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  • Stop applet execution on load, pause/resume using javascript?

    - by Zane
    I'm making something of a java applet gallery for my website (processing applets, if you're interested) and I'd like to keep the applets from running when the sit first loads. Then, when the appropriate button is clicked, a piece of javascript would tell the applet to continue execution until another button is pressed to stop it. I know that I can use appletName.start() and appletName.stop(), but it doesn't seem to work on load, at least not well. I'm using element.getElementsById( "applet" ) to get the applets to use the start and stop methods on. It slows Firefox to a crawl for some reason.

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  • how to create a rounded transparent rectangle by using cocoa touch ?

    - by srikanth rongali
    Hi, I need to create a rounded rectangular box in which there will be 6 buttons in iPhone application. And the rectangular box is transparent. Each button have an image and text. And they are also transparent. ( Here transparent means we can see the background image of the box. Sorry for my vocabulary.) I could not get how to start it. I thought of the following one but, By using core graphics draw the outside rounded rectangle and then draw inside rectangles like 2x3 grid. Can I make with this ? Are there any good and easy methods than this. Please give me some idea how to start over with ? Thank you.

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  • MS Surface Tag Visualizer steals contact events

    - by Isak Savo
    I'm struggling with the TagVisualizer control on an MS Surface project. In theory the control seems great, allowing you to respond to input from real world physical objects The problem is that the control will cover the entire screen (since I want to capture tags on the entire screen) and as such, no other controls in my app will receive the touch events. (Unless, they are direct ascendants in the visual tree). In my app, I want to have a "layer" type of a approach, where each layer can respond to (contact) input: Window `- Grid `- LayersPanel `- TagVisualizer `- Layer 1 `- Layer 2 `- Layer 3 `- Layer 4 Now it doesn't matter where I put the tag visualizer, it's always going to steal contact events from all or some of the other layers. (due to the nature of RoutedEvents) To me, it seems like the control is completely useless in practice as it will always interfere with your application's other controls. What am I missing here? So my questions are: Any suggestions on how to work around this? Has anyone used TagVisualizers in a similar scenario? If so, how did you solve this? By the way, the layers all work fine, since they will only steal events that are directly on top of their sub elements (the rest of the layer is invisible to hit testing)

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  • Array of previous weeks

    - by azz0r
    Hello, I am trying to create an array of weeks for users to select to view stats week on week. What I'm looking for is an array that has the timestamp of week start (monday 00.00 to sunday 11.59) that I can then use in MYSQL queries. Has anyone got an code that might assist? I was thinking of doing something like: $number_of_weeks = 4; $week_array = array(); foreach ($number_of_weeks as $week) { $number_of_weeks--; $value = $number_of_weeks * 604800; $StartOfLastWeek = 6 + date("w",mktime()); $week_array[$number_of_week]['start'] = date('Y-m-d', strtotime("-$StartOfLastWeek day"), $value); $week_array[$number_of_week]['end'] = date('Y-m-d', strtotime("-$StartOfLastWeek day"), $value+ 604800); }

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  • Streaming Audio from A URL in Android using MediaPlayer?

    - by Sena Gbeckor-Kove
    Hi, I've been trying to stream mp3's over http using Android's built in MediaPlayer class. The documentation would suggest to me that this should be as easy as : MediaPlayer mp = new MediaPlayer(); mp.setDataSource(URL_OF_FILE); mp.prepare(); mp.start(); However I am getting the following repeatedly. I have tried different URLs as well. Please don't tell me that streaming doesn't work on mp3's. E/PlayerDriver( 31): Command PLAYER_SET_DATA_SOURCE completed with an error or info PVMFErrNotSupported W/PlayerDriver( 31): PVMFInfoErrorHandlingComplete E/MediaPlayer( 198): error (1, -4) E/MediaPlayer( 198): start called in state 0 E/MediaPlayer( 198): error (-38, 0) E/MediaPlayer( 198): Error (1,-4) E/MediaPlayer( 198): Error (-38,0) Any help much appreciated, thanks S

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  • emacs: x-popup-menu max size constraints?

    - by Cheeso
    I'm working on an intellisense or code-completion capability for C#. So far, so good. Right now I have basic completion working. There are 2 ways to request completion. The first cycles through all the potential matches. The second presents a popup menu of the matches. It works for types: And also for local variables: I'm confronting two problems with x-popup-menu: the popup menu can expand to consume all available screen space, when the number of choices is large. Literally it can obscure the entire screen. The silly thing is, it's scrollable. First it expands to consume all available space, then it also becomes scrollable. Is there a way I can limit the maximum size of x-popup-menu? To specify the position of the popup menu, I pass in a position, and x-popup-menu uses that as the *middle*, not the left, of the top line of the menu. Why middle? who knows. What this means is, if I specify (40 . 60) for the location of the menu, and the menu happens to be 100 pixels wide, the menu will extend beyond the left border of the emacs window. You can see this in the 2nd image above. If I knew how wide the popup would be before specifying the position, I could compensate. But I don't. Is there a workaround? Is there a way to get x-popup-menu to take its position as the LEFT rather than the middle.

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  • Positioning problem in VIsta when Aero Theme is enabled

    - by Adeel Rehman
    Hi, I have a Windows form which has tab pages. On a Tab Page, I have a Combo Box. When I click the combobox a drop down opens up just below the combo box to give the impression of a drop down. The drop down is a windows form and this is how I set its position Popup.Location = control.PointToScreen(parentcontrol.PointToClient(new System.Drawing.Point(0, control.Height))); Popup = drop down that opens below the combo box (Windows Form) control = my combo box (Combo Box) parentcontrol = the windows form on which the control is present (Parent Form) Problem:- The X coordinate is not plotted correctly on the screen with Aero theme enabled. This works perfectly fine on XP (with some variance in y due to tablelayout panel i assume). But when i use the same code on Vista with Aero theme enabled the x-cordinate wanders away about 20-30 pixels. If I Turn Aero theme off on Vista, it works fine. I have found the X and Y coordiantes calculated in both cases are the same. But the way Vista draws these coordinates on the screen (when aero theme is enabled) is different. Is there any solution to this problem? Thanks, Adeel Rehman.

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  • Recommend a PHP framework for new PHP programmer

    - by webworm
    Hi All, I am fairly new to PHP but not programming in general. I was hoping I could get some suggestions on the best type of PHP framework to start with considering my basic experience with PHP. I have a .NET and ASP.NET background and I am familiar with the MVC design pattern. I would prefer to start with a framework that makes logical design easier but does not generate all the code for you. I have read some like the Zend framework for this. Opinions?

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  • JPanel Layout Image Cutoff

    - by Trizicus
    I am adding images to a JPanel but the images are getting cut off. I was originally trying BorderLayout but that only worked for one image and adding others added image cut-off. So I switched to other layouts and the best and closest I could get was BoxLayout however that adds a very large cut-off which is not acceptable either. So basically; How can I add images (from a custom JComponent) to a custom JPanel without bad effects such as the one present in the code. Custom JPanel: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.BoxLayout; import javax.swing.JPanel; import javax.swing.Timer; public class GraphicsPanel extends JPanel implements MouseListener { private Entity test; private Timer timer; private long startTime = 0; private int numFrames = 0; private float fps = 0.0f; GraphicsPanel() { test = new Entity("test.png"); Thread t1 = new Thread(test); t1.start(); Entity ent2 = new Entity("images.jpg"); ent2.setX(150); ent2.setY(150); Thread t2 = new Thread(ent2); t2.start(); Entity ent3 = new Entity("test.png"); ent3.setX(0); ent3.setY(150); Thread t3 = new Thread(ent3); t3.start(); //ESSENTIAL setLayout(new BoxLayout(this, BoxLayout.X_AXIS)); add(test); add(ent2); add(ent3); //GAMELOOP timer = new Timer(30, new Gameloop(this)); timer.start(); addMouseListener(this); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g.create(); g2.setClip(0, 0, getWidth(), getHeight()); g2.setColor(Color.BLACK); g2.drawString("FPS: " + fps, 1, 15); } public void getFPS() { ++numFrames; if (startTime == 0) { startTime = System.currentTimeMillis(); } else { long currentTime = System.currentTimeMillis(); long delta = (currentTime - startTime); if (delta > 1000) { fps = (numFrames * 1000) / delta; numFrames = 0; startTime = currentTime; } } } public void mouseClicked(MouseEvent e) {} public void mousePressed(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } class Gameloop implements ActionListener { private GraphicsPanel gp; Gameloop(GraphicsPanel gp) { this.gp = gp; } public void actionPerformed(ActionEvent e) { try { gp.getFPS(); gp.repaint(); } catch (Exception ez) { } } } } Main class: import java.awt.EventQueue; import javax.swing.JFrame; public class MainWindow { public static void main(String[] args) { new MainWindow(); } private JFrame frame; private GraphicsPanel gp = new GraphicsPanel(); MainWindow() { EventQueue.invokeLater(new Runnable() { public void run() { frame = new JFrame("Graphics Practice"); frame.setSize(680, 420); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(gp); } }); } } Custom JComponent import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; import javax.swing.JComponent; public class Entity extends JComponent implements Runnable { private BufferedImage bImg; private int x = 0; private int y = 0; private int entityWidth, entityHeight; private String filename; Entity(String filename) { this.filename = filename; } public void run() { bImg = loadBImage(filename); entityWidth = bImg.getWidth(); entityHeight = bImg.getHeight(); setPreferredSize(new Dimension(entityWidth, entityHeight)); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g.create(); g2d.drawImage(bImg, x, y, null); g2d.dispose(); } public BufferedImage loadBImage(String filename) { try { bImg = ImageIO.read(getClass().getResource(filename)); } catch (Exception e) { } return bImg; } public int getEntityWidth() { return entityWidth; } public int getEntityHeight() { return entityHeight; } public int getX() { return x; } public int getY() { return y; } public void setX(int x) { this.x = x; } public void setY(int y) { this.y = y; } }

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  • How Do I Loop Through a Date Range in Reverse?

    - by Russ Bradberry
    I have a date range that I would like to be able to loop through in reverse. Give the following, how would I accomplish this, the standard Range operator doesn't seem t be working properly. >> sd = Date.parse('2010-03-01') => Mon, 01 Mar 2010 >> ed = Date.parse('2010-03-05') => Fri, 05 Mar 2010 >> (sd..ed).to_a => [Mon, 01 Mar 2010, Tue, 02 Mar 2010, Wed, 03 Mar 2010, Thu, 04 Mar 2010, Fri, 05 Mar 2010] >> (ed..sd).to_a => [] as you can see, the range operator works properly form start to end, but not from end to start.

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  • Starting a VC++ .exe from MSAccess

    - by Pieter_Jack
    For a complex calculating problem we use an VC++ module (.exe). For the users we have build an ms Access application as userinterface. After input dthe calculating module should start and do its job. The result is again imported in Ms Access. However we work wit dBase files (.dbf) as datafiles. The calculating unit works fine by its own, but when access is running it wo'nt do its job. It will start-up when called from the Access module, but then generates errors or at least does not write correct results to a datatable. We cannot find the reason for this beheavior. Can anyone give us a tip?

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  • wpf do animation until background worker finishes its work

    - by toni
    Hi! I have an application that do some hard stuff when user clicks a start button and takes a long time. During this I would like to do some animation over a label, for example, changing opacity from 0 to 1 and vice versa and change foreground color between several colors at the same time changing opacity. I want it stops doing animation when background worker finishes its work. How can I do this? and how can I start animation and stop it from c#? Thanks very much!

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  • Mercurial in Windows doesn't see .hgignore - why?

    - by AP257
    Windows fails to pick up my .hgignore file. I'm running Mercurial from the command line, and "hg status" shows lots of files in the ignored directories. The .hgignore file looks like this (there's no whitespace at the start of the file, or at the start of each line). I've put it in the root directory of the repository. \.pyc$ \.pyo$ \.DS_Store \.Python \.installed.cfg ^bin$ ^build$ ^develop-eggs$ ^eggs$ ^include$ ^lib$ ^parts$ ^pip-log.txt$ ^web/localsettings.py$ I've tried saving the file in ANSI and UTF-8, and it doesn't seem to make a difference. I know the file is working OK on Linux, is there anything different about the paths in Windows?

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  • JavaFX FXML communication between Application and Controller classes

    - by likethesky
    I am trying to get and destroy an external process I've created via ProcessBuilder in my FXML application close, but it's not working. This is based on the helpful advice Sergey Grinev gave me here. I have tried running with/without the "// myController.setApp(this);" and with "// super.stop();" at top of subclass and at bottom (see commented out/in for that line in MyApp), but no combination works. This probably isn't related to FXML or JavaFX, though I imagine this is a common pattern for developing apps on JavaFX. I suppose I'm asking for a Java best practice for closing dependent processes in a UI-based app like this one (in this case: FXML / JavaFX based), where there is a controller class and an application class. Can you explain what I'm doing wrong? Or better: advise what I should be doing instead? Thanks. In my Application I do this: public class MyApp extends Application { @Override public void start(Stage primaryStage) throws Exception { FXMLLoader fxmlLoader = new FXMLLoader(); Scene scene = (Scene)FXMLLoader.load(getClass().getResource("MyApp.fxml")); MyAppController myController = (MyAppController)fxmlLoader.getController(); primaryStage.setScene(scene); primaryStage.show(); // myController.setApp(this); } @Override public void stop() throws Exception { // super.stop(); // this is called on fx app close, you may call it in an action handler too if (MyAppController.getScriptProcess() != null) { MyAppController.getScriptProcess().destroy(); } super.stop(); } public static void main(String[] args) { launch(args); } } In my Controller I do this: public class MyAppController implements Initializable { private Application app; private static Process scriptProcess; public void setApp(Application a) { app = a; } public static Process getScriptProcess() { return scriptProcess; } } The result when I run with the "commented-out setApp()" not commented out (that is, left in the start method), is the following, immediately upon launch (the main Scene flashes, then disappears, then this dialog appears: "JavaFX Launcher Error: Exception while running Application" And it gives an, "Exception in Application start method" in the console as well. The result when I leave out the "commented-out code" in my MyApp above (that is, remove the "setApp()" from the start method), is that my app does indeed close, but gives this error when it closes: Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1440) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:69) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:217) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:170) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:38) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:37) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:35) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:35) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:53) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:28) at javafx.event.Event.fireEvent(Event.java:171) at javafx.scene.Node.fireEvent(Node.java:6863) at javafx.scene.control.Button.fire(Button.java:179) at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:193) at com.sun.javafx.scene.control.skin.SkinBase$4.handle(SkinBase.java:336) at com.sun.javafx.scene.control.skin.SkinBase$4.handle(SkinBase.java:329) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:64) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:217) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:170) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:38) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:37) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:35) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:35) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:35) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:92) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:53) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:33) at javafx.event.Event.fireEvent(Event.java:171) at javafx.scene.Scene$MouseHandler.process(Scene.java:3324) at javafx.scene.Scene$MouseHandler.process(Scene.java:3164) at javafx.scene.Scene$MouseHandler.access$1900(Scene.java:3119) at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1559) at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2261) at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:228) at com.sun.glass.ui.View.handleMouseEvent(View.java:528) at com.sun.glass.ui.View.notifyMouse(View.java:922) at com.sun.glass.ui.gtk.GtkApplication._runLoop(Native Method) at com.sun.glass.ui.gtk.GtkApplication$3$1.run(GtkApplication.java:82) at java.lang.Thread.run(Thread.java:722) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1435) ... 44 more Caused by: java.lang.NullPointerException at mypackage.MyController.handleCancel(MyController.java:300) ... 49 more Clean up...

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  • Java Swing Threading with Updatable JProgressBar

    - by Anthony Sparks
    First off I've been working with Java's Concurency package quite a bit lately but I have found an issue that I am stuck on. I want to have and Application and the Application can have a SplashScreen with a status bar and the loading of other data. So I decided to use SwingUtilities.invokeAndWait( call the splash component here ). The SplashScreen then appears with a JProgressBar and runs a group of threads. But I can't seem to get a good handle on things. I've looked over SwingWorker and tried using it for this purpose but the thread just returns. Here is a bit of sudo-code. and the points I'm trying to achieve. Have an Application that has a SplashScreen that pauses while loading info Be able to run multiple threads under the SplashScreen Have the progress bar of the SplashScreen Update-able yet not exit until all threads are done. Launching splash screen try { SwingUtilities.invokeAndWait( SplashScreen ); } catch (InterruptedException e) { } catch (InvocationTargetException e) { } Splash screen construction SplashScreen extends JFrame implements Runnable{ public void run() { //run threads //while updating status bar } } I have tried many things including SwingWorkers, Threads using CountDownLatch's, and others. The CountDownLatch's actually worked in the manner I wanted to do the processing but I was unable to update the GUI. When using the SwingWorkers either the invokeAndWait was basically nullified (which is their purpose) or it wouldn't update the GUI still even when using a PropertyChangedListener. If someone else has a couple ideas it would be great to hear them. Thanks in advance.

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  • opengl color quadrangle

    - by Tyzak
    hello i try out opengl. i have a programm that creates a black border an white corner (quadrangle). now i want to make the corner of the quadrangle in an different color. i don't know where exactly to write the code, and i don't know much a but color4f, i searcherd on google, but didn't get it. (is there a good description somewhere?) #include <iostream> #include <GL/freeglut.h> void Init() { glColor4f(100,0,0,0); } void RenderScene() //Zeichenfunktion { glLoadIdentity (); glBegin( GL_POLYGON ); glVertex3f( -0.5, -0.5, -0.5 ); glVertex3f( 0.5, -0.5, -0.5 ); glVertex3f( 0.5, 0.5, -0.5 ); glVertex3f( -0.5, 0.5, -0.5 ); glEnd(); glFlush(); } void Reshape(int width,int height) { } void Animate (int value) { std::cout << "value=" << value << std::endl; glutPostRedisplay(); glutTimerFunc(100, Animate, ++value); } int main(int argc, char **argv) { glutInit( &argc, argv ); // GLUT initialisieren glutInitDisplayMode( GLUT_RGB ); // Fenster-Konfiguration glutInitWindowSize( 600, 600 ); glutCreateWindow( "inkrement screen; visual screen" ); // Fenster-Erzeugung glutDisplayFunc( RenderScene ); // Zeichenfunktion bekannt machen glutReshapeFunc( Reshape ); glutTimerFunc( 10, Animate, 0); Init(); glutMainLoop(); return 0; }

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  • Oracle Hash Cluster Overflow Blocks

    - by Andrew
    When inserting a large number of rows into a single table hash cluster in Oracle, it will fill up the block with any values that hash to that hash-value and then start using overflow blocks. These overflow blocks are listed as chained off the main block, but I can not find detailed information on the way in which they are allocated or chained. When an overflow block is allocated for a hash value, is that block exclusively allocated to that hash value, or are the overflow blocks used as a pool and different hash values can then start using the same overflow block. How is the free space of the chain monitored - in that, as data is continued to be inserted, does it have to traverse the entire chain to find out if it has some free space in the current overflow chain, and then if it finds none, it then chooses to allocate a new block?

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  • GUI Application becomes unresponsive while http request is being done

    - by JW
    I have just made my first proper little desktop GUI application that basically wraps a GUI (php-gtk) interface around a SimpleTest Web Test case to make it act as a remote testing client. Each time the local The Web Test case runs, it sends an HTTP request to another SimpleTest case (that has an XHTML interface) sitting on my server. The application, allows me to run one local test that collates information from multiple remote tests. It just has a 'Start Test' button, 'Stop Test' button and a setting to increase/decrease the number of remote tests conducted in each HTTP Request. Each test-run takes about an hour to complete. The trouble is, most of the time the application is making http requests. Furthermore, whenever an HTTP Request is being made, the application's GUI is unresponsive. I have taken to making the application wait a few seconds (iterating through the Gtk::main_iteration ) between requests in order to give the user time to re-size the window, press the Stop button, etc. But, this makes the whole test run take a lot a longer than is necessary. <?php require_once('simpletest/web_tester.php'); class TestRemoteTestingClient extends WebTestCase { function testRunIterations() { ... $this->assertTrue($this->get($nextUrl), 'getting from pointer:'. $this->_remoteMementoPointer); $this->assertResponse(200, "checking response for " . $nextUrl ); $this->assertText('RemoteNodeGreen'); $this->doGtkIterationsForMinNSeconds($secs); ... } public function doGtkIterationsForMinNSeconds($secs) { $this->appendStatusMessage("Waiting " . $secs); $start = time(); $end = $start + $secs; while( (time() < $end) ) { $this->appendStatusMessage("Waiting " . ($end - time())); while(gtk::events_pending()) Gtk::main_iteration(); } } } Is there a way to keep the application responsive whilst, at the same time making an HTTP request? I am considering splitting the application into two, where: Test Controller Application - Acts as a settings-writer / report-reader and this writes to settings file and reads a report file. Test Runner Application - Acts as a settings-reader / report-writer and, for each iteration reads the settings file, Runs the test, then write a report. So to tell it to close down - I'd: Press the Stop Button on the 'Test Controller Application', which writes to the settings file, which is read by the 'Test Runner Application' which stops, then writes to the report file to say it stopped the 'Test Controller Application' reads the report and updates the status and so on... However, before I go ahead and split the application in two - I am wondering if there is any other obvious way to deal with, this issue. I suspect it is probably quite common and a well-trodden path. Also is there an easier way to send messages between two applications?

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  • Java service wrapper and additional application command line parameters

    - by Jake
    I'm currently using java service wrapper to wrap a java application that I've developed. I'm needing to ability to pass in additional command line parameters to my application through the java service wrapper. Pretend my app is called myapp and I've setup java service wrapper so that the script I run to start is called myapp. I'd like to be able to do something like this: ./myapp start Parameter1 parameter2 and have those additional parameters get passed into my application. Any ideas how to do this? I'm finding that googling and looking at the documentation is only pulling up how to use command line arguments to setup java service wrapper. I've had difficulty finding anything about passing command line arguments to your application except for having them hard coded in your wrapper.conf file. Right now I feel like my option is to take the additional command line parameters, set them to environment variables and have those hard coded in the wrapper.conf. I'd prefer not to go down that road though and am hoping I've overlooked something.

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  • 2D Platform Games in Java

    - by breno.inojosa
    I'm not new in Java, but I know nothing about tools and APIs related to games. So now I have decided to create a few games but I don't know where to start. I could buy a book but I don't think that's the best choice. So.. What do you guys suggest? What should I learn first, are there any Complete tutorials? What further reading do you recommend? Better: Where should I start? Need help. Thanks =D

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  • Python pixel manipulation library

    - by silinter
    So I'm going through the beginning stages of producing a game in Python, and I'm looking for a library that is able to manipulate pixels and blit them relatively fast. My first thought was pygame, as it deals in pure 2D surfaces, but it only allows pixel access through pygame.get_at(), pygame.set_at() and pygame.get_buffer(), all of which lock the surface each time they're called, making them slow to use. I can also use the PixelArray and surfarray classes, but they are locked for the duration of their lifetimes, and the only way to blit them to a surface is to either copy the pixels to a new surface, or use surfarray.blit_array, which requires creating a subsurface of the screen and blitting it to that, if the array is smaller than the screen (if it's bigger I can just use a slice of the array, which is no problem). I don't have much experience with PyOpenGL or Pyglet, but I'm wondering if there is a faster library for doing pixel manipulation in, or if there is a faster method, in Pygame, for doing pixel manupilation. I did some work with SDL and OpenGL in C, and I do like the idea of adding vertex/fragment shaders to my program. My program will chiefly be dealing in loading images and writing/reading to/from surfaces.

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  • More GCC link time issues: undefined reference to main

    - by vikramtheone
    Hi Guys, I'm writing software for a Cortex-A8 processor and I have to write some ARM assembly code to access specific registers. I'm making use of the gnu compilers and related tool chains, these tools are installed on the processor board(Freescale i.MX515) with Ubuntu. I make a connection to it from my host PC(Windows) using WinSCP and the PuTTY terminal. As usual I started with a simple C project having main.c and functions.s. I compile the main.c using GCC, assemble the functions.s using as and link the generated object files using once again GCC, but I get strange errors during this process. An important finding - Meanwhile, I found out that my assembly code may have some issues because when I individually assemble it using the command as -o functions.o functions.s and try running the generated functions.o using ./functions.o command, the bash shell is failing to recognize this file as an executable(on pressing tab functions.o is not getting selected/PuTTY is not highlighting the file). Can anyone suggest whats happening here? Are there any specific options I have to send, to GCC during the linking process? The errors I see are strange and beyond my understanding, I don't understand to what the GCC is referring. I'm pasting here the contents of main.c, functions.s, the Makefile and the list of errors. Help, please!!! Vikram main.c #include <stdio.h> #include <stdlib.h> int main(void) { puts("!!!Hello World!!!"); /* prints !!!Hello World!!! */ return EXIT_SUCCESS; } functions.s * Main program */ .equ STACK_TOP, 0x20000800 .text .global _start .syntax unified _start: .word STACK_TOP, start .type start, function start: movs r0, #10 movs r1, #0 .end Makefile all: hello hello: main.o functions.o gcc -o main.o functions.o main.o: main.c gcc -c -mcpu=cortex-a8 main.c functions.o: functions.s as -mcpu=cortex-a8 -o functions.o functions.s Errors ubuntu@ubuntu-desktop:~/Documents/Project/Others/helloworld$ make gcc -c -mcpu=cortex-a8 main.c as -mcpu=cortex-a8 -o functions.o functions.s gcc -o main.o functions.o functions.o: In function `_start': (.text+0x0): multiple definition of `_start' /usr/lib/gcc/arm-linux-gnueabi/4.3.3/../../../crt1.o:init.c:(.text+0x0): first defined here /usr/lib/gcc/arm-linux-gnueabi/4.3.3/../../../crt1.o: In function `_start': init.c:(.text+0x30): undefined reference to `main' collect2: ld returned 1 exit status make: *** [hello] Error 1

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  • Illegal instruction in Assembly

    - by Natasha
    I really do not understand why this simple code works fine in the first attempt but when putting it in a procedure an error shows: NTVDM CPU has encountered an illegal instruction CS:db22 IP:4de4 OP:f0 ff ff ff ff The first code segment works just fine: .model small .stack 100h .code start: mov ax,@data mov ds,ax mov es,ax MOV AH,02H ;sets cursor up MOV BH,00H MOV DH,02 MOV DL,00 INT 10H EXIT: MOV AH,4CH INT 21H END However This generates an error: .model small .stack 100h .code start: mov ax,@data mov ds,ax mov es,ax call set_cursor PROC set_cursor near MOV AH,02H ;sets cursor up MOV BH,00H MOV DH,02 MOV DL,00 INT 10H RET set_cursor ENDP EXIT: MOV AH,4CH INT 21H END Note: Nothing is wrong with windows config. I have tried many sample codes that work fine Thanks

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  • How to use Haar wavelet to detect LINES on an image?

    - by Ole Jak
    So I have Image like this I want to get something like this (I hevent drawn all lines I want but I hope you can get my idea) I want to use SURF ( (Speeded Up Robust Features) is a robust image descriptor, first presented by Herbert Bay et al. in 2006 ) or something that is based on sums of 2D Haar wavelet responses and makes an efficient use of integral images for finding all straight lines on image. I want to get relative to picture pixel coords start and end points of lines. So on this picture to find all lines between tiles and thouse 2 black lines on top. Is there any such Code Example (with lines search capability) to start from? I love C and C++ but any other readable code will probably work for me=)

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  • Windows GUI application when user is not logged in?

    - by Tiax
    I've written a Autoit script that starts a GUI application, when the application starts there is a login form. The scripts fills the login form and tries to log in. Then it records the time it took to login to the application and shuts the application down afterwards, writes a output file with the time it took. The thing is, I can't get the application to start unless Im logged in as the user the Scheduled task is running on. So my question is: Is there any way to start a GUI application even though the user isn't logged in? Or is the only way to have a user always logged in?

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