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  • Group Policy installation failed error 1274

    - by David Thomas Garcia
    I'm trying to deploy an MSI via the Group Policy in Active Directory. But these are the errors I'm getting in the System event log after logging in: The assignment of application XStandard from policy install failed. The error was : %%1274 The removal of the assignment of application XStandard from policy install failed. The error was : %%2 Failed to apply changes to software installation settings. The installation of software deployed through Group Policy for this user has been delayed until the next logon because the changes must be applied before the user logon. The error was : %%1274 The Group Policy Client Side Extension Software Installation was unable to apply one or more settings because the changes must be processed before system startup or user logon. The system will wait for Group Policy processing to finish completely before the next startup or logon for this user, and this may result in slow startup and boot performance. When I reboot and log in again I simply get the same messages about needing to perform the update before the next logon. I'm on a Windows Vista 32-bit laptop. I'm rather new to deploying via group policy so what other information would be helpful in determining the issue? I tried a different MSI with the same results. I'm able to install the MSI using the command line and msiexec when logged into the computer, so I know the MSI is working ok at least.

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  • Cannot seem to disable ability to view temporary internet files via group policy

    - by user162707
    Windows XP Pro SP3, IE8 (8.0.6001.18702), within local gpedit.msc I did the below: User Config/Admin Temp/Windows Comp/IE enabled: disable changing temporary internet file settings User Config/Admin Temp/Windows Comp/IE/Delete Browsing History enabled all (11 items) However there is a loophole that lets me still wipe history & other files via: Tools, Internet Options, Browsing History, Settings, View Objects, delete everything, hit up arrow, go to History (hidden folders has to be on), delete everything Only way around this I can see is to disable General Internet Options Page via group policy, setup NTFS folder restrictions on that temp internet files (worried about adverse affects like not being able to store them), or further grind-down group policy somewhere else to prevent deleting files. Just odd group policy wouldn't have a settings to simply disable the Browser History Settings button (as it further shows the location which a user could just go to). So just curious if someone can confirm maybe this is simply not available in group policy & their suggested action

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric 2D game with moderate-scale multiplayer, approximately 20-30 players connected at once to a persistent server. I've had some difficulty getting a good movement prediction implementation in place. Physics/Movement The game doesn't have a true physics implementation, but uses the basic principles to implement movement. Rather than continually polling input, state changes (ie/ mouse down/up/move events) are used to change the state of the character entity the player is controlling. The player's direction (ie/ north-east) is combined with a constant speed and turned into a true 3D vector - the entity's velocity. In the main game loop, "Update" is called before "Draw". The update logic triggers a "physics update task" that tracks all entities with a non-zero velocity uses very basic integration to change the entities position. For example: entity.Position += entity.Velocity.Scale(ElapsedTime.Seconds) (where "Seconds" is a floating point value, but the same approach would work for millisecond integer values). The key point is that no interpolation is used for movement - the rudimentary physics engine has no concept of a "previous state" or "current state", only a position and velocity. State Change and Update Packets When the velocity of the character entity the player is controlling changes, a "move avatar" packet is sent to the server containing the entity's action type (stand, walk, run), direction (north-east), and current position. This is different from how 3D first person games work. In a 3D game the velocity (direction) can change frame to frame as the player moves around. Sending every state change would effectively transmit a packet per frame, which would be too expensive. Instead, 3D games seem to ignore state changes and send "state update" packets on a fixed interval - say, every 80-150ms. Since speed and direction updates occur much less frequently in my game, I can get away with sending every state change. Although all of the physics simulations occur at the same speed and are deterministic, latency is still an issue. For that reason, I send out routine position update packets (similar to a 3D game) but much less frequently - right now every 250ms, but I suspect with good prediction I can easily boost it towards 500ms. The biggest problem is that I've now deviated from the norm - all other documentation, guides, and samples online send routine updates and interpolate between the two states. It seems incompatible with my architecture, and I need to come up with a better movement prediction algorithm that is closer to a (very basic) "networked physics" architecture. The server then receives the packet and determines the players speed from it's movement type based on a script (Is the player able to run? Get the player's running speed). Once it has the speed, it combines it with the direction to get a vector - the entity's velocity. Some cheat detection and basic validation occurs, and the entity on the server side is updated with the current velocity, direction, and position. Basic throttling is also performed to prevent players from flooding the server with movement requests. After updating its own entity, the server broadcasts an "avatar position update" packet to all other players within range. The position update packet is used to update the client side physics simulations (world state) of the remote clients and perform prediction and lag compensation. Prediction and Lag Compensation As mentioned above, clients are authoritative for their own position. Except in cases of cheating or anomalies, the client's avatar will never be repositioned by the server. No extrapolation ("move now and correct later") is required for the client's avatar - what the player sees is correct. However, some sort of extrapolation or interpolation is required for all remote entities that are moving. Some sort of prediction and/or lag-compensation is clearly required within the client's local simulation / physics engine. Problems I've been struggling with various algorithms, and have a number of questions and problems: Should I be extrapolating, interpolating, or both? My "gut feeling" is that I should be using pure extrapolation based on velocity. State change is received by the client, client computes a "predicted" velocity that compensates for lag, and the regular physics system does the rest. However, it feels at odds to all other sample code and articles - they all seem to store a number of states and perform interpolation without a physics engine. When a packet arrives, I've tried interpolating the packet's position with the packet's velocity over a fixed time period (say, 200ms). I then take the difference between the interpolated position and the current "error" position to compute a new vector and place that on the entity instead of the velocity that was sent. However, the assumption is that another packet will arrive in that time interval, and it's incredibly difficult to "guess" when the next packet will arrive - especially since they don't all arrive on fixed intervals (ie/ state changes as well). Is the concept fundamentally flawed, or is it correct but needs some fixes / adjustments? What happens when a remote player stops? I can immediately stop the entity, but it will be positioned in the "wrong" spot until it moves again. If I estimate a vector or try to interpolate, I have an issue because I don't store the previous state - the physics engine has no way to say "you need to stop after you reach position X". It simply understands a velocity, nothing more complex. I'm reluctant to add the "packet movement state" information to the entities or physics engine, since it violates basic design principles and bleeds network code across the rest of the game engine. What should happen when entities collide? There are three scenarios - the controlling player collides locally, two entities collide on the server during a position update, or a remote entity update collides on the local client. In all cases I'm uncertain how to handle the collision - aside from cheating, both states are "correct" but at different time periods. In the case of a remote entity it doesn't make sense to draw it walking through a wall, so I perform collision detection on the local client and cause it to "stop". Based on point #2 above, I might compute a "corrected vector" that continually tries to move the entity "through the wall" which will never succeed - the remote avatar is stuck there until the error gets too high and it "snaps" into position. How do games work around this?

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  • UIImageView "Sprite Movement" How?

    - by Tate Allen
    Hi all, I am trying to make a game for the iPhone/iPod Touch. I am somewhat new to iPhone programming and extremely new to iPhone game programming so try to bear with me if this is a stupid question. How to I make my character, a UIImageView, move to the right or left, along the x axis. Just a simple translation across the screen. This is very frustrating so if you could link me to a tutorial or something like that, it would be much appreciated. Thanks in advance, Tate

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  • Incompatible group permissions in Linux - Is it a bug?

    - by Sachin
    I am on Ubuntu 11.04. I am creating another user and placing an existing user in the group of other user, hoping to write in the home directory of other user. # uname -a Linux vini 2.6.38-11-generic #50-Ubuntu SMP Mon Sep 12 21:18:14 UTC 2011 i686 athlon i386 GNU/Linux # whoami sachin # su root # useradd -m -U foo // create user foo # usermod -a -G foo sachin // add user `sachin' to group `foo' # chmod 770 /home/foo/ # exit # whoami sachin # cd /home/foo/ bash: cd: /home/foo/: Permission denied # groups sachin sachin : sachin foo This is totally weird. Though user sachin is in group foo, and group bits for /home/foo/ is set to rwx, sachin can't chdir to /home/foo/. I am not able to understand this. But, if at the exit step, I switch to sachin user from root, this is what happens: # uname -a Linux vini 2.6.38-11-generic #50-Ubuntu SMP Mon Sep 12 21:18:14 UTC 2011 i686 athlon i386 GNU/Linux # whoami sachin # su root # useradd -m -U foo // create user foo # usermod -a -G foo sachin // add user `sachin' to group `foo' # chmod 770 /home/foo/ # su sachin # whoami sachin # cd /home/foo/ # ls examples.desktop Now, whatever is happening here is totally incomprehensible. Does su sachin inherits some permissions from the root user at this step? Any explanations would be much appreciated.

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  • send mouse movement via client-server application

    - by Ali
    I wana let the mouse appeared and move in client side as it moved in the server.For more explination my application is sending the server screen to the client side which appeared as a seperated window in the client .However, the screen is appeared but the mouse has not been seen the window as i wish .

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  • Random Movement in a Fixed Container

    - by James Barracca
    I'm looking to create something that can move randomly inside of a fixed div container. I love the way the object moves in this example that I found searching this website... http://jsfiddle.net/Xw29r/15/ The code on the jsfiddle contains the following: $(document).ready(function(){ animateDiv(); }); function makeNewPosition(){ // Get viewport dimensions (remove the dimension of the div) var h = $(window).height() - 50; var w = $(window).width() - 50; var nh = Math.floor(Math.random() * h); var nw = Math.floor(Math.random() * w); return [nh,nw]; } function animateDiv(){ var newq = makeNewPosition(); var oldq = $('.a').offset(); var speed = calcSpeed([oldq.top, oldq.left], newq); $('.a').animate({ top: newq[0], left: newq[1] }, speed, function(){ animateDiv(); }); }; function calcSpeed(prev, next) { var x = Math.abs(prev[1] - next[1]); var y = Math.abs(prev[0] - next[0]); var greatest = x > y ? x : y; var speedModifier = 0.1; var speed = Math.ceil(greatest/speedModifier); return speed; }? CSS: div.a { width: 50px; height:50px; background-color:red; position:fixed; }? However, I don't believe the code above constricts that object at all. I need my object to move randomly inside of a container that is let's say for now... 1200px in width and 500px in height. Can someone steer me in the right direction? I'm super new to coding so I'm having a hard time finding an answer on my own. Thanks so much! James

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  • Samba: map domain group to local one

    - by user285467
    I have a problem with mapping pure domain group to one existing on UNIX system. When I map NT domain account by default samba picks local SID - one that can be acquired via the command; net getlocalsid Instead of SID that comes from domain; net getdomainsid This is the behavior that I do not understand. I can explicitly set the SID to the domain one. E.g.: net groupmap add sid=[DOMAIN SID]-[RID] ntgroup=[DOMAIN group] unixgroup=[UNIX group] type=l However the command getent group | grep 'DOMAIN group indicates this group to be domain one - GID created in accordance to RID backend in use, not the GID of 'UNIX group' as expected. Worth to mention I use the winbind. Strange thing is that I already have such mapping in place for other 'DOMAIN group2' that getent group reports with GID of local UNIX group with all members of the 'DOMAIN group2'. Now the question is how to populate such behavior for other of my groups???

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  • Change default profile directory per group

    - by Joel Coel
    Is it possible to force windows to create profiles for members of one active directory group in a different folder from members in another active directory group? The school here uses DeepFreeze to protect public computers. In a nutshell, DeepFreeze prevents all changes to a hard drive such that every time you restart the machine the disk is identical to it was at the time you froze it. This is a bit different than restoring to an image, in that it never really wrote changes to disk in a permanent way in the first place. This has a few advantages over images: faster recover times, and it's easy to thaw the machine for a few minutes to perform maintenance such as windows updates (which can even be automated). DeepFreeze also allows you to configure a "thawspace" partition, where changes are persistent across reboots. One of the weaknesses of DeepFreeze is that you end up needing to create a new profile every time you log in, unless your profile existed at the time the machine was frozen. And even then, any changes you make to your profile while working on a frozen machine are lost. As students have frequent legitimate needs to log in to our classroom machines, there is currently a lot of cleanup involved from time to time in removing their old profiles and changes, so I want to extend DeepFreeze to protect our classroom computers as well as public computers. The problem is that faculty have a real need to keep a stateful profile locally on these classroom computers. The solution I would like to use is to configure Windows via group policy (or even manually, if that's the way I'll have to do it) to place profile folders on the thawspace partition, but only for members of the faculty security group. Is this possible?

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  • Software restriction policies set in the registry don't update Local Group Policy

    - by Jon Rhoades
    The joys of a Samba domain... First off Domain Group policy can't be used until Samba 4 arrives. We need to setup Software Restriction Policies (SRPs) on most of the computers in our Samba domain and I would dearly like to automate this. (We are moving away from just disabling the Windows installer). The traditional way is to set SRPs using Local Group Policy (LGP) Computer Conf-Windows Settings-SRP but this involves visiting every machine as it can't be set using in NTConfig.pol. It is possible to attempt to create the SRPs directly in the registry: [HKEY_LOCAL_MACHINE\SOFTWARE\Policies\Microsoft\Windows\Safer\CodeIdentifiers\262144\Paths\{30628f61-eb47-4d87-823b-6683a09eda87}] "LastModified"=hex(b):40,a2,94,09,b5,5d,ca,01 "Description"="" "SaferFlags"=dword:00000000 "ItemData"="C:\\location\\subfolder" SaferFlags DWORD seems to be what turns it on or off, but although this seems to work it does not update the Local Group Policy - SRPs still show as "No SRPs Defined". Where does the LGP store this setting - is it even in the registry and more importantly - Is there a cleverer way of setting up SRPs?

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  • Map the 'Domain Admins' group into the local Ubuntu 'admin' group

    - by Miquella
    I have configured an Ubuntu 10.04 box to connect to our domain (Windows 2003 R2) using Likewise-Open. All the users can authenticate as expected. However, the domain administrators do not have administrative privileges to the machine. After working at this for a few hours, I've determined what I think may be a solution: if I map the 'Domain Admins' group from the Active Directory into the local 'admin' group, the users should get the appropriate permissions. But I have no idea how to do that. Does this even sound like the correct approach? A similar question was asked on StackOverflow and then migrated here. But it was never answered as it was recommended to be asked here instead. Thanks in advance!

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  • Group policy reset upon restart?

    - by sc_ray
    Is it possible for a group policy to revert back to its original state upon server restart? Our servers are hosted as a Virtual Machine on the rack. We had to restart our server for some reason and all of a sudden we cannot remote desktop into the server any more. Pinging the server succeeds but RDPing into it fails. My assumption is that the group policy has reverted back preventing any remote desktop connections from taking place. Is that a possibility? Since the network is managed by another group, we don't have the authority to physically look into what's going on with this particular VM. Can somebody suggest some ideas? Thanks

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  • Enable group policy for everything but the SBS?

    - by Jerry Dodge
    I have created a new group policy to disable IPv6 on all machines. There is only the one default OU, no special configuration. However, this policy shall not apply to the SBS its self (nor the other DC at another location on a different subnet) because those machines do depend on IPv6. All the rest do not. I did see a recommendation to create a new OU and put that machine under it, but many other comments say that is extremely messy and not recommended - makes it high maintenance when it comes to changing other group policies. How can I apply this single group policy to every machine except for the domain controllers? PS - Yes, I understand IPv6 will soon be the new standard, but until then, we have no intention to implement it, and it in fact is causing us many issues when enabled.

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  • Proportional speed movement between mouse and cube

    - by user1350772
    Hi i´m trying to move a cube with the freeglut mouse "glutMotionFunc(processMouseActiveMotion)" callback, my problem is that the movement is not proportional between the mouse speed movement and the cube movement. MouseButton function: #define MOVE_STEP 0.04 float g_x=0.0f; glutMouseFunc(MouseButton); glutMotionFunc(processMouseActiveMotion); void MouseButton(int button, int state, int x, int y){ if(button == GLUT_LEFT_BUTTON && state== GLUT_DOWN){ initial_x=x; } } When the left button gets clicked the x cordinate is stored in initial_x variable. void processMouseActiveMotion(int x,int y){ if(x>initial_x){ g_x-= MOVE_STEP; }else{ g_x+= MOVE_STEP; } initial_x=x; } When I move the mouse I look in which way it moves comparing the mouse new x coordinate with the initial_x variable, if xinitial_x the cube moves to the right, if not it moves to the left. Any idea how can i move the cube according to the mouse movement speed? Thanks EDIT 1 The idea is that when you click on any point of the screen and you drag to the left/right the cube moves proportionally of the mouse mouvement speed.

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  • How to Create a Send/Receive Group for RSS Feeds in Outlook 2013

    - by Lori Kaufman
    If you choose to manually update your RSS feeds on demand, there is a way to do this without having to send and receive your email at the same time. You can create a special Send/Receive Group for your RSS feeds. NOTE: If you choose to not have your RSS feeds updated automatically, creating a separate Send/Receive Group for your RSS feeds is useful so you can update them when you want to. To begin creating a new Send/Receive Group, click the File tab. Click Options in the menu on the left side of the Account Information screen. On the Outlook Options dialog box, click Advanced in the left pane list of menu options. In the right pane, scroll down to the Send and receive section and click the Send/Receive button. On the Send/Receive Groups dialog box, click New next to the list of groups. On the Send/Receive Group Name dialog box, enter a name, such as “RSS Feeds On Demand Only,” in the edit box and click OK. For all the other Accounts, except RSS, in the list on the left, de-select the Include RSS Feeds in this Send/Receive group check box so there is NO check mark in the box. Click RSS under Accounts, and make sure the Include RSS Feeds in this Send/Receive group check box is selected. NOTE: If you want to have a separate Send/Receive group for each RSS Feed or group certain RSS feeds together, you can turn on and off specific feeds in the lower half of the Send/Receive Settings dialog box. If you decide to do this, you might specify a more appropriate name for each Send/Receive group for the RSS feeds. Click OK to accept your changes and close the Send/Receive dialog box. Make sure your new Send/Receive group is selected in the list of groups on the Send/Receive Groups dialog box. De-select all the options under Setting for group section at the bottom of the dialog box and click Close. This prevents this group from being updated when you click the general Send/Receive button to retrieve your email. Click OK on the Outlook Options dialog box. To manually update your RSS feeds, click the Send / Receive tab. Click Send/Receive Groups and select your new group from the drop-down list. You can change, rename, or remove any Send/Receive Groups you create by accessing the Send/Receive Groups dialog box again.     

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  • Group vs role (Any real difference?)

    - by Ondrej
    Can anyone tell me, what's the real difference between group and role? Ive been trying to figure this out for some time now and the more information I read, the more I get the sence, that this is brought up just to confuse people and there is no proper difference in this. Both can do the other one's job. Ive always used a group to manage users and their access rights. Recently, I've come accross an administration software, where is a bunch of users. Each user can have assigned a module (whole system is split into a few parts called modules ie. Administration module, Survey module, Orders module, Customer module). On top of it, each module have a list of functionalities, that can be allowed or denied for each user. So let's say, a user John Smith can access module Orders and can edit any order, but havent given a right to delete any of them. If there was more users with the same competency, I would use a group to manage that. I would aggregate such users into the same group and assign access rights to modules and their functions to the group. All users in the same group would have the same access rights. Why call it a group and not role? I don't know, I just feel it that way. It seems to me, that simply it just doesnt really matter :] But I still would like to know the real difference. What about you guys? Any suggestions why this should be rather called role than group or the other way round? Thanks to everyone.

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  • Log files for group policy application deployment

    - by Cyril
    I'm looking into using group policy to deploy a couple of applications. I want to have the log of each installation written to a shared folder on a file server for tracking purposes. I can create the log if I pass the appropriate parameters. For example: msiexec /i Package.msi /l*vx c:\Package.log However using group policy for the deployment, you can't pass any parameters to the installation file. Is there anyway to specify the log file location in the process of creating the msi package?

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  • Deleting Temporary Internet Files through Group Policy

    - by Kami
    I have a domain controller running on Windows 2008 Server R2 and users login to application servers on which Windows 2003 Server SP2 is installed. I have applied a Group Policy to clean temporary internet files on exit i.e to delete all temporary internet files when users close the browser. But the group policy doesn't seem to work as user profile size keeps on increasing and the major space is occupied by temporary internet files therefore increasing the disk usage. How can i enforce automatic deletion of temporary internet files?

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  • User/Group Policies in Windows 2000 domain controller

    - by Chris
    In Server 2000 active directory, I have 5 groups of users and every user has different policies. The problem is that a different desktop loads for only one specific user no matter what changes I make in administrative templates. If I copy this user profile and paste it into another group with a different name, windows workaround loads as it should, but some policies are not applied. Does anybody know a way to solve this problem instead of creating a new group and user from scratch?

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  • User/Group Policies in Windows 2000 domain controller

    - by Chris
    In Server 2000 active directory, I have 5 groups of users and every user has different policies. The problem is that a different desktop loads for only one specific user no matter what changes I make in administrative templates. If I copy this user profile and paste it into another group with a different name, windows workaround loads as it should, but some policies are not applied. Does anybody know a way to solve this problem instead of creating a new group and user from scratch?

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