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  • Fast MMS streaming downloader?

    - by OverTheRainbow
    VLC can download MMS streaming video using the following command... C:\Program Files\VideoLAN\VLC>vlc mms://blah.akamaistream.net/mystreaming.wmv :demux=dump :demuxdump-file=mystreaming.ps ... but it downloads the show at the regular reading speed. For shows that last longer than a few minutes, I was wondering if someone could recommend a good, preferable free, download for Windows to speed downloading?

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  • Enabling media streaming from a removable drive using Windows Media Player

    - by Simon Hartcher
    I have Windows Media Player set up to stream video to several devices in my apartment. I had recently run out of space so I purchased an external drive to store my videos/music etc. I can add the media to my WMP library and play it locally without issue. As soon as I try to access the media from another device that supports media streaming (Media player or another PC) only the media stored on a fixed drive is available. Is there a way to enable media sharing from a removable drive or somehow trick WMP that the media is stored on a fixed drive? I tried setting up a SymLink linking a directory on the fixed drive to the removable one but with the same result.

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  • video streaming infrastructure advice

    - by Alchemical
    We would like to set-up a live video-chat web site and are looking for basic recomendations for software and hardware set-up. Most streams will be broadcast live from a single person with a web cam, etc., and viewed by typically 1-10 people, although there could be up to 100+ viewers on the high side. Audio and video do not have to be super-high quality, but do need to be "good enough". The main point is to convey the basic info in the video (and audio). If occasionally the frame-rate drops low and then goes back to normal fairly soon, we could live with that. Budget is an issue, so we are in general looking for a lower cost solution that will give us most of what we need in temers of performance and quality. We are looking at Peer1 for co-lo. The rest of our web site will be .Net / Windows platform. We are open to looking at any platform for the best streaming solution, although our technical expertise is currently more on the Windows side.

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  • What contributes to smooth online video streaming?

    - by Wesley
    I had a general question about streaming videos online; in particular, on YouTube. What really is required to smoothly stream videos at 360p or 480p? Then for that HD goodness, what really allows a computer to smoothly stream 720p and 1080p? I'm not too sure whether it's to do with the CPU (speed, # cores, cache size), GPU (chipset, VRAM, memory type) or even HDD (IDE vs SATA). What contributes to the ability to stream regular videos and, furthermore, high-definition videos online?

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  • Video Streaming in Windows 7

    - by Adam Haile
    I just got Windows 7 up and running, and I turned on the new media streaming feature and added all of my music and videos to the corresponding libraries on my machine. I can then go to my XBox 360 and pull up my entire music collection with no problem, but when I try to find the videos it says there are none. Now, I DID NOT import any of the music or videos into Windows Media Player...I know you used to have to stream things this way. But why does it work with Music and not with Videos?? They are all in formats that I know both Windows 7 and the Xbox can play as well...I used to use TVersity and didn't have to even transcode the files to play them.

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  • Home Media Streaming Server

    - by sharjeel
    I'm looking for a Home Media Server which can stream videos to various devices including iPhone, iPad, Windows Machines, Android etc. I wouldn't want to install any client on any device; a web interface will be preferred. Also, it should be able to read videos of as many formats as possible and should stream by transcoding the resolution and format according to device's specifications. I have a fairly powerful machine on which I'm free to install Windows 7 or Linux. The streaming will be done over a g/n WiFi router or Ethernet locally. What is the suggested solution in my case?

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  • Music Streaming Devices

    - by Skizz
    I'm looking for peoples opinion on wireless music streaming devices - something like this. I have an iTunes library hosted on an ubuntu server and I'm looking for something to allow me to listen to all the albums stored on it. Ideally, it should provide a good quality playback both over headphones and through speakers so that everyone can hear it. It doesn't need to be ultra-portable - being able to move the system and plug in a mains lead should be enough, so a single, integrated unit is preferable. One product per answer please and if you've used a product, vote it up or down depending on whether it's any good or not. Use comments to highlight good/bad points.

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  • Enable live streaming on website

    - by Somebody
    I have a server colocated in a datacentre (dedicated 1Gbit line, SSDs, etc.) running CentOS 5.4 64-bit. I want to stream live video from a device (webcam, camcorder, whatever.) to my server which inturn can re-broadcast it on demand through a flash player (such as Flowplayer) so that more users will be able to watch the stream since the server is quite fast. Does a solution like this exist already (streaming software from live source to flash media server) or will I need to hire someone to code it? I see that VLC has an option to stream video.. will that be suitable in this case? Or is there a better way to do it? I don't want a browser based solution on my end. It'll be great if this can be done without running an X server but I don't mind either way. This will be running on a dedicated PC at home.

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  • Streaming video in Virtualbox jumpy

    - by Kevin
    I am trying to get Netflix to work on my Ubuntu netbook. I know it will not run in Linux so I am trying it in my Win XP virtual machine. It streams the video but the sound and video are out of sync and the video often freezes and jumps. I have tried Firefox, Chrome, and even IE. I am thinking my Atom N455 processor does not work well with virtualization. All other apps in the VM work fine. The only issue is streaming [YouTube is jumpy too].Does anyone know of Virtualbox settings I can try to possibly fix this issue or am I out of luck?

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  • Lots of artifacts while streaming HD content with VLC 0.9.9 on CentOS

    - by Zsub
    I'm trying to stream (multicast) a x264 encoded file using VLC. This in itself succeeds, but the stream has a huge lot of artifacts. This seems to suggest that the data cannot be transported fast enough. If I check network usage, though, it's only using about 15 mbit. I have a similar SD stream which functions perfectly. I think I could improve stream performance by not streaming the raw data, but I cannot seem to get this working. It seems that on keyframes all artifacts are removed for a short while (less than a second). This is the command I use: vlc -vv hdtest.mkv --sout '#duplicate{dst=rtp{dst=ff02::1%eth1,mux=ts,port=5678,sap,group="Testgroup",name="TeststreamHD"}}' --loop Which is all one long line.

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  • Transcoding media server streaming to the iPhone

    - by pilif
    I have a huge collection of videos in different formats, but with one thing in common: They are not playable on an iPhone (or iPod Touch). Instead of complaining about Apple's IMHO broken world view ("there are no video formats but quicktime and mp4"), I wonder if there's a solution out there that allows streaming these different videos to the iPhone. This means that the source media needs to be transcoded on the fly. I already tried a few solutions out there, but with varying success: PS3 Media Server kind of worked, but only once and only for one single file. TVersity is said to work, but it requires UAC to be disabled and I don't see any need for this. The solution I'm looking for should run on Windows 2008 Server or Linux. I just can't believe that there's nothing out there that would allow me to stream my huge video collection on my iPhone (we're talking Wifi here, not 3G). After looking at the answers provided and after retrying TVersity without much success, I gave Orb another try and while the web interface failed to work for me, the iPhone Application (I tried the free one at first) actually worked flawlessly. And not only that, it also manages to convert the streams on-the-fly, so you don't have to wait for the transcoding process to finish before playback starts. On my 2.26 Ghz MacMini Server, this worked even with 1080p material. For Windows 2008 Server users out there: Remember to install the Desktop Experience Feature in the Server Manager if you intend this to work. Of all the stuff I had a look at, this really provided instant-success - even though I'm now probably sending the contents of my harddrive to orb's central server (sigh)

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  • No audio with streaming video

    - by Chris Barnhill
    I am having trouble with audio when playing streaming videos. My sound card is fine. I know this because if I play sounds from my local machine, there's no problem. It's only when I try to play sounds from the internet that I lose audio. This only started happening recently when I did 2 things: I connected a USB headphone/microphone set to record screencasts I began recording/publishing screencasts from screenr.com. I have tried playing video both with the headset connected and without it connected: it makes no difference. If I record a screencast on screenr.com and preview it, I hear the audio. But once I publish is and play it, there is no audio. I also hear no audio with YouTube videos. I really hope someone can help. Thanks. The latest is that the problem went away after I powered my system off and on. A reboot didn't do it, I had to actually shut down the power.

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  • Video/audio streaming does not stop even if UIWebView is closed - iPad

    - by lostInTransit
    Hi I see this issue only on the iPad. The same things works as expected on the iPhone. I am opening the URL from my application in a UIWebView. If the URL is a normal web page, it works fine as expected. But if the URL is that of a remote video/audio file, the UIWebView opens the default player which is again good. Now when I dismiss the UIWebView (by clicking on the Done button on the player), the streaming doesn't stop and the audio/video keeps playing in the background (I cannot see it but it does keep playing in the background, can hear it). The UIViewController in which the webview was created is also dealloced (I put in a log statement in the dealloc method) but the streaming doesn't stop. Can someone please help me out on why this could be happening? And how can I stop the audio/video streaming when the UIWebView is closed? Thanks.

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  • Using openssl encryption for Apple's HTTP Live Streaming

    - by Rob
    Has anyone had any luck getting encrypted streaming to work with Apple's HTTP Live Streaming using openssl? It seems I'm almost there but my video doesn't play but I don't get any errors in Safari either (like "Video is unplayable" or "You don't have permission to play this video" when I got the key wrong). #bash script: keyFile="key.txt" openssl rand 16 > $keyFile hexKey=$(cat key.txt | hexdump -e '"%x"') hexIV='0' openssl aes-128-cbc -e -in $fileName -out $encryptedFileName -p -nosalt -iv ${hexIV} -K ${hexKey} #my playlist file: #EXTM3U #EXT-X-TARGETDURATION:000020 #EXT-X-MEDIA-SEQUENCE:0 #EXT-X-KEY:METHOD=AES-128,URI="key.txt" #EXTINF:20, no desc test.ts.enc #EXT-X-ENDLIST I was using these docs as a guide: http://tools.ietf.org/html/draft-pantos-http-live-streaming

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  • 1080p HD TV + what is minimum spec pc required to stream HD movie files to it?

    - by rutherford
    I want to stream hi-def (non flash-based) movies from my future minimum spec pc to my network-ready HDTV. What I want to know is a) when streaming from a computer (local wifi network), is the computer's cpu/video/ram resources used to the same extent as it would be if playing back on the computers local screen? If not what are the differences? b) So with streaming hd content what is the minimum spec processor I should go for, if i) only one TV is acting as client ii) two TVs are simultaneous clients.

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  • Subterranean IL: Pseudo custom attributes

    - by Simon Cooper
    Custom attributes were designed to make the .NET framework extensible; if a .NET language needs to store additional metadata on an item that isn't expressible in IL, then an attribute could be applied to the IL item to represent this metadata. For instance, the C# compiler uses DecimalConstantAttribute and DateTimeConstantAttribute to represent compile-time decimal or datetime constants, which aren't allowed in pure IL, and FixedBufferAttribute to represent fixed struct fields. How attributes are compiled Within a .NET assembly are a series of tables containing all the metadata for items within the assembly; for instance, the TypeDef table stores metadata on all the types in the assembly, and MethodDef does the same for all the methods and constructors. Custom attribute information is stored in the CustomAttribute table, which has references to the IL item the attribute is applied to, the constructor used (which implies the type of attribute applied), and a binary blob representing the arguments and name/value pairs used in the attribute application. For example, the following C# class: [Obsolete("Please use MyClass2", true)] public class MyClass { // ... } corresponds to the following IL class definition: .class public MyClass { .custom instance void [mscorlib]System.ObsoleteAttribute::.ctor(string, bool) = { string('Please use MyClass2' bool(true) } // ... } and results in the following entry in the CustomAttribute table: TypeDef(MyClass) MemberRef(ObsoleteAttribute::.ctor(string, bool)) blob -> {string('Please use MyClass2' bool(true)} However, there are some attributes that don't compile in this way. Pseudo custom attributes Just like there are some concepts in a language that can't be represented in IL, there are some concepts in IL that can't be represented in a language. This is where pseudo custom attributes come into play. The most obvious of these is SerializableAttribute. Although it looks like an attribute, it doesn't compile to a CustomAttribute table entry; it instead sets the serializable bit directly within the TypeDef entry for the type. This flag is fully expressible within IL; this C#: [Serializable] public class MySerializableClass {} compiles to this IL: .class public serializable MySerializableClass {} For those interested, a full list of pseudo custom attributes is available here. For the rest of this post, I'll be concentrating on the ones that deal with P/Invoke. P/Invoke attributes P/Invoke is built right into the CLR at quite a deep level; there are 2 metadata tables within an assembly dedicated solely to p/invoke interop, and many more that affect it. Furthermore, all the attributes used to specify p/invoke methods in C# or VB have their own keywords and syntax within IL. For example, the following C# method declaration: [DllImport("mscorsn.dll", SetLastError = true)] [return: MarshalAs(UnmanagedType.U1)] private static extern bool StrongNameSignatureVerificationEx( [MarshalAs(UnmanagedType.LPWStr)] string wszFilePath, [MarshalAs(UnmanagedType.U1)] bool fForceVerification, [MarshalAs(UnmanagedType.U1)] ref bool pfWasVerified); compiles to the following IL definition: .method private static pinvokeimpl("mscorsn.dll" lasterr winapi) bool marshal(unsigned int8) StrongNameSignatureVerificationEx( string marshal(lpwstr) wszFilePath, bool marshal(unsigned int8) fForceVerification, bool& marshal(unsigned int8) pfWasVerified) cil managed preservesig {} As you can see, all the p/invoke and marshal properties are specified directly in IL, rather than using attributes. And, rather than creating entries in CustomAttribute, a whole bunch of metadata is emitted to represent this information. This single method declaration results in the following metadata being output to the assembly: A MethodDef entry containing basic information on the method Four ParamDef entries for the 3 method parameters and return type An entry in ModuleRef to mscorsn.dll An entry in ImplMap linking ModuleRef and MethodDef, along with the name of the function to import and the pinvoke options (lasterr winapi) Four FieldMarshal entries containing the marshal information for each parameter. Phew! Applying attributes Most of the time, when you apply an attribute to an element, an entry in the CustomAttribute table will be created to represent that application. However, some attributes represent concepts in IL that aren't expressible in the language you're coding in, and can instead result in a single bit change (SerializableAttribute and NonSerializedAttribute), or many extra metadata table entries (the p/invoke attributes) being emitted to the output assembly.

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  • Is Streaming Video possible with Sql Filestream?

    - by Lieven Cardoen
    We have stored all media in Sql Filestream, but now we'll need Video and Audio streaming... Will this be possible with Sql Filestream or will I have to take all of the Video and Audio out of the database? Which technology would you use to enable Video/Audio Streaming? WebORB FluorineFX Wowza (way better I think than the first two) IIS Media (haven't looked into this yet)

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  • Audio Streaming API's: Wifi vs what?

    - by Moshe
    I've noticed certain radio apps, that some stations required wifi and others did not. What were those other stations possibly using? Are there other methods of streaming audio on iOS? Apparently, I was not clear in my question before. I'm asking in terms of API's. Is there an API to interact directly with say, FM radio, on iOS? Is wifi the only way of streaming audio?

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  • How config nginx to serve flv video streaming with JWplayer

    - by Nisanio
    I need to serve flv files from one server, and show those videos on a web page located in another server, with JWPlayer. I already config nginx with the flv module, an put this on nginx.conf location ~ \.flv$ { flv; } The code I use in the jwplayer is <object id="player" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" name="player" width="328" height="200"> <param name="movie" value="player.swf" /> <param name="allowfullscreen" value="true" /> <param name="allowscriptaccess" value="always" /> <param name="flashvars" value="file=http://XX.XX.XX.XX/vid5.flv&image=preview2.jpg" /> <embed type="application/x-shockwave-flash" id="player2" name="player2" src="player.swf" width="630" height="385" allowscriptaccess="always" allowfullscreen="true" flashvars="file=http://XX.XX.XX.XX/vid5.flv&image=preview2.jpg" /> </object> Where XX.XX.XX.XX is the ip address of the server (we'll config an appropiate domain, but first i have to make the whole thing works :) ) The problem is that nothing happen. I don't know what to do next, all the articles on the internet only talks about how compile the flv module (already done) and add the nginx.conf lines. Any help would be greatly appreciate Thanks in advance

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  • FFSERVER - streaming an ASF video as Webm output

    - by Emmanuel Brunet
    I'm trying to stream an IP webcam ASF live stream to a ffserver to output a webm video format. The server starts successfully but the ffserver commands used to feed the ffserver fails and generates a core dump. Environment Debian 7.5 ffmpeg 2.2 Input stream $ ffprobe http://account:password@webcam/videostream.asf Input #0, asf, from 'http://admin:alpha1237@webcam/videostream.asf': Duration: N/A, start: 0.000000, bitrate: 32 kb/s Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc), 640x480, 25 tbr, 1k tbn, 1k tbc Stream #0:1: Audio: adpcm_ima_wav ([17][0][0][0] / 0x0011), 8000 Hz, 1 channels, s16p, 32 kb/s ffserver configuration my ffserver configuration is : Port 8091 RTSPPort 554 BindAddress 192.168.1.62 MaxHTTPConnections 1000 MaxClients 100 MaxBandwidth 1000 CustomLog - <Feed webcam.ffm> File /tmp/webcam.ffm FileMaxSize 500M ACL allow localhost ACL allow 192.168.0.0 192.168.255.255 </Feed> <Stream webcam.webm> # Output stream URL definition Feed webcam.ffm # Feed from which to receive video Format webm # Audio settings AudioCodec vorbis AudioBitRate 64 # Audio bitrate # Video settings VideoCodec libvpx VideoSize 640x480 # Video resolution VideoFrameRate 25 # Video FPS AVOptionVideo flags +global_header # Parameters passed to encoder # (same as ffmpeg command-line parameters) AVOptionVideo cpu-used 0 AVOptionVideo qmin 10 AVOptionVideo qmax 42 AVOptionVideo quality good AVOptionAudio flags +global_header PreRoll 15 StartSendOnKey # VideoBitRate 32 # Video bitrate </Stream> <Stream status.html> Format status # Only allow local people to get the status ACL allow localhost ACL allow 192.168.0.0 192.168.255.255 </Stream> ffmpeg feed I run the following command that fails $ ffmpeg -i http://account:password@webcam/videostream.asf http://192.168.1.62:8091/webcam.ffm http://192.168.1.62:8091/webcam.ffm Input #0, asf, from 'http://account:password@webcam/videostream.asf': Duration: N/A, start: 0.000000, bitrate: 32 kb/s Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc), 640x480, 25 tbr, 1k tbn, 1k tbc Stream #0:1: Audio: adpcm_ima_wav ([17][0][0][0] / 0x0011), 8000 Hz, mono, s16p, 32 kb/s [swscaler @ 0x36a80c0] deprecated pixel format used, make sure you did set range correctly Segmentation fault I tryed $ ffmpeg -i http://account:password@webcam/videostream.asf -pix_fmt yuv420p http://192.168.1.62:8091/webcam.ffm But it raises the same error. Thanks for your help Edit For an easy testing (I thought), I tried to publish the whole ASF stream as is, meaning connecting the ASF webcam output stream to the ffserver that outputs ASF format too. And thus with mirrored encoding so I changed the ffserver configuration to ... <Stream webcam.asf> Feed webcam.ffm Format asf VideoFrameRate 25 VideoSize 640X480 VideoBitRate 256 VideoBufferSize 1000 VideoGopSize 30 AudioBitRate 32 StartSendOnKey </Stream> ... And the output is now : Input #0, asf, from 'http://admin:alpha1237@webcam/videostream.asf': Duration: N/A, start: 0.000000, bitrate: 32 kb/s Stream #0:0: Video: mjpeg (MJPG / 0x47504A4D), yuvj422p(pc), 640x480, 1k tbr, 1k tbn, 1k tbc Stream #0:1: Audio: adpcm_ima_wav ([17][0][0][0] / 0x0011), 8000 Hz, mono, s16p, 32 kb/s [swscaler @ 0x3d620c0] deprecated pixel format used, make sure you did set range correctly Output #0, ffm, to 'http://192.168.1.62:8091/webcam.ffm': Metadata: creation_time : now encoder : Lavf55.40.100 Stream #0:0: Audio: wmav2, 22050 Hz, mono, fltp, 32 kb/s Metadata: encoder : Lavc55.64.100 wmav2 Stream #0:1: Video: msmpeg4v3 (msmpeg4), yuv420p, 640x480, q=2-31, 256 kb/s, 1k fps, 1000k tbn, 1k tbc Metadata: Stream mapping: Stream #0:1 -> #0:0 (adpcm_ima_wav -> wmav2) Stream #0:0 -> #0:1 (mjpeg -> msmpeg4) Press [q] to stop, [?] for help Segmentation fault I can't even forward the stream.

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