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  • LI .Net User Group June 3rd, 2010 Meeting with Sam Abraham

    - by Sam Abraham
    It was a pleasure seeing old friends and meeting new ones at the LI .Net User Group Meeting on Thursday June 3rd 2010. I was very impressed as more than 35 developers were present which highlights the buzz MVC is creating with its latest release. We covered an introduction to MVC then went on to discuss new features in MVC2. I enjoyed the good dialogue among the group as we discussed how MVC can fit side-by-side with an existing WebForms paradigm and how MVC Support for TDD can dramatically shift Architecture practices as we know them. Looking forward to meeting you all next time I am on the Island. Below are some photos of the event. --Sam Abraham Site Director - West Palm Beach .Net User Group

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  • Design patterns and multiple programming language

    - by Eduard Florinescu
    I am referring here to the design patterns found in the GOF book. First how I see it, there are a few peculiarities to design pattern and knowing multiple language knowledge, for example in Java you really need a singleton but in Python you can do without it you write a module, I saw somewhere a wiki trying to write all GOF patterns for JavaScript and the entries where empty, I guess because it might be a daunting task. If there is someone who is using design patterns and is programming in multiple programming languages supporting the OOP paradigm and can give me a hint on how should I approach design patterns that might help me in all languages I use(Java, JavaScript, Python, Ruby): Can I write good application without knowing exactly the GOF design patterns or I might need some of them which might be crucial and if yes which one, are they alternatives to GOF for specific languages, and should a programmer or a team make its own design patterns set?

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  • How to program for constraints/rules

    - by Gaurav
    First the background, during interviews in the past, many times I have been asked to design some or other variation of card game as programming puzzle, and I have tried to design it in OO way, but I have never been satisfied with my solutions. However it was not until recently that I realized that I had been approaching the problem from the wrong direction. Specifically I was trying to solve the problem by modeling individual card as an object. Problem with this is individual cards don't have any non-trivial intrinsic behavior and therefore are not suitable (or primary) candidate as objects. What is interesting and important about cards are rules and constraints, such as there could be only four suits, or only thirteen cards in each suit. Of course, then there are any number of rules for games. So my questions are Are there any idioms/constructs/patterns to program for rules & constraints. How many in 1 can be applied in conjunction with OO paradigm.

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  • scalablity of Scala over Java

    - by Marcus
    I read an article that says Scala handles concurrency better than Java. http://www.theserverside.com/feature/Solving-the-Scalability-Paradox-with-Scala-Clojure-and-Groovy ...the scalability limitation is confined specifically to the Java programming language itself, but it is not a limitation of the Java platform as a whole... The scalability issues with Java aren't a new revelation. In fact, plenty of work has been done to address these very issues, with two of the most successful projects being the programming languages named Scala and Clojure... ...Scala is finding ways around the problematic thread and locking paradigm of the Java language... How is this possible? Doesn't Scala use Java's core libraries which brings all the threading and locking issues from Java to Scala?

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  • User Experience Guidance for Developers: Anti-Patterns

    - by ultan o'broin
    Picked this up from a recent Dublin Google Technology User Group meeting: Android App Mistakes: Avoiding the Anti-Patterns by Mark Murphy, CommonsWare Interesting approach of "anti-patterns" aimed at mobile developers (in this case Android), looking at the best way to use code and what's in the SDK while combining it with UX guidance (the premise being the developer does the lot). Interestingly, the idea came through that developers need to stop trying to make one O/S behave like another--on UX grounds. Also, pretty clear that a web-based paradigm is being promoting for Android (translators tell me that translating an Android app reminded them of translating web pages too). Haven't see the "anti"-approach before, developer cookbooks and design patterns sure. Check out the slideshare presentation.

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  • Technologie Roadmap: Portlet JSR286 vs Widget/Gadget

    - by Aerosteak
    Hello IBM got me confused (again). For many years IBM have been pushing for Portlet Containers with the JSR 168 and later the JSR 286 Specification. 2008-2009, IBM the Lotus division introduced the iWidget Specification. Based on my reading, it is a more dynamic and lightweight version of the Portlets, close to Google Gadget. It uses a different paradigm than Porlet while providing the same features. A major differentiator with this kind of client side technologies is that you don’t need a big and costly Portal infrastructure. To not fall in the ‘It depends on needs’ discussions, let consider the following: * New company, no legacy portlet, no portal in place. What are your thoughts on this?

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  • Entity Type specific updates in entity component system

    - by Nathan
    I am currently familiarizing myself with the entity component paradigm. For an example, take a collision system, that detects if entities collide and if they do let them explode. So the collision system has to test collision based on the position component and then set the state of those entities to exploding. But what if the "effect" (setting the state to exploding) is different for different entities? For example, a ship fades out while for an asteroid a particle system must be created. Since entities and components are only data, this must happen in some system. The collision system could do it, but then it must switch over the entity type, which in my opinion is a cumbersome and difficult to extend solution. So how do I trigger "entity type dependend" updates on an entity?

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  • Design patterns and multiple programming languages

    - by Eduard Florinescu
    I am referring here to the design patterns found in the GOF book. First, how I see it, there are a few peculiarities to design pattern and knowing multiple languages, for example in Java you really need a singleton but in Python you can do without it you write a module, I saw somewhere a wiki trying to write all GOF patterns for JavaScript and all the entries were empty, I guess because it might be a daunting task to do that adaptation. If there is someone who is using design patterns and is programming multiple languages supporting the OOP paradigm and can give me a hint on how should I approach design patterns. An approach that might help me in all languages I use(Java, JavaScript, Python, Ruby): Can I write good application without knowing exactly the GOF design patterns or I might need just some of them which might be crucial and if yes which one, are there alternatives to GOF for specific languages, and should a programmer or a team make their own design patterns set?

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  • Simulating simultaneous entities

    - by Steven Jeuris
    Consider the need to simulate a set of entitities in an accurate way. All entities exist in an artificial timeline. Within 'steps' of this timeline, all entities can do certain operations. It is imperative that timed events, are handled accurately, and not in processing order. So simple threading isn't a proper simulation, nor is procedurally walking across all entities. Processing may be slow, accuracy is key here. I have some ideas how to implement this myself, but most likely something like this has been done before. Are there any frameworks available for these purposes? Is there any particular paradigm more suitable?

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  • Optimistic work sharing on sparsely distributed systems

    - by Asti
    What would a system like BOINC look like if it were written today? At the time BOINC was written, databases were the primary choice for maintaining a shared state and concurrency among nodes. Since then, many approaches have been developed for tasking with optimistic concurrency (OT, partial synchronization primitives, shared iterators etc.) Is there an optimal paradigm for optimistically distributing units of work on sparsely distributing systems which communicate through message passing? Sorry if this is a bit vague. P.S. The concept of Tuple-spaces is great, but locking is inherent to its definition. Edit: I already have a federation system which works very well. I have a reactive OT system is implemented on top of it. I'm looking to extend it to get clients to do units of work.

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  • Save the date For AutoVue Enterprise Visualization at Oracle OpenWorld 2013

    - by Gerald Fauteux
    Planning to attend Oracle OpenWorld 2013 (September 22–26, 2013)?  If so, be sure to check out the various Enterprise Visualization activities that you can take advantage of while in San Francisco. Enterprise Visualization Sessions: CON8992 - Qualcomm Streamlines Its Design and Manufacturing Process with AutoVue/Agile Products. Click here for full session description. Customer Speakers: Mary Legaspi - Staff Systems Administrator and Ravi Sankaran - Sr. Staff Systems Analyst, Qualcomm CON8741 - Visual Information Navigator: Next-Generation Interaction Paradigm. Click here for full session description. Speakers: Rozita Naghshin - Sr. Principal Product Manager-Visual Information Navigator and Thierry Bonfante - Senior Director Product Development, Oracle Other Activities  There will be an “Oracle’s AutoVue & Visual Information Navigator" pod in the exhibit hall Come and meet Oracle’s Visualization experts at the SCM product lounge, and have exclusive 1 on 1 or group conversations with development and strategy experts.     Check back shortly for the dates and times of these activities

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  • Is there a programming language with not a tree but tags idea behind OOP?

    - by kolupaev
    I'm thinking about tree structures, and I feel that I don't like them. It's like when you have a shop, then you try to put all products to tree-like catalog, and then you need to place one product to multiple categories, now you have multiple routing, bla-bla. I don't feel like everything in the world could be put to a tree. Instead, I like idea of tags. I would like to store everything with tags. With tags I could do much more. I can even simulate trees if I want. I want to have tag-based filesystem! But hey - modern OOP paradigm with inheritance is based on tree. I want to see how it is when you don't have such basement. Closest thing I found is mixins in some languages. Do you know what else is also about this ideas?

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  • How do I handle a Controller that's not controlling a specific Model?

    - by Ben Brocka
    I've got a nice MVC set up going but my website requires some views that don't map directly to a model. Specifically I've got some generic Reports users need to run, and now I'm creating a utility for comparing some system configurations. Right now the logic is crammed into a Reports Controller and I'm starting a Comparison Controller but this feels like a big abuse of the system. Both controllers use an assortment of different Models to pull data from, and they're only related based on what the user is doing. Reports are run from the Reports Controller and their views are all grouped together in the file system/URL structure. Is this an acceptable use of the Controller paradigm? I can't think of a better way to structure my Controllers, and making a Controller for each model I'm using to make reports/ect doesn't seem like a good idea; I'd end up with one Controller/Model/View per report or comparison, vastly complicating the apparent structure of my site.

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  • Are there existing FOSS component-based frameworks?

    - by Tesserex
    The component based game programming paradigm is becoming much more popular. I was wondering, are there any projects out there that offer a reusable component framework? In any language, I guess I don't care about that. It's not for my own project, I'm just curious. Specifically I mean are there projects that include a base Entity class, a base Component class, and maybe some standard components? It would then be much easier starting a game if you didn't want to reinvent the wheel, or maybe you want a GraphicsComponent that does sprites with Direct3D, but you figure it's already been done a dozen times. A quick Googling turns up Rusher. Has anyone heard of this / does anyone use it? If there are no popular ones, then why not? Is it too difficult to make something like this reusable, and they need heavy customization? In my own implementation I found a lot of boilerplate that could be shoved into a framework.

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  • Building a website, want to use java

    - by Robb
    I'd like to make a simple-ish website that is essentially a small game. Key strokes are to be processed and sent to a server (already acquired and should support SQL and JSP, I believe) which then translate to a location and written to the DB. SQL queries are to be used to retrieve these locations and written to other clients connected to the website. Their page is to be updated with these locations. I have working knowledge of Java, jQuery/Ajax, SQL and JavaScript but I'm unfamiliar with JSP and how everything hooks up. I'm aware of the MVC paradigm as well. For my little game idea, would these technologies work? Am I over thinking this and can make it much easier to implement? What might be a good tutorial or example to study?

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  • How do you choose to use a specific programming language?

    - by Jesús Bracamonte
    I was having a small talk between teammates about how you choose a programming language for use in a project which lead me to think that there are many criteria to choose one in the beginning of a project but no real standard. Do you chose a programming language for the syntax and semantics? Or do you choose one because it has the best support to do certain things? Or because you have better libraries? Or do you choose it for the paradigm? What criteria do you use to choose one language when you are going to do a project?

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  • Investigating a big C++ project from its source code [closed]

    - by user827992
    Possible Duplicate: What is the best method to start understanding BIG project source code? I have a project that I would like to dissect to learn something new from it. This project is about 200 megabytes. For me, it is just impossible to open every cpp and hpp file and read each and every one. I also don't know what is the best approach in this case. Many people on the internet are looking for an UML tool to generate some kind of graph. I think that UML works well when you are starting a project and you want to express the business logic of your classes and methods. In my opinion UML is totally useless when studying a project only from its source code. Also UML is an OO language, in a large sized C++ project I find a lot of stuff that is not an object and can express some other kind of paradigm. Can you name a tool or a class of software that can help with this?

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  • How to Implement a Parallel Workflow

    - by Paul
    I'm trying to implement a parallel split task using a workflow system. I'm using .NET but my process is very simple and I don't want to use WF or anything heavy like that. I've tried using Stateless. So far is was easy to set up and run, but I may be using the wrong tool for the job because I'm not sure how you're supposed to model parallel split workflows, where you have multiple sub-tasks required before you can advance to the next state, but the steps don't require being performed in any particular order. I can easily use the dynamic configuration options to check my data model manually to see if the model is in the correct state (all sub-tasks completed) and can transition to the next state, but this seems to completely break the workflow paradigm. What is the proper, orthodox way to implement a parallel split process? Thanks

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  • Is component-based design an architectural pattern or design pattern?

    - by xEnOn
    When using the component-based paradigm in game development with engines like Unity, is component-based design an architectural pattern, or a design pattern? Can I even say that component-based design is my "main" architectural pattern for my game? I see architectural patterns as being more high-level than design pattern. The component-based design in game development's context (like with Unity engine) seems to fit as an architectural pattern to me. However, on some sites, I read that component-based design is a behavioural pattern, much like other behavioural design patterns, and not so much like an architectural pattern like MVC.

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  • Are there existing FOSS component-based frameworks?

    - by Tesserex
    The component based game programming paradigm is becoming much more popular. I was wondering, are there any projects out there that offer a reusable component framework? In any language, I guess I don't care about that. It's not for my own project, I'm just curious. Specifically I mean are there projects that include a base Entity class, a base Component class, and maybe some standard components? It would then be much easier starting a game if you didn't want to reinvent the wheel, or maybe you want a GraphicsComponent that does sprites with Direct3D, but you figure it's already been done a dozen times. A quick Googling turns up Rusher. Has anyone heard of this / does anyone use it? If there are no popular ones, then why not? Is it too difficult to make something like this reusable, and they need heavy customization? In my own implementation I found a lot of boilerplate that could be shoved into a framework.

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  • Are there any specific workflows or design patterns that are commonly used to create large functional programming applications?

    - by Andrew
    I have been exploring Clojure for a while now, although I haven't used it on any nontrivial projects. Basically, I have just been getting comfortable with the syntax and some of the idioms. Coming from an OOP background, with Clojure being the first functional language that I have looked very much into, I'm naturally not as comfortable with the functional way of doing things. That said, are there any specific workflows or design patterns that are common with creating large functional applications? I'd really like to start using functional programming "for real", but I'm afraid that with my current lack of expertise, it would result in an epic fail. The "Gang of Four" is such a standard for OO programmers, but is there anything similar that is more directed at the functional paradigm? Most of the resources that I have found have great programming nuggets, but they don't step back to give a broader, more architectural look.

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  • Database Change Auditing - Part of or Abstracted from ORM / Application Layer?

    - by BrandonV
    My fellow developers and I are at a crossroads in how to go about continuing our auditing of database changes. Most of our applications log changes via INSERT, UPDATE, and DELETE triggers. A few of our newer applications audit at the ORM layer; specifically using Hibernate Envers. While ORM layer auditing provides a much cleaner interface and is much more maintainable, it will not capture any manual database changes that are made. ORM layer auditing also means that our libraries will currently require a dependency on our ORM implementation unless, specifically in our case for example, JPA plans on providing something in the near future. Is there a common paradigm that addresses this?

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  • How to better start learning programming - with imperative or declarative languages?

    - by user712092
    Someone is interested in learning to program. What language paradigm should I recomend him - imperative or declarative? And what programming language should he start with? I think that declarative because it is closer to math. And I would say that Prolog might be the best start because it is based on logic and programs are short. On the other hand at school we started learning from imperative languages and I am not sure whether there is a benefit to start with them instead of declarive ones. Thanks. :)

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  • Seizing The Moment With Mobility

    - by Scott Ewart
    Mobile devices are forcing a paradigm shift in the workplace – they’re changing the way businesses can do business and the type of cultures they can nurture. As our customers talk about their mobile needs, we hear them saying they want instant-on access to enterprise data so workers can be more effective at their jobs anywhere, anytime. They also are interested in being more cost effective from an IT point of view. The mobile revolution – with the idea of BYOD (bring your own device) – has added an interesting dynamic because previously IT was driving the employee device strategy and ecosystem. That's been turned on its head with the consumerization of IT. Now employees are figuring out how to use their personal devices for work purposes and IT has to figure out how to adapt. Read the remainder of this guest post on the Oracle Applications Blog by Oracle Vice President of Fusion Apps, Hernan Capdevila. http://bit.ly/FusionMobile

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  • Why Java as a First Language?

    - by dsimcha
    Why is Java so popular as a first language to teach beginners? To me it seems like a terrible choice: It's statically typed. Static typing isn't useful unless you care a lot about either performance or scaling to large projects. It requires tons of boilerplate to get the simplest code up and running. Try explaining "Hello, world" to someone who's never programmed before. It only handles the middle levels of abstraction well and is single-paradigm, thus leaving out a lot of important concepts. You can't program at a very low level (pointers, manual memory management) or a very high level, (metaprogramming, macros) in it. In general, Java's biggest strength (i.e. the reason people use it despite the shortcomings of the language per se) is its libraries and tool support, which is probably the least important attribute for a beginner language. In fact, while useful in the real world these may negatives from a pedagogical perspective as they can discourage learning to write code from scratch.

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