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  • Ball bouncing at a certain angle and efficiency computations

    - by X Y
    I would like to make a pong game with a small twist (for now). Every time the ball bounces off one of the paddles i want it to be under a certain angle (between a min and a max). I simply can't wrap my head around how to actually do it (i have some thoughts and such but i simply cannot implement them properly - i feel i'm overcomplicating things). Here's an image with a small explanation . One other problem would be that the conditions for bouncing have to be different for every edge. For example, in the picture, on the two small horizontal edges i do not want a perfectly vertical bounce when in the middle of the edge but rather a constant angle (pi/4 maybe) in either direction depending on the collision point (before the middle of the edge, or after). All of my collisions are done with the Separating Axes Theorem (and seem to work fine). I'm looking for something efficient because i want to add a lot of things later on (maybe polygons with many edges and such). So i need to keep to a minimum the amount of checking done every frame. The collision algorithm begins testing whenever the bounding boxes of the paddle and the ball intersect. Is there something better to test for possible collisions every frame? (more efficient in the long run,with many more objects etc, not necessarily easy to code). I'm going to post the code for my game: Paddle Class public class Paddle : Microsoft.Xna.Framework.DrawableGameComponent { #region Private Members private SpriteBatch spriteBatch; private ContentManager contentManager; private bool keybEnabled; private bool isLeftPaddle; private Texture2D paddleSprite; private Vector2 paddlePosition; private float paddleSpeedY; private Vector2 paddleScale = new Vector2(1f, 1f); private const float DEFAULT_Y_SPEED = 150; private Vector2[] Normals2Edges; private Vector2[] Vertices = new Vector2[4]; private List<Vector2> lst = new List<Vector2>(); private Vector2 Edge; #endregion #region Properties public float Speed { get {return paddleSpeedY; } set { paddleSpeedY = value; } } public Vector2[] Normal2EdgesVector { get { NormalsToEdges(this.isLeftPaddle); return Normals2Edges; } } public Vector2[] VertexVector { get { return Vertices; } } public Vector2 Scale { get { return paddleScale; } set { paddleScale = value; NormalsToEdges(this.isLeftPaddle); } } public float X { get { return paddlePosition.X; } set { paddlePosition.X = value; } } public float Y { get { return paddlePosition.Y; } set { paddlePosition.Y = value; } } public float Width { get { return (Scale.X == 1f ? (float)paddleSprite.Width : paddleSprite.Width * Scale.X); } } public float Height { get { return ( Scale.Y==1f ? (float)paddleSprite.Height : paddleSprite.Height*Scale.Y ); } } public Texture2D GetSprite { get { return paddleSprite; } } public Rectangle Boundary { get { return new Rectangle((int)paddlePosition.X, (int)paddlePosition.Y, (int)this.Width, (int)this.Height); } } public bool KeyboardEnabled { get { return keybEnabled; } } #endregion private void NormalsToEdges(bool isLeftPaddle) { Normals2Edges = null; Edge = Vector2.Zero; lst.Clear(); for (int i = 0; i < Vertices.Length; i++) { Edge = Vertices[i + 1 == Vertices.Length ? 0 : i + 1] - Vertices[i]; if (Edge != Vector2.Zero) { Edge.Normalize(); //outer normal to edge !! (origin in top-left) lst.Add(new Vector2(Edge.Y, -Edge.X)); } } Normals2Edges = lst.ToArray(); } public float[] ProjectPaddle(Vector2 axis) { if (Vertices.Length == 0 || axis == Vector2.Zero) return (new float[2] { 0, 0 }); float min, max; min = Vector2.Dot(axis, Vertices[0]); max = min; for (int i = 1; i < Vertices.Length; i++) { float p = Vector2.Dot(axis, Vertices[i]); if (p < min) min = p; else if (p > max) max = p; } return (new float[2] { min, max }); } public Paddle(Game game, bool isLeftPaddle, bool enableKeyboard = true) : base(game) { contentManager = new ContentManager(game.Services); keybEnabled = enableKeyboard; this.isLeftPaddle = isLeftPaddle; } public void setPosition(Vector2 newPos) { X = newPos.X; Y = newPos.Y; } public override void Initialize() { base.Initialize(); this.Speed = DEFAULT_Y_SPEED; X = 0; Y = 0; NormalsToEdges(this.isLeftPaddle); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); paddleSprite = contentManager.Load<Texture2D>(@"Content\pongBar"); } public override void Update(GameTime gameTime) { //vertices array Vertices[0] = this.paddlePosition; Vertices[1] = this.paddlePosition + new Vector2(this.Width, 0); Vertices[2] = this.paddlePosition + new Vector2(this.Width, this.Height); Vertices[3] = this.paddlePosition + new Vector2(0, this.Height); // Move paddle, but don't allow movement off the screen if (KeyboardEnabled) { float moveDistance = Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState newKeyState = Keyboard.GetState(); if (newKeyState.IsKeyDown(Keys.Down) && Y + paddleSprite.Height + moveDistance <= Game.GraphicsDevice.Viewport.Height) { Y += moveDistance; } else if (newKeyState.IsKeyDown(Keys.Up) && Y - moveDistance >= 0) { Y -= moveDistance; } } else { if (this.Y + this.Height > this.GraphicsDevice.Viewport.Height) { this.Y = this.Game.GraphicsDevice.Viewport.Height - this.Height - 1; } } base.Update(gameTime); } public override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Texture,null); spriteBatch.Draw(paddleSprite, paddlePosition, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0); spriteBatch.End(); base.Draw(gameTime); } } Ball Class public class Ball : Microsoft.Xna.Framework.DrawableGameComponent { #region Private Members private SpriteBatch spriteBatch; private ContentManager contentManager; private const float DEFAULT_SPEED = 50; private float speedIncrement = 0; private Vector2 ballScale = new Vector2(1f, 1f); private const float INCREASE_SPEED = 50; private Texture2D ballSprite; //initial texture private Vector2 ballPosition; //position private Vector2 centerOfBall; //center coords private Vector2 ballSpeed = new Vector2(DEFAULT_SPEED, DEFAULT_SPEED); //speed #endregion #region Properties public float DEFAULTSPEED { get { return DEFAULT_SPEED; } } public Vector2 ballCenter { get { return centerOfBall; } } public Vector2 Scale { get { return ballScale; } set { ballScale = value; } } public float SpeedX { get { return ballSpeed.X; } set { ballSpeed.X = value; } } public float SpeedY { get { return ballSpeed.Y; } set { ballSpeed.Y = value; } } public float X { get { return ballPosition.X; } set { ballPosition.X = value; } } public float Y { get { return ballPosition.Y; } set { ballPosition.Y = value; } } public Texture2D GetSprite { get { return ballSprite; } } public float Width { get { return (Scale.X == 1f ? (float)ballSprite.Width : ballSprite.Width * Scale.X); } } public float Height { get { return (Scale.Y == 1f ? (float)ballSprite.Height : ballSprite.Height * Scale.Y); } } public float SpeedIncreaseIncrement { get { return speedIncrement; } set { speedIncrement = value; } } public Rectangle Boundary { get { return new Rectangle((int)ballPosition.X, (int)ballPosition.Y, (int)this.Width, (int)this.Height); } } #endregion public Ball(Game game) : base(game) { contentManager = new ContentManager(game.Services); } public void Reset() { ballSpeed.X = DEFAULT_SPEED; ballSpeed.Y = DEFAULT_SPEED; ballPosition.X = Game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2; ballPosition.Y = Game.GraphicsDevice.Viewport.Height / 2 - ballSprite.Height / 2; } public void SpeedUp() { if (ballSpeed.Y < 0) ballSpeed.Y -= (INCREASE_SPEED + speedIncrement); else ballSpeed.Y += (INCREASE_SPEED + speedIncrement); if (ballSpeed.X < 0) ballSpeed.X -= (INCREASE_SPEED + speedIncrement); else ballSpeed.X += (INCREASE_SPEED + speedIncrement); } public float[] ProjectBall(Vector2 axis) { if (axis == Vector2.Zero) return (new float[2] { 0, 0 }); float min, max; min = Vector2.Dot(axis, this.ballCenter) - this.Width/2; //center - radius max = min + this.Width; //center + radius return (new float[2] { min, max }); } public void ChangeHorzDirection() { ballSpeed.X *= -1; } public void ChangeVertDirection() { ballSpeed.Y *= -1; } public override void Initialize() { base.Initialize(); ballPosition.X = Game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2; ballPosition.Y = Game.GraphicsDevice.Viewport.Height / 2 - ballSprite.Height / 2; } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); ballSprite = contentManager.Load<Texture2D>(@"Content\ball"); } public override void Update(GameTime gameTime) { if (this.Y < 1 || this.Y > GraphicsDevice.Viewport.Height - this.Height - 1) this.ChangeVertDirection(); centerOfBall = new Vector2(ballPosition.X + this.Width / 2, ballPosition.Y + this.Height / 2); base.Update(gameTime); } public override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.Draw(ballSprite, ballPosition, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0); spriteBatch.End(); base.Draw(gameTime); } } Main game class public class gameStart : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; public gameStart() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.Window.Title = "Pong game"; } protected override void Initialize() { ball = new Ball(this); paddleLeft = new Paddle(this,true,false); paddleRight = new Paddle(this,false,true); Components.Add(ball); Components.Add(paddleLeft); Components.Add(paddleRight); this.Window.AllowUserResizing = false; this.IsMouseVisible = true; this.IsFixedTimeStep = false; this.isColliding = false; base.Initialize(); } #region MyPrivateStuff private Ball ball; private Paddle paddleLeft, paddleRight; private int[] bit = { -1, 1 }; private Random rnd = new Random(); private int updates = 0; enum nrPaddle { None, Left, Right }; private nrPaddle PongBar = nrPaddle.None; private ArrayList Axes = new ArrayList(); private Vector2 MTV; //minimum translation vector private bool isColliding; private float overlap; //smallest distance after projections private Vector2 overlapAxis; //axis of overlap #endregion protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); paddleLeft.setPosition(new Vector2(0, this.GraphicsDevice.Viewport.Height / 2 - paddleLeft.Height / 2)); paddleRight.setPosition(new Vector2(this.GraphicsDevice.Viewport.Width - paddleRight.Width, this.GraphicsDevice.Viewport.Height / 2 - paddleRight.Height / 2)); paddleLeft.Scale = new Vector2(1f, 2f); //scale left paddle } private bool ShapesIntersect(Paddle paddle, Ball ball) { overlap = 1000000f; //large value overlapAxis = Vector2.Zero; MTV = Vector2.Zero; foreach (Vector2 ax in Axes) { float[] pad = paddle.ProjectPaddle(ax); //pad0 = min, pad1 = max float[] circle = ball.ProjectBall(ax); //circle0 = min, circle1 = max if (pad[1] <= circle[0] || circle[1] <= pad[0]) { return false; } if (pad[1] - circle[0] < circle[1] - pad[0]) { if (Math.Abs(overlap) > Math.Abs(-pad[1] + circle[0])) { overlap = -pad[1] + circle[0]; overlapAxis = ax; } } else { if (Math.Abs(overlap) > Math.Abs(circle[1] - pad[0])) { overlap = circle[1] - pad[0]; overlapAxis = ax; } } } if (overlapAxis != Vector2.Zero) { MTV = overlapAxis * overlap; } return true; } protected override void Update(GameTime gameTime) { updates += 1; float ftime = 5 * (float)gameTime.ElapsedGameTime.TotalSeconds; if (updates == 1) { isColliding = false; int Xrnd = bit[Convert.ToInt32(rnd.Next(0, 2))]; int Yrnd = bit[Convert.ToInt32(rnd.Next(0, 2))]; ball.SpeedX = Xrnd * ball.SpeedX; ball.SpeedY = Yrnd * ball.SpeedY; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; } else { updates = 100; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; } //autorun :) paddleLeft.Y = ball.Y; //collision detection PongBar = nrPaddle.None; if (ball.Boundary.Intersects(paddleLeft.Boundary)) { PongBar = nrPaddle.Left; if (!isColliding) { Axes.Clear(); Axes.AddRange(paddleLeft.Normal2EdgesVector); //axis from nearest vertex to ball's center Axes.Add(FORMULAS.NormAxisFromCircle2ClosestVertex(paddleLeft.VertexVector, ball.ballCenter)); } } else if (ball.Boundary.Intersects(paddleRight.Boundary)) { PongBar = nrPaddle.Right; if (!isColliding) { Axes.Clear(); Axes.AddRange(paddleRight.Normal2EdgesVector); //axis from nearest vertex to ball's center Axes.Add(FORMULAS.NormAxisFromCircle2ClosestVertex(paddleRight.VertexVector, ball.ballCenter)); } } if (PongBar != nrPaddle.None && !isColliding) switch (PongBar) { case nrPaddle.Left: if (ShapesIntersect(paddleLeft, ball)) { isColliding = true; if (MTV != Vector2.Zero) ball.X += MTV.X; ball.Y += MTV.Y; ball.ChangeHorzDirection(); } break; case nrPaddle.Right: if (ShapesIntersect(paddleRight, ball)) { isColliding = true; if (MTV != Vector2.Zero) ball.X += MTV.X; ball.Y += MTV.Y; ball.ChangeHorzDirection(); } break; default: break; } if (!ShapesIntersect(paddleRight, ball) && !ShapesIntersect(paddleLeft, ball)) isColliding = false; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; //check ball movement if (ball.X > paddleRight.X + paddleRight.Width + 2) { //IncreaseScore(Left); ball.Reset(); updates = 0; return; } else if (ball.X < paddleLeft.X - 2) { //IncreaseScore(Right); ball.Reset(); updates = 0; return; } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Aquamarine); spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); spriteBatch.End(); base.Draw(gameTime); } } And one method i've used: public static Vector2 NormAxisFromCircle2ClosestVertex(Vector2[] vertices, Vector2 circle) { Vector2 temp = Vector2.Zero; if (vertices.Length > 0) { float dist = (circle.X - vertices[0].X) * (circle.X - vertices[0].X) + (circle.Y - vertices[0].Y) * (circle.Y - vertices[0].Y); for (int i = 1; i < vertices.Length;i++) { if (dist > (circle.X - vertices[i].X) * (circle.X - vertices[i].X) + (circle.Y - vertices[i].Y) * (circle.Y - vertices[i].Y)) { temp = vertices[i]; //memorize the closest vertex dist = (circle.X - vertices[i].X) * (circle.X - vertices[i].X) + (circle.Y - vertices[i].Y) * (circle.Y - vertices[i].Y); } } temp = circle - temp; temp.Normalize(); } return temp; } Thanks in advance for any tips on the 4 issues. EDIT1: Something isn't working properly. The collision axis doesn't come out right and the interpolation also seems to have no effect. I've changed the code a bit: private bool ShapesIntersect(Paddle paddle, Ball ball) { overlap = 1000000f; //large value overlapAxis = Vector2.Zero; MTV = Vector2.Zero; foreach (Vector2 ax in Axes) { float[] pad = paddle.ProjectPaddle(ax); //pad0 = min, pad1 = max float[] circle = ball.ProjectBall(ax); //circle0 = min, circle1 = max if (pad[1] < circle[0] || circle[1] < pad[0]) { return false; } if (Math.Abs(pad[1] - circle[0]) < Math.Abs(circle[1] - pad[0])) { if (Math.Abs(overlap) > Math.Abs(-pad[1] + circle[0])) { overlap = -pad[1] + circle[0]; overlapAxis = ax * (-1); } //to get the proper axis } else { if (Math.Abs(overlap) > Math.Abs(circle[1] - pad[0])) { overlap = circle[1] - pad[0]; overlapAxis = ax; } } } if (overlapAxis != Vector2.Zero) { MTV = overlapAxis * Math.Abs(overlap); } return true; } And part of the Update method: if (ShapesIntersect(paddleRight, ball)) { isColliding = true; if (MTV != Vector2.Zero) { ball.X += MTV.X; ball.Y += MTV.Y; } //test if (overlapAxis.X == 0) //collision with horizontal edge { } else if (overlapAxis.Y == 0) //collision with vertical edge { float factor = Math.Abs(ball.ballCenter.Y - paddleRight.Y) / paddleRight.Height; if (factor > 1) factor = 1f; if (overlapAxis.X < 0) //left edge? ball.Speed = ball.DEFAULTSPEED * Vector2.Normalize(Vector2.Reflect(ball.Speed, (Vector2.Lerp(new Vector2(-1, -3), new Vector2(-1, 3), factor)))); else //right edge? ball.Speed = ball.DEFAULTSPEED * Vector2.Normalize(Vector2.Reflect(ball.Speed, (Vector2.Lerp(new Vector2(1, -3), new Vector2(1, 3), factor)))); } else //vertex collision??? { ball.Speed = -ball.Speed; } } What seems to happen is that "overlapAxis" doesn't always return the right one. So instead of (-1,0) i get the (1,0) (this happened even before i multiplied with -1 there). Sometimes there isn't even a collision registered even though the ball passes through the paddle... The interpolation also seems to have no effect as the angles barely change (or the overlapAxis is almost never (-1,0) or (1,0) but something like (0.9783473, 0.02743843)... ). What am i missing here? :(

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  • Internet Explorer 10 Release Preview now available for Windows 7 SP1!

    - by KeithMayer
    This week, the IE team released IE 10 Release Preview for Windows 7 SP1 and Windows Server 2008 R2 SP1!  You can download IE10 Release Preview for evaluation and testing (remember, it's still pre-release software) from the following link location ... Download IE10 Release Preview: http://windows.microsoft.com/en-US/internet-explorer/downloads/ie-10/worldwide-languages You can get at overview of What's New in Internet Explorer 10 at: Internet Explorer 10 FAQ for IT Pros Of course, you can also get the full release of IE10 by downloading Windows 8 at http://aka.ms/dlw8rtm What's Next? After downloading IE10 Release Preview, begin setting up your lab environment to plan for how you'll customize and deploy IE10 in your environment when it's released with these resources: IE10 Customization and Administration Internet Explorer Administration Kit (IEAK) 10 Group Policy Settings Reference Hope this helps! Keith Build Your Lab! Download Windows Server 2012 Don’t Have a Lab? Build Your Lab in the Cloud with Windows Azure Virtual Machines Want to Get Certified? Join our Windows Server 2012 "Early Experts" Study Group

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  • SQL Server PowerShell Provider And PowerShell Version 2 Get-Command Issue

    - by BuckWoody
    The other day I blogged that the version of the SQL Server PowerShell provider (sqlps) follows the version of PowerShell. That’s all goodness, but it has appeared to cause an issue for PowerShell 2.0. the Get-Command PowerShell command-let returns an error (Object reference not set to an instance of an object) if you are using PowerShell 2.0 and sqlps – it’s a known bug, and I’m happy to report that it is fixed in SP2 for SQL Server 2008 – something that will released soon. You can read more about this issue here: http://connect.microsoft.com/SQLServer/feedback/details/484732/sqlps-and-powershell-v2-issues Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Integration Patterns with Azure Service Bus Relay, Part 2: Anonymous full-trust .NET consumer

    - by Elton Stoneman
    This is the second in the IPASBR series, see also: Integration Patterns with Azure Service Bus Relay, Part 1: Exposing the on-premise service Part 2 is nice and easy. From Part 1 we exposed our service over the Azure Service Bus Relay using the netTcpRelayBinding and verified we could set up our network to listen for relayed messages. Assuming we want to consume that service in .NET from an environment which is fairly unrestricted for us, but quite restricted for attackers, we can use netTcpRelay and shared secret authentication. Pattern applicability This is a good fit for scenarios where: the consumer can run .NET in full trust the environment does not restrict use of external DLLs the runtime environment is secure enough to keep shared secrets the service does not need to know who is consuming it the service does not need to know who the end-user is So for example, the consumer is an ASP.NET website sitting in a cloud VM or Azure worker role, where we can keep the shared secret in web.config and we don't need to flow any identity through to the on-premise service. The service doesn't care who the consumer or end-user is - say it's a reference data service that provides a list of vehicle manufacturers. Provided you can authenticate with ACS and have access to Service Bus endpoint, you can use the service and it doesn't care who you are. In this post, we’ll consume the service from Part 1 in ASP.NET using netTcpRelay. The code for Part 2 (+ Part 1) is on GitHub here: IPASBR Part 2 Authenticating and authorizing with ACS In this scenario the consumer is a server in a controlled environment, so we can use a shared secret to authenticate with ACS, assuming that there is governance around the environment and the codebase which will prevent the identity being compromised. From the provider's side, we will create a dedicated service identity for this consumer, so we can lock down their permissions. The provider controls the identity, so the consumer's rights can be revoked. We'll add a new service identity for the namespace in ACS , just as we did for the serviceProvider identity in Part 1. I've named the identity fullTrustConsumer. We then need to add a rule to map the incoming identity claim to an outgoing authorization claim that allows the identity to send messages to Service Bus (see Part 1 for a walkthrough creating Service Idenitities): Issuer: Access Control Service Input claim type: http://schemas.xmlsoap.org/ws/2005/05/identity/claims/nameidentifier Input claim value: fullTrustConsumer Output claim type: net.windows.servicebus.action Output claim value: Send This sets up a service identity which can send messages into Service Bus, but cannot register itself as a listener, or manage the namespace. Adding a Service Reference The Part 2 sample client code is ready to go, but if you want to replicate the steps, you’re going to add a WSDL reference, add a reference to Microsoft.ServiceBus and sort out the ServiceModel config. In Part 1 we exposed metadata for our service, so we can browse to the WSDL locally at: http://localhost/Sixeyed.Ipasbr.Services/FormatService.svc?wsdl If you add a Service Reference to that in a new project you'll get a confused config section with a customBinding, and a set of unrecognized policy assertions in the namespace http://schemas.microsoft.com/netservices/2009/05/servicebus/connect. If you NuGet the ASB package (“windowsazure.servicebus”) first and add the service reference - you'll get the same messy config. Either way, the WSDL should have downloaded and you should have the proxy code generated. You can delete the customBinding entries and copy your config from the service's web.config (this is already done in the sample project in Sixeyed.Ipasbr.NetTcpClient), specifying details for the client:     <client>       <endpoint address="sb://sixeyed-ipasbr.servicebus.windows.net/net"                 behaviorConfiguration="SharedSecret"                 binding="netTcpRelayBinding"                 contract="FormatService.IFormatService" />     </client>     <behaviors>       <endpointBehaviors>         <behavior name="SharedSecret">           <transportClientEndpointBehavior credentialType="SharedSecret">             <clientCredentials>               <sharedSecret issuerName="fullTrustConsumer"                             issuerSecret="E3feJSMuyGGXksJi2g2bRY5/Bpd2ll5Eb+1FgQrXIqo="/>             </clientCredentials>           </transportClientEndpointBehavior>         </behavior>       </endpointBehaviors>     </behaviors>   The proxy is straight WCF territory, and the same client can run against Azure Service Bus through any relay binding, or directly to the local network service using any WCF binding - the contract is exactly the same. The code is simple, standard WCF stuff: using (var client = new FormatService.FormatServiceClient()) { outputString = client.ReverseString(inputString); } Running the sample First, update Solution Items\AzureConnectionDetails.xml with your service bus namespace, and your service identity credentials for the netTcpClient and the provider:   <!-- ACS credentials for the full trust consumer (Part2): -->   <netTcpClient identityName="fullTrustConsumer"                 symmetricKey="E3feJSMuyGGXksJi2g2bRY5/Bpd2ll5Eb+1FgQrXIqo="/> Then rebuild the solution and verify the unit tests work. If they’re green, your service is listening through Azure. Check out the client by navigating to http://localhost:53835/Sixeyed.Ipasbr.NetTcpClient. Enter a string and hit Go! - your string will be reversed by your on-premise service, routed through Azure: Using shared secret client credentials in this way means ACS is the identity provider for your service, and the claim which allows Send access to Service Bus is consumed by Service Bus. None of the authentication details make it through to your service, so your service is not aware who the consumer is (MSDN calls this "anonymous authentication").

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  • How to reduce your CRM migration project's risks?

    - by Richard Lefebvre
    In this 1'38 video, discover how you can dramatically reduce your CRM migration project's risks, costs and budgets with the market leading CRM Data Migration tool that offers turnkey migration platform from Salesforce, Microsoft Dynamics or Oracle CRM OnDemand on to Oracle Sales Cloud. This solution is open to any Oracle CRM & CX implementation partner (e.g. System Integrators) as a mean to complement their own offer. For any additional details or for an introduction to the tool, please contact [email protected]  or visit www.conemis.com

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  • Drupal : le CMS open-source sortira en version hébergée en 2010 pour concurrencer WordPress, Google

    Le CMS open-source Drupal sortira en version hébergée Courant 2010 pour concurrence WordPress, Google Sites et Microsoft CMS Acquia, la société qui édite Drupal, vient d'annoncer qu'une version hébergée de son célèbre CMS open-source en PHP ? qui sert par exemple à concevoir le site de la NASA ? serait lancée vers le milieu de l'année. Baptisée Drupal Garden, cette version est actuellement en beta-test privé. Elle sera destinée à concurrencer WordPress, actuel leader sur le marché, et à démocratiser l'outil jusqu'ici assez peu connu du grand public. Drupal a en effet souvent été critiqué pour sa complexité. Le CMS propose effectivement un grand nombre de modules comp...

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  • Avec 1.5 millions d'unités écoulées, les Windows Phone 7 sont "les meilleurs du marché", Ballmer également satisfait de Bing

    1.5 millions de windows phone 7 HTC écoulés annonce Steve Ballmer le 17/01/2011 Selon son PDG Steve Ballmer, qui semble officialiser des propos tenus en interne par Achim Berg fin décembre 2010 (lire news précédente), le Windows Phone 7 HTC est "le meilleur sur le marché". Le dirigeant de Microsoft est apparu très optimiste quant à la réussite des mobiles et des décisions techniques de son entreprise, malgré une série de départs et la concurrence rude sur le marché des Smartphones avec Apple. Ballmer a parlé des jeux et des moteurs de recherche comme d'une réussite, notamment avec la Xbox qui selon lui n'est pas seulement une ...

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  • MOSS 2007 &ndash; WCM Blank WebPart Page Zone ID&rsquo;s

    - by Jeff Julian
    Here is the list of Zone ID’s for the Blank WebPart Page (BlankWebPartPage.aspx") that is part of the Publishing Portal with MOSS 2007: TitleBar Header TopLeftRow TopRightRow CenterLeftColumn CenterColumn CenterRightColumn Footer RightColumn I was in need of these and wasn’t able to find them with a simple search on Google so I wanted to share them with you. To get a list of WebPartZone objects for a page that a webpart lives on can be done with the following code:  foreach (WebPartZone zone in this.WebPartManager.Zones) {          this.Controls.Add(new LiteralControl(zone.ID + "<br />")); } Use this code in a webpart that inherits from Microsoft.SharePoint.WebPartPages.WebPart. This is a simple way to do the equivalent of a Response.Write while having the output in the webpart zone your part resides in.  It also saves you from attaching to the process and debugging with the watch or quick watch. Technorati Tags: MOSS,WebParts,BlankWebPartPage.aspx,Zones

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  • Wisdom of using open source code in a commercial software product

    - by Mr. Jefferson
    I'm looking at using some open source code in my ASP.NET web app (specifically dapper). Management is not a fan, because open source is seen as a risk that has bitten us before. Apparently previous developers have had to rewrite things after having open-source components fail. The pros seem to be: It does a lot of stuff for me that would otherwise involve either lots of boilerplate code or Microsoft's recommended but slower solution (Entity Framework). Cons: It's complex enough that if it were to fail suddenly in production, I would be hard pressed to fix it. However, it's in use on a much higher-traffic site than mine, so I don't think it'll end up being a high risk portion of the project. What is the consensus here? Is it unwise to use open source code in my project that I don't know/understand as well as I do my own code?

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  • Permanent redirect domain to www subdomain without web.config

    - by Lord Simpson
    I've just set up a site via 1and1 and have run into an issue, I want to accomplish the simple task of redirecting the root domain to the www sub domain however due to complications I cant seam to find a way to get it to work. I'm on a Microsoft (asp.net) package so can't use .htaccess, also the IIS server they have doesn't have the URL redirect module installed (so can't use <rewrite> in web.config). They have built in HTTP forwarding options however if I set the root domain to redirect to the www sub domain it just infinitely redirects. Hopefully there is some obvious option/method I've missed during the past two days of searching!

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  • Intel intègrera l'USB 3.0 dans Windows 8 et espère aider l'adoption de masse de cette technologie

    Mise à jour du 09.03.2010 par Katleen Intel intègrera l'USB 3.0 dans Windows 8 et espère aider l'adoption de masse de cette technologie Une information importante vient d'être révèlée à propos du futur système d'exploitation de Microsoft. En effet, Intel a annoncé hier que l'USB 3.0 sera embarqué dans Windows 8. Alors que les technologies qui seront utilisées dans deux ans sont encore inconnues, que penser de cette fonctionnalité ? L'USB 3.0, qui a été présenté pour la première fois au public le 18 septembre 2007 lors de l'Intel Developer Forum, apporte un bus capable de transferts ultra-rapides à hauteur de 4 Gbit/s Pour rappel, l'USB 2.0 plafonne à 480 Mbits/s. ...

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  • Windows Phone 7 : 1.5 millions d'unités écoulés en six semaines selon le vice-président marketing de l'OS, bon ou mauvais chiffre ?

    Windows Phone 7 : 1.5 millions d'unités écoulés en six semaines Selon le vice-président marketing de l'OS, bon ou mauvais chiffre ? Lors d'une interview réalisée en interne, Achim Berg, le vise-président chargé du marketing du département Windows Phone, a déclaré que les constructeurs de téléphones partenaires de Microsoft, avaient écoulé 1.5 millions d'unités sous Windows Phone 7 depuis la sortie de l'OS. Très loin des 300 000 activations quotidienne d'Android, ce chiffre doit tout de même être relativisé. Il ne s'agit en effet pas du nombre d'activations par les nouveaux utilisateurs finaux, mais des appareils vendus aux importateurs et aux détaillants. Au...

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  • Buck Woody in Adelaide via LiveMeeting

    - by Rob Farley
    The URL for attendees is https://www.livemeeting.com/cc/usergroups/join?id=ADL1005&role=attend . This meeting is with Buck Woody . If you don’t know who he is, then you ought to find out! He’s a Program Manager at Microsoft on the SQL Server team, and anything else I try to say about him will not do him justice. So it’s great to have him present to the Adelaide SQL Server User Group this week. The talk is on the topic of Data-Tier Applications (new in SQL 2008 R2), and I’m sure it will be a great...(read more)

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  • How does bing-bot( is that the right spider-name? ) and googlebot interpret 301 redirect?

    - by jbcurtin
    I've been looking for documentation on how the Microsoft and Google bots interpret 301 redirects. It seems that google-bot stores documents on a url based index system. But I haven't been able to figure out how bing works. Should I assume that they are still working towards coping everyone else and assume they use an algorithm close to google? Is it best to just forward a page to a new location via Javascript? I think this might be a blackhat trick, but how would I tell the bots that it's not? Is 301 redirect my best option and I just have to bit the bullet because said pages are no longer in existence? What other options do I have that I might not be aware of?

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  • Tips for adapting Date table to Power View forecasting #powerview #powerbi

    - by Marco Russo (SQLBI)
    During the keynote of the PASS Business Analytics Conference, Amir Netz presented the new forecasting capabilities in Power View for Office 365. I immediately tried the new feature (which was immediately available, a welcome surprise in a Microsoft announcement for a new release) and I had several issues trying to use existing data models. The forecasting has a few requirements that are not compatible with the “best practices” commonly used for a calendar table until this announcement. For example, if you have a Year-Month-Day hierarchy and you want to display a line chart aggregating data at the month level, you use a column containing month and year as a string (e.g. May 2014) sorted by a numeric column (such as 201405). Such a column cannot be used in the x-axis of a line chart for forecasting, because you need a date or numeric column. There are also other requirements and I wrote the article Prepare Data for Power View Forecasting in Power BI on SQLBI, describing how to create columns that can be used with the new forecasting capabilities in Power View for Office 365.

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  • Prewritten App for Used Car Dealer?

    - by Shawn Eary
    Is there somewhere I can find a prewritten WebApp (with database) for a used car dealer? The application would need to support the following: Easy setup in a low cost Shared or Cloud Host Give potential customers easy way to browse current inventory (cars on lot) with suggested prices Give dealership easy way to login and update inventory (cars on lot) and suggested prices Give potential customers easy way to send the dealership an inquiry about a specific vehicle on the lot with CAPTCHA style SPAM protection I prefer ASP.NET MVC and Microsoft SQL Server, but I might consider other technologies such as WebForms and LightSwitch (HTML5). I am reasonably comfortable with MVC and WebForms, but I really don't want to waste a bunch of time writing an application that might already exist. I did find a few interesting templates via Bing that seem to control CSS and Layout, but I'm not sure if they contain any business logic or if they would integrate well into an MVC App.

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  • Return to the old C days.

    - by RPK
    Long back I used to program on C and than VB exploitation changed the career path. After VB came the .NET that proved to be a HoneyPot of Microsoft for old VB programmers and frustrated programmers of other hard to learn languages. The label on this HoneyPot was: "Getting things done." I now want to contribute to the Linux and other GNU projects. I feel whatever programming language you learn today, but if programming is your bread-and-butter, you must remain in touch with C. Many things have changed now. From the old Turbo-C for DOS to the present ...? Please advise me how to get back on the C track again. Reading again whole thing, chapter-by-chapter is not possible now, but I can learn by writing small utilities type of things, but sure GUI based. And yes, I hope, learning is going to be easy now with so many live forums and active community spots like StackOverflow etc.

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  • Why am I getting this error : "ExecuteReader: Connection property has not been initialized." [migrated]

    - by Olga
    I'm trying to read .csv file to import its contents to SQL table I'm getting error: ExecuteReader: Connection property has not been initialized. at the last line of this code: Function ImportData(ByVal FU As FileUpload, ByVal filename As String, ByVal tablename As String) As Boolean Try Dim xConnStr As String = "Driver={Microsoft Text Driver (*.txt; *.csv)};dbq=" & Path.GetDirectoryName(Server.MapPath(filename)) & ";extensions=asc,csv,tab,txt;" ' create your excel connection object using the connection string Dim objXConn As New System.Data.Odbc.OdbcConnection(xConnStr.Trim()) objXConn.Open() Dim objCommand As New OdbcCommand(String.Format("SELECT * FROM " & Path.GetFileName(Server.MapPath(filename)), objXConn)) If objXConn.State = ConnectionState.Closed Then objXConn.Open() Else objXConn.Close() objXConn.Open() End If ' create a DataReader Dim dr As OdbcDataReader dr = objCommand.ExecuteReader()

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  • Why Beta versions have so many bugs?

    - by Eugene
    When I worked in Microsoft on MSE antivirus, we had several stages of pre-release: Alpha, Beta, RC. The biggest difference between these stages were bug fixes. Each time we fixed more bugs, and usually updated some minor features. Apple works in the same way. Look here: http://www.techrepublic.com/article/pro-tip-how-to-create-a-bootable-usb-installer-for-os-x-yosemite/ They released a beta of Yosemite OS, but the beta is full of bugs. Why do these big companies work like this? Isn't it better to release a beta version that was tested very thoroughly but one that just doesn't provide all the features that the final version will provide?

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  • Obtaining a HBITMAP/HICON from D2D Bitmap

    - by Tom
    Is there any way to obtain a HBITMAP or HICON from a ID2D1Bitmap* using Direct2D? I am using the following function to load a bitmap: http://msdn.microsoft.com/en-us/library/windows/desktop/dd756686%28v=vs.85%29.aspx The reason I ask is because I am creating my level editor tool and would like to draw a PNG image on a standard button control. I know that you can do this using GDI+: HBITMAP hBitmap; Gdiplus::Bitmap b(L"a.png"); b.GetHBITMAP(NULL, &hBitmap); SendMessage(GetDlgItem(hDlg, IDC_BUTTON1), BM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBitmap); Is there any equivalent, simple solution using Direct2D? If possible, I would like to render multiple PNG files (some with transparency) on a single button.

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  • Does the deprecation of mysql_* functions in PHP carry over to other Databases(MSSQL)?

    - by MobyD
    I'm not talking about MySQL, I'm talking about Microsoft SQL Server I've been aware of PDO for quite some time now, standard mysql functions are dangerous and should be avoided. http://php.net/manual/en/function.mysql-connect.php But what about the MSSQL function in PHP? They are, for most purposes, identical sets of functions, but the PHP page describing mssql_* carries no warning of deprecation. http://us.php.net/manual/en/function.mssql-connect.php There are PDO drivers available for MSSQL, but they aren't quite as readily available or used as the MySQL drivers. Ideally, it looks to me like I should get them working and move from mssql_* to PDO like I have with MySQL, but is it as big of a priority? Is there some hidden safety to MSSQL that means it's exempt from all of the mysql_* hatred as of late? Or is its obscurity as a backend the only reason there hasn't been more PDO encouragement?

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  • Book: Pro SQL Server 2008 Service Broker: Klaus Aschenbrenner

    - by Greg Low
    I've met Klaus a number of times now and attended a few of his sessions at conferences. Klaus is doing a great job of evangelising Service Broker. I wish the SQL Server team would give it as much love. Service Broker is a wonderful technology, let down by poor resourcing. Microsoft did an excellent job of building the plumbing for this product in SQL Server 2005 but then provided no management tools and no prescriptive guidance. Everyone then seemed surprized that the takeup of it was slow. I even...(read more)

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  • Speaking in St. Louis on June 14th

    - by Bill Graziano
    I’m going back to speak in St. Louis next month.  I didn’t make it last year and I’m looking forward to it.  You can find additional details on the St. Louis SQL Server user group web site.  The meeting will be held at the Microsoft office and I’ll be speaking at 1PM. I’ll be speaking on the procedure cache.  As people get better and better tuning queries this is the next major piece to understand.  We’ll talk about how and when query plans are reused.  The most common issue I see around odd query plans are stored procedures that use one query plan but the queries run completely different when you extract the SQL and hard code the parameters.  That’s just one of the common issues that I’ll address. There will be a second speaker after I’m done, then a short vendor presentation and a drawing for a netbook.

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  • Atlanta Code Camp 2012

    - by SURESH GIRIRAJAN
    It was really exciting weekend at Atlanta code camp 2012. This was my first code camp, I presented on “Windows Kinect for Enterprise”. Walked through couple of demos, how we can integrate Kinect with WPF application. One of the demos I walked thorough how you can integrate Kinect with Microsoft Lync 2010 and other one on Car console app.   You can check the uploaded code here. I appreciate all the folks attended my session and thanks for all the organizers. Windows kinect for enterprise View more PowerPoint from sureshgiriraja

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  • 32-bit ODBC on Windows Server 2008 R2

    - by John Paul Cook
    Heterogeneous data access requires having the right drivers. If you have to use 32-bit ODBC drivers, you won’t find then when you start the Microsoft ODBC Administrator because it is 64-bit. The 32-bit ODBC Administrator is found here: C:\Windows\SysWOW64\odbcad32.exe You might want to make a shortcut for it to make it easy to find. You’ll need to use it when make 32-bit ODBC data connections. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!...(read more)

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