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  • how to do validations when composing object of a class in other class ?

    - by haansi
    Hi, I have an IPAddress class which has one property named ip and in its setter I am validating data coming and if data is invalid it throws an error. (Its code is as the following): private string ip; public string IP { get { return ip; } set { string PartsOfIP = value.Split('.'); if (PartsOfIP.Length == 4) { foreach (string part in PartsOfIP) { int a = 0; bool result = int.TryParse(part, out a); if (result != true) { throw new Exception("Invalid IP"); } else { ip = value; } } } else { throw new Exception("Invalid IP"); } } In User Class I want to compose an object of IPAddress class. I am doing validations for properties of User in User class and validations of Ip in IPAddress class. My question is how I will compose IPAddress object in UserClass and what will be syntax for this ? If I again mention get and set here with IPAddress object in User class will my earlier mentioned (in IPAddress class) getter and setter work ? plz advice me in details thanks

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  • c# How to find if two objects are equal

    - by Simon G
    Hi, I'm needing to know the best way to compare two objects and to find out if there equal. I'm overriding both GethashCode and Equals. So a basic class looks like: public class Test { public int Value { get; set; } public string String1 { get; set; } public string String2 { get; set; } public override int GetHashCode() { return Value ^ String1.GetHashCode() ^ String2.GetHashCode(); } public override bool Equals( object obj ) { return GetHashCode() == obj.GetHashCode(); } } So for testing purposes I created two objects: Test t = new Test() { Value = 1, String1 ="One", String2 = "One" }; Test t2 = new Test() { Value = 1, String1 = "Two", String2 = "Two" }; bool areEqual = t.Equals( t2 ); In testing this areEqual returns true event though both objects are different. I realise this is because String1 and String2 are the same value in each object and thus cancels each other out when hashing. Is there a better way off hashing object that the method I have that will resolve my issue?

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  • Saving user settings in Metro app using C#

    - by jitendra garg
    I want to write user selected settings in Metro app, in Local Folder. I have done the code as below, but it is not working. The code to save settings: void OnUnloaded(object sender, RoutedEventArgs args) { //code to save app settings. var localSettings = ApplicationData.Current.LocalSettings; localSettings.Values["playerPosition"] = playerPosition; localSettings.Values["aiPosition"] = aiPosition; localSettings.Values["selectedLevel"] = selectedLevel; } The code to read settings: var localSettings = ApplicationData.Current.LocalSettings; if ((localSettings.Values["playerPosition"]) == null) { localSettings.Values["playerPosition"] = 1; localSettings.Values["aiPosition"] = 1; localSettings.Values["selectedLevel"] = "1"; playerPosition = aiPosition = 1; selectedLevel = "1"; } else { playerPosition = (int)localSettings.Values["playerPosition"]; aiPosition = (int)localSettings.Values["aiPosition"]; selectedLevel = (string)localSettings.Values["selectedLevel"]; ---- Clearly I am supposed to save this localSettings variable in a file. But, I am unable to find the code to do that. Also, is Unload event a good place to do it, or should I move it to OnNavigatedFrom event?

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  • How to filter and intercept Linux packets by using net_dev_add() API?

    - by Khajavi
    I'm writing ethernet network driver for linux. I want to receive packets, edit and resend them. I know how to edit the packet in packet_interceptor function, but how can I drop incoming packets in this function?? #include <linux/netdevice.h> #include <linux/skbuff.h> #include <linux/ip.h> #include <net/sock.h> struct packet_type my_proto; int packet_interceptor(struct sk_buff *skb, struct net_device *dev, struct packet_type *pt, struct net_device *orig_dev) { // I dont want certain packets go to upper in net_devices for further processing. // How can I drop sk_buff here?! return 0; } static int hello_init( void ) { printk(KERN_INFO "Hello, world!\n"); my_proto.type = htons(ETH_P_ALL); my_proto.dev = NULL; my_proto.func = packet_interceptor; dev_add_pack(&my_proto); return 0; } static void hello_exit(void) { dev_remove_pack(&my_proto); printk(KERN_INFO "Bye, world\n"); } module_init(hello_init); module_exit(hello_exit);

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  • Hibernate many-to-one - bad usage?

    - by DaveA
    Just trying out Hibernate (with Annotations) and I'm having problems with my mappings. I have two entity classes, AudioCD and Artist. @Entity public class AudioCD implements CatalogItem { @Id @GeneratedValue(strategy = GenerationType.AUTO) private int id; private String title; @ManyToOne(cascade = { CascadeType.ALL }, optional = false) private Artist artist; .... } @Entity @Table(uniqueConstraints = { @UniqueConstraint(columnNames = { "name" }) }) public class Artist { @Id @GeneratedValue(strategy = GenerationType.AUTO) private int id; @Column(nullable = false) private String name; ..... } I get AudioCD objects from an external source. When I try to persist the AudioCD the Artist gets persisted as well, just like I want to happen. If I try persisting another different CD, but Artist already exists I get errors due to constraint violations. I want Hibernate to recognise that the Artist already exists and shouldn't be inserted again. Can this be done via annotations? Or do I have to manage the persistence of the AudioCD and Artist seperately?

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  • a basic issue in implementing validations through properties ? Please guide me.

    - by haansi
    hello, thanks for your attention and time. I want to implement validations in settter of properties. Here is an issue where your expert help is required please. I have idea of how I will do validations before setting value. but not getting what to do if passed value is not correct. Just not setting is not a acceptable solution as I want to return an appropriate message to user (in a label in web form). My example code is: private int id; public int Id { get { return id; } set { bool result = IsNumber(value); if (result==false) { // What to do if passed data is not valid ? how to give a appropriate message to user that what is wrong ? } id = value; } } A thought was to use return but it is not allowed. Throwing error looks not good as generally we avoid thorwing custom errors. Please guide and help me. thanks in anticipation haansi

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  • complete nub.. iostream file not found

    - by user1742389
    folks I am almost completely new to programming so please bear with me. I am using the first example from lydia.com c++ videos and failing. I am using Xcode 4.5.1 with a c++ command line project instead of eclipse and I am getting an error on compile of iostream file not found. the code is simple and I will include exactly what I have at the end of this message. I thought that iostream was a standard header that came with all even remotely recent versions of c++ compilers and am shocked to get this error and I cannot find any way to fix this. please tell me whats going on. #include <iostream> #include <stdio.h> #include <sstream> #include <vector> int main(int argc, char ** argv) { stringstream version; version << "GCC Version"; _GNUC_<<"."<<_GNUC_MINOR_<<"."<<_GNUC_PATCHLEVEL_<<_"\nVersion String: " <<_VERSION_; cout <<version.string() endl; vector<string> v={"one","two","three"}; for ( s : v ) { cout << s <<endl; } // insert code here... printf("Hello, World!\n"); return 0; } Thanks.

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  • How do I handle freeing unmanaged structures on application close?

    - by LostKaleb
    I have a C# project in which i use several unmanaged C++ functions. More so, I also have static IntPtr that I use as parameters for those functions. I know that whenever I use them, I should implement IDisposable in that class and use a destructor to invoke the Dispose method, where I free the used IntPtr, as is said in the MSDN page. public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } private void Dispose(bool disposing) { // Check to see if Dispose has already been called. if (!this.disposed) { if (disposing) { component.Dispose(); } CloseHandle(m_InstanceHandle); m_InstanceHandle = IntPtr.Zero; disposed = true; } } [System.Runtime.InteropServices.DllImport("Kernel32")] private extern static Boolean CloseHandle(IntPtr handle); However, when I terminate the application, I'm still left with a hanging process in TaskManager. I believe that it must be related to the used of the MarshalAs instruction in my structures: [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct SipxAudioCodec { [MarshalAs(UnmanagedType.ByValTStr, SizeConst=32)] public string CodecName; public SipxAudioBandwidth Bandwidth; public int PayloadType; } When I create such a structure should I also be careful to free the space it allocs using a destructor? [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct SipxAudioCodec { [MarshalAs(UnmanagedType.ByValTStr, SizeConst=32)] public string CodecName; public SipxAudioBandwidth Bandwidth; public int PayloadType; ~SipxAudioCodec() { Marshal.FreeGlobal(something...); } }

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  • Declaring an array of character pointers (arg passing)

    - by Isaac Copper
    This is something that should be easy to answer, but is more difficult for me to find a particular right answer on Google or in K&R. I could totally be overlooking this, too, and if so please set me straight! The pertinent code is below: int main(){ char tokens[100][100]; char str = "This is my string"; tokenize(str, tokens); for(int i = 0; i < 100; i++){ printf("%s is a token\n", token[i]); } } void tokenize(char *str, char tokens[][]){ //do stuff with string and tokens, putting //chars into the token array like so: tokens[i][j] = <A CHAR> } So I realize that I can't have char tokens[][] in my tokenize function, but if I put in char **tokens instead, I get a compiler warning. Also, when I try to put a char into my char array with tokens[i][j] = <A CHAR>, I segfault. Where am I going wrong? (And in how many ways... and how can I fix it?) Thanks so much!

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  • Adding fields until screen is full

    - by Eric
    For the sake of this question, let us suppose that I want a row of buttons. I want to put as many buttons in that row as I can fit on the screen, but no more. In other words, as long as a prospective button will not be cut off or have its text shortened, add it. It seems that I should be able to do something like: HorizontalFieldManager hfm = new HorizontalFieldManager(); int remainingWidth = Display.getWidth(); int i =0; while(true) { ButtonField bf = new ButtonField("B " + i); remainingWidth -= bf.getWidth(); if(remainingWidth<0) break; hfm.add(bf); i++; } add(hfm); But this doesn't work. bf.getWidth() is always 0. I suspect that this is because the button has not yet been laid out when I query for the width. So, perhaps I could just make sure the buttons are always the same size. But this won't work for a few reasons: Different BB platforms have different looks for buttons and text that will fit on a button on a Curve won't fit on a button on a Storm. 3rd party themes may change the look of buttons, so I can't even count on buttons being a certain size on a certain platform. Is there no way for me to actually check the remaining space before adding a button? It feels like a fairly useful feature; am I just missing something?

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  • Can I do something like this?

    - by kumar
    <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<IEnumerable<StudentInfo>>" %> <% int i = 0; %> <% foreach(var e in Model){%> <div> <% if(i==0) { %> <% Html.RenderAction("student", "home", new { @et = e}); %> <% break; } %> <div> <span> <% Html.RenderAction("studentDetails", "home", new { @et = e }); %> </span> </div> </div> <%i++; } %> here my intension was to execute Renderction Student only once.. and Studentdetails should be multiple times.. but int value is allways taking i =0 bec each time page is loading its considering 0 allways.. can anybody tell me how to do this? thanks

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  • 2D vector value replacement using classes; genetic algorithm mutation

    - by gcolumbus
    I have a 2D vector as defined by the classes below. Note that I've used classes because I'm trying to program a genetic algorithm such that many, many 2D vectors will be created and they will all be different. class Quad: public std::vector<int> { public: Quad() : std::vector<int>(4,0) {} }; class QuadVec : public std::vector<Quad> { }; An important part of my algorithm, however, is that I need to be able to "mutate" (randomly change) particular values in a certain number of randomly chosen 2D vectors. This has me stumped. I can easily write code to randomly select the value within the 2D vector that will be selected for "mutation" but how do I actually enact that change using classes? I understand how this would be done with one 2D vector that has already been initialized but how do I do this if it hasn't? Please let me know if I haven't provided enough info or am not clear as I tend to do that. Thanks for your time and help!

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  • PHP Pass Dynamic Array name to function

    - by Brad
    How do I pass an array key to a function to pull up the right key's data? // The array <?php $var['TEST1'] = Array ( 'Description' => 'This is a Description', 'Version' => '1.11', 'fields' => Array( 'ID' => array( 'type' => 'int', 'length' =>'11', 'misc' =>'auto_increment' ), 'DATA' => array( 'type' => 'varchar', ' length' => '255' ) ); $var['TEST2'] = Array ( 'Description' =? 'This is the 2nd Description', 'Version' => '2.1', 'fields' => Array( 'ID' => array( 'type' => 'int', 'length' =>'11', 'misc' =>'auto_increment' ), 'DATA' => array( 'type' => 'varchar', ' length' => '255' ) ) // The function <?php $obj = 'TEST1'; print_r($schema[$obj]); // <-- Fives me output. But calling the function doesn't. echo buildStructure($obj); /** * @TODO to add auto_inc support */ function buildStructure($obj) { $output = ''; $primaryKey = $schema["{$obj}"]['primary key']; foreach ($schema["{$obj}"]['fields'] as $name => $tag) // #### ERROR #### Invalid argument supplied for foreach() { $type = $tag['type']; $length = $tag['length']; $default = $tag['default']; $description = $tag['description']; $length = (isset($length)) ? "({$length})" : ''; $default = ($default == NULL ) ? "NULL" : $default; $output .= "`{$name}` {$type}{$length} DEFAULT {$default} COMMENT `{$DESCRIPTION}`, "; } return $output; }

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  • ProgressDialog won't show, even in onPreExecute of AsyncTask

    - by Geltrude
    In my class, Main extends Activity, I've this: @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); switch (requestCode) { case ... case CREDENTIAL_VIEW: new SetStatusProgressBar(this).execute(); And there is this nested class: private class SetStatusProgressBar extends AsyncTask<String, Void, Boolean> { private ProgressDialog dialog; private Main ctx; public SetStatusProgressBar(Main ctx) { this.ctx = ctx; dialog = new ProgressDialog(ctx); } // progress dialog to show user that contacting server. protected void onPreExecute() { this.dialog = ProgressDialog.show(ctx, null, "Refreshing data from server...", true, false); } @Override protected void onPostExecute(final Boolean success) { //... //statements that refresh UI //... if (dialog.isShowing()) { dialog.dismiss(); timerProgressBarStop(); } } protected Boolean doInBackground(final String... args) { //... //statements to download data from server //... return true; } } In the Main class I open a second Activity, in this way: Intent myIntent = new Intent(Main.this, Credentials.class); startActivityForResult(myIntent, CREDENTIAL_VIEW); That second Activity returns to the Main activity in this way: Intent intent = new Intent(); setResult(RESULT_OK, intent); finish(); I don't understand why when I navigate from the second Activity to the Main, the ProgressDialog will show ONLY AFTER that the UI refreshes... In this way the Progress Dialog stays on the screen only for half second... and then hides! :( I'd like to see the ProgressDialog on top during all the download time! Help, please. Thank you all

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  • Reducing Duplicated Code

    - by cam
    I have some code that works on the color structure like this public void ChangeColor() { thisColor.R = thisColor.R + 5; } Now I need to make a method that changes a different variable depending on what it is passed. Here is what the code looks like now. public void ChangeColor(int RGBValue) { switch(RGBValue) { case 1: thisColor.R = thisColor.R + 5; break; case 2: thiscolor.B = thisColor.B + 5; break; } } Now, this is something I would normally never question, I'd just throw a #region statement around it and call it a day, but this is just an example of what I have, the actual function is quite long. I want it to look like this: public void ChangeColor(int RGBValue) { thiscolor.RGBValue = thiscolor.RGBValue; } So essentially the value would refer to the variable being used. Is there a name for this? Is this what Reflection is for? Or something like that... Is there a way to do this?

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  • Error in Android's clearCheck() for RadioGroup?

    - by Manuel R. Ciosici
    I'm having an issue with RadioGroup's clearChecked(). I'm displaying a multiple choice question to the user and after the user selects an answer I check the answer, give him some feedback and then move to the next question. In the process of moving to the next question I clearCheck on the RadioGroup. Can anyone explain to me why the onCheckedChanged method is called 3 times? Once when the change actually occurs (with the user changes), once when I clearCheck(with -1 as the selected id) and once in between (with the user changes again)? As far as I could tell the second trigger is provoked by clearCheck. Code below: private void checkAnswer(RadioGroup group, int checkedId){ // this makes sure it doesn't blow up when the check is cleared // also we don't check the answer when there is no answer if (checkedId == -1) return; if (group.getCheckedRadioButtonId() == -1) return; // check if correct answer if (checkedId == validAnswerId){ score++; this.giveFeedBack(feedBackType.GOOD); } else { this.giveFeedBack(feedBackType.BAD); } // allow for user to see feedback and move to next question h.postDelayed(this, 800); } private void changeToQuestion(int questionNumber){ if (questionNumber >= this.questionSet.size()){ // means we are past the question set // we're going to the score activity this.goToScoreActivity(); return; } //clearing the check gr.clearCheck(); // give change the feedback back to question imgFeedback.setImageResource(R.drawable.question_mark); //OTHER CODE HERE } and the run method looks like this public void run() { questionNumber++; changeToQuestion(questionNumber); }

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  • Question on passing a pointer to a structure in C to a function?

    - by worlds-apart89
    Below, I wrote a primitive singly linked list in C. Function "addEditNode" MUST receive a pointer by value, which, I am guessing, means we can edit the data of the pointer but can not point it to something else. If I allocate memory using malloc in "addEditNode", when the function returns, can I see the contents of first-next ? Second question is do I have to free first-next or is it only first that I should free? I am running into segmentation faults on Linux. #include <stdio.h> #include <stdlib.h> typedef struct list_node list_node_t; struct list_node { int value; list_node_t *next; }; void addEditNode(list_node_t *node) { node->value = 10; node->next = (list_node_t*) malloc(sizeof(list_node_t)); node->next->value = 1; node->next->next = NULL; } int main() { list_node_t *first = (list_node_t*) malloc(sizeof(list_node_t)); first->value = 1; first->next = NULL; addEditNode(first); free(first); return 0; }

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  • A Null Reference Exception

    - by Alex
    "Object reference not set to an instance of an object." using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace XNAdev { class Sprite { //The size of the Sprite public Rectangle Size; //Used to size the Sprite up or down from the original image public float Scale = 1.0f; //The current position of the Sprite public Vector2 Position = new Vector2(115, 0); //The texture object used when drawing the sprite private Texture2D mSpriteTexture; //Load the texture for the sprite using the Content Pipeline public void LoadContent(ContentManager theContentManager, string theAssetName) { mSpriteTexture = theContentManager.Load<Texture2D>(theAssetName); Size = new Rectangle(0, 0, (int)(mSpriteTexture.Width * Scale), (int)(mSpriteTexture.Height * Scale)); } //Draw the sprite to the screen public void Draw(SpriteBatch theSpriteBatch) { theSpriteBatch.Draw(mSpriteTexture, Position, new Rectangle(0, 0, mSpriteTexture.Width, mSpriteTexture.Height), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0); } } } I am very new at this C# so any help would be great. I have no idea what my error is.

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  • How do I pull `static final` constants from a Java class into a Clojure namespace?

    - by Joe Holloway
    I am trying to wrap a Java library with a Clojure binding. One particular class in the Java library defines a bunch of static final constants, for example: class Foo { public static final int BAR = 0; public static final int SOME_CONSTANT = 1; ... } I had a thought that I might be able to inspect the class and pull these constants into my Clojure namespace without explicitly def-ing each one. For example, instead of explicitly wiring it up like this: (def *foo-bar* Foo/BAR) (def *foo-some-constant* Foo/SOME_CONSTANT) I'd be able to inspect the Foo class and dynamically wire up *foo-bar* and *foo-some-constant* in my Clojure namespace when the module is loaded. I see two reasons for doing this: A) Automatically pull in new constants as they are added to the Foo class. In other words, I wouldn't have to modify my Clojure wrapper in the case that the Java interface added a new constant. B) I can guarantee the constants follow a more Clojure-esque naming convention I'm not really sold on doing this, but it seems like a good question to ask to expand my knowledge of Clojure/Java interop. Thanks

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  • C++ : integer constant is too large for its type

    - by user38586
    I need to bruteforce a year for an exercise. The compiler keep throwing this error: bruteforceJS12.cpp:8:28: warning: integer constant is too large for its type [enabled by default] My code is: #include <iostream> using namespace std; int main(){ unsigned long long year(0); unsigned long long result(318338237039211050000); unsigned long long pass(1337); while (pass != result) { for (unsigned long long i = 1; i<= year; i++) { pass += year * i * year; } cout << "pass not cracked with year = " << year << endl; ++year; } cout << "pass cracked with year = " << year << endl; } Note that I already tried with unsigned long long result(318338237039211050000ULL); I'm using gcc version 4.8.1 EDIT: Here is the corrected version using InfInt library http://code.google.com/p/infint/ #include <iostream> #include "InfInt.h" using namespace std; int main(){ InfInt year = "113"; InfInt result = "318338237039211050000"; InfInt pass= "1337"; while (pass != result) { for (InfInt i = 1; i<= year; i++) { pass += year * i * year; } cout << "year = " << year << " pass = " << pass << endl; ++year; } cout << "pass cracked with year = " << year << endl; }

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  • gwt get array button value

    - by graybow
    My gwt project have flexTable show data of image and button on each row and coll. But my button won't work properly. this is my current code: private Button[] b = new Button[]{new Button("a"),...,new Button("j")}; private int z=0; ... public void UpdateTabelGallery(JsArray str){ for(int i=0; i str.length(); i++){ b[i].setText(str.gettitle()); UpdateTabelGallery(str.get(i)); } } public void UpdateTabelGallery(GalleryData str){ Image img = new Image(); img.setUrl(str.getthumburl()); HTML himage= new HTML("a href="+str.geturl()+""+ img +"/a" + b[z] ); TabelGaleri.setWidget(y, x, himage); //is here th right place? b[z].addClickHandler(new ClickHandler(){ @Override public void onClick(ClickEvent event) { Window.alert("I wan to show the clicked button text" + b[z].getText()); } }); z++; } I'm still confuse where I should put my button handler. With this current code seems the clickhandler didn't work inside a looping. And if I put it outside loop its not working because I need to know which button clicked. I need to get my index button.but how? Is there any option than array button? thanks

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  • In this example where is the C++ assignment operator used rather than the copy constructor ?

    - by Bill Forster
    As part of an ongoing process of trying to upgrade my C++ skills, I am trying to break some old habits. My old school C programmer inclination is to write this; void func( Widget &ref ) { Widget w; // default constructor int i; for( i=0; i<10; i++ ) { w = ref; // assignment operator // do stuff that modifies w } } This works well. But I think the following is closer to best practice; void func( Widget &ref ) { for( int i=0; i<10; i++ ) { Widget w = ref; // ?? // do stuff that modifies w } } With my Widget class at least, this works fine. But I don't fully understand why. I have two theories; 1) The copy constructor runs 10 times. 2) The copy constructor runs once then the assignment operator runs 9 times. Both of these trouble me a little. 2) in particular seems artificial and wrong. Is there a third possibility that I am missing ?

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  • Best suited tool to document message processing done in C written program

    - by user3494614
    I am relatively new to UML and it's seems to be very vast I have a small program which basically receives messages on socket and then depending upon message ID embedded as first byte of message it processes the buffer. There are around 5 different message ID which it processes and communicates on another socket and has around 8 major functions. So program in short is like this. I am not pasting entire .c file or main function but just giving some bits and pieces of it so that to get idea of program flow. int main(int argc, char** argv) { register_shared_mem(); listen(); while(get_next_message(buffer)) { switch((msg)(buffer)->id) { case TYPE1: process1(); answer(); ..... } } } I want to document this is pictorial way like for Message type 1 it calls this function which calls another and which calls another. Please let me know any open source tool which will allow me to quickly draw such kind of UML or sequence diagram and will also allow me to write brief description of what each function does? Thanks In Advance

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  • C++ template type deduction problem

    - by hamishmcn
    motivation: I would like to create a utility class so that instead of having to write: if( someVal == val1 || someVal == val2 || someVal == val3 ) I could instead write: if( is(someVal).in(val1, val2, val3) ) which is much closer to the mathematical 'a is an element of (b,c,d)' and also would save on a lot of typing when the variable name 'someVal' is long. Here is the code I have so far (for 2 and 3 values): template<class T> class is { private: T t_; public: is(T t) : t_(t) { } bool in(const T& v1, const T& v2) { return t_ == v1 || t_ == v2; } bool in(const T& v1, const T& v2, const T& v3) { return t_ == v1 || t_ == v2 || t_ == v3; } }; However it fails to compile if I write: is(1).in(3,4,5); instead I have to write is<int>(1).in(3,4,5); Which isn't too bad, but it would be better if somehow the compiler could figure out that the type is int with out me having to explicitly specify it. Is there anyway to do this or I am stuck with specifying it explicitly?

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  • How to create a reference tables for collection classes using fluent nhibernate

    - by Akk
    How can i create a 3 table schema from the following model classes. public class Product { public int Id {get; set;} public string Name {get; set;} public IList<Photo> Photos {get; set;} } public class Photo { public int Id {get; set;} public string Path {get; set;} } I want to create the following table structure in the database: Product ------- Id Name ProductPhotos ------------- ProductId (FK Products.Id) PhotoId (FK Photos.Id) Photos ------ Id Path How i can express the above Database Schema using Fluent NHibernate? I could only manage the following the Mapping but this does not get me the 3rd Photo ref table. public class ProductMap : ClassMap<Product> { public CityMap() { Id(x => x.Id); Map(x => x.Name); Table("Products"); HasMany(x => x.Photos).Table("ProductPhotos").KeyColumn("ProductId"); } }

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