Search Results

Search found 206 results on 9 pages for 'nextint'.

Page 5/9 | < Previous Page | 1 2 3 4 5 6 7 8 9  | Next Page >

  • How to use objects as modules/functors in Scala?

    - by Jeff
    Hi. I want to use object instances as modules/functors, more or less as shown below: abstract class Lattice[E] extends Set[E] { val minimum: E val maximum: E def meet(x: E, y: E): E def join(x: E, y: E): E def neg(x: E): E } class Calculus[E](val lat: Lattice[E]) { abstract class Expr case class Var(name: String) extends Expr {...} case class Val(value: E) extends Expr {...} case class Neg(e1: Expr) extends Expr {...} case class Cnj(e1: Expr, e2: Expr) extends Expr {...} case class Dsj(e1: Expr, e2: Expr) extends Expr {...} } So that I can create a different calculus instance for each lattice (the operations I will perform need the information of which are the maximum and minimum values of the lattice). I want to be able to mix expressions of the same calculus but not be allowed to mix expressions of different ones. So far, so good. I can create my calculus instances, but problem is that I can not write functions in other classes that manipulate them. For example, I am trying to create a parser to read expressions from a file and return them; I also was trying to write an random expression generator to use in my tests with ScalaCheck. Turns out that every time a function generates an Expr object I can't use it outside the function. Even if I create the Calculus instance and pass it as an argument to the function that will in turn generate the Expr objects, the return of the function is not recognized as being of the same type of the objects created outside the function. Maybe my english is not clear enough, let me try a toy example of what I would like to do (not the real ScalaCheck generator, but close enough). def genRndExpr[E](c: Calculus[E], level: Int): Calculus[E]#Expr = { if (level > MAX_LEVEL) { val select = util.Random.nextInt(2) select match { case 0 => genRndVar(c) case 1 => genRndVal(c) } } else { val select = util.Random.nextInt(3) select match { case 0 => new c.Neg(genRndExpr(c, level+1)) case 1 => new c.Dsj(genRndExpr(c, level+1), genRndExpr(c, level+1)) case 2 => new c.Cnj(genRndExpr(c, level+1), genRndExpr(c, level+1)) } } } Now, if I try to compile the above code I get lots of error: type mismatch; found : plg.mvfml.Calculus[E]#Expr required: c.Expr case 0 = new c.Neg(genRndExpr(c, level+1)) And the same happens if I try to do something like: val boolCalc = new Calculus(Bool) val e1: boolCalc.Expr = genRndExpr(boolCalc) Please note that the generator itself is not of concern, but I will need to do similar things (i.e. create and manipulate calculus instance expressions) a lot on the rest of the system. Am I doing something wrong? Is it possible to do what I want to do? Help on this matter is highly needed and appreciated. Thanks a lot in advance. After receiving an answer from Apocalisp and trying it. Thanks a lot for the answer, but there are still some issues. The proposed solution was to change the signature of the function to: def genRndExpr[E, C <: Calculus[E]](c: C, level: Int): C#Expr I changed the signature for all the functions involved: getRndExpr, getRndVal and getRndVar. And I got the same error message everywhere I call these functions and got the following error message: error: inferred type arguments [Nothing,C] do not conform to method genRndVar's type parameter bounds [E,C genRndVar(c) Since the compiler seemed to be unable to figure out the right types I changed all function call to be like below: case 0 => new c.Neg(genRndExpr[E,C](c, level+1)) After this, on the first 2 function calls (genRndVal and genRndVar) there were no compiling error, but on the following 3 calls (recursive calls to genRndExpr), where the return of the function is used to build a new Expr object I got the following error: error: type mismatch; found : C#Expr required: c.Expr case 0 = new c.Neg(genRndExpr[E,C](c, level+1)) So, again, I'm stuck. Any help will be appreciated.

    Read the article

  • GUI Freezes and Output to JTextField from user input

    - by user2929005
    I am having I hope only two issues currently. I have had help on this on a previous question that I have asked but now I am running into different issues. My current issues now is that I need to print out into a JTextField a sorted array. I do not have questions about how to sort the array I just would like help on how to get the array to print to the JTextField when the Bubble Sort button is pressed. Currently when I press the button it freezes. It freezes at this line. list.add(Integer.valueOf(input.nextInt())); please help Thank you. import java.awt.EventQueue; import javax.swing.*; import java.awt.event.*; import java.util.*; public class Sorting { private JFrame frame; private JTextArea inputArea; private JTextField outputArea; ArrayList<Integer> list = new ArrayList<Integer>(); Scanner input = new Scanner(System.in); /** * Launch the application. */ public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { try { Sorting window = new Sorting(); window.frame.setVisible(true); } catch (Exception e) { e.printStackTrace(); } } }); } /** * Create the application. */ public Sorting() { initialize(); } /** * Initialize the contents of the frame. */ private void initialize() { frame = new JFrame(); frame.setBounds(100, 100, 450, 300); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setTitle("Sorting"); frame.getContentPane().setLayout(null); JButton bubbleButton = new JButton("Bubble Sort"); bubbleButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent arg0) { list.add(Integer.valueOf(input.nextInt())); // for(int i = 0; i < list.size(); i++){ // // } } }); bubbleButton.setBounds(10, 211, 114, 23); frame.getContentPane().add(bubbleButton); JButton mergeButton = new JButton("Merge Sort"); mergeButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { } }); mergeButton.setBounds(305, 211, 114, 23); frame.getContentPane().add(mergeButton); JButton quickButton = new JButton("Quick Sort"); quickButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { } }); quickButton.setBounds(163, 211, 114, 23); frame.getContentPane().add(quickButton); inputArea = new JTextArea(); inputArea.setBounds(10, 36, 414, 51); frame.getContentPane().add(inputArea); outputArea = new JTextField(); outputArea.setEditable(false); outputArea.setBounds(10, 98, 414, 59); frame.getContentPane().add(outputArea); outputArea.setColumns(10); JLabel label = new JLabel("Please Enter 5 Numbers"); label.setHorizontalAlignment(SwingConstants.CENTER); label.setBounds(10, 11, 414, 14); frame.getContentPane().add(label); } }

    Read the article

  • Generate random number histogram using java

    - by Chewart
    Histogram -------------------------------------------------------- 1 ****(4) 2 ******(6) 3 ***********(11) 4 *****************(17) 5 **************************(26) 6 *************************(25) 7 *******(7) 8 ***(3) 9 (0) 10 *(1) -------------------------------------------------------- basically above is what my prgram needs to do.. im missing something somewhere any help would be great :) import java.util.Random; public class Histogram { /*This is a program to generate random number histogram between 1 and 100 and generate a table */ public static void main(String args[]) { int [] randarray = new int [80]; Random random = new Random(); System.out.println("Histogram"); System.out.println("---------"); int i ; for ( i = 0; i<randarray.length;i++) { int temp = random.nextInt(100); //random numbers up to number value 100 randarray[i] = temp; } int [] histo = new int [10]; for ( i = 0; i<10; i++) { /* %03d\t, this generates the random numbers to three decimal places so the numbers are generated with a full number or number with 00's or one 0*/ if (randarray[i] <= 10) { histo[i] = histo[i] + 1; //System.out.println("*"); } else if ( randarray[i] <= 20){ histo[i] = histo[i] + 1; } else if (randarray[i] <= 30){ histo[i] = histo[i] + 1; } else if ( randarray[i] <= 40){ histo[i] = histo[i] + 1; } else if (randarray[i] <= 50){ histo[i] = histo[i] + 1; } else if ( randarray[i] <=60){ histo[i] = histo[i] + 1; } else if ( randarray[i] <=70){ histo[i] = histo[i] + 1; } else if ( randarray[i] <=80){ histo[i] = histo[i] + 1; } else if ( randarray[i] <=90){ histo[i] = histo[i] + 1; } else if ( randarray[i] <=100){ histo[i] = histo[i] + 1; } switch (randarray[i]) { case 1: System.out.print("0-10 | "); break; case 2: System.out.print("11-20 | "); break; case 3: System.out.print("21-30 | "); break; case 4: System.out.print("31-40 | "); break; case 5: System.out.print("41-50 | "); break; case 6: System.out.print("51-60 | "); break; case 7: System.out.print("61-70 | "); break; case 8: System.out.print("71-80 | "); break; case 9: System.out.print("81-90 | "); break; case 10: System.out.print("91-100 | "); } for (int i = 0; i < 80; i++) { randomNumber = random.nextInt(100) index = (randomNumber - 1) / 2; histo[index]++; } } } }

    Read the article

  • LWJGL Voxel game, glDrawArrays

    - by user22015
    I've been learning about 3D for a couple days now. I managed to create a chunk (8x8x8). Add optimization so it only renders the active and visible blocks. Then I added so it only draws the faces which don't have a neighbor. Next what I found from online research was that it is better to use glDrawArrays to increase performance. So I restarted my little project. Render an entire chunck, add optimization so it only renders active and visible blocks. But now I want to add so it only draws the visible faces while using glDrawArrays. This is giving me some trouble with calling glDrawArrays because I'm passing a wrong count parameter. > # A fatal error has been detected by the Java Runtime Environment: > # > # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0000000006e31a03, pid=1032, tid=3184 > # Stack: [0x00000000023a0000,0x00000000024a0000], sp=0x000000000249ef70, free space=1019k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C [ig4icd64.dll+0xa1a03] Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) j org.lwjgl.opengl.GL11.nglDrawArrays(IIIJ)V+0 j org.lwjgl.opengl.GL11.glDrawArrays(III)V+20 j com.vox.block.Chunk.render()V+410 j com.vox.ChunkManager.render()V+30 j com.vox.Game.render()V+11 j com.vox.GameHandler.render()V+12 j com.vox.GameHandler.gameLoop()V+15 j com.vox.Main.main([Ljava/lang/StringV+13 v ~StubRoutines::call_stub public class Chunk { public final static int[] DIM = { 8, 8, 8}; public final static int CHUNK_SIZE = (DIM[0] * DIM[1] * DIM[2]); Block[][][] blocks; private int index; private int vBOVertexHandle; private int vBOColorHandle; public Chunk(int index) { this.index = index; vBOColorHandle = GL15.glGenBuffers(); vBOVertexHandle = GL15.glGenBuffers(); blocks = new Block[DIM[0]][DIM[1]][DIM[2]]; for(int x = 0; x < DIM[0]; x++){ for(int y = 0; y < DIM[1]; y++){ for(int z = 0; z < DIM[2]; z++){ blocks[x][y][z] = new Block(); } } } } public void render(){ Block curr; FloatBuffer vertexPositionData2 = BufferUtils.createFloatBuffer(CHUNK_SIZE * 6 * 12); FloatBuffer vertexColorData2 = BufferUtils.createFloatBuffer(CHUNK_SIZE * 6 * 12); int counter = 0; for(int x = 0; x < DIM[0]; x++){ for(int y = 0; y < DIM[1]; y++){ for(int z = 0; z < DIM[2]; z++){ curr = blocks[x][y][z]; boolean[] neightbours = validateNeightbours(x, y, z); if(curr.isActive() && !neightbours[6]) { float[] arr = curr.createCube((index*DIM[0]*Block.BLOCK_SIZE*2) + x*2, y*2, z*2, neightbours); counter += arr.length; vertexPositionData2.put(arr); vertexColorData2.put(createCubeVertexCol(curr.getCubeColor())); } } } } vertexPositionData2.flip(); vertexPositionData2.flip(); FloatBuffer vertexPositionData = BufferUtils.createFloatBuffer(vertexColorData2.position()); FloatBuffer vertexColorData = BufferUtils.createFloatBuffer(vertexColorData2.position()); for(int i = 0; i < vertexPositionData2.position(); i++) vertexPositionData.put(vertexPositionData2.get(i)); for(int i = 0; i < vertexColorData2.position(); i++) vertexColorData.put(vertexColorData2.get(i)); vertexColorData.flip(); vertexPositionData.flip(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOVertexHandle); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, vertexPositionData, GL15.GL_STATIC_DRAW); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOColorHandle); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, vertexColorData, GL15.GL_STATIC_DRAW); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); GL11.glPushMatrix(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOVertexHandle); GL11.glVertexPointer(3, GL11.GL_FLOAT, 0, 0L); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOColorHandle); GL11.glColorPointer(3, GL11.GL_FLOAT, 0, 0L); System.out.println("Counter " + counter); GL11.glDrawArrays(GL11.GL_LINE_LOOP, 0, counter); GL11.glPopMatrix(); //blocks[r.nextInt(DIM[0])][2][r.nextInt(DIM[2])].setActive(false); } //Random r = new Random(); private float[] createCubeVertexCol(float[] CubeColorArray) { float[] cubeColors = new float[CubeColorArray.length * 4 * 6]; for (int i = 0; i < cubeColors.length; i++) { cubeColors[i] = CubeColorArray[i % CubeColorArray.length]; } return cubeColors; } private boolean[] validateNeightbours(int x, int y, int z) { boolean[] bools = new boolean[7]; bools[6] = true; bools[6] = bools[6] && (bools[0] = y > 0 && y < DIM[1]-1 && blocks[x][y+1][z].isActive());//top bools[6] = bools[6] && (bools[1] = y > 0 && y < DIM[1]-1 && blocks[x][y-1][z].isActive());//bottom bools[6] = bools[6] && (bools[2] = z > 0 && z < DIM[2]-1 && blocks[x][y][z+1].isActive());//front bools[6] = bools[6] && (bools[3] = z > 0 && z < DIM[2]-1 && blocks[x][y][z-1].isActive());//back bools[6] = bools[6] && (bools[4] = x > 0 && x < DIM[0]-1 && blocks[x+1][y][z].isActive());//left bools[6] = bools[6] && (bools[5] = x > 0 && x < DIM[0]-1 && blocks[x-1][y][z].isActive());//right return bools; } } public class Block { public static final float BLOCK_SIZE = 1f; public enum BlockType { Default(0), Grass(1), Dirt(2), Water(3), Stone(4), Wood(5), Sand(6), LAVA(7); int BlockID; BlockType(int i) { BlockID=i; } } private boolean active; private BlockType type; public Block() { this(BlockType.Default); } public Block(BlockType type){ active = true; this.type = type; } public float[] getCubeColor() { switch (type.BlockID) { case 1: return new float[] { 1, 1, 0 }; case 2: return new float[] { 1, 0.5f, 0 }; case 3: return new float[] { 0, 0f, 1f }; default: return new float[] {0.5f, 0.5f, 1f}; } } public float[] createCube(float x, float y, float z, boolean[] neightbours){ int counter = 0; for(boolean b : neightbours) if(!b) counter++; float[] array = new float[counter*12]; int offset = 0; if(!neightbours[0]){//top array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; } if(!neightbours[1]){//bottom array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; } if(!neightbours[2]){//front array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; } if(!neightbours[3]){//back array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; } if(!neightbours[4]){//left array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; } if(!neightbours[5]){//right array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; } return Arrays.copyOf(array, offset); } public boolean isActive() { return active; } public void setActive(boolean active) { this.active = active; } public BlockType getType() { return type; } public void setType(BlockType type) { this.type = type; } } I highlighted the code I'm concerned about in this following screenshot: - http://imageshack.us/a/img820/7606/18626782.png - (Not allowed to upload images yet) I know the code is a mess but I'm just testing stuff so I wasn't really thinking about it.

    Read the article

  • Calculating the Size (in Bytes and MB) of a Oracle Coherence Cache

    - by Ricardo Ferreira
    The concept and usage of data grids are becoming very popular in this days since this type of technology are evolving very fast with some cool lead products like Oracle Coherence. Once for a while, developers need an programmatic way to calculate the total size of a specific cache that are residing in the data grid. In this post, I will show how to accomplish this using Oracle Coherence API. This example has been tested with 3.6, 3.7 and 3.7.1 versions of Oracle Coherence. To start the development of this example, you need to create a POJO ("Plain Old Java Object") that represents a data structure that will hold user data. This data structure will also create an internal fat so I call that should increase considerably the size of each instance in the heap memory. Create a Java class named "Person" as shown in the listing below. package com.oracle.coherence.domain; import java.io.Serializable; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Random; @SuppressWarnings("serial") public class Person implements Serializable { private String firstName; private String lastName; private List<Object> fat; private String email; public Person() { generateFat(); } public Person(String firstName, String lastName, String email) { setFirstName(firstName); setLastName(lastName); setEmail(email); generateFat(); } private void generateFat() { fat = new ArrayList<Object>(); Random random = new Random(); for (int i = 0; i < random.nextInt(18000); i++) { HashMap<Long, Double> internalFat = new HashMap<Long, Double>(); for (int j = 0; j < random.nextInt(10000); j++) { internalFat.put(random.nextLong(), random.nextDouble()); } fat.add(internalFat); } } public String getFirstName() { return firstName; } public void setFirstName(String firstName) { this.firstName = firstName; } public String getLastName() { return lastName; } public void setLastName(String lastName) { this.lastName = lastName; } public String getEmail() { return email; } public void setEmail(String email) { this.email = email; } } Now let's create a Java program that will start a data grid into Coherence and will create a cache named "People", that will hold people instances with sequential integer keys. Each person created in this program will trigger the execution of a custom constructor created in the People class that instantiates an internal fat (the random amount of data generated to increase the size of the object) for each person. Create a Java class named "CreatePeopleCacheAndPopulateWithData" as shown in the listing below. package com.oracle.coherence.demo; import com.oracle.coherence.domain.Person; import com.tangosol.net.CacheFactory; import com.tangosol.net.NamedCache; public class CreatePeopleCacheAndPopulateWithData { public static void main(String[] args) { // Asks Coherence for a new cache named "People"... NamedCache people = CacheFactory.getCache("People"); // Creates three people that will be putted into the data grid. Each person // generates an internal fat that should increase its size in terms of bytes... Person pessoa1 = new Person("Ricardo", "Ferreira", "[email protected]"); Person pessoa2 = new Person("Vitor", "Ferreira", "[email protected]"); Person pessoa3 = new Person("Vivian", "Ferreira", "[email protected]"); // Insert three people at the data grid... people.put(1, pessoa1); people.put(2, pessoa2); people.put(3, pessoa3); // Waits for 5 minutes until the user runs the Java program // that calculates the total size of the people cache... try { System.out.println("---> Waiting for 5 minutes for the cache size calculation..."); Thread.sleep(300000); } catch (InterruptedException ie) { ie.printStackTrace(); } } } Finally, let's create a Java program that, using the Coherence API and JMX, will calculate the total size of each cache that the data grid is currently managing. The approach used in this example was retrieve every cache that the data grid are currently managing, but if you are interested on an specific cache, the same approach can be used, you should only filter witch cache will be looked for. Create a Java class named "CalculateTheSizeOfPeopleCache" as shown in the listing below. package com.oracle.coherence.demo; import java.text.DecimalFormat; import java.util.Map; import java.util.Set; import java.util.TreeMap; import javax.management.MBeanServer; import javax.management.MBeanServerFactory; import javax.management.ObjectName; import com.tangosol.net.CacheFactory; public class CalculateTheSizeOfPeopleCache { @SuppressWarnings({ "unchecked", "rawtypes" }) private void run() throws Exception { // Enable JMX support in this Coherence data grid session... System.setProperty("tangosol.coherence.management", "all"); // Create a sample cache just to access the data grid... CacheFactory.getCache(MBeanServerFactory.class.getName()); // Gets the JMX server from Coherence data grid... MBeanServer jmxServer = getJMXServer(); // Creates a internal data structure that would maintain // the statistics from each cache in the data grid... Map cacheList = new TreeMap(); Set jmxObjectList = jmxServer.queryNames(new ObjectName("Coherence:type=Cache,*"), null); for (Object jmxObject : jmxObjectList) { ObjectName jmxObjectName = (ObjectName) jmxObject; String cacheName = jmxObjectName.getKeyProperty("name"); if (cacheName.equals(MBeanServerFactory.class.getName())) { continue; } else { cacheList.put(cacheName, new Statistics(cacheName)); } } // Updates the internal data structure with statistic data // retrieved from caches inside the in-memory data grid... Set<String> cacheNames = cacheList.keySet(); for (String cacheName : cacheNames) { Set resultSet = jmxServer.queryNames( new ObjectName("Coherence:type=Cache,name=" + cacheName + ",*"), null); for (Object resultSetRef : resultSet) { ObjectName objectName = (ObjectName) resultSetRef; if (objectName.getKeyProperty("tier").equals("back")) { int unit = (Integer) jmxServer.getAttribute(objectName, "Units"); int size = (Integer) jmxServer.getAttribute(objectName, "Size"); Statistics statistics = (Statistics) cacheList.get(cacheName); statistics.incrementUnit(unit); statistics.incrementSize(size); cacheList.put(cacheName, statistics); } } } // Finally... print the objects from the internal data // structure that represents the statistics from caches... cacheNames = cacheList.keySet(); for (String cacheName : cacheNames) { Statistics estatisticas = (Statistics) cacheList.get(cacheName); System.out.println(estatisticas); } } public MBeanServer getJMXServer() { MBeanServer jmxServer = null; for (Object jmxServerRef : MBeanServerFactory.findMBeanServer(null)) { jmxServer = (MBeanServer) jmxServerRef; if (jmxServer.getDefaultDomain().equals(DEFAULT_DOMAIN) || DEFAULT_DOMAIN.length() == 0) { break; } jmxServer = null; } if (jmxServer == null) { jmxServer = MBeanServerFactory.createMBeanServer(DEFAULT_DOMAIN); } return jmxServer; } private class Statistics { private long unit; private long size; private String cacheName; public Statistics(String cacheName) { this.cacheName = cacheName; } public void incrementUnit(long unit) { this.unit += unit; } public void incrementSize(long size) { this.size += size; } public long getUnit() { return unit; } public long getSize() { return size; } public double getUnitInMB() { return unit / (1024.0 * 1024.0); } public double getAverageSize() { return size == 0 ? 0 : unit / size; } public String toString() { StringBuffer sb = new StringBuffer(); sb.append("\nCache Statistics of '").append(cacheName).append("':\n"); sb.append(" - Total Entries of Cache -----> " + getSize()).append("\n"); sb.append(" - Used Memory (Bytes) --------> " + getUnit()).append("\n"); sb.append(" - Used Memory (MB) -----------> " + FORMAT.format(getUnitInMB())).append("\n"); sb.append(" - Object Average Size --------> " + FORMAT.format(getAverageSize())).append("\n"); return sb.toString(); } } public static void main(String[] args) throws Exception { new CalculateTheSizeOfPeopleCache().run(); } public static final DecimalFormat FORMAT = new DecimalFormat("###.###"); public static final String DEFAULT_DOMAIN = ""; public static final String DOMAIN_NAME = "Coherence"; } I've commented the overall example so, I don't think that you should get into trouble to understand it. Basically we are dealing with JMX. The first thing to do is enable JMX support for the Coherence client (ie, an JVM that will only retrieve values from the data grid and will not integrate the cluster) application. This can be done very easily using the runtime "tangosol.coherence.management" system property. Consult the Coherence documentation for JMX to understand the possible values that could be applied. The program creates an in memory data structure that holds a custom class created called "Statistics". This class represents the information that we are interested to see, which in this case are the size in bytes and in MB of the caches. An instance of this class is created for each cache that are currently managed by the data grid. Using JMX specific methods, we retrieve the information that are relevant for calculate the total size of the caches. To test this example, you should execute first the CreatePeopleCacheAndPopulateWithData.java program and after the CreatePeopleCacheAndPopulateWithData.java program. The results in the console should be something like this: 2012-06-23 13:29:31.188/4.970 Oracle Coherence 3.6.0.4 <Info> (thread=Main Thread, member=n/a): Loaded operational configuration from "jar:file:/E:/Oracle/Middleware/oepe_11gR1PS4/workspace/calcular-tamanho-cache-coherence/lib/coherence.jar!/tangosol-coherence.xml" 2012-06-23 13:29:31.219/5.001 Oracle Coherence 3.6.0.4 <Info> (thread=Main Thread, member=n/a): Loaded operational overrides from "jar:file:/E:/Oracle/Middleware/oepe_11gR1PS4/workspace/calcular-tamanho-cache-coherence/lib/coherence.jar!/tangosol-coherence-override-dev.xml" 2012-06-23 13:29:31.219/5.001 Oracle Coherence 3.6.0.4 <D5> (thread=Main Thread, member=n/a): Optional configuration override "/tangosol-coherence-override.xml" is not specified 2012-06-23 13:29:31.266/5.048 Oracle Coherence 3.6.0.4 <D5> (thread=Main Thread, member=n/a): Optional configuration override "/custom-mbeans.xml" is not specified Oracle Coherence Version 3.6.0.4 Build 19111 Grid Edition: Development mode Copyright (c) 2000, 2010, Oracle and/or its affiliates. All rights reserved. 2012-06-23 13:29:33.156/6.938 Oracle Coherence GE 3.6.0.4 <Info> (thread=Main Thread, member=n/a): Loaded Reporter configuration from "jar:file:/E:/Oracle/Middleware/oepe_11gR1PS4/workspace/calcular-tamanho-cache-coherence/lib/coherence.jar!/reports/report-group.xml" 2012-06-23 13:29:33.500/7.282 Oracle Coherence GE 3.6.0.4 <Info> (thread=Main Thread, member=n/a): Loaded cache configuration from "jar:file:/E:/Oracle/Middleware/oepe_11gR1PS4/workspace/calcular-tamanho-cache-coherence/lib/coherence.jar!/coherence-cache-config.xml" 2012-06-23 13:29:35.391/9.173 Oracle Coherence GE 3.6.0.4 <D4> (thread=Main Thread, member=n/a): TCMP bound to /192.168.177.133:8090 using SystemSocketProvider 2012-06-23 13:29:37.062/10.844 Oracle Coherence GE 3.6.0.4 <Info> (thread=Cluster, member=n/a): This Member(Id=2, Timestamp=2012-06-23 13:29:36.899, Address=192.168.177.133:8090, MachineId=55685, Location=process:244, Role=Oracle, Edition=Grid Edition, Mode=Development, CpuCount=2, SocketCount=2) joined cluster "cluster:0xC4DB" with senior Member(Id=1, Timestamp=2012-06-23 13:29:14.031, Address=192.168.177.133:8088, MachineId=55685, Location=process:1128, Role=CreatePeopleCacheAndPopulateWith, Edition=Grid Edition, Mode=Development, CpuCount=2, SocketCount=2) 2012-06-23 13:29:37.172/10.954 Oracle Coherence GE 3.6.0.4 <D5> (thread=Cluster, member=n/a): Member 1 joined Service Cluster with senior member 1 2012-06-23 13:29:37.188/10.970 Oracle Coherence GE 3.6.0.4 <D5> (thread=Cluster, member=n/a): Member 1 joined Service Management with senior member 1 2012-06-23 13:29:37.188/10.970 Oracle Coherence GE 3.6.0.4 <D5> (thread=Cluster, member=n/a): Member 1 joined Service DistributedCache with senior member 1 2012-06-23 13:29:37.188/10.970 Oracle Coherence GE 3.6.0.4 <Info> (thread=Main Thread, member=n/a): Started cluster Name=cluster:0xC4DB Group{Address=224.3.6.0, Port=36000, TTL=4} MasterMemberSet ( ThisMember=Member(Id=2, Timestamp=2012-06-23 13:29:36.899, Address=192.168.177.133:8090, MachineId=55685, Location=process:244, Role=Oracle) OldestMember=Member(Id=1, Timestamp=2012-06-23 13:29:14.031, Address=192.168.177.133:8088, MachineId=55685, Location=process:1128, Role=CreatePeopleCacheAndPopulateWith) ActualMemberSet=MemberSet(Size=2, BitSetCount=2 Member(Id=1, Timestamp=2012-06-23 13:29:14.031, Address=192.168.177.133:8088, MachineId=55685, Location=process:1128, Role=CreatePeopleCacheAndPopulateWith) Member(Id=2, Timestamp=2012-06-23 13:29:36.899, Address=192.168.177.133:8090, MachineId=55685, Location=process:244, Role=Oracle) ) RecycleMillis=1200000 RecycleSet=MemberSet(Size=0, BitSetCount=0 ) ) TcpRing{Connections=[1]} IpMonitor{AddressListSize=0} 2012-06-23 13:29:37.891/11.673 Oracle Coherence GE 3.6.0.4 <D5> (thread=Invocation:Management, member=2): Service Management joined the cluster with senior service member 1 2012-06-23 13:29:39.203/12.985 Oracle Coherence GE 3.6.0.4 <D5> (thread=DistributedCache, member=2): Service DistributedCache joined the cluster with senior service member 1 2012-06-23 13:29:39.297/13.079 Oracle Coherence GE 3.6.0.4 <D4> (thread=DistributedCache, member=2): Asking member 1 for 128 primary partitions Cache Statistics of 'People': - Total Entries of Cache -----> 3 - Used Memory (Bytes) --------> 883920 - Used Memory (MB) -----------> 0.843 - Object Average Size --------> 294640 I hope that this post could save you some time when calculate the total size of Coherence cache became a requirement for your high scalable system using data grids. See you!

    Read the article

  • Remove box2d bodies after collision deduction android?

    - by jubin
    Can any one explain me how to destroy box2d body when collide i have tried but my application crashed.First i have checked al collisions then add all the bodies in array who i want to destroy.I am trying to learning this tutorial My all the bodies are falling i want these bodies should destroy when these bodies will collide my actor monkey but when it collide it destroy but my aplication crashed.I have googled and from google i got the application crash reasons we should not destroy body in step funtion but i am removing body in the last of tick method. could any one help me or provide me code aur check my code why i am getting this prblem or how can i destroy box2d bodies. This is my code what i am doing. Please could any one check my code and tell me what is i am doing wrong for removing bodies. The code is for multiple box2d objects falling on my actor monkey it should be destroy when it will fall on the monkey.It is destroing but my application crahes. static class Box2DLayer extends CCLayer { protected static final float PTM_RATIO = 32.0f; protected static final float WALK_FACTOR = 3.0f; protected static final float MAX_WALK_IMPULSE = 0.2f; protected static final float ANIM_SPEED = 0.3f; int isLeft=0; String dir=""; int x =0; float direction; CCColorLayer objectHint; // protected static final float PTM_RATIO = 32.0f; protected World _world; protected static Body spriteBody; CGSize winSize = CCDirector.sharedDirector().winSize(); private static int count = 200; protected static Body monkey_body; private static Body bodies; CCSprite monkey; float animDelay; int animPhase; CCSpriteSheet danceSheet = CCSpriteSheet.spriteSheet("phases.png"); CCSprite _block; List<Body> toDestroy = new ArrayList<Body>(); //CCSpriteSheet _spriteSheet; private static MyContactListener _contactListener = new MyContactListener(); public Box2DLayer() { this.setIsAccelerometerEnabled(true); CCSprite bg = CCSprite.sprite("jungle.png"); addChild(bg,0); bg.setAnchorPoint(0,0); bg.setPosition(0,0); CGSize s = CCDirector.sharedDirector().winSize(); // Use scaled width and height so that our boundaries always match the current screen float scaledWidth = s.width/PTM_RATIO; float scaledHeight = s.height/PTM_RATIO; Vector2 gravity = new Vector2(0.0f, -30.0f); boolean doSleep = false; _world = new World(gravity, doSleep); // Create edges around the entire screen // Define the ground body. BodyDef bxGroundBodyDef = new BodyDef(); bxGroundBodyDef.position.set(0.0f, 0.0f); // The body is also added to the world. Body groundBody = _world.createBody(bxGroundBodyDef); // Register our contact listener // Define the ground box shape. PolygonShape groundBox = new PolygonShape(); Vector2 bottomLeft = new Vector2(0f,0f); Vector2 topLeft = new Vector2(0f,scaledHeight); Vector2 topRight = new Vector2(scaledWidth,scaledHeight); Vector2 bottomRight = new Vector2(scaledWidth,0f); // bottom groundBox.setAsEdge(bottomLeft, bottomRight); groundBody.createFixture(groundBox,0); // top groundBox.setAsEdge(topLeft, topRight); groundBody.createFixture(groundBox,0); // left groundBox.setAsEdge(topLeft, bottomLeft); groundBody.createFixture(groundBox,0); // right groundBox.setAsEdge(topRight, bottomRight); groundBody.createFixture(groundBox,0); CCSprite floorbg = CCSprite.sprite("grassbehind.png"); addChild(floorbg,1); floorbg.setAnchorPoint(0,0); floorbg.setPosition(0,0); CCSprite floorfront = CCSprite.sprite("grassfront.png"); floorfront.setTag(2); this.addBoxBodyForSprite(floorfront); addChild(floorfront,3); floorfront.setAnchorPoint(0,0); floorfront.setPosition(0,0); addChild(danceSheet); //CCSprite monkey = CCSprite.sprite(danceSheet, CGRect.make(0, 0, 48, 73)); //addChild(danceSprite); monkey = CCSprite.sprite("arms_up.png"); monkey.setTag(2); monkey.setPosition(200,100); BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.DynamicBody; spriteBodyDef.bullet=true; spriteBodyDef.position.set(200 / PTM_RATIO, 300 / PTM_RATIO); monkey_body = _world.createBody(spriteBodyDef); monkey_body.setUserData(monkey); PolygonShape spriteShape = new PolygonShape(); spriteShape.setAsBox(monkey.getContentSize().width/PTM_RATIO/2, monkey.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; monkey_body.createFixture(spriteShapeDef); //Vector2 force = new Vector2(10, 10); //monkey_body.applyLinearImpulse(force, spriteBodyDef.position); addChild(monkey,10000); this.schedule(tickCallback); this.schedule(createobjects, 2.0f); objectHint = CCColorLayer.node(ccColor4B.ccc4(255,0,0,128), 200f, 100f); addChild(objectHint, 15000); objectHint.setVisible(false); _world.setContactListener(_contactListener); } private UpdateCallback tickCallback = new UpdateCallback() { public void update(float d) { tick(d); } }; private UpdateCallback createobjects = new UpdateCallback() { public void update(float d) { secondUpdate(d); } }; private void secondUpdate(float dt) { this.addNewSprite(); } public void addBoxBodyForSprite(CCSprite sprite) { BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.StaticBody; //spriteBodyDef.bullet=true; spriteBodyDef.position.set(sprite.getPosition().x / PTM_RATIO, sprite.getPosition().y / PTM_RATIO); spriteBody = _world.createBody(spriteBodyDef); spriteBody.setUserData(sprite); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; PolygonShape spriteShape = new PolygonShape(); spriteShape.set(verts); //spriteShape.setAsBox(sprite.getContentSize().width/PTM_RATIO/2, //sprite.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; spriteShapeDef.isSensor=true; spriteBody.createFixture(spriteShapeDef); } public void addNewSprite() { count=0; Random rand = new Random(); int Number = rand.nextInt(10); switch(Number) { case 0: _block = CCSprite.sprite("banana.png"); break; case 1: _block = CCSprite.sprite("backpack.png");break; case 2: _block = CCSprite.sprite("statue.png");break; case 3: _block = CCSprite.sprite("pineapple.png");break; case 4: _block = CCSprite.sprite("bananabunch.png");break; case 5: _block = CCSprite.sprite("hat.png");break; case 6: _block = CCSprite.sprite("canteen.png");break; case 7: _block = CCSprite.sprite("banana.png");break; case 8: _block = CCSprite.sprite("statue.png");break; case 9: _block = CCSprite.sprite("hat.png");break; } int padding=20; //_block.setPosition(CGPoint.make(100, 100)); // Determine where to spawn the target along the Y axis CGSize winSize = CCDirector.sharedDirector().displaySize(); int minY = (int)(_block.getContentSize().width / 2.0f); int maxY = (int)(winSize.width - _block.getContentSize().width / 2.0f); int rangeY = maxY - minY; int actualY = rand.nextInt(rangeY) + minY; // Create block and add it to the layer float xOffset = padding+_block.getContentSize().width/2+((_block.getContentSize().width+padding)*count); _block.setPosition(CGPoint.make(actualY, 750)); _block.setTag(1); float w = _block.getContentSize().width; objectHint.setVisible(true); objectHint.changeWidth(w); objectHint.setPosition(actualY-w/2, 460); this.addChild(_block,10000); // Create ball body and shape BodyDef ballBodyDef1 = new BodyDef(); ballBodyDef1.type = BodyType.DynamicBody; ballBodyDef1.position.set(actualY/PTM_RATIO, 480/PTM_RATIO); bodies = _world.createBody(ballBodyDef1); bodies.setUserData(_block); PolygonShape circle1 = new PolygonShape(); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; circle1.set(verts); FixtureDef ballShapeDef1 = new FixtureDef(); ballShapeDef1.shape = circle1; ballShapeDef1.density = 10.0f; ballShapeDef1.friction = 0.0f; ballShapeDef1.restitution = 0.1f; bodies.createFixture(ballShapeDef1); count++; //Remove(); } @Override public void ccAccelerometerChanged(float accelX, float accelY, float accelZ) { //Apply the directional impulse /*float impulse = monkey_body.getMass()*accelY*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); monkey_body.applyLinearImpulse(force, monkey_body.getWorldCenter());*/ walk(accelY); //Remove(); } private void walk(float accelY) { // TODO Auto-generated method stub direction = accelY; } private void Remove() { for (Iterator<MyContact> it1 = _contactListener.mContacts.iterator(); it1.hasNext();) { MyContact contact = it1.next(); Body bodyA = contact.fixtureA.getBody(); Body bodyB = contact.fixtureB.getBody(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (bodyA.getUserData() != null && bodyB.getUserData() != null) { CCSprite spriteA = (CCSprite) bodyA.getUserData(); CCSprite spriteB = (CCSprite) bodyB.getUserData(); // Is sprite A a cat and sprite B a car? If so, push the cat // on a list to be destroyed... if (spriteA.getTag() == 1 && spriteB.getTag() == 2) { //Log.v("dsfds", "dsfsd"+bodyA); //_world.destroyBody(bodyA); // removeChild(spriteA, true); toDestroy.add(bodyA); } // Is sprite A a car and sprite B a cat? If so, push the cat // on a list to be destroyed... else if (spriteA.getTag() == 2 && spriteB.getTag() == 1) { //Log.v("dsfds", "dsfsd"+bodyB); toDestroy.add(bodyB); } } } // Loop through all of the box2d bodies we want to destroy... for (Iterator<Body> it1 = toDestroy.iterator(); it1.hasNext();) { Body body = it1.next(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (body.getUserData() != null) { // We know that the user data is a sprite since we set // it that way, so cast it... CCSprite sprite = (CCSprite) body.getUserData(); // Remove the sprite from the scene _world.destroyBody(body); removeChild(sprite, true); } // Destroy the Box2D body as well // _contactListener.mContacts.remove(0); } } public synchronized void tick(float delta) { synchronized (_world) { _world.step(delta, 8, 3); //_world.clearForces(); //addNewSprite(); } CCAnimation danceAnimation = CCAnimation.animation("dance", 1.0f); // Iterate over the bodies in the physics world Iterator<Body> it = _world.getBodies(); while(it.hasNext()) { Body b = it.next(); Object userData = b.getUserData(); if (userData != null && userData instanceof CCSprite) { //Synchronize the Sprites position and rotation with the corresponding body CCSprite sprite = (CCSprite)userData; if(sprite.getTag()==1) { //b.applyLinearImpulse(force, pos); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); sprite.setRotation(-1.0f * ccMacros.CC_RADIANS_TO_DEGREES(b.getAngle())); } else { //Apply the directional impulse float impulse = monkey_body.getMass()*direction*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); b.applyLinearImpulse(force, b.getWorldCenter()); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); animDelay -= 1.0f/60.0f; if(animDelay <= 0) { animDelay = ANIM_SPEED; animPhase++; if(animPhase > 2) { animPhase = 1; } } if(direction < 0 ) { isLeft=1; } else { isLeft=0; } if(isLeft==1) { dir = "left"; } else { dir = "right"; } float standingLimit = (float) 0.1f; float vX = monkey_body.getLinearVelocity().x; if((vX > -standingLimit)&& (vX < standingLimit)) { // Log.v("sasd", "standing"); } else { } } } } Remove(); } } Sorry for my english. Thanks in advance.

    Read the article

  • How do I randomly fill an array in Java?

    - by Kat
    I'm writing a program that creates a 2D array from a integer n. I then have to fill the array with values from 1 to the n*n array size and check to see if it is a magic square. The way I am doing it now fills the array in order from 1 to n*n array size. How can I make that random? My code: System.out.print("Enter an whole number: "); int n = scan.nextInt(); int [][] magic = new int [n][n]; for (int row = 0; row < magic.length; row++) { for(int col = 0; col < magic[row].length; col++) magic[row][col] = ((row * n) + 1) + col; }

    Read the article

  • Grabbing random object from ArrayList is not random.

    - by Isai
    I am creating a method where if you pass in a parameter of type Random, then it will return a random object. Here is basically what I am trying to do: public T choose(Random r) { int randomInt = r.nextInt(randomList.size()); // randomList is just a instance variable return randomList.get(randomInt); } The random list has this the following strings:[2, 2, 2, 1, 1, 1, 1, c, c, c, a, a, a, a] Then I made a driver with the following code for (int i = 0; i < 10; i++) { System.out.print(rndList.choose(rnd)); // rnd is initialized as a static Random variable } However my outputs are not coming out random. I used the debugger and found out that my choose method generates an integer that is relatively low, so it will always print out either 2's or 1's but never c's or a's. I can't figure out why this is happening and help would be greatly appreciated.

    Read the article

  • JAVA: storing input into array

    - by Jann
    I need to write a program where the program would generate random letter and i would need to store this random character into an array char[] arrayRandom = new char[10]; for (int i = 0; i < 8; i++) { randomNumLet = (generator.nextInt(20) + 1); System.out.print(arrayRandomLetter[randomNumLet] + " "); arrayRandomLetter[randomNumLet] = arrayRandom[i]; } is there anything wrong with my code? because when i run this and printed the array i get boxes for all the values in the array and there are some letter that this line of code cannot print System.out.print(arrayRandomLetter[randomNumLet] + " "); Thanks

    Read the article

  • ArrayList access

    - by Ricky McQuesten
    So once again I have a question about this program. I want to store transactions that are made in an arraylist and then have an option in the case menu where I can print out those that are stored. I have been researching online and have been unable to find a solution to this, so is this possible and how would I go about doing this? I also want to attach a timestamp to each transaction as well. Here is the code I have so far. So my question is how would I add a timestamp to each withdrawal or deposit, and how would I store each transaction in array list? import java.util.*; public class BankAccount extends Money { //inheritence static String name; public static int acctNum; public static double balance, amount; BankAccount(String name, int accNo, double bal) { this.name = name; this.acctNum = accNo; this.balance = bal; } void display() { System.out.println("Your Name:" + name); System.out.println("Your Account Number:" + acctNum); System.out.println("Your Current Account Balance:" + Money.getBalance()); } void displayBalance() { System.out.println("Balance:" + balance); } } import java.util.Scanner; /** * * @author Ricky */ public class Money { public static int accountNumber; public static double balance; static double amount; static String name; public void setDeposit(double amount) { balance = balance + amount; if (amount < 0) { System.out.println("Invalid"); } } public double getDeposit() { return 1; } public void setBalance(double b) { balance = b; } public static double getBalance() { return balance; } public void setWithdraw(double amount) { if (balance < amount) { System.out.println("Not enough funds."); } else if(amount < 0) { System.out.println("Invalid"); } else { balance = balance - amount; } } public double getWithdraw() { return 1; } } import java.util.*; public class Client { public static void main(String args[]) { int n = 0; int count; String trans; ArrayList<String> transaction= new ArrayList<String>(n); Scanner input = new Scanner(System.in); System.out.println("Welcome to First National Bank"); System.out.println("Please enter your name: "); String cusName = input.nextLine(); System.out.println("You will now be assigned an account number."); Random randomGenerator = new Random(); int accNo = randomGenerator.nextInt(100000); //random number System.out.println("Your account number is: " + accNo); System.out.println("Please enter your initial account balance: "); Double balance = input.nextDouble(); BankAccount b1 = new BankAccount(cusName, accNo, balance); b1.setBalance(balance); int menu; /*System.out.println("Menu"); System.out.println("1. Deposit Amount"); System.out.println("2. Withdraw Amount"); System.out.println("3. Display Information"); System.out.println("4. Exit");*/ boolean quit = false; do { System.out.println("*******Menu*******"); System.out.println("1. Deposit Amount"); // menu to take input from user System.out.println("2. Withdraw Amount"); System.out.println("3. Display Information"); System.out.println("4. Exit"); System.out.print("Please enter your choice: "); menu = input.nextInt(); switch (menu) { case 1: System.out.print("Enter depost amount:"); b1.setDeposit(input.nextDouble()); b1.getDeposit(); transaction.add(trans); break; case 2: System.out.println("Current Account Balance=" + b1.getBalance()); System.out.print("Enter withdrawal amount:"); b1.setWithdraw(input.nextDouble()); b1.getWithdraw(); transaction.add(trans); break; // switch statments to do a loop case 3: b1.display(); break; case 4: quit = true; break; } } while (!quit); } } public class Date { static Date time = new Date(); }

    Read the article

  • Why is my code not printing anything to stdout?

    - by WM
    I'm trying to calculate the average of a student's marks: import java.util.Scanner; public class Average { public static void main(String[] args) { int mark; int countTotal = 0; // to count the number of entered marks int avg = 0; // to calculate the total average Scanner Scan = new Scanner(System.in); System.out.print("Enter your average: "); String Name = Scan.next(); while (Scan.hasNextInt()) { mark = Scan.nextInt(); countTotal++; avg = avg + ((mark - avg) / countTotal); } System.out.print( Name + " " + avg ); } }

    Read the article

  • Noob Droid Question regarding random number

    - by Pete Herbert Penito
    Brand new to droid programming, but would love to learn as much as possible, so I finally got my emulator working correctly, I even got a hello world button to work, I'm attempting to make this button display a random number, I've googled this and came up with this code: Random generator = new Random(); int n = generator.nextInt(n); I fixed the Random function by including some Random java utility. I'm assuming this code above goes in the .java file of the project, so my button code looks as follows (tested and works): PopUpText.makeText(v.getContext(), "Hello World", PopUpText.LENGTH_LONG).show(); I figured I could replace "Hello World" with n to display the number in the box, however the following error is stopping the compile: The local variable n may not have been initialized Any ideas why this is happening? Any advice would be hugely appreciated.

    Read the article

  • Printing out series of numbers in java

    - by Jay
    hi guys i am just doing some reading for myself to learn java and came across this problem and is currently stuck. i need to print out series of number based on the input given by the user. for example, if input = 5, the output should be as follows @1@22@333@4444@55555 import java.util.*; public class ex5{ public static void main(String[] args){ Scanner kb = new Scanner(System.in); System.out.println("Please type a #: "); int input = kb.nextInt(); for(int i=0;i<input;i++){ if(input==1){ System.out.print("@1"); } if(input==2){ System.out.print("@1@22"); } } } } this doesnt seem to be working because this is the output i get Please type a #: 2 @1@22@1@22 im not sure what to put inside the for loop right now and i dont think i am using the for loop here very well either... any help guys?

    Read the article

  • Android return to the original position of the view after MotionEvent

    - by Kurty
    My application currently changes to another random int (View) when I let go of it (ACTION_UP) but the view stays in the same spot where I dropped it. I want it to return to the original location (the middle of the screen) when I drop it so I can repeat the process. // OnTouch and MotionEvent OnTouchListener dragt = new OnTouchListener() { public boolean onTouch(View v, MotionEvent me) { FrameLayout.LayoutParams par = (FrameLayout.LayoutParams) v.getLayoutParams(); switch (v.getId()) { case R.id.randomView: } switch(me.getAction()) { case MotionEvent.ACTION_MOVE: par.gravity = 0; par.setMargins((int)me.getRawX() - (v.getWidth())/2, (int)me.getRawY() - (v.getHeight())/2, 0, 0); v.setLayoutParams(par); break; case MotionEvent.ACTION_UP: // tallies score. score++; textScore.setText(String.valueOf(score)); // this generates the new view but the location is still the same color.setImageResource(mImageIds[rgenerator.nextInt(mImageIds.length)]); break; } return true; } };

    Read the article

  • from loop to Nested loops ?

    - by WM
    I have this program that returns a factorial of N. For example, when entering 4,,, it will give 1! , 2! , 3! How could I convert this to use nested loops? public class OneForLoop { public static void main(String[] args) { Scanner input = new Scanner(System.in); System.out.print("Enter a number : "); int N = input.nextInt(); int factorial = 1; for(int i = 1; i < N; i++) { factorial *= i; System.out.println(i + "! = " + factorial); } } }

    Read the article

  • parsing primitive types using java.util.Scanner

    - by Rich Fluckiger
    I'm new to java so forgive the noob question. I have created a swing application that basically has three input strings in JTextFields: loanAmount, interestRate and loanYears and a single submit button with the EventAction. I'm trying to use the java.util.Scanner to parse the input to primitive types that I can use in calculations. I'm getting an error in NetBeans indicating that my variables are not recognized? should I not be calling System.in? private void submitButtonActionPerformed(java.awt.event.ActionEvent evt) { Scanner keyInput = new Scanner(System.in); while (true) try{ double amount = keyInput.nextDouble(loanAmount.getText()); double interest = keyInput.nextDouble(interestRate.getText()); int years = keyInput.nextInt(loanYears.getText()); } catch (NumberFormatException nfe){ } }

    Read the article

  • In this program(Java) I'm trying to make a dice roller. How do I make it so it rolls a bunch of times and adds the rolls?

    - by Mac
    import java.util.Random; public class dice { private int times; private int roll; private int side; Random roller = new Random(); public void setTimes(int sides) { times = sides; } public void setSides(int die) { side = die; } public int getRoll() //this is where the "rolling" happens { int total = 0; int c = 0; while (c <= times) { c = c + 1; int rol = 0; roll = roller.nextInt(side) + 1; rol = rol + roll; total = rol; } return total; } } If you need the GUIWindow and the main, just ask

    Read the article

  • Am I writing this right? [noob]

    - by Aaron
    private final int NUM_SOUND_FILES = 4; private Random rnd = new Random(4); private int mfile[] = new mfile[NUM_SOUND_FILES]; //the second mfile //reports error everytime mfile[0] = R.raw.sound1; mfile[1] = R.raw.sound2; mfile[2] = R.raw.sound3; mfile[3] = R.raw.sound4; int sndToPlay = rnd.nextInt(NUM_SOUND_FILES); I keep getting syntax errors no matter how I write it. And when I get the syntax right, it forcecloses. Here's with the alleged "correct" syntax but forcecloses: private final int NUM_SOUND_FILES = 4; private Random rnd = new Random(4); private int mfile[] = new int[NUM_SOUND_FILES];{ mfile[0] = R.raw.sound1; mfile[1] = R.raw.sound2; mfile[2] = R.raw.sound3; mfile[3] = R.raw.sound4;}

    Read the article

  • Trouble with arraylist and stack

    - by helloman
    I am having trouble starting out this program, I am suppose to write a program that will create an ArrayList, asking the user for 10 numbers. Then this will be put into the Array. Then after the list is made navigate it and if a number is even remove it from the ArrayList and copy it to a stack of integers. import java.io.* ; import java.util.*; public class Test { public static void main(String[] args){ Scanner input = new Scanner (System.in); ArrayList<Integer> integers = new ArrayList<Integer>(); System.out.print ("Enter Number: \n"); for (int i = 0; i < 10; i++){ integers.add(input.nextInt()); } for (int i = 0; i < 10 ; i++){ if (i %2==0) } } }

    Read the article

  • im writing this code so the user would enter his/her name and followed by his/her marks to get the a

    - by WM
    What if the user wanted to enter his/her grades in the following way: Will 23, 34, 45, 45 how would i get rid of the commas public class StudentAverage { public static void main(String[] args) { int markSum = 0; double average = 0; Scanner input1 = new Scanner(System.in); System.out.print("Enter student record : "); String name = input1.next(); Scanner input2 = new Scanner(input1.nextLine()); int countTotal = 0; while (input2.hasNextInt()) { countTotal++; markSum += input2.nextInt(); } average = markSum / countTotal; // to calculate the total average System.out.print( name + " " + average ); } }

    Read the article

  • Why I get UnsupportedOperationException when trying to remove from the List?

    - by Pentium10
    I have this code: public static String SelectRandomFromTemplate(String template,int count) { String[] split = template.split("|"); List<String> list=Arrays.asList(split); Random r = new Random(); while (list.size()>count) { list.remove(r.nextInt(list.size())); } return StringUtils.join(list, ", "); } I get this: 06-03 15:05:29.614: ERROR/AndroidRuntime(7737): java.lang.UnsupportedOperationException 06-03 15:05:29.614: ERROR/AndroidRuntime(7737): at java.util.AbstractList.remove(AbstractList.java:645) How would be this the correct way? Java.15

    Read the article

  • identify the input that is multiple of 11 and odd or even java

    - by Bolor Ch
    i am trying to write code to determine the nature of input using if statement only. The nature of input could be following: a multiple of 11 even or odd. For the code below, when I enter my input, it does not display the result as "input:NOT:ODD". Also how can I check multiple conditions with if statement? (else is not considered) import java.util.Scanner; public class test { public static void main( String args[] ) { Scanner input = new Scanner( System.in ); int x; int EO; int Mult; System.out.print ( "Enter value: " ); x = input.nextInt(); EO = x % 2; Mult = x % 11; if (EO > 0 && Mult > 0) { System.out.printf ("%d:NOT:ODD"); } } }

    Read the article

  • Mistake in display and insert methods (double-ended queue)

    - by MANAL
    1) My problem when i make remove from right or left program will be remove true but when i call diplay method the content wrong like this I insert 12 43 65 23 and when make remove from left program will remove 12 but when call display method show like this 12 43 65 and when make remove from right program will remove 23 but when call display method show like this 12 43 Why ?????? ); and when i try to make insert after remove write this Can not insert right because the queue is full . first remove right and then u can insert right where is the problem ?? Please Help me please 2) My code FIRST CLASS class dqueue { private int fullsize; //number of all cells private int item_num; // number of busy cells only private int front,rear; public int j; private double [] dqarr; //========================================== public dqueue(int s) //constructor { fullsize = s; front = 0; rear = -1; item_num = 0; dqarr = new double[fullsize]; } //========================================== public void insert(double data) { if (rear == fullsize-1) rear = -1; rear++; dqarr[rear] = data; item_num++; } public double removeLeft() // take item from front of queue { double temp = dqarr[front++]; // get value and incr front if(front == fullsize) front = 0; item_num --; // one less item return temp; } public double removeRight() // take item from rear of queue { double temp = dqarr[rear--]; // get value and decr rear if(rear == -1) // rear = item_num -1; item_num --; // one less item return temp; } //========================================= public void display () //display items { for (int j=0;j<item_num;j++) // for every element System.out.print(dqarr[j] +" " ); // display it System.out.println(""); } //========================================= public int size() //number of items in queue { return item_num; } //========================================== public boolean isEmpty() // true if queue is empty { return (item_num ==0); } } SECOND CLASS import java.util.Scanner; class dqueuetest { public static void main(String[] args) { Scanner input = new Scanner(System.in); System.out.println(" ***** Welcome here***** "); System.out.println(" ***** Mind Of Programming Group***** "); System.out.println(" _____________________________________________ "); System.out.println("enter size of your dqueue"); int size = input.nextInt(); dqueue mydq = new dqueue(size); System.out.println(""); System.out.println("enter your itemes"); //===================================== for(int i = 0;i<=size-1;i++) { System.out.printf("item %d:",i+1); double item = input.nextDouble(); mydq.insert(item); System.out.println(""); } //===================================== int queue =size ; int c = 0 ; while (c != 6) { System.out.println(""); System.out.println("************************************************"); System.out.println(" MAIN MENUE"); System.out.println("1- INSERT RIGHT "); System.out.println("2- REMOVE LEFT"); System.out.println("3- REMOVE RIGHT"); System.out.println("4- DISPLAY"); System.out.println("5- SIZE"); System.out.println("6- EXIT"); System.out.println("************************************************"); System.out.println("choose your operation by number(1-6)"); c = input.nextInt(); switch (c) { case 1: if (queue == size) System.out.print("Can not insert right because the queue is full . first remove right and then u can insert right "); else { System.out.print("enter your item: "); double item = input.nextDouble(); mydq.insert(item);} break; case 2: System.out.println("REMOVE FROM REAR :"); if( !mydq.isEmpty() ) { double item = mydq.removeLeft(); System.out.print(item + "\t"); } // end while System.out.println(""); mydq.display(); break; case 3: System.out.println("REMOVE FROM FRONT :"); if( !mydq.isEmpty() ) { double item = mydq.removeRight(); System.out.print(item + "\t"); } // end while System.out.println(""); mydq.display(); break; case 4: System.out.println("The items in Queue are :"); mydq.display(); break; case 5: System.out.println("The Size of the Queue is :"+mydq.size()); break; case 6: System.out.println("Good Bye"); break; default: System.out.println("wrong chiose enter again"); } //end switch } //end while } // end main }//end class

    Read the article

  • Need help: input int from console and pass it into method in different class

    - by christophe
    i'm a beginner, Need help, Please!!! I want to read number "a" from console and then store them in variable to use as passing to a different class (different .java file). How do i code the 2 classes? thanks public class PassedInMethod{ private int a; . public PAssMethod(int a) { a = a; // TODO: where to get the a? System.out.println("a was passed in!"+a); } public class Mainclass{ public static void main( String args[] ){ Scanner input = new Scanner( System.in ); int a; System.out.print( "Enter your nember: " ); a = input.nextInt(); PassedInMethod(int a); }

    Read the article

  • Mistake in dispaly and insert method (double - ended queue)

    - by MANAL
    1) My problem when i make remove from right or left program will be remove true but when i call diplay method the content wrong like this I insert 12 43 65 23 and when make remove from left program will remove 12 but when call display method show like this 12 43 65 and when make remove from right program will remove 23 but when call display method show like this 12 43 Why ?????? ); and when i try to make insert after remove write this Can not insert right because the queue is full . first remove right and then u can insert right where is the problem ?? Please Help me please 2) My code FIRST CLASS class dqueue { private int fullsize; //number of all cells private int item_num; // number of busy cells only private int front,rear; public int j; private double [] dqarr; //========================================== public dqueue(int s) //constructor { fullsize = s; front = 0; rear = -1; item_num = 0; dqarr = new double[fullsize]; } //========================================== public void insert(double data) { if (rear == fullsize-1) rear = -1; rear++; dqarr[rear] = data; item_num++; } public double removeLeft() // take item from front of queue { double temp = dqarr[front++]; // get value and incr front if(front == fullsize) front = 0; item_num --; // one less item return temp; } public double removeRight() // take item from rear of queue { double temp = dqarr[rear--]; // get value and decr rear if(rear == -1) // rear = item_num -1; item_num --; // one less item return temp; } //========================================= public void display () //display items { for (int j=0;j //========================================= public int size() //number of items in queue { return item_num; } //========================================== public boolean isEmpty() // true if queue is empty { return (item_num ==0); } } SECOND CLASS import java.util.Scanner; class dqueuetest { public static void main(String[] args) { Scanner input = new Scanner(System.in); System.out.println(" Welcome here** "); System.out.println(" * Mind Of Programming Group*** "); System.out.println(" _________________________ "); System.out.println("enter size of your dqueue"); int size = input.nextInt(); dqueue mydq = new dqueue(size); System.out.println(""); System.out.println("enter your itemes"); //===================================== for(int i = 0;i<=size-1;i++) { System.out.printf("item %d:",i+1); double item = input.nextDouble(); mydq.insert(item); System.out.println(""); } //===================================== int queue =size ; int c = 0 ; while (c != 6) { System.out.println(""); System.out.println("**************************"); System.out.println(" MAIN MENUE"); System.out.println("1- INSERT RIGHT "); System.out.println("2- REMOVE LEFT"); System.out.println("3- REMOVE RIGHT"); System.out.println("4- DISPLAY"); System.out.println("5- SIZE"); System.out.println("6- EXIT"); System.out.println("**************************"); System.out.println("choose your operation by number(1-6)"); c = input.nextInt(); switch (c) { case 1: if (queue == size) System.out.print("Can not insert right because the queue is full . first remove right and then u can insert right "); else { System.out.print("enter your item: "); double item = input.nextDouble(); mydq.insert(item);} break; case 2: System.out.println("REMOVE FROM REAR :"); if( !mydq.isEmpty() ) { double item = mydq.removeLeft(); System.out.print(item + "\t"); } // end while System.out.println(""); mydq.display(); break; case 3: System.out.println("REMOVE FROM FRONT :"); if( !mydq.isEmpty() ) { double item = mydq.removeRight(); System.out.print(item + "\t"); } // end while System.out.println(""); mydq.display(); break; case 4: System.out.println("The items in Queue are :"); mydq.display(); break; case 5: System.out.println("The Size of the Queue is :"+mydq.size()); break; case 6: System.out.println("Good Bye"); break; default: System.out.println("wrong chiose enter again"); } //end switch } //end while } // end main }//end class

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9  | Next Page >