Encoding.UTF8.GetString(_rawBuffer, 0, _rawBuffer.GetLength(0)); //Take out any trailing empty characters from the message messagePart = messagePart.Replace('\0'.ToString(), ""); //Concatenate our current message with any leftovers from previous receipts string fullMessage = _theRest + messagePart; int seperator; //While the index of the seperator (LINE_END defined & initiated as private member) while ((seperator = fullMessage.IndexOf((char)Messages.MessageSeperator.Terminator)) > 0) { //Pull out the first message available (up to the seperator index string message = fullMessage.Substring(0, seperator); //Queue up our new message _messageQueue.Enqueue(message); //Take out our line end character fullMessage = fullMessage.Remove(0, seperator + 1); } //Save whatever was NOT a full message to the private variable used to store the rest _theRest = fullMessage; //Empty the queue of messages if there are any while (this._messageQueue.Count > 0) { ... } } catch (Exception e) { throw e; } // Wait for a new message if (this._isClosing != true) Receive(); } } Thanks in advance.

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  • Displaying Flex Object References

    - by Pie21
    I have a bit of a memory leak issue in my Flex application, and the short version of my question is: is there any way (in AcitonScript 3) to find all live references to a given object? What I have is a number of views with presentation models behind each of them (using Swiz). The views of interest are children of a TabNavigator, so when I close the tab, the view is removed from the stage. When the view is removed from the stage, Swiz sets the model reference in the view to null, as it should. I also removeAllChildren() from the view. However when profiling the application, when I do this and run a GC, neither the view nor the presentation model are freed (though both set their references to each other to null). One model object used by the view (not a presenter, though) IS freed, so it's not completely broken. I've only just started profiling today (firmly believing in not optimising too early), so I imagine there's some kind of reference floating around somewhere, but I can't see where, and what would be super helpful would be the ability to debug and see a list of objects that reference the target object. Is this at all possible, and if not natively, is there some light-weight way to code this into future apps for debugging purposes? Cheers.

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  • invasive vs non-invasive ref-counted pointers in C++

    - by anon
    For the past few years, I've generally accepted that if I am going to use ref-counted smart pointers invasive smart pointers is the way to go -- However, I'm starting to like non-invasive smart pointers due to the following: I only use smart pointers (so no Foo* lying around, only Ptr) I'm starting to build custom allocators for each class. (So Foo would overload operator new). Now, if Foo has a list of all Ptr (as it easily can with non-invasive smart pointers). Then, I can avoid memory fragmentation issues since class Foo move the objects around (and just update the corresponding Ptr). The only reason why this Foo moving objects around in non-invasive smart pointers being easier than invasive smart pointers is: In non-invasive smart pointers, there is only one pointer that points to each Foo. In invasive smart pointers, I have no idea how many objects point to each Foo. Now, the only cost of non-invasive smart pointers ... is the double indirection. [Perhaps this screws up the caches]. Does anyone have a good study of expensive this extra layer of indirection is?

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  • Hi I am facing a fragmentation error while executing this code? Can someone explain why?

    - by aks
    #include<stdio.h> struct table { char *ipAddress; char *domainName; struct table *next; }; struct table *head = NULL; void add_rec(); void show_rec(); int main() { add_rec(); show_rec(); return 0; } void add_rec() { struct table * temp = head; struct table * temp1 = (struct table *)malloc(sizeof(struct table)); if(!temp1) printf("\n Unable to allocate memory \n"); printf("Enter the ip address you want \n"); scanf("%s",temp1->ipAddress); printf("\nEnter the domain name you want \n"); scanf("%s",temp1->domainName); if(!temp) { head = temp; } else { while(temp->next!=NULL) temp = temp->next; temp->next = temp1; } } void show_rec() { struct table * temp = head; if(!temp) printf("\n No entry exists \n"); while(temp!=NULL) { printf("ipAddress = %s\t domainName = %s\n",temp->ipAddress,temp->domainName); temp = temp->next; } } When i execute this code and enters the IP address for the first node, i am facing fragmentation error. The code crashed. Can someone enlighten?

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  • Avoiding a fork()/SIGCHLD race condition

    - by larry
    Please consider the following fork()/SIGCHLD pseudo-code. // main program excerpt for (;;) { if ( is_time_to_make_babies ) { pid = fork(); if (pid == -1) { /* fail */ } else if (pid == 0) { /* child stuff */ print "child started" exit } else { /* parent stuff */ print "parent forked new child ", pid children.add(pid); } } } // SIGCHLD handler sigchld_handler(signo) { while ( (pid = wait(status, WNOHANG)) > 0 ) { print "parent caught SIGCHLD from ", pid children.remove(pid); } } In the above example there's a race-condition. It's possible for "/* child stuff */" to finish before "/* parent stuff */" starts which can result in a child's pid being added to the list of children after it's exited, and never being removed. When the time comes for the app to close down, the parent will wait endlessly for the already-finished child to finish. One solution I can think of to counter this is to have two lists: started_children and finished_children. I'd add to started_children in the same place I'm adding to children now. But in the signal handler, instead of removing from children I'd add to finished_children. When the app closes down, the parent can simply wait until the difference between started_children and finished_children is zero. Another possible solution I can think of is using shared-memory, e.g. share the parent's list of children and let the children .add and .remove themselves? But I don't know too much about this. EDIT: Another possible solution, which was the first thing that came to mind, is to simply add a sleep(1) at the start of /* child stuff */ but that smells funny to me, which is why I left it out. I'm also not even sure it's a 100% fix. So, how would you correct this race-condition? And if there's a well-established recommended pattern for this, please let me know! Thanks.

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  • Web Audio API and mobile browsers

    - by Michael
    I've run into a problem while implementing sound and music into an HTML game that I'm building. I'm using the Web Audio API, loading all the sound files with XMLHttpRequests and decoding them into an AudioBufferSourceNode with AudioContext.prototype.decodeAudioData(). It looks something like this: var request = new XMLHttpRequest(); request.open("GET", "soundfile.ogg", true); request.responseType = "arraybuffer"; request.onload = function() { context.decodeAudioData(request.response) } request.send(); Everything plays fine, but on mobile the decodeAudioData takes an absurdly long time for the background music. I then tried using AudioContext.prototype.createMediaElementSource() to load the music from an HTML Audio object, since they support streaming and don't have to load the whole file into memory at once. It looked something like this: var audio = new Audio('soundfile.ogg'); var source = context.createMediaElementSource(audio); var mainVolume = context.createGain(); source.connect(mainVolume); mainVolume.connect(context.destination); This loads much faster, but the audio volume isn't affected by the gain node. Works fine on desktop, so I'm assuming this is a bug/limitation of mobile Chrome (testing on Android). Is there actually no good, well-performing way to handle sound on mobile browsers or am just I doing something stupid?

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  • object / class methods serialized as well?

    - by Mat90
    I know that data members are saved to disk but I was wondering whether object's/class' methods are saved in binary format as well? Because I found some contradictionary info, for example: Ivor Horton: "Class objects contain function members as well as data members, and all the members, both data and functions, have access specifiers; therefore, to record objects in an external file, the information written to the file must contain complete specifications of all the class structures involved." and: Are methods also serialized along with the data members in .NET? Thus: are method's assembly instructions (opcodes and operands) stored to disk as well? Just like a precompiled LIB or DLL? During the DOS ages I used assembly so now and then. As far as I remember from Delphi and the following site (answer by dan04): Are methods also serialized along with the data members in .NET? sizeof(<OBJECT or CLASS>) will give the size of all data members together (no methods/procedures). Also a nice C example is given there with data and members declared in one class/struct but at runtime these methods are separate procedures acting on a struct of data. However, I think that later class/object implementations like Pascal's VMT may be different in memory.

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  • Creating a complex tree model in Qt

    - by Zeke
    I'm writing an IRC Client (yes another one). Long story short. I'm writing a Server dialogue that keeps a list of this: Identity Networks Channels Addresses I have 3 different list views that will be for the Networks, Channels and Addresses. When the user changes the Identity (combo box). The network listview will lookup all the networks for that specific Identity. After it loads up the Networks it will automatically select the first network and then load all the channels and addresses for that specific network. The problem is I want to have 3 views for 1 model, to minimise all the memory and the loading of data. So that it makes it much easier to manage and not do a bunch of work. If you'd look at QColumnView it's the same exact thing. But I don't need it to be on one exact page since the views are on entirely different tabs to make it easier to go through the Server dialogue. I'm wondering what will be the best way to go about handling this complexity. The information is stored in a SQLite database. I already have the classes written to extract and store it. Just the modelling is the painful part of this solution.

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