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  • Open Source License that prevents re-selling

    - by Vaccano
    I have an open source project that is a add-in to TFS (ie it is for developers and those using TFS.) It is currently using the GPL. But it occurs to me that the GPL does not really represent what I am trying to do with my license. I want my code to be free to everyone who wants to use it. And if you modify it and use it then that is great too. You should not have to open source your modifications. But I would like to block someone from building my code and selling it. Or modifying it and selling it. (Anyone that wants to do that should have to negotiate a separate license with me.) Is there an open source license that prevents re-selling, but allows full non-vending use for a person/company that downloads it?

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  • Making a project open source on behalf of my organization

    - by rajesh
    I am working on a tool which has been developed for the use in my organization. Recently the management decided to make this open source. This will be the first open source contribution from my company and by me . How can I make a project open source which will also show that this is from this organization? Is just naming it as orgName_toolName sufficient or is there any other practice that is followed? I am planning to make this available in Github.

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  • Subversion 1.7 on 12.04 precise: libsasl error, compiling from source?

    - by Andrew Mao
    Background: I am a longtime Gentoo user, and this is my first time using Ubuntu (installed on a VM to avoid compiling everything from scratch). I am familiar with a Linux environment but somewhat unfamiliar with Ubuntu. I am trying to install Subversion 1.7 on Ubuntu and saw this post: Where can I find a Subversion 1.7 binary? The above post recommends using the PPA ppa:dominik-stadler/subversion-1.7. I also found the PPA ppa:svn/ppa from another link. They both cause problems for me. The issue is that any svn operation using the remote server causes the following error: svn: E170001: Unable to connect to a repository at URL 'svn+ssh://my_repo' svn: E170001: Could not create SASL context: generic failure: No such file or directory This seems to arise from a recent bug involving SVN dependency on the libsasl library, as documented by Debian users here: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=683555 and also Mac users here: https://trac.macports.org/ticket/34861 Resolution seems to involve either updating the cyrus-sasl or libsasl library to a newer version (neither of which is in the latest apt packages), or compiling subversion without SASL support. As a Gentoo user I started looking into how to compile svn from source, but it looks way more complicated on Ubuntu than I'm used to and I'm not sure what the canonical way is. My questions: Is there an obvious fix for this problem that I am overlooking? Is there a way to update the dependencies for SVN to something that works through using synaptic or apt-get? If I want to compile from scratch, how do I use the sources in the PPA instead of downloading my own source copy (i.e. the PPA has both binary and sources?)

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  • What are the packages/libraries I should install before compiling Python from source?

    - by Lennart Regebro
    Once in a while I need to install a new Ubuntu (I used it both for desktop and servers) and I always forget a couple of libraries I should have installed before compiling, meaning I have to recompile, and it's getting annoying. So now I want to make a complete list of all library packages to install before compiling Python (and preferably how optional they are). This is the list I compiled with below help and by digging in setup.py. It is complete for Ubuntu 10.04 and 11.04 at least: build-essential (obviously) libz-dev (also pretty common and essential) libreadline-dev (or the Python prompt is crap) libncursesw5-dev libssl-dev libgdbm-dev libsqlite3-dev libbz2-dev More optional: tk-dev libdb-dev Ubuntu has no packages for v1.8.5 of the Berkeley database, nor (for obvious reasons) the Sun audio hardware, so the bsddb185 and sunaudiodev modules will still not be built on Ubuntu, but all other modules are built with the above packages installed. Python 2.5 and Python 2.6 also needs to have LDFLAGS set on Ubuntu 11.04 and later, to handle the new multi-arch layout: export LDFLAGS="-L/usr/lib/$(dpkg-architecture -qDEB_HOST_MULTIARCH)" For Python 2.6 and 2.7 you also need to explicitly enable SSL after running the ./configure script and before running make. In Modules/Setup there are lines like this: #SSL=/usr/local/ssl #_ssl _ssl.c \ # -DUSE_SSL -I$(SSL)/include -I$(SSL)/include/openssl \ # -L$(SSL)/lib -lssl -lcrypto Uncomment these lines and change the SSL variable to /usr: SSL=/usr _ssl _ssl.c \ -DUSE_SSL -I$(SSL)/include -I$(SSL)/include/openssl \ -L$(SSL)/lib -lssl -lcrypto Python 2.6 also needs Modules/_ssl.c modified to be used with OpenSSL 1.0, which is used in Ubuntu 11.10. At around line 300 you'll find this: else if (proto_version == PY_SSL_VERSION_SSL3) self->ctx = SSL_CTX_new(SSLv3_method()); /* Set up context */ else if (proto_version == PY_SSL_VERSION_SSL2) self->ctx = SSL_CTX_new(SSLv2_method()); /* Set up context */ else if (proto_version == PY_SSL_VERSION_SSL23) self->ctx = SSL_CTX_new(SSLv23_method()); /* Set up context */ Change that into: else if (proto_version == PY_SSL_VERSION_SSL3) self->ctx = SSL_CTX_new(SSLv3_method()); /* Set up context */ #ifndef OPENSSL_NO_SSL2 else if (proto_version == PY_SSL_VERSION_SSL2) self->ctx = SSL_CTX_new(SSLv2_method()); /* Set up context */ #endif else if (proto_version == PY_SSL_VERSION_SSL23) self->ctx = SSL_CTX_new(SSLv23_method()); /* Set up context */ This disables SSL_v2 support, which apparently is gone in OpenSSL1.0.

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  • How to help Open Source Softwares?

    - by Rajan Walia
    I know basic C++ like about classes and other basic stuff what are the things which i need to know so that i can understand the source code of some advance open source projects and be able to make one too. Like if i read the code of vlc or some other projects I can't understand many things moreover i am just a beginner have not worked on even multi file programs so please suggest which are the books and what are the basic projects from where i can start.

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  • Stairway to Database Source Control Level 2: Getting a Database into Source Control

    In this level, we're going to continue the philosophy of learning by example, and get a database into our SVN repository. We will also consider our overall approach to source control for databases, and the manner in which our team will develop these databases, concurrently. 24% of devs don’t use database source control – make sure you aren’t one of themVersion control is standard for application code, but databases haven’t caught up. So what steps can you take to put your SQL databases under version control? Why should you start doing it? Read more to find out…

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  • Where should I start reading AngularJS's source code?

    - by Abaco
    After reading this article I realized that I really didn't read any "serious" source code during my 3-years as a professional developer. Recently I started a new web-project which makes heavy use of AngularJS, so I decided to start my reading - or, better, decoding [as the blogger wrote] - activity from something that is both challenging and professionally useful. Now I just need to be pointed in the right direction. Should I just start from the start of the source code or is there a better starting point?

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  • Open Source developers: Need your help to answer an 8-minute academic survey

    - by Yi Wang
    I am a research in University of California, Irvine (UCI). I am conducting a research on collaboration tool usage in Open Source development. Your answers will help us to develop new, powerful tools in future. The link of this survey is: http://edu.surveygizmo.com/s3/1035227/Attitude-and-Usage-of-Collaboration-Tools-in-Open-Source-Software-Development The survey only takes you 5-8 mins. thanks a lot for you help!

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  • Video documentary on the open source culture ?

    - by explorest
    Hello, I'm looking for some videos on these subjects: A movie/documentary detailing the origin, history, and current state of open source culture A movie/documentary on how open source software actually gets developed. What are the technical workflows. How do people create projects, recruit contributors, build a community, assign roles, track issues, assimilate new comers ... etc etc. Could someone suggest a title?

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  • List of Open Source Java Games for Android

    - by BluFire
    I'm wondering if there are any more opensource games than the ones that you can plainly see when you search a list of open source games for android on google. Such as, is there a good website that has compiled open source games? I don't want an answer of "go google it" or "en.wikipedia.org/wiki/List_of_open_source_Android_applications" it gets really annoying on posts when people just give lazy answers.

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  • Open Source programs for learning C#

    - by dizzytri99er
    I was wondering if there are any good open source programs out there that are basically 'all-skill' encompassing that i could use to develop my skills Im a strong believer in learning by doing so a nice open source program i could load onto my machine to learn C# would be ideal. I have some knowledge with basic C# and a little more advanced techniques so im not a total beginner i realise similar questions have been asked before but i was just trying no see if there is one definitive one rather than lots of little projects hopefully im not asking too much! haha

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  • Statistics for and Details About Open Source Swing Projects

    - by user592704
    I'm looking for process-relative information on open-source Swing projects: how the task was described how many developers were involved how much time the solution was taken etc. Are there any open source (online) chronicles in that direction? I strongly prefer projects that include the authors' names. I watched this project and it seems fine but still I couldn't find any information concerning some current project task(s), its developers group, some chronicles (tips, milestones, feedbacks etc) For example if I see this swing component I'd like to know the above information.

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  • Participate in open source project

    - by peraueb8921
    Currently, I am through a very creative phase as a developer and I think it's a good time to contribute to an open source project. Not as "permanent" developer to a project but in a "help wanted" manner in many projects. The only open source hosting services that I know of are SourceForge and CodePlex. Any suggestions that will help me on this direction? Like other sites that support this. Thanks in advance.

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  • Open Source Analysis

    - by BluFire
    There are a lot of code in open source projects, looking at all of the code is time consuming and can be confusing to a novice like me. Are there any sections of open-source projects that should be focused on? What should I focus on when I look at code? I'm asking this in general because if I ask this specifically, the question will only apply in one or two projects rather than an entire group of projects ranging in different types of games and difficulty.

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  • How can I run an app's source code that I got from the Android source code?

    - by Wesley
    For all of you android devs out there that have the Android simulator running on your comp, you know that there are a few built in apps that are already 'installed' on your phone. I had an idea for an app that would utilize a function that is already being done in the spare parts app. I went on to the android developer site, dug through the source code files, and found the spare parts app, and am now trying to set it up so that running it from eclipse on my machine actually runs the app in the simulator. In other words, I want to be able to make changes to and adjust some of the things in that app for my own needs. But it won't compile, because of a number of different errors. How do I get that source code running on my local machine? Is there some special trick that I just dont know about? I thought that if I could get the source code than the rest would be easy, but it isn't being too easy. Any help here would be appreciated!!

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  • UnsatisfiedLinkError on xawt when running HEC-HMS.sh

    - by G.Oxsen
    I am a recent adopter of Linux and this problem has got me stumped. I use HEC-HMS and HEC-DSSVue for work on a regular basis. I have been using the widows versions in wine but they are really buggy. So I decided to try out the linux versions. the links below will take you to the download pages for these two programs. They are free programs for Hydrology and data management. Once I install them and attempt to run the shell file (HEC-HMS.sh for example) I get a ton of java errors that I do not understand. If I had to guess I would say that the java files in question can not be found. When I check to see if java is installed it is. Here is the output from the terminal from trying to run HEC-HMS.sh: Exception in thread "Thread-1" java.lang.UnsatisfiedLinkError: /home/smythe/HEC/hec-hms35/java/lib/i386/xawt/libmawt.so: libXtst.so.6: cannot open shared object file: No such file or directory at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(Unknown Source) at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.load0(Unknown Source) at java.lang.System.load(Unknown Source) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(Unknown Source) at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at sun.security.action.LoadLibraryAction.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at sun.awt.NativeLibLoader.loadLibraries(Unknown Source) at sun.awt.DebugHelper.<clinit>(Unknown Source) at java.awt.Component.<clinit>(Unknown Source) at javax.swing.ImageIcon.<clinit>(Unknown Source) at hms.i.c(Unknown Source) at hms.i.b(Unknown Source) at hms.K.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Exception in thread "Thread-4" java.lang.UnsatisfiedLinkError: /home/smythe/HEC/hec-hms35/java/lib/i386/xawt/libmawt.so: libXtst.so.6: cannot open shared object file: No such file or directory at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(Unknown Source) at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.load0(Unknown Source) at java.lang.System.load(Unknown Source) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(Unknown Source) at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at sun.security.action.LoadLibraryAction.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.awt.Toolkit.loadLibraries(Unknown Source) at java.awt.Toolkit.<clinit>(Unknown Source) at sun.print.CUPSPrinter.<clinit>(Unknown Source) at sun.print.UnixPrintServiceLookup.getDefaultPrintService(Unknown Source) at sun.print.UnixPrintServiceLookup.refreshServices(Unknown Source) at sun.print.UnixPrintServiceLookup$PrinterChangeListener.run(Unknown Source) Exception in thread "main" java.lang.NoClassDefFoundError: Could not initialize class java.awt.Toolkit at java.awt.Color.<clinit>(Unknown Source) at hms.model.l.<init>(Unknown Source) at hms.model.ProjectManager.<init>(Unknown Source) at hms.Hms.<init>(Unknown Source) at hms.Hms.main(Unknown Source) Exception in thread "Thread-2" java.lang.NoClassDefFoundError: Could not initialize class sun.print.CUPSPrinter at sun.print.UnixPrintServiceLookup.getDefaultPrintService(Unknown Source) at javax.print.PrintServiceLookup.lookupDefaultPrintService(Unknown Source) at hms.util.f.run(Unknown Source) at java.lang.Thread.run(Unknown Source) I get similar outputs when I try to run HEC-DSSVue.sh. If anyone could shed some light on a solution I would really appreciate it. The problem turned out to be that the program needed 32 bit versions of the particular dependencies.

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  • Build .deb package from source, without installing it

    - by Mechanical snail
    Suppose I have an installer program or source tarball for some program I want to install. (There is no Debian package available.) First I want to create a .deb package out of it, in order to be able to cleanly remove the installed program in the future (see Uninstalling application built from source, If I build a package from source how can I uninstall or remove completely?). Also, installing using a package prevents it from clobbering files from other packages, which cannot be guaranteed if you run the installer or sudo make install. Checkinstall From reading the answers there and elsewhere, I gather the usual solution is to use checkinstall to build the package. Unfortunately, it seems checkinstall does not prevent make install from clobbering system files from other packages. For example, according to Reverting problems caused by checkinstall with gcc build: I created a Debian package from the install using sudo checkinstall -D make install. [...] I removed it using Synaptic Package Manager. As it turns out, [removing] the package checkinstall created from make install tried to remove every single file the installation process touched, including shared gcc libraries like /lib64/libgcc_s.so. I then tried to tell checkinstall to build the package without installing it, in the hope of bypassing the issue. I created a dummy Makefile: install: echo "Bogus" > /bin/qwertyuiop and ran sudo checkinstall --install=no. The file /bin/qwertyuiop was created, even though the package was not installed. In my case, I do not trust the installer / make install to not overwrite system files, so this use of checkinstall is ruled out. How can I build the package, without installing it or letting it touch system files? Is it possible to run Checkinstall in a fakechrooted debootstrap environment to achieve this? Preferably the build should be done as a normal user rather than root, which would prevent the process from overwriting system files if it goes wrong.

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  • License Requirements for Including Dual-Licensed Open-Source Software

    - by Rick Roth
    How do you opt into one software license and not the other when the distributor gives the consumer more than one choice? For example I would like to use the DataTables JavaScript library in my web application. According to their web site, "DataTables is dual licensed under the GPL v2 license or a BSD (3-point) license." Furthermore, the source code of the JavaScript library has this text that calls out both licenses: /** * @summary DataTables * @description Paginate, search and sort HTML tables * @version 1.9.4 * @file jquery.dataTables.js * @author Allan Jardine (www.sprymedia.co.uk) * @contact www.sprymedia.co.uk/contact * * @copyright Copyright 2008-2012 Allan Jardine, all rights reserved. * * This source file is free software, under either the GPL v2 license or a * BSD style license, available at: * http://datatables.net/license_gpl2 * http://datatables.net/license_bsd * * This source file is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the license files for details. * * For details please refer to: http://www.datatables.net */ Finally, the web pages with the licensing text (e.g. the DataTables BSD license page) has this statement: "DataTables is made available under both the GPL v2 license and a BSD (3-point) style license. You can select which one you wish to use the DataTables code under." My specific question is "how do you select which one you want to use." In my case, I want to only use the BSD license and I want to make it explicitly clear that I do not opt into the GPL v2 license in any way. How do you do that and have it hold up to legal challenge?

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  • Which Open Source Licenses can address concerns for an Open Source Game Engine?

    - by Chris
    I am on a team that is looking to open source an engine we are building. It's intended as an engine for Online RPG style games. We're writing it to work on both desktops and android platforms. I've been over to the OSI http://opensource.org/licenses/category to check out the most common licenses. However, this will be my first time going into an open source project and I wanted to know if the community had some insight into which licenses might be best suited. Key licensing concerns: Removing or limiting our liability (most already seem to cover this, but stating for completeness). We want other developers to be able to take part or all of our project and use it in their own projects with proper accreditation to our project. Licensing should not hinder someone's ability to quickly use the engine. They should be able to download a release and start using it without needing to wait on licensing issues. Game content (gfx, sound, etc.) that is not part of the engine should be allowed to be licensed separately. If someone is using our engine, they can retain full copy right of their content, including engine generated data. Our primary goal is exposure, which is why we're going open source to start with. Both for the project and for the individuals developing it. Are there any licenses that can require accreditation visible to players? While I'd put our primary goal as exposure, for licensing the accreditation is less of a concern. From what I've read through (and have been able to understand) it doesn't seem like any of the licenses cover anything that is produced by the licensed software. Are there any that state this specifically, or does simply not mentioning it leave it open for other licensing? Are there any other concerns that we should consider? Has anyone had any issues using any of these licenses?

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  • How to share code as open source?

    - by Ethel Evans
    I have a little program that I wrote for a local group to handle a somewhat complicated scheduling issue for scheduling multiple meetings in multiple locations that change weekly according to certain criteria. It's a niche need, but I wouldn't be surprised if there are other groups that could use software like this. In fact, we've had requests from others for directions on starting a group like this, and if their groups get as big, they might also want special software to help with scheduling. I plan to continue developing the program and eventually make it an online web app, but a very simple alpha version is completed as a console app. I'd like to make it available as open source, but I have no idea what kind of process I should go through first. Right now, all I have is Java code, not even unit-tested thoroughly. I haven't shown the code to anyone else. There is no documentation. I don't know where I would put the code so others could access it. I don't know anything about licensing it. I don't know what kind of support people will expect from me if I release it as open source. I have no idea what else I should worry about. Can someone outline for me (or post an article(s) that outlines) the process of taking open source software from "coded" to "completed / available"? I really don't want to embarrass myself by doing things weirdly.

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  • Is my concept in open source license correct?

    - by tester
    I would like to justify whether my concept in the open source license is correct, as you know that, misunderstanding the terms may lead to a serious law sue. Thank you. The main difference among the open source license is whether the license is copyleft. Copyleft license means allow the others to reproduce, modify and distribute the products but the released product is bound by the same licensing restriction. That means they have to use the same license for the modified version. Also, the copyleft license require all the released modified version to be free software. On the other hand, if any others create derived work incorporating non-copyleft licensed code, they can choose any license for the code. The serveral kinds of license and comparsion GPL is a restrictive license. Software requires to released as GPL license if that integrate or is modified from the other GPL license software . The library used in developing GPL license software are also restricted to GPL and LGPL , proprietary software are not allowed to employ (or complied with) in any part of the GPL application. LGPL is similar to GPL , but was more permissive with regarding allow the using of other non-GPL software. BSD is relatively simple license, it allow developer to do anything on the original source code . The license holder do not hold any legal responsibilities for their released product. Apache license is evolved from the BSD license. The legal terms are improved and are written by legal professionals in a more modern way. It covers comprehensive intellectual property ownership and liability issues. Also, are there any popular license beside these? Thank you

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