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  • What is the life cycle of the XNA GraphicsDevice on the Xbox 360?

    - by David Brown
    I'm working on an XNA project that doesn't use the built-in Game class, mostly for learning purposes (so I can mess with different game loop types, etc). It's only designed for the Xbox 360, because the hardware is consistent and I don't have to worry about compatibility among different PC hardware configurations. So far, it's working well and I can clear the screen to a color, but I'd like to make sure I handle the GraphicsDevice correctly before moving on. What exactly is the life cycle for the GraphicsDevice on the Xbox 360? Is it ever lost or reset automatically? I know that on Windows, it's lost when the window loses focus, but the Xbox obviously doesn't manage focus. It appears to even keep the graphics device when the Guide pops up, which is the closest thing I can find to "losing focus" on the Xbox. I'd like to think it's simply a matter of "fire and forget," which would make a lot of other things much easier (only needing to load content once, for instance). But I want to make sure.

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  • What do I need to use an XBOX 360 with my PC monitor and speakers?

    - by heishe
    I've been thinking about getting an XBOX 360, mostly for games on XBLA or some exlusive titles, since they're relatively cheap now to get used. But I'm a student and live in a small apartment that has no TV, and no place to put a new TV (money to buy one wouldn't be a problem), so I've been thinking to use the console with my PC monitor and my speakers. My monitor only has HDMI and VGA input (no direct DVI), so I'm guessing I somehow need to split the audio and video signals coming from the XBox (or does the XBox have a direct 720p VGA output + external connectors for my speakers?). What do I need to make this happen?

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  • How can I allow the Xbox 360 to browse movies on a network drive?

    - by Roger
    I've always been able to stream movies stored on my Windows 7 computer's local hard drive to the Xbox 360 with no problems. A few weeks ago, though, I got a Seagate Dockstar NAS device and moved my movies to it. Ever since then, I can't seem them in the Xbox. I've tried several different things. When I try to add the mapped drive to the Media Player library, it says that it can't share the files. (I don't have any security on the NAS drive). I've tried creating a symlink to a local drive, but that doesn't help. Neither does adding the UNC path directly. The Dockstar seems to have its own Xbox share capability, but it doesn't respect my folder structure - it brings over every video file on the drive in a single list, including several hundred home videos that aren't playable on the Xbox. Is there any way to use Media Player (or the Zune software) to share files stored on a NAS drive? Barring this, is there a lightweight, free server that will allow me to share these files while maintaining my folder structure?

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  • determining if value is in range with 0=360 degree problem.

    - by Raven
    Hi, I am making a piece of code for DirectX app. It's meaning is to not show faces that are not visible. Normaly it would be just using Z-buffer, but I'm making many moves and rotations of mesh, so I would like to not do them and save computing power. I will describe this on cube. You are looking from the front so you see just one face and you don't need to rotate the 5 that left. If you would have one side of cube from 100*100 meshes, it would be great to not have to turn around 50k meshes that you really don't need. So I have stored X,Y,Z rotation of camera(the Z rotation I'm not using), and also X,Y,Z rotation of faces. In this cube simplified I would see faces that makes this statement true: cRot //camera rotation in degrees oRot //face rotation in degrees if(oRot.x > cRot.x-90 && oRot.x < cRot.x+90 && oRot.y > cRot.y-90 && oRot.y < cRot.y+90) But there comes a problem. If I will rotate arround, the camera can get to value 330 for exapmple. In this state, I would see front and right side of cube. Right side have rotation 270 so that's allright in IF statement. Problem is with 0 rotation of front face, which is also 360 degrees. So my question is how to make this statement to work, because when I use modulo, it will be failing for that right side and in this way it won't work for 0=360.

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  • New router, old network, but devices won't talk to each other

    - by JDedman
    I plugged the new router in and get internet on both the computer and the Xbox 360. The Xbox 360 only recognizes the computer when I turn the Smart Wall off in my Norton antivirus, and only when the computer is hardwired. How do I make it so that Norton will allow the computer and Xbox to talk? Reset the MAC address? I have no idea how to do this, and I'm starting to think it's the answer to my problem. Any help would be greatly appreciated.

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  • Sunrise / set calculations

    - by dassouki
    I'm trying to calculate the sunset / rise times using python based on the link provided below. My results done through excel and python do not match the real values. Any ideas on what I could be doing wrong? My Excel sheet can be found under .. http://transpotools.com/sun_time.xls # Created on 2010-03-28 # @author: dassouki # @source: [http://williams.best.vwh.net/sunrise_sunset_algorithm.htm][2] # @summary: this is based on the Nautical Almanac Office, United States Naval # Observatory. import math, sys class TimeOfDay(object): def calculate_time(self, in_day, in_month, in_year, lat, long, is_rise, utc_time_zone): # is_rise is a bool when it's true it indicates rise, # and if it's false it indicates setting time #set Zenith zenith = 96 # offical = 90 degrees 50' # civil = 96 degrees # nautical = 102 degrees # astronomical = 108 degrees #1- calculate the day of year n1 = math.floor( 275 * in_month / 9 ) n2 = math.floor( ( in_month + 9 ) / 12 ) n3 = ( 1 + math.floor( in_year - 4 * math.floor( in_year / 4 ) + 2 ) / 3 ) new_day = n1 - ( n2 * n3 ) + in_day - 30 print "new_day ", new_day #2- calculate rising / setting time if is_rise: rise_or_set_time = new_day + ( ( 6 - ( long / 15 ) ) / 24 ) else: rise_or_set_time = new_day + ( ( 18 - ( long/ 15 ) ) / 24 ) print "rise / set", rise_or_set_time #3- calculate sun mean anamoly sun_mean_anomaly = ( 0.9856 * rise_or_set_time ) - 3.289 print "sun mean anomaly", sun_mean_anomaly #4 calculate true longitude true_long = ( sun_mean_anomaly + ( 1.916 * math.sin( math.radians( sun_mean_anomaly ) ) ) + ( 0.020 * math.sin( 2 * math.radians( sun_mean_anomaly ) ) ) + 282.634 ) print "true long ", true_long # make sure true_long is within 0, 360 if true_long < 0: true_long = true_long + 360 elif true_long > 360: true_long = true_long - 360 else: true_long print "true long (360 if) ", true_long #5 calculate s_r_a (sun_right_ascenstion) s_r_a = math.degrees( math.atan( 0.91764 * math.tan( math.radians( true_long ) ) ) ) print "s_r_a is ", s_r_a #make sure it's between 0 and 360 if s_r_a < 0: s_r_a = s_r_a + 360 elif true_long > 360: s_r_a = s_r_a - 360 else: s_r_a print "s_r_a (modified) is ", s_r_a # s_r_a has to be in the same Quadrant as true_long true_long_quad = ( math.floor( true_long / 90 ) ) * 90 s_r_a_quad = ( math.floor( s_r_a / 90 ) ) * 90 s_r_a = s_r_a + ( true_long_quad - s_r_a_quad ) print "s_r_a (quadrant) is ", s_r_a # convert s_r_a to hours s_r_a = s_r_a / 15 print "s_r_a (to hours) is ", s_r_a #6- calculate sun diclanation in terms of cos and sin sin_declanation = 0.39782 * math.sin( math.radians ( true_long ) ) cos_declanation = math.cos( math.asin( sin_declanation ) ) print " sin/cos declanations ", sin_declanation, ", ", cos_declanation # sun local hour cos_hour = ( math.cos( math.radians( zenith ) ) - ( sin_declanation * math.sin( math.radians ( lat ) ) ) / ( cos_declanation * math.cos( math.radians ( lat ) ) ) ) print "cos_hour ", cos_hour # extreme north / south if cos_hour > 1: print "Sun Never Rises at this location on this date, exiting" # sys.exit() elif cos_hour < -1: print "Sun Never Sets at this location on this date, exiting" # sys.exit() print "cos_hour (2)", cos_hour #7- sun/set local time calculations if is_rise: sun_local_hour = ( 360 - math.degrees(math.acos( cos_hour ) ) ) / 15 else: sun_local_hour = math.degrees( math.acos( cos_hour ) ) / 15 print "sun local hour ", sun_local_hour sun_event_time = sun_local_hour + s_r_a - ( 0.06571 * rise_or_set_time ) - 6.622 print "sun event time ", sun_event_time #final result time_in_utc = sun_event_time - ( long / 15 ) + utc_time_zone return time_in_utc #test through main def main(): print "Time of day App " # test: fredericton, NB # answer: 7:34 am long = 66.6 lat = -45.9 utc_time = -4 d = 3 m = 3 y = 2010 is_rise = True tod = TimeOfDay() print "TOD is ", tod.calculate_time(d, m, y, lat, long, is_rise, utc_time) if __name__ == "__main__": main()

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  • Pecl install ssh2, make failed

    - by user28259
    Hi! I'm trying really hard since two hours to install ssh2 with pecl... But all I get is: /bin/sh /root/ssh2-0.11.0/libtool --mode=compile cc -I. -I/root/ssh2-0.11.0 -DPHP_ATOM_INC -I/root/ssh2-0.11.0/include -I/root/ssh2-0.11.0/main -I/root/ssh2-0.11.0 -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/ssh2-0.11.0/ssh2.c -o ssh2.lo mkdir .libs cc -I. -I/root/ssh2-0.11.0 -DPHP_ATOM_INC -I/root/ssh2-0.11.0/include -I/root/ssh2-0.11.0/main -I/root/ssh2-0.11.0 -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/ssh2-0.11.0/ssh2.c -fPIC -DPIC -o .libs/ssh2.o /root/ssh2-0.11.0/ssh2.c:52: error: duplicate 'static' /root/ssh2-0.11.0/ssh2.c: In function 'zif_ssh2_methods_negotiated': /root/ssh2-0.11.0/ssh2.c:503: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:504: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:508: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:509: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:510: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:511: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:516: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:517: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:518: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c:519: warning: passing argument 4 of 'add_assoc_string_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:360: note: expected 'char *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c: In function 'zif_ssh2_publickey_add': /root/ssh2-0.11.0/ssh2.c:1045: warning: passing argument 1 of '_efree' discards qualifiers from pointer target type /usr/include/php/Zend/zend_alloc.h:46: note: expected 'void *' but argument is of type 'const char *' /root/ssh2-0.11.0/ssh2.c: In function 'zif_ssh2_publickey_list': /root/ssh2-0.11.0/ssh2.c:1104: warning: passing argument 4 of 'add_assoc_stringl_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:361: note: expected 'char *' but argument is of type 'const unsigned char *' /root/ssh2-0.11.0/ssh2.c:1105: warning: passing argument 4 of 'add_assoc_stringl_ex' discards qualifiers from pointer target type /usr/include/php/Zend/zend_API.h:361: note: expected 'char *' but argument is of type 'const unsigned char *' make: *** [ssh2.lo] Error 1 I looked on google a lot, I found some patches which didn't worked at all. So if you think you could help me, go ahead! Thanks!

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  • http, https and ftp is not working but smtp and imap is working

    - by Unicron
    hi all, yesterday on a computer of a friend a strange thing happened. after booting the ports fo http, https and ftp are closed but e-mail is still working. in the control panel the windows firewall seems active even if he tries to deactivate it. i have a suspision that it is the faul of norton internet security 2010, we have tried to uninstall it, but the uninstallation did not work. when using the removal tool from symantec it just goes to 23% and then it crashes. the process ccSvcHst.exe is still running. how can i safeley remove the rest of norton internet security? thanks in advance [edit] norton internet security 2010 is sucesfully removed, but still no connectivity

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  • HTTP, HTTPS and FTP is not working but SMTP and IMAP are working.

    - by nWorx
    Yesterday on a computer of a friend a strange thing happened. after booting the ports fo http, https and ftp are closed but e-mail is still working. in the control panel the windows firewall seems active even if he tries to deactivate it. I have a suspision that it is the faul of norton internet security 2010, we have tried to uninstall it, but the uninstallation did not work. when using the removal tool from symantec it just goes to 23% and then it crashes. the process ccSvcHst.exe is still running. How can I safely remove the rest of Norton Internet Security? Edit: Norton Internet Security 2010 is sucesfully removed, but still no connectivity...

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  • What do the numbers 240 and 360 mean when downloading video? How can I tell which video is more compressed?

    - by DaMing
    I have downloaded some computer science lectures from YouTube recently. There is usually more than one choice of file size and file format to download. I noticed that for the same video, the downloadable one with FLV 240 extension is larger than another one with MPEG4 360 extension. What does the number (240 and 360) mean? And which file's compression rate is bigger? That is to say, which one removed much more file elements than the other from the orignal file?

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  • Is there any special way to force GoBack to work with Windows Vista and 7?

    - by dfree
    Norton/Roxio's GoBack doesn't work with Vista/7 for reasons unknown. I have tried several alternatives (Norton Ghost, RollbackRX, Norton Save and Restore), none of which offer the same functionality as GoBack. Not only does GoBack not eat up all your hard drive space while creating a legitimate fail safe for any pc problems, it also allows you to see ACTIVELY EXACTLY WHAT PROCESS ARE BEING EXECUTED ON YOUR COMPUTER. This feature (called Advanced Disk Drive Restore) also allows you to troubleshoot problems and determine causes for things in about half a second by seeing what is happening on your machine. It's how I learned everything I know about computers. GoBack also features something called Safe Try Mode where you can put it in SafeTry and then mess up the whole computer and when you come out of it, your computer will be exactly how it was before. Amazing for people who like to tinker without risking their machine stability. It also helps for that accidentally erased paper or whatever you may have erased. I believe GoBack installs a type44 partition around the drive, which loads prior to windows to allow this functionality. If you're going to recommend another program, please don't (unless it does all of the above). I've tried all the competition and nothing is as good. I just want my GoBack to work with 7 :) Any ideas of crazy ways to make this work?

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  • unable to copy file to folder, permission denied without explanation

    - by ValekHalfHeart
    Recently Norton Internet security deleted ml.exe (an assembler I use to program in masm32) off of my computer, thinking that one of the programs I had written with it was a virus (it was most certainly not). Fortunately, I had a copy of ml.exe backed up in an external hard drive, and tried to copy it over to my computer. The old ml.exe was located in C:\masm32\bin, so I tried to copy the new one to that location. After disabling Norton (which had opened the folder and preventing me from accessing it), I am still unable to copy the new file to C:\masm32\bin. When I tried, Windows announced that I would need Administrator permission to copy the file. Since I'm an admin, I figured this wouldn't be a problem although it was unexpected, as I have never had to provide administrator permission to access this folder before. However, instead of prompting me to enter my password, Windows simply refuses to copy the file: I repeat, I was not asked to provide a password. It simply says that I do not have permission. Does anyone know what's happening and how to fix it? Is Norton still causing problems, or it something else?

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  • Does anyone use Fortify 360 with Classic ASP? a Header Manipulation vulnerability story

    - by j_green71
    Good morning, everyone. I'm on a short-term contracting gig, trying to patch some vulnerabilities in their legacy code. The application I'm working on is a combination of Classic ASP(VBScript) and .Net 2.0 (C#). One of the tools they have purchased is Fortify 360. Let's say that this is a current classic ASP page in the application: <%@ Language=VBScript %> <% Dim var var = Request.QueryString("var") ' do stuff Response.Redirect "nextpage.asp?var=" & var %> I know, I know, short and very dangerous. So we wrote some (en/de)coders and validation/verification routines: <%@ Language=VBScript %> <% Dim var var = Decode(Request.QueryString("var")) ' do stuff if isValid(var) then Response.Redirect "nextpage.asp?var=" & Encode(var) else 'throw error page end if %> And still Fortify flags this as vulnerable to Header Manipulation. How or what exactly is Fortify looking for? The reason I suspect that Fortify is looking for specific key words is that on the .Net side of things, I can include the Microsoft AntiXss assembly and call functions such as GetSafeHtmlFragment and UrlEncode and Fortify is happy. Any advice?

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  • Norton Ghost EBAB03F1: The specified network name is no longer available.

    - by Breck Carter
    After about 15 minutes, a Norton Ghost 14 backup fails with Error EBAB03F1: The specified network name is no longer available. The source computer is a P4 laptop running Windows XP SP3. The target computer is a Core2 Quad desktop running Windows Vista Ultimate 64bit. It does not help to disable Norton 360 on the source computer or Norton Antivirus 2008 on the target computer. The Event Viewer consistently shows the same two VSS-related errors after Norton Ghost starts but before it fails. It makes no difference if the VSS service is started or stopped. The VSS errors do not appear elsewhere in the event log, only after Ghost starts. The MSS event messages, however, are quite common, appearing throughout the log, and they may have nothing to do with the problem. Here is the Norton Ghost error display... -Errors exist. --Unable to write to file. ---Error EBAB03F1: The specified network name is no longer available. ---Unable to set file size. ----Error EBAB03F1: The specified network name is no longer available. ----Unable to write to file. -----Error EBAB03F1: The specified network name is no longer available. -----Unable to set file size. ------Error EBAB03F1: The specified network name is no longer available. Here are the source computer events, with the final error at the top and the "Ghost Starting" message at the bottom: ===== Event Type: Error Event Source: Norton Ghost Event Category: High Priority Event ID: 100 Date: 11/09/2009 Time: 9:40:26 AM User: N/A Computer: PAVILION2 Description: Error EC8F17B7: Cannot create recovery points for job: Drive Backup of (C:\) (3). Error E7D1001F: Unable to write to file. Error EBAB03F1: The specified network name is no longer available. Error E7D10046: Unable to set file size. Error EBAB03F1: The specified network name is no longer available. Error E7D1001F: Unable to write to file. Error EBAB03F1: The specified network name is no longer available. Error E7D10046: Unable to set file size. Error EBAB03F1: The specified network name is no longer available. Details: 0xEBAB0005 Source: Norton Ghost ===== Event Type: Information Event Source: MSSQL$SQLEXPRESS Event Category: Server Event ID: 3421 Date: 11/09/2009 Time: 9:34:06 AM User: NT AUTHORITY\NETWORK SERVICE Computer: PAVILION2 Description: Recovery completed for database ReportServer$SQLEXPRESSTempDB (database ID 6) in 1 second(s) (analysis 205 ms, redo 0 ms, undo 376 ms.) This is an informational message only. No user action is required. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. Data: 0000: 5d 0d 00 00 0a 00 00 00 ]....... 0008: 15 00 00 00 50 00 41 00 ....P.A. 0010: 56 00 49 00 4c 00 49 00 V.I.L.I. 0018: 4f 00 4e 00 32 00 5c 00 O.N.2.\. 0020: 53 00 51 00 4c 00 45 00 S.Q.L.E. 0028: 58 00 50 00 52 00 45 00 X.P.R.E. 0030: 53 00 53 00 00 00 18 00 S.S..... 0038: 00 00 52 00 65 00 70 00 ..R.e.p. 0040: 6f 00 72 00 74 00 53 00 o.r.t.S. 0048: 65 00 72 00 76 00 65 00 e.r.v.e. 0050: 72 00 24 00 53 00 51 00 r.$.S.Q. 0058: 4c 00 45 00 58 00 50 00 L.E.X.P. 0060: 52 00 45 00 53 00 53 00 R.E.S.S. 0068: 00 00 .. ===== Event Type: Information Event Source: MSSQL$SQLEXPRESS Event Category: Server Event ID: 17137 Date: 11/09/2009 Time: 9:34:02 AM User: NT AUTHORITY\NETWORK SERVICE Computer: PAVILION2 Description: Starting up database 'ReportServer$SQLEXPRESSTempDB'. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. Data: 0000: f1 42 00 00 0a 00 00 00 ñB...... 0008: 15 00 00 00 50 00 41 00 ....P.A. 0010: 56 00 49 00 4c 00 49 00 V.I.L.I. 0018: 4f 00 4e 00 32 00 5c 00 O.N.2.\. 0020: 53 00 51 00 4c 00 45 00 S.Q.L.E. 0028: 58 00 50 00 52 00 45 00 X.P.R.E. 0030: 53 00 53 00 00 00 18 00 S.S..... 0038: 00 00 52 00 65 00 70 00 ..R.e.p. 0040: 6f 00 72 00 74 00 53 00 o.r.t.S. 0048: 65 00 72 00 76 00 65 00 e.r.v.e. 0050: 72 00 24 00 53 00 51 00 r.$.S.Q. 0058: 4c 00 45 00 58 00 50 00 L.E.X.P. 0060: 52 00 45 00 53 00 53 00 R.E.S.S. 0068: 00 00 .. ===== Event Type: Error Event Source: VSS Event Category: None Event ID: 5013 Date: 11/09/2009 Time: 9:28:32 AM User: N/A Computer: PAVILION2 Description: Volume Shadow Copy Service error: Shadow Copy writer ContentIndexingService called routine RegQueryValueExW which failed with status 0x80070002 (converted to 0x800423f4). For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. Data: 0000: 57 53 48 43 4f 4d 4e 43 WSHCOMNC 0008: 32 32 39 32 00 00 00 00 2292.... 0010: 57 53 48 43 49 43 00 00 WSHCIC.. 0018: 32 38 37 00 00 00 00 00 287..... ===== Event Type: Error Event Source: VSS Event Category: None Event ID: 5013 Date: 11/09/2009 Time: 9:28:32 AM User: N/A Computer: PAVILION2 Description: Volume Shadow Copy Service error: Shadow Copy writer ContentIndexingService called routine RegQueryValueExW which failed with status 0x80070002 (converted to 0x800423f4). For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. Data: 0000: 57 53 48 43 4f 4d 4e 43 WSHCOMNC 0008: 32 32 39 32 00 00 00 00 2292.... 0010: 57 53 48 43 49 43 00 00 WSHCIC.. 0018: 32 38 37 00 00 00 00 00 287..... ===== Event Type: Error Event Source: VSS Event Category: None Event ID: 12302 Date: 11/09/2009 Time: 9:28:32 AM User: N/A Computer: PAVILION2 Description: Volume Shadow Copy Service error: An internal inconsistency was detected in trying to contact shadow copy service writers. Please check to see that the Event Service and Volume Shadow Copy Service are operating properly. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. Data: 0000: 42 55 45 43 58 4d 4c 43 BUECXMLC 0008: 33 36 33 37 00 00 00 00 3637.... 0010: 42 55 45 43 58 4d 4c 43 BUECXMLC 0018: 33 36 30 37 00 00 00 00 3607.... ===== Event Type: Information Event Source: Norton Ghost Event Category: High Priority Event ID: 100 Date: 11/09/2009 Time: 9:27:57 AM User: N/A Computer: PAVILION2 Description: Info 6C8F1F63: The drive-based backup job, Drive Backup of (C:\) (3), has been started manually. Details: Source: Norton Ghost

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  • Is there a way to explore my WHS files via Xbox 360's Media Center app?

    - by bangoker
    I know its a "Console" question but its really more of a Media Center Extender question! I can access the data through the Video/Pictures options, but not through the Media Center App. Also I can only see the videos that are directly on the Videos folder on my WHS, but not any of the subfolders. Same thing in my Laptop, if I connect to my WHS through Media Player it will only show the videos on Videos but not any other sub-folder, but if I open Media Center I can then connect to server and see all the folders.

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  • What is the best method for ripping DVD to stream to Xbox 360?

    - by Dan9298
    What is the best method to rip/encode a standard definition DVD, to be streamed to a Xbox360 from a Vista Media Center pc (preferably using free software). I’ve found tons of tutorials on the web explaining how to create wmv’s from vob files using FFMpeg, but every combination of settings that I have tried has resulted in very poor video quality. I’ve also tried various video conmversion tools, but everything seems to result in poor video quality, or audio that is out of sync with the picture. Please help!

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  • Tell me what&rsquo;s wrong! &ndash; An XNA sample demonstrating exception handling and reporting in

    - by George Clingerman
    I’ve always enjoyed using Nick Gravelyn’s exception handling in all of my games. You’re always going to encounter those unhandled exception that your players are going to ferret out and having a method to display them rather than just crashing to the dashboard is definitely more of an elegant solution. But the other day I got to thinking…what if we could do more? What if instead of just displaying the error, we could encourage the players to send us the error. So I started playing with that an expanding upon Nick’s sample code to see what I could come up with. I got close to what I envisioned, but unfortunately there were some limitations to just what the XNA API could do. In my head I was picturing the players hitting “Send Message” and a 360 message would just be sent to the XBLIG developer. Unfortunately, you can only send messages in an XNA game to someone you’re currently in a network session with. Since I didn’t want to have a 360 server running all the time, virally connecting to players just to get error messages, I did the next best thing and just open up a 360 message and encourage them to manually enter the gamertag. Maybe someday we’ll be able to do that a little better, but this works for now. In the sample, players can hit the “A” button or key to generate in an exception. If the debugger is not attached, then the Exception message screen will be shown explaining what has happened and giving the player a chance to send a 360 message to the gamertag provided or maybe even just send an email. Nick’s code has been changed just a bit. It now accepts any PlayerIndex (no longer hard coded to just PlayerIndex.One) and it no longer uses a MessageBox to get the users selection. The code has also been modified so that it works both for the 360 and for the PC. Check out “Tell me what’s wrong!” and let me know if you have any thoughts or suggestions. I really do appreciate the feedback.

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  • Android : Facebook collecte vos numéros de téléphone sans votre permission, Norton l'a classé parmi les applications à risque sur la plateforme

    Android : L'application Facebook collecte vos numéros sans votre permission Norton l'a classée parmi les applications à risque sur la plateformeMobile Insight, le nouvel outil d'analyse de risque embarqué dans la mise à jour de Norton Mobile Security sur Android, a marqué d'un drapeau l'application Facebook sur Android. La raison est que l'application envoie automatiquement le numéro de téléphone de l'utilisateur vers les serveurs de Facebook.L'éditeur Symantec va plus loin dans son explication en révélant que l'envoi du numéro de téléphone se fait au premier lancement de l'application, « même avant que vous ne vous connectiez à votre compte Facebook. Vous n'avez pas besoin de fournir votre numéro, de v...

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  • Finding underlying cause of Window 7 Account corruption.

    - by Carl Jokl
    I have been having trouble with my Sister's computer which I built. It is running Windows 7 Ultimate x64. The problem is that I have had problems with the accounts becoming corrupted. First problems manifest themselves in the form of Windows saying the profile failed to be loaded properly and a temporary profile. Eventually the account will not allow login at all. An error message along the lines the authentication service failing the login. I have found information about this problem and how to fix it. The problem being that something has corrupted the account profile and backing up and recreating the accounts fixes the problem. I have been able to fix things and get logins working again but over the period of usually about a week it happens again. Bit by bit the accounts corrupt and then it is back to square one. I am frustrated because I don't know what the underlying cause of the problem is i.e. what is causing the accounts to be corrupted in the first place. At the moment I am just treating the symptoms. I was hoping someone who may have more experience with dealing with this problem might be able to help me find the root cause. Some articles suggest that Norton Internet Security is a big culprit of this problem which is installed. I could try uninstalling Norton and see if it helps. The one thing which is different about this computer to any other I have built is that it has a solid state drive. Actually it has both a hard drive and solid state drive. The documents and settings i.e. the Users directory is stored on the hard drive. This was done following an article about moving the user account data onto a separate drive on Windows 7 which I found on the Internet. Moving the User accounts is more of a pain under Windows 7 and this solution involved creating a low level file system link to the folder from the boot drive (Solid State) to the Hard Drive. The idea is that the computer behaves just as if it is accessing the User's folder from the boot drive but actually the data is stored on the hard drive. This may have nothing to do with the cause of the problem but due to the problem being user account corruption it is a possibility I have not been able to rule out. Any help would be appreciated as I would be glad to see the back of this problem.

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  • Libgdx - 2D Mesh rendering overlap glitch

    - by user46858
    I am trying to render a 2D circle segment mesh (quarter circle)using Libgdx/Opengl ES 2.0 but I seem to be getting an overlapping issue as seen in the picture attached. I cant seem to find the cause of the problem but the overlapping disappears/reappears if I drag and resize the window to random sizes. The problem occurs on both pc and android. The strange thing is the first two segments atleast dont seem to be causing any overlapping only the third and/or forth segment.......even though they are all rendered using the same mesh object..... I have spent ages trying to find the cause of the problem before posting here for help so ANY help/advice in finding the cause of this problem would be really appreciated. public class MyGdxGame extends Game { private SpriteBatch batch; private Texture texture; private OrthographicCamera myCamera; private float w; private float h; private ShaderProgram circleSegShader; private Mesh circleScaleSegMesh; private Stage stage; private float TotalSegments; Vector3 virtualres; @Override public void create() { w = Gdx.graphics.getWidth(); h = Gdx.graphics.getHeight(); batch = new SpriteBatch(); ViewPortsize = new Vector2(); TotalSegments = 4.0f; virtualres = new Vector3(1280.0f, 720.0f, 0.0f); myCamera = new OrthographicCamera(); myCamera.setToOrtho(false, w, h); texture = new Texture(Gdx.files.internal("data/libgdx.png")); texture.setFilter(TextureFilter.Linear, TextureFilter.Linear); circleScaleSegMesh = createCircleMesh_V3(0.0f,0.0f,200.0f, 30.0f,3, (360.0f /TotalSegments) ); circleSegShader = loadShaderFromFile(new String("circleseg.vert"), new String("circleseg.frag")); shaderProgram.pedantic = false; stage = new Stage(); stage.setViewport(new ExtendViewport(w, h)); Gdx.input.setInputProcessor(stage); } @Override public void render() { .... //render renderInit(); renderCircleScaledSegment(); } @Override public void resize(int width, int height) { stage.getViewport().update(width, height, true); myCamera.position.set( virtualres.x/2.0f, virtualres.y/2.0f, 0.0f); myCamera.update(); } public void renderInit(){ Gdx.gl20.glClearColor(1.0f, 1.0f, 1.0f, 0.0f); Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); batch.setShader(null); batch.setProjectionMatrix(myCamera.combined); } public void renderCircleScaledSegment(){ Gdx.gl20.glEnable(GL20.GL_DEPTH_TEST); Gdx.gl20.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); Gdx.gl20.glEnable(GL20.GL_BLEND); batch.begin(); circleSegShader.begin(); Matrix4 modelMatrix = new Matrix4(); Matrix4 cameraMatrix = new Matrix4(); Matrix4 cameraMatrix2 = new Matrix4(); Matrix4 cameraMatrix3 = new Matrix4(); Matrix4 cameraMatrix4 = new Matrix4(); cameraMatrix = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f), 0.0f - ((360.0f /TotalSegments)/ 2.0f)).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix.mul(modelMatrix); cameraMatrix2 = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f), 0.0f - ((360.0f /TotalSegments)/ 2.0f) +(360.0f /TotalSegments) ).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix2.mul(modelMatrix); cameraMatrix3 = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f), 0.0f - ((360.0f /TotalSegments)/ 2.0f) +(2*(360.0f /TotalSegments))).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix3.mul(modelMatrix); cameraMatrix4 = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f),0.0f - ((360.0f /TotalSegments)/ 2.0f) +(3*(360.0f /TotalSegments)) ).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix4.mul(modelMatrix); Vector3 box2dpos = new Vector3(0.0f, 0.0f, 0.0f); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix2); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix3); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix4); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.end(); batch.flush(); batch.end(); Gdx.gl20.glDisable(GL20.GL_DEPTH_TEST); Gdx.gl20.glDisable(GL20.GL_BLEND); } public Mesh createCircleMesh_V3(float cx, float cy, float r_out, float r_in, int num_segments, float segmentSizeDegrees){ float theta = (float) (2.0f * MathUtils.PI / (num_segments * (360.0f / segmentSizeDegrees))); float c = MathUtils.cos(theta);//precalculate the sine and cosine float s = MathUtils.sin(theta); float t,t2; float x = r_out;//we start at angle = 0 float y = 0; float x2 = r_in;//we start at angle = 0 float y2 = 0; float[] meshCoords = new float[num_segments *2 *3 *7]; int arrayIndex = 0; //array for triangles without indices for(int ii = 0; ii < num_segments; ii++) { meshCoords[arrayIndex] = x2+cx; meshCoords[arrayIndex +1] = y2+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; meshCoords[arrayIndex] = x+cx; meshCoords[arrayIndex +1] = y+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; t = x; x = c * x - s * y; y = s * t + c * y; meshCoords[arrayIndex] = x+cx; meshCoords[arrayIndex +1] = y+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; meshCoords[arrayIndex] = x2+cx; meshCoords[arrayIndex +1] = y2+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; meshCoords[arrayIndex] = x+cx; meshCoords[arrayIndex +1] = y+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; t2 = x2; x2 = c * x2 - s * y2; y2 = s * t2 + c * y2; meshCoords[arrayIndex] = x2+cx; meshCoords[arrayIndex +1] = y2+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; } Mesh myMesh = new Mesh(VertexDataType.VertexArray, false, meshCoords.length, 0, new VertexAttribute(VertexAttributes.Usage.Position, 3, "a_position"), new VertexAttribute(VertexAttributes.Usage.Color, 4, "a_color")); myMesh.setVertices(meshCoords); return myMesh; } }

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  • Is there a "restore point" in Linux (Debian/Ubuntu) like Windows?

    - by Somebody still uses you MS-DOS
    I'm working directly in an Ubuntu Virtual Machine (VM). Some updates (like kernel) were available at the update manager. If I weren't using a VM, I wouldn't update it since it's a risk to break something. Since it's a VM, you can create a Snapshot or export an appliance and restore if something goes wrong. Suppose I'm not using a VM with a Debian/Ubuntu installation. Is there a install-restore approach that doesn't depend in a VM configuration to restore your system exactly before an upgrade (Like a "Restore Point" in Windows), being easy to restore like a VM appliance? (I'm not looking for "ghost images" or something like that (Norton Ghost, Clonezilla, etc), I'm looking for something builtin in the Linux System)

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  • Camera frustum calculation coming out wrong

    - by Telanor
    I'm trying to calculate a view/projection/bounding frustum for the 6 directions of a point light and I'm having trouble with the views pointing along the Y axis. Our game uses a right-handed, Y-up system. For the other 4 directions I create the LookAt matrix using (0, 1, 0) as the up vector. Obviously that doesn't work when looking along the Y axis so for those I use an up vector of (-1, 0, 0) for -Y and (1, 0, 0) for +Y. The view matrix seems to come out correctly (and the projection matrix always stays the same), but the bounding frustum is definitely wrong. Can anyone see what I'm doing wrong? This is the code I'm using: camera.Projection = Matrix.PerspectiveFovRH((float)Math.PI / 2, ShadowMapSize / (float)ShadowMapSize, 1, 5); for(var i = 0; i < 6; i++) { var renderTargetView = shadowMap.GetRenderTargetView((TextureCubeFace)i); var up = DetermineLightUp((TextureCubeFace) i); var forward = DirectionToVector((TextureCubeFace) i); camera.View = Matrix.LookAtRH(this.Position, this.Position + forward, up); camera.BoundingFrustum = new BoundingFrustum(camera.View * camera.Projection); } private static Vector3 DirectionToVector(TextureCubeFace direction) { switch (direction) { case TextureCubeFace.NegativeX: return -Vector3.UnitX; case TextureCubeFace.NegativeY: return -Vector3.UnitY; case TextureCubeFace.NegativeZ: return -Vector3.UnitZ; case TextureCubeFace.PositiveX: return Vector3.UnitX; case TextureCubeFace.PositiveY: return Vector3.UnitY; case TextureCubeFace.PositiveZ: return Vector3.UnitZ; default: throw new ArgumentOutOfRangeException("direction"); } } private static Vector3 DetermineLightUp(TextureCubeFace direction) { switch (direction) { case TextureCubeFace.NegativeY: return -Vector3.UnitX; case TextureCubeFace.PositiveY: return Vector3.UnitX; default: return Vector3.UnitY; } } Edit: Here's what the values are coming out to for the PositiveX and PositiveY directions: Constants: Position = {X:0 Y:360 Z:0} camera.Projection = [M11:0.9999999 M12:0 M13:0 M14:0] [M21:0 M22:0.9999999 M23:0 M24:0] [M31:0 M32:0 M33:-1.25 M34:-1] [M41:0 M42:0 M43:-1.25 M44:0] PositiveX: up = {X:0 Y:1 Z:0} target = {X:1 Y:360 Z:0} camera.View = [M11:0 M12:0 M13:-1 M14:0] [M21:0 M22:1 M23:0 M24:0] [M31:1 M32:0 M33:0 M34:0] [M41:0 M42:-360 M43:0 M44:1] camera.BoundingFrustum: Matrix = [M11:0 M12:0 M13:1.25 M14:1] [M21:0 M22:0.9999999 M23:0 M24:0] [M31:0.9999999 M32:0 M33:0 M34:0] [M41:0 M42:-360 M43:-1.25 M44:0] Top = {A:0.7071068 B:-0.7071068 C:0 D:254.5584} Bottom = {A:0.7071068 B:0.7071068 C:0 D:-254.5584} Left = {A:0.7071068 B:0 C:0.7071068 D:0} Right = {A:0.7071068 B:0 C:-0.7071068 D:0} Near = {A:1 B:0 C:0 D:-1} Far = {A:-1 B:0 C:0 D:5} PositiveY: up = {X:0 Y:0 Z:-1} target = {X:0 Y:361 Z:0} camera.View = [M11:-1 M12:0 M13:0 M14:0] [M21:0 M22:0 M23:-1 M24:0] [M31:0 M32:-1 M33:0 M34:0] [M41:0 M42:0 M43:360 M44:1] camera.BoundingFrustum: Matrix = [M11:-0.9999999 M12:0 M13:0 M14:0] [M21:0 M22:0 M23:1.25 M24:1] [M31:0 M32:-0.9999999 M33:0 M34:0] [M41:0 M42:0 M43:-451.25 M44:-360] Top = {A:0 B:0.7071068 C:0.7071068 D:-254.5585} Bottom = {A:0 B:0.7071068 C:-0.7071068 D:-254.5585} Left = {A:-0.7071068 B:0.7071068 C:0 D:-254.5585} Right = {A:0.7071068 B:0.7071068 C:0 D:-254.5585} Near = {A:0 B:1 C:0 D:-361} Far = {A:0 B:-1 C:0 D:365} When I use the resulting BoundingFrustum to cull regions outside of it, this is the result: Pass PositiveX: Drew 3 regions Pass NegativeX: Drew 6 regions Pass PositiveY: Drew 400 regions Pass NegativeY: Drew 36 regions Pass PositiveZ: Drew 3 regions Pass NegativeZ: Drew 6 regions There are only 400 regions to draw and the light is in the center of them. As you can see, the PositiveY direction is drawing every single region. With the near/far planes of the perspective matrix set as small as they are, there's no way a single frustum could contain every single region.

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