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  • Ruby Abstract Class Design

    - by MattDiPasquale
    I'm creating a video game. It has Characters & Items. Since I want Characters & Items to each have a name, should I make another class called NamedObjects with just a name field and have Characters & Items extend that? Or is that going overboard?

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  • From a 3D modeler to an iPhone app - what are best practices?

    - by bonkey
    I am quite new in 3D programming on iPhone and I would like to ask for hints about organizing a work between designers and programmers on that platform. Most of all: what kind of tools, libraries or plugins cooperate the best on both sides. Although I consider the question as looking for general best-practices advice I would like to find a solution for my current situation which I describe further, too. I've already done some research and found following libraries: SIO2 Khronos OpenGL ES 1.x SDK for PowerVR MBX Unity3D Oolong Game Engine I've checked modellers or plugins to them giving output formats readable by those tools: obj2opengl Wavefront OBJ to plain header file converter Blender with SIO2 exporter iphonewavefrontloader Cheetah3D PVRGeoPOD for 3DS / Maya Unfortunately I still have no clear vision how to combine any of that tools to get a desinger's work in an application. I look for a way of getting it in the most possible complete way: models, lights, scenes, textures, maybe some simple animations (but rather no game-like physics), but I still got nothing. And here comes my situation: I would like to find right way to present few (but quite complicated) models from a single scene. The designers mostly use 3DS Max 9, sometimes 10 (which partly prevents using PVRGeoPOD) and are rather reluctant to switch to something else but if there's no other choice I suppose it would be possible. The basic rule I've already found in some places "use Wavefront OBJ" not always works. I haven't got any acceptable results with production files, actually. The only things worked fine were some mere examples. Some of my models did imported incomplete, sometimes exporters hung or generated enormous files not really useful on an iPhone, sometimes enabling textures (with GL_TEXTURE_2D) just crashed an app. I know it might be a problem with too complicated models or my mistakes coming from inexeperience but I am not able to find any guidelines for that process to have streamlined cooperation with designers. I am even willing to write some things from scratch in pure OpenGL-ES if it's necessary, but I would like to avoid what might be avoided and get the most from the model files. The best would be the effect I saw on some SIO2 tutorials: export, build & go. But at that moment I've got only "import, wrong", "import, where are textures?", "import, that almost looks fine, export, hang" and so on... Is it really so much frustrating or I am just missed something obvious? Can anybody share his/her experience in that field and tell what kind of software uses for "making things happen"?

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  • SSLCipherSuite - disable weak encryption, cbc cipher and md5 based algorithm

    - by John
    A developer recently ran a PCI Scan with TripWire against our LAMP server. They identified several issues and instructed the following to correct the issues: Problem: SSL Server Supports Weak Encryption for SSLv3, TLSv1, Solution: Add the following rule to httpd.conf SSLCipherSuite ALL:!aNULL:!eNULL:!LOW:!EXP:RC4+RSA:+HIGH:+MEDIUM Problem: SSL Server Supports CBC Ciphers for SSLv3, TLSv1 Solution: Disable any cipher suites using CBC ciphers Problem: SSL Server Supports Weak MAC Algorithm for SSLv3, TLSv1 Solution: Disable any cipher suites using MD5 based MAC algorithms I tried searching google for a comprehensive tutorial on how to construct an SSLCipherSuite directive to meet my requirements, but I didn't find anything I could understand. I see examples of SSLCipherSuite directives, but I need an explanation on what each component of the directive does. So even in the directive SSLCipherSuite ALL:!aNULL:!eNULL:!LOW:!EXP:RC4+RSA:+HIGH:+MEDIUM, I dont understand for example what the !LOW means. Can someone either a) tell me the SSLCipherSuite directive that will meet my needs or b) show me a resource that clearly explains each segment of a SSLCipherSuite is and how to construct one?

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  • Will Python 3.0's backwards-incompatibility affect adoption?

    - by George Stocker
    I visited Slashdot this morning to find out that Python 3.0 has been released. I know C# and Perl, but have wanted to learn Python for some time, especially after I saw its ease of use to create useful tools, not to mention its use in game scripting. My question is, how does the intentionally backwards-incompatible release of Python 3.0 affect adoption, and should I learn Python 2? Or should I take the dive and learn Python 3.0 first, and wait for the libraries to be ported?

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  • Intermittent freeze of Windows 7 x64 on laptop

    - by georged
    I have Lenovo W500, 8GB RAM, 250GB Crucial SSD running Windows 7 x64 using boot-to-vhd. Lately I started to experience some random freezes for 5-30 seconds. And when I say "freeze" I mean it; it's like a time machine - no input taken, nothing is written anywhere, no log, no disk activity. And then suddenly machine would wake up and continue as if nothing happened. I do suspect that it's one of the drivers but I don't see any updates in the log lately except for .NET 4 framework and Adobe Reader. Out of new or updated software I can only recall Skype and IE9 but freezes started to occur definitely before IE install. Regular software includes but not limited to: Office 2010, VMWare Workstation, IE9, Chrome, Skype, Seesmic/TweeterDeck, Live Writer. How should I approach the "hunting season" to find our the culprit? Any tools or packages that could help me to identify the component, program, driver that causes the freeze? Cheers

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  • Anyone knows which networking package contains winlive.h ?

    - by Reza
    I am dealing with a c++ small game solution which contains references to winlive.h header. I'm sure it is part of a networking package, but haven't been able to track it down. It is not in windows sdk or platform sdk. Anyone may have have seen this before and can point me in the right direction? thanks

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  • Windows 7 does not recognise second display output [closed]

    - by gilles27
    I've got a PC with dual BenQ G2222HDL monitors and an ATI Radeon HD 4650 video card. I've been running both monitors at 1920x1080 for some months now but last week the second monitor switched to a lower resolution and won't let me go back to 1920x1080. If I right click the Desktop and choose Screen Resolution from the menu, I get two items in the Display: drop down list BenQ G2222HDL D-SUB Display device on: VGA In the past 2 was always the same as 1. If I click Detect a third item appears Available display output on: ATI Radeon HD 4650 but if I use the Multiple displays: drop down list to use it says "No display detected" and then lets me choose from either "Connect anyway on S-Video" or "Connect anyway on Component", neither of which help. It seems like Windows 7 recognises the card is dual-head, and knows I have got two monitors, but can't link it all together. I have checked and all my drivers are up-to-date. Does anyone have any suggestions as to how I can get the second monitor working properly again?

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  • How do you solve the 15-puzzle with A-Star or Dijkstra's Algorithm?

    - by Sean
    I've read in one of my AI books that popular algorithms (A-Star, Dijkstra) for path-finding in simulation or games is also used to solve the well-known "15-puzzle". Can anyone give me some pointers on how I would reduce the 15-puzzle to a graph of nodes and edges so that I could apply one of these algorithms? If I were to treat each node in the graph as a game state then wouldn't that tree become quite large? Or is that just the way to do it?

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  • Fastest python/C++ multimedia library

    - by Matthew Mitchell
    I'm using pyglet for my OpenGL based game but is it the fastest library out there which has a python wrapper? I could create a C++ extension and use any C++ multimedia library. Are there any C++ libraries that are worth investing time into or is it not worth the extra work? Thank you.

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  • Connecting CR 2008 and Oracle database: "TNS file could not be opened"

    - by anand
    I am trying to connect to an Oracle database using CR 2008 drivers for oracle (specifically OLE db driver). When I try to connect I provide the correct connection parameters however I keep getting "TNS file could not be opened" error. I am very confused about this message does this mean I am missing some component? From my understanding the driver should be able to connect. Currently on the computer running Crystal reports there is only has Crystal reports 2008 installed. Do i need to install the oracle instant client on the CR computer in order to make a proper connection? Any suggestions would be greatly appreciated!

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  • securing source code with bitlocker

    - by Daniel Powell
    We need to deploy a web based application at a client site where it will be within their local intranet. Part of our requirement is to provide some basic security to protect our IP. I realise that nothings a 100% guaranteed fix but we are just looking to make it a bit harder for most people. The server will be running server 2008 and I was considering using bitlocker as a cheap and nasty way to protect it. From what I understand assuming the mobo supports it we can use the Transparent bitlocker mode and this means that moving the hdd to another pc will mean the hdd will be unreadable in that machine baring some sort of cold boot attack to steal the encryption keys. Is this assumption correct and in the case that the motherboard or any other component fails in the pc and we need to replace it do we lose access to our data or is there a way to unencrypt it (obviously accessible to only our company) EDIT: we do have legal documents that cover this and we will be locking the pc physically and the client will not have access to the pc (windows login) other than via the website we host on it

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  • What does "prototyping" mean in practice?

    - by prot
    When I recently asked about the uses of Ruby someone told me it was good for prototyping. I basically know what that means, quickly get the very base of your app up and working, see if there are conceptual problems and then add the rest. Am I right with how I understand prototyping? What would be a concrete example of prototyping a Snake game in Ruby or any other language?

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  • Java Web Start vs Embedded Java Applet

    - by Matt H
    Hi, I'm going to deploy my Java game to show it to my friends and whatnot, but I'm having trouble deciding between Java Web Start and applets. Under what conditions is one preferable over another and what advantages/disadvantages are there?

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  • How can I use MPTVOutWindow iPhone undocumented class?

    - by Leg10n
    Hi, I'm an iPhone developer, now I'm developing a game and I just found about the iPhone 2.2 being able to reproduce video on a TV Screen trhough MPTVOutWindow class. After googling I've found a lot of blogs with the News, however none of them give any information on the class, what should I do to implement the class in order to display ouput on the TV?

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  • which NoSQL for billions of records [closed]

    - by airtruk
    There are plenty of discussions around NoSQL databases around and a lot of them are about data logging in the social media section. The problem I'm trying to solve falls more into the scientific computing section, where I have several 1000s of billions of pieces of information that I want to query with different a different criteria for each query. All data is at least a 4 dimensional space, which means I have a 3D location (x,y,z) and a time component - plus the value and unit. Say temperature at xyz and 10min in degree Celcius. A typical query result may contain several million results ... I have read about pretty much all NoSQL solutions being exceptionally fast for inserting records, but when it comes to querying them it's a different story. I'm leaning towards MongoDB for the implementation and platform for developing the necessary code since it is more closely related to the current solution using MySQL. Happy to be proven wrong though when it comes to the choice of the NoSQL solution.

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  • does flex use frames?

    - by incrediman
    I'm looking into developing a game using the flex SDK instead of flash. I'm kind of not sure how to start. One question I have - does Flex have a timeline like Flash, with frames etc? Is there a main/root timeline?

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  • How do i rotate a CALayer around a diagonal axis?

    - by Mattias Wadman
    Hi, im trying to implement a flip animation to be used in board game like application. The animation is suppose to look like a game piece that rotate and change to the color of its back. I have managed to get a animation that flips around orthogonal axis, but when i try to flip around a diagonal axis by changing the rotation around the z-axis not surprisingly the actual image also gets rotated. Instead i would like to rotate the image as it is around a diagonal axis. I have tried to change layer.sublayerTransform but with no success. Here is the current implementation. It works by doing a trick to resolve the issue of getting a mirrored image at the end of the animation. The solution is to not actually rotate the layer 180 degrees, instead it rotates it 90 degrees, changes image and then rotates it back. + (void)flipLayer:(CALayer *)layer toImage:(CGImageRef)image withAngle:(double)angle { const float duration = 0.5f; CAKeyframeAnimation *diag = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"]; diag.duration = duration; diag.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:angle], [NSNumber numberWithDouble:0.0f], nil]; diag.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:1.0f], nil]; diag.calculationMode = kCAAnimationDiscrete; CAKeyframeAnimation *flip = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.y"]; flip.duration = duration; flip.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:M_PI / 2], [NSNumber numberWithDouble:0.0f], nil]; flip.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:0.5f], [NSNumber numberWithDouble:1.0f], nil]; flip.calculationMode = kCAAnimationLinear; CAKeyframeAnimation *replace = [CAKeyframeAnimation animationWithKeyPath:@"contents"]; replace.duration = duration / 2; replace.beginTime = duration / 2; replace.values = [NSArray arrayWithObjects:(id)image, nil]; replace.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], nil]; replace.calculationMode = kCAAnimationDiscrete; CAAnimationGroup *group = [CAAnimationGroup animation]; group.removedOnCompletion = NO; group.duration = duration; group.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; group.animations = [NSArray arrayWithObjects:diag, flip, replace, nil]; group.fillMode = kCAFillModeForwards; [layer addAnimation:group forKey:nil]; }

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  • How to get jQuery draggable elements scroll with mb.imageNavigator

    - by bulltorious
    I am using jQuery mb.imageNavigator (1.8) from http://pupunzi.open-lab.com/mb-jquery-components/mb-imagenavigator/ to implements a Risk type game adjucation system. Using the imageNavigator plugin I am able to scroll around a large game map of the world. My issue is when I declare some elements as draggable and drag them onto the map image, their location does not stay relative to where in the picture I put them. They just stay fixed on the screen no matter where I scroll. Does anyone know how to make the the draggable elements scroll with the image? Matteo posts about "you can add an additional content layer that overlay image and moves with it" and posts an example, but I can't make it work. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> ` <head> <script type="text/jscript" src="lib/jquery/jquery-1.3.2.js"> </script> <script type="text/jscript" src="lib/jquery/jquery-ui-1.7.2.custom.min.js"> </script> <script type="text/jscript" src="lib/utilities/mbImgNav.min.js_0.js"> </script> <script type="text/jscript" src="lib/utilities/start.js"> </script> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>New Web Project</title> </head> <body> <div id="AdamsAshTray" style="float:right; background-color:red; z-index:999"> test test test </div> <div id="navArea"> <div imageUrl="someimage" navPosition="BR" navWidth="100" style="display:none;" class="imagesContainer"> <span class="title">zuccheriera</span> <div class="description"> <STRONG>description1</STRONG> </div> </div> </div> </body> $(document).ready(function(){ $("#navArea").imageNavigator({ areaWidth:1820, areaHeight:1000, draggerStyle: "1px dotted red", navOpacity: .8 }) $("#AdamsAshTray").draggable({ grid: [20,20] }); })`

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  • How to Diagnose a Pre-Operating System Load or Hardware Issue

    - by soandos
    How can I find out if my problem is hardware based? If it is, how can I figure out what component is to blame How can I fix other pre-operating system issues? As an aside, what are all of these components responsible for, and if they break, what can go wrong? (This question comes up frequently, and the suggested solutions are usually the same. This community wiki is an attempt to serve as the definitive, most comprehensive answer possible. Feel free to add your contributions via edits.)

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  • Multiple View App shows Blank Screen in Simulator

    - by Brett Coburn
    Hello; I am developing a simple app that first shows a menu screen, and when a button is pressed, a game screen appears. I was able to develop the game screen without any issues, but when I changed the code to first display the menu, the simulator showed a blank screen. I've read all the articles on connecting views with IB but I can't figure this out. Any help would be appreciated. This is my code: // Pong_Multiple_ViewAppDelegate.h // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class MenuViewController; @interface Pong_Multiple_ViewAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MenuViewController *navigationController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MenuViewController *navigationController; @end // // Pong_Multiple_ViewAppDelegate.m // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "Pong_Multiple_ViewAppDelegate.h" #import "MenuViewController.h" @implementation Pong_Multiple_ViewAppDelegate @synthesize window; @synthesize navigationController; - (void)application:(UIApplication *)application{ // Override point for customization after application launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } - (void)dealloc { [navigationController release]; [window release]; [super dealloc]; } @end // // MenuViewController.h // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> #import "GameViewController.h" @interface MenuViewController : UIViewController { GameViewController *gameViewController; IBOutlet UIButton *gameButton; } @property(nonatomic, retain) GameViewController *gameViewController; @property(nonatomic, retain) UIButton *gameButton; -(IBAction)switchPage:(id)sender; @end // // MenuViewController.m // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "MenuViewController.h" #import "GameViewController.h" @implementation MenuViewController @synthesize gameViewController; @synthesize gameButton; -(IBAction)switchPage:(id)sender{ if (self.gameViewController==nil) { GameViewController *gameView = [[GameViewController alloc]initWithNibName:@"GameView" bundle:[NSBundle mainBundle]]; self.gameViewController= gameView; [gameView release]; } [self.navigationController pushViewController:self.gameViewController animated:YES]; } .... @end My code also includes classes: GameViewController.h, GameViewController.m, and nib files: MenuView.xib, and GameView.xib Thanks, B

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  • SharePoint 2010 search crawl not working

    - by J. Hammond
    I have the following set up: 1 x Windows server 2008 R2 running SQL 1 x Windows server 2008 R2 running SharePoint 2010. I have an issue with the search service application, the crawl appears to run for a never ending amount of time with 0 successes and 0 failures. Checking the Search Application Topology, I find that "Query Component 0" is "Not Responding". I have tried the following: I have ensured that the index directory has the right permissions applied to it and the search service account is in the right groups to consume those permissions. I have re-created the search service application. I have restarted the search service manually. I have trawled the net as much as possible to find a solution but as of yet have not come across something that has resolved this issue. Any input will be very much appreciated

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  • Making a sprite always point to another sprite in XNA

    - by Whitey
    I have a player sprite (playerTexture) and a crosshair sprite (crossTexture) in my game. I need to make the player sprite always face towards the crosshair. Does anyone know how to do this? I have tried doing it myself but the math involved boggles my mind. I know there's a rotation parameter in the spriteBatch.Draw() method but I'm unsure how to use it. Thanks!

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