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  • Sell More, Know More, Grow More with Oracle Sales Cloud - Webcast Oct 22nd

    - by Richard Lefebvre
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Today’s sales reps spend 78 percent of their time searching for information and only 22 percent selling. This inefficiency is costing you, your reps, and every prospect that stands to benefit from your products.  Join Oracle’s Thomas Kurian and Doug Clemmans as they explain: • How today’s sales processes have rendered many CRM systems obsolete • The secrets to smarter selling, leveraging mobile, social, and big data • How Oracle Sales Cloud enables smarter selling—as proven by Oracle’s own implementation of the solution Oracle experts will demo Oracle Sales Cloud to show you smarter selling in action. With Oracle Sales Cloud, reps sell more, managers know more, and companies grow more.  Date: Tuesday, October 22, 2013 Time: 18.00 CEST / 05.00 pm BST Free of Charge - Register here /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Memory limiting solutions for greedy applications that can crash OS?

    - by Hooked
    I use my computer for scientific programming. It has a healthy 8GB of RAM and 12GB of swap space. Often, as my problems have gotten larger, I exceed all of the available RAM. Rather than crashing (which would be preferred), it seems Ubuntu starts loading everything into swap, including Unity and any open terminals. If I don't catch a run-away program in time, there is nothing I can do but wait - it takes 4-5 minutes to switch to a command prompt eg. Ctrl-Alt-F2 where I can kill the offending process. Since my own stupidity is out of scope of this forum, how can I prevent Ubuntu from crashing via thrashing when I use up all of the available memory from a single offending program? At-home experiment*! Open a terminal, launch python and if you have numpy installed try this: >>> import numpy >>> [numpy.zeros((10**4, 10**4)) for _ in xrange(50)] * Warning: may have adverse effects, monitor the process via iotop or top to kill it in time. If not, I'll see you after your reboot.

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  • Adjusting the rate of movement of different objects on the same timer

    - by theUg
    I have a series of objects moving along the straight lines. I want to implement slight changes of velocity of each of the object. Constraint is existing model of animation. I am new to this, and not sure if it is the best way to accommodate varying speeds, but what do I know? It is a Java application that repaints the panel every time the timer expires. Timer is set via swing.Timer object that is set by timer delay constant. Every time the game is stepped objects’ coordinates advanced by an increment constant. Most of the objects are of the same class. Is there fairly easy way to refactor existing system to allow changing velocity for an individual object? Is there some obvious common solution I am not aware about? Idea I am having right now is to set timer delay fairly small, and only move objects every so many cycles of animation so that the apparent speed can be adjusted by varying how often they get moved. But that seems fairly involved, and I do not think it is the most elegant solution in terms of performance what with repainting the whole frame every 3-5 milliseconds. Can it be done by advancing the objects so many (varying) times during the certain interval (let’s say 35ms for something like 28fps), and use repaint() method to redraw just individual object? Do I need to mess with pausing animation for smoothness at higher redraw rates? Is it common practise to check for collision at larger step interval, but draw animation a lot more frequently?

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  • Skynet Big Data Demo Using Hexbug Spider Robot, Raspberry Pi, and Java SE Embedded (Part 3)

    - by hinkmond
    In Part 2, I described what connections you need to make for this demo using a Hexbug Spider Robot, a Raspberry Pi, and Java SE Embedded for programming. Here are some photos of me doing the soldering. Software engineers should not be afraid of a little soldering work. It's all good. See: Skynet Big Data Demo (Part 2) One thing to watch out for when you open the remote is that there may be some glue covering the contact points. Make sure to use an Exacto knife or small screwdriver to scrape away any glue or non-conductive material covering each place where you need to solder. And after you are done with your soldering and you gave the solder enough time to cool, make sure all your connections are marked so that you know which wire goes where. Give each wire a very light tug to make sure it is soldered correctly and is making good contact. There are lots of videos on the Web to help you if this is your first time soldering. Check out Laday Ada's (from adafruit.com) links on how to solder if you need some additional help: http://www.ladyada.net/learn/soldering/thm.html If everything looks good, zip everything back up and meet back here for how to connect these wires to your Raspberry Pi. That will be it for the hardware part of this project. See, that wasn't so bad. Hinkmond

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  • How do you keep your basic skills from atrophy?

    - by kojiro
    I've been programming for about 10 years, and I've started to migrate to more of a project management position. I still do coding, but less often now. One of the things that I think is holding me back in my career is that I can't "let go". I think I fear letting hard-won programming skills atrophy while I sit in meetings and annotate requirements. (Not to mention I don't trust people to write requirements who don't understand the code.) I can't just read books and magazines about coding. I'm involved in some open source projects in my free time, and stackoverflow and friends help a bit, because I get the opportunity to help people solve their programming problems without micromanaging, but neither of these are terribly structured, so it's tempting to work first on the problems I can solve easily. I guess what I'd like to find is a structured set of exercises (don't care what language or environment) that… …I can do periodically …has some kind of time requirement so I can tell if I've been goofing off …has some kind of scoring so I can tell if I'm making mistakes Is there such a thing? What would you do to keep your skills fresh?

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  • How to disable a touchpad on an Acer Travelmate 6492?

    - by un pobrecito hablador
    I think it's broken because it starts working in the same way when i install their drivers in windows. It's an acer travelmate 6492. I want to disable it because i think that is broken, however i'm going to write what happens and if someone knows what could be wrong if it's not physically broken, can tell me how to solve it. Well, the main problem is that is scrolling all down every time so i can't do almost anything. I've tried to remove xserver-xorg-input-synaptics but it got worse and it was every time pressing enter or something like that so it was very annoying. Then when i could repair it, i tried with gpointing-device-settings and gsynaptics, but it continued doing the same even with i disabled it from there. The only thing that seems to have a positive effect is to use x(whatever) option instead of gnome when login in and disabling it with xinput. However, it only lasted some minutes before it started working and i had to disable it again. Any idea about how can i disable or fix it? Thanks in advance.

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  • How to effectively design a piece of software

    - by ti83plus
    Im a compsci student and ive got some experience in various languages and paradigms c/java/python/ruby/html/css/scheme/sql/asp(classic). I realise that i want to have some software in my portfolio for future job hunting even tho i still have 2 years left of my education. Ive got a pretty good idea of what i want to make, its a webapp. Most shops around here are either .net or java and since i know java best and dont have access to ms developer tools im thinking i should go with java. Even tho i feel i know the principles of OOP pretty good ive got no clue how to go from my idea to a working solution. Where can i access information about designing the underlying architechture of my solution? Also i would like to know what other technologies i should train on, my current list includes javascript(and possibly a javascript library) some sort of java web framework tips are appreciated. I would like to add support for android/iphone apps in the future and this is something i have to take into account when designing the app. I have done a course on software engineering but i found this to be more centered around project management ideas then the actual design and implementation. So i would like tips on technologies i should focus on to get the most out of my time without the massive overhead of huge config processes but at the same time keep my project viable in a business sense, so that i use technologies that are relevant for business (java developer jobs). And i would also like tips on where i can learn more about the design process around a software project, i will be working mostly alone. But i find the approach ive used up until now (start coding and figure it out as you go) wont suffice.

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  • Challenging Job after Graduate Studies

    - by sriram
    I worked with an M.N.C developing web applications in Java/J2EE related technologies(includes JSF,struts,hibernate etc.) now I quit my job to pursue Graduate Studies in the U.S.A. So I am a student in the middle of my Graduate studies. I had enough of developing mere CRUD applications in J2EE now I want to work in something exciting. The problem is I can't say what exactly but I can give you an examples. Say developing new JDK libraries or writing a kernel for some O.S. or something like that. So I have five questions here. Is it true that people in R & D often use C++ because of higher performance in that case should I consider switching my platform to C/C++? How should I use my time I have one year to graduate to prepare myself for Jobs Interviews for such positions? (e.g. Reading books on Algorithms etc.) How do I know about these jobs and how do I apply to those Jobs? Is it the right time for me to think about Jobs? Am I over ambitious because I am not in a Ivy League, just a normal school? (My GPA is not so high unfortunately).

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  • Configuration Tips for better Performance with ADF Mobile Apps

    - by SRINI INDLA
    Some tips to keep in mind to make sure ADF Mobile application's performance is optimal: 1. Select release mode in deployment profile. This is perhaps the most important thing to remember to ensure best performance for ADF Mobile Apps. Selecting this option causes the deployer to package optimized JVM and minified JS libs with the mobile app there by significantly improving the over all performance of the application. 2. For iOS you do not need to do anything else other than selecting  release mode in deploy profile. However, on Android you have to create a keystore and configure it in JDev --> Tools --> Preferences --> ADF Mobile --> Platforms : Android as shown in the snapshot below 3. Steps for generating the Keystore for Android using keytool :  4. Logging level setting in logging.properties: Make sure the log level is set to SEVERE for both framework logger as well as the application logger as follows oracle.adfmf.framework.level=SEVERE oracle.adfmf.application.level=SEVERE 5. When using SOAP WebServices with WebService Data Control make sure you select the option to copy the WSDL. This will cause the JDev to download the WSDL and all the XSDs referenced by the WSDL from the server at design time and package them with the application during deployment. This way the application does not incur the cost of downloading these resources at run time from the device.

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  • What determines which Javascript functions are blocking vs non-blocking?

    - by Sean
    I have been doing web-based Javascript (vanilla JS, jQuery, Backbone, etc.) for a few years now, and recently I've been doing some work with Node.js. It took me a while to get the hang of "non-blocking" programming, but I've now gotten used to using callbacks for IO operations and whatnot. I understand that Javascript is single-threaded by nature. I understand the concept of the Node "event queue". What I DON'T understand is what determines whether an individual javascript operation is "blocking" vs. "non-blocking". How do I know which operations I can depend on to produce an output synchronously for me to use in later code, and which ones I'll need to pass callbacks to so I can process the output after the initial operation has completed? Is there a list of Javascript functions somewhere that are asynchronous/non-blocking, and a list of ones that are synchronous/blocking? What is preventing my Javascript app from being one giant race condition? I know that operations that take a long time, like IO operations in Node and AJAX operations on the web, require them to be asynchronous and therefore use callbacks - but who is determining what qualifies as "a long time"? Is there some sort of trigger within these operations that removes them from the normal "event queue"? If not, what makes them different from simple operations like assigning values to variables or looping through arrays, which it seems we can depend on to finish in a synchronous manner? Perhaps I'm not even thinking of this correctly - hoping someone can set me straight. Thanks!

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  • Accessing ADF Faces components that are read-only from JavaScript

    - by Frank Nimphius
    Almost as a note to myself and to justify the time I spent on analyzing aproblem, a quick note on what to watch out for when working trying to access read-only ADF Faces components from JavaScript.  Those who tried JavaScript in ADF Faces probably know that you need to ensure the ADF Faces component  is represented by a JavaScript object on the client. You do this either implicitly by adding an af:clientListener component (in case you want to listen for a component event) or explicitly by setting the ADF Faces component clientComponent property to true. For the use case I looked at in JDeveloper 11g R1 (11.1.1.7) I needed to make an output text component clickable to call a JavaScript function in response. Though I added the af:clientComponent tag to the component I recognized that it also needed the clientComponent property set to true. Though I remember this as not being required in 11.1.1.6, I like the new behavior as it helps preventing read-only components from firing client side events unless you tell it to do so by setting the clientComponent property to true. Note: As the time of writing, JDeveloper 11.1.1.7 is not publicly available and I put the note in this blog as a reminder in case you ever hit a similar challenge so you know what to do.

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  • VMware Kernel Module Updater hangs on Ubuntu 13.04

    VMware Player has a nice auto-detection of kernel changes, and requests the user to compile the required modules in order to load them. This happens from time to time after a regular update of your system. Usually, the dialog of VMware Kernel Module Updater pops up, asks for root access authentication, and completes the compilation. VMware Player or Workstation checks if modules for the active kernel are available. In theory this is supposed to work flawlessly but in reality there are pitfalls occassionally. With the recent upgrade to Ubuntu 13.04 Raring Ringtail and the latest kernel 3.8.0-21 the actual VMware Kernel Module Updater simply disappeared and the application wouldn't start as expected. When you launch VMware Player as super user (root) the dialog would stall like so: VMware Kernel Module Updater stalls while stopping the services Prior to version 5.x of VMware Player or version 7.x of VMware Workstation you would run a command like: $ sudo vmware-config.pl to resolve the module version conflict but this doesn't work anyway. Solution Instead, you have to execute the following line in a terminal or console window: $ sudo vmware-modconfig --console --install-all Those switches are (as of writing this article) not documented in the output of the --help switch. But VMware already documented this procedure in their knowledge base: VMware Workstation stops functioning after updating the kernel on a Linux host (1002411). Update As of today I had the first kernel upgrade to version 3.8.0-22 in Ubuntu 13.04. Don't even try it without vmware-modconfig...

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  • Estimate angle to launch missile, maths question

    - by Jonathan
    I've been working on this for an hour or two now and my maths really isn't my strong suit which is definitely not a good thing for a game programmer but that shouldn't stop me enjoying a hobby surely? After a few failed attempts I was hoping someone else out there could help so here's the situation. I'm trying to implement a bit of faked intelligence when the A.I fires it's missiles at a target in a 2D game world. By predicting the likely position the target will be in given it's current velocity and the time it will take the missile to reach it's target. I created an image to demonstrate my thinking: http://i.imgur.com/SFmU3.png which also contains the logic I use for accelerating the missile after launch. The ship that fires the missile can fire within a total of 40 degree angle, 20 either side of itself, but this could likely become variable. My current attempt was to break the space between the two lines into segments which match the targets width. Then calculate the time it would take the missile to get to that location using the formula. So for each iteration of this we total up the values and that tells us the distance travelled, ad it would then just need compared to distance to the segment. startVelocity * ((startVelocity * acceleration)^(currentframe-1) So for example. If we start at a velocity of 1f/frame with an acceleration of 0.1f the formula, at frame 4, would be 1 * (1.1^3) = 1.331 But I quickly realized I was getting lost when trying to put this into practice. Does this seem like a correct starting point or am I going completely the wrong way about it? Any pointers would help me greatly. Maths really isn't my strong suit so I get easily lost in these matters and don't even really know a good phrase to search for with this. So I guess in summary my question is more about the correct way to approach this problem and any additional code samples on top of that would be great but I'm not averse to working out the complete code from helpful pointers.

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  • Xorg becomes unkillable at 3AM

    - by chew socks
    Most nights, some time in the hour of 3AM my xorg process will increase to 100% cpu and gpu load will also increase to 100%. The process also becomes unkillable. I cannot sudo kill -9 it or get back control with sudo service lightdm restart. I also cannot switch to to a tty screen with ctrl + alt + f1. To reboot I have to log in with ssh, but this is not perfect because if I reboot while it is doing this my ZFS pool will fail to mount when it comes back up ( that is where my /home is ). Does anyone have any ideas as to why I can't stop and restart xorg, or even better, know why this is happening? Thanks NOTE: For anyone who comes looking for the same problem. I disabled catalyst AI and made it through the night. I've been up for 1 day 3 hours now. My record for this month is 2 days and 19 hours without a problem. My all time record is 6 days without a crash. I'll post here if it crashes again or I'm able to set a new record.

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  • Android - Efficient way to draw tiles in OpenGL ES

    - by Maecky
    Hi, I am trying to write efficient code to render a tile based map in android. I load for each tile the corresponding bitmap (just one time) and then create the according tiles. I have designed a class to do this: public class VertexQuad { private float[] mCoordArr; private float[] mColArr; private float[] mTexCoordArr; private int mTextureName; private static short mCounter = 0; private short mIndex; As you can see, each tile has it's x,y location, a color array, texture coordinates and a texture name. Now, I want to render all my created tiles. To reduce the openGL api calls (I read somewhere that the state changes are costly and therefore I want to keep them to a minimum), I first want to hand ALL the coordinate-arrays, color-arrays and texture-coordinates over to OpenGL. After that I run two for loops. The first one iterates over the textures and binds the texture. The second for loop iterates over all Tiles and puts all tiles with the corresponding texture into an IndexBuffer. After the second for loop has finished, I call gl.gl_drawElements() whith the corresponding index buffer, to draw all tiles with the texture associated. For the next texture I do the same again. Now I run into some problems: Allocating and filling the FloatBuffers at the start of each rendering cycle costs very much time. I just run a test, where i wanted to put 400 coordinates into a FloatBuffer which took me about 200ms. My questions now are: Is there a better way, handling the coordinate and color structures? How is this correctly done, this is obviously not the optimal way? ;) thanks in advance, regards Markus

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  • How to market R at your institute?

    - by ran2
    Okay, I admit there are lots of threads R vs. something. The strengths of R are obvious to most people here. Still though advertising R in an environment that has been preferring various kinds of other software for quite some time is not easy. Moreover, even in the limited time I´ve been dealing with R, it improved so dramatically that I would mention things among its strengths that I would not have listed when I started my personal R-evolution. So, what I am trying to do here is to collect the most recent and striking arguments that can be put in nutshell and be presented easily. What I got on my list so far is: the Springer useR series ggplot2 and its documentation open source CRAN Rapache rcpp rsocket What can you add to this list? SO threads are also very welcome as answers. EDIT: so far, though indeed very helpful, most answers are arguments (pros) why one would want to use R. Do you have some specific hints that I could include in some kind of overview presentation? EDIT2: I wanted to add this link about R's future to the list...

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  • How to deal with a valuable person going in all directions?

    - by JVerstry
    I am working with someone producing user content to be included in a software application. He is not a coder, but rather an expert in his field, sharing the knowledge. His contribution, taken piece by piece is great, but he goes in all directions and has issues producing work sequentially. He works on 25 pieces of content at the same time, and as soon as he reads something 'interesting', he wants to rewrite some of his stuff to improve the quality of it. He does not converge naturally. He collects tons of informations, produces some valuable stuff, but in a completely unstructured way. We addressed this issue with him some time ago and in order to try to solve it, we created a document with the 100 items he had to fill. Problem is, it does not seem to work very well. How to deal with those people and collect information? I was thinking about a new technique: ask him to send his bits, out of order, little by little, as soon as they are ready, and keep a list of what remains to be done, and show him that list to give him direction. This situation is stressing the hell out of me. If his production was not good, I would not be trying so hard to make this work. If you have experience to share, it is welcome.

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  • Need help with ColdFusion and ASP.NET site [closed]

    - by Michael Stone
    To begin, I wasn't too sure how to title this.. I've got a few questions. First off, I've got a very big site that's in ColdFusion and we've been migrating to ASP.NET C# 4.0 the last 8 months. I've got a team of 7 programmers and no one can seem to figure out these answers, not even our senior C# programmer. We're using Team Foundation Server and we can't figure out how to only push up one small change at time. Right now we're stuck to publishing the entire site and it's causing serious issues. We've currently got the site as a Project and not a Website. We're wondering if that's one issue. I actually think it might be a problem. We're also dealing with an issue where we can't access our regular folders with relative paths. So we're first developing our admin side in .NET and We've got our regular site and then we've got another site within that for our .NET admin tools. By site, I'm referring to them actually being Sites in IIS. This also creates a problem for us when we're creating tools that upload images and want to store them and access them from our parent Site. I'd very much appreciate any advice on how to go about this in the most standardized way. So what I'm hoping for is advise on: -Publishing and managing a site/project in Team Foundation Server. Being able to push up one fix at a time if needed would be GREAT! -Any help figuring out the issuing referencing folders from my .NET child site to my parent ColdFusion site using regular relative paths. "/a/images/b/" would be nice nice instead of only being able to do "/b/images/" We're using ColdFusion 8, C# Asp.NET 4.0/Entity Framework/POCO Templates, and a Windows 2008 R2 Server. Thank you in advance for any help.

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  • Sample domain model for online store

    - by Carel
    We are a group of 4 software development students currently studying at the Cape Peninsula University of Technology. Currently, we are tasked with developing a web application that functions as a online store. We decided to do the back-end in Java while making use of Google Guice for persistence(which is mostly irrelevant for my question). The general idea so far to use PHP to create the website. We decided that we would like to try, after handing in the project, and register a business to actually implement the website. The problem we have been experiencing is with the domain model. These are mostly small issues, however they are starting to impact the schedule of our project. Since we are all young IT students, we have virtually no experience in the business world. As such, we spend quite a significant amount of time planning the domain model in the first place. Now, some of the issues we're picking up is say the reference between the Customer entity and the order entity. Currently, we don't have the customer id in the order entity and we have a list of order entities in the customer entity. Lately, I have wondered if the persistence mechanism will put the client id physically in the order table, even if it's not in the entity? So, I started wondering, if you load a customer object, it will search the entire order table for orders with the customer's id. Now, say you have 10 000 customers and 500 000 orders, won't this take an extremely long time? There are also some business processes that I'm not completely clear on. Finally, my question is: does anyone know of a sample domain model out there that is similar to what we're trying to achieve that will be safe to look at as a reference? I don't want to be accused of stealing anybody's intellectual property, especially since we might implement this as a business.

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  • How bad would be to focus on iOS/Android development for an indie developer?

    - by kender
    After some time developing games for others I'm thinking of moving towards my own productions. My background is 10+ years of software development, with last 2 years spent on the iOS development (Objective-C and CoronaSDK). With my current experience in Corona I can quickly develop for iOS and Android systems. And this is something that I'm probably gonna do with several of the game ideas I have, at least for the prototype part. But - I'm wondering if it's not a bad idea to focus on those 2 systems only. After all there are other mobile platforms, there are PCs, Macs and Linux boxes... All of them having gamers using them. I was wondering if it wasn't a good idea to try some other SDK, giving me more flexibility when it comes to platform-independance. There's Unity3D (I think I can develop a 2D game in it though), there's MoAI from what I checked. I see a few options, not sure which one is best as I have little experience in this field (publishing own games): Stick with CoronaSDK for the whole time, release for iOS and Android platforms, screw other mobile devices and PCs, Use Corona for prototyping, then when the idea goes more into the "production" phase rewrite it in MoAI or Unity3D for more platforms support, Start with one of those 2 SDKs right now (which means the prototype phase will be delayed a bit, but after that I can jump right into real coding). Any clues here, what to do?

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  • Designs for outputting to a spreadsheet

    - by Austin Moore
    I'm working on a project where we are tasked to gather and output various data to a spreadsheet. We are having tons of problems with the file that holds the code to write the spreadsheet. The cell that the data belongs to is hardcoded, so anytime you need to add anything to the middle of the spreadsheet, you have to increment the location for all the fields after that in the code. There are random blank rows, to add padding between sections, and subsections within the sections, so there's no real pattern that we can replicate. Essentially, anytime we have to add or change anything to the spreadsheet it requires a many long and tedious hours. The code is all in this one large file, hacked together overtime in Perl. I've come up with a few OO solutions, but I'm not too familiar with OO programming in Perl and all my attempts at it haven't been great, so I've shied away from it so far. I've suggested we handle this section of the program with a more OO friendly language, but we can't apparently. I've also suggested that we scrap the entire spreadsheet idea, and just move to a webpage, but we can't do that either. We've been working on this project for a few months, and every time we have to change that file, we all dread it. I'm thinking it's time to start some refactoring. However, I don't even know what could make this file easier to work with. The way the output is formatted makes it so that it has to be somewhat hardcoded. I'm wondering if anyone has insight on any design patterns or techniques they have used to tackle a similar problem. I'm open to any ideas. Perl specific answers are welcome, but I am also interested in language-agnostic solutions.

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  • Code Clone Analysis on Rawr &ndash; Part 1

    - by Dylan Smith
    In this post we’ll take a look at the first result from the Code Clone Analysis, and do some refactoring to eliminate the duplication.  The first result indicated that it found an exact match repeated 14 times across the solution, with 18 lines of duplicated code in each of the 14 blocks.   Net Lines Of Code Deleted: 179     In this case the code in question was a bunch of classes representing the various Bosses.  Every Boss class has a constructor that initializes a whole bunch of properties of that boss, however, for most bosses a lot of these are simply set to 0’s.     Every Boss class inherits from the class MultiDiffBoss, so I simply moved all the initialization of the various properties to the base class constructor, and left it up to the Boss subclasses to only set those that are different than the default values. In this case there are actually 22 Boss subclasses, however, due to some inconsistencies in the code structure Code Clone only identified 14 of them as identical blocks.  Since I was in there refactoring the 14 identified already, it was pretty straightforward to identify the other 8 subclasses that had the same duplicated behavior and refactor those also.   Note: Code Clone Analysis is pretty slow right now.  It takes approx 1 min to build this solution, but it takes 9 mins to run Code Clone Analysis.  Personally, if the results are high quality I’m OK with it taking a long time to run since I don’t expect it’s something I would be running all that often.  However, it would be nice to be able to run it as part of a nightly build, but at this time I don’t believe it’s possible to run outside of Visual Studio due to a dependency on the meta-data available in the VS environment.

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  • Is StackOverflow making me stupid? [closed]

    - by Ayush Goyal
    Possible Duplicate: When stuck, how quickly should one resort to Stack Overflow? Its good that solution to almost every programming problem is available at my disposal, either someone has asked it before or programming gurus are waiting for me to post it..sometimes its just the matter of seconds after posting the question and someone points out the error-causing-line or proposes alternate (easier, lightweight and efficient) solution. But today it struck me "is this making me dumb?" In good (umm..not so good) old days I used to figure out the source of my problem and then work it out myself, though it used to eat up lot of time but it helped in developing my logical thinking as it used to make an impression in my mind due to which I tend to avoid that situation in future codes. Now, as soon as I encounter a problem I just give it a shot or two and head towards the community. Many times after looking at the solution it turns out that answer was all in front of me..all I needed was to take a break, hover it once and its solved. Both the approaches make me feel guilty, for wasting time when I could have asked and solved it within minutes OR being too lazy to look over it again before posting the code snippet.

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  • license and copyright assignment

    - by corintiumrope
    I'm currently working on a wordpress plugin. My client gives me a specs doc (a powerpoint presentation, if you can call that a specs doc), and I code the requested functionality. Every time I send him code every file containing code starts with these lines: Author: My Name Copyright: The_client's_company.com License: MIT Expat (http://en.wikipedia.org/wiki/Expat_License) My intention being giving my client complete right to relicense and distribute the code under any other license (as the TOS of the freelancing website requires, plus I know he intends to sell it under a proprietary license), but at the same time giving myself the right to expand and redistribute the plugin under MIT license if I wish to (not that I do). The reason is I am paid only 10USD/hour (this is my first gig) so I want to at least keep the right to reuse parts of the code in other projects or expand it if I want to start a similar project myself when I finish the contract (unlikely, but who knows...) or show it to potential employees. The contract we agreed upon doesn't include any licensing specifications but I've informed him on the emails we've interchanged that although all my work is licensed by default as MIT I'm giving my clients the copyright of the code I produce so they can relicense it at will before distribution. Is this the correct way of achieving that?

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  • Algorithm to shoot at a target in a 3d game

    - by Sebastian Bugiu
    For those of you remembering Descent Freespace it had a nice feature to help you aim at the enemy when shooting non-homing missiles or lasers: it showed a crosshair in front of the ship you chased telling you where to shoot in order to hit the moving target. I tried using the answer from http://stackoverflow.com/questions/4107403/ai-algorithm-to-shoot-at-a-target-in-a-2d-game?lq=1 but it's for 2D so I tried adapting it. I first decomposed the calculation to solve the intersection point for XoZ plane and saved the x and z coordinates and then solving the intersection point for XoY plane and adding the y coordinate to a final xyz that I then transformed to clipspace and put a texture at those coordinates. But of course it doesn't work as it should or else I wouldn't have posted the question. From what I notice the after finding x in XoZ plane and the in XoY the x is not the same so something must be wrong. float a = ENG_Math.sqr(targetVelocity.x) + ENG_Math.sqr(targetVelocity.y) - ENG_Math.sqr(projectileSpeed); float b = 2.0f * (targetVelocity.x * targetPos.x + targetVelocity.y * targetPos.y); float c = ENG_Math.sqr(targetPos.x) + ENG_Math.sqr(targetPos.y); ENG_Math.solveQuadraticEquation(a, b, c, collisionTime); First time targetVelocity.y is actually targetVelocity.z (the same for targetPos) and the second time it's actually targetVelocity.y. The final position after XoZ is crossPosition.set(minTime * finalEntityVelocity.x + finalTargetPos4D.x, 0.0f, minTime * finalEntityVelocity.z + finalTargetPos4D.z); and after XoY crossPosition.y = minTime * finalEntityVelocity.y + finalTargetPos4D.y; Is my approach of separating into 2 planes and calculating any good? Or for 3D there is a whole different approach? sqr() is square not sqrt - avoiding a confusion.

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