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  • CSS :after pseudo element on INPUT field

    - by matra
    I am trying to use :after CSS pseudo element on INPUT field, but it does not work. If I use it with SPAN, it works OK. <style type="text/css"> .mystyle:after {content:url(smiley.gif);} .mystyle {color:red;} </style> This works (puts the smily after "buu!" and berfore "some more") <span class="mystyle">buuu!</span>a some more This does not work - it only color someValue in red, but there is no smiley. <input class="mystyle" type="text" value="someValue"> What am I doing wrong? should I use another pseudo selector. Note: I can not add SPAN sround my INPUT; because it is being generated by a third party control. Matraj

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  • CSS :after pseudo element on INPUT field

    - by matra
    Hi, I am trying to use :after CSS pseudo element on INPUT field, but it does not work. If I use it with SPAN, it works OK. <style type="text/css"> .mystyle:after {content:url(smiley.gif);} .mystyle {color:red;} </style> This works (puts the smily after "buu!" and berfore "some more") <span class="mystyle">buuu!</span>a some more This does not work - it only color someValue in red, but there is no smiley. <input class="mystyle" type="text" value="someValue"> What am I doing wrong? should I use another pseudo selector. Note: I can not add SPAN sround my INPUT; because it is being generated by a third party control. Matraj

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  • If Nvidia Shield can stream a game via WiFi (~150-300Mbps), where is the 1-10Gbps wired streaming?

    - by Enigma
    Facts: It is surprising and uncharacteristic that a wireless game streaming solution is the *first to hit the market when a 1000mbps+ Ethernet connection would accomplish the same feat with roughly 6x the available bandwidth. 150-300mbps WiFi is in no way superior to a 1000mbps+ LAN connection aside from well wireless mobility. Throughout time, (since the internet was created) wired services have **always come first yet in this particular case, the opposite seems to be true. We had wired internet first, wired audio streaming, and wired video streaming all before their wireless counterparts. Why? Largely because the wireless bandwidth was and is inferior. Even today despite being significantly better and capable of a lot more, it is still inferior to a wired connection. Situation: Chief among these is that NVIDIA’s Shield handheld game console will be getting a microconsole-like mode, dubbed “Shield Console Mode”, that will allow the handheld to be converted into a more traditional TV-connected console. In console mode Shield can be controlled with a Bluetooth controller, and in accordance with the higher resolution of TVs will accept 1080p game streaming from a suitably equipped PC, versus 720p in handheld mode. With that said 1080p streaming will require additional bandwidth, and while 720p can be done over WiFi NVIDIA will be requiring a hardline GigE connection for 1080p streaming (note that Shield doesn’t have Ethernet, so this is presumably being done over USB). Streaming aside, in console mode Shield will also support its traditional local gaming/application functionality. - http://www.anandtech.com/show/7435/nvidia-consolidates-game-streaming-tech-under-gamestream-brand-announces-shield-console-mode ^ This is not acceptable to me for a number of reasons not to mention the ridiculousness of having a little screen+controller unit sitting there while using a secondary controller and screen instead. That kind of redundant absurdity exemplifies how wrong of a solution that is. They need a second product for this solution without the screen or controller for it to make sense... at which point your just buying a little computer that does what most other larger computers do better. While this secondary project will provide a wired connection, it still shouldn't be necessary to purchase a Shield to have this benefit. Not only this but Intel's WiDi claims game streaming support as well - wirelessly. Where is the wired streaming? All that is required, by my understanding, is the ability to decode H.264 video compression and transmit control/feedback so by any logical comparison, one (Nvidia especially) should have no difficulty in creating an application for PC's (win32/64 environment) that does the exact same thing their android app does. I have 2 video cards capable of streaming (encoding) H.264 so by right they must be capable of decoding it I would think. I should be able to stream to my second desktop or my laptop both of which by hardware comparison are superior to the Shield. I haven't found anything stating plans to allow non-shield owners to do this. Can a third party create this software or does it hinge on some limitation that only Nvidia can overcome? Reiteration of questions: Is there a technical reason (non marketing) for why Nvidia opted to bottleneck the streaming service with a wireless connection limiting the resolution to 720p and introducing intermittent video choppiness when on a wired connection one could achieve, presumably, 1080p with significantly less or zero choppiness? Is there anything limiting developers from creating a PC/Desktop application emulating the same H.264 decoding functionality that circumvents the need to get an Nvidia Shield altogether? (It is not a matter of being too cheap to support Nvidia - I have many Nvidia cards that aren't being used. One should not have to purchase specialty hardware when = hardware already exists) Same questions go for Intel Widi also. I am just utterly perplexed that there are wireless live streaming solution and yet no wired. How on earth can wireless be the goto transmission medium? Is there another solution that takes advantage of H.264 video compression allowing live streaming over a wired connection? (*) - Perhaps this isn't the first but afaik it is the first complete package. (**) - I cant back that up with hard evidence/links but someone probably could. Edit: Maybe this will be the solution I am looking for but I still find it hard to believe that they would be the first and after wireless solutions already exist. In-home Streaming You can play all your Windows and Mac games on your SteamOS machine, too. Just turn on your existing computer and run Steam as you always have - then your SteamOS machine can stream those games over your home network straight to your TV! - http://store.steampowered.com/livingroom/SteamOS/

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  • UDP multicast streaming of media content over WIFI

    - by sajad
    I am using vlc to stream media content over wireless network in scenario like this (from content streamer to stream receiver client): The bandwidth of wireless network is 54 Mb/s and UDP stream's required bandwidth is only 4 Mb/s; however there is trouble in receiving media stream and quality of playing specifically in multicast mode; means I can play the stream but it has jitter and does not play smoothly. In uni-cast I can stream up to 5 media streams correctly, but in multicast mode there is problem with streaming just one media! However when I stream from client some multicast streams; the wifi access-point can receive data correctly and I can see the video in "udp streamer" side correctly even when number of multicast streams increases to 9; But as you see I want to stream from streaming server and receive media in client size. Is this a typical problem of streaming real-time contents over wireless networks? Is it necessary to change configurations of my WIFI switch or it is just a software trouble? thank you

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  • Back up of Streaming server

    - by Maxwell
    I want to take a new streaming server for my website which generally holds videos and audio files. But how do we maintain backup of the streaming server if storage size is increasing day by day. Generally on Database servers, like Sql Server, backups can be easily taken and restored very easily as they do not occupy much space for medium range applications. On the other hand how can we take backup of streaming server? If the server fails, the there should be an alternative server / solution that should decrease downtime of the server. How is the back-end architecture of YouTube built to handle this?

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  • Streaming video file to iPhone

    - by user34157
    I have a http streaming link which gives me .flv streaming feed. I want to convert that and access in my iPhone program. How can i do that? I want to have a desktop software like VLC and input this streaming feed URL and convert to iPhone supported and stream again to iPhone. I tried VLC with H.264 and Mpeg-1 audio, but seems to be it doesn't give the supported format, so as iPhone program doesn't play the video. Could someone please guide me how can i setup a desktop software which can stream iPhone supported file?

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  • VLC RTP Streaming in FC12

    - by Matt D
    I'm trying to get VLC to work streaming RTP audio/video over my office network. The goal is multicast a/v streaming. In all test cases, we are streaming from VLC to VLC. I am able to stream from Windows to Windows, and from Fedora to Windows, but not from Windows to Fedora. Additionally, I am unable to receive a LOCAL stream from one instance of VLC to another, within Fedora. I don't see any reason why this would be. The buffer indicator (where the elapsed/total time is normally displayed) never shows any connectivity, so it would appear to be a network problem, but since I am able to stream from Fedora to Windows (same IP, same port) I thought it would be something else. Does anyone know of a solution to this issue?

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  • UDP multicast streaming of media content over WIFI

    - by sajad
    I am using vlc to stream media content over wireless network in scenario like this (from content streamer to stream receiver client): The bandwidth of wireless network is 54 Mb/s and UDP stream's required bandwidth is only 4 Mb/s; however there is trouble in receiving media stream and quality of playing specifically in multicast mode; means I can play the stream but it has jitter and does not play smoothly. In uni-cast I can stream up to 5 media streams correctly, but in multicast mode there is problem with streaming just one media! However when I stream from client some multicast streams; the wifi access-point can receive data correctly and I can see the video in "udp streamer" side correctly even when number of multicast streams increases to 9; But as you see I want to stream from streaming server and receive media in client size. Is this a typical problem of streaming real-time contents over wireless networks? Is it necessary to change configurations of my WIFI switch or it is just a software trouble? thank you

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  • HTTP Live Streaming Broadcast

    - by user761389
    I'm designing an app for streaming video from a device (e.g. iPhone) via a server to one or more devices and have been researching Apples HTTP Live Streaming protocol. One thing that isn't clear is whether it is possible to stream live video (with audio) to the server and then have it streamed simultaneously in real time to the client devices. From reading the documentation and technical notes from Apple it seems like the index file needs to be created before the segmented video files can be served to a client. Is this right? If so maybe HTTP Live Streaming isn't suitable in this case, what other technologies or software should I consider? Thanks

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  • An equivalent of IceCast but for Live Video Streaming ?

    - by Kedare
    Hello, I am looking for a solution to Stream live video like that : A camera/webcam/video output ---> Stream server ---> Clients And if possible multiple Stream Servers like this (like IceCast): A camera/webcam/video output --> Master Stream server +---> Slave Stream Server ---> Clients | `--> Clients | `--> Slave Stream Server ---> Clients `--> Clients The clients will be in flash, so I think RTMP should be a good protocol, I've heard of Red5, is it good for that ? Does it scale ? I would like to get statistics (Amount of clients, Bandwidth, etc), is it possible with red5 ? Do you know any other good solution to do that ? (Only free and if possible Open Source) Thank you !

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  • What's the best way to test a P2P live streaming app?

    - by hbt
    Hey guys, I've been working on a P2P live streaming app and I'm having some trouble testing it properly. At the moment, I'm testing it using: 1) Another laptop + an external server 2) Multiple instances running on different ports Problem is: this is not exactly ready for production. Is there something like a simulator OR any of you guys worked on a torrent client, p2p client, live streaming solution and had to test it? Please let me know, Thanks, -hbt

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  • Streaming audio from microphone to network

    - by Janusz
    I have the following problem: I want to stream the audio I record with one machine to another machine in the same network. It seems that vlc is the best shot at the moment. I was able to stream a music file via vlc but streaming the audio from the microphone the same doesn't work. EDIT If I enable play locally the captured sound is played. Even streaming to another instance of VLC on the same machine doesn't work.

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  • How to monitor streaming servers

    - by pcdinh
    Hi all, I have had a bunch of Linux based streaming servers that employed lighttpd web server to provide video streaming via port 80. Recently, our service is very slow. Therefore, I would like to ask if there is a good software package that helps us monitor and record our bandwidth usage, lighttpd established connections, TCP sync connections, disk I/O ... over time. Any suggestions? Regards, Dinh

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  • Create New Pseudo Variables in Squeak

    - by Artium
    Large part of squeak is implemented using squeak itself. I am curious to know if pseudo variables such as self or true are also implemented using squeak. If the answer is yes, where the implementation located? Specifically, assume that I want to add new subclass of "Boolean" called "Other" which will represent a third option: neither true nor false. I want that other, the only instance of Other to be similar to the true/false global singletons. Any ideas? Thank you.

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  • Streaming audio to mobile phones, what technology to use ?

    - by Alx
    I'm planning on building an application where audio media is going to be streamed to the mobile phone for the user to listen. The targets are smartphones: iPhone/Blackberry/Android/(J2ME ?). I see that streaming on iPhone has to be done with HTTP Live streaming, but I don't see it supported by other platforms. Should I broadcast the streams via rstp ? http ? Is there any way to use a unified solution for all the different mobile platform ? If anyone already had to go through this, help would be gratly appreciated.

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  • Pseudo random numbers in php

    - by pg
    I have a function that outputs items in a different order depending on a random number. for example 1/2 of the time Popeye's and its will be #1 on the list and Taco Bell and its logo will be #2 and half the time the it will be the other way around. The problem is that when a user reloads or comes back to the page, the order is re-randomized. $Range here is the number of items in the db, so it's using a random number between 1 and the $range. $random = mt_rand(1,$range); for ($i = 0 ; $i < count($variants); $i++) { $random -= $variants[$i]['weight']; if ($random <= 0) { $chosenoffers[$tag] = $variants[$i]; break; } } I went to the beginning of the session and set this: if (!isset($_SESSION['rannum'])){ $_SESSION['rannum']=rand(1,100); } With the idea that I could replace the mt_rand in the function with some sort of pseudo random generator that used the same 1-100 random number as a seed throughout the session. That way i won't have to rewrite all the code that was already written. Am I barking up the wrong tree or is this a good idea?

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  • Reversible pseudo-random sequence generator

    - by user350651
    I would like some sort of method to create a fairly long sequence of random numbers that I can flip through backwards and forwards. Like a machine with "next" and "previous" buttons, that will give you random numbers. Something like 10-bit resolution (i.e. positive integers in a range from 0 to 1023) is enough, and a sequence of 100k numbers. It's for a simple game-type app, I don't need encryption-strength randomness or anything, but I want it to feel fairly random. I have a limited amount of memory available though, so I can't just generate a chunk of random data and go through it. I need to get the numbers in "interactive time" - I can easily spend a few ms thinking about the next number, but not comfortably much more than that. Eventually it will run on some sort of microcontroller, probably just an Arduino. I could do it with a simple linear congruential generator (LCG). Going forwards is simple, to go backwards I'd have to cache the most recent numbers and store some points at intervals so I can recreate the sequence from there. But maybe there IS some pseudo-random generator that allows you to go both forwards and forwards? It should be possible to hook up two linear feedback shift registers (LFSRs) to roll in different directions, no? Or maybe I can just get by with garbling the index number using a hash function of some sort? I'm going to try that first. Any other ideas?

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  • Microsoft’s 22tracks Music Service now Available in All Browsers

    - by Akemi Iwaya
    Are you tired of listening to the same old music and looking for something new to listen to? Then 22tracks from Microsoft is definitely worth a look! This online music service is available in your favorite browser, does not require an account to use, and lets you listen to music from multiple international sources! If you are curious about 22tracks, then the following excerpt and video sum up the service very nicely. From the blog post: The concept behind 22tracks is simple: 22 local top DJs from cities like Amsterdam, Brussels, London and Paris share their genre’s 22 hottest tracks of the moment. Each city boosts its own team of specialized DJs bringing you the newest tracks in their genre. When you get ready to select (or change to) another set of tracks, just click on the desired city at the top of the browser window, then click on the appropriate set from the drop-down list. 22tracks Homepage 22tracks and Internet Explorer team up to bring you a completely new online music experience [22tracks Blog] 22tracks about [YouTube] [via BetaNews and The Next Web]

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  • Unable to Turn On Media Streaming in Windows Media Player 12 on Windows 7

    - by Chau Chee Yang
    I have 2 PC installed with Windows 7 and Media Player 12. I would like to use Play To feature on both PC connected via LAN. Both PC (A and B) run media player in standard user account. I able to turn on media streaming option in PC A (with privilege access prompt) without any problem. However, PC B also prompt privilege access but no response after enter administrator password. Both PC follow same configuration steps. I may use "play to" PC A (in standard user account) from other PC without any problem. But I can't "play to" PC B in standard user account. I can only run media player in administrator account for "play to" to function. I have tried uninstall and reinstall media player via "Programs and Features" in control panel on PC B. However, it doesn't work too. Does anyone has similar experience as me failing to turn on media streaming that running Windows media player in standard user account?

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