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  • ELMAH error logging for Windows Service

    - by Gabriel Susai
    We are using ELMAH to log the web application exception which works great!. Also we want to know how to customize ELMAH to log the windows service exception. I am not interested in using another application for logging only windows service exception. Any help would be appreciated.

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  • How are distributed services better than distributed objects?

    - by Gabriel Šcerbák
    I am not interested in the technology e.g. CORBA vs Web Services, I am interested in principles. When we are doing OOP, why should we have something so procedural at higher level? Is not it the same as with OOP and relational databases? Often services are supported through code generation, apart from boilerplate, I think it is because we new SOM - service object mapper. So again, what are the reasons for wervices rather than objects?

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  • How to keep unreachable code?

    - by Gabriel
    I'd like to write a function that would have some optional code to execute or not depending on user settings. The function is cpu-intensive and having ifs in it would be slow since the branch predictor is not that good. My idea is making a copy in memory of the function and replace NOPs with jumps when I don't want to execute some code. My working example goes like this: int Test() { int x = 2; for (int i=0 ; i<10 ; i++) { x *= 2; __asm {NOP}; // to skip it replace this __asm {NOP}; // by JMP 2 (after the goto) x *= 2; // Op to skip or not x *= 2; } return x; } In my test's main, I copy this function into a newly allocated executable memory and replace the NOPs by a JMP 2 so that the following x *= 2 is not executed. The problem is that I would have to change the JMP operand every time I change the code to be skipped. An alternative that would fix this problem would be: __asm {NOP}; // to skip it replace this __asm {NOP}; // by JMP 2 (after the goto) goto dont_do_it; x *= 2; // Op to skip or not dont_do_it: x *= 2; This way, as a goto uses 2 bytes of binary, I would be able to replace the NOPs by a fixed JMP of alway 2 in order to skip the goto. Unfortunately, in full optimization mode, the goto and the x*=2 are removed because they are unreachable at compilation time. Hence the need to keep that dead code.

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  • Diamond square algorithm.

    - by Gabriel A. Zorrilla
    I'm trying to write the Diamond-Square algorithm in Java to generate a random map but can't figure out the implementation... Anyone with some Java code (or other language) so i can check how the loop is made would be greatly appreciated! Thanks!

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  • Using an array as parameter to a class.

    - by Gabriel A. Zorrilla
    I have created an array Man: public main blah blah{ man = man[10]; } Man has fields such as Man.name; Man.age; ... In Man class, there is a OnClick method that opens a new window showing its name and age. public Man(){ Onclick(){ InfoWindow showinfo = new InfoWindow(this.getid()) // If this is Man[2] the id would be 2. } And in InfoWindow class: public class InfoWindow extends JFrame{ public InfoWindow(Man selectedMan){ setSize(300, 200); JLabel info = new JLabel(selectedMan.getname()); add(info); info.setVisible(true); } } Basically, that's wanna acomplish (show in pseudocode), pass a Man[i] into a class that when a window is created, shows the info related to that man. This is how i'm actualy trying to implement it but it's not working, i'm pretty sure there is a misconception from me in some part. Any help?

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  • Fullcalendar refetchEvents probem

    - by Gabriel
    Hi guys, I have the following problem. Sometimes the refetchEvents method works well but sometimes works bad (Slow fetchs). For example sometimes I have to do double click in my button for call this method for render the events correctly from my database. So my calendar is not updated correctly when I add a new event. Do you have the same issue? Any help. Thanks A lot.

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  • Embed Javafx in html

    - by Gabriel Martin
    Hi, I would like to simply ask if it is possible to embed a javafx application inside an html file. And if it is possible then I would like to know how to do this. I am open to using javascript etc. if it is required. Thanks.

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  • Java repaint is slow under certain conditions.

    - by Gabriel A. Zorrilla
    I'm doing a simple grid which each square is highlighted by the cursor: They are a couple of JPanels, mapgrid and overlay inside a JLayeredPane, with mapgrid on the bottom. Mapgrid just draws on initialization the grid, its paint metodh is: public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); for (int i = 0; i < h; i++) { for (int j = 0; j < w; j++) { g2d.setColor(new Color(128, 128, 128, 255)); g2d.drawRect(tileSize * j, i * tileSize, tileSize, tileSize); } } In the overlay JPanel is where the highlighting occurs, this is what is repainted when the mouse is moved: public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2d.setColor(new Color(255, 255, 128, 255)); g2d.drawRect((pointerX/tileSize)*tileSize,(pointerY/ tileSize)*tileSize, tileSize, tileSize); } I noticed that even though the base layer (mapgrid) is NOT repainted when the mouse moves, just the transparent overlay layer, the performance is lacking. If i give the overlay JPanel a background, its way faster. If i remove the mapgrid Antialiasing, its a bit faster too. I don't know why giving a background to the overlay layer (and thus, hiding the mapgrid) or disabling antialiasing in the mapgrid leads to much better performance. Is there a better way to do this? Why does this happen?

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  • JAVA Classes in Game programming.

    - by Gabriel A. Zorrilla
    I'm doing a little strategy game to help me learn Java in a fun way. The thing is I visioned the units as objects that would self draw on the game map (using images and buffering) and would react to the mouse actions with listeners attached to them. Now, based on some tutorials I've been reading regarding basic game programming, all seems to be drawn in the Graphics method of my Map class. If a new unit emerges, i just update the Map.Graphics method, it's not as easy as making a new Unit object which would self draw... In this case, I'd be stuck with a whole bunch of Map methods instead of using classes for rendering new things. So my question is, is it possible to use classes for rendering units, interface objects, etc, or i'll have to create methods and just do some kind of structural programming instead of object oriented? I'm a little bit confused and I'd like to have a mental blueprint of how things would be organized. Thanks!

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  • Prepared statement help, Number of variables doesn't match number of parameters in prepared statement

    - by Sam Gabriel
    I'm getting this error : Number of variables doesn't match number of parameters in prepared statement every time I run this code: $dbh = new mysqli("localhost", "***", "***", "pics"); $stmt = $dbh->prepare("INSERT INTO comments (username, picture, comment) VALUES (?, ?, ?)"); $stmt->bind_Param('s', $username); $stmt->bind_Param('d', $picture); $stmt->bind_Param('s', $comment); $username=$_SESSION['username']; $picture=$_GET['id']; $comment=$_POST['comment']; $stmt->execute(); What's the problem?

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  • Why eGet() in EMF returns Object rather than EObject?

    - by Gabriel Šcerbák
    I am working on some code using the EMF framework in Java, but it is really hard to use, e.g. I cannot implement OCL-like query API on top of EMF which would be type-safe. One of the reasons is that eGet() for a EStructuralFeature return just an Object, not EObject. So anything I would write must use much of null checking, type checking and type casting which is unsafe, not performant and cannot be generalized in a reusable way. Why doesn't EMF generate dummy implementations with EObject wrappers for arbitrary Object value? Implementing the EObject and hence the EClass interfaces even with simple throw UnsupportedOperationException is really a pain (the APIs are too big). The same holds for the eContainer() method which makes navigatinng the model upwards painful.

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  • Is LuaJIT really faster than every other JIT-ed dynamic languages?

    - by Gabriel Cuvillier
    According to the computer language benchmark game, the LuaJIT implementation seems to beat every other JIT-ed dynamic language (V8, Tracemonkey, PLT Scheme, Erlang HIPE) by an order of magnitude. I know that these benchmarks are not representative (as they say: "Which programming language implementations have the fastest benchmark programs?"), but this is still really impressive. In practice, is it really the case? Someone have tested that Lua implementation?

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  • SVNKit's SVNCpoyClient method not working properly

    - by Gabriel Parenza
    Hi Everyone, I am having trouble copying file using SVNKit. After copying the files from source to destination files end up one folder above the intended folder. For ex: When copying files from "https://example.com/svn/repos/trunk/project/src/ex.txt" to "https://example.com/svn/repos/branches/PackageN/project/src", files end up in "project" folder inside PackageN while my intention is to move it to "src" folder inside "project. Code I am using: svnCopySource svnCopySource[] = new SVNCopySource[]{}; SVNCommitInfo svnCommitInfo = SVNClientManager.newInstance(null,"", "").getCopyClient().doCopy(svnCopySource, dstURL, false, false, false,commitMessage, null); // SVNCopySource[] sources // SVNURL dst // boolean isMove // boolean makeParents // boolean failWhenDstExists, // String commitMessage, // SVNProperties revisionProperties

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  • Is there a web application equivalent of Hypercard?

    - by Gabriel Cuvillier
    Recently, I found an interesting Wiki/CMS/Database hybrid called Wagn, where the most important unit of information is the 'Card'. That terminology immediately made me think of Hypercard. As expected, there is some "Hypercard-ness" in that application. Do you know of other web applications/frameworks with that "Hypercard-ness" thing, or if its successor still must be invented? Note: I insist on web applications because I already know the desktop ones.

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  • Passing pointer position to an object in Java.

    - by Gabriel A. Zorrilla
    I've got a JPanel class called Board with a static subclass, MouseHanlder, which tracks the mouse position along the appropriate listener in Board. My Board class has fields pointerX and pointerY. How do i pass the e.getX() and e.getY() from the MouseHandler subclass to its super class JPanel? I tried with getters, setters, super, and cant get the data transfer between subclass and parent class. I'm certain it's a concept issue, but im stuck. Thanks!

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  • Why has Javascript been (mostly) only a browser-side technology for more than 10 years?

    - by Gabriel Cuvillier
    Recently there is a lot of projects that pushes Javascript into other directions: as a general purpose scripting language (GLUEScript, Rhino), as an extension language (QTScript, Adobe Reader, OO Macros), Widgets (Yahoo Widgets, MS Gadgets, Dashboard), and even server-side JS & web frameworks (CommonJS, Helma, Phobos, V8cgi), which seems obvious since it is already a language widely used for web development. But wait, everything is so new and nothing is really mature. However JS is around for almost 15 years, being as powerfull as any other scripting languages, being standardised by the ECMA, and being a mandatory technology for web development. Why did it take so much time to gain acceptance into other domains than web browsers?

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  • How should objects be in a Java game.

    - by Gabriel A. Zorrilla
    EDIT: i just deleted the entire post and reformulated the question to be more generic. I want to do a simple strategy game: map, units. Map: one class. Units: another class, self drawn. Simple questions: How does an unit should redraw itself on the map. A unit should be a JPanel or similar Swing component (just to be able to manage them as an entity with its own mousehandlers) or can be another thing, without neglecting the fact that it should be an autonomous object with its own action handlers and fields. Is this map-units model correct of a simple game that would help me to learn in a fun way Java and OOP fundamentals. Thats it!

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