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  • What's the fastest way to determine if a file adheres to a particular class's NSCoding implementatio

    - by Justin Searls
    Given: An application that accesses a directory of files: some plain text, some binary files that adhere to a particular NSCoding implementation, and perhaps other binary files it simply doesn't understand how to process. I want to be able to figure out which of the files in that directory adhere to my NSCoding class, and I'd prefer not to have to fall back on the naïve approach of loading the entirety of each file into memory, attempting to unarchive each. Anyone have an elegant approach or pattern to this problem?

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  • Are there any drawbacks to using helper :all in Rails

    - by Rob Jones
    In Rails 'helper :all' makes all your helpers 'available' to all your controllers. This is concise and convenient, but does it have any memory and/or performance implications compared to explicitly calling the helpers that each controller actually needs? It's unclear form the docs whether using it involves 'require'ing all those files, or whether autoload is being used. I can't tell from the source in the Rails framework docs. thanks

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  • How can i solve out of Exception error in list generic ?

    - by Phsika
    How can i solve out of memory exception in list generic if adding new value foreach(DataColumn dc in dTable.Columns) foreach (DataRow dr in dTable.Rows) myScriptCellsCount.MyCellsCharactersCount.Add(dr[dc].ToString().Length); MyBase Class: public class MyExcelSheetsCells { public List<int> MyCellsCharactersCount { get; set; } public MyExcelSheetsCells() { MyCellsCharactersCount = new List<int>(); } }

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  • Char* vs std::string

    - by Lockyer
    Is there any advantage to using char*'s instead of std::string? I know char*'s are usually defined on the stack, so we know exactly how much memory we'll use, is this actually a good argument for their use? Or is std::string better in every way?

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  • GCC: Simple inheritance test fails

    - by knight666
    I'm building an open source 2D game engine called YoghurtGum. Right now I'm working on the Android port, using the NDK provided by Google. I was going mad because of the errors I was getting in my application, so I made a simple test program: class Base { public: Base() { } virtual ~Base() { } }; // class Base class Vehicle : virtual public Base { public: Vehicle() : Base() { } ~Vehicle() { } }; // class Vehicle class Car : public Vehicle { public: Car() : Base(), Vehicle() { } ~Car() { } }; // class Car int main(int a_Data, char** argv) { Car* stupid = new Car(); return 0; } Seems easy enough, right? Here's how I compile it, which is the same way I compile the rest of my code: /home/oem/android-ndk-r3/build/prebuilt/linux-x86/arm-eabi-4.4.0/bin/arm-eabi-g++ -g -std=c99 -Wall -Werror -O2 -w -shared -fshort-enums -I ../../YoghurtGum/src/GLES -I ../../YoghurtGum/src -I /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/include -c src/Inheritance.cpp -o intermediate/Inheritance.o (Line breaks are added for clarity). This compiles fine. But then we get to the linker: /home/oem/android-ndk-r3/build/prebuilt/linux-x86/arm-eabi-4.4.0/bin/arm-eabi-gcc -lstdc++ -Wl, --entry=main, -rpath-link=/system/lib, -rpath-link=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib, -dynamic-linker=/system/bin/linker, -L/home/oem/android-ndk-r3/build/prebuilt/linux-x86/arm-eabi-4.4.0/lib/gcc/arm-eabi/4.4.0, -L/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib, -rpath=../../YoghurtGum/lib/GLES -nostdlib -lm -lc -lGLESv1_CM -z /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib/crtbegin_dynamic.o /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib/crtend_android.o intermediate/Inheritance.o ../../YoghurtGum/bin/YoghurtGum.a -o bin/Galaxians.android As you can probably tell, there's a lot of cruft in there that isn't really needed. That's because it doesn't work. It fails with the following errors: intermediate/Inheritance.o:(.rodata._ZTI3Car[typeinfo for Car]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Inheritance.o:(.rodata._ZTI7Vehicle[typeinfo for Vehicle]+0x0): undefined reference to `vtable for __cxxabiv1::__vmi_class_type_info' intermediate/Inheritance.o:(.rodata._ZTI4Base[typeinfo for Base]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' collect2: ld returned 1 exit status make: *** [bin/Galaxians.android] Fout 1 These are the same errors I get from my actual application. If someone could explain to me where I went wrong in my test or what option or I forgot in my linker, I would be very, extremely grateful. Thanks in advance. UPDATE: When I make my destructors non-inlined, I get new and more exciting link errors: intermediate/Inheritance.o:(.rodata+0x78): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Inheritance.o:(.rodata+0x90): undefined reference to `vtable for __cxxabiv1::__vmi_class_type_info' intermediate/Inheritance.o:(.rodata+0xb0): undefined reference to `vtable for __cxxabiv1::__class_type_info' collect2: ld returned 1 exit status make: *** [bin/Galaxians.android] Fout 1

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  • How do Relational Databases Work Under the Hood?

    - by Pierreten
    I've always been interested in how you can throw some SQL at at database, and it nearly instantaneously returns your results in an orderly manner without thinking about it as anything other than a black box. What is really going on? I'm pretty sure it has something to do with how values are laid out regularly in memory, similar to an array; but aside from that, I don't know much else. How is SQL parsed in a manner to facilitate all of this?

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  • Efficiency questions

    - by rayman
    Hi, I have to manage XML documents and Strings in my app. In terms of efficiency and memory usage, will a collection like ArrayList be much more expensive than String[]? Also, I could store the content as a regular String or XML. Is working with XML also more expensive? (When I say expensive, I am referring to the use of system resources.) If there are differences, are they significant? Thanks, Ray.

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  • Convert large raster graphics image(bitmap, PNG, JPEG, etc) to non-vector postscript in C#

    - by Dennis Cheung
    How to convert an large image and embed it into postscript? I used to convert the bitmap into HEX codes and render with colorimage. It works for small icons but I hit a /limitcheck error in ghostscript when I try to embed little larger images. It seem there is a memory limit for bitmap in ghostscript. I am looking a solution which can run without 3rd party/pre-processing other then ghostscript itself.

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  • 8GB Compact Flash Corrupted, Boot Sector Lost ?

    - by robert
    I have an 8GB Kingston compact Flash, and when I insert it into my mac it says that card is unredable and ask me for initialization. If i open Utilty Disk it show a card of 2,2 TB Generic Comact Flash, if I try to initialize that it give me error: POSIX reports: impossible to allocate memory. How i can format that ? There's a way with fdisk or smt to get this card work ? Thanks

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  • How to dispose of a NET COM interop object on Release()

    - by mhenry1384
    I have a COM object written in managed code (C++/CLI). I am using that object in standard C++. How do I force my COM object's destructor to be called immediately when the COM object is released? If that's not possible, call I have Release() call a MyDispose() method on my COM object? My code to declare the object (C++/CLI): [Guid("57ED5388-blahblah")] [InterfaceType(ComInterfaceType::InterfaceIsIDispatch)] [ComVisible(true)] public interface class IFoo { void Doit(); }; [Guid("417E5293-blahblah")] [ClassInterface(ClassInterfaceType::None)] [ComVisible(true)] public ref class Foo : IFoo { public: void MyDispose(); ~Foo() {MyDispose();} // This is never called !Foo() {MyDispose();} // This is called by the garbage collector. virtual ULONG Release() {MyDispose();} // This is never called virtual void Doit(); }; My code to use the object (native C++): #import "..\\Debug\\Foo.tlb" ... Bar::IFoo setup(__uuidof(Bar::Foo)); // This object comes from the .tlb. setup.Doit(); setup-Release(); // explicit release, not really necessary since Bar::IFoo's destructor will call Release(). If I put a destructor method on my COM object, it is never called. If I put a finalizer method, it is called when the garbage collector gets around to it. If I explicitly call my Release() override it is never called. I would really like it so that when my native Bar::IFoo object goes out of scope it automatically calls my .NET object's dispose code. I would think I could do it by overriding the Release(), and if the object count = 0 then call MyDispose(). But apparently I'm not overriding Release() correctly because my Release() method is never called. Obviously, I can make this happen by putting my MyDispose() method in the interface and requiring the people using my object to call MyDispose() before Release(), but it would be slicker if Release() just cleaned up the object. Is it possible to force the .NET COM object's destructor, or some other method, to be called immediately when a COM object is released? Googling on this issue gets me a lot of hits telling me to call System.Runtime.InteropServices.Marshal.ReleaseComObject(), but of course, that's how you tell .NET to release a COM object. I want COM Release() to Dispose of a .NET object.

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  • Is .NET a write once, run anywhere (WORA) platform like Java claims to be?

    - by Scott Saad
    I remember Sun's slogan so vividly... "Write Once, Run Anywhere". The idea being that since programs are compiled into standard byte codes, any device with a Java Virtual Machine could run it. Over the years, Java seems to have made it onto many platforms/devices. Is this the intention or was it ever the intention of .NET. If so, what kind of efforts are being put forth to make this a reality?

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  • Troubleshooting Multiple Endpoints Problem in WCF

    - by omatase
    I have been using WCF for a few years now and am fairly comfortable with it, however there is one simple WCF concept that I have yet to employ and am having difficulties with it. Following this article about WCF addressing as it specifically relates to multiple endpoints in IIS I see these two excerpts: "Suppose you have a file named calc.svc and you place it in a virtual directory that corresponds to (http://localhost:8080/calcservice). The base address for this service will be (http://localhost:8080/calcservice/calc.svc)." and "Now, consider the endpoint configuration found in the virtual directory’s web.config file (in Figure 3). In this case, the address of the first endpoint becomes the same as the base address (http://localhost:8080/calcservice/calc.svc) since I left the endpoint address empty. The address of the second endpoint becomes the combination of the base address appended with "secure", like this: (http://localhost:8080/calcservice/calc.svc/secure)." Now in my application I'm trying to create two endpoints for the same service (shown below). The service name is MainService.svc. For endpoint one I have address="" and endpoint two has address="Soap11". Bringing the site up in IIS I can successfully hit this URL: (https://localhost:444/MainService.svc). This is the base address for the service according to all the documentation I can find. According to this article and others I have seen that confirm its information I should have the second endpoint at (https://localhost:444/MainService.svc/Soap11) but if I navigate to that URL I get a .Net exception indicating the resource is not found. Is there a tool I can use to see where my different endpoints will be available? Maybe some IIS or aspnet_isapi.dll logging I can turn on? My web.config section defining my endpoints follows. Thanks in advance for your help <service behaviorConfiguration="MyService.MainServiceBehavior" name="MyService.MainService"> <endpoint address="" binding="wsHttpBinding" bindingConfiguration="WSBindingConfig" contract="MyService.IMainService"> <identity> <dns value="localhost" /> </identity> </endpoint> <endpoint address="Soap11" binding="basicHttpBinding" bindingConfiguration="BasicBindingWithCredentials" contract="MyService.IMainService"> <identity> <dns value="localhost" /> </identity> </endpoint> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service>

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  • Can PHP restart Apache?

    - by JohnA
    I have a local server which needs to make changes to a virtual hosts apache config file and then restart apache so the new config takes effect. Can PHP do this? I tried passthru and exec but they didn't work. Maybe the problem is that I'm trying to restart PHP's parent process? Thanks for any help!!

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  • how to make Sliding window model for data stream mining?

    - by zeedotcom
    we have a situation that a stream (data from sensor or click stream data at server) is coming with sliding window algorithm we have to store the last (say) 500 samples of data in memory. These samples are then used to create histograms, aggregations & capture information about anomalies in the input data stream. please tell me how to make such sliding window.

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  • Problem with configuring mod_wsgi WSGIDaemonProcess option

    - by Yury Lifshits
    I am trying to deploy Pinax bundle of Django framework + and selected applications. Here is my apache config: WSGIDaemonProcess ptest python-path=/home/pinax-env/lib/python2.5/site-packages WSGIProcessGroup ptest WSGIScriptAlias / /home/ptest/deploy/pinax.wsgi When I restart apache I get the following error: Invalid option to WSGI daemon process definition Any ideas what is wrong? I am pretty sure my virtual environment at /home/pinax-env/ works. Is any setup required for daemon process outside of apache config?

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  • C programming getting back into it - the red pill

    - by JavaRocky
    Can someone provide recommended reading, website resources or best practices to follow when programming with C. I am a proficient software developer with strong skills in Java and PHP. Is there standard libraries these days which people use? Like what spring is to java? And standard design patterns for managing memory or even standard libraries for that fact? I want to write solid, maintainable C programs. GO THE RED PILL! :P

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  • What are the Ruby equivalent of Python itertools, esp. combinations/permutations/groupby?

    - by Amadeus
    Python's itertools module provides a lots of goodies with respect to processing an iterable/iterator by use of generators. For example, permutations(range(3)) --> 012 021 102 120 201 210 combinations('ABCD', 2) --> AB AC AD BC BD CD [list(g) for k, g in groupby('AAAABBBCCD')] --> AAAA BBB CC D What are the equivalent in Ruby? By equivalent, I mean fast and memory efficient (Python's itertools module is written in C).

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  • Java Garbage Collection

    - by pietervn
    I was wondering about the garbage collection that takes place in Java. Is it really able to handle all objects that aren't used and free up the most possible memory? I also want to know how does the Java garbage collection compare to another language like lets say C#? And then, how does the automatic garbage collection measure up against manual collection from a language like C?

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