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  • Access static class variable of parent class in Python

    - by fuenfundachtzig
    I have someting like this class A: __a = 0 def __init__(self): A.__a = A.__a + 1 def a(self): return A.__a class B(A): def __init__(self): # how can I access / modify A.__a here? A.__a = A.__a + 1 # does not work def a(self): return A.__a Can I access the __astatic variable in B? It's possible writing a instead of __a, is this the only way? (I guess the answer might be rather short: yes :)

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  • Rails 3 Abstract Class vs Inherited Class

    - by R. Yanchuleff
    In my rails 3 model, I have two classes: Product, Service. I want both to be of type InventoryItem because I have another model called Store and Store has_many :InventoryItems This is what I'm trying to get to, but I'm not sure how to model this in my InventoryItem model and my Product and Service models. Should InventoryItem just be a parent class that Product and Service inherit from, or should InventoryItem be modeled as a class abstract of which Product and Service extend from. Thanks in advance for the advice!

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  • Setting attributes of a class during construction from **kwargs

    - by Carson Myers
    Python noob here, Currently I'm working with SQLAlchemy, and I have this: from __init__ import Base from sqlalchemy.schema import Column, ForeignKey from sqlalchemy.types import Integer, String from sqlalchemy.orm import relationship class User(Base): __tablename__ = "users" id = Column(Integer, primary_key=True) username = Column(String, unique=True) email = Column(String) password = Column(String) salt = Column(String) openids = relationship("OpenID", backref="users") User.__table__.create(checkfirst=True) #snip definition of OpenID class def create(**kwargs): user = User() if "username" in kwargs.keys(): user.username = kwargs['username'] if "email" in kwargs.keys(): user.username = kwargs['email'] if "password" in kwargs.keys(): user.password = kwargs['password'] return user This is in /db/users.py, so it would be used like: from db import users new_user = users.create(username="Carson", password="1234") new_user.email = "[email protected]" users.add(new_user) #this function obviously not defined yet but the code in create() is a little stupid, and I'm wondering if there's a better way to do it that doesn't require an if ladder, and that will fail if any keys are added that aren't in the User object already. Like: for attribute in kwargs.keys(): if attribute in User: user.__attribute__[attribute] = kwargs[attribute] else: raise Exception("blah") that way I could put this in its own function (unless one hopefully already exists?) So I wouldn't have to do the if ladder again and again, and so I could change the table structure without modifying this code. Any suggestions?

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  • JQuery selector value escaping

    - by user53794
    I have a dropdown list that contains a series of options: <select id=SomeDropdown> <option value="a'b]&lt;p>">a'b]&lt;p></option> <option value="easy">easy</option> <select> Notice that the option value/text contains some nasty stuff: single quotes closing square bracket escaped html I need to remove the a'b]<p option but I'm having no luck writing the selector. Neither: $("#SomeDropdown >option[value='a''b]&lt;p>']"); or $("#SomeDropdown >option[value='a\'b]&lt;p>']"); are returning the option. What is the correct way to escape values when using the "value=" selector?

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  • base class , inheritate class sizeof()

    - by user1279988
    why sizeof(X) is 4 and sizeof(Y) is 8? and another question, in class X, only the int(i) count as sizeof() 4? member function does take any memory space? Plz tell me, thanks! class X { int i; public: X() { i = 0; } void set(int ii) { i = ii; } int read() const { return i; } int permute() { return i = i * 47; } }; class Y : public X { int i; // Different from X's i public: Y() { i = 0; } int change() { i = permute(); // Different name call return i; } void set(int ii) { i = ii; X::set(ii); // Same-name function call } }; cout << "sizeof(X) = " << sizeof(X) << endl; cout << "sizeof(Y) = "

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  • Compare base class part of sub class instance to another base class instance

    - by Anders Abel
    I have number of DTO classes in a system. They are organized in an inheritance hierarchy. class Person { public int Id { get; set; } public string FirstName { get; set; } public string ListName { get; set; } } class PersonDetailed : Person { public string WorkPhone { get; set; } public string HomePhone { get; set; } public byte[] Image { get; set; } } The reason for splitting it up is to be able to get a list of people for e.g. search results, without having to drag the heavy image and phone numbers along. Then the full PersonDetail DTO is loaded when the details for one person is selected. The problem I have run into is comparing these when writing unit tests. Assume I have Person p1 = myService.GetAPerson(); PersonDetailed p2 = myService.GetAPersonDetailed(); // How do I compare the base class part of p2 to p1? Assert.AreEqual(p1, p2); The Assert above will fail, as p1 and p2 are different classes. Is it possible to somehow only compare the base class part of p2 to p1? Should I implement IEquatable<> on Person? Other suggestions?

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  • Ubuntu Screenshot Window Class

    - by Weylin Schreck
    I would like to know the class for the "thing" that pops up when you take a screen shot using the default screen capture utility in Ubuntu 12.04. When I do a full screen capture it lags a lot because of particular animation I use to open things like drop down menus. Therefore I’d like to disable that only. If someone could provide me with the window "class=" or however I would disable the animation there it would be greatly appreciated.

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  • How do I set an array in one class with another array in another class

    - by Stef
    I've populated and array with data like this in one class... PowerClass.h NSMutableArray pickerArray; @property (nonatomic, retain) NSMutableArray pickerArray; - PowerClass.m @synthesize pickerArray; @implementation NSMutableArray *array = [[NSArray alloc] initWithObjects:@"stef", @"steve", @"baddamans", @"jonny", nil]; pickerArray = [NSMutableArray arrayWithArray:array]; And I'm trying to set the Array in another class WeekClass.h PowerClass *powerClass; NSMutableArray *pickerData; @property (nonatomic, retain) NSMutableArray pickerData; @property (nonatomic, retain) PowerClass *powerClass; WeekClass.m @implementation pickerData = [NSMutableArray arrayWithArray:powerClass.pickerArray]; I have no errors or warnings. It just crashes. The NSLog says that the powerClass.pickerArray is NULL. Please help point me in the right direction.

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  • Global qualification in a class declarations class-head

    - by gf
    We found something similar to the following (don't ask ...): namespace N { struct A { struct B; }; } struct A { struct B; }; using namespace N; struct ::A::B {}; // <- point of interest Interestingly, this compiles fine with VS2005, icc 11.1 and Comeau (online), but fails with GCC: global qualification of class name is invalid before '{' token From C++03, Annex A, it seems to me like GCC is right: the class-head can consist of nested-name-specifier and identifier nested-name-specifier can't begin with a global qualification (::) obviously, neither can identifier ... or am i overlooking something?

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  • Sending object C from class A to class B

    - by user278618
    Hi, I can't figure out how to design classes in my system. In classA I create object selenium (it simulates user actions at website). In this ClassA I create another objects like SearchScreen, Payment_Screen and Summary_Screen. # -*- coding: utf-8 -*- from selenium import selenium import unittest, time, re class OurSiteTestCases(unittest.TestCase): def setUp(self): self.verificationErrors = [] self.selenium = selenium("localhost", 5555, "*chrome", "http://www.someaddress.com/") time.sleep(5) self.selenium.start() def test_buy_coffee(self): sel = self.selenium sel.open('/') sel.window_maximize() search_screen=SearchScreen(self.selenium) search_screen.choose('lavazza') payment_screen=PaymentScreen(self.selenium) payment_screen.fill_test_data() summary_screen=SummaryScreen(selenium) summary_screen.accept() def tearDown(self): self.selenium.stop() self.assertEqual([], self.verificationErrors) if __name__ == "__main__": unittest.main() It's example SearchScreen module: class SearchScreen: def __init__(self,selenium): self.selenium=selenium def search(self): self.selenium.click('css=button.search') I want to know if there is anything ok with a design of those classes?

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  • Class library modification / migration

    - by Clint
    I have 3 class libraries. A BBL, a DAL, and a DATA (about 15 datasets). Currently 4 [major] applications utilize the functionality in these DLL's. I'm rewriting one of those applications and I need to (1) Use some of the existing functionality in the libraries (2) Change some of it (3) Add new functionality (4) Add new datasets. I'm back and forth about the best way to do this, while keeping my risks at a minimum. Some thoughts.. 1) Use the existing projects and don't make any modifications, only additions 2) Make new libraries, bring over the code I can use, and make additions as needed 3) Implement partial classes in the existing projects Eventually all 4 applications will use the newest functionality, but it will be a slow migration; so the old code can't be depricated yet. Any thoughts?

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  • designing solution to dynamically load class

    - by dot
    Background Information I have a web app that allows end users to connect to ssh-enabled devices and manipulate them. Right now, i only support one version of firmware. The logic is something like this: user clicks on a button to run some command on device. web application looks up the class name containing the correct ssh interface for the device, using the device's model name. (because the number of hardware models is so small, i have a list that's hardcoded in my web app) web app creates a new ssh object using the class loaded in step 2. ssh command is run and session closed. command results displayed on web page. This all works fine. Now the end user wants me to be able to support multiple versions of firmware. But the catch is, they don't want to have to document the firmware version anywhere becuase the amount of overhead this will create in maintaining the system database. In other words, I can't look up the firmware version based on the device. The good news is that it sounds like at most, I'll have to support two different versions of firmware per device. One option is to name the the classes like this: deviceX.1.php deviceX.2.php deviceY.1.php deviceY.2.php where "X" and "Y" represent the model names, and 1 and 2 represent the firmware versions. When a user runs a command, I will first try it with one of the class files, if it fails, i can try with the second. I think always try the newer version of firmware first... so let's say in the above example, I would load deviceX.2.php before deviceX.1.php. This will work, but it's not very efficient. But I can't think of another way around this. Any suggestions?

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  • -[CCScene setOffsetx:]: unrecognized selector sent to instance

    - by Alexander Sharunov
    please help me, i'm very new in objective-c i've got 2 simplest classes (bellow first, second) i would like to set the offsetx properties of self.rolypoly object in second class like a self.rolypoly.offsetx=1 or run use [self.rolypoly setOffx]; to do somethings, but i always have the errors: trying [self.rolypoly setOffx]; in second class -[CCScene setOffx:]: unrecognized selector sent to instance 0x91d0b70' or trying self.rolypoly.offsetx=1; in second class -[CCScene setOffsetx:]: unrecognized selector sent to instance 0x808bfc0' first class //************************************************************ #import <Foundation/Foundation.h> #import "cocos2d.h" @interface RolyPoly : CCLayer { CCAction *_walkAction; CCSprite *_rolypoly; int offsetx; int offsety; } @property (nonatomic, retain) CCSprite *rolypoly; @property (nonatomic, retain) CCAction *walkAction; @property (nonatomic, assign) int offsetx; @property (nonatomic, assign) int offsety; +(id) scene; -(void) setOffx; @end //************************************************************ #import "GameLayer.h" #import "RolyPoly.h" @implementation RolyPoly @synthesize rolypoly = _rolypoly; @synthesize walkAction = _walkAction; @synthesize offsetx = _offsetx; @synthesize offsety = _offsety; +(id) scene { CCScene *scene = [CCScene node]; RolyPoly *layer = [RolyPoly node]; [scene addChild: layer]; return scene; } -(id) init { if ((self = [super init])) { [self scheduleUpdate]; } return self; } -(void) setOffx { NSLog(@"setOffx"); } -(void) update:(ccTime)delta { } - (void) dealloc { self.rolypoly = nil; self.walkAction = nil; [super dealloc]; } @end second class //************************************************************ #import <Foundation/Foundation.h> #import "cocos2d.h" #import "RolyPoly.h" @interface GameLayer : CCLayer { RolyPoly *_rolypoly; } // returns a CCScene that contains the HelloWorldLayer as the only child +(CCScene *) scene; @property (nonatomic, assign) RolyPoly * rolypoly; @end //************************************************************ #import "GameLayer.h" #import "RolyPoly.h" // HelloWorldLayer implementation @implementation GameLayer @synthesize rolypoly = _rolypoly; +(CCScene *) scene { CCScene *scene = [CCScene node]; GameLayer *layer = [GameLayer node]; [scene addChild: layer]; return scene; } -(id) init { if( (self=[super init])) { CGSize screenSize = [[CCDirector sharedDirector] winSize]; self.rolypoly = [RolyPoly scene]; [self addChild:self.rolypoly z:1]; [self.rolypoly setOffx]; [self scheduleUpdate]; } return self; } - (void)update:(ccTime)dt { } - (void) dealloc { [super dealloc]; } @end

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  • How to find rows between other rows w/ID then add class

    - by Ravex
    Hi guys. i'm stuck with my table. need create toggle rows function. but i no idea how to find sub rows in table. Some one can help me? I have table with many rows 500 All Rows have class="row-1,row-2.....row-600 etc" And all main rows also have class="parent" between each "parent" rows i have 6 rows So i need for toggle/collapse purposes find all (sub)rows betwen parent rows. and add class with id like in prevous parent row. For example: parent have class="row-1 parent" all sub must have - class="child-row-1" default table <table id="table"> <tr class="row-1 odd parent"> <th class="column-1">st. 3 - 5</th> <th class="column-2">Profile</th> <th class="column-3">Purpose</th> </tr> <tr class="row-2 even"> <td class="column-1">Metal Stamp</td> <td class="column-2">Width</td> <td class="column-3">Price</td> </tr> <tr class="row-3 odd"> <td class="column-1">Circle 3 - 5</td> <td class="column-2">28-110</td> <td class="column-3">21500</td> </tr> <tr class="row-4 even"> <td class="column-1">Circle 3 - 5</td> <td class="column-2">115-180</td> <td class="column-3">20700</td> </tr> <tr class="row-5 odd"> <td class="column-1">Cube 3 - 5</td> <td class="column-2">63-80</td> <td class="column-3">21500</td> </tr> <tr class="row-6 even"> <td class="column-1">Cube 3 - 5</td> <td class="column-2">100-220</td> <td class="column-3">20700</td> </tr> <tr class="row-7 odd"> <td class="column-1">Line 3 - 5</td> <td class="column-2">10-50 ? 40-200</td> <td class="column-3">27000</td> </tr> </table> in the end it should look like this: <table id="table"> <tr class="row-1 odd parent"> <th class="column-1">st. 3 - 5</th> <th class="column-2">Profile</th> <th class="column-3">Purpose</th> </tr> <tr class="row-2 even child-row-1"> <td class="column-1">Metal Stamp</td> <td class="column-2">Width</td> <td class="column-3">Price</td> </tr> <tr class="row-3 odd child-row-1"> <td class="column-1">Circle 3 - 5</td> <td class="column-2">28-110</td> <td class="column-3">21500</td> </tr> <tr class="row-4 even child-row-1"> <td class="column-1">Circle 3 - 5</td> <td class="column-2">115-180</td> <td class="column-3">20700</td> </tr> <tr class="row-5 odd child-row-1"> <td class="column-1">Cube 3 - 5</td> <td class="column-2">63-80</td> <td class="column-3">21500</td> </tr> <tr class="row-6 even child-row-1"> <td class="column-1">Cube 3 - 5</td> <td class="column-2">100-220</td> <td class="column-3">20700</td> </tr> <tr class="row-7 odd child-row-1"> <td class="column-1">Line 3 - 5</td> <td class="column-2">10-50 ? 40-200</td> <td class="column-3">27000</td> </tr> </table>

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  • Is it appropriate for a class to only be a collection of information with no logic?

    - by qegal
    Say I have a class Person that has instance variables age, weight, and height, and another class Fruit that has instance variables sugarContent and texture. The Person class has no methods save setters and getters, while the Fruit class has both setters and getters and logic methods like calculateSweetness. Is the Fruit class the type of class that is better practice than the Person class. What I mean by this is that the Person class seems like it doesn't have much purpose; it exists solely to organize data, while the Fruit class organizes data and actually contains methods for logic.

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  • Verification of UML Class Diagram

    - by Jean Carlos Suárez Marranzini
    This is my UML Class Diagram made in Astah Community, for a tennis scoreboard game. Here's a link to the image (I don't have enough rep to post images): http://i47.tinypic.com/2lsxx90.png Points are calculated based on moves. Moves can be either points (for the player's advantage) or errors (for the opponent's advantage). The Time Machine allows you to travel to previous game states (expressed as scoreboards). The storage component should be able to store matches independently of the serialization format. The serializers and deserializers should be able to do their job regardless of where the storage lies. The GameEngine should be able to apply the rules of the game regardless of the particularities of the game (hence, dependency injection through the Settings class). The outcomes of games, sets and matches should be deducible based on the points and the rules to apply (the logic implementations are there to provide the rules). Could you please verify my design and tell me if there's anything wrong with it? Thanks in advance.

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  • Class as first-class object

    - by mrpyo
    Could a class be a first-class object? If yes, how would the implementation look? I mean, how could syntax for dynamically creating new classes look like? EDIT: I mean what example syntax could look like (I'm sorry, English is not my native language), but still I believe this question makes sense - how you give this functionality while keeping language consistent. For example how you create reference for new type. Do you make reference first-class object too and then use something like this: Reference<newType> r = new Reference<newType>(); r.set(value); Well this could get messy so you may just force user to use Object type references for dynamically created classes, but then you loose type-checking. I think creating concise syntax for this is interesting problem which solving could lead to better language design, maybe language which is metalanguage for itself (I wonder if this is possible).

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  • C++ class initialisation containing class variable initialization

    - by Phil Hannent
    I noticed some code of a colleague today that initialized class variables in the initialization. However it was causing a warning, he says because of the order they are in. My question is why is it better to do variable initialization where it currently is and not within the curly brackets? DiagramScene::DiagramScene( int slideNo, QRectF screenRect, MainWindow* parent ) : QGraphicsScene( screenRect, parent ), myParent( parent ), slideUndoImageCurrentIndex(-1), nextGroupID(0), m_undoInProgress(false), m_deleteItemOnNextUndo(0) line(0), path(0) { /* Setup default brush for background */ scDetail->bgBrush.setStyle(Qt::SolidPattern); scDetail->bgBrush.setColor(Qt::white); setBackgroundBrush(scDetail->bgBrush); }

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  • Check if a class is subclass of another class in Java

    - by craesh
    Hi! I'm playing around with Java's reflection API and trying to handle some fields. Now I'm stuck with identifying the type of my fields. Strings are easy, just do myField.getType().equals(String.class). The same applies for other non-derived classes. But how do I check derived classes? E.g. LinkedList as subclass of List. I can't find any isSubclassOf(...) or extends(...) method. Do I need to walk through all getSuperClass() and find my supeclass by my own? Thanks! craesh

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  • Static member class - declare class private and class member package-private?

    - by Helper Method
    Consider you have the following class public class OuterClass { ... private static class InnerClass { int foo; int bar; } } I think I've read somewhere (but not the official Java Tutorial) that if I would declare the static member classes attributes private, the compiler had to generate some sort of accessor methods so that the outer class can actually access the static member class's (which is effectively a package-private top level class) attributes. Any ideas on that?

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