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  • Sending email via GMail in .NET

    - by VP
    I am getting the following error when I try to send an email in my C# program. I am using Visual Studio 2008 on windows 7. I would paste my code first and then the error: class email_log_files { private string login_username = "my_gmail_id"; private string login_password = "my_gmail_password"; public void send_email() { string src_address = "[email protected]"; string dest_address = "[email protected]"; try { MailMessage email_msg = new MailMessage(); SmtpClient email_client = new SmtpClient(); email_msg.From = new MailAddress(src_address); email_msg.Sender = new MailAddress(src_address); email_msg.ReplyTo = new MailAddress(src_address); email_msg.To.Add(dest_address); email_msg.Subject = "Test"; email_msg.Body = "Body of the message"; NetworkCredential credentials = new NetworkCredential(login_username, login_password); email_client.Credentials = credentials; email_client.Host = "smtp.gmail.com"; email_client.Port = 465; email_client.EnableSsl = true; email_client.Send(email_msg); Console.WriteLine("Message Sent Successfully!!"); Console.ReadLine(); } } } And the error message is as follows: The operation has timed out. Why is it always timing out? I am sure that I have the correct smtp server address and port number for gmail as I have configured my outlook with the same. Any help or ideas?

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  • C# vs C - Big performance difference

    - by John
    I'm finding massive performance differences between similar code in C anc C#. The C code is: #include <stdio.h> #include <time.h> #include <math.h> main() { int i; double root; clock_t start = clock(); for (i = 0 ; i <= 100000000; i++){ root = sqrt(i); } printf("Time elapsed: %f\n", ((double)clock() - start) / CLOCKS_PER_SEC); } And the C# (console app) is: using System; using System.Collections.Generic; using System.Text; namespace ConsoleApplication2 { class Program { static void Main(string[] args) { DateTime startTime = DateTime.Now; double root; for (int i = 0; i <= 100000000; i++) { root = Math.Sqrt(i); } TimeSpan runTime = DateTime.Now - startTime; Console.WriteLine("Time elapsed: " + Convert.ToString(runTime.TotalMilliseconds/1000)); } } } With the above code, the C# completes in 0.328125 seconds (release version) and the C takes 11.14 seconds to run. The c is being compiled to a windows executable using mingw. I've always been under the assumption that C/C++ were faster or at least comparable to C#.net. What exactly is causing the C to run over 30 times slower? EDIT: It does appear that the C# optimizer was removing the root as it wasn't being used. I changed the root assignment to root += and printed out the total at the end. I've also compiled the C using cl.exe with the /O2 flag set for max speed. The results are now: 3.75 seconds for the C 2.61 seconds for the C# The C is still taking longer, but this is acceptable

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  • C# Uploading files to file server

    - by JustFoo
    Hello All, Currently I have an application that receives an uploaded file from my web application. I now need to transfer that file to a file server which happens to be located on the same network (however this might not always be the case). I was attempting to use the webclient class in C# .NET. string filePath = "C:\\test\\564.flv"; try { WebClient client = new WebClient(); NetworkCredential nc = new NetworkCredential(uName, password); Uri addy = new Uri("\\\\192.168.1.28\\Files\\test.flv"); client.Credentials = nc; byte[] arrReturn = client.UploadFile(addy, filePath); Console.WriteLine(arrReturn.ToString()); } catch (Exception ex) { Console.WriteLine(ex.Message); } The machine located at 192.168.1.28 is a file server and has a share c:\Files. As of right now I am receiving an error of Login failed bad user name or password, but I can open explorer and type in that path login successfully. I can also login using remote desktop, so I know the user account works. Any ideas on this error? Is it possible to transfer a file directly like that? With the webclient class or maybe some other class? Thanks

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  • What's the equivalent of gcc's -mwindows option in cmake?

    - by Runner
    I'm following the tuto: http://zetcode.com/tutorials/gtktutorial/firstprograms/ It works but each time I double click on the executable,there is a console which I don't want it there. How do I get rid of that console? I tried this: add_executable(Cmd WIN32 cmd.c) But got this fatal error: MSVCRTD.lib(crtexew.obj) : error LNK2019: unresolved external symbol _WinMain@16 referenced in function ___tmainCRTStartup Cmd.exe : fatal error LNK1120: 1 unresolved externals While using gcc directly works: gcc -o Cmd cmd.c -mwindows .. I'm guessing it has something to do with the entry function: int main( int argc, char *argv[]),but why gcc works? How can I make it work with cmake? UPDATE Let me paste the source code here for convenience: #include <gtk/gtk.h> int main( int argc, char *argv[]) { GtkWidget *window; gtk_init(&argc, &argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_widget_show(window); gtk_main(); return 0; } UPDATE2 Why gcc -mwindows works but add_executable(Cmd WIN32 cmd.c) not? Maybe that's not the equivalent for -mwindows in cmake?

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  • Adding time to a timer/counter

    - by BoneStarr
    I've looked all over the web and everyone can teach you how to make a timer for your game or a countdown, but I can't seem to find out how to add time to an already counting timer. So here is my counter class: package { import flash.display.MovieClip; import flash.display.Stage; import flash.text.TextField; import flash.events.Event; import flash.utils.Timer; import flash.events.TimerEvent; public class Score extends MovieClip { public var second:Number = 0; public var timer:Timer = new Timer(100); private var stageRef:Stage; public function Score(stageRef:Stage) { x = 560.95; y = 31.35; this.stageRef = stageRef; timer.addEventListener(TimerEvent.TIMER, scoreTimer); timer.start(); } public function scoreTimer(evt:TimerEvent):void { second += 1; scoreDisplay.text = String("Score: " +second); } That works without any issues or problems and just keeps counting upwards at a speed of 100ms, what I want to know is how to add say 30 seconds if something happens in my game, say you kill an enemy for example. Please help!

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  • SQLiteDataAdapter Update method returning 0

    - by Lirik
    I loaded 83 rows from my CSV file, but when I try to update the SQLite database I get 0 rows... I can't figure out what I'm doing wrong. The program outputs: Num rows loaded is 83 Num rows updated is 0 The source code is: public void InsertData(String csvFileName, String tableName) { String dir = Path.GetDirectoryName(csvFileName); String name = Path.GetFileName(csvFileName); using (OleDbConnection conn = new OleDbConnection("Provider=Microsoft.Jet.OLEDB.4.0;Data Source=" + dir + @";Extended Properties=""Text;HDR=Yes;FMT=Delimited""")) { conn.Open(); using (OleDbDataAdapter adapter = new OleDbDataAdapter("SELECT * FROM " + name, conn)) { QuoteDataSet ds = new QuoteDataSet(); adapter.Fill(ds, tableName); Console.WriteLine("Num rows loaded is " + ds.Tags.Rows.Count); InsertData(ds, tableName); } } } public void InsertData(QuoteDataSet data, String tableName) { using (SQLiteConnection conn = new SQLiteConnection(_connectionString)) { using (SQLiteDataAdapter sqliteAdapter = new SQLiteDataAdapter("SELECT * FROM " + tableName, conn)) { using (new SQLiteCommandBuilder(sqliteAdapter)) { conn.Open(); Console.WriteLine("Num rows updated is " + sqliteAdapter.Update(data, tableName)); } } } } Any hints on why it's not updating the correct number of rows?

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  • Creating 3DES key from bytes

    - by AO
    I create a triple DES key from the a byte array ("skBytes") but when calling getEncoded on the triple DES key ("sk") and comparing it to the byte array, they differ! They are almost the same if you look at the console output, though. How would I create a triple DES key that is exactly as "skBytes"? byte[] skBytes = {(byte) 0x41, (byte) 0x0B, (byte) 0xF0, (byte) 0x9B, (byte) 0xBC, (byte) 0x0E, (byte) 0xC9, (byte) 0x4A, (byte) 0xB5, (byte) 0xCE, (byte) 0x0B, (byte) 0xEA, (byte) 0x05, (byte) 0xEF, (byte) 0x52, (byte) 0x31, (byte) 0xD7, (byte) 0xEC, (byte) 0x2E, (byte) 0x75, (byte) 0xC3, (byte) 0x1D, (byte) 0x3E, (byte) 0x61}; DESedeKeySpec keySpec = new DESedeKeySpec(skBytes); SecretKeyFactory keyFactory = SecretKeyFactory.getInstance("DESede"); SecretKey sk = keyFactory.generateSecret(keySpec); for(int i = 0; i < skBytes.length; i++) { System.out.println("(sk.getEncoded()[i], skBytes[i]) = (" + sk.getEncoded()[i] +", " + skBytes[i] + ")"); } Console output: (sk.getEncoded()[i], skBytes[i]) = (64, 65) (sk.getEncoded()[i], skBytes[i]) = (11, 11) (sk.getEncoded()[i], skBytes[i]) = (-15, -16) (sk.getEncoded()[i], skBytes[i]) = (-101, -101) (sk.getEncoded()[i], skBytes[i]) = (-68, -68) (sk.getEncoded()[i], skBytes[i]) = (14, 14) (sk.getEncoded()[i], skBytes[i]) = (-56, -55) (sk.getEncoded()[i], skBytes[i]) = (74, 74) (sk.getEncoded()[i], skBytes[i]) = (-75, -75) (sk.getEncoded()[i], skBytes[i]) = (-50, -50) (sk.getEncoded()[i], skBytes[i]) = (11, 11) (sk.getEncoded()[i], skBytes[i]) = (-22, -22) (sk.getEncoded()[i], skBytes[i]) = (4, 5) (sk.getEncoded()[i], skBytes[i]) = (-17, -17) (sk.getEncoded()[i], skBytes[i]) = (82, 82) (sk.getEncoded()[i], skBytes[i]) = (49, 49) (sk.getEncoded()[i], skBytes[i]) = (-42, -41) (sk.getEncoded()[i], skBytes[i]) = (-20, -20) (sk.getEncoded()[i], skBytes[i]) = (47, 46) (sk.getEncoded()[i], skBytes[i]) = (117, 117) (sk.getEncoded()[i], skBytes[i]) = (-62, -61) (sk.getEncoded()[i], skBytes[i]) = (28, 29) (sk.getEncoded()[i], skBytes[i]) = (62, 62) (sk.getEncoded()[i], skBytes[i]) = (97, 97)

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  • Play framework does not return page and static content

    - by Anton
    I'm using play framework in production for one of my web projects. From time to time Play does not render main page or does not return some of the static content files. I have attached few screenshots below. First screenshot displays firebug console, loading of the site is stucked at the beginning, when serving home page. Second screenshot display fiddler console, when 2 static resources are not loading. This issue is hard to reproduce, it happens 1 of 15 time, I have to delete cache data and reload page. (pressing CRTL-F5 in FF). Issue can be reproduced in most of the browsers. Initially, I was thinging that there is something wrong with hosting provider. But I have changed hosting provided and issue has not gone. Version of the play is 1.2.2. Play is running as standalone server. Not sure, but probably deploying Play to Jetty/Tomcat/Resin would help. Also I'm thinging about rewriting application to another stack (well-known for me - j2ee, spring, whatever) I have no idea how to debug and resolve this issue. Any clue ? Has anyone faced same issue with Play before ?

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  • Removing NSLog breaks compiler

    - by DVG
    Okay, so this is weird I have this code - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { switch (indexPath.row) { case 1: NSLog(@"Platform Cell Selected"); AddGamePlatformSelectionViewController *platformVC = [[AddGamePlatformSelectionViewController alloc] initWithNibName:@"AddGamePlatformSelectionViewController" bundle:nil]; platformVC.context = context; platformVC.game = newGame; [self.navigationController pushViewController:platformVC animated:YES]; [platformVC release]; break; default: break; } } Which works fine. When I remove the NSLog Statement, like so: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { switch (indexPath.row) { case 1: //NSLog(@"Platform Cell Selected"); AddGamePlatformSelectionViewController *platformVC = [[AddGamePlatformSelectionViewController alloc] initWithNibName:@"AddGamePlatformSelectionViewController" bundle:nil]; platformVC.context = context; platformVC.game = newGame; [self.navigationController pushViewController:platformVC animated:YES]; [platformVC release]; break; default: break; } } I get the following compiler errors /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:102:0 /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:102: error: expected expression before 'AddGamePlatformSelectionViewController' /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:103:0 /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:103: error: 'platformVC' undeclared (first use in this function) If I just edit out the two // for commenting out that line, everything works swimingly.

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  • order of onclick events

    - by NicoF
    I want to add a jquery click event to href's that already have an onclick event. In the example below the hard coded onclick event will get triggered first. How can I reverse that? <a class="whatever clickyGoal1" href="#" onclick="alert('trial game');">play trial</a> <br /> <a class="whatever clickyGoal2" href="#" onclick="alert('real game');">real trial</a> <p class="goal1"> </p> <p class="goal2"> </p> <script type="text/javascript"> $("a.clickyGoal1").click(function() { $("p.goal1").append("trial button click goal is fired");//example }); $("a.clickyGoal2").click(function() { $("p.goal2").append("real button click goal is fired"); //example }); </script>

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  • java applet stops running on exceptions

    - by Marius
    I've developed a simple applet that imports an image from the clipboard. When i run the class file from NetBeans, everything works fine. But when i try to run it as an applet ... it gives me lots of errors in the java console and does not run ... - The applet is signed - There is a static method in one class, called getImageFromClipboard(). When the applet runs, it calls this method. - getImageFromClipboard() method has a try-catch block and suppresses all errors. It simply returns either a BufferedImage or null. - When applet runs, it does some visual adjustments before calling getImageFromClipboard() Now the scenario is as follows: the class from netbeans runs, fails to import the image and adjusts the interface accordingly (displays an error in a label) But when i run it in a browser, java console is filled with errors and nothing after the getImageFromClipboard() line works. Although the applet itself loads and does everything it's supposed do do before importing the image. So why am i getting errors if i accept the certificate and all of the possible errors are in try-catch blocks? None of this code should throw any exceptions. Any ideas why this is happening? Or do you need to see the errors to tell? UPDATE I've managed to find out the problem myself. The class that i'm using is not in the jar file :( How do i add it in? I'm using "add jar folder" in netbeans on the libraries package to import it but it does not seem to get copied to the jar.

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  • Google App Engine Needs Index Error

    - by Andrew Johnson
    I am currently getting a needs index error on my app engine app: http://www.gaiagps.com/wiki/home. I believe this index should have been created automatically by my index.yaml file (see below). Googling a bit, I think I just need to wait for my index to be built. Is this correct, or do I need to do something manually? Is there some sort of index-building queue? My tables are very, very small right now. EDIT: I added the line "indexes:" to my app.yaml, and now app engine reports the index is building, so I think this is fixed. It's weird that this file was wrong considering I've never touched it. indexes: # AUTOGENERATED # This index.yaml is automatically updated whenever the dev_appserver # detects that a new type of query is run. If you want to manage the # index.yaml file manually, remove the above marker line (the line # saying "# AUTOGENERATED"). If you want to manage some indexes # manually, move them above the marker line. The index.yaml file is # automatically uploaded to the admin console when you next deploy # your application using appcfg.py. - kind: Revision properties: - name: name - name: created The app works on my dev server, but not in production. However, on my dev console, I have noticed this error (EDIT: THIS ERROR IS GONE NOW THAT I ADDED indexes: to the app.yaml file above): ERROR 2009-10-18 04:46:51,908 dev_appserver_index.py:176] Error parsing /gaiagps.com/index.yaml: 'NoneType' object is not callable in "<string>", line 13, column 3: - kind: Revision ^

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  • Why doesn't is operator take in consideration if the explicit operator is overriden when checking ty

    - by Galilyou
    Hey Guys, Consider this code sample: public class Human { public string Value { get; set;} } public class Car { public static explicit operator Human (Car c) { Human h = new Human(); h.Value = "Value from Car"; return h; } } public class Program { public static void Mani() { Car c = new Car(); Human h = (Human)c; Console.WriteLine("h.Value = {0}", h.Value); Console.WriteLine(c is Human); } } Up I provide a possibility of an explicit cast from Car to Human, though Car and Human hierarchically are not related! The above code simply means that "Car is convertible to human" However, if you run the snippet you will find the expression c is Human evaluates to false! I used to believe that the is operator is kinda expensive cause it attempts to do an actual cast that might result in an InvalidCastException. If the operator is trying to cast, then the cast should succeed as there's an operator logic that should perform the cast! What does "is" test? Does test a hierarchical "is-a" relationship? Does test whether a variable type is convertible to a type?

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  • cookies handling on webrequest and response

    - by manish patel
    I have created a application that has a function mainpost. It is created to post data on a https sites. Here I want to handle cookies in this function. How can I do this task? public string Mainpost(string website, string content) { // this is what we are sending string post_data = content; // this is where we will send it string uri = website; // create a request HttpWebRequest request = (HttpWebRequest) WebRequest.Create(uri); request.KeepAlive = false; request.ProtocolVersion = HttpVersion.Version10; request.Method = "POST"; // turn our request string into a byte stream byte[] postBytes = Encoding.ASCII.GetBytes(post_data); // this is important - make sure you specify type this way request.ContentType = "application/x-www-form-urlencoded"; request.ContentLength = postBytes.Length; Stream requestStream = request.GetRequestStream(); // now send it requestStream.Write(postBytes, 0, postBytes.Length); requestStream.Close(); // grab te response and print it out to the console along with the status // code HttpWebResponse response = (HttpWebResponse)request.GetResponse(); string str = (new StreamReader(response.GetResponseStream()).ReadToEnd()); Console.WriteLine(response.StatusCode); return str; }

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  • Reading text files line by line, with exact offset/position reporting

    - by Benjamin Podszun
    Hi. My simple requirement: Reading a huge ( a million) line test file (For this example assume it's a CSV of some sorts) and keeping a reference to the beginning of that line for faster lookup in the future (read a line, starting at X). I tried the naive and easy way first, using a StreamWriter and accessing the underlying BaseStream.Position. Unfortunately that doesn't work as I intended: Given a file containing the following Foo Bar Baz Bla Fasel and this very simple code using (var sr = new StreamReader(@"C:\Temp\LineTest.txt")) { string line; long pos = sr.BaseStream.Position; while ((line = sr.ReadLine()) != null) { Console.Write("{0:d3} ", pos); Console.WriteLine(line); pos = sr.BaseStream.Position; } } the output is: 000 Foo 025 Bar 025 Baz 025 Bla 025 Fasel I can imagine that the stream is trying to be helpful/efficient and probably reads in (big) chunks whenever new data is necessary. For me this is bad.. The question, finally: Any way to get the (byte, char) offset while reading a file line by line without using a basic Stream and messing with \r \n \r\n and string encoding etc. manually? Not a big deal, really, I just don't like to build things that might exist already..

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  • python mongokit Connection() AssertionError

    - by zalew
    just installed mongokit and can't figure out why I get AssertionError python console: >>> from mongokit import Connection >>> c = Connection() Traceback (most recent call last): File "<stdin>", line 1, in <module> File "/usr/local/lib/python2.6/dist-packages/mongokit-0.5.3-py2.6.egg/mongokit/connection.py", line 35, in __init__ super(Connection, self).__init__(*args, **kwargs) File "build/bdist.linux-i686/egg/pymongo/connection.py", line 169, in __init__ File "build/bdist.linux-i686/egg/pymongo/connection.py", line 338, in __find_master File "build/bdist.linux-i686/egg/pymongo/connection.py", line 226, in __master File "build/bdist.linux-i686/egg/pymongo/database.py", line 220, in command File "build/bdist.linux-i686/egg/pymongo/collection.py", line 356, in find_one File "build/bdist.linux-i686/egg/pymongo/cursor.py", line 485, in next File "build/bdist.linux-i686/egg/pymongo/cursor.py", line 461, in _refresh File "build/bdist.linux-i686/egg/pymongo/cursor.py", line 429, in __send_message File "build/bdist.linux-i686/egg/pymongo/helpers.py", line 98, in _unpack_response AssertionError >>> mongodb console: Wed Mar 31 10:27:34 connection accepted from 127.0.0.1:60480 #30 Wed Mar 31 10:27:34 end connection 127.0.0.1:60480 db 1.5 pymongo 1.5 (tested also on 1.4.) mongokit 0.5.3 (also 0.5.2)

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  • How to save a HTMLElement (Table) in localStorage?

    - by Hagbart Celine
    I've been trying this for a while now and could not find anything online... I have a project, where tablerows get added to a table. Works fine. Now I want to save the Table in the localStorage, so I can load it again. (overwrite the existing table). function saveProject(){ //TODO: Implement Save functionality var projects = []; projects.push($('#tubes table')[0].innerHTML); localStorage.setItem('projects', projects); //console.log(localStorage.getItem('projects')); The problem is the Array "projects" has (after one save) 2000+ elements. But all I want is the whole table to be saved to the first (or appending later) index. In the end I want the different Saves to be listed on a Option element: function loadSaveStates(){ alert('loading saved states...'); var projects = localStorage.getItem('projects'); select = document.getElementById('selectSave'); //my Dropdown var length = projects.length, element = null; console.log(length); for (var i = 0; i < length; i++) { element = projects[i]; var opt = document.createElement('option'); opt.value = i; opt.innerHTML = 'project ' + i; select.appendChild(opt); } } Can anyone tell me what I am doing wrong?

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  • Crosshairs in Java

    - by typoknig
    I am making a game that needs a crosshair. I have been playing with the java.awt.cursor class and that is easy enough, but the problem is that I do not want the crosshairs to be able to leave the window I create for my game, so I tried this instead: private void drawCrossHair(Graphics g){ Ellipse2D ellipse = new Ellipse2D.Float(); ellipse.setFrame(crossHair.x, crossHair.y, 36, 36); Color yellow = new Color (0xEDFF62); g.setColor(yellow); g.fillOval(crossHair.x, crossHair.y, 40, 40); g.setClip(ellipse); g.clip(ellipse); Basically I am trying to remove the "ellipse" from "g" leaving only a small ring behind. The problem here is that "g.clip(ellipse);" gives me an error. My objective with this code is to create a circle with a transparent center, like a donut. Once the donut is created I will add some small points on the inside of it so it looks more like crosshairs. One thing that may or may not be an issue is that I plan on moving the crosshairs with a joystick, not a mouse... I do not know if that will limit my options for what kind of object my crosshairs can be.

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  • Best way to detect similar email addresses?

    - by Chris
    I have a list of ~20,000 email addresses, some of which I know to be fraudulent attempts to get around a "1 per e-mail" limit. ([email protected], [email protected], [email protected], etc...). I want to find similar email addresses for evaluation. Currently I'm using a levenshtein algorithm to check each e-mail against the others in the list and report any with an edit distance of less than 2. However, this is painstakingly slow. Is there a more efficient approach? The test code I'm using now is: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Threading; namespace LevenshteinAnalyzer { class Program { const string INPUT_FILE = @"C:\Input.txt"; const string OUTPUT_FILE = @"C:\Output.txt"; static void Main(string[] args) { var inputWords = File.ReadAllLines(INPUT_FILE); var outputWords = new SortedSet<string>(); for (var i = 0; i < inputWords.Length; i++) { if (i % 100 == 0) Console.WriteLine("Processing record #" + i); var word1 = inputWords[i].ToLower(); for (var n = i + 1; n < inputWords.Length; n++) { if (i == n) continue; var word2 = inputWords[n].ToLower(); if (word1 == word2) continue; if (outputWords.Contains(word1)) continue; if (outputWords.Contains(word2)) continue; var distance = LevenshteinAlgorithm.Compute(word1, word2); if (distance <= 2) { outputWords.Add(word1); outputWords.Add(word2); } } } File.WriteAllLines(OUTPUT_FILE, outputWords.ToArray()); Console.WriteLine("Found {0} words", outputWords.Count); } } }

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  • How to link pnglite library in c?

    - by zaplec
    Hi, I installed from kubuntu's package management this handy pnglite library. It contains just one header file "pnglite.h" and one object file "pnglite.o". I have found out where those files are, but I don't know how to link them. I'm using netbeans, but don't know how to link them in there. Also I don't understand how to link them at console. I have a little test program that I would like to test, but I get the error message "undefined reference to function: XXXXXXX". Both netbeans and at console I'm using gcc. That header file is in /usr/include directory, object file is in /usr/lib directory and my test program is under my programming directory at my home directory. Should I put that header and object into the same directory as where my source is? Or is there a way to link them from their current locations? I know that it should be possible to link them from where they are at the moment and I would like to know and understand how to do that. Any help will be appreciated :)

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  • Using BWSAL with BWAPI JBridge

    - by pek
    I've been busting my head to find out how to use BWSAL with JBridge... I just can't figure it out.. I'm not that good in C++.. The best I could do is compile the latest JBridge from the repo... But I can't seem to get BSWAL working... What do I need? Compiling JBrigde doesn't seem to have BWSAL in.. I found the directory that BWSAL exists but there is no solution file to build.. I downloaded the latest BWSAL, found the solution file, but have no idea what to do... Compiling it will create an AIModule.dll but if I use this, the JBridge won't work... What I'm trying to do is to simply use BuildingPlacer.getBuildLocationNear... Whenever I call this method a NullPointerException is thrown: java.lang.NullPointerException at org.bwapi.bridge.model.Game.canBuildHere(Game.java:286) at org.bwapi.bridge.sal.BuildingPlacer.canBuildHere(BuildingPlacer.java: 46) at org.bwapi.bridge.sal.BuildingPlacer.canBuildHereWithSpace(BuildingPlacer.java: 60) at org.bwapi.bridge.sal.BuildingPlacer.getBuildLocationNear(BuildingPlacer.java: 121) at com.pekalicious.starplanner.ResourceManager.isInitialReady(ResourceManager.java: 87) at com.pekalicious.starplanner.ResourceManager.update(ResourceManager.java: 37) at com.pekalicious.starplanner.StrategicManager.update(StrategicManager.java: 51) at com.pekalicious.starplanner.StarPlannerBridgeBot.onFrame(StarPlannerBridgeBot.java: 36) How do I make this work? I really need this.. Please. Thank you.

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  • PhoneGap/Cordova. childBrowser plugin giving starnge URL (iOS)

    - by MeltingDog
    I am having a great deal of difficulty getting the childBrowser plugin to work Currently when I click my link it does nothing on my iOS simulator and when I click it using a browser I get a Web Page Not Found error with the web address looking something like: file://myapp/www/%C3%A2%E2%82%AC%C2%9D#??????? I am really stuck for ideas on whats going on and what is causing this, any advice would be greatly appreciated. My code is: <script type="text/javascript" charset="utf-8" src="js/ChildBrowser.js"></script> <script> function onDeviceReady() { childbrowser = ChildBrowser.install(); var root = this; cb = window.plugins.childBrowser; if(cb != null) { cb.onLocationChange = function(loc){ root.locChanged(loc); }; cb.onClose = function(){root.onCloseBrowser(); }; cb.onOpenExternal = function(){root.onOpenExternal(); }; //cb.showWebPage(“http://google.com”); } } function onCloseBrowser() { console.log(“onCloseBrowser!”); } function locChanged(loc) { console.log(“locChanged!”); } function onOpenExternal() { alert(“onOpenExternal!”); } <body onLoad=”onBodyLoad()”> <a href=”#” onclick=’cb.showWebPage(“http://www.google.com”);’>Click Me</a>

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  • Returning large collections from WCF Serivce

    - by Nate Bross
    I'm trying to determine the best approach for building a WCF Service, and the area I'm struggling with most is returning lists of objects. The built-in maxMessageSize of 64k seems pretty high, and I really don't want to bump it up (quick googling finds 100s of places bumping the maxMessageSize up to multi-gigabyte range which seems foolish). But, when I'm returning a collection of objects (~150 items) I am exceeding the default 64k. I'm almost to the point of returning my own class which inherits IEnumerable and has properties for hasNext, hasPrevious and PageSize so that I can implement paging on the client side -- this seems like alot of code. The other option is to jackup the maxMessageSize and hope for the best, but that feels wrong. All other aspects of my service are working great, its just returning large collectiosn where I'm having issues. For background, there are two types of consumers of this service, UI applications which will be primarly web and/or wpf applications, and data processing applications, .NET console apps, and maybe some other non-UI apps. For the UI applications, I would like to keep them responsive and keep the messageSize low, on the console apps it doesn't matter as much as they are just pulling data down to do processing and push it back up to the service.

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  • How should backbone.js handle a GET request that returns no results?

    - by Nyxynyx
    I have a number of text input elements that when its values are changed, will trigger a fetch on listingListView's collection listingCollection, which then updates listingListView with the new data via the function listingListView.refreshList as shown below. I am using PHP/Codeigniter to expose a RESTful API. Problem: Everything works fine if there are results retrieved from the fetch(). However, when the filters results in no result being returned, how should the server side and the client side handle it? Currently Chrome's javascript console displays a 404 error and in the Network tab, the XHR request is highlighted in red. All I want to do in the event of zero results returned, is to blank the listingListView and show a message like (No results returned) and not throw any errors in the javascript console. Thanks! PHP Code function listings_get() { // Get filters $price_min = $this->get('price_min'); $this->load->model('app_model'); $results = $this->app_model->get_listings($price_min); if($results) $this->response($results); else $this->response(NULL); } JS Code window.ListingListView = Backbone.View.extend({ tagName: 'table', initialize: function() { this.model.bind('reset', this.refreshList, this); this.model.bind('add', function(listing) { $(this.el).append(new ListingListItemView({ model: listing }).render().el); }, this); }, render: function() { _.each(this.model.models, function(listing) { $(this.el).append(new ListingListItemView({ model: listing }).render().el); }, this); return this; }, close: function() { $(this.el).unbind(); $(this.el).empty(); }, refreshList: function() { $(this.el).empty(); this.render(); } });

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  • NullPointerException with static variables

    - by tomekK
    I just hit very strange (to me) behaviour of java. I have following classes: public abstract class Unit { public static final Unit KM = KMUnit.INSTANCE; public static final Unit METERS = MeterUnit.INSTANCE; protected Unit() { } public abstract double getValueInUnit(double value, Unit unit); protected abstract double getValueInMeters(double value); } And: public class KMUnit extends Unit { public static final Unit INSTANCE = new KMUnit(); private KMUnit() { } //here are abstract methods overriden } public class MeterUnit extends Unit { public static final Unit INSTANCE = new MeterUnit(); private MeterUnit() { } ///abstract methods overriden } And my test case: public class TestMetricUnits extends TestCase { @Test public void testConversion() { System.out.println("Unit.METERS: " + Unit.METERS); System.out.println("Unit.KM: " + Unit.KM); double meters = Unit.KM.getValueInUnit(102.11, Unit.METERS); assertEquals(0.10211, meters, 0.00001); } } 1) MKUnit and MeterUnit are both singletons initialized statically, so during class loading. Constructors are private, so they can't be initialized anywhere else. 2) Unit class contains static final references to MKUnit.INSTANCE and MeterUnit.INSTANCE I would expect that: KMUnit class is loaded and instance is created. MeterUnit class is loaded and instance is created. Unit class is loaded and both KM and METERS variable are initialized, they are final so they cant be changed. But when I run my test case in console with maven my result is: T E S T S Running de.audi.echargingstations.tests.TestMetricUnits Unit.METERS: m Unit.KM: null Tests run: 3, Failures: 0, Errors: 1, Skipped: 0, Time elapsed: 0.089 sec <<< FAILURE! - in de.audi.echargingstations.tests.TestMetricUnits testConversion(de.audi.echargingstations.tests.TestMetricUnits) Time elapsed: 0.011 sec <<< ERROR! java.lang.NullPointerException: null at de.audi.echargingstations.tests.TestMetricUnits.testConversion(TestMetricUnits.java:29) Results : Tests in error: TestMetricUnits.testConversion:29 NullPointer And the funny part is that, when I run this test from eclipse via JUnit runner everything is fine, I have no NullPointerException and in console I have: Unit.METERS: m Unit.KM: km So the question is: what can be the reason that KM variable in Unit is null (and in the same time METERS is not null)

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