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  • Char C question about encoding signed/unsigned.

    - by drigoSkalWalker
    Hi guys. I read that C not define if a char is signed or unsigned, and in GCC page this says that it can be signed on x86 and unsigned in PowerPPC and ARM. Okey, I'm writing a program with GLIB that define char as gchar (not more than it, only a way for standardization). My question is, what about UTF-8? It use more than an block of memory? Say that I have a variable unsigned char *string = "My string with UTF8 enconding ~ çã"; See, if I declare my variable as unsigned I will have only 127 values (so my program will to store more blocks of mem) or the UTF-8 change to negative too? Sorry if I can't explain it correctly, but I think that i is a bit complex. NOTE: Thanks for all answer I don't understand how it is interpreted normally. I think that like ascii, if I have a signed and unsigned char on my program, the strings have diferently values, and it leads to confuse, imagine it in utf8 so.

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  • OpenCL Matrix Multiplication - Getting wrong answer

    - by Yash
    here's a simple OpenCL Matrix Multiplication kernel which is driving me crazy: __kernel void matrixMul( __global int* C, __global int* A, __global int* B, int wA, int wB){ int row = get_global_id(1); //2D Threas ID x int col = get_global_id(0); //2D Threas ID y //Perform dot-product accumulated into value int value; for ( int k = 0; k < wA; k++ ){ value += A[row*wA + k] * B[k*wB+col]; } C[row*wA+col] = value; //Write to the device memory } Where (inputs) A = [72 45 75 61] B = [26 53 46 76] Output I am getting: C = [3942 7236 3312 5472] But the output should be: C = [3943 7236 4756 8611] The problem I am facing here is that for any dimension array the elements of the first row of the resulting matrix is correct. The elements of all the other rows of the resulting matrix is wrong. By the way I am using pyopencl. I don't know what I mistake I am doing here. I have spent the entire day with no luck. Please help me with this

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  • Request size limitation when using MultipartHttpServletRequest of Spring 3.0

    - by Spiderman
    I'd like to know what is the size limitation if I upload list of files in one client's form submition using HTTP multipart content type. On the server side I am using Spring's MultipartHttpServletRequest to handle the request. mM questions: Is there should be different file size limitation and total request size limitation or file size is the only limitation and the request is capable of uploading 100s of files as lonng as they are not too large. Doest the Spring request wrapper read the complete request and store it in the JAVA heap memory or it store temporaray files of it to be able to use big quota. Is the use of reading the httpservlet request in streaming would change the size limitation than using complete http request read at-once by the application server. What is the bottleneck of this process - Java heap size, the quota of the filesystem on which my web-server runs, the maximum allowed BLOB size that the DataBase in which I am gonna save the file alows? or Spring internal limitations? Related threads that still don't have exact answer to this: does-spring-framework-support-streaming-mode-in-mutlipart-requests is-there-a-way-to-get-raw-http-request-stream-from-java-servlet-handler how-to- drop-body-of-a-request-after-checking-headers-in-servlet apache-commons-fileupload-throws-malformedstreamexception

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  • Calling a WPF Application and modify exposed properties?

    - by Justin
    I have a WPF Keyboard Application, it is developed in such a way that an application could call it and modify its properties to adapt the Keyboard to do what it needs to. Right now I have a file *.Keys.Set which tells the application (on open) to style itself according to that new style. I know this file could be passed as a command line argument into the application. That would not be a problem. My concern is, is there a way via a managed environment to change the properties of the executable as long as they are exposed properly, an example: 'Creates a new instance of the Keyboard Application Dim e_key as new WpfApplication("C:\egt\components\keyboard.exe") 'Sets the style path e_key.SetStylePath("c:\users\joe\apps\me\default.keys.set") e_key.Refresh() 'Applies the style e_key.HideMenu() 'Hides the menu e_key.ShowDeck("PIN") 'Shows the custom "deck" of keyboard keys the developer 'Created in the style application. ''work with events and response 'Clear the instance from memory e_key.close e_key.dispose e_key = nothing This would allow my application to become easily accessible to other Touch Screen Application Developers, allowing them to use my keyboard and keep the functionality they need. It seems like it might be possible because (name of executable).application shows all the exposed functions, properties, and values. I just have never done this before. Any help would be appreciated, thank you in advance.

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  • Ember Data Sycn - LocalStorage+REST+RealTime+Online/Offline

    - by Miguel Madero
    We have a combination of requirements in terms o data access. Pre-load some reference data. We need reference data to survive browser restarts instead of just living in memory to avoid loading it all the time. I'm currently using the LocalStorageAdapter for that. Once we have it, we would like to sync changes (polling or using Socket.IO in the background and updating the LocalStorage could do the trick) There're other models that are more transactional, where we would need to directly go to the Server and get/save them. It would be nice to use something like the RESTAdapter for that. Lastly, there're some operations that should work off-line and changes should be synced later. To make it more concrete: * We pre-load vendor and "favorite products" into Local Storage. We work offline with those. * We need to sync server changes to vendor and product information. * If they search the full catalog, that requires them to be online. * When offline, we need to allow users to add something to their cart or even submit and order. We would like to queue this action and submit it when they have an Internet Connection. So a few questions are derived from this: * Is there a way to user RESTAdapter in combination with LocalStorage? * Is there some Socket.IO support? (Happy to do this part manually) * Is there Queueing support? Ideally at the Ember-Data level. I know we will have to do a lot of this manually and pull together the different lego pieces, but I wanted to ask for some perspective from experience Ember devs.

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  • object / class methods serialized as well?

    - by Mat90
    I know that data members are saved to disk but I was wondering whether object's/class' methods are saved in binary format as well? Because I found some contradictionary info, for example: Ivor Horton: "Class objects contain function members as well as data members, and all the members, both data and functions, have access specifiers; therefore, to record objects in an external file, the information written to the file must contain complete specifications of all the class structures involved." and: Are methods also serialized along with the data members in .NET? Thus: are method's assembly instructions (opcodes and operands) stored to disk as well? Just like a precompiled LIB or DLL? During the DOS ages I used assembly so now and then. As far as I remember from Delphi and the following site (answer by dan04): Are methods also serialized along with the data members in .NET? sizeof(<OBJECT or CLASS>) will give the size of all data members together (no methods/procedures). Also a nice C example is given there with data and members declared in one class/struct but at runtime these methods are separate procedures acting on a struct of data. However, I think that later class/object implementations like Pascal's VMT may be different in memory.

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  • Usage of autorelease pools for fetch method

    - by Matthias
    Hi, I'm a little bit confused regarding the autorelease pools when programming for the iPhone. I've read a lot and the oppionions seem to me from "Do-NOT-use" to "No problem to use". My specific problem is, I would like to have a class which encapsulates the SQLite3 Access, so I have for example the following method: -(User*)fetchUserWithId:(NSInteger)userId Now, within this method a SQL query is done and a new user object is created with the data from the database and then returned. Within this DB Access class I don't need this object anymore, so I can do a release, but since the calling method needs it, I would do an autorelease, wouldn't I? So, is it okay to use autorelease here oder would it gain too much memory, if this method is called quite frequently? Some websites say, that the autorelease pool is released first at the end of the application, some say, at every event (e.g. user touches something). If I should not use autorelease, how can I make sure, that the object is released correctly? Can I do a release in the fetch method and hope, that the object is still there until the calling method can do a retain? Thanks for your help! Regards Matthias

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  • C++ design related question

    - by Kotti
    Hi! Here is the question's plot: suppose I have some abstract classes for objects, let's call it Object. It's definition would include 2D position and dimensions. Let it also have some virtual void Render(Backend& backend) const = 0 method used for rendering. Now I specialize my inheritance tree and add Rectangle and Ellipse class. Guess they won't have their own properties, but they will have their own virtual void Render method. Let's say I implemented these methods, so that Render for Rectangle actually draws some rectangle, and the same for ellipse. Now, I add some object called Plane, which is defined as class Plane : public Rectangle and has a private member of std::vector<Object*> plane_objects; Right after that I add a method to add some object to my plane. And here comes the question. If I design this method as void AddObject(Object& object) I would face trouble like I won't be able to call virtual functions, because I would have to do something like plane_objects.push_back(new Object(object)); and this should be push_back(new Rectangle(object)) for rectangles and new Circle(...) for circles. If I implement this method as void AddObject(Object* object), it looks good, but then somewhere else this means making call like plane.AddObject(new Rectangle(params)); and this is generally a mess because then it's not clear which part of my program should free the allocated memory. ["when destroying the plane? why? are we sure that calls to AddObject were only done as AddObject(new something).] I guess the problems caused by using the second approach could be solved using smart pointers, but I am sure there have to be something better. Any ideas?

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  • Alternatives to static methods on interfaces for enforcing consistency

    - by jayshao
    In Java, I'd like to be able to define marker interfaces, that forced implementations to provide static methods. For example, for simple text-serialization/deserialization I'd like to be able to define an interface that looked something like this: public interface TextTransformable<T>{ public static T fromText(String text); public String toText(); Since interfaces in Java can't contain static methods though (as noted in a number of other posts/threads: here, here, and here this code doesn't work. What I'm looking for however is some reasonable paradigm to express the same intent, namely symmetric methods, one of which is static, and enforced by the compiler. Right now the best we can come up with is some kind of static factory object or generic factory, neither of which is really satisfactory. Note: in our case our primary use-case is we have many, many "value-object" types - enums, or other objects that have a limited number of values, typically carry no state beyond their value, and which we parse/de-parse thousands of time a second, so actually do care about reusing instances (like Float, Integer, etc.) and its impact on memory consumption/g.c. Any thoughts?

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  • CUDA - multiple kernels to compute a single value

    - by Roger
    Hey, I'm trying to write a kernel to essentially do the following in C float sum = 0.0; for(int i = 0; i < N; i++){ sum += valueArray[i]*valueArray[i]; } sum += sum / N; At the moment I have this inside my kernel, but it is not giving correct values. int i0 = blockIdx.x * blockDim.x + threadIdx.x; for(int i=i0; i<N; i += blockDim.x*gridDim.x){ *d_sum += d_valueArray[i]*d_valueArray[i]; } *d_sum= __fdividef(*d_sum, N); The code used to call the kernel is kernelName<<<64,128>>>(N, d_valueArray, d_sum); cudaMemcpy(&sum, d_sum, sizeof(float) , cudaMemcpyDeviceToHost); I think that each kernel is calculating a partial sum, but the final divide statement is not taking into account the accumulated value from each of the threads. Every kernel is producing it's own final value for d_sum? Does anyone know how could I go about doing this in an efficient way? Maybe using shared memory between threads? I'm very new to GPU programming. Cheers

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  • How would I instruct extconf.rb to use additional g++ optimization flags, and which are advisable?

    - by mohawkjohn
    I'm using Rice to write a C++ extension for a Ruby gem. The extension is in the form of a shared object (.so) file. This requires 'mkmf-rice' instead of 'mkmf', but the two (AFAIK) are pretty similar. By default, the compiler uses the flags -g -O2. Personally, I find this kind of silly, since it's hard to debug with any optimization enabled. I've resorted to editing the Makefile to take out the flags I don't like (e.g., removing -fPIC -shared when I need to debug using main() instead of Ruby's hooks). But I figure there's got to be a better way. I know I can just do $CPPFLAGS += " -DRICE" to add additional flags. But how do I remove things without editing the Makefile directly? A secondary question: what optimizations are safe for shared objects loaded by Ruby? Can I do things like -funroll-loops? What do you all recommend? It's a scientific computing project, so the faster the better. Memory is not much of an issue. Many thanks!

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  • XML Decryption Bug (referencing issue)

    - by OrangePekoe
    Hi, Needing some explanation of what exactly the decryption is doing, in addition to some help on solving the problem. Currently, when a portion of XML is encrypted, and then decrypted, the DOM appears to work correctly. We can see the element is encrypted and then see it return back once it is decrypted. Our problem lies when a user tries to change data in that same element after decryption has occurred. When a user changes some settings, data in the XML should change. However, if the user attempts to change an XML element that has been decrypted the changes are not reflected in the DOM. We have a reference pointer to the XML element that is used to bind the element to an object. If you encrypt the node and then decrypt it, the reference pointer now points to a valid orphaned XML element that is no longer part of the DOM. After decryption, there will be 2 copies of the XML element. One in the DOM as expected (though will not reflect new changes), and one orphaned element in memory that is still referenced by our pointer. The orphaned element is valid (reflects new changes). We can see that this orphaned element is owned by the DOM, but when we try to return its parent, it returns null. The question is: Where did this orphaned xml element come from? And how can we get it to correctly append (replace old data) to the DOM? The code resembles: public static void Decrypt(XmlDocument Doc, SymmetricAlgorithm Alg) { if (Doc == null) throw new ArgumentNullException("Doc"); if (Alg == null) throw new ArgumentNullException("Alg"); XmlElement encryptedElement = Doc.GetElementsByTagName("EncryptedData")[0] as XmlElement; if (encryptedElement == null) { throw new XmlException("The EncryptedData element was not found."); } EncryptedData edElement = new EncryptedData(); edElement.LoadXml(encryptedElement); EncryptedXml exml = new EncryptedXml(); byte[] rgbOutput = exml.DecryptData(edElement, Alg); exml.ReplaceData(encryptedElement, rgbOutput); }

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  • What C++ templates issue is going on with this error?

    - by WilliamKF
    Running gcc v3.4.6 on the Botan v1.8.8 I get the following compile time error building my application after successfully building Botan and running its self test: ../../src/Botan-1.8.8/build/include/botan/secmem.h: In member function `Botan::MemoryVector<T>& Botan::MemoryVector<T>::operator=(const Botan::MemoryRegion<T>&)': ../../src/Botan-1.8.8/build/include/botan/secmem.h:310: error: missing template arguments before '(' token What is this compiler error telling me? Here is a snippet of secmem.h that includes line 130: [...] /** * This class represents variable length buffers that do not * make use of memory locking. */ template<typename T> class MemoryVector : public MemoryRegion<T> { public: /** * Copy the contents of another buffer into this buffer. * @param in the buffer to copy the contents from * @return a reference to *this */ MemoryVector<T>& operator=(const MemoryRegion<T>& in) { if(this != &in) set(in); return (*this); } // This is line 130! [...]

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  • MySQL 5.5.8 Gets Periodic Lag

    - by CYREX
    Am using MySQL 5.5.8 on an Ubuntu system and every X amount of time it creates a huge lag that lasts a couple of seconds. Then all goes back to normal until the next lag. The time period varies but it looks like it happen periodically. Am using InnoDB. It is like hiccups in the MySQL. What could be creating this sort of periodic problem. Do not have any cron jobs or process running every time the X period happens. The X period could be between 30 minutes to 2 hours. So for example it could happen every 30 minutes for the next 12 hours or it could happen every 2 hours for the next 8 hours. key_buffer_size = 256M max_allowed_packet = 1M table_cache = 1024 table_open_cache = 1024 sort_buffer_size = 2M read_buffer_size = 2M read_rnd_buffer_size = 4M myisam_sort_buffer_size = 32M thread_cache_size = 128 query_cache_size= 128M log-slow-queries = slow.log long_query_time = 5 log-queries-not-using-indexes # Try number of CPU's*2 for thread_concurrency thread_concurrency = 4 max_connections=512 #innodb_data_file_path = ibdata1:10M:autoextend #innodb_log_group_home_dir = /usr/local/mysql/data # You can set .._buffer_pool_size up to 50 - 80 % # of RAM but beware of setting memory usage too high innodb_buffer_pool_size = 1G #innodb_additional_mem_pool_size = 20M # Set .._log_file_size to 25 % of buffer pool size #innodb_log_file_size = 64M #innodb_log_buffer_size = 8M #innodb_flush_log_at_trx_commit = 0 #innodb_lock_wait_timeout = 50 [mysqldump] quick max_allowed_packet = 16M [myisamchk] key_buffer_size = 64M sort_buffer_size = 64M read_buffer = 2M write_buffer = 2M There are about 200+ tables divided in 3 databases. The most written too is in InnoDB. The other ones are more read. Several of the tables in the InnoDB have more than 2 million records. The other databases top at about 400 thousand records and do not change so often. The PC is a Core 2 Duo 8400 with 4GB RAM, 32Bit Ubuntu.

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  • What's the best way to store Logon User information for Web Application?

    - by Morgan Cheng
    I was once in a project of web application developed on ASP.NET. For each logon user, there is an object (let's call it UserSessionObject here) created and stored in RAM. For each HTTP request of given user, matching UserSessoinObject instance is used to visit user state information and connection to database. So, this UserSessionObject is pretty important. This design brings several problems found later: 1) Since this UserSessionObject is cached in ASP.NET memory space, we have to config load balancer to be sticky connection. That is, HTTP request in single session would always be sent to one web server behind. This limit scalability and maintainability. 2) This UserSessionObject is accessed in every HTTP request. To keep the consistency, there is a exclusive lock for the UserSessionObject. Only one HTTP request can be processed at any given time because it must to obtain the lock first. The performance and response time is affected. Now, I'm wondering whether there is better design to handle such logon user case. It seems Sharing-Nothing-Architecture helps. That means long user info is retrieved from database each time. I'm afraid that would hurt performance. Is there any design pattern for long user web app? Thanks.

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  • Uniquing with Existing Core Data Entities

    - by warrenm
    I'm using Core Data to store a lot (1000s) of items. A pair of properties on each item are used to determine uniqueness, so when a new item comes in, I compare it against the existing items before inserting it. Since the incoming data is in the form of an RSS feed, there are often many duplicates, and the cost of the uniquing step is O(N^2), which has become significant. Right now, I create a set of existing items before iterating over the list of (possible) new items. My theory is that on the first iteration, all the items will be faulted in, and assuming we aren't pressed for memory, most of those items will remain resident over the course of the iteration. I see my options thusly: Use string comparison for uniquing, iterating over all "new" items and comparing to all existing items (Current approach) Use a predicate to filter the set of existing items against the properties of the "new" items. Use a predicate with Core Data to determine uniqueness of each "new" item (without retrieving the set of existing items). Is option 3 likely to be faster than my current approach? Do you know of a better way?

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  • Should I pass a SqlDataReader by reference or not when passing it out to multiple threads.

    - by deroby
    Hi all, being new to c# I've run into this 'conundrum' when passing around a SqlDataReader between different threads. Without going into too much detail, the idea is to have a main thread fetching data from the database (a large recordset) and then have a helper-task run through this record by record and doing some stuff based upon the contents of this. There is no feedback to the recordset, it simply wades through until no records are left. This works fine, but given the nature of the job at hand it should be possible to have this job spread over different threads (CPUs) to maximize throughput (the order of execution is of no significance). The question then becomes, when I pass this recordset in a SqlDataReader, do I have to use ref or not ? It kind of boils down to the question : if I pass the object around without specifying ref, won't it create new copies in memory and have records processed n times ? Or, don't I risk having the record-position being moved forward while not all fields have been fully read yet ? The latter seems more like a 'data racing' issue and probably is covered by the lock()ing mechanism (or not?). My initial take on the problem was that it doesn't really hurt passing the variable using ref, yet as a colleague put it : "you only need ref when you're doing something wrong" =) Additionally using ref restricts me from applying a Using() construction too which isn't very nice either. I thus create a "basic" project that tackles the same approach but without the ref notation. Tests so far show that it works flawlessly on a Core2Duo (2cpu) using any number of threads, yet I'm still a bit wary... What do you experts think about this ? Use ref or not ? You can find the test-project here as it seems I can't upload it to this question directly ?!? ps: it's just a test-project and I'm new to c#, so please be gentle on me when breaking down the code =P

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  • How to append new elements to Xml from stream

    - by Wololo
    I have a method which returns some xml in a memory stream private MemoryStream GetXml() { XmlWriterSettings settings = new XmlWriterSettings(); settings.Indent = true; using (MemoryStream memoryStream = new MemoryStream()) { using (XmlWriter writer = XmlWriter.Create(memoryStream, settings)) { writer.WriteStartDocument(); writer.WriteStartElement("root"); writer.WriteStartElement("element"); writer.WriteString("content"); writer.WriteEndElement(); writer.WriteEndElement(); writer.WriteEndDocument(); writer.Flush(); } return memoryStream; } } In this example the format of the xml will be: <?xml version="1.0" encoding="utf-8"?> <root> <element>content</element> </root> How can i insert a new element under the root e.g <?xml version="1.0" encoding="utf-8"?> <root> <element>content</element> ----->New element here <------ </root>

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  • extra new lines with several outputStream.write

    - by Sam
    Hi All, I am writing jsp to export data in excel format to user. An excel could be recieved on the cient side. However, since there's large amount of data, and I don't want to keep it in the server memory and write them at the end. I try to divide them and write serveral times. However, each extra write(..) will cause an extra new lines at the top of the excel worksheet and then the extra data is placed after these new lines. Does anyone know the reasons? The code is something like this: response.setHeader("Content-disposition","attachment;filename=DocuShareSearch.xls"); response.setHeader("Content-Type", "application/octet-stream"); responseContent ="<table><tr><td>12131</td></tr>......."; byte[] responseByte1 = responseContent.getBytes("utf-16"); outputStream.write(responseByte1, 0, responseByte1.length ); responseContent =".....<tr><td>12131</td></tr></table>"; byte[] responseByte2 = responseContent.getBytes("utf-16"); outputStream.write(responseByte2, 0, responseByte2.length ); outputStream.close();

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  • Rewriting jQuery to plain old javascript - are the performance gains worth it?

    - by Swader
    Since jQuery is an incredibly easy and banal library, I've developed a rather complex project fairly quickly with it. The entire interface is jQuery based, and memory is cleaned regularly to maintain optimum performance. Everything works very well in Firefox, and exceptionally so in Chrome (other browsers are of no concern for me as this is not a commercial or publicly available product). What I'm wondering now is - since pure plain old javascript is really not a complicated language to master, would it be performance enhancing to rewrite the whole thing in plain old JS, and if so, how much of a boost would you expect to get from it? If the answers prove positive enough, I'll go ahead and do it, run a benchmark and report back with the precise findings. Cheers Edit: Thanks guys, valuable insight. The purpose was not to "re-invent the wheel" - it was just for experience and personal improvement. Just because something exists, doesn't mean you shouldn't explore it into greater detail, know how it works or try to recreate it. This is the same reason I seldom use frameworks, I would much rather use my own code and iron it out and gain massive experience doing it, than start off by using someone else's code, regardless of how ironed out it is. Anyway, won't be doing it, thanks for saving me the effort :)

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  • tiemout for a function that waits indefiinitely (like listen())

    - by Fantastic Fourier
    Hello, I'm not quite sure if it's possible to do what I'm about to ask so I thought I'd ask. I have a multi-threaded program where threads share a memory block to communicate necessary information. One of the information is termination of threads where threads constantly check for this value and when the value is changed, they know it's time for pthread_exit(). One of the threads contains listen() function and it seems to wait indefinitely. This can be problematic if there are nobody who wants to make connection and the thread needs to exit but it can't check the value whether thread needs to terminate or not since it's stuck on listen() and can't move beyond. while(1) { listen(); ... if(value == 1) pthread_exit(NULL); } My logic is something like that if it helps illustrate my point better. What I thought would solve the problem is to allow listen() to wait for a duration of time and if nothing happens, it moves on to next statement. Unfortunately, none of two args of listen() involves time limit. I'm not even sure if I'm going about the right way with multi-threaded programming, I'm not much experienced at all. So is this a good approach? Perhaps there is a better way to go about it? Thanks for any insightful comments.

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  • scanf a byte then print it out?

    - by Sarah
    I've searched around to see if I can find this answer but I can't seem to (please let me know if I'm wrong). I am trying to use scanf to read in a byte, an unsigned int and a char in one .c file and I am trying to access this byte in a different .c file and print it out. (I have already checked to make sure I have included all the appropriate parameters everywhere) But I keep getting errors. The warnings are: database.c: In function ‘addCitizen’: database.c:23:2: warning: format ‘%hhu’ expects argument of type ‘int’, but argument 2 has type ‘byte *’ [-Wformat] database.c:24:2: warning: format ‘%u’ expects argument of type ‘unsigned int’, but argument 2 has type ‘int *’ [-Wformat] database.c:25:2: warning: format ‘%c’ expects argument of type ‘int’, but argument 2 has type ‘char *’ [-Wformat] where I'm scanf'ing: // Request loop while (count-- != 0) { while (1){ // Get values from the user int error = scanf ("%79s %hhu %u %c", tname, &tdist, &tyear, &tgender); addCitizen(db, tname, &tdist, &tyear, &tgender); where I'm printing: void addCitizen(Database *db, char *tname, byte *tdist, int *tyear, char *tgender){ //needs to find the right place in memory to put this stuff and then put it there printf("\nName is: %79s\n", tname); printf("District is: %hhu\n", tdist); printf("Year of birth is: %u\n", tyear); printf("Gender is:%c\n", tgender); I'm not sure where I'm going wrong?

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  • returning reference to a vector from a method and using its public members

    - by memC
    dear experts, I have a vector t_vec that stores references to instances of class Too. The code is shown below. In the main , I have a vector t_vec_2 which has the same memory address as B::t_vec. But when I try to access t_vec_2[0].val1 it gives error val1 not declared. Could you please point out what is wrong? Also, if you know of a better way to return a vector from a method, please let me know! Thanks in advance. class Too { public: Too(); ~Too(){}; int val1; }; Too::Too(){ val1 = 10; }; class B { public: vector<Too*> t_vec; Too* t1; vector<Too*>& get_tvec(); B(){t1 = new Too();}; ~B(){delete t1;}; }; vector<Too*>& B::get_tvec(){ t_vec.push_back(t1); return t_vec; } int main(){ B b; b = B(); vector<Too*>& t_vec_2 = b.get_tvec(); // Getting error std::cout << "\n val1 = " << t_vec_2[0].val1; return 0; }

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  • How many users are sufficient to make a heavy load for web application

    - by galymzhan
    I have a web application, which has been suffering high load recent days. The application runs on single server which has 8-core Intel CPU and 4gb of RAM. Software: Drupal 5 (Apache 2, PHP5, MySQL5) running on Debian. After reaching 500 authenticated and 200 anonymous users (simultaneous), the application drastically decreases its performance up to total failure. The biggest load comes from authenticated users, who perform activities, causing insert/update/deletes on db. I think mysql is a bottleneck. Is it normal to slow down on such number of users? EDIT: I forgot to mention that I did some kind of profiling. I runned commands top, htop and they showed me that all memory was being used by MySQL! After some time MySQL starts to perform terribly slow, site goes down, and we have to restart/stop apache to reduce load. Administrators said that there was about 200 active mysql connections at that moment. The worst point is that we need to solve this ASAP, I can't do deep profiling analysis/code refactoring, so I'm considering 2 ways: my tables are MyIsam, I heard they use table-level locking which is very slow, is it right? could I change it to Innodb without worry? what if I take MySQL, and move it to dedicated machine with a lot of RAM?

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  • Howto use predicates in LINQ to Entities for Entity Framework objects

    - by user274947
    I'm using LINQ to Entities for Entity Framework objects in my Data Access Layer. My goal is to filter as much as I can from the database, without applying filtering logic on in-memory results. For that purpose Business Logic Layer passes a predicate to Data Access Layer. I mean Func<MyEntity, bool> So, if I use this predicate directly, like public IQueryable<MyEntity> GetAllMatchedEntities(Func<MyEntity, Boolean> isMatched) { return qry = _Context.MyEntities.Where(x => isMatched(x)); } I'm getting the exception [System.NotSupportedException] --- {"The LINQ expression node type 'Invoke' is not supported in LINQ to Entities."} Solution in that question suggests to use AsExpandable() method from LINQKit library. But again, using public IQueryable<MyEntity> GetAllMatchedEntities(Func<MyEntity, Boolean> isMatched) { return qry = _Context.MyEntities.AsExpandable().Where(x => isMatched(x)); } I'm getting the exception Unable to cast object of type 'System.Linq.Expressions.FieldExpression' to type 'System.Linq.Expressions.LambdaExpression' Is there way to use predicate in LINQ to Entities query for Entity Framework objects, so that it is correctly transformed it into a SQL statement. Thank you.

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