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  • Updating large icon in iTunes Connect

    - by Shaggy Frog
    Just wanted to see if I understand properly how/when one can change the "Large icon" for their iOS app in iTunes Connect. Questions are in bold below. To start, first the facts (as I gather) from version 6.6 of the iTC guide (March 2, 2011): The Large Icon is a "locked" piece of version information "You will only be permitted to edit Locked version information when your app is in an Editable state" The "Editable" states are: Prepare For Upload Waiting For Upload Waiting For Review Waiting For Export Compliance Upload Received Rejected Developer Rejected Invalid Binary Missing Screenshot Am I missing anything up until this point? If not, then am I correct to say that the only time I can change an app's Large Icon is when I update the application? Here's a more specific use case: My app is currently on sale, version 2.0 I have version 2.1 ready, and I want the update to coincide with a sale, so I also put a "SALE" banner on top of my large icon (what most devs are doing) I have to upload this "SALE" Large Icon when I upload the binary. If I wait until it's been reviewed, it's too late, and I'll have developer-reject the binary so I can fix it. Is this correct? Say I want the sale to last a week. So at the end of that week, I'll want to switch my Large Icon back to the pre-"SALE" version. Will I necessarily have to upload a new binary at that time? (Also posted on the Developer Forums, but it's getting no love there...)

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  • Introduction to the ADF Debugger

    - by Shay Shmeltzer
    Not that you'll ever need this blog entry - after all there are never bugs in the code that YOU write. But maybe one day one of your peers will ask you for help debugging their ADF application so here we go... One of the cool features of JDeveloper and ADF is the ADF Debugger - a way to debug the declarative pars of Oracle ADF. The debugger goes beyond your regular Java debugger and shows you in a clear way specific information related to Oracle ADF - things like where are you in the taskflow/region hierarchy, what is in your various scopes, what is the value of a specific EL and much more. However, from the number of posts on OTN where people are saying "I placed a System.out.println() to see what the value was...", it seems that not many are familiar with the power of the debugger. So here is a short demo that shows you some aspects of the debugger such as: Setting breakpoints on various ADF artifacts The ADF structure window The ADF Data window The EL Evaluater window Want to learn more about debugging ADF applications - I highly recommend that you go back in time to 2009 and attend Steve Muench's OOW presentation about ADF debugging. Can't travel in time yet? Then the second best option is to look at his very clear ADF Debugging Slides, which were the inspiration to the above demo.

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  • Software development is (mostly) a trade, and what to do about it

    - by Jeff
    (This is another cross-post from my personal blog. I don’t even remember when I first started to write it, but I feel like my opinion is well enough baked to share.) I've been sitting on this for a long time, particularly as my opinion has changed dramatically over the last few years. That I've encountered more crappy code than maintainable, quality code in my career as a software developer only reinforces what I'm about to say. Software development is just a trade for most, and not a huge academic endeavor. For those of you with computer science degrees readying your pitchforks and collecting your algorithm interview questions, let me explain. This is not an assault on your way of life, and if you've been around, you know I'm right about the quality problem. You also know the HR problem is very real, or we wouldn't be paying top dollar for mediocre developers and importing people from all over the world to fill the jobs we can't fill. I'm going to try and outline what I see as some of the problems, and hopefully offer my views on how to address them. The recruiting problem I think a lot of companies are doing it wrong. Over the years, I've had two kinds of interview experiences. The first, and right, kind of experience involves talking about real life achievements, followed by some variation on white boarding in pseudo-code, drafting some basic system architecture, or even sitting down at a comprooder and pecking out some basic code to tackle a real problem. I can honestly say that I've had a job offer for every interview like this, save for one, because the task was to debug something and they didn't like me asking where to look ("everyone else in the company died in a plane crash"). The other interview experience, the wrong one, involves the classic torture test designed to make the candidate feel stupid and do things they never have, and never will do in their job. First they will question you about obscure academic material you've never seen, or don't care to remember. Then they'll ask you to white board some ridiculous algorithm involving prime numbers or some kind of string manipulation no one would ever do. In fact, if you had to do something like this, you'd Google for a solution instead of waste time on a solved problem. Some will tell you that the academic gauntlet interview is useful to see how people respond to pressure, how they engage in complex logic, etc. That might be true, unless of course you have someone who brushed up on the solutions to the silly puzzles, and they're playing you. But here's the real reason why the second experience is wrong: You're evaluating for things that aren't the job. These might have been useful tactics when you had to hire people to write machine language or C++, but in a world dominated by managed code in C#, or Java, people aren't managing memory or trying to be smarter than the compilers. They're using well known design patterns and techniques to deliver software. More to the point, these puzzle gauntlets don't evaluate things that really matter. They don't get into code design, issues of loose coupling and testability, knowledge of the basics around HTTP, or anything else that relates to building supportable and maintainable software. The first situation, involving real life problems, gives you an immediate idea of how the candidate will work out. One of my favorite experiences as an interviewee was with a guy who literally brought his work from that day and asked me how to deal with his problem. I had to demonstrate how I would design a class, make sure the unit testing coverage was solid, etc. I worked at that company for two years. So stop looking for algorithm puzzle crunchers, because a guy who can crush a Fibonacci sequence might also be a guy who writes a class with 5,000 lines of untestable code. Fashion your interview process on ways to reveal a developer who can write supportable and maintainable code. I would even go so far as to let them use the Google. If they want to cut-and-paste code, pass on them, but if they're looking for context or straight class references, hire them, because they're going to be life-long learners. The contractor problem I doubt anyone has ever worked in a place where contractors weren't used. The use of contractors seems like an obvious way to control costs. You can hire someone for just as long as you need them and then let them go. You can even give them the work that no one else wants to do. In practice, most places I've worked have retained and budgeted for the contractor year-round, meaning that the $90+ per hour they're paying (of which half goes to the person) would have been better spent on a full-time person with a $100k salary and benefits. But it's not even the cost that is an issue. It's the quality of work delivered. The accountability of a contractor is totally transient. They only need to deliver for as long as you keep them around, and chances are they'll never again touch the code. There's no incentive for them to get things right, there's little incentive to understand your system or learn anything. At the risk of making an unfair generalization, craftsmanship doesn't matter to most contractors. The education problem I don't know what they teach in college CS courses. I've believed for most of my adult life that a college degree was an essential part of being successful. Of course I would hold that bias, since I did it, and have the paper to show for it in a box somewhere in the basement. My first clue that maybe this wasn't a fully qualified opinion comes from the fact that I double-majored in journalism and radio/TV, not computer science. Eventually I worked with people who skipped college entirely, many of them at Microsoft. Then I worked with people who had a masters degree who sucked at writing code, next to the high school diploma types that rock it every day. I still think there's a lot to be said for the social development of someone who has the on-campus experience, but for software developers, college might not matter. As I mentioned before, most of us are not writing compilers, and we never will. It's actually surprising to find how many people are self-taught in the art of software development, and that should reveal some interesting truths about how we learn. The first truth is that we learn largely out of necessity. There's something that we want to achieve, so we do what I call just-in-time learning to meet those goals. We acquire knowledge when we need it. So what about the gaps in our knowledge? That's where the most valuable education occurs, via our mentors. They're the people we work next to and the people who write blogs. They are critical to our professional development. They don't need to be an encyclopedia of jargon, but they understand the craft. Even at this stage of my career, I probably can't tell you what SOLID stands for, but you can bet that I practice the principles behind that acronym every day. That comes from experience, augmented by my peers. I'm hell bent on passing that experience to others. Process issues If you're a manager type and don't do much in the way of writing code these days (shame on you for not messing around at least), then your job is to isolate your tradespeople from nonsense, while bringing your business into the realm of modern software development. That doesn't mean you slap up a white board with sticky notes and start calling yourself agile, it means getting all of your stakeholders to understand that frequent delivery of quality software is the best way to deal with change and evolving expectations. It also means that you have to play technical overlord to make sure the education and quality issues are dealt with. That's why I make the crack about sticky notes, because without the right technique being practiced among your code monkeys, you're just a guy with sticky notes. You're asking your business to accept frequent and iterative delivery, now make sure that the folks writing the code can handle the same thing. This means unit testing, the right instrumentation, integration tests, automated builds and deployments... all of the stuff that makes it easy to see when change breaks stuff. The prognosis I strongly believe that education is the most important part of what we do. I'm encouraged by things like The Starter League, and it's the kind of thing I'd love to see more of. I would go as far as to say I'd love to start something like this internally at an existing company. Most of all though, I can't emphasize enough how important it is that we mentor each other and share our knowledge. If you have people on your staff who don't want to learn, fire them. Seriously, get rid of them. A few months working with someone really good, who understands the craftsmanship required to build supportable and maintainable code, will change that person forever and increase their value immeasurably.

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  • How should I determine my rates for writing custom software?

    - by Carson Myers
    For a custom software that will likely take a year or more to develop, how would I go about determining what to charge as a consultant? I'm having a hard time coming up with a number, and searches online are providing vastly different numbers (between $55/hr and $300/hr). I don't want to shoot too low because it's going to take me so much time (and I'm deferring my education for this project). I also don't want to shoot too high and get unpleasant looks and demand for justification. FWIW I live in Canada, and have approx. 10 years of development experience. I've read the "take your salary and divide it by 1000" rule of thumb, but the thing is I don't have a salary. Currently I'm just doing fairly small programming tasks for a friend who is starting a marketing company, pricing each task fairly arbitrarily. I don't know what I would make over the course of a year doing it, but it would be incredibly low. My responsibilities for the project would be the architecture, programming, database, server, and UX to some degree. It's going to be a public facing web service so I will also need to put a lot of effort into security and scalability. Any advice or experience?

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  • Permanent death in a MUD (think command line MMORPG)

    - by Luke Laupheimer
    I have considered writing a MUD for years, and I have a lot of ideas my friends think are really cool (and that's how I'd hope to get anywhere -- word of mouth). Thing is, there's one thing I have always wanted, that my friends and strangers hated: permanent death. Now, the emotional response I get to this is visceral revulsion, every time. I'm pretty sure I am the only person that wants this, or if I'm not, I'm a tiny minority. Now, the reason I want it is because I want the actions of the players to matter. Unlike a lot of other MUDs, which have a set of static city-states and social institutions etc, I want the things my players do, should I get any, to actually change the situation. And that includes killing people. If you kill someone, you didn't send them to time out, you killed them. What happens when you kill people? They go away. They don't come back in half an hour to smack talk you some more. They're gone. Forever. By making death non-permanent, you make death not matter. It would be similar if a climax to a character's arc is getting a speeding ticket. It cheapens it. Non-permanent death cheapens death. How can I: 1) Convince my players (and random people!) that this is actually a good idea?, or 2) Find some other way to make death and violence matter as much as it does in real life (except within the game, of course) sans character deletion? What alternatives are there out there?

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  • The Developers Conference 2012: Presentation about CEP & BAM

    - by Ricardo Ferreira
    This year I had the pleasure again of being one of the speakers in the TDC ("The Developers Conference") event. I have spoken in this event for three years from now. This year, the main theme of the SOA track was EDA ("Event-Driven Architecture") and I decided to delivery a comprehensive presentation about one of my preferred personal subjects: Real-time using Complex Event Processing. The theme of the presentation was "Business Intelligence in Real-time using CEP & BAM" and I would like to share here the presentation that I have done. The material is in Portuguese since was an Brazilian event that happened in São Paulo. Once my presentation has a lot of videos, I decided to share the material as a Youtube video, so you can pause, rewind and play again how many times you want it. I strongly recommend you that before starting watching the video, you change the video quality settings to 1080p in High Definition.

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  • Preventing possible burnout in a junior dev, or perhaps I'm not doing enough?

    - by m.edmondson
    I'm a software developer with 5 years experience over 3 companies. Within the last year a junior (brand new to the industry) has started at my current employer. I believe he is an excellent developer, who always delivers and is skilled as solving complex problems. However I'm slightly concerned that he is possibly applying himself too much for the following reasons: He begins work approximately 2 hours before most (and is expected) In his free time he has developed an application that was clearly months worth of work that is specific to our employer I and the team are completely greatful for all he is doing, and is clearly an asset to our team. However I'm worried that this is not sustainable. I can almost see that he has the same enthusiasm that I had when I began coding for work, however over the years I've realised that extra curricular work not only doesn't progress your career, but eats into your all important free time. The question I'm asking is: Should I advise him to take things a bit more slowly? Or perhaps I need to learn from him and do more for my employer out of hours?

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  • How to get hp printer to select correct trays on samba shared printer

    - by dgermann
    My first post here. Clean install of 12.04.1. Previously 10.04. Have been running a p2035n printer without problem. Now, no matter what paper tray I select it prints to the top "by-pass" feeder--not the lower main tray. And when I select to print to manual feed, it does not wait for me to put in paper (like it used to), but prints immediately. The printer is on a samba share and is physically plugged into a WinXP machine. Its uri is smb:///computername/p2035n. I have tried several of the offered drivers for this hp machine, and even tried generic-laser. Same result on all. Here are some other things I have tried (losing 2-3 hours of my time!): hp-check -t reports “error: User needs to be member of group 'lp' to enable print, scan & fax. ” and “warning: Printer is not HPLIP installed. Printers must use the hp: or hpfax: CUPS backend to function in HPLIP.” needed to download HPLIP 3.12.11 followed http://hplipopensource.com/hplip-web/install/install/index.html sh hplip-3.12.11-run says that before setup logout and then on login run hp-setup hp-setup could not find the printer ran hp-check -t again, found I was not in group lp ran hp-check --fix and it fixed that problem, asks for reboot rebooted after running update manager (new kernel) and hp-check -t shows no errors this time all the tray selections end up on the bypass tray hp-setup still cannot find the printer So is there a way to make this work? Thanks! :- Doug.

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  • Unity - Invert Movement Direction

    - by m41n
    I am currently developing a 2,5D Sidescroller in Unity (just starting to get to know it). Right now I added a turn-script to have my character face the appropriate direction of movement, though something with the movement itself is behaving oddly now. When I press the right arrow key, the character moves and faces towards the right. If I press the left arrow key, the character faces towards the left, but "moon-walks" to the right. I allready had enough trouble getting the turning to work, so what I am trying is to find a simple solution, if possible without too much reworking of the rest of my project. I was thinking of just inverting the movement direction for a specific input-key/facing-direction. So if anyone knows how to do something like that, I'd be thankful for the help. If it helps, the following is the current part of my "AnimationChooser" script to handle the turning: Quaternion targetf = Quaternion.Euler(0, 270, 0); // Vector3 Direction when facing frontway Quaternion targetb = Quaternion.Euler(0, 90, 0); // Vector3 Direction when facing opposite way if (Input.GetAxisRaw ("Vertical") < 0.0f) // if input is lower than 0 turn to targetf { transform.rotation = Quaternion.Lerp(transform.rotation, targetf, Time.deltaTime * smooth); } if (Input.GetAxisRaw ("Vertical") > 0.0f) // if input is higher than 0 turn to targetb { transform.rotation = Quaternion.Lerp(transform.rotation, targetb, Time.deltaTime * smooth); } The Values (270 and 90) and Axis are because I had to turn my model itself in the very first place to face towards any of the movement directions.

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  • "Siebel2FusionCRM Integration" solution by ec4u (D)

    - by Richard Lefebvre
    ec4u, a CRM System Integration leader based in Germany and Switzerland, and an historical Oracle/Siebel partner, offers a complete "Siebel2FusionCRM Integration" solution, based on tools methodology and services. ec4u Siebel2FusionCRM Integration solution's main objectives are: Integration between Siebel (on-premise) and Fusion CRM / Marketing (“in the cloud”) Accounts, Contacts and Addresses are maintained by Sales in Siebel CRM and synchronized in real-time into Fusion CRM / Marketing CDM Processing ensures clean data for marketing campaigns (validation and deduplication) Create E-Mail marketing campaigns and newsletters in Fusion The solution features: Upsert processes figure out what information needs to be updated, inserted or terminated (deleted). However, as Siebel is the data master, it is still a one-way synchronization. Handle deleted or nullified information by terminating them in Fusion CRM (set start and end date to define the validity period) Initial load and real-time synchronization use the same processes Invocations/Operations can be repeated due to no transactional support from Fusion web services Tagging sub entries in case of 1 to N mapping (Example: Telephone number is one simple field in Siebel but in Fusion you can have multiple telephone numbers in a sub table) E-Mail-Notification in case of any error (containing error message, instance number, detailed payload) Schematron Validation Interested? Looking for more details or a partnership with ec4u for a "Siebel2FusionCRM Integration" project? Contact: Gregor Bublitz, Director Expert Services ([email protected])

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  • Is it possible to build a single game to run in Facebook & Google+?

    - by Songo
    I was asked by my customer to build a Facebook game. The game would be something similar to Mafiawars.com where the game is hosted on a server and run through a frame on Facebook. The thing is after several days of negotiations with the customer and near the finalization of the requirements he mentioned something strange. He said that if the game was successful on Facebook then we may add it to Google+ too. I thought he meant that we'll develop a new version for Google+, but he refused as he argued that the game should be able to support both sites and he won't pay for the same game twice. Now I haven't developed neither Facebook nor Google+ games before, so I don't know if it is possible to build a single Facebook/Google+ game. How would you react to such requirement? How would you design such an application? Notes I confirmed with the customer that he wasn't talking about using Open ID he wanted full integration (sharing post, friend requests,..etc.) I really don't want to lose that customer for numerous reasons (He even agreed to extend the project time to compensate for the time I need to learn Facebook/Google+ APIs)

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  • Finding links among many written and spoken thoughts

    - by Peter Fren
    So... I am using a digital voice recorder to record anything I see important, ranging from business to private, from rants to new business ideas. Every finalized idea is one wma-file. I wrote a program to sort the wma-files into folders. From time to time I listen to the wma-files, convert them to text(manually) and insert them into a mindmap with mindmanager, which I sort hierarchically by area and type in turn. This works very well, no idea is being lost, when I am out of ideas for a special topic, I listen to what I said and can get started again. What could a search system look like that finds links between thoughts(written in the mindmap and in the wma files) or in general gives me good search results even when the keyword I searched for is not present but a synonym of it or related topic(for instance flower should output entries containing orchid aswell, even if they contain orchid but not the very keyword flower). I prefer something ready-made but small adjustments to a given system are fine aswell. How would you approach this task?

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  • Microsoft Dev Days &ndash; Johannesburg 2010

    - by MarkPearl
    So I am half way through dev days in Johannesburg. It has been quite an interesting day… Maybe it is me, but this year it hasn’t been as OMG as at previous conferences. A few things that stood out though… 1) This is the first time I have had to queue in a line to use the gents toilets before – yes, a true sign that we are at a typically male dominated industry event in this country – the men’s toilets were jam packed – the ladies if there were any there didn’t have a problem. 2) Bart De Smet presentation still rocks – I am a fan of Bart’s and once again his presentation was great. Something that I am going to look into in more depth which I think is a new feature in .Net is called Code Contracts. 3) I have got to get into Silverlight more… I have known this for a long time and have dabbled in it for a while, but Silverlight in my opinion will become the main platform for “hosting” applications. So… 3 things so far, hopefully I get some OMG’s from the rest of the day…

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  • Heading to GTC 2010

    - by Daniel Moth
    Next week the GPU Technology Conference (GTC) 2010 takes place in San Jose, CA and I am lucky enough to be attending the entire week. It has been an extremely long time (in fact, I can't remember the last time) where I am registered as an attendee at a conference (full pass/access) without being a speaker *and* without having any booth duty! Having said that, we (our team at Microsoft) will be running GPU debugging UX studies throughout the entire week (similar to what I had previously advertised). If you are attending GTC 2010 and you are interested, look for the related flyer in your conference bag. The conference is an excellent opportunity to connect in-person with various individuals that I have only met virtually. From an educational perspective there is a very long and interesting session list, with multiple concurrent slots, making it very hard to choose between them, but I have managed to create my (packed) schedule. I am most looking forward to sessions on the programming languages and tools, both from Microsoft and MS partners. For full conference details, visit the GTC 2010 official page. Comments about this post welcome at the original blog.

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  • How to handle multiple effect files in XNA

    - by Adam 'Pi' Burch
    So I'm using ModelMesh and it's built in Effects parameter to draw a mesh with some shaders I'm playing with. I have a simple GUI that lets me change these parameters to my heart's desire. My question is, how do I handle shaders that have unique parameters? For example, I want a 'shiny' parameter that affects shaders with Phong-type specular components, but for an environment mapping shader such a parameter doesn't make a lot of sense. How I have it right now is that every time I call the ModelMesh's Draw() function, I set all the Effect parameters as so foreach (ModelMesh m in model.Meshes) { if (isDrawBunny == true)//Slightly change the way the world matrix is calculated if using the bunny object, since it is not quite centered in object space { world = boneTransforms[m.ParentBone.Index] * Matrix.CreateScale(scale) * rotation * Matrix.CreateTranslation(position + bunnyPositionTransform); } else //If not rendering the bunny, draw normally { world = boneTransforms[m.ParentBone.Index] * Matrix.CreateScale(scale) * rotation * Matrix.CreateTranslation(position); } foreach (Effect e in m.Effects) { Matrix ViewProjection = camera.ViewMatrix * camera.ProjectionMatrix; e.Parameters["ViewProjection"].SetValue(ViewProjection); e.Parameters["World"].SetValue(world); e.Parameters["diffuseLightPosition"].SetValue(lightPositionW); e.Parameters["CameraPosition"].SetValue(camera.Position); e.Parameters["LightColor"].SetValue(lightColor); e.Parameters["MaterialColor"].SetValue(materialColor); e.Parameters["shininess"].SetValue(shininess); //e.Parameters //e.Parameters["normal"] } m.Draw(); Note the prescience of the example! The solutions I've thought of involve preloading all the shaders, and updating the unique parameters as needed. So my question is, is there a best practice I'm missing here? Is there a way to pull the parameters a given Effect needs from that Effect? Thank you all for your time!

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  • Adding complexity by generalising: how far should you go?

    - by marcog
    Reference question: http://stackoverflow.com/questions/4303813/help-with-interview-question The above question asked to solve a problem for an NxN matrix. While there was an easy solution, I gave a more general solution to solve the more general problem for an NxM matrix. A handful of people commented that this generalisation was bad because it made the solution more complex. One such comment is voted +8. Putting aside the hard-to-explain voting effects on SO, there are two types of complexity to be considered here: Runtime complexity, i.e. how fast does the code run Code complexity, i.e. how difficult is the code to read and understand The question of runtime complexity is something that requires a better understanding of the input data today and what it might look like in the future, taking the various growth factors into account where necessary. The question of code complexity is the one I'm interested in here. By generalising the solution, we avoid having to rewrite it in the event that the constraints change. However, at the same time it can often result in complicating the code. In the reference question, the code for NxN is easy to understand for any competent programmer, but the NxM case (unless documented well) could easily confuse someone coming across the code for the first time. So, my question is this: Where should you draw the line between generalising and keeping the code easy to understand?

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  • Is micro-optimisation important when coding?

    - by BozKay
    I recently asked a question on stackoverflow.com to find out why isset() was faster than strlen() in php. This raised questions around the importance of readable code and whether performance improvements of micro-seconds in code were worth even considering. My father is a retired programmer, I showed him the responses and he was absolutely certain that if a coder does not consider performance in their code even at the micro level, they are not good programmers. I'm not so sure - perhaps the increase in computing power means we no longer have to consider these kind of micro-performance improvements? Perhaps this kind of considering is up to the people who write the actual language code? (of php in the above case). The environmental factors could be important - the internet consumes 10% of the worlds energy, I wonder how wasteful a few micro-seconds of code is when replicated trillions of times on millions of websites? I'd like to know answers preferably based on facts about programming. Is micro-optimisation important when coding? EDIT : My personal summary of 25 answers, thanks to all. Sometimes we need to really worry about micro-optimisations, but only in very rare circumstances. Reliability and readability are far more important in the majority of cases. However, considering micro-optimisation from time to time doesn't hurt. A basic understanding can help us not to make obvious bad choices when coding such as if (expensiveFunction() && counter < X) Should be if (counter < X && expensiveFunction()) (example from @zidarsk8) This could be an inexpensive function and therefore changing the code would be micro-optimisation. But, with a basic understanding, you would not have to because you would write it correctly in the first place.

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  • Mapping XFCE4/xRDP sessions to users

    - by garrilla
    I have Ubuntu 13.10 with Xubuntu Desktop - XFCE4. I'm trying to use XDRP to allow MS Windows users to login to the machine with their own user. I've been a lot around the houses with this! I've find two half-way solutions, but can't get them to work as I'd like... 1) in /etc/xrdp/xrdp.ini I set the port to -1 [xrdp1] name=sesman-Xvnc lib=libvnc.so username=ask password=ask ip=127.0.0.1 port=-1 each time any user logs on they get a new session - they can never go back to their original session 2) in /etc/xrdp/xrdp.ini I set the port to 5912 (e.g) [xrdp1] name=sesman-Xvnc lib=libvnc.so username=ask password=ask ip=127.0.0.1 port=5912 each time any user logs on they always log on to the same session irrespective of their logon details ??) I found a mid-way solution, to create a lot of sessions by adding adding additional options in the xrdp.ini e.g. [xrdp8] name=Bob's Logon lib=libvnc.so username=ask password=ask ip=127.0.0.1 port=5913 [xrdp9] name=Jill's Logon lib=libvnc.so username=ask password=ask ip=127.0.0.1 port=5914 and so on, but he problem with this is that Jill can still log into Bob's remote session ??? Is it possible to to do what I'm trying to do? Maybe I have to use different tools?

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  • Bright Minds in Singapore: Oracle Graduate Hiring

    - by user769227
     Last week I was in Singapore and had the opportunity to take part in our graduate interviewing that we are currently undertaking as part of our ASEAN hiring. I always feel fortunate to get the chance to meet and talk with students in the APAC region and taking time to meet some of the students we interviewed in Singapore last week is no exception. The excitement and enthusiasm of many of the students that I spoke to last week really stands out but what really brought some of them to the forefront for me was their creative ways of thinking and the level of professionalism that I saw in the students. Some of the presentation and communication skills that I saw displayed would rival experienced IT Consultants in the industry.  We still have more interviews to follow up from last week, but I am confident that of the students we had the chance to meet last week some of them will go on to have bright and successful careers here at Oracle.  To all the students that came in and spent the day with us, I want to thank you for giving us your time and for sharing your thoughts and ideas with us. From a business perspective I think you all will go on and do great things and from a personal stand point I enjoyed many of the conversations I had and feel lucky to meet with you. Best of luck with the remainder of your interviews and I hope to see some of you in the halls on my next visit to Singapore.

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  • How to Enable User-Specific Wireless Networks in Windows 7

    - by The Geek
    Wireless network settings in Windows 7 are global across all users, but there’s a little-known option that lets you switch them to per-user, so each user has access to only the networks they are allowed to connect to. Here’s how it all works. How is this useful? Maybe you want to prevent a particular user from accessing the internet—if you don’t give them the wireless password, they won’t be able to get online. This could be very useful if you’ve got mini-people playing games on the family PC, but you don’t want them getting online Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • What are the advantages of programming to under an OS as opposed to bare metal executive?

    - by gby
    Assume you are presented with an embedded system application to program, in C, on a multi-core environment (think a Cavium or Tilera) and need to choose between two environments: Code the application under Linux in SMP mode or code the application under a thin bare metal executive (something like a very minimal RTOS), perhaps with a single core running UP Linux that can serve control tasks. For the purpose of this question, assume that both environment provide the same level of performance guarantees in any measurable aspects of run time performance, including number of meaningful action per second, jitter, latency, real time considerations - the works. (and yes, I realize this is by far not a trivial assumption at all, bare with me). How would you justify going with a Linux SMP based solution rather then a bare metal thin executive solution? The question may seems silly. It certainly seems obvious to me - but I have to convince someone that does not think the same. Could you help make a list of arguments in favor of choosing a real SMP aware OS (Linux) vs. a bare metal executive assuming performance guarantees are NOT an issue? Many thanks

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  • In agile environment, how is bug tracking and iteration tracking consolidated.

    - by DXM
    This topic stemmed from my other question about management-imposed waterfall-like schedule. From the responses in the other thread, I gathered this much about what is generally advised: Each story should be completed with no bugs. Story is not closed until all bugs have been addressed. No news there and I think we can all agree with this. If at a later date QA (or worse yet a customer) finds a bug, the report goes into a bug tracking database and also becomes a story which should be prioritized just like all other work. Does this sum up general handling of bugs in agile environment? If yes, the part I'm curious about is how do teams handle tracking in two different systems? (unless most teams don't have different systems). I've read a lot of advice (including Joel's blog) on software development in general and specifically on importance of a good bug tracking tool. At the same time when you read books on agile methodology, none of them seem to cover this topic because in "pure" agile, you finish iteration with no bugs. Feels like there's a hole there somewhere. So how do real teams operate? To track iterations you'd use (whiteboard, Rally...), to track bugs you'd use something from another set of products (if you are lucky enough, you might even get stuck with HP Quality Center). Should there be 2 separate systems? If they are separate, do teams spend time creating import/sync functionality between them? What have you done in your company? Is bug tracking software even used? Or do you just go straight to creating a story?

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  • Moving player in direciton camera is facing

    - by Samurai Fox
    I have a 3rd person camera which can rotate around the player. My problem is that wherever camera is facing, players forward is always the same direction. For example when camera is facing the right side of the player, when I press button to move forward, I want player to turn to the left and make that the "new forward". My camera script so far: using UnityEngine; using System.Collections; public class PlayerScript : MonoBehaviour { public float RotateSpeed = 150, MoveSpeed = 50; float DeltaTime; void Update() { DeltaTime = Time.deltaTime; transform.Rotate(0, Input.GetAxis("LeftX") * RotateSpeed * DeltaTime, 0); transform.Translate(0, 0, -Input.GetAxis("LeftY") * MoveSpeed * DeltaTime); } } public class CameraScript : MonoBehaviour { public GameObject Target; public float RotateSpeed = 170, FollowDistance = 20, FollowHeight = 10; float RotateSpeedPerTime, DesiredRotationAngle, DesiredHeight, CurrentRotationAngle, CurrentHeight, Yaw, Pitch; Quaternion CurrentRotation; void LateUpdate() { RotateSpeedPerTime = RotateSpeed * Time.deltaTime; DesiredRotationAngle = Target.transform.eulerAngles.y; DesiredHeight = Target.transform.position.y + FollowHeight; CurrentRotationAngle = transform.eulerAngles.y; CurrentHeight = transform.position.y; CurrentRotationAngle = Mathf.LerpAngle(CurrentRotationAngle, DesiredRotationAngle, 0); CurrentHeight = Mathf.Lerp(CurrentHeight, DesiredHeight, 0); CurrentRotation = Quaternion.Euler(0, CurrentRotationAngle, 0); transform.position = Target.transform.position; transform.position -= CurrentRotation * Vector3.forward * FollowDistance; transform.position = new Vector3(transform.position.x, CurrentHeight, transform.position.z); Yaw = Input.GetAxis("Right Horizontal") * RotateSpeedPerTime; Pitch = Input.GetAxis("Right Vertical") * RotateSpeedPerTime; transform.Translate(new Vector3(Yaw, -Pitch, 0)); transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z); transform.LookAt(Target.transform); } }

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  • Dealing with an Idiot [closed]

    - by inspectorG4dget
    I'm a 4th year University Computer Science student, and I have this problem, that I don't seem to be able to find a straight answer to: As a 4th year computer science student, I spend more time in the computer lab on campus, than even my own home. This means that getting along with everyone else here is very important to me. In most cases, this is not an issue because my interactions with almost all the people here fall into one of the following categories: Let me help you, junior Hi fellow student in a course I'm taking, I'm having trouble with this assignment question. Can you give me a hint as to how you solved it? Hi fellow student in a course I'm taking, This is how I solved the problem that you're stuck on. Hope it helps Hi fellow student, I noticed that you're working on a project, using a library that I'm interested in. Can we setup a time so I can learn about this library from you? This model of interaction works very well for me. However, there is one fellow student, who manages to make my life hell beyond all of this (his name is not important, let's just call him "Sam"). He seems to be always (pardon my crass description) high and completely unwilling to contribute to a constructive, academic conversation. He's a pretty smart guy, but just comes across as (I hate to say something like this about a fellow student, but) an imbecile. He also has ignorant opinions on important topics, some of which pertain to my specialization (AI, NLP, etc), and when I try to explain to him why he's wrong, all he does is insult me and put me in a foul mood. I have tried ignoring him (sitting somewhere else in the lab, headphones, etc), but he seems to like doing this because he approaches me and no amount of "leave me alone" seems to do the trick. Can anyone please suggest to me how to deal with this man in a civil way? Thank you

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  • Hack a Linksys Router into a Ambient Data Monitor

    - by Jason Fitzpatrick
    If you have a data source (like a weather report, bus schedule, or other changing data set) you can pull it and display it with an ambient data monitor; this fun build combines a hacked Linksys router and a modified toy bus to display transit arrival times. John Graham-Cumming wanted to keep an eye on the current bus arrival time tables without constantly visiting the web site to check them. His workaround turns a hacked Linksys router, a display, a modified London city bus (you could hack apart a more project-specific enclosure, of course), and a simple bit code that polls the bus schedule’s API, into a cool ambient data monitor that displays the arrival time, in minutes, of the next two buses that will pass by his stop. The whole thing could easily be adapted to another API to display anything from stock prices to weather temps. Hit up the link below for more information on the project. Ambient Bus Arrival Monitor Hacked from Linksys Router [via Make] Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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