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  • How do I fix a terrible system error on ubuntu 12.04

    - by Anonymous
    I don't know what happened, but one day my computer had some sort of a system error and could no longer update itself. The software center will not open, it will begin to initialize and then a message pops up saying theres a system error and needs to shut down the software center. Then another box pops up after I go to report it saying it was unable to identify source or package name. I also can't extract a zipped folder to anything, or reinstall Ubuntu from a USB boot drive anymore, it keeps telling me my my computer isn't compatible when I know for a fact it is, because thats how I got Ubuntu on here in the first place. the only thing I know about this error is that a message popped up after I went to check for updates saying to report the problem and include this message in the report: 'E:malformed line 56 in source list /etc/apt/sources.list (dist parse)' it also called it a bug. I just want to know how to either get rid of the bug completely or find some way to be able to reinstall Ubuntu again. I know it's not a lot of information, but It's all I can give. Sorry.

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  • Triple-display setup using AMD drivers

    - by Halik
    I am currently running a dual display setup with nVidia 8800GTS video card, on a Ubuntu 12.10 box. The current setup uses nVidia TwinView to render the image on a 1920x1200 display and 1600x1200 one. I'm planning to add a third, 1280x1024 display to the setup. The change will require me to upgrade my GFX card to one supporting triple displays. I'll probably go with Sapphire Radeon 7770 (FLEX edition, to avoid additional active DP-DVI adapters). Before I invest in new GFX I wanted to ask - how well the AMD drivers will support such a setup. It does not matter whether it's fglrx or the OSS ones. If I remember correctly, when running Fedora on a Radeon x800, I had 'void' areas above and below the working area on my second display. The desktop was rendered in 1920+1280 width and 1200 height (which left 176px of vertical space accessible for my cursor and windows but not displayed on the screen - I'd prefer to avoid that). It may have very well been my misconfiguration back then. Generally, are there any solutions from AMD on par with TwinView? Or is it a non-issue at all? Also, I'm wondering about the usual stuff - hardware h264 decoding support, glitch-free flash support, any issues with Compiz/Unity?

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  • Incompleted ubuntu 12.04 install dual-boot xp

    - by Mike
    This weekend has been the 1st time i've tried to install ubuntu. On the initial install, (I am using a USB) the installation went all the way through and asked to restart when completed. I was not able to get grub to boot and kept going through windows. After some research I found some articles on updating/reinstalling grub, so I followed those. I finally got grub to load after a day but there was no windows option only the Ubuntu 12.04 which when I selected it only gave me a fatal error 17. I booted from the usb again and deleted the partitions and installed again. This time I got an error 15. I then booted through xp and downloaded the WUBI.exe and uninstalled ubuntu and reinstalled again. The installation went to the very end and then gave an error message (which I don't remember exactly what it said) something along the lines of checking my logs on my C drive. I then uninstalled ubuntu and removed the wubi.exe file and wiped my usb and did the download to the usb again. Booted through usb and ran the install process again. It again went through the install process but after creating username and password and hitting continue the installation dialogue box disappears and the mouse spinning wheel is displayed but I do not receive the prompt to restart. I can still access the side menu for ubuntu but the wheel keeps spinning. How to I get Ubuntu to install properly

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  • Games without a(n explicit) game loop

    - by Davy8
    Most game development happens with a main game loop. Are there any good articles/blog posts/discussions about games without a game loop? I imagine they'd mostly be web games, but I'd be interested in hearing otherwise. (As a side note, I think it's really interesting that the concept is almost exclusively used in gaming as far as I'm aware, perhaps that may be another question.) Edit: I realize there's probably a redraw loop somewhere. I guess what I really mean is a loop that is hidden to you. Frames are something you as the developer are not concerned with as you're working on a higher level of abstraction. E.g. someLootItem.moveTo(inventory, someAnimatationType) and that will move from the loot box to your inventory using the specified animation type without the game developer having to worry about the implementation details of that animation. Maybe that's how "real" games end up working, but from reading most tutorials they seem to imply a much more granular level of control is used, but that might just be an artifact of being a tutorial.

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  • Architectural approaches to creating a game menu/shell overlay on PC/Linux?

    - by Ghopper21
    I'm am working on a collection of games for a custom digital tabletop installation (similar to Microsoft Surface tables). Each game will be an individual executable that runs full-screen. In addition, there needs to be a menu/shell overlay program running simultaneously. The menu/shell will allow users to pause games, switch to other games, check their game history, etc. Some key requirements of the shell: it intercepts all user input (mainly multitouch) first before passing it on to the currently running game (so that it can, for instance, know to pop-up at a "pause" command); can reveal on arbitrary portions of the screen, with the currently running (but presumably paused) game still showing underneath, ideally with its shape/size being dynamic, to allow for creation of an animated in/out drawer effect over the game. I'm currently looking into different architectural approaches to this problem, including Fraps and DirectX overlays, but I'm sure I'm missing some ways to think about this. What are the main approaches I should be considering? (Note the table is currently being run by Windows PC, but it could potentially be a Linux box instead.)

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  • How do I fix broken installation?

    - by Daniel
    Let me start off by saying I'm dual booting 11.04 and Windows 7 on a Thinkpad T61p. The problem may have arisen when I hit the power button during normal startup. I'm fully aware how stupid this is. I don't know why I did it. I did it. Now, I can't get in to Ubuntu. Windows works fine. But when I try to start Ubuntu normally, it seems to run some checks, and does not start up. Sometimes, I see a black screen, and it tells me that it's running certain checks, and then, [ok]. Like... Battery Check Somethingorother [ok] It'll give me 1-5 of these. And then it just does nothing, and I have to turn it off. When I try to start in safe mode... I tried low graphics mode, and after going through a couple of dialogue boxes, I'm brought right back to the safe mode dialogue box. And if I hit 'resume,' a shell pushes up (still that grey on black "your computer is broken" type shell) and asks me to log in. I do, and try to run unity. It tells me something along the lines of: WARNING no DISPLAY variable set and then sets it to " :0" , which doesn't work. And then I can't do anything, really, and I have to restart. (I don't know how to do this from the command line, so I just hard reset. That command would be helpful). Does anybody have any idea how I can get Ubuntu working right again? FTP is less pleasant in Explorer than it is in Nautilus or w/e it is now.

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  • slow virtualbox guest

    - by ecoologic
    I run a guest ubuntu 12.04 on a host ubuntu 12.04, with virtual box, and the guest is much, much slower than the host (ALT+TAB costs 4-5secs). I had a look around and I found contradicting opinions on virtualbox vs vmware (free), so I taught to keep the former. Both systems are updated, I installed the additions on the guest and I evenly split memory and video memory (64mb) between guest and host. I am running a toshiba m200 laptop with 4GB ram and shared video memory. The host bios does not include a configuration option for machine virtualization. I have 2 cpus and I can't give them both to the vm. Is there anything I overlooked that could solve my problem? Feel free to ask for more info, and thank you for any help. EDIT Idling with the monitor open the (single) guest cpu never gets below 55% and could raise to 80 - 90% just moving the mouse around, opening ff will cause the monitor to run 100% in the guest, while the host shows that both cpus are evenly working around 60%. My cpu is Intel® Core™2 Duo CPU T5450 @ 1.66GHz × 2. If this is not a configuration problem, does it mean my machine is too weak for virtualization?

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  • Set a 2d camera's position so that a building is under the players feet

    - by Potato
    My issue is this: i am making a scrolling game in XNA, and the camera updates based on the players velocity, but the player never actually moves, he is always in the center of the screen. When he hits the top of the building though i want him to always be on top and sink through the texture in a way like this: what i am doing to make this happen is i am just setting his velocity to 0, so its not moving, but the more velocity he hits a building with the more he sinks through it. I also tried setting the buildings position to the plays Bounding Box's bottom, and this achieved the look i wanted but this also resulted in the other buildings rising in the air, because the velocity was still moving (even if i set it to 0). if it was not a scrolling game, this would be not a problem, because you just set the players position to the top of the building, but because the player never actually moves, i actually need to move the camera to the point where the building is under the players feet without the other buildings rising. (Take note this is note a real camera, it is just a class that moves the objects in the world based on the players velocity). All questions are welcome.

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  • Fault Handling Slides and Q&A by Vennester

    - by JuergenKress
    Fault Handling It is one thing to architect, design, and code the “happy flow” of your automated business processes and services. It is another thing to deal with situations you do not want or expect to occur in your processes and services. This session dives into fault handling in Oracle Service Bus 11g and Oracle SOA Suite 11g, based on an order-to-cash business process. Faults can be divided into business faults, technical faults, programming errors, and faulty user input. Each type of fault needs a different approach to prevent them from occurring or to deal with them. For example, apply User Experience (UX) techniques to improve the quality of your application so that faulty user input can be prevented as much as possible. This session shows and demos what patterns and techniques can be used in Oracle Service Bus and Oracle SOA Suite to prevent and handle technical faults as well as business faults. Q&A This section lists answers to the questions that were raised during the preview event. Q: Where can retries be configured in Oracle Service Bus? The retry mechanism is used to prevent faults caused by temporary glitches such as short network interruptions. A faulted message is resend (retried) and might succeed this time since the glitch has passed. Retries are an out-of-the-box feature that can be used in Oracle Service Bus and Oracle SOA Suite using the Fault Policy framework. By default, retries are disabled in Oracle Service Bus. Read the full article. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: fault handling,vennester,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • How To Export/Import a Website in IIS 7.x

    - by Tray Harrison
    IIS 6 had a great feature called ‘Save Configuration to a File’ which would allow you to easily export a website’s configuration, to be later used to import either on the same server or another box.  This came in handy anytime you wanted to duplicate a site in order to do some testing without impacting the existing application.  So naturally, Microsoft decided to do away with this feature in IIS 7. The process to export/import a site is still fairly simple, though not as obvious as it was in previous versions.  Here are the steps: 1. Open a command prompt and navigate to C:\Windows\System32\inetsrv and run the following command: appcmd list site /name:<sitename> /config /xml > C:\output.xml So if you were wanting to export a website named EAC, you would run the following: If you’ll be setting up another copy of the site on the same server, you’ll now need to edit the output.xml file before importing it.  This is necessary in order to avoid conflicts such as bindings, Site ID, etc.  To do this, edit the XML and change the values.  Go ahead and make a copy of the home directory, and rename it to whatever folder name you specified in the output – /EAC2 in this example.  If you decide to change the app pool, make sure you go ahead and create the new app pool as well. Once these edits have been made, we are now ready to import the site.  To do that run: appcmd add sites /in < c:\output.xml So for our example it would look like this: That’s it.  You should now see your site listed when opening up Inet Manager.  If for some reason the site fails to start, that’s probably because you forgot to create the new app pool or there is a problem with one of the other parameters you changed.  Look at the System log to identify any issues like this.

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  • How do I stop color changes when quitting vi from a terminal emulator?

    - by Michael Warhol
    I have a problem with colors when using vi under Ubuntu 12.04. I'm connecting to my Ubuntu server from a PC, using PowerTerm terminal emulation software. I have PowerTerm set up to display black text on a grey background. When I connect to the Ubuntu box, the screen is fine. When I open a file with vi, the screen is fine. The text is black on a gray background, which is normal for my PowerTerm setup. However, if the file is less than a full screen long, the remainder of the screen is a black background. When I quit vi, the entire background turns black, and the text becomes white. I have to do a Terminal Reset to restore my normal text and background colors. What I want is for there to be no change at all when I use vi. The text should be black and the background grey. I have another server loaded with RedHat 9, and that acts normally; colors don’t change when using vi. Here is my .vimrc file: set compatible syntax off let g:loaded_matchparen=1 set nocp set noincsearch set nohlsearch set noshowmatch set bg=dark I've tried set bg=dark and set bg=light. It makes no difference. Is there some other set command that would clear this up for me, or some TERM setting (my TERM is set to linux)?

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  • 12.10 Wireless networking

    - by user108594
    I downloaded ubuntu 12.10 using WUBI and cannot connect to the internet. I removed it and downloaded ubuntu 12.04 still cannot connect. This I assume rules out the program being the problem. I reinstalled 12.10. When loaded I get the same message W/red (x) stating Internet not connected. I went to the Settings drop down box and it does not reveal the network list but (enable networking has a ck mark). Am running a HP Laptop with a w/7/64 OS that has a kill switch that indicates (orangeno connection) I downloaded 12.10 on my desktop (on the same network) and everything OK. I tried to follow the instructions in the help menu but got lost and confused . Sincerely Dan Additional Info per request Broadcom 802.11b/g Wlan Internal pc [hp laptop] P.S. I've been out of town for about a month. TKS for your gitback I did install 12.10 via cd and everything ok,but retried alongside 7 and unable to connect to internet,also took laptop and hard wired using ethernet cable and everything ok. stumped again and running out of ideas!!!

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  • How to visualize code?

    - by gablin
    I've mostly only had to read my own code. As such, I've had no need to visualize the code as I already know how each and every class and module communicate with one another. But the few times I've had to read someone else's code - let us now assume we are talking about at least one larger module which contains several internal classes - I've almost always found myself wishing "This would have been so much easier to understand if I could just visualize it!" So what are the common methods or tools for enabling this? Which do you use, and why do you prefer them over the others? I've heard stuff like UML, module and class diagrams, but I imagine there are more. Furthermore, any of these is most likely better than anything I can devise on my own. EDIT: For those who answer with "Use pen and paper and just draw it": This isn't very helpful unless you explain this further. What exactly am I supposed to draw? A box for each class? Should I include the public methods? What about its fields? How should I draw connections that explain how one class uses another? What about modules? What if the language isn't object-oriented but functional or logical, or even just imperative (C, for instance)? What about global variables and functions? Is there an already-standardized way of drawing this, or do I need to think up of a method of my own? You get the drift.

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  • Unity, changing gravity game & stopping character when he hit a wall.

    - by Sylario
    i am currently working on a 2d puzzle game in the unity engine. One of the aspect of this game is the possibility to rotate the level of 90°. It also rotate the gravity. The main character is not directly controlled by the player, but instead fall when the level is rotated. When the main character hit a wall, he should stop to move. If i do not stop it, it kind of blink ans shake against the wall. To stop it i detect collision and depending on the current rotation state, the player will stop at "vertical" or "horizontal" tags when a OnCollisonEnter occurs. I must do that because when the player fall on his relative ground, He must not stop like if he had touch a wall. My problem is the 'side' of platform, or the 'top' of wall, they use the same tag and thus do not give the correct tag to my character. I tried to put a very small invisible box on top/side of elements but the collision occurs nevertheless. It seems when the player falls and hit something he go through a bit before being replaced at correct position by unity. Is there a way : 1 ) to doesn't stop my character but to make it appear immobile on screen 2 ) To detect a "i cannot move anymore" collision other than by using collision?

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  • send music to upnp device from PC

    - by markrich
    I have a new Arcam AirDAC (http://www.arcam.co.uk/products,rSer...ACs,airDAC.htm) attached to my stereo which has upnp support. I would like to send audio from my 14.04 PC to the box itself and to this end installed Rygel upon my system to help but it hasn't. I have created a new sound device in PulseAudioPreferences and selected it from inidcator-sound-switcher but here I become stuck. The sound is heading to the new sound device as the volume can be seen to go up and down from PulseAudioVolumeControl but no sound comes from the stereo downstairs. The problem, as I see it, is the new device has no idea where to send the music as the Arcam hasn't been chosen from any program. So - I installed BubbleUPNP and Plex. My music has been imported into the later and the former can see both the Arcam as a Renderer and the Plex as the Media Server. Installing the BubbleUPNP program on my Android tablet allowed me to send music and all seemed good UNTIL I started playing AIFF and ALAC music and it all stopped. No suitable decoding device. So that scuppered that route. So here I am and stuck. How can I tell Ubuntu to use the Arcam as a renderer to play music through when the albums are played from Rhytmnbox, Tomahawk, Clementine or other? Clementine would be my preferred client as there is a usable remote control program for the tablet. Can anyone help me fix this or advice another way to do what I would like?

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  • How can I get SLI working with 295.40?

    - by Steve
    I've been doing a lot of googling these last few hours and I'm not having much luck. Perhaps I don't know exactly what I am looking for. I just recently installed Ubuntu 12.04LTS x86_64. Looks beautiful! I have two GTX470's in SLI, and I am finally migrating my desktop over given the hopeful gaming support as of late. My laptop has been enjoying multiple distros of Ubuntu for a couple years now. However, new problems come with unexplored territory, here. At first, I only had one working monitor of my two. Over on nvidia-xconfig I fixed that, but the only solution that actually worked was twinview. Just recently I read here that twinview is not compatible with SLI. Sweet. When I try to tell it, oh hey, use a separate XScreen, configure it the way I want it, click save to configuration file, enter my password, then a sudo restart lightdm, it's broken. One screen blacks or whites out (Couldn't tell you the specific conditions for each, I'm dubious at this point,) and I get this huge error dialogue box upon login. Something about incompatible resolutions if I remember right. Though I am sure I set the resolutions for each screen correctly. Anyway, when I try to enable SLI (sudo nvidia-xconfig --sli=On) despite the fact it hates twinview, unity breaks. The sidebar is there, but only one screen works, the mouse is trapped running along the left edge of it, and the background of the sidebar is a solid blue. Anyway, this ended up being entirely too verbose, I'm sorry, but could anyone part some wisdom please? It would be appreciated!

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  • SteamCMD can't add files to my home directory

    - by Angle O'Saxon
    I'm trying to clean up the administration of some game servers I run on a Ubuntu box, part of which has been finally setting permissions properly so I can run the Steam console tool that controls updates and such. I had been running it as root using sudo, but I changed the permissions so that I can start it as a regular user rather than root. That bit seems to work fine, but now when SteamCMD actually starts, it errors with the following output ./steam.sh: line 24: /home/angleosaxon/.steampid: Permission denied Installing breakpad exception handler for appid(steam)/version(1334262703) SteamUpdater: Error: Couldn't create directory /home/angleosaxon/Steam/package, got error 13 [ 0%] Download complete. [----] Verifying installation... unlinked 0 orphaned pipes [----] !!! Fatal Error: Steam failed to load: *SteamStartEngine(0xbfa7cfa0) failed with error 1: Failed to open logfile /home/angleosaxon/Steam/steam.log Leaving aside the question of why it wants to add this information to my home directory, why is it getting access denied errors? As I understand it, since it's being run by my account, it operates with my permissions, so it should be able to read/write from my home directory, shouldn't it? This is the command I'm using to run it: /opt/steamcmd/steam.sh "+login UserAccount \"This is not my actual password.\"" +force_install_dir $ServerDir "+app_update 215360 validate" +quit

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  • One-way platform collision

    - by TheBroodian
    I hate asking questions that are specific to my own code like this, but I've run into a pesky roadblock and could use some help getting around it. I'm coding floating platforms into my game that will allow a player to jump onto them from underneath, but then will not allow players to fall through them once they are on top, which require some custom collision detection code. The code I have written so far isn't working, the character passes through it on the way up, and on the way down, stops for a moment on the platform, and then falls right through it. Here is the code to handle collisions with floating platforms: protected void HandleFloatingPlatforms(Vector2 moveAmount) { //if character is traveling downward. if (moveAmount.Y > 0) { Rectangle afterMoveRect = collisionRectangle; afterMoveRect.Offset((int)moveAmount.X, (int)moveAmount.Y); foreach (World_Objects.GameObject platform in gameplayScreen.Entities) { if (platform is World_Objects.Inanimate_Objects.FloatingPlatform) { //wideProximityArea is just a rectangle surrounding the collision //box of an entity to check for nearby entities. if (wideProximityArea.Intersects(platform.CollisionRectangle) || wideProximityArea.Contains(platform.CollisionRectangle)) { if (afterMoveRect.Intersects(platform.CollisionRectangle)) { //This, in my mind would denote that after the character is moved, its feet have fallen below the top of the platform, but before he had moved its feet were above it... if (collisionRectangle.Bottom <= platform.CollisionRectangle.Top) { if (afterMoveRect.Bottom > platform.CollisionRectangle.Top) { //And then after detecting that he has fallen through the platform, reposition him on top of it... worldLocation.Y = platform.CollisionRectangle.Y - frameHeight; hasCollidedVertically = true; } } } } } } } } In case you are curious, the parameter moveAmount is found through this code: elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; float totalX = 0; float totalY = 0; foreach (Vector2 vector in velocities) { totalX += vector.X; totalY += vector.Y; } velocities.Clear(); velocity.X = totalX; velocity.Y = totalY; velocity.Y = Math.Min(velocity.Y, 1000); Vector2 moveAmount = velocity * elapsed;

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  • Windows 8.1 - unfixable grub

    - by Nick
    I have a Gigabyte laptop that came with secure boot and windows 8. After a bit of battling, I managed to get my dual boot with Ubuntu 13.10.. Anyway, I upgraded zindows to 8.1, now grub is gone. I restarted from a live CD and chrooted to my drive. I used boot-repair multiple times (with successful output) both in default and with some advanced options; also reinstalled grub manually... Each time it tries once to boot to grub but gives a message for a very short amount of time. I recorded it and it is a regular bios message "Rebbot and Select proper Boot device of Insert Boot media in selected boot device and press a key" I even tried something called EasyBCD under winblows, it shows the correct boot options, but same there, it is unable to make the linux partition fire up. Anyway, no way to boot my linux box. Does anyone have an idea how to fix this? No need to redirect me to another post with grub reinstall or boot-repair, seen them all... I am thinking of trying this other boot loader, refind, to see if it works http://www.rodsbooks.com/refind/index.html Also re-reading this bios message, I'm thinking my partition might not have a boot flag anymore... I'll try that too with parted. Although both grub and win 8 are supposed to fire up from the same boot partition (the EFI one) Please help! thx

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  • hd0 out of disk error results to low graphics mode

    - by msPeachy
    Yesterday, I have reinstalled Ubuntu due to a error: hd0 out of disk on boot. Everything went fine, I've installed apps, perform updates and upgraded the kernel. I've even restarted it a few times just to check if I would encounter boot issues and was glad that everything was working perfectly, then powered it down. The next morning when I boot, I got this error: hd0 out of disk error. Press any key to continue... again! After pressing a key, it took 10 minutes for the Ubuntu logo to appear with it's 5 dots. After another 5 minutes, Ubuntu started checking the disk and displayed a message that / has errors, I pressed F to fix the errors. After which Ubuntu tells me that /tmp is not yet ready for mounting so I pressed S to skip mounting it, then Ubuntu restarted. On boot I saw the error: hd0 out of disk error. Press any key to continue... again. This time it took only a minute for the Ubuntu logo to appear and after another minute a dialog box appeared with the following message: The system is running in low-graphics mode. Your screen, graphics card, and input settings could not be detected correctly. You will have to configure these yourself. What would you like to do? Run in low-graphics mode for just one session Reconfigure graphics Troubleshoot the error Exit to console login Whichever option I choose I ended up with a console prompt: grub-editenv: error: cannot read the file /boot/grub/grubenv. _ I can't do anything on this console, whatever I type nothing happens. I've rebooted several times and I get same error every time. I don't quite understand what is wrong with Ubuntu or with my installation. I've encountered this hd0 out of disk error several times already and always ended up reinstalling. I'd really really appreciate it if you guys can help me fix this. Thank you and good day.

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  • Dynamic quadrees

    - by paul424
    recently I come out writing Quadtree for creatures culling in Opendungeons game. Thing is those are moving points and bounding hierarchy will quickly get lost if the quadtree is not rebuild very often. I have several variants, first is to upgrade the leaf position , every time creature move is requested. ( note if I would need collision detection anyway, so this might be necessery anyway). Second would be making leafs enough large , that the creature would sure stay inside it's bounding box ( due to its speed limit). The partition of a plane in quadtree is always fixed ( modulo the hierarchical unions of some parts) . For creatures close to the center of the plane , there would be no way of keeping it but inside one big leaf, besides this brokes the invariant that each point can be put into any small area as desired. So on the second thought could I use several quadrees ? Each would have its "coordinate axis XY" somwhere shifted ? Before I start playing with this maybe some other space diving structure would suit me better, unfortunetly wiki does not compare it's execution time : http://en.wikipedia.org/wiki/Grid_%28spatial_index%29#See_also

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  • Ubuntu server is dropping SSH connections, then not allowing me to log back on

    - by wilhil
    I have an ESX box which I have loaded with two Ubuntu Server machines. During setup, I chose no additional packages to install as I just wanted a lightweight machine for testing. The first thing I did was change the root password via sudo passwd After ESX got on my nerves through lag, I decided to install OpenSSH via apt-get install openssh-server. It did it's business, and I then opened putty and could connect in to both machines fine. The first time it connected, it asked me to add the ssh key as obviously it did not know it. Anyway, the second server is working flawlessly, but, the first seems to be giving me trouble. I was in the middle of typing a sentence when it kicked me off for no reason and when I tried to reconnect, putty gave me a warning that the ssh key had changed and it is potentially dangerous. I attempted to log in anyway and it did not work, just the standard access denied message. Using the second machine, I SSHed in to the first machine and it worked straight away, I then killed the SSH sessions (and possibly SSH server), I then reconnected via putty and I again received the security warning message, but, it allowed me to log on fine. ... I thought "glitch" and nothing more of it, but, it just happened again! I really do not understand this and was hoping someone here can help?

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  • Cannot connect to wireless network

    - by smr
    I am quite new to using Ubuntu 12.10. All I remember while installing Ubuntu 12.10 was that I didn't check any box specifically to enable wireless connectivity. I tried looking into the various questions posted here - most of them refer to certain commands (redundantly sudo) and things of that sort. I am quite new and wasn't sure of understanding what those commands were trying to do (the network configuration settings - showed up different options, like 'Wireless', 'Wired', 'IPv4', 'IPv6' etc -- I am not sure of what sort of settings are to be made - like for example what sort of 'WEP' settings etc are to be made. Although I wasn't able to connect to the wireless network, I was able to connect to the internet, once I plugged in the ethernet cable. Can someone help me with: 1) Understandng a way to see if Ubuntu is configured to connect to a wireless network. 2) If so - Getting to configure to a wireless network (setting up a new one). 3) Where in ubuntu, should I look for seeing if there are any hardware devices (such as the Broadcom wireless adapter or things of that sort - like the way we use the 'Device manager' in Windows to look into the adapter settings). 4) Reference material to learn and understand the various ubuntu commands. (things like the -lshw etc).

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  • How to disable discrete GPU using NVIDIA drivers?

    - by penzoiders
    I have a DELL studio XPS 13 (aka 1340) as of 12.04 most things run smoothly out of the box, but I have some power draining and warmness issues (if not to be called terrible heat issues) The system came with a NVIDIA GeForce 9500M (which has Hybrid SLI) and it shows up in "lspci" as these 2 cards 02:00.0 VGA compatible controller: NVIDIA Corporation G98 [GeForce 9200M GS] (rev a1) 03:00.0 VGA compatible controller: NVIDIA Corporation C79 [GeForce 9400M G] (rev b1) I had to install nvidia-current over noveau driver 'cause noveau does freeze the system after suspension. By installing nvidia-current and running nvidia-xconfig the resume process after suspension is fixed. By the way both with nvidia-current and noveau the system drains a lot of battery and heats up a lot. I suppose this is because the discrete GPU is always on. I don't really need 3D graphics on this system, if not the minimal to run unity and compiz for window management. So my question is: How do I disable, using nvidia-current, the discrete GPU 9200M and use only the integrated one 9400M? notes: In BIOS I have no option to disable discrete GPU This I think is not applicable because of the suspension-freeze issue (with noveau): https://help.ubuntu.com/community/HybridGraphics I've found this but I don't know which --sli option I should choose to fit my needs: http://manpages.ubuntu.com/manpages/hardy/man1/nvidia-xconfig.1.html My system has not optimus or cuda, but anyone can tell me if bumblebee can work for me?

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  • C# XNA 2D Multiple boxes collision detection and movement

    - by zini
    Hi, I've been making simple game where you shoot boxes that are coming towards you. All game objects are simple rectangles. Now I have problem with collision detection; how to check where the collision comes so I can change the coordinates right? I have this kind of situation: http://imgur.com/8yjfW Imagine that all of those blocks are moving towards you (green box). If those orange boxes collide with each other, they should "avoid" themselves and not go through each other. I have class Enemy which has properties x, y and such. Now I'm doing the collision like this: // os.Count is an amount of other enemies colliding with this enemy if (os.Count == 0) { // If enemy doesn't collide with other enemy lasty = y; lastx = x; slope = (x - player.x) / (y - player.y); x += slope * l; // l is "movement speed" of enemy (float) if (y > player.y) { y = lasty; } else if (y < player.y) { y += l; } } else { foreach(Enemy b in os) { if (b.y > this.y) { // If some colliding enemy is closer player than this enemy, that closer one will be moved towards the player b.lasty = b.y; if (!BiggestY(os)) { // BiggestY returns true if this enemy has the biggest Y b.y += b.l; } b.x = b.lastx; } } } But this is very, very bad way to do this. I know it, but I just can't figure out other way. And as a matter in fact, this method doesn't even work pretty good; if multiple enemies are colliding same enemy they go through each other. I explained this pretty badly, but I hope that you understand this. And to sum up, as I said: How to check where the collision comes so I can change the coordinates right?

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