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  • Visual Studio Talk Show #120 is now online - Visualisation et analyse de code dans Visual Studio 201

    http://www.visualstudiotalkshow.com JP Duplessis: Visualisation et analyse de code dans Visual Studio 2010 Ultimate Mario profite de sa prsence au campus de Microsoft Redmond au tats-Unis pour discuter de visualisation et d'analyse de code avec Jean-Pierre Duplessis. Pour l'occasion Mario est accompagn d'un coanimateur d'un jour soit tienne Tremblay qui lui aussi se trouvait au campus de Microsoft au mme moment. Jean-Pierre Duplessis est architecte chez Microsoft dans la division Visual Studio....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Visual Studio Talk Show #120 is now online - Visualisation et analyse de code dans Visual Studio 201

    - by guybarrette
    http://www.visualstudiotalkshow.com JP Duplessis: Visualisation et analyse de code dans Visual Studio 2010 Ultimate Mario profite de sa présence au campus de Microsoft à Redmond au États-Unis pour discuter de visualisation et d'analyse de code avec Jean-Pierre Duplessis. Pour l'occasion Mario est accompagné d'un coanimateur d'un jour soit Étienne Tremblay qui lui aussi se trouvait au campus de Microsoft au même moment. Jean-Pierre Duplessis est architecte chez Microsoft dans la division Visual Studio. Il est un vétéran de longue date de Microsoft. Il a débuté avec l'équipe de développement de Microsoft Host Integration Server. Ensuite, il a été responsable de concevoir la connexion aux réseaux sans-fil sous Windows NT. Ces dernières années, son travail avec l'équipe Visual Studio lui a permis de retourner à sa première passion soit l'analyse de code pour permettre de visualiser et comprendre l'architecture d'une application existante. var addthis_pub="guybarrette";

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  • Friday Fun: Play Your Favorite 8-Bit NES Games Online

    - by Mysticgeek
    We finally made it to another Friday and once again we bring you some NES fun to waste the rest of the day before the weekend. Today we take a look at a site that contains a lot of classic NES games you can play online. vNES VirtualNES.com contains hundreds of vintage NES games you can play online. If you’re old enough to remember, when the NES came out, it breathed life back into home console gaming. Here we will take a look at a few of the games they offer that will certainly bring back memories. Super Mario Bros 3 which is a personal favorite from the 8-bit era.   Play Super Mario Bros 3 Excite Bike was one of the coolest dirt bike racing games at the time as it even allowed you to create your own tracks.   Play ExciteBike Of course The Legend of Zelda was one of the first fantasy games many an hour have been spent on. Play The Legend of Zelda We’d be remiss if we didn’t bring up Pac-man since the game recently celebrated it’s 30th anniversary. Play Pac-Man If you don’t like the default keyboard controls you can change them on the Options page. Join their forum and more…this site will definitely bring you back to the good old 8-bit NES days.   The site contains hundreds of different games for you to get on your old school NES fix. If you’re sick of waiting for the whistle to blow, this site will bring you back to the good old days when you had nothing to do but mash buttons all day. Play NES Games at virtualnes.com Similar Articles Productive Geek Tips Friday Fun: Get Your Mario OnFriday Fun: Go Retro with PacmanFriday Fun: Five More Time Wasting Online GamesFriday Fun: Online Flash Games to Usher in the WeekendFriday Fun: Online Sports Flash Games TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Awesome World Cup Soccer Calendar Nice Websites To Watch TV Shows Online 24 Million Sites Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version

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  • 2D water with dynamic waves

    - by user1103457
    New Super Mario Bros has really cool 2D water that I'd like to learn how to create. Here's a video showing it. When something hits the water, it creates a wave. There are also constant "background" waves. You can get a good look at the constant waves just after 00:50 when the camera isn't moving. I assume the splashes in NSMB work as in the first part of this tutorial. But in NSMB the water also has constant waves on the surface, and the splashes look very different. Another difference is that in the tutorial, if you create a splash, it first creates a deep "hole" in the water at the origin of the splash. In new super mario bros this hole is absent or much smaller. I am referring to the splashes that the player creates when jumping in and out of the water. How do they create the constant waves and the splashes? I am especially interested in the splashes, and how they work together with the constant waves. I am programming in XNA. I've tried this myself, but couldn't really get it all to work well together. Bonus questions: How do they create the light spots just under the surface of the waves and how do they texture the deeper parts of the water? This is the first time I try to create water like this. EDIT: I assume the constant waves are created using a sine function. The splashes are probably created in a way like in the tutorial. (But they are not the same, so I am still interested in how to make this kind of splashes) But I have a lot of trouble combining those things. I know I can use the sine function to set the height of a specific watercolumn but the splashes are using the speed, to determine the new height. I can't figure out how to combine those. Not that I am not asking how the developers of new super mario bros did this exactly. I am just interested in ways to recreate an effect like it. This week I have an examweek so I don't have time to work on the code. After this week I will spend a lot of time on it. But I am constantly thinking about it, so that's why I will be checking comments etc. I just won't be looking at the code since it might be too time-consuming.

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  • Licensing Theme Music from other games

    - by HS01
    As part of my game, I thought it would be fun to make a hidden level that pays tribute to Mario Bros (one of the earliest games I ever played). It would be themed in that way with 8-bit graphics and question mark blocks and completing the level would say "Thank you but the princess is in another castle" or such. For the sound track, I'm thinking of just overlaying the standard mario theme music by playing it on a virtual keyboard using a different instrument/timing or something. My question is, am I legally safe? I'm not using anyone else's actual music, I'm just playing the same tune in a different way myself. Do I have to get licensing for this?

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  • Physics from other games

    - by Carlosrdz1
    I'm making a platform engine with XNA Game Studio, and I've solved almost everything about colliding stuff. But now, I'm searching for good physics for the player, I'm trying to emulate characters from other games like Mario from Super Mario World, or MegaMan X... do you know a website or something, where the physics from that games are revealed? I remember seen a page with something like that. Or what's the process you think is the best to emulate physics from other games? Just trial and error? Thank you.

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  • 8 Bit Beats – Video Game Themes Remixed

    - by Jason Fitzpatrick
    What do you get when you cross classic video game themes with a club beat? These Subwoofer-maxing remixes take Link and Mario to the dance floor. Courtesy of NickplosionFX, the above video remixes The Legend of Zelda and Pac-Man with a healthy dose of back beat. Other offerings from 8 Bit Beats include a Super Mario Bros. 3 remix. Have a source for other great video game remixes? Sound off in the comments. 8 Bit Beats – Zelda/Pac-Man [YouTube] What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked HTG Explains: What is the Windows Page File and Should You Disable It?

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  • Jumping over non-stationary objects without problems ... 2-D platformer ... how could this be solved? [on hold]

    - by help bonafide pigeons
    You know this problem ... take Super Mario Bros. for example. When Mario/Luigi/etc. comes in proximity with a nearing pipe image an invisible boundary setter must prevent him from continuing forward movement. However, when you jump and move both x and y you are coordinately moving in two dimensions at an exact time. When nearing the pipe in mid-air as you are falling, i.e. implementation of gravity in the computer program "pulling" the image back down, and you do not want them to get "stuck" in both falling and moving. That problem is solved, but how about this one: The player controlling the ball object is attempting to jump and move rightwards over the non-stationary block that moves up and down. How could we measure its top and lower x+y components to determine the safest way for the ball to accurately either fall back down, or catch the ledge, or get pushed down under it, etc.?

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  • The World Wide Web Publishing Service (WWW Service) did not register the URL

    - by Mario
    This error is logged once I create a website: The World Wide Web Publishing Service (WWW Service) did not register the URL prefix http://*:80/ for site 6. The necessary network binding may already be in use. The site has been disabled. The data field contains the error number. I followed this link but there is no ListenOnlyList, instead I saw UrlAclInfo which contains this: Any ideas to fix this?

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  • Ping flood attack every 5 seconds

    - by Mario
    My router's log, which is a D-Link DIR-600, shows 40 pages (and updating) of entries like: Nov 19 11:17:08 PING-FLOODING flooding attack from WAN (ip:85.250.85.11) detected. Nov 19 11:17:02 PING-FLOODING flooding attack from WAN (ip:85.131.129.176) detected. Nov 19 11:16:57 PING-FLOODING flooding attack from WAN (ip:122.107.244.152) detected. Nov 19 11:16:50 PING-FLOODING flooding attack from WAN (ip:88.103.8.96) detected. Nov 19 11:16:46 PING-FLOODING flooding attack from WAN (ip:212.142.91.106) detected. Nov 19 11:16:38 PING-FLOODING flooding attack from WAN (ip:184.170.6.63) detected. Nov 19 11:16:34 PING-FLOODING flooding attack from WAN (ip:1.239.96.192) detected. Nov 19 11:16:26 PING-FLOODING flooding attack from WAN (ip:120.29.76.184) detected. Nov 19 11:16:20 PING-FLOODING flooding attack from WAN (ip:110.77.137.228) detected. Nov 19 11:16:15 PING-FLOODING flooding attack from WAN (ip:201.141.51.210) detected. What should I do? ICMP is disabled (router does not respond to WAN pings).

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  • Strange performance differences in read/write from/to USB flash drive

    - by Mario De Schaepmeester
    When copying files from my 8GB USB 2.0 flash drive with Windows 7 to a traditional hard drive, the average speed is between 25 and 30 MB/s. When doing the reverse, copying to the USB drive, the speed is 5MB/s average. I have tested this with about 4.5GB of files, a mixture of smaller and larger ones. The observations were the same on both FAT32 and exFAT file systems on the USB drive, NTFS on the internal hard disk. I don't think I can be mistaken in saying that flash memory has a lot higher performance than a spinning hard drive in both terms of reading and writing. For both memory types, reading should be faster than writing too. Now I wonder, how can it be that copying files from a fast read memory to a faster write memory is actually slower than copying files from a fast read memory to a slow write memory? I think that the files are stored in RAM before being copied over too, and there's caching as well, but I don't see how even that could tip the balance. It can only be in the advantage of writing to the USB drive, since it is "closer" to the SATA system than the USB port and it will receive data from the internal SATA HDD faster. Perhaps my way of thinking is all wrong or it just depends on the manufacturer of the USB pen. But I am curious.

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  • SQL Server restore a backup results in an error.

    - by Mario
    I have a database in dev (SQL Server 2005 on Windows Server 2008) that I need to move to prod (SQL Server 2000 on Windows Server 2003). My process is as follows: Login to dev, open SQL Server Management Studio Right click on the database | Tasks | Backup. Keep all default options (full backup etc.) Move .bak file locally to prod (no network drive), login to prod, open SQL Server Enterprise Manager. Right click Databases node | All Tasks | Restore database. Change Restore as database to reflect the same database name. Click radio button 'From device'. Click 'Select Devices' Click Restore from: Add..., browse to .bak file (small - only 6mb) Now I am ready to restore the database, so I click OK and get the following error: "The media family on device 'E:...bak' is incorrectly formed. SQL Server cannot process this media family. RESTORE DATABASE is terminating abnormally." This error is immediate. I have tried a few different variations of this - restoring the db to dev machine with a different db name and log file names (where it originated), creating an empty database with the same physical path to files before and trying to restore to that, making a few different .bak files and making sure they are verified before uploading them to prod. I know for a fact the directory for the .mdf and .ldf files exist on prod, though the files themselves don't exist. If, before I click OK to restore, go to the options tab instead I get the following error: Error 3241: The media family on device 'E:...bak' is incorrectly formed. SQL Server cannot process this media family. RESTORE FILELIST is terminating abnormally. Anyone have any bright ideas?

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  • Why my hard disk can't boot from the BIOS?

    - by Mario
    I installed a new sata DVD burner. When I turned on the machine (windows 7) it didn't boot. It can boot from a lubuntu CD. There is an option on lubuntu to boot form the first hard disk. If I select it, the machine boots normally to windows 7. So from the CD I can boot but not from the BIOS. I checked all the options more than once: boot from HD, not boot from removable, boot from USB, boot from optical. The order of the boot sequence is HD then DVD. I tried booting only with the HD; I disconnected both DVDs. I even tried recovery of the MBR: bootsect, bootrec, fixmbr, buildbcd, nt60, etc. So, the question is, does this have a reason, what's the difference between booting from the BIOS (as I think) to from the DVD?. The BIOS is intel, it has BIOS codes on the right bottom corner, it stays at 5A for a while. 5A is "Resetting PATA/SATA bus and all devices".

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  • Automatic Remote REGEDIT?

    - by SUPER MARIO BROTHERS
    I've got a lot of computers on the domain here that do not have remote desktop enabled. I can open the command prompt and do this command: REG.exe ADD \\[the machine im doing this to]\HKLM\SYSTEM\CurrentControlSet\ Control\\"Terminal Server" /v fDenyTSConnections /t REG_DWORD /d 0 and it works perfectly fine, except for one thing - it makes a prompt asking if I'm sure I want to do this, Yes/No. How would I go about having a batch file auto-answer YES to this, so I don't have to type it every time? It wouldn't be a problem if it was just a couple hundred machines, but there's plenty more than that and it would take a while to do this by hand. Not to mention I might have to sweep a few times to make sure every computer is turned on and is affected by this.

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  • Can PHP be run in Apache via mod_php and mod_fcgi side by side?

    - by Mario Parris
    I have an existing installation of Apache (2.2.10 Windows x86) using mod_php and PHP 5.2.6. Can I run another site in a virtual host using FastCGI and a different version of PHP, while stilling running the main site in mod_php? I've made an attempt, but when I add my FCGI settings to the virtual host container, Apache is unable to restart. httpd.conf mod_php settings: LoadModule php5_module "C:\PHP\php-5.2.17-Win32-VC6-x86\php5apache2_2.dll" AddHandler application/x-httpd-php .php PHPIniDir "C:\PHP\php-5.2.17-Win32-VC6-x86" httpd-vhosts.conf fastcgi settings: <VirtualHost *:80> DocumentRoot "C:/Inetpub/wwwroot/site-b/source/public" ServerName local.siteb.com ServerAlias local.siteb.com SetEnv PHPRC "C:\PHP\php-5.3.5-nts-Win32-VC6-x86\php.ini" FcgidInitialEnv PHPRC "C:\PHP\php-5.3.5-nts-Win32-VC6-x86" FcgidWrapper "C:\PHP\php-5.3.5-nts-Win32-VC6-x86\php-cgi.exe" .php AddHandler fcgid-script .php </VirtualHost> <Directory "C:/Inetpub/wwwroot/site-b/source/public"> Options Indexes FollowSymLinks Includes ExecCGI AllowOverride All Order allow,deny Allow from all </Directory>

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  • External HDD is always in use when trying to safely remove

    - by Mario De Schaepmeester
    I have a WD 1TB Elements external hard drive and every time I use the Windows 7 "safely remove" feature, it gives me a dialog telling that a process is using the disk. Using Sysinternals Process Explorer and the answer on this question (find everything with the drive letter) I get the following result: What is the $Extend folder and why is it in use? How can I disable it? I cannot remove it using the command line (access denied). Edit: I've followed the instructions over here and under the registry key HKLM\SYSTEM\CurrentControlSet\Control\BackupRestore\FilesNotToBackup I have a Multi-String Value named IgnoreNTFS with data \$Extend* /s But this does not make any difference. Also this question is not about a server. Additionally I can tell that I use a program called mkv2vob to convert video files with a Matroska container into something my PS3 will play. I convert the source files straight from my external HDD, but I would expect if this program does not release the lock on the HDD, surely it cannot be locked if the process isn't even running?

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  • Which protocol do clients use when communicating with servers in a SAN

    - by Mario De Schaepmeester
    I'm trying to wrap my head around how a SAN works and how it is implemented. If I understand this well, clients wanting to access the storage devices in a SAN need to communicate with the servers via the LAN. When the SAN is implemented with Fibre Channel, these servers are Fibre Channel compliant devices, and internally in the SAN they work with the Fibre Channel Protocol. Both data and communications are supported by Fibre Channel. But which application-layer protocol do the clients use in the LAN to communicate with the servers? Is the data simply transferred via ethernet as well? This is some part I am stuck on. I went trough a lot of sources but most sources don't really mention protocols and if they do, they only mention FCP.

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  • negative time for a ping echo reply

    - by Mario
    I was happily pinging in the net when suddenly: Pinging X with 32 bytes of data: Reply from .235: bytes=32 time=1444ms TTL=41 Reply from .235: bytes=32 time=1767ms TTL=41 Reply from .235: bytes=32 time=1531ms TTL=41 Reply from .235: bytes=32 time=-1198187ms TTL=41 Ping statistics for .235: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 1444ms, Maximum = -1198187ms, Average = 1073443462ms A negative time for the reply. I checked wireshark and it had the same values: Time delta from previous displayed frame: -1198.187867000 seconds Time since reference or first frame: -1179.935038000 seconds I didn't change the time of the machine while pinging. This was made in my local network at home, from a XP VM in windows 7. So I blame the VM (virtualbox). But I was wondering if this strange behaviour (to me) could have a reason, or if any of you have seen this before. Thank you bye.

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  • Webmin apache on CentOS 6.3 results in 403 forbidden, permissions are OK

    - by Mario De Schaepmeester
    First of all, I will mention that the permissions are fine for the document root directory, which is /webapps/nimbus/www/public_html The www directory contains a PHP application. PHP is a problem for later if it doesn't work, as I've tested it with a plain html file (does not work either) I just get 403 forbidden responses. The permissions are 755 on webapps and all subdirectories. I've checked other questions here and on the internet, but it was all about those permissions. Whatever info you still need, just ask, I don't know what's relevant as it's the first time ever I'm using webmin or configuring apache.

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  • Disadvantages of enabling AHCI after Win7 install

    - by Mario De Schaepmeester
    I've formatted my notebook that has a 5400RPM HDD with ~500GB capacity. After installing Windows 7 and about half the drivers (including chipset) I began to doubt whether to go for IDE or AHCI mode for my hard drive. There used to be a lot of discussion on the internet which is better and so far I understood it was particularly helpful on SSDs. Now the general consensus seems to be that AHCI mode is best for most hard drives. I have thus enabled AHCI in the middle of configuring my notebook (rest of the drivers, necessary software etc...) Two questions: considering my HDD's spec above, should I leave it on? Is there any disadvantage of enabling it after Windows 7 and chipset drivers installation? Windows 7 version is 64 bit Home Premium.

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  • How do I create a dynamic formula on Excel?

    - by Mario Marinato -br-
    On Excel, I have a DDE formula on B1 which reads =server|info!someText.data I want to change the formula so that someText is written on A1 and then reference it on the DDE formula. Something like =server|info!A1.data. I have tried to concatenate "A1" directly on the formula, as it is above, with no success. Some other things I tried were =server|info!A1&".data" and =server|info!indirect(A1)&".data", but had no success. Is there a way to achieve this? How?

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  • apache url / filename with special characters

    - by Mario Delgado
    I have this url: http://domain.com/wp-content/uploads/2012/10/Hvilke-vilkår-følger-med-når-du-bestiller-nyt-bredbånd.png If I ftp/ssh or just browse to that folder (apache index feature), I see the file Hvilke-vilkår-følger-med-når-du-bestiller-nyt-bredbånd.png If I click on the link from the apache index, I can see the file, however, if I copy the URL and try to browse to it directly, I get the error: The requested URL /wp-content/uploads/2012/10/Hvilke-vilkÃ¥r-følger-med-nÃ¥r-du-bestiller-nyt-bredbÃ¥nd.png was not found on this server. Also my error log says: File does not exist: /wp-content/uploads/2012/10/Hvilke-vilk\xc3\xa5r-f\xc3\xb8lger-med-n\xc3\xa5r-du-bestiller-nyt-bredb\xc3\xa5nd.png

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  • Low FPS in some games, but hardware not fully used

    - by Mario De Schaepmeester
    I just did a little funny experiment in the game/sim "Train Simulator 2013". I normally have good FPS in it (around 30) at full settings. What I did was make a really, really long train so that the calculations the sim needed to make were enormous (the sim is quite realistic, it takes all things into account like speed/acceleration, G-forces, comfort levels, possible wheel slip and many more, and most of those things on each carriage seperately). This resulted in only 14FPS as reported by the game, but it felt more like 8FPS or so. I have a Logitech G15 keyboard which has an LCD, and it allows me to monitor CPU/RAM and video card load on it. The strange thing is, all CPU cores were busy, but the total load was only about 60% maximum at all times. The video card was only on 30% load (possibly an important note, the memory was full, which is however not unusual for the game in question). The RAM had plenty of room and there weren't many operations as it didn't grow or shrink much. I just have the feeling that the game would run smoother if it used more of my hardware power. Why is it not doing so? I had the same in another game, The Elder Scrolls: Morrowind when using more than 100 mods (that all use scripting) and a few high res texture mods, + a full-on graphics improvement program. The engine is very old (2003), and so I thought this might be the cause (not being optimised for multithreading). I had thought of possible causes, like: The operating system doesn't let the games use all the resources. It doesn't make use of multi-threading appropriately. To eliminate the former, I tried a CPU stress tool and that got 100% CPU juice as I let it run, so the OS is not the problem. I gave its thread the "higher" priority though. My actual question In both games, I did things the engine was not really built to do or support. Can those games' framerate be limited cause of their own engine not being able to cope? What is the real reason and more importantly, can I help it? And in any case, could something actually be wrong with my hardware? It's all reasonably new, a couple of months, and I (almost) never experience any other trouble. Modern and much more demanding games work absolutely fine. Specs CPU: AMD Phenom II 965 X4 @ 3.4gHz RAM: 8GB of DDR3 RAM Video: MSI GTX560 (nVidia chip) with 1GB of GDDR5 memory OS: Windows 7 Ultimate 64 bit Nothing overclocked.

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