Search Results

Search found 15376 results on 616 pages for 'once'.

Page 497/616 | < Previous Page | 493 494 495 496 497 498 499 500 501 502 503 504  | Next Page >

  • Passing bundle to activity set as singletask

    - by Falmarri
    So I have a MapActivity that runs an asynchtask that occasionally updates what exactly it's displaying on the map (via a string). I originally pass this string in from the intent when the activity is first created. And then if you click on one of the drawables on the map, it opens a new activity, which can then create a new mapview (same class) with a different string setting. The problem I have is that I only want one instance of the mapview to be running at once. Thus I set android:launchmode="singletask" in the manifest. This works in that it brings the mapactivity to the front, but is there any way to send it a new intent bundle to get a new setting for the string it needs? I tried regetting the extras from the bundle, but it seems to retain the old bundle, not the new intent that was passed to it. I'm not sure I want to do startActivityForResult because the 2nd activity may or may not want to update the original activity. I hope that made sense. I can post code if necessary, but I think that should explain my situation.

    Read the article

  • To display the images in mobile devices is it necessary that the images should resides on device in

    - by Shailesh Jaiswal
    I am devloping smart device application in C#. In this application I have some images in my application which I used to dispay on emulator from my application. To display the images on emulator I need to create the one folder of images which resides on the emulator. Only after that I am able to display the images in emulator. I am able to create the folder in emulator by using File-Configure-General-Shared Folder. For sharing the folder I am giving the path of the folder which contains the images. Once I share the folder the folder of images which resides in my application will get copied in emulator with the name "Storage Card". Now I need to use the path as Bitmap bmp=new Bitmap(@"/Storage Card/ImageName.jpg"); Now I am able to display the images in emulator. Can we display the images in the emulator without any image folder which resides on emultor (so that we dont need to place the image folder in emulator as in the above case by sharing the folder) ? If the answere is no then to run the application on different mobile devices we need to place the folder which contains the images on different mobile devices. Isnt it? If the answere is yes then how we can display the images on different mobile device from our application without placing any folder of images on mobile devices?

    Read the article

  • VB app to web service

    - by brandon
    I know very little about web service but I assumed it would be the solution I was looking for. Basically I made an application in VB that I want to be ubiquitous for a lack of a better word. I need it to receive requests from multiple users and respond all at once. I was told "technically if you write a webservice you can provide as many results back to users as are connected." Maybe there is another solution for me that will give me the results I want. Here is an example of what I'm trying to do. Lets say I make an application in VB that does math. I now make a website. My website allows for a person to input 1 + 1 they click submit and my website then connects to my VB application running on my server listening for a request. It accepts the request from my website, and then it solves the math problem and returns the answer back to the website "1 + 1 = 2" That is only an example of the type of thing I need. My problem is that I can't have multiple people visiting my website all connecting to that same application running on my server so somehow I need the application to be where it can be accessed by multiple users. I was told a web service would be the answer but if there is another solution I'd like to know. If the only solution is a web service, then how can I manage to either convert the VB app to a web service? Can I have to convert the app to asp.net or some other language? Is there an easier option?

    Read the article

  • Can I do something like this?

    - by kumar
    <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<IEnumerable<StudentInfo>>" %> <% int i = 0; %> <% foreach(var e in Model){%> <div> <% if(i==0) { %> <% Html.RenderAction("student", "home", new { @et = e}); %> <% break; } %> <div> <span> <% Html.RenderAction("studentDetails", "home", new { @et = e }); %> </span> </div> </div> <%i++; } %> here my intension was to execute Renderction Student only once.. and Studentdetails should be multiple times.. but int value is allways taking i =0 bec each time page is loading its considering 0 allways.. can anybody tell me how to do this? thanks

    Read the article

  • Cannot compute equation, always gives zero

    - by user1738391
    Did i miss something? The variable percentage_ always equals 0. I've checked nTimes and winnings, they give the correct values as what is being input. Even when I test out a simple equation like, percentage_=1+1, percentage_ will give 0. Can someone help? #pragma once #include <iostream> #include <string> #include <cstdlib> #include <iomanip> using namespace std; class GuessMachine { private: int nTimes; int winnings; string nM[6]; public: GuessMachine(); void displayPrizes(); void displayMenu(); int getInput(); void checkNumber(); void checkPrize(); }; void GuessMachine::checkPrize() { MagicNumber mn; int prize_=mn.generateNumber(); float percentage_; percentage_ = float (winnings/nTimes*100); //<--On this line percentage is always 0 no matter what winnings and nTimes are cout<<"Percentage is "<<percentage_<<endl; if(percentage_ >= 50) { cout<<"You have scored "<<percentage_<<"% and won "<<nM[prize_]; } else { cout<<"You have scored "<<percentage_<<"%. You lose!!"; } cin.ignore(); cin.ignore(); }

    Read the article

  • C#: HTTPWebResponse using application/x-www-form-urlencoded

    - by CSharpened
    So I sent an HTTPWebRequest using application/x-www-form-urlencoded as my content type. I assume that this means the reponse will be returned in a similar type? (EDIT: Have now been told this isn't the case) My question is this. How do I access the different key/value pairs returned in the response. My code so far looks like this. I can of course read the string but surely there is a better way to access the data other than ripping the string apart. HttpWebResponse response = SendPOSTRequest("https://site/page?Service=foo", content.ToString(), "", "", true); string responseCode = response.StatusCode.ToString(); string responseStatusDescription = response.StatusDescription; StreamReader sr = new StreamReader(response.GetResponseStream()); string result = sr.ReadToEnd(); I tried using XML/linq to read the elements into an XDocument but of course it is not being returned in XML form. Assume I have 3 or 4 different pieces of information in there how could I read them out? EDIT: I have just checked and the data is being returned as text/plain. How can this be processed easily? EDIT: The response string once retrieved via a streamreader is: VPSProtocol=2.23 Status=OK StatusDetail=Server transaction registered successfully. VPSTxId={FDC93F3D-FC64-400D-875F-0B7E855AD81F} SecurityKey=***** NextURL=https://foo.com/PaymentPage.asp?TransactionID={875F-0B7E855AD81F}

    Read the article

  • In this example where is the C++ assignment operator used rather than the copy constructor ?

    - by Bill Forster
    As part of an ongoing process of trying to upgrade my C++ skills, I am trying to break some old habits. My old school C programmer inclination is to write this; void func( Widget &ref ) { Widget w; // default constructor int i; for( i=0; i<10; i++ ) { w = ref; // assignment operator // do stuff that modifies w } } This works well. But I think the following is closer to best practice; void func( Widget &ref ) { for( int i=0; i<10; i++ ) { Widget w = ref; // ?? // do stuff that modifies w } } With my Widget class at least, this works fine. But I don't fully understand why. I have two theories; 1) The copy constructor runs 10 times. 2) The copy constructor runs once then the assignment operator runs 9 times. Both of these trouble me a little. 2) in particular seems artificial and wrong. Is there a third possibility that I am missing ?

    Read the article

  • Python-based password tracker (or dictionary)

    - by Arrieta
    Hello: Where we work we need to remember about 10 long passwords which need to change every so often. I would like to create a utility which can potentially save these passwords in an encrypted file so that we can keep track of them. I can think of some sort of dictionary passwd = {'host1':'pass1', 'host2':'pass2'}, etc, but I don't know what to do about encryption (absolutely zero experience in the topic). So, my question is really two questions: Is there a Linux-based utility which lets you do that? If you were to program it in Python, how would you go about it? A perk of approach two, would be for the software to update the ssh public keys after the password has been changed (you know the pain of updating ~15 tokens once you change your password). As it can be expected, I have zero control over the actual network configuration and the management of scp keys. I can only hope to provide a simple utility to me an my very few coworkers so that, if we need to, we can retrieve a password on demand. Cheers.

    Read the article

  • Counting a cell up per Objects

    - by Auro
    hey i got a problem once again :D a little info first: im trying to copy data from one table to an other table(structure is the same). now one cell needs to be incremented, beginns per group at 1 (just like a histroy). i have this table: create table My_Test/My_Test2 ( my_Id Number(8,0), my_Num Number(6,0), my_Data Varchar2(100)); (my_Id, my_Num is a nested PK) if i want to insert a new row, i need to check if the value in my_id already exists. if this is true then i need to use the next my_Num for this Id. i have this in my Table: My_Id My_Num My_Data 1 1 'test1' 1 2 'test2' 2 1 'test3' if i add now a row for my_Id 1, the row would look like this: i have this in my Table: My_Id My_Num My_Data 1 3 'test4' this sounds pretty easy ,now i need to make it in a SQL and on SQL Server i had the same problem and i used this: Insert Into My_Test (My_Id,My_Num,My_Data) SELECT my_Id, ( SELECT CASE ( CASE MAX(a.my_Num) WHEN NULL THEN 0 Else Max(A.My_Num) END) + b.My_Num WHEN NULL THEN 1 ELSE ( CASE MAX(a.My_Num) WHEN NULL THEN 0 Else Max(A.My_Num) END) + b.My_Num END From My_Test A where my_id = 1 ) ,My_Data From My_Test2 B where my_id = 1; this Select gives null back if no Rows are found in the subselect is there a way so i could use max in the case? and if it give null back it should use 0 or 1? greets Auro

    Read the article

  • How do I use the Enum value from a class in another part of code?

    - by ChiggenWingz
    Coming from a C# background from a night course at a local college, I've sort of started my way in C++. Having a lot pain getting use to the syntax. I'm also still very green when it comes to coding techniques. From my WinMain function, I want to be able to access a variable which is using an enum I declared in another class. (inside core.h) class Core { public: enum GAME_MODE { INIT, MENUS, GAMEPLAY }; GAME_MODE gameMode; Core(); ~Core(); ...OtherFunctions(); }; (inside main.cpp) Core core; int WINAPI WinMain(...) { ... startup code here... core.gameMode = Core.GAME_MODE.INIT; ...etc... } Basically I want to set that gameMode to the enum value of Init or something like that from my WinMain function. I want to also be able to read it from other areas. I get the error... expected primary-expression before '.' token If I try to use core.gameMode = Core::GAME_MODE.INIT;, then I get the same error. I'm not fussed about best practices, as I'm just trying to get the basic understanding of passing around variables in C++ between files. I'll be making sure variables are protected and neatly tucked away later on once I am use to the flexibility of the syntax. If I remember correctly, C# allowed me to use Enums from other classes, and all I had to do was something like Core.ENUMNAME.ENUMVALUE. I hope what I'm wanting to do is clear :\ As I have no idea what a lot of the correct terminology is.

    Read the article

  • How to load the SQL data into several ComboBox easily, am i doing the correctly or is there another way

    - by Dominic Deepan.d
    I have a Combobox to fill the data for City, State and PinCode these combobox is dopdown list and the user will pick it. and it loads once the form opens. Here is the CODE: /// CODE TO BRING A DATA FROM SQL INTO THE FORM DROP LIST /// To fill the sates from States Table cn = new SqlConnection(@"Data Source=Nick-PC\SQLEXPRESS;Initial Catalog=AutoDB;Integrated Security=True"); cmd= new SqlCommand("select * from TblState",cn); cn.Open(); SqlDataReader dr; try { dr = cmd.ExecuteReader(); while (dr.Read()) { SelectState.Items.Add(dr["State"].ToString()); } } catch (Exception ex) { MessageBox.Show(ex.Message); } finally { cn.Close(); } //To fill the Cities from City Table cn1 = new SqlConnection(@"Data Source=Nick-PC\SQLEXPRESS;Initial Catalog=AutoDB;Integrated Security=True"); cmd1 = new SqlCommand("SELECT * FROM TblCity", cn); cn.Open(); SqlDataReader ds; try { ds = cmd1.ExecuteReader(); while (ds.Read()) { SelectCity.Items.Add(ds["City"].ToString()); } } catch (Exception ex) { MessageBox.Show(ex.Message); } finally { cn1.Close(); } // To fill the Data in the Pincode from the City Table cn2 = new SqlConnection(@"Data Source=Nick-PC\SQLEXPRESS;Initial Catalog=AutoDB;Integrated Security=True"); cmd2 = new SqlCommand("SELECT (Pincode) FROM TblCity ", cn2); cn2.Open(); SqlDataReader dm; try { dm = cmd2.ExecuteReader(); while (dm.Read()) { SelectPinCode.Items.Add(dm["Pincode"].ToString()); } } catch (Exception ex) { MessageBox.Show(ex.Message); } finally { cn2.Close(); } its kinda Big, i am doing the same steps for all the combo-box, but is there a way i can merge it in a simple way.

    Read the article

  • Hibernate Session flush behaviour [ and Spring @Transactional ]

    - by EugeneP
    I use Spring and Hibernate in a web-app, SessionFactory is injected into a DAO bean, and then this DAO is used in a Servlet through webservicecontext. DAO methods are transactional, inside one of the methods I use ... getCurrentSession().save(myObject); One servlet calls this method with an object passed. The update seems to not be flushed at once, it takes about 5 seconds to see the changes in the database. The servlet's method in which that DAO's update method is called, takes a fraction of second to complete. After the @Transactional method of DAO is completed, flushing may NOT happen ? It does not seem to be a rule [ I already see it ]. Then the question is this: what to do to force the session to flush after every DAO method? It may not be a good thing to do, but talking about a Service layer, some methods must end with immediate flush, and Hibernate Session behavior is not predictable. So what to do to guarantee that my @Transactional method persists all the changes after the last line of that method code? getCurrentSession().flush() is the only solution? p.s. I read somewhere that @Transactional IS ASSOCIATED with a DB Transaction. Method returns, transaction must be committed. I do not see this happens.

    Read the article

  • Modify php shopping cart to support multiple drop down menus

    - by Thomas
    I have a shopping cart script that I am trying to modify to support multiple product selection. As it is now, the customer can select a product from a single drop down menu. Now, I would like to add multiple dropdown menus (all populated with the same options). Here is the php that outputs the dropdown menu: if($eshopoptions['options_num']>1){ $opt=$eshopoptions['options_num']; $replace.="\n".'<label for="eopt'.$theid.'"><select id="eopt'.$theid.'" name="option">'; for($i=1;$i<=$opt;$i++){ $option=$eshop_product['products'][$i]['option']; $price=$eshop_product['products'][$i]['price']; if($option!=''){ if($price!='0.00') $replace.='<option value="'.$i.'">'.stripslashes(esc_attr($option)).' @ '.sprintf( _c('%1$s%2$s|1-currency symbol 2-amount','eshop'), $currsymbol, number_format($price,2)).'</option>'."\n"; else $replace.='<option value="'.$i.'">'.stripslashes(esc_attr($option)).'</option>'."\n"; } } Is there some really simple way of getting the code to output the menu say 3 times instead of once?

    Read the article

  • Word Automation : Replace do not work after TypeText

    - by wishper
    I need to generate doc (real doc, not docx) files, the "best" way i have found is to use word automation (Word 2010). I have files that I open, and then replace values inside before saving it on a new name. (Ex : I replace "" with "155023"). To do this, I use the Application.Selection.Find. I just had a problem when the new value had more than 255 characters (Thanks Microsofts limitations ...). To avoid this problem, i use TypeText in this case. My problem now is once I use TypeText, the Replace do not work anymore .. And I can't find why. Any idea will be greatly appreciated. My code is in a function, called in a foreach with each values to replace : private void Replace(Application app, string name, string newValue) { Selection selection = app.Selection; Find find = selection.Find; Replacement replacement = find.Replacement; find.ClearFormatting(); find.Text = "<" + name + ">"; // Word limitation : can't replace with more than 255 characters, // use another way to do it if that's the case if (tempNewValue.Length < 255) { replacement.ClearFormatting(); replacement.Text = tempNewValue; find.Execute(Replace: replaceAll); } else { while (find.Execute()) { selection.TypeText(tempNewValue); } } Marshal.ReleaseComObject(replacement); Marshal.ReleaseComObject(find); Marshal.ReleaseComObject(selection); }

    Read the article

  • Find messages from certain key till certain key while being able to remove stale keys.

    - by Alfred
    My problem Let's say I add messages to some sort of datastructure: 1. "dude" 2. "where" 3. "is" 4. "my" 5. "car" Asking for messages from index[4,5] should return: "my","car". Next let's assume that after a while I would like to purge old messages because they aren't useful anymore and I want to save memory. Let's say at time x messages[1-3] became stale. I assume that it would be most efficient to just do the deletion once every x seconds. Next my datastructure should contain: 4. "my" 5. "car" My solution? I was thinking of using a concurrentskiplistset or concurrentskiplist map. Also I was thinking of deleting the old messages from inside a newSingleThreadScheduledExecutor. I would like to know how you would implement(efficiently/thread-safe) this or maybe use a library?

    Read the article

  • Pass arguments to a parameter class object

    - by David R
    This is undoubtedly a simple question. I used to do this before, but it's been around 10 years since I worked in C++ so I can't remember properly and I can't get a simple constructor call working. The idea is that instead of parsing the args in main, main would create an object specifically designed to parse the arguments and return them as required. So: Parameters params = new Parameters(argc, argv) then I can call things like params.getfile() Only problem is I'm getting a complier error in Visual Studio 2008 and I'm sure this is simple, but I think my mind is just too rusty. What I've got so far is really basic: In the main: #include "stdafx.h" #include "Parameters.h" int _tmain(int argc, _TCHAR* argv[]) { Parameters params = new Parameters(argc, argv); return 0; } Then in the Parameters header: #pragma once class Parameters { public: Parameters(int, _TCHAR*[]); ~Parameters(void); }; Finally in the Parameters class: include "Stdafx.h" #include "Parameters.h" Parameters::Parameters(int argc, _TCHAR* argv[]) { } Parameters::~Parameters(void) { } I would appreciate if anyone could see where my ageing mind has missed the really obvious. Thanks in advance.

    Read the article

  • How to manage large amounts of delegates and usercallbacks in C# async http library

    - by Tyler
    I'm coding a .NET library in C# for communicating with XBMC via its JSON RPC interface using HTTP. I coded and released a preliminary version but everything is done synchronously. I then recoded the library to be asynchronous for my own purposes as I was/am building an XBMC remote for WP7. I now want to release the new async library but want to make sure it's nice and tidy before I do. Due to the async nature a user initiates a request, supplies a callback method that matches my delegate and then handles the response once it's been received. The problem I have is that within the library I track a RequestState object for the lifetime of the request, it contains the http request/response as well as the user callback etc. as member variables, this would be fine if only one type of object was coming back but depending on what the user calls they may be returned a list of songs or a list of movies etc. My implementation at the moment uses a single delegate ResponseDataRecieved which has a single parameter which is a simple Object - As this has only be used by me I know which methods return what and when I handle the response I cast said object to the type I know it really is - List, List etc. A third party shouldn't have to do this though - The delegate signature should contain the correct type of object. So then I need a delegate for every type of response data that can be returned to the third party - The specific problem is, how do I handle this gracefully internally - Do I have a bunch of different RequestState objects that each have a different member variable for the different delegates? That doesn't "feel" right. I just don't know how to do this gracefully and cleanly.

    Read the article

  • Long primitive or AtomicLong for a counter?

    - by Rich
    Hi I have a need for a counter of type long with the following requirements/facts: Incrementing the counter should take as little time as possible. The counter will only be written to by one thread. Reading from the counter will be done in another thread. The counter will be incremented regularly (as much as a few thousand times per second), but will only be read once every five seconds. Precise accuracy isn't essential, only a rough idea of the size of the counter is good enough. The counter is never cleared, decremented. Based upon these requirements, how would you choose to implement your counter? As a simple long, as a volatile long or using an AtomicLong? Why? At the moment I have a volatile long but was wondering whether another approach would be better. I am also incrementing my long by doing ++counter as opposed to counter++. Is this really any more efficient (as I have been led to believe elsewhere) because there is no assignment being done? Thanks in advance Rich

    Read the article

  • Is Subversion's 'Lazy Copy' still lazy when overwriting a previously deleted file?

    - by JW
    Is Subversion's 'Lazy Copy' still lazy when overwriting a previously deleted file? I store my externals in a separate folder for each version: i.e say for dojo I'd have: webroot\ scripts\ dojo-v-1.0.0\ dojo-v-1.1.0\ etc. By doing this, for me at least, I feel it makes it easier to switch over to a new version. By only adding each new version i am not really giving svn the history it needs to do lazy copies. So one tactic I have used is to svn copy over the old version over to where the new one will be then svn delete that whole folder then unpack my newer version into that place then svn add them The idea is to avoid having a massive amount of duplicated data in my repo. I hope svn is looking at the new files and saying, "hey, i already had this once, copied, then deleted...so i am only going to be lazy store the changes". That was my theory - but does that happen in practice? p.s. Yes I know an alternative is to set the 'externals properties on the folder' - but that's another question.

    Read the article

  • Client Server communication in Java - which approach to use?

    - by markovuksanovic
    I have a typical client server communication - Client sends data to the server, server processes that, and returns data to the client. The problem is that the process operation can take quite some time - order of magnitude - minutes. There are a few approaches that could be used to solve this. Establish a connection, and keep it alive, until the operation is finished and the client receives the response. Establish connection, send data, close the connection. Now the processing takes place and once it is finished the server could establish a connection to the client to send the data. Establish a connection, send data, close the connection. Processing takes place. client asks server, every n minutes/seconds if the operation is finished. If the processing is finished the client fetches the data. I was wondering which approach would be the best way to use. Is there maybe some "de facto" standard for solving this problem? How "expensive" is opening a socket in Java? Solution 1. seems pretty nasty to me, but 2. and 3. could do. The problem with solution 2. is that the server needs to know on which port the client is listening, while solution 3. adds some network overhead.

    Read the article

  • Using resources with the same name in Xcode

    - by Roberto
    Is there a way to add multiple resources with the same name to an Xcode project and have 1 of them take priority over the others? Example: I added 2 files, both called icon.png, to an Xcode project. They are on different folders in the file system (Folder1/icon.png and Folder2/icon.png) and on different groups in Xcode. Is there a way to tell Xcode to have Folder2/icon.png take priority over Folder1/icon.png? And if only 1 icon.png exists, then use that one. Thanks. EDIT (2010-12-23): You can have multiple files with the same name in an Xcode project even if they are not in separate folder references, but they are in separate groups. Once compiled, the app bundle (which will be flat with no folders in it), will only have one copy of the file (icon.png). How do you pick which copy of the file to use? I was told that you can do this for BlackBerry. It works something like this: The compiler will go down the list of files in the project and start adding them to the app bundle. If it sees a duplicate, it will overwrite it (or not), so the files at the bottom (or at the top) will have higher precedence and will be the final bundle.

    Read the article

  • Servlet File Upload Memory Consumption

    - by Scott
    Hi, I'm using a servlet to do a multi fileupload (using apache commons fileupload to help). A portion of my code is posted below. My problem is that if I upload several files at once, the memory consumption of the app server jumps rather drastically. This is probably OK if it were only until the file upload is finished, but the app server seems to hang on to the memory and never return it to the OS. I'm worried that when I put this into production I'll end up getting an out of memory exception on the server. Any ideas on why this is happening? I'm thinking the server may have started a session and will give the memory back after it expires, but I'm not 100% positive. if(ServletFileUpload.isMultipartContent(request)) { ServletFileUpload upload = new ServletFileUpload(); FileItemIterator iter = upload.getItemIterator(request); while(iter.hasNext()) { FileItemStream license = iter.next(); if(license.getFieldName().equals("upload_button") || license.getName().equals("")) continue; //DataInputStream stream = new DataInputStream(license.openStream()); InputStream stream = license.openStream(); ArrayList<Integer> byteArray = new ArrayList<Integer>(); int tempByte; do { tempByte = stream.read(); byteArray.add(tempByte); }while(tempByte != -1); stream.close(); byteArray.remove(byteArray.size()-1); byte[] bytes = new byte[byteArray.size()]; int i = 0; for(Integer tByte : byteArray) { bytes[i++] = tByte.byteValue(); } Thanks in advanced!!

    Read the article

  • Efficient mapping of game entity positions in Java

    - by byte
    In Java (Swing), say I've got a 2D game where I have various types of entities on the screen, such as a player, bad guys, powerups, etc. When the player moves across the screen, in order to do efficient checking of what is in the immediate vicinity of the player, I would think I'd want indexed access to the things that are near the character based on their position. For example, if player 'P' steps onto element 'E' in the following example... | | | | | | | | | |P| | | | |E| | | | | | | | | ... would be to do something like: if(player.getPosition().x == entity.getPosition().x && entity.getPosition.y == thing.getPosition().y) { //do something } And thats fine, but that implies that the entities hold their positions, and therefor if I had MANY entities on the screen I would have to loop through all possible entities available and check each ones position against the player position. This seems really inefficient especially if you start getting tons of entities. So, I would suspect I'd want some sort of map like Map<Point, Entity> map = new HashMap<Point, Entity>(); And store my point information there, so that I could access these entities in constant time. The only problem with that approach is that, if I want to move an entity to a different point on the screen, I'd have to search through the values of the HashMap for the entity I want to move (inefficient since I dont know its Point position ahead of time), and then once I've found it remove it from the HashMap, and re-insert it with the new position information. Any suggestions or advice on what sort of data structure / storage format I ought to be using here in order to have efficient access to Entities based on their position, as well as Position's based on the Entity?

    Read the article

  • Tree iterator, can you optimize this any further?

    - by Ron
    As a follow up to my original question about a small piece of this code I decided to ask a follow up to see if you can do better then what we came up with so far. The code below iterates over a binary tree (left/right = child/next ). I do believe there is room for one less conditional in here (the down boolean). The fastest answer wins! The cnt statement can be multiple statements so lets make sure this appears only once The child() and next() member functions are about 30x as slow as the hasChild() and hasNext() operations. Keep it iterative <-- dropped this requirement as the recursive solution presented was faster. This is C++ code visit order of the nodes must stay as they are in the example below. ( hit parents first then the children then the 'next' nodes). BaseNodePtr is a boost::shared_ptr as thus assignments are slow, avoid any temporary BaseNodePtr variables. Currently this code takes 5897ms to visit 62200000 nodes in a test tree, calling this function 200,000 times. void processTree (BaseNodePtr current, unsigned int & cnt ) { bool down = true; while ( true ) { if ( down ) { while (true) { cnt++; // this can/will be multiple statesments if (!current->hasChild()) break; current = current->child(); } } if ( current->hasNext() ) { down = true; current = current->next(); } else { down = false; current = current->parent(); if (!current) return; // done. } } }

    Read the article

  • cython setup.py gives .o instead of .dll

    - by alok1974
    Hi, I am a newbie to cython, so pardon me if I am missing something obvious here. I am trying to build c extensions to be used in python for enhanced performance. I have fc.py module with a bunch of function and trying to generate a .dll through cython using dsutils and running on win64: c:\python26\python c:\cythontest\setup.py build_ext --inplace I have the dsutils.cfg in C:\Python26\Lib\distutils. As required the disutils.cfg has the following config settings: [build] compiler = mingw32 My startup.py looks like this: from distutils.core import setup from distutils.extension import Extension from Cython.Distutils import build_ext ext_modules = [Extension('fc', [r'C:\cythonTest\fc.pyx'])] setup( name = 'FC Extensions', cmdclass = {'build_ext': build_ext}, ext_modules = ext_modules ) I have latest version mingw for target/host amdwin64 type builds. I have the latest version of cython for python26 for win64. Cython does give me an fc.c without errors, only a few warning for type conversions, which I will handle once I have it right. Further it produces fc.def an fc.o files Instead of giving a .dll. I get no errors. I find on threads that it will create the .so or .dll automatically as required, which is not happening.

    Read the article

< Previous Page | 493 494 495 496 497 498 499 500 501 502 503 504  | Next Page >