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  • Letting go of a project

    - by SkyOrg
    I've been the sole developer of a niche product for my company for nearly 6 years. I've grown quite attached to the project and I enjoy working on it. However, it was the decision of management to take the project out of my hands and move it under the wings of another team. Unfortunately, I'm having a hard time letting go of the project. I'm sad to see it leave my hands since I've put so much time into it and enjoyed working on it, but it also allows me to work on new things. I've even caught myself being a bit hostile to the other team, which is poor on my part. How can I convince myself to just let it go?

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  • Android Application for Final Year Project [closed]

    - by user1070241
    I hope this is the right place to post this question. Basically, I'm about to choose a Final Year Project for my third and final year in BSc Computer Science. I have worked with different apps and therefore I do have some experience with the Android SDK Platform in general. However, my question is this, how do you think an Android based project would go down with potential employers? I personally don't think the complexity of this project is lower than other projects proposed by my university. Please let me know what you think, and do share any experiences that you have had with this, if any. Thank you very much.

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  • How do I start a personal programming project?

    - by Pureferret
    I've just started a programming job where I'm applying my 'How to code' knowledge to what I'm being taught of 'How to Program' (They are different!). As well of this I'm taught how to capture requirements from clients, so as to start a new project. How do I do this for a nebulous personal project? I say nebulous, as I often find halfway through programming something, I want to expand what my program will do, or alter the result. Eventually I'm tangled in code, and have to restart. This can be frustrating and off putting. Conversely when given a fixed task, and fixed requirements, it's much easier to programme from a - b. So how do I plan a personal programming project?

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  • How should I log time spent on multiple tasks?

    - by xenoterracide
    In Joel's blog on evidence based scheduling he suggests making estimates based on the smallest unit of work and logging extra work back to the original task. The problem I'm now experiencing is that I'll have create object A with subtask method A which creates object B and test all of the above. I create tasks for each of these that seems to be resulting in ok-ish estimates (need practice), but when I go to log work I find that I worked on 4 tasks at once because I tweak method A and find a bug in the test and refactor object B all while coding it. How should I go about logging this work? should I say I spent, for example, 2 hours on each of the 4 tasks I worked on in the 8 hour day?

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  • Many user stories share the same technical tasks: what to do?

    - by d3prok
    A little introduction to my case: As part of a bigger product, my team is asked to realize a small IDE for a DSL. The user of this product will be able to make function calls in the code and we are also asked to provide some useful function libraries. The team, together with the PO, put on the wall a certain number of user stories regarding the various libraries for the IDE user. When estimating the first of those stories, the team decided that the function call mechanism would have been an engaging but not completely obvious task, so the estimate for that user story raised up from a simple 3 to a more dangerous 5. Coming to the problem: The team then moved to the user stories regarding the other libraries, actually 10 stories, and added those 2 points of "function call mechanism" thing to each of those user story. This immediately raised up the total points for the product of 20 points! Everyone in the team knows that each user story could be picked up by the PO for the next iteration at any time, so we shouldn't isolate that part in one user story, but those 20 points feel so awfully unrealistic! I've proposed a solution, but I'm absolutely not satisfied: We created a "Design story" and put those annoying 2 points over it. However when we came to realize and demonstrate it to our customers, we were unable to show something really valuable for them about that story! Here the problem is whether we should ignore the principle of having isolated user stories (without any dependency between them). What would you do, or even better what have you done, in situations like this? (a small foot-note: following a suggestion I've moved this question from stackoverflow)

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  • Software engineering project idea feedback [on hold]

    - by Chris Sewell
    I'm a third year student currently undergoing my project/dissertation section of my degree. I have drafted a proposal for my final year project and would appreciate any feedback. The feedback can be anything constructive either specific to this proposal, the area that I will be working and researching in or my ideas. I will accept all input. Aims My aim is to attempt a proof of concept and prototype a runtime-as-a-service (RaaS). This cloud based runtime will allow clients to dynamically offload tasks or create cloud applications. Currently software-as-a-service (SaaS) cloud applications are purpose built and have a predefined scope in which they can assist or serve the client; this scope cannot be changed without physical alteration to the client and server software. With RaaS the client potentially could define any task it wanted at any time depending on its environment variables, the client and server would then communicate parameters and returns for that task. For the client to utilize a RaaS it must be able to conceive and then define a task using an appropriate XML vocabulary. As the scope of the cloud solution is defined by the client at its runtime, the cloud solution only has to exist for as long as the client requires it to as opposed to a client using a dedicated service. Deliverables The crux of the project will require an XML vocabulary in which the client and server will communicate. I’ll prototype the server application that will dynamically create and manage cloud solutions. The solution will be coded using an interpreted language, such as python or javascript, which can evaluate expressions in runtime or a language that can dynamically compile such as C# or Java. As a further proof of concept I will also produce a mock client that offloads tasks to the server. The report will attempt to explain the different flavours of cloud computing solutions including infrastructure-as-a-service (IaaS), platform-as-a-service (PaaS) and SaaS including real world examples and where the use of a RaaS could have improved the overall example solution. Disclaimer: I'm not requesting stakeholders in my project nor am I delegating work. Any materials other than feedback, advice or directions will not be utilized.

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  • Which software to keep track of my project?

    - by Exa
    I'm about to start the first real phase of my game development which will consist of the acquisition of information, resources and the definition of where I want to go and what I will need for that. I just want to make sure that I'm prepared as best as possible before I actually start development. I don't like the thought of using Microsoft Word or Excel for my project management... I already worked with MS Project but I don't think it fits my needs. I need a software where I can easily maintain project steps, milestones, important issues, information about technologies and engines I use, as well as simple notes and thoughts I just want to write down. I usually prefer a whiteboard for stuff like that but unfortunately it's not a persistent way of storing. ;) Also writing it down the old-school way is something I can think of, but only for quick notes... Which software do you use for that? Are there commonly used programs? Is there any free software at all?

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  • How to promote an open-source project?

    - by Shehi
    First of all, I apologize if this is the wrong section of network to post this question. If it is, please feel free to move it to more appropriate location... Question: I would like to hear your ideas regarding the ways of open source projects being started and run. I have an open-source content management system project and here some questions arise: How should I act? Shall I come up with a viable pre-alpha edition with working front- and back-ends first and then announce the project publicly? Or shall I announce it right away from the scratch? As a developer I know that one should use versioning system like Git or SVN, which I do, no problems there. And the merit of unit-testing is also something to remember, which, to be frank, I am not into at all... Project management - I am a beginner in that, at best. Coding techniques and experiences such as Agile development is something I want to explore... In short, any ideas for a developer who is new to open-source world, is most welcome.

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  • Traffic estimation for a multiplayer flash game

    - by Steve Addington
    hey, i want to know if my rough traffic estimations are right, it would be for a pretty simple realtime flashgame in the style of haxball (but not as a soccer game) heres a video of it http://www.youtube.com/watch?v=z_xBdFg1RcI So here comes my estimation, i dont know if they are realistic! i hope someone can help me. consider the packet attached as a typical one sent every 200ms, its 148bytes + 64 bytes of header will make around a 200bytes packet. The server will receive 200bytes x 6 players x 5 times a sec=6000bytes/s=5.85Kbytes/s=46.9kbit/s plus he has to send all back to the players, so at this point are 94Kbit/s.The server received all the information, perform the definitive calculation and send the new position to all players, in a bigger packet of around 900bytes that have to be delivered to the others 6, which makes 900bytes x 6 players x 5 times a sec=27000bytes/s=26Kbytes/s=210kbit/s. overall that would be 26kbyte per second. thats like 130mb traffic per hour for a 6player room. but somehow i think the numbers are too high? that would be really much traffic for such a simple game. did i calculate something wrong?

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  • What is a good starter-project in Perl?

    - by Vivin Paliath
    A buddy of mine wants to learn Perl. He asked me how to go about it. I told him: To learn Perl, you must first write Perl code. This was seconded by another buddy of mine who writes a lot of good Perl code. It's very zen, but not helpful. The problem is that this is exactly how I learnt to write Perl. At my very first job I had to implement something in Perl and I pretty much just jumped into it and waded and stumbled around until I figured it out. I was thinking that the best way for him to learn Perl would be to do a small project in Perl. The problem is, I can't think of anything that would be a good starter-project in Perl. For just basic learning and understanding concepts, I have recommended going to PerlMonks, to read Learning Perl, and also to look at Perl Best Practices. Aside from this, I think a good starter-project would be useful for him to get a grasp of the language. Any suggestions?

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  • Project Architecture For Enhancing Legacy project.

    - by vijay.shad
    I am working on legacy project. Now the situation demands project to be divided into parts. What strategy I should follow to do this task. Description: The legacy project (A) is fully functional web application with almost well defined layers. But now i need to extend the project to a further enhancement. This project usage maven as build tool. But it is used only for dependency managements only. (project exported to war form inside eclipse). The new enhancement needs me to add new data table, new UI(jsp, css, js and images). What should be my strategy to enhance to application. My proposed design. I am planing to create two new projects Project B : Main Enhancement works will done in this project. Will have all layers like service layer, dao layer and UI layer in itself. And will be a web application in itself. Project C : Extract some common model and service code form project-A and create this project. This project will be added as dependency to both the projects. If my this approach is okay! Then i presume there will be problem be problem in deployment. These two projects will demand to deploy separately(currently tomcat is used). But I must deploy these two projects as one war. So, i need to have a plan to change the web.xml entries to have configurations for both projects. This will comes with some more complexities with project. What should be my design for the project? Does my plan sounds good.

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  • Tool to export Microsoft project to website?

    - by Rory
    Just wondering does anyone know of a free/open source tool that take a Microsoft project file and export it to HTML? I know you can save a project file as HTML, so wanted a tool that would do this automatically? Maybe also displaying graphs/gantt chart as well? If not, any ideas of how I would write a program to do this, preferably in java? I know of Aspose.Tasks (http://www.aspose.com/categories/.net-components/aspose.tasks-for-.net/default.aspx), which can export projects files to gantt charts in png format, but it's not free and is only available in C#.

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  • Multi-module web project with Spring and Maven

    - by Johan Sjöberg
    Assume we have a few projects, each containing some web resources (e.g., html pages). parent.pom +- web (war) +- web-plugin-1 (jar) +- web-plugin-2 (jar) ... Let's say web is the deployable war project which depends on the known, but selectable, set of plugins. What is a good way to setup this using Spring and maven? Let the plugins be war projects and use mavens poor support for importing other war projects Put all web-resource for all plugins in the web project Add all web-resources to the classpath of all jar web-plugin-* dependencie and let spring read files from respective classpath? Other? I've previously come from using #1, but the copy-paste semantics of war dependencies in maven is horrible.

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  • F# open source project hosting using SVN

    - by Stephen Swensen
    Hi all, I'm looking to choose open source project hosting site for an F# project using SVN. CodePlex is where the .NET community in general and most F# projects are hosted, but I'm worried TFS + SvnBridge is going to give me headaches. So I'm looking elsewhere and seeking advice here. Or if you think CodePlex is still the best choice in my scenario, I'd like to hear that too. So far, Google Code is looking appealing to me. They have a clean interface and true SVN hosting. But there are close to no F# projects currently hosted (it's not even in their search by programming language list), so I'm wondering if there are any notable downsides besides the lack of community I might encounter. If there is yet another option, I'd like to hear that too. Thanks!

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  • Open Source Client-Based Project Management?

    - by Chuck
    For quite some time I've been searching for a web-based, open-source project management program that I can run on my rented space at Dreamhost to track client projects. dotProject seems nice, but I've never figured out how to create projects that only certain people can access. I'm usually working on two or three projects at a time for different clients, and would like to be able to allow access for each client to their project but not others. So, first of all, can anyone point me to how to do this in dotProject, and baring that, can anyone recommend an open-source solution to this problem?

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  • Introducing Agile development after traditional project inception

    - by Riggy
    About a year and a half ago, I entered a workplace that claimed to do Agile development. What I learned was that this place has adopted several agile practices (such as daily standups, sprint plannings and sprint reviews) but none of the principles (just in time / just good enough mentality, exposing failure early, rich communication). I've now been tasked with making the team more agile and I've been assured that I have complete buy-in from the devs and the business team. As a pilot program, they've given me a project that just completed 15 months of requirements gathering, has a 110 page Analysis & Design document (to be considered as "written in stone"), and where I have no access to the end users (only to the committee made up of the users' managers who won't actually be using the product). I started small, giving them a list of expected deliverables for the first 5 sprints (leaving the future sprints undefined), a list of goals for the first sprint, and I dissected the A&D doc to get enough user stories to meet the first sprint's goals. Since then, they've asked why we don't have all the requirements for all the sprints, why I haven't started working on stuff for the third sprint (which they consider more important but is based off of the deliverables of the first 2 sprints) and are pressing for even more documentation that my entire IT team considers busy-work or un-related to us (such as writing the user manual up-front, documenting all the data fields from all the sprints up front, and more "up-front" work). This has been pretty rough for me as a new project manager, but there are improvements I have effectively implemented such as scrumban for story management, pair programming, and having the business give us customer acceptance tests up front (as part of the requirements documentation). So my questions are: What can I do to more effectively introduce change to a resistant business? Are there other practices that I can introduce on the IT side to help show the business the benefits of agile? The burden of documentation is strangling us - the business still sees it as a risk management strategy instead of as a risk. What can we do to alleviate their documentation concerns and demands (specifically the quantity of documentation and their need for all of it up front)? We are in a separate building from our business, about 3 blocks away and they refuse to have their people on the project co-habitate b/c that person "won't be able to work on their other projects while they're at our building." They expect us to always go over there and to bundle our questions so that we can ask them all at once and not waste that person's time with "constant interruptions." What can we do to get richer communication from them? Any additional advice would also be appreciated. Thanks!

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  • Right mix of planning and programing on a new project

    - by WarrenFaith
    I am about to start a new project (a game, but thats unimportant). The basic idea is in my head but not all the details. I don't want to start programming without planning, but I am seriously fighting my urge to just do it. I want some planning before to prevent refactoring the whole app just because a new feature I could think of requires it. On the other hand, I don't want to plan multiple months (spare time) and start that because I have some fear that I will lose my motivation in this time. What I am looking for is a way of combining both without one dominating the other. Should I realize the project in the way of scrum? Should I creating user stories and then realize them? Should I work feature driven? (I have some experience in scrum and the classic "specification to code" way.)

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  • Investment scheme for a PC game the project

    - by Alex Kamen
    Good day everyone, I am working on a PC game project that has 3 phases planned, micro, macro and mmo versions [if confused, see a brief description at the bottom]. I have found a potential investor for the micro version of the game, but naturally, he requested a detailed plan of how the game will pay back. And the problem is that micro version itself is not supposed to be monetized much, other than some ads and limited in-game currency utilization. The idea is that with this combat demo already at hand, it should be possible to get a really large enough investment (millions of dollars) and use it to pay back the initial small one (thousands of dollars) and take the project into macro phase, which will really make profit. This way, everybody is going to win, provided that I can deliver the end-product. Yet while I am confident of that both the conception of the macro and the real game-play of the micro versions are going to be appealing, I don’t know how to obtain any guarantee of that I will be able to get funded once I have the prototype ready. And without that, I won’t receive the funds for the prototype in the first place! To summarize, my question is: how to figure out my future possibilities of getting funded once I have combat demo out, basically “whom to write to and what”. Ideally, I would like some sort of a preliminary agreement with a game publisher, something that would basically state “If the developer provides the product in time and in quality corresponding to the specifications given, the publisher guarantees to allocate funds for distribution and further development, thereby acquiring the right to X part of all future profits”. Does this sound sane? It’s just that I don’t want to sell all of my rights out straight away by taking a big outside investment while the project is in such early stage. I would appreciate if you would share your thoughts on this kind of scheme, and be sure to ask questions as I am sure I must have forgotten to mention a ton of important things, like the fact that initial funds are going to be spent on outsourcing (living in Siberia is really just great). [here’s a brief outline of what each version will feature] [micro] 1) turn based tactical combat rules 2) character development 3) arena/tournament system [macro] 4) ai-ruled dynamic interactive worlds 5) global map adventuring 6) strategic rpg + god simulator gameplay [mmo] 7) Persistent worlds system 8) Social structures system (“guilds/clans”) 9) god-simulation on the mmo scale P.S. Obviously, these features are incremental, so that mmo version has all 9.

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  • Project Management Techniques (high level)

    - by Sam J
    Our software dev team is currently using kanban for our development lifecycles, and, from the reasonably short experience of a few months, I think it's going quite well (certainly compared to a few months ago when we didn't really have a methodology). Our team, however, is directed to do work defined by project managers (not software project managers, just general business), and they're using the PMBOK methodology. Question is, how does a traditional methodology like PMBOK, Prince2 etc fit with a lean software development methodology like kanban or scrum? Is it just wasting everyone's time as all the requirements are effectively drawn up to start with (although inevitably changed along the way)?

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  • Project life cycle management - Maven vs 'manual' approach

    - by jb10210
    I have a question concerning the life cycle management of a/multiple project(s), more specific to the advantages/disadvantages of using technologies such as Maven. Currently we work in a continuous-integration environment but lots of things still need to be manually performed (dependency management, deploying, setting up documentation, generating stats, ...). My impression is that this approach often leads to errors, miscommunications or things just are forgotten. I know and have used Maven in the past but in smaller environments and I was always really enthusiastic about it. But I was wondering if someone could share some insights, experiences, pros, contras, ... about the use of Maven (or similar technology) in larger environments and for multiple projects. I would like to use the suggestions made here to start the debate about moving to the next level in project management!

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  • What are good Software Project Management Texts / Resources?

    - by locster
    I'm looking for ideas and resources pertaining to software project management, specifically resources that I can direct project managers to in order to broaden their knowledge of the subject. So for example an obvious choice here would be The Mythical Man Month - I do think that this would be an appropriate suggested first read for /some/, but not all. Probably for managers that arrive at the job with more of a management background rather than a technical one TMMM might be a bit 'heavy'. I'm looking for similar texts that convey more or less the same messages, but perhaps in a form more appropriate for people from a wide range of backgrounds. Thanks.

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  • Steps to manage a large project [closed]

    - by l46kok
    Software development is an area where parallel development to its fullest form is very difficult to achieve, although you could get reasonably close with the right design. This is especially true for game development. That being said, if you are designing a game from scratch from engine to front end, what steps should be taken in order? How would you efficiently manage your project and your team? I'm asking because several people and I are interested in working on a relatively large project for learning purposes. Initially, we were going to use a proprietary engine like Unity, but since we wanted to learn how the engine works, we're going to start from bottom. I'd appreciate any suggestions that you guys can provide me.

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  • Ideas for a PHP Summer Project

    - by Francesc
    Each student in my school, has to develop a Technology Summer Project. I was thinking in doing something in PHP, using MySQL databases, and something that has some utility for the real life. I'm an advanced PHP developer (not an expert one :). The project has to follow that rules: It's in PHP It's a front-end and a backend Has to be something to solve a real-life problem and useful. I don't have any idea. Can you help me with an idea, please?

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  • What are the Worst Software Project Failures Ever?

    - by Warren P
    Is there a good list of "worst software project failures ever" in the history of software development? For example in Canada a "gun registry" project spent around two billion dollars. (http://en.wikipedia.org/wiki/Gun_registry). This is of course, insane, even if the final product "sort of worked". I have heard of an FBI Case file system which there have been several attempts to rewrite, all of them so far, failures. There is a book on the subject (Software Runaways). There doesn't seem to be be a software "boondoggle" list or "fiasco" list on Wikipedia that I can see. (Update: Therac-25 would be the 'winner' of this question, except that I was internally thinking more of Software projects that had as their deliverable, mainly software, as opposed to firmware projects like Therac-25, where the hardware and firmware together are capable of killing people. In terms of pure software monetary debacles, which was my intended question, there are several contenders.)

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