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  • ASP.Net and FaceBook Wall integration

    - by Jit
    Hi, I am new to FaceBook API. I like to send messages when I want from my aspx webpage. I used the different examples and used FaceBook API 3.1. I am getting error as "service temporarily unavailable". I have assigned AppKey, Secret Key and session key. My sample code is below. using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Facebook; using Facebook.Web; using Facebook.Rest; using Facebook.Session; using Facebook.Utility; using Facebook.BindingHelper; using Facebook.Schema; using Facebook.Web.FbmlControls; using Facebook.Session.DesktopPopup; namespace FaceBookApp { public partial class _Default : System.Web.UI.Page { private const string ApplicationKey = "MY_APP_KEY"; private const string SecretKey = "MY_SECRET_KEY"; private Api fbAPI; private ConnectSession _connectSession; // private List<EventUser> _eventUsers; protected void Page_Load(object sender, EventArgs e) { } protected void Button1_Click(object sender, EventArgs e) { _connectSession = new ConnectSession(ApplicationKey, SecretKey); _connectSession.SessionKey = "MY_SESSION_KEY"; if (!_connectSession.IsConnected()) { // Not authenticated, proceed as usual. //lblStatus.Text = "Please sign-in with Facebook."; } else { // Authenticated, create API instance fbAPI = new Api(_connectSession); string response = fbAPI.Stream.Publish("publish steven on facebook."); } } } } The error message is confusing. It must be a very simple solution. I don't know what I am missing. Pls help. Here is the facebook exception. {"Service temporarily unavailable"}

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  • How to Insert a <a> tag link in a Facebook wall

    - by Diogo Hacka
    How can I insert a html link like the 2 posts below with the Facebook iOS SDK? Link to Image! In Train Conductor and "itunes.apple.com" for The Fleas post they use a bit.ly link. I tried to use the html tag <a href="www.mystuff.com">Whatever<\a but it didn't work. NSMutableDictionary *params = [NSMutableDictionary dictionaryWithObjectsAndKeys: @"My game in iTunes", @"name", @"http://www.mystuff.com", @"link", @"Check out this cool game for iPhone.", @"description", nil]; This code works but that is just a normal post.

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  • C++: Vector3 type "wall" ?

    - by anon
    Say I have: class Vector3 { float x, y, z; ... bunch of cuntions .. static operator+(const Vector3&, const Vector3); }; Now, suppose I want to have classes: Position, Velocity, that are exactly like Vector3 (basically, I want typedef Vector3 Position; typedef Vector3 Velocity; Except, given: Position position; Vector3 vector3; Velocity velocity; I want to make sure the following can't happen: position + vector3; vector3 + velocity; velocity + position; What is the best way to achieve this?

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  • La fabrication de l'iPad 2 a déjà commencée, il serait plus fin et plus léger que le modèle précédent, d'après le Wall Street Journal

    La fabrication de l'iPad 2 serait déjà en cours d'après le Wall Street Journal Les rumeurs vont bon train sur le net depuis quelques mois concernant la prochaine tablette d'Apple. Le Wall Street Journal dans un article vient confirmer quelque une de ces rumeurs. Le journal, des sources proches du projet a annoncé qu'Apple aurait déjà commencé avec la production de l'iPad 2. La nouvelle tablette d'Apple sera beaucoup plus fine et plus légère que la précédente. Elle comprendra un processeur plus rapide, une plus grande mémoire, une caméra intégrée pour la vidéoconférence et un écran analogue au modèle actuel (Les rumeurs faisaient état d'un nouvel écran Retina). Le...

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  • How do you make a bullet ricochet off a vertical wall?

    - by Bagofsheep
    First things first. I am using C# with XNA. My game is top-down and the player can shoot bullets. I've managed to get the bullets to ricochet correctly off horizontal walls. Yet, despite using similar methods (e.g. http://stackoverflow.com/questions/3203952/mirroring-an-angle) and reading other answered questions about this subject I have not been able to get the bullets to ricochet off a vertical wall correctly. Any method I've tried has failed and sometimes made ricocheting off a horizontal wall buggy. Here is the collision code that calls the ricochet method: //Loop through returned tile rectangles from quad tree to test for wall collision. If a collision occurs perform collision logic. for (int r = 0; r < returnObjects.Count; r++) if (Bullets[i].BoundingRectangle.Intersects(returnObjects[r])) Bullets[i].doCollision(returnObjects[r]); Now here is the code for the doCollision method. public void doCollision(Rectangle surface) { if (Ricochet) doRicochet(surface); else Trash = true; } Finally, here is the code for the doRicochet method. public void doRicochet(Rectangle surface) { if (Position.X > surface.Left && Position.X < surface.Right) { //Mirror the bullet's angle. Rotation = -1 * Rotation; //Moves the bullet in the direction of its rotation by given amount. moveFaceDirection(Sprite.Width * BulletScale.X); } else if (Position.Y > surface.Top && Position.Y < surface.Bottom) { } } Since I am only dealing with vertical and horizontal walls at the moment, the if statements simply determine if the object is colliding from the right or left, or from the top or bottom. If the object's X position is within the boundaries of the tile's X boundaries (left and right sides), it must be colliding from the top, and vice verse. As you can see, the else if statement is empty and is where the correct code needs to go.

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  • Oracle a réalisé d'excellents profits au second trimestre 2010, ils dépassent même les prévisions de Wall Street

    Oracle a réalisé d'excellents profits au second trimestre 2010, ils dépassent même les prévisions de Wall Street Oracle vient de révéler ses résultats financiers pour le second trimestre 2010. Les chiffres sont excellents, puisqu'ils surpassent les prévisions des analystes de Wall Street. Ainsi, les mises à jour de licences et les revenus liés aux produits ont augmentés de 12% (3.7 milliards de dollars). De leur côté, les achats de nouvelles licences de logiciels ont fait un bond de 21% (2 milliards de dollars). Les bénéfices net ont connu un pic de 34% (2.6 milliards de dollars), et les revenus totaux ont grimpé de 47% pour former la somme colossale de 8.6 milliards de dollars. Mark Hu...

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  • La fabrication de l'iPad 2 plus fin et léger que le modèle précédent serait déjà en cours, d'après le Wall Street Journal

    La fabrication de l'iPad 2 serait déjà en cours d'après le Wall Street Journal Les rumeurs vont bon train sur le net depuis quelques mois concernant la prochaine tablette d'Apple. Le Wall Street Journal dans un article vient confirmer quelque une de ces rumeurs. Le journal, des sources proches du projet a annoncé qu'Apple aurait déjà commencé avec la production de l'iPad 2. La nouvelle tablette d'Apple sera beaucoup plus fine et plus légère que la précédente. Elle comprendra un processeur plus rapide, une plus grande mémoire, une caméra intégrée pour la vidéoconférence et un écran analogue au modèle actuel (Les rumeurs faisaient état d'un nouvel écran Retina). Le...

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  • How to post on Facebook with Android using the latest SDK

    - by user645402
    All the samples I have seen so far seem to be using an earlier version of the SDK and the parameters and calls don't match. Using the latest SDK, I'm trying this: String access_token = facebook.getAccessToken(); Bundle bundle = new Bundle(); bundle.putString("access_token", access_token); bundle.putString("app_id", FACEBOOK_APP_ID); bundle.putString("message", "My First Post"); bundle.putString("description", "My First Description"); asyncrunner.request("me/feed", bundle, new RequestListener() { And i get back a call to onComplete() with response = "{"data":[]}. And nothing ever gets posted to my wall on FB. Perhaps I'm not waiting long enough? How long should I need to wait before it shows up?

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  • Download Current WSJ.com Prime Rate

    - by Registered User
    I need to automatically download the current Wall Street Journal Prime Rate and load the data into my database. What is the best method for downloading this data automatically? I have come up with three possible solutions for doing this: Scrape a HTML web page from WSJ. Parse a RSS news feed from WSJ. Use some API that I haven't found from WSJ. Regarding solution 1, although I don't like solution 1 since it could easily break, it's the only one that I have worked out from end to end. It appears I can scrape this page with a WebRequest / WebResponse and read the text in this code: <tr> <td style="text-align:left" class="colhead">&nbsp;</td> <td class="colhead">Latest</td> <td class="colhead">Wk ago</td> <td class="colhead">High</td> <td class="colhead">Low</td> </tr> <tr> <td class="text">U.S.</td> <td style="font-weight:bold;" class="num">3.25</td> <td class="num">3.25</td> <td class="num">3.25</td> <td class="num" style="border-right:0px">3.25</td> </tr> Regarding solution 2, although I can implement a RSS reader solution, I don't see a way to reliably anticipate verbiage for changes in the Prime Rate. Therefore, I don't think this is as safe or reliable a way to get the data as solution 1. Regarding solution 3, I haven't found any published API's for checking money rates like the Prime Rate. If anyone knows of a web service or other API for checking money rates, then please let me know.

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  • Perl regex matching output from `w -hs` command

    - by Bushman
    I'm trying to write a Perl script that will work better with KDE's kwrited, which, as far as I can tell, is connected to a pts and puts every line it receives through the KDE system tray notifications, with the title "KDE write daemon". Unfortunately, it makes a separate notification for each and every line, so it spams up the system tray with multiline messages on regular old write, and for some reason it cuts off the entire last line of the message when using wall (One-line messages are also goners.). I was also hoping to make it so that it could broadcast across a LAN with thick clients. Before starting on that (which would require ssh, of course), I tried to make an ssh-less version to make sure it works. Unfortunately, it doesn't. perl ./write.pl "Testing 1 2 3" where the following is the contents of ./write.pl: #!/usr/bin/perl use strict; use warnings; my $message = ""; my $device = ""; my $possibledevice = '`w -hs | grep "/usr/bin/kwrited"`'; #Where is kwrited? $possibledevice =~ s/^[^\t][\t]//; $possibledevice =~ s/[\t][^\t][\t ]\/usr\/bin\/kwrited$//; $possibledevice = '/dev/'.$possibledevice; unless ($possibledevice eq "") { $device = $possibledevice; } if ($ARGV[0] ne "") { $message = $ARGV[0]; $device = $ARGV[1]; } else { $device = $ARGV[0] unless $ARGV[0] eq ""; while (<STDIN>) { chomp; $message .= <STDIN>; } } if ($message ne "") { system "echo \'$message\' > $device"; } else { print "Error: empty message" } produces the following error: $ perl write.pl "Testing 1 2 3" Use of uninitialized value $device in concatenation (.) or string at write.pl line 29. sh: -c: line 0: syntax error near unexpected token `newline' sh: -c: line 0: `echo 'foo' > ' Somehow, the regular expressions and/or the backtick escape in processing $possibledevice are not working properly, because where kwrited is connected to /dev/pts/0, the following works perfectly: $ perl write.pl "Testing 1 2 3" /dev/pts/0

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  • How to change my website's appearance in a Facebook wall post?

    - by Lode
    When posting a website link in a Facebook wall post, Facebook fetches some content (title, text and image) from the website to show it to readers. Is there a way I can adjust / propose which content is used / preferred by Facebook? I found someone saying to use <meta property="og:image" content="image.jpg">, but this doesn't seem to have any effect. But maybe Facebook caches these results for a while?

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  • 3D collision physics. Response when hitting wall, floor or roof

    - by GlamCasvaluir
    I am having problem with the most basic physic response when the player collide with static wall, floor or roof. I have a simple 3D maze, true means solid while false means air: bool bMap[100][100][100]; The player is a sphere. I have keys for moving x++, x--, y++, y-- and diagonal at speed 0.1f (0.1 * ftime). The player can also jump. And there is gravity pulling the player down. Relative movement is saved in: relx, rely and relz. One solid cube on the map is exactly 1.0f width, height and depth. The problem I have is to adjust the player position when colliding with solids, I don't want it to bounce or anything like that, just stop. But if moving diagonal left/up and hitting solid up, the player should continue moving left, sliding along the wall. Before moving the player I save the old player position: oxpos = xpos; oypos = ypos; ozpos = zpos; vec3 direction; direction = vec3(relx, rely, relz); xpos += direction.x*ftime; ypos += direction.y*ftime; zpos += direction.z*ftime; gx = floor(xpos+0.25); gy = floor(ypos+0.25); gz = floor(zpos+0.25); if (bMap[gx][gy][gz] == true) { vec3 normal = vec3(0.0, 0.0, 1.0); // <- Problem. vec3 invNormal = vec3(-normal.x, -normal.y, -normal.z) * length(direction * normal); vec3 wallDir = direction - invNormal; xpos = oxpos + wallDir.x; ypos = oypos + wallDir.y; zpos = ozpos + wallDir.z; } The problem with my version is that I do not know how to chose the correct normal for the cube side. I only have the bool array to look at, nothing else. One theory I have is to use old values of gx, gy and gz, but I do not know have to use them to calculate the correct cube side normal.

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  • Live wallpaper on 1.6 android application

    - by Daniel Benedykt
    Hi I have an Android application with version 1.6 I take the wallpaper and show it on my application. (I do that programatically by calling getWallpaper() on the Activity) When this is installed on a 2.1 phone, that has live wallpaper, the live wallpaper is not returned by getWallpaper() , because it just returns a Drawable, and live wallpaper probably is another thing. So the question is, is it possible to show a live wallpaper on the background of a 1.6 application? How? Thanks

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  • Problem measuring N times the execution time of a code block

    - by Nazgulled
    EDIT: I just found my problem after writing this long post explaining every little detail... If someone can give me a good answer on what I'm doing wrong and how can I get the execution time in seconds (using a float with 5 decimal places or so), I'll mark that as accepted. Hint: The problem was on how I interpreted the clock_getttime() man page. Hi, Let's say I have a function named myOperation that I need to measure the execution time of. To measure it, I'm using clock_gettime() as it was recommend here in one of the comments. My teacher recommends us to measure it N times so we can get an average, standard deviation and median for the final report. He also recommends us to execute myOperation M times instead of just one. If myOperation is a very fast operation, measuring it M times allow us to get a sense of the "real time" it takes; cause the clock being used might not have the required precision to measure such operation. So, execution myOperation only one time or M times really depends if the operation itself takes long enough for the clock precision we are using. I'm having trouble dealing with that M times execution. Increasing M decreases (a lot) the final average value. Which doesn't make sense to me. It's like this, on average you take 3 to 5 seconds to travel from point A to B. But then you go from A to B and back to A 5 times (which makes it 10 times, cause A to B is the same as B to A) and you measure that. Than you divide by 10, the average you get is supposed to be the same average you take traveling from point A to B, which is 3 to 5 seconds. This is what I want my code to do, but it's not working. If I keep increasing the number of times I go from A to B and back A, the average will be lower and lower each time, it makes no sense to me. Enough theory, here's my code: #include <stdio.h> #include <time.h> #define MEASUREMENTS 1 #define OPERATIONS 1 typedef struct timespec TimeClock; TimeClock diffTimeClock(TimeClock start, TimeClock end) { TimeClock aux; if((end.tv_nsec - start.tv_nsec) < 0) { aux.tv_sec = end.tv_sec - start.tv_sec - 1; aux.tv_nsec = 1E9 + end.tv_nsec - start.tv_nsec; } else { aux.tv_sec = end.tv_sec - start.tv_sec; aux.tv_nsec = end.tv_nsec - start.tv_nsec; } return aux; } int main(void) { TimeClock sTime, eTime, dTime; int i, j; for(i = 0; i < MEASUREMENTS; i++) { printf(" » MEASURE %02d\n", i+1); clock_gettime(CLOCK_REALTIME, &sTime); for(j = 0; j < OPERATIONS; j++) { myOperation(); } clock_gettime(CLOCK_REALTIME, &eTime); dTime = diffTimeClock(sTime, eTime); printf(" - NSEC (TOTAL): %ld\n", dTime.tv_nsec); printf(" - NSEC (OP): %ld\n\n", dTime.tv_nsec / OPERATIONS); } return 0; } Notes: The above diffTimeClock function is from this blog post. I replaced my real operation with myOperation() because it doesn't make any sense to post my real functions as I would have to post long blocks of code, you can easily code a myOperation() with whatever you like to compile the code if you wish. As you can see, OPERATIONS = 1 and the results are: » MEASURE 01 - NSEC (TOTAL): 27456580 - NSEC (OP): 27456580 For OPERATIONS = 100 the results are: » MEASURE 01 - NSEC (TOTAL): 218929736 - NSEC (OP): 2189297 For OPERATIONS = 1000 the results are: » MEASURE 01 - NSEC (TOTAL): 862834890 - NSEC (OP): 862834 For OPERATIONS = 10000 the results are: » MEASURE 01 - NSEC (TOTAL): 574133641 - NSEC (OP): 57413 Now, I'm not a math wiz, far from it actually, but this doesn't make any sense to me whatsoever. I've already talked about this with a friend that's on this project with me and he also can't understand the differences. I don't understand why the value is getting lower and lower when I increase OPERATIONS. The operation itself should take the same time (on average of course, not the exact same time), no matter how many times I execute it. You could tell me that that actually depends on the operation itself, the data being read and that some data could already be in the cache and bla bla, but I don't think that's the problem. In my case, myOperation is reading 5000 lines of text from an CSV file, separating the values by ; and inserting those values into a data structure. For each iteration, I'm destroying the data structure and initializing it again. Now that I think of it, I also that think that there's a problem measuring time with clock_gettime(), maybe I'm not using it right. I mean, look at the last example, where OPERATIONS = 10000. The total time it took was 574133641ns, which would be roughly 0,5s; that's impossible, it took a couple of minutes as I couldn't stand looking at the screen waiting and went to eat something.

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  • How can I simulate a rigid body bounced from a wall in 3D world?

    - by HyperGroups
    How can I simulate a rigid sword bounced from a wall and hit the ground (like in physical world)? I want to use this for a simple animation. I can detect the figure and the size of the sword (maybe needed in doing bounce). Rotation can be controlled by quaternions/matrix/euler angles. It should turn the head and do rotations and fly to the ground. How can I simulate this physical process? Maybe what I need is an equation and some parameters? I need these data, and would combine them into my movie file, I use Mathematica to do the thing that generate the movie file(If I have the data, I can also export it into a 3DSMax script for example).

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  • Jitter during wall collisions with Bullet Physics: contact/penetration tolerance?

    - by Niriel
    I use the bullet physics engine through Panda3d. My scene is still very simple, think 'Wolfenstein3d': tile-based, walls are solid cubes. I expect walls to block the player, and I expect the player to slide along the walls in case of non-normal incidence. What I get is what I expect, with one difference: there is some jitter. If I try to force myself into the wall, then I see the frames blinking quickly between two positions. These differ by about 0.04 units of distance, which corresponds to 4 cm in my game. I noticed a 4 cm elsewhere: the bottom of my player capsule is 4 cm below ground, when at rest. Does that mean that there is somewhere in the Bullet engine a default 0.04-units-long tolerance to differentiate contact from collision? If so, what should I do ? Should I change the scale of my game so that these 0.04 units correspond to 0.4 cm, making the jitter ten times smaller? Or can I ask bullet to change its tolerance to a smaller value? Edit This is the jitter I get: 6.155 - 6.118 = 0.036 LPoint3f(0, 6.11694, 0.835) LPoint3f(0, 6.15499, 0.835) LPoint3f(0, 6.11802, 0.835) LPoint3f(0, 6.15545, 0.835) LPoint3f(0, 6.11817, 0.835) LPoint3f(0, 6.15726, 0.835) LPoint3f(0, 6.11876, 0.835) LPoint3f(0, 6.15911, 0.835) LPoint3f(0, 6.11937, 0.835) I found a setMargin method. I set it to 5 mm both on the BoxShape for the walls and on the Capsule shape for the player. It still jitters by about 35 mm as illustrated by this log (11.117 - 11.082 = 0.035): LPoint3f(0, 11.0821, 0.905) LPoint3f(0, 11.1169, 0.905) LPoint3f(0, 11.082, 0.905) LPoint3f(0, 11.117, 0.905) LPoint3f(0, 11.082, 0.905) LPoint3f(0, 11.117, 0.905) LPoint3f(0, 11.0821, 0.905) LPoint3f(0, 11.1175, 0.905) LPoint3f(0, 11.0822, 0.905) LPoint3f(0, 11.1178, 0.905) LPoint3f(0, 11.0823, 0.905) LPoint3f(0, 11.1183, 0.905) The margin on the capsule did change my penetration with the floor though, I'm a bit higher (0.905 instead of 0.835). However, it did not change anything when colliding with the walls. How can I make the collisions against the walls less jittery? Edit, the day after: After more investigation, it appears that dynamic objects behave well. My problem comes from the btKinematicCharacterController that I use for moving my character; that stuff is totally bugged, according to the whole Internet :/.

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  • Really Need a Facebook App to post to Facebook Page Wall?

    - by Lee Englestone
    Hi, I'm using the Facebook API Graph (C# & ASP.NET) to try to dynamically post to a Facebook page I created. Looking at the code samples floating around.. they suggest creating a Facebook App first (which I have done).. However.. I have 3 different pages I want to post to.. Do I need to create an app for each? (I want to post different things to the 3 pages, not the same posts to each) I just want messages & links to appear as Wall posts. I'm not bothered about having an 'app' that has 'canvas' that is placed in an IFrame. Question : So do I still need to write one or more Facebook Apps to post to my 3 different Facebook pages?? Where I am so far.. I can pass in my apps credentials and get back the access_token. But my posts don't appear to be going anywhere. I'd rather drop the 'facebook application /canvas' approach if possible If I can post directly to a wall (For the above reasons). Oh, and before you ask. I don't want to post to my Apps Wall page, I want to post to my other pages (Unless I have to post to my Apps Wall page first?). I'm sure loads of people have the same questions.. Thanks in advance. -- Lee

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  • Calculate angle of moving ball after collision with angled or sloped wall that is a 2D line segment

    - by Ben Mc
    If you have a "ball" inside a 2D polygon, made up of say, 4 line segments that act as bounding walls, how do you calculate the angle of the ball after the collision with the irregularly sloped wall? I know how to make the ball bounce if the wall is horizontal, vertical, or at a 45 degree angle. I also have my code setup to detect a collision with the wall. I've read about dot products and normals, but I cannot figure out how to implement these in Java / Android. I'm completely stumped and feel like I've looked up everything 10 pages deep in Google 10 times now. I'm burned out trying to figure this out, I hope someone can help.

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  • Facebook Connect for iPhone: How to upload an image (UIImage) to user's wall without having to use j

    - by Crowem
    Is there any way to upload an image (UIImage) directly from an iPhone app to a user's wall/feed? All the samples I see are either using a json-embedded link or they use the photos.upload call with album ID (aid) which results in the user getting the image in his photo album(s). What I want to do is to upload an (UI)Image created (by the user) inside an iPhone app and upload to his/her wall. Is this possible? Sample code would be highly appreciated.

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  • iPhone - facebook connect on iPhone to get contents of an application's wall?

    - by lostInTransit
    Hi I would like to get the contents of my FB app's wall into my iPhone app. The contents on the wall are directly posted there by me and not obtained from any database. Can someone please point me to the documentation where I can get the information for accessing these messages/their comments from my iPhone app? I searched on the Facebook wiki, but it takes me to the github page for FB-Connect on iPhone, nothing where I can see all the API calls possible. Thanks.

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  • Is it possible to post to Facebook application Wall via JavaScript?

    - by Bess
    I have a Canvas Facebook app embedded via an iframe. I would like to include a feedback link which would encourage the user to leave a comment that would be added to the Application wall - this comment would open like a standard FB modal window. Is there anyway to post to to the Application Wall directly via JS? Everything I have found such as FB.Connect.StreamPublish(), only publishes to the users stream, I need to publish to the application stream. Thanks!

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  • Lines don't overlap when they should Java Swing

    - by Sven
    I'm drawing lines in a JFrame on a self made gridPanel. Problem is, I draw the lines between 2 points. When I have a line that is between point 1 and point 2 and a line between point 2 and point 3, the lines should connect. This however isn,t the case, there is a small gap in between, no idea why. But it isn't drawing till the end of the specified point. (start point is correct.) Here is the code of the JFrame: public void initialize(){ this.setLayout(new BorderLayout()); this.setPreferredSize(new Dimension(500, 400)); gridPane = new GridPane(); gridPane.setBackground(Color.WHITE); gridPane.setSize(this.getPreferredSize()); gridPane.setLocation(0, 0); this.add(gridPane,BorderLayout.CENTER); //createSampleLabyrinth(); drawWall(0,5,40,5); //These are the 2 lines that don't connect. drawWall(40,5,80,5); this.pack(); } drawWall calls a method that calls a method in GridPane. The relevant code in gridPane: /** * Draws a wall on this pane. With the starting point being x1, y1 and its end x2,y2. * @param x1 * @param y1 * @param x2 * @param y2 */ public void drawWall(int x1, int y1, int x2, int y2) { Wall wall = new Wall(x1,y1,x2,y2, true); wall.drawGraphic(); wall.setLocation(x1, y1); wall.setSize(10000,10000); this.add(wall, JLayeredPane.DEFAULT_LAYER); this.repaint(); } This method creates a wall and puts it in the Jframe. The relevant code of the wall: public class Wall extends JPanel { private int x1; private int x2; private int y1; private int y2; private boolean black; /** * x1,y1 is the start point of the wall (line) end is x2,y2 * * @param x1 * @param y1 * @param x2 * @param y2 */ public Wall(int x1, int y1, int x2, int y2, boolean black) { this.x1 = x1; this.x2 = x2; this.y1 = y1; this.y2 = y2; this.black = black; setOpaque(false); } private static final long serialVersionUID = 1L; public void drawGraphic() { repaint(); } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g; if(black){ g2.setColor(Color.BLACK); g2.setStroke(new BasicStroke(8)); } else { g2.setColor(Color.YELLOW); g2.setStroke(new BasicStroke(3)); } g2.drawLine(x1, y1, x2, y2); } } So, where am I going wrong? The true/false is to determine if the wall should be black or yellow, nothing to be concerned about.

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  • Can I split one ethernet line coming out of my wall into multiple separate lines?

    - by Burteçin 'Turk' Sapta
    Hi all and thanks in advance. I'll start with some background. I live in an apartment which provides internet service included in the rent. They use company called pavlov for the internet http://pavlovmedia.net/ wireless seems to be working fine but wired connection is at least %30 faster. Ethernet, cat5 outlet is built in the wall, and there is only 1 outlet in each room. I would like to take this 1 outlet coming out the wall and multiply it into 4 wires, for desktop, playstation, tv and laptop without loosing any internet bandwidth. i have absolutely no idea weather this line is coming from a switch or a router but i have been researching Ethernet splitter, routers, switches, hubs and haven't found a solid answer. what is the best solution for me? thank you once again! EDIT: ok this picture cleared few things http://www.home-network-help.com/images/home-network-expanded.jpg so seems that an ethernet switch is to ethernet as a USB hub is to USB. what is really 10/100Mbps Network Switch and what is the cap?

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  • Top 31 Favorite Features in Windows Server 2012

    - by KeithMayer
    Over the past month, my fellow IT Pro Technical Evangelists and I have authored a series of articles about our Top 31 Favorite Features in Windows Server 2012.  Now that our series is complete, I’m providing a clickable index below of all of the articles in the series for your convenience, just in case you perhaps missed any of them when they were first released.  Hope you enjoy our Favorite Features in Windows Server 2012! Top 31 Favorite Features in Windows Server 2012 The Cloud OS Platform by Kevin Remde Server Manager in Windows Server 2012 by Brian Lewis Feel the Power of PowerShell 3.0 by Matt Hester Live Migrate Your VMS in One Line of PowerShell by Keith Mayer Windows Server 2012 and Hyper-V Replica by Kevin Remde Right-size IT Budgets with “Storage Spaces” by Keith Mayer Yes, there is an “I” in Team – the NIC Team! by Kevin Remde Hyper-V Network Virtualization by Keith Mayer Get Happy over the FREE Hyper-V Server 2012 by Matt Hester Simplified BranchCache in Windows Server 2012 by Brian Lewis Getting Snippy with PowerShell 3.0 by Matt Hester How to Get Unbelievable Data Deduplication Results by Chris Henley of Veeam Simplified VDI Configuration and Management by Brian Lewis Taming the New Task Manager by Keith Mayer Improve File Server Resiliency with ReFS by Keith Mayer Simplified DirectAccess by Sumeeth Evans SMB 3.0 – The Glue in Windows Server 2012 by Matt Hester Continuously Available File Shares by Steven Murawski of Edgenet Server Core - Improved Taste, Less Filling, More Uptime by Keith Mayer Extend Your Hyper-V Virtual Switch by Kevin Remde To NIC or to Not NIC Hardware Requirements by Brian Lewis Simplified Licensing and Server Versions by Kevin Remde I Think, Therefore IPAM! by Kevin Remde Windows Server 2012 and the RSATs by Kevin Remde Top 3 New Tricks in the Active Directory Admin Center by Keith Mayer Dynamic Access Control by Brian Lewis Get the Gremlin out of Your Active Directory Virtualized Infrastructure by Matt Hester Scoping out the New DHCP Failover by Keith Mayer Gone in 8 Seconds – The New CHKDSK by Matt Hester New Remote Desktop Services (RDS) by Brian Lewis No Better Time Than Now to Choose Hyper-V by Matt Hester What’s Next? Keep Learning! Want to learn more about Windows Server 2012 and Hyper-V Server 2012?  Want to prepare for certification on Windows Server 2012? Do It: Join our Windows Server 2012 “Early Experts” Challenge online peer study group for FREE at http://earlyexperts.net. You’ll get FREE access to video-based lectures, structured study materials and hands-on lab activities to help you study and prepare!  Along the way, you’ll be part of an IT Pro community of over 1,000+ IT Pros that are all helping each other learn Windows Server 2012! What are Your Favorite Features? Do you have a Favorite Feature in Windows Server 2012 that we missed in our list above?  Feel free to share your favorites in the comments below! Keith Build Your Lab! Download Windows Server 2012 Don’t Have a Lab? Build Your Lab in the Cloud with Windows Azure Virtual Machines Want to Get Certified? Join our Windows Server 2012 "Early Experts" Study Group

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