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  • Looking for android Facebook SDK examples...

    - by brybam
    I've looked all over the internet and can't seem to find what i'm looking for... I'm just trying to find a site with some examples on how to use the OFFICIAL facebook android SDK http://github.com/facebook/facebook-android-sdk To be specific i'd like to see some examples on notification use and simple photo upload. But i'll take anything to help get a feel for using the SDK. If anyone knows of any examples please share thank you so much!

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  • rc.exe from windows sdk missing

    - by ldigas
    While doing some cleaning and reinstalling on my machine, I obviously cleaned one too many, and now I'm missing a rc.exe that's supposed to go either in my Visual Studio directory (not sure which one) or in my Microsoft SDKs directory. The problem is that I don't want to reinstall the whole OS again, and that rc.exe is part of some SDK freely downloadable from Microsoft (apparently 6.0a version). I can't find it nevertheless. Anyone knows what rc.exe is part of, and what I need to download (and from where) to get it back ?

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  • Windows CE: SDK Doesn’t Show up in Visual Studio 2008

    - by Bruce Eitman
    A customer recently contacted me because after installing an SDK it didn’t show up in Visual Studio 2008.  So being a good vendor I installed VS2008 and then installed the SDK – no problem the SDK showed up and I could create projects based on it. I let the customer know that the SDK definitely works with VS2008. The customer got back to me and asked what OS I was using. Hmm, how could that play into this? I told him that I use Windows XP, and it turned out that he is way more modern than I am and is using both Windows Vista and 7. The customer opened a support case with Microsoft. The answer turns out to be that the SDK install requires the user to be logged on as an administrator when installing on Windows Vista and 7 for the SDK to show up in Visual Studio 2008. This problem does not seem to exist for Visual Studio 2005 on those operating systems. The actual instructions from Microsoft Support are: 1)      Make sure Visual Studio 2008 is not running. I also shut down the device emulator manager but you may not be using that. 2)      Open a “Visual Studio 2008 Command Prompt” as Administrator. On Windows 7 just right click the short cut and pick the “Run as administrator” option. 3)      Enter the following command: msiexec /log SDKInstallLog.txt /package <the path to your .msi file> 4)      When asked if you wish to do a custom or complete install pick custom 5)      Instruct the installer to omit the installation of the documentation. This was something I found about CE 6 SDK installation issue and may have no bearing upon your problem but I did it anyway. 6)      Install   Copyright © 2010 – Bruce Eitman All Rights Reserved

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  • Android SDK having trouble with ADB

    - by MowDownJoe
    So, I installed the Android SDK, Eclipse, and the ADT. Upon firing up Eclipse the first time after setting up the ADT, this error popped up: [2012-05-29 12:11:06 - adb] /home/drsmith/Downloads/android-sdk-linux/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory [2012-05-29 12:11:06 - adb] 'adb version' failed! /home/drsmith/Downloads/android-sdk-linux/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory [2012-05-29 12:11:06 - adb] Failed to parse the output of 'adb version': Standard Output was: Error Output was: /home/drsmith/Downloads/android-sdk-linux/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory [2012-05-29 12:11:06 - adb] /home/drsmith/Downloads/android-sdk-linux/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory [2012-05-29 12:11:06 - adb] 'adb version' failed! /home/drsmith/Downloads/android-sdk-linux/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory [2012-05-29 12:11:06 - adb] Failed to parse the output of 'adb version': Standard Output was: Error Output was: /home/drsmith/Downloads/android-sdk-linux/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory I'm not quite sure how this is. Feels weird that there's a missing library there. I'm using Ubuntu 12.04. No adb is a pretty big blow as an Android developer. How do I fix?

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  • Android: trouble updating to Android SDK Tools, revision 7.

    - by Arhimed
    Currently I have Android SDK 2.1 (+ tools revision 4). I'd like to upgrade to Android SDK 2.2. When I try to do it I'm informed I need to upgrade Android SDK Tools to revision 7 first. So I agree, the process starts and then I get an error: -= warning! =- A folder failed to be renamed or moved. On Windows this typically means that a program Is using that Folder (for example Windows Explorer or your anti-virus software.) Please momentarily deactivate your anti-virus software. Please also close any running programs that may be accessing the directory 'D:\Install\Programming\android-sdk-working-dir\android-sdk_r04-windows\android-sdk-windows\too!s'. When ready, press YES to try again. Downloading Android SDK Tools, revision 7 Installing Android SDK Tools, revision 7 Failed to rename directory D:\Install\Programming\android-sdk-working-dir\android-sdk_r04-windows\android-sdk-windows\tools to D:\Install\Programming\android-sdk-working-dir\android-sdk_r04-windows\android-sdk-windows\temp\ToolPackage.old01. I am aware of http/https and antivirus issues. So I disactivated my AV. I also closed any application that might hold a handle to the folder. Eclipse is also closed (I start the manager via command line). However I still get the same error. Looks like the only app that can hold a handle to the folder is the manager itself, because its starting directory is the one the error complains about ('\tools'). I am on Win XP Pro + SP3. Does anyone have an idea?

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  • iPhone Simulator 3.x not listed after upgrading to XCode 3.2.3 Beta4 with OS 4.0

    - by Jon
    I've been having some problems, & since you guys are the smartest devs I thought I'd just ask you. When I last installed Xcode 3.2.3 Beta 2 (OS 4.0 support), it had all the iPhone Device & Simulator 3.x. Now, updated to Xcode 3.2.3 Beta 4 (OS 4.0 support), it no longer lists 3.x SDKs for either simulator or device in XCode. When I run an app that was written for 3.1.2, the current SDK is listed as "base SDK missing" I'm aware that 3.2.3 changes the BASE SDK to 4.0, but how come none of the 3.x devices are available either? When I go to: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs The only two files available are: iPhoneSimulator3.2.sdk iPhoneSimulator4.0.sdk However, when I go to: /Developer/Platforms/iPhoneOS.platform/DeviceSupport 3.0 3.0.1 3.1 3.1.1 3.1.2 3.1.3 3.2 4.0 (8A274b) I've tried re-installing the most recent XCode DMG to no avail. Thanks in advance!

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  • Suggestions for entering mobile development -- pure iPhone SDK, Android SDK, Mono Touch or Titanium

    - by Tom Cabanski
    I am entering mobile development. I have been working primarily in .NET since 1.0 came out in beta. Before that, I was mostly a C++ and Delphi guy and still dabble in C++ from time to time. I do web apps quite a bit so I am reasonably proficient with Javascript, JQuery and CSS. I have also done a few Java applications. I started web programming with CGI and live mostly in the ASP.NET MVC world these days. I am trying to decide on which platform/OS and tool to select. I am concerned with the size of the market available for my applications as well as the marketibility of the skills I will pick up. The apps I have in mind would work on both phones and pads. Some aspects of what I have in mind will play better on the bigger screens that will be available on pads. Here are the options I am considering: Apple iPhone/iPad using pure Apple SDK (Objective-C) Apple iPhone/iPad using Mono Touch (C#) Android using pure Android SDK (Java) Multiple platforms using something like Titanium to generate native apps from web technologies (HTML, CSS and Javascript) Multiple platforms using HTML5 web applications that run in the browser (HTML, CSS and Javascript). Which option would you choose? Do you have a different suggestion? What are the pros and cons?

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  • How IBM Implement WebSphere Application Server SDK for Sun Solaris OS

    - by Eng Al-Rawabdeh
    I deploy the same application in IBM-WAS on different OS ( Windows , AIX and SUN-Solaris ) , SDK errors appeared on SDK for just Solaris OS , I refer some sites and it talk that the SDK on Solaris OS was build based on Sun SDK is it write ? so please I need to now if the IBM build the Solaris SDK from scratch or based on sun SDK ?? More Details : I Installed the same IBM WAS Application Server on two servers as the following : 1- Server1 - OS (AIX) 2- Server2 - OS ( Solaris) these two server on the same network and have the same configuration . Then I deploy Java Application ( X ) on both servers , the Application X was run on Server1 ( AIX ) without any problem but when I run the Application on Server 2 ( Solaris OS) I faced SDK issue . So I need to know what the difference between AIX WAS SDK and Solaris WAS SDK ?? Note : I try windows and it was run without any problem .

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  • How to run autoconf in OSX linking to specified OS SDK

    - by kroko
    Hello! I have written a small command line tool that includes some GPL code. Everything runs smothly. Using os 10.6. The external code used has a config.h header file, made by calling autoconf. I'd like to deploy the tool to different OS versions. Thus config.h could look like // config.h #if MAC_OS_X_VERSION_MAX_ALLOWED == MAC_OS_X_VERSION_10_4 // autoconf created config.h content for 10.4 comes here #elif MAC_OS_X_VERSION_MAX_ALLOWED == MAC_OS_X_VERSION_10_5 // autoconf created config.h content for 10.5 comes here #elif MAC_OS_X_VERSION_MAX_ALLOWED == MAC_OS_X_VERSION_10_6 // autoconf created config.h content for 10.6 comes here #else #error "muahahaha" #endif What is the way to tell autoconf to use /Developer/SDKs/MacOSX10.XXXX.sdk/usr/ while generating the config.h? In order to test it I have run #!/bin/bash # for 10.6 export CC="/usr/bin/gcc-4.2" export CXX="/usr/bin/g++-4.2" export MACOSX_DEPLOYMENT_TARGET="10.6" export OSX_SDK="/Developer/SDKs/MacOSX10.6.sdk" export OSX_CFLAGS="-isysroot $OSX_SDK -arch x86_64 -arch i386" export OSX_LDFLAGS="-Wl,-syslibroot,$OSX_SDK -arch x86_64 -arch i386" export CFLAGS=$OSX_CFLAGS export CXXFLAGS=$OSX_CFLAGS export LDFLAGS=$OSX_LDFLAGS before calling ./configure on OS 10.6. I know that the configure script looks for libintl.h, which is not in the "out of box 10.6 / SDK", but is present in the local machine under /usr/local The config.h header file produced with method described above has info that libintl.h is in the system- thus "linking" autoconf only to SDK has failed. Is it happening because... "we don't have a crystal ball"? :). Or is it incorrect "setup"/flag-export before running autoconf, which I hope is the case? If so, then what would be the correct way to set up envvariables? Many thanks in advance.

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  • How get Android 2.1 SDK to recognize new class: SignalStrength

    - by Doughy
    The new Android 2.1 SDK (version 7) has a new class called SignalStrength: http://developer.android.com/reference/android/telephony/SignalStrength.html I updated my SDK in Eclipse to include the 2.1 add-on, and now I am trying to use this new class. However, when I go to do an import android.telephony.SignalStrength, it can't find it. Do I have to somehow reset my project to refresh the SDK so it knows about the new libraries? How can I get it to recognize this new class? Thanks.

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  • iPad application submission with iPhone SDK beta 5 rejected

    - by FredM
    I try to send an specific iPad Application to iTunes connect before March 27 and as Apple says: "Only iPad apps compiled with iPhone SDK 3.2 beta 5 will be accepted for this initial review." So I compiled my application with iPhone SDK 3.2 beta 5 with a distribution provisioning profile. But when I upload my application on iTunes Connect, I have the following error: "The binary you uploaded was invalid. A pre-release beta version of the SDK was used to build the application" For sure, it's the beta 5 ! Have you got an idea? Thank you in advance. Fred

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  • Microsoft Flight Simulator SDK Capabilities

    - by Roger
    Hello, I have not been able to find detailed documentation about the Microsoft Flight Simulator SDK, so I have a couple of questions regarding its capabilities. I am currently running FS2004(could buy FSX if needed) and would like to know if I could add moving or static boats through the SDK. Ideally, the boat's position would be controlled by an external program at runtime. Secondly, can i access the flight management system through the SDK? I would like to upload a custom flight path through an external program while the plane is flying. So why the plane would follow the original flight path I would like to be able to change it on the go. Thanks

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  • Iphone SDK on Windows (alternative solutions)

    - by Cyclone
    I know there is no official SDK for windows, which is very annoying. Is there any way to develop applications on a windows computer, other than somehow running a mac os in vmware? I know you can do it with Xcode, but that is also only for macs. Google searches have revealed absolutely nothing...... If I cannot use the SDK or Xcode, any way I can just check syntax or something and just make my code in Notepad and save it with the proper extension? I have no idea whether or not I would be able to do that, probably because I have never even tried the SDK and probably never will without buying a mac.

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  • How to run "android.bat sdk" in Window 7

    - by user1730495
    I have downloaded and installed Android SDK and tried to start android.bat sdk but got following exception: C:\products\Android\tools>android.bat sdk Exception in thread "main" java.lang.UnsatisfiedLinkError: no swt-win32-3550 or swt-win32 in swt.library.path, java.library.path or the jar file at org.eclipse.swt.internal.Library.loadLibrary(Unknown Source) at org.eclipse.swt.internal.Library.loadLibrary(Unknown Source) at org.eclipse.swt.internal.C.<clinit>(Unknown Source) at org.eclipse.swt.widgets.Display.<clinit>(Unknown Source) at com.android.sdkmanager.Main.showSdkManagerWindow(Main.java:328) at com.android.sdkmanager.Main.doAction(Main.java:302) at com.android.sdkmanager.Main.run(Main.java:118) at com.android.sdkmanager.Main.main(Main.java:101) I have searched for solution a long time but I cannot get it to work. Is there anything I have to set up first?

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  • Java ME SDK 3.2 is now live

    - by SungmoonCho
    Hi everyone, It has been a while since we released the last version. We have been very busy integrating new features and making lots of usability improvements into this new version. Datasheet is available here. Please visit Java ME SDK 3.2 download page to get the latest and best version yet! Some of the new features in this version are described below. Embedded Application SupportOracle Java ME SDK 3.2 now supports the new Oracle® Java ME Embedded. This includes support for JSR 228, the Information Module Profile-Next Generation API (IMP-NG). You can test and debug applications either on the built-in device emulators or on your device. Memory MonitorThe Memory Monitor shows memory use as an application runs. It displays a dynamic detailed listing of the memory usage per object in table form, and a graphical representation of the memory use over time. Eclipse IDE supportOracle Java ME SDK 3.2 now officially supports Eclipse IDE. Once you install the Java ME SDK plugins on Eclipse, you can start developing, debugging, and profiling your mobile or embedded application. Skin CreatorWith the Custom Device Skin Creator, you can create your own skins. The appearance of the custom skins is generic, but the functionality can be tailored to your own specifications.  Here are the release highlights. Implementation and support for the new Oracle® Java Wireless Client 3.2 runtime and the Oracle® Java ME Embedded runtime. The AMS in the CLDC emulators has a new look and new functionality (Install Application, Manage Certificate Authorities and Output Console). Support for JSR 228, the Information Module Profile-Next Generation API (IMP-NG). The IMP-NG platform is implemented as a subset of CLDC. Support includes: A new emulator for headless devices. Javadocs for the following Oracle APIs: Device Access API, Logging API, AMS API, and AccessPoint API. New demos for IMP-NG features can be run on the emulator or on a real device running the Oracle® Java ME Embedded runtime. New Custom Device Skin Creator. This tool provides a way to create and manage custom emulator skins. The skin appearance is generic, but the functionality, such as the JSRs supported or the device properties, are up to you. This utility only supported in NetBeans. Eclipse plugin for CLDC/MIDP. For the first time Oracle Java ME SDK is available as an Eclipse plugin. The Eclipse version does not support CDC, the Memory Monitor, and the Custom Device Skin Creator in this release. All Java ME tools are implemented as NetBeans plugins. As of the plugin integrates Java ME utilities into the standard NetBeans menus. Tools > Java ME menu is the place to launch Java ME utilities, including the new Skin Creator. Profile > Java ME is the place to work with the Network Monitor and the Memory Monitor. Use the standard NetBeans tools for debugging. Profiling, Network monitoring, and Memory monitoring are integrated with the NetBeans profiling tools. New network monitoring protocols are supported in this release: WMA, SIP, Bluetooth and OBEX, SATSA APDU and JCRMI, and server sockets. Java ME SDK Update Center. Oracle Java ME SDK can be updated or extended by new components. The Update Center can download, install, and uninstall plugins specific to the Java ME SDK. A plugin consists of runtime components and skins. Bug fixes and enhancements. This version comes with a few known problems. All of them have workarounds, so I hope you don't get stuck in these issues when you are using the product. It you cannot watch static variables during an Eclipse debugging session, and sometimes the Variable view cannot show data. In the source code, move the mouse over the required variable to inspect the variable value. A real device shown in the Device Selector is deleted from the Device Manager, yet it still appears. Kill the device manager in the system tray, and relaunch it. Then you will see the device removed from the list. On-device profiling does not work on a device. CPU profiling, networking monitoring, and memory monitoring do not work on the device, since the device runtime does not yet support it. Please do the profiling with your emulator first, and then test your application on the device. In the Device Selector, using Clean Database on real external device causes a null pointer exception. External devices do not have a database recognized by the SDK, so you can disregard this exception message. Suspending the Emulator during a Memory Monitor session hangs the emulator. Do not use the Suspend option (F5) while the Memory Monitor is running. If the emulator is hung, open the Windows task manager and stop the emulator process (javaw). To switch to another application while the Memory Monitor is running, choose Application > AMS Home (F4), and select a different application. Please let us know how we can improve it even better, by sending us your feedback. -Java ME SDK Team

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  • Windows 8 SDK and Orca

    - by John Paul Cook
    The Windows 8 SDK has a new version of Orca for those of us who edit msi files. The download is for a small executable, sdksetup.exe which causes the following dialog box to appear. If you only want Orca and you don’t want to install the SDK, override the default and download all of the files to the location of your choice. In this example, the files are downloaded to D:\Media\Windows8\SDK Figure 1. Downloading the Windows 8 SDK to D:\Media\Windows8\SDK instead of installing it. Click the D ownload...(read more)

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  • The Windows Azure Software Development Kit (SDK) and the Windows Azure Training Kit (WATK)

    - by BuckWoody
    Windows Azure is a platform that allows you to write software, run software, or use software that we've already written. We provide lots of resources to help you do that - many can be found right here in this blog series. There are two primary resources you can use, and it's important to understand what they are and what they do. The Windows Azure Software Development Kit (SDK) Actually, this isn't one resource. We have SDK's for multiple development environments, such as Visual Studio and also Eclipse, along with SDK's for iOS, Android and other environments. Windows Azure is a "back end", so almost any technology or front end system can use it to solve a problem. The SDK's are primarily for development. In the case of Visual Studio, you'll get a runtime environment for Windows Azure which allows you to develop, test and even run code all locally - you do not have to be connected to Windows Azure at all, until you're ready to deploy. You'll also get a few samples and codeblocks, along with all of the libraries you need to code with Windows Azure in .NET, PHP, Ruby, Java and more. The SDK is updated frequently, so check this location to find the latest for your environment and language - just click the bar that corresponds to what you want: http://www.windowsazure.com/en-us/develop/downloads/ The Windows Azure Training Kit (WATK) Whether you're writing code, using Windows Azure Virtual Machines (VM's) or working with Hadoop, you can use the WATK to get examples, code, PowerShell scripts, PowerPoint decks, training videos and much more. This should be your second download after the SDK. This is all of the training you need to get started, and even beyond. The WATK is updated frequently - and you can find the latest one here: http://www.windowsazure.com/en-us/develop/net/other-resources/training-kit/     There are many other resources - again, check the http://windowsazure.com site, the community newsletter (which introduces the latest features), and my blog for more.

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  • Android: Download the Android SDK components for offline install

    - by Tawani
    Is it possible to download the Android SDK components for offline install without using the SDK Manager? The problem is I am behind a firewall which I have no control over and both sites download URLs seem to be blocked (throws a connection refused exception) https://dl-ssl.google.com/android/repository/repository.xml http://dl-ssl.google.com/android/repository/repository.xml Failed to fetch URL http://dl-ssl.google.com/android/repository/repository.xml, reason: Connection refused: connect

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  • Future SAP RFC SDK

    - by Elmex
    Is the SAP RFC SDK (wdtfuncs.ocx, wdtlog.ocx respectively Interop.SAPFunctionsOCX.dll, Interop.SAPLogonCtrl.dll) an acceptable / recommended way to connect (Microsoft) applications via RFCs with SAP ? Will there be a support and maintenance of the SDK in the future (especially in ECC 6.0) ? Are there people who use these controls in .NET applications ?

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  • Android SDK : Playing video using mms protocol

    - by GX
    Hello, Using the Android SDK, is it possible to play a video stream using the MMS protocol I am streaming video from a PC using windows media. I can use Windows Media Player to play the stream by just inputting the following URL in Windows Media Player mms://192.168.223.194:8081 Is it possible to play the same stream using the Android SDK ? Thanks

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  • What is NetFx in the Windows SDK?

    - by emddudley
    What is NetFx, in the context of the Windows SDK? What differentiates NetFx tools from the tools in the regular SDK bin directory? I noticed that the version of sgen.exe in C:\Program Files\Microsoft SDKs\Windows\v7.0A\bin\ was built against .NET 2.0, but the version in C:\Program Files\Microsoft SDKs\Windows\v7.0A\bin\NETFX 4.0 Tools\ was built against .NET 4.0.

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  • Using LZMA SDK in C++

    - by Milad
    I am trying to use LZMA SDK to compress a file in my program. I have download the SDK but I don't know how to use it. Can anyone tell me what steps I need to take to make this work? Any help would be highly appreciated I am almost a newbie to C and C++ world

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