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  • optimizing graphics for iOS flash game

    - by 1GR3
    Friend of mine and me are working on a flash developed iOS (and later Android) puzzle board game. He's a programmer and I'm a designer/developer so (no surprise) we have a different points of view. anyway, he's method: make small tiles (100x100px) in photoshop join them into the board and then in flash apply effects to the board to avoid repetition (80's not in the good way) my method: precompose the whole board (960x640px+bleed) in photoshop and than mask active and inactive areas in flash what do you think? thank you in advance!

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  • After update, flash plugin playing video too fast or too slow

    - by John H
    Last night I did an update and reboot. After that, I couldn't reliably play any flash videos. They would either go too fast or stutter (as if they were buffering every 2 seconds). This occurs in both Firefox and Chrome, however I'll troubleshoot in Chrome because it's easier to enable/disable plugins at will. With PPAPI enabled (and npapi disabled), flash videos play at 1.5x speeds and audio is scrambled. With NPAPI enabled (and ppapi disabled), flash videos stutter and skip, despite showing a decent buffer. From one old thread, I went into pavucontrol and tried disabling the high def audio controller. I also tried disabling Totem plugin to no affect. Version other details: Linux freshdesk 3.2.0-29-generic #46-Ubuntu SMP Fri Jul 27 17:03:23 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux $ cat /etc/*-release DISTRIB_ID=Ubuntu DISTRIB_RELEASE=12.04 DISTRIB_CODENAME=precise DISTRIB_DESCRIPTION="Ubuntu 12.04.1 LTS" Shockwave Flash 11.3 r31 /opt/google/chrome/PepperFlash/libpepflashplayer.so 11.3.31.331 PPAPI (out-of-process) Shockwave Flash Version: 11.2 r202 Location: /usr/lib/adobe-flashplugin/libflashplayer.so Type: NPAP 01:00.0 VGA compatible controller: NVIDIA Corporation GT218 [GeForce 8400 GS] (rev a2) 01:00.1 Audio device: NVIDIA Corporation High Definition Audio Controller (rev a1)

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  • Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet

    - by Adam Smith
    Some time ago, I asked a question here to know what would be the best way to create animations when making an Android game and I got great answers. I did what people told me there by exporting each frame from a Flash animation manually and creating the spritesheet also manually and it was very tedious. Now, I changed project and this one is going to contain a lot more animations and I feel like there has to be a better way to to export each frame individually and possibly create my spritesheets in an automated manner. My designer is using Flash CS5.5 and I was wondering if all of this was possible, as I can't find an option or code examples on how to save each frame individually. If this is not possible using Flash, please recommend me another program that can be used to create animations without having to create each frame on its own. I'd rather keep Flash as my designer knows how to use it and it's giving great results.

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  • Is the GT430/GT520 enough for 1080p flash?

    - by oshirowanen
    UPDATE 1: It seems that the gt520 is better at hd flash decoding that the gt430. Does anyone know if the gt520 is able to play 1080p video smoothly and if it can have 2 monitors connected to it at the same time for a larger desktop? ORIGINAL: Now that flash 10.3 is out for ubuntu which apparently has hardware acceleration, I just wanted to know if the gt430 graphics card would be enough to play 1080p flash files directly from the browser smoothly?

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  • How can I fix crashing Flash on Chromium?

    - by dv3500ea
    If I try to watch any flash video, I get a notification bubble telling me that the Shockwave Flash plugin has crashed. When run from the terminal, I get this error whenever flash crashes: [xxxx:xxxx:xxxxxxxxxx:FATAL:base/process_util_linux.cc(594)] Out of memory. where the 'x's are seemingly random numbers. Chromium reports its version as 9.0.597.94 (73967). I have tested in other browsers (Midori, Firefox) and flash works properly there. This is a new problem, that I assume was caused by an upgrade. How can I fix this?

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  • How to Export Flash Animation Data

    - by charliep
    I'd love for my partner, the artist, to be able to animate using flash movieclips and timelines. Then I, the programmer, would like to read the raw Flash info and re-program it into my engine of choice (which happens to be Torque2D). The data I'd want is the bitmap images that were used in Flash, like the head and body the links between the images, like where the head connects to the body the motion data from the flash animation, like move, rotate (at what speed), shear, etc. for the head or arms or whatever. Is there any way to get this data? Here's what I know so far. There are tools like SWFSheet and Spriteloq that convert the entire flash animation into a frame by frame sprite animation (in a sprite sheet). This would take too much space in my case, so I'd like to avoid that. Re-animating on the fly would take much less texture memory. There is a PDF that describes the SWF file format but NOT the individual components like the movieclips. So anyone know of a library I can use, or how I can learn more about the movieclip components and whatnot? (more better tags: transform, export, convert)

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  • How do I enable Flash 11.2 in Chrome?

    - by austen
    I'm trying to force Chrome to use Flash 11.2 rather than the packaged Pepper version because it doesn't support DRM and I want to be able to use Amazon Instant Video/HBO GO. I followed Adobe's instructions to a tee but when I restart Chrome and view the plugins, the Pepper flash version is still the only one available. I have expanded the details and am certain I have not just missed the other version. I checked the directories where the files were being copied to verify that it worked and it appears that they successfully copied without issue. Unfortunately, since I didn't run into any problems until finding that it just didn't work, I don't have many other details that might help shed some light on this. I'm crossing my fingers though and hoping that someone else might have had some experience with this. Thanks in advance. Version Info Ubuntu - 14.04 Chrome - 35.0.1916.114 Flash I'm trying to install - 11.2.202.359 Flash packaged with Chrome (Pepper) - 13.0.0.214

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  • Flash player stops working in Firefox

    - by Alin
    First of all please be merciful as I am a 2 days ubuntu user. I've only used Windows OSs before. Hardware configuration -Quad Core Q6600 CPU -4 GB RAM -Geforce 8800GT 512 MB RAM -Seagate 320GB Harddisk I installed ubuntu x64 and everything went smooth. I had Adoble flash player installed from Ubuntu Software Center. The problem is that the flash videos on youtube (basically on all pages) looked pixelate. I use Firefox 3.6 that came with ubuntu by default. After reading around here I saw something about overriding hardware acceleration but that didn't work either. Or maybe I just didn't do it correctly. The problem was that if I opened 2-3 youtube tabs, when closing one of them, in 95% of the cases, the flash plugin would crash in remaining tabs and a black screen was instead of the video. After doing some more search I discovered the FlashAid extension for Firefox. I installed it and it made an update of flash plugin. Now the videos look good but now each time I watch a video, when switching to another one the flash plugin crashes and I can see insead of the vide the firefox message with Plugin has crasshed, refresh the page. Basically this is what I miss to have a complete pleasant ubuntu experience. Any ideas how to fix this? Thank you

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  • Flash Player Plugin on Firefox will not update on Ubuntu 11.10 32 bit

    - by George
    I am running on Ubuntu 11.10 32 bit, and my flash player plug-in for Firefox is outdated. I must update my plug-in to flash player 11, but I am not able. I have already installed Adobe Flash Player via Ubuntu Software center (As it prompted me to after trying to download from the Adobe site) Without the plug-in updated, videos can not be played from directly on a Facebook page, and I believe that it distorts the video player on Youtube. (Image of player can be seen at imgur.com/gYbFx)

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  • Flash doesn't work

    - by user210195
    I am a Linux and Ubuntu fan for many years, but I can not normally use it because flash does not work in any Internet browser. I already installed Ubuntu, as well as Zorin-os, on many computers, but flash won't work on any of them. Is this only my problem. Does anybody else has this problem? I've read a lot of forums, I got many responses, but none of the answers did not help me. Flash persistently doesn't work. Is there any universal solution to resolve the problem efficiently? From the beginning of the installation flash does not work and none of the solutions do not help ... I must admit that I'm pretty desperate ... I am impatiently awaiting for an answer that will solve the issue.

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  • Flash doesn't work any more on 10.04

    - by Béné
    I have a very strange problem with flash on my 10.04 system. (An update to 12.04 is not an option, because the system is just too old and slow.) After a recent update flash has just stopped working altogether. Youtube just shows a white square, vimeo a black one. After a 10.04 reinstall the problem stays the same. Not even chrome displays flash content, just a message that shockwave flash could not be loaded. 'ubuntu-restricted-extras' 'flashplugin-nonfree' and 'flashplugin-installer' are all installed in version 11.2.202.238ubuntu0.10.04.1.

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  • help installing some java and flash

    - by william
    ok so i have git now and some other stuff but ive looked around and all and i dont get very help full info Instructions 1 Download the latest version of Flash Player from the Adobe Website. Click on "Download the Latest Player," and choose ".deb for Ubuntu" from the drop down list. 2 Choose "Save File" from the pop up window. Sponsored Links Google Cloud Hosting Build And Run Your App Using Google App Engine cloud.google.com/appengine 3 Open a terminal window. The terminal window will be found under Applications - Utilities. 4 Change to the directory where your downloaded file was saved. cd Download 5 Install the libcurl3 library. sudo apt-get install libcurl3 6 Install the Flash Player. sudo dpkg --install install_flash_player__linux.deb Replace with the latest version number. 7 Restart Firefox. 8 Check that Flash Player was installed. Type about:plugins in a browser window, and look for the flash player MIME type. Read more: http://www.ehow.com/how_5068467_install-flash-player-ubuntu.html#ixzz2ixPj47qS what i dont is how the heck i change the directory and all that crap witch they say every one know

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  • Ways to earn money through Flash games

    - by Maged
    If you like developing flash games just for fun, why not make money through them? There are different ways you can monetize your flash game: In Game Ads: Some common examples: Mochi Ads gamejacket ad4game CPMStar InviziAds You can make money by helping online gaming companies test and evaluate new games. Many of those companies are seeking feedback and reviews of their newest games. Find a sponsor and license your game. One of the quickest yet hardest ways to make money from the flash games you create is to find a website who is willing to sponsor them. With a single sponsorship, an individual can make anywhere from $1000-$7000 for a game. What are the best ads from these sites? If the game will be in social websites like Facebook and MySpace, will it still be useful to try other sites? Are there any other ways to earn money from a Flash game?

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  • Adobe-Flash-plugin freezes when skipping ahead

    - by piedro
    I am using Firefox 7 and the new official Adobe Flash 64-bit plugin from the Ubuntu Partner repository. It's the adobe-flash package. It works nicely on the first look but when I try to skip ahead in any YouTube video (by clicking on the video progress bar) sound will go on but the video simply freezes at the position it was just before skipping. This is really annoying because I really don't want to watch every video full length. Now maybe there's cleanup work to do? I removed every Flash-related package from the package manager. Maybe it's Firefox? I couldn't find any hint. Maybe it's the video manager (display manager)? I am using KDE on an Ubuntu Natty install. I also enabled hardware acceleration with libdvpau1: sudo bash -c "echo 'EnableLinuxHWVideoDecode=1' >> /etc/adobe/mms.cfg" (this seems to have no effect at all ...) Ubuntu Natty 64-bit, Firefox 7, Flash 11.01 )

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  • Windows Azure Evolution &ndash; Caching (Preview)

    - by Shaun
    Caching is a popular topic when we are building a high performance and high scalable system not only on top of the cloud platform but the on-premise environment as well. On March 2011 the Windows Azure AppFabric Caching had been production launched. It provides an in-memory, distributed caching service over the cloud. And now, in this June 2012 update, the cache team announce a grand new caching solution on Windows Azure, which is called Windows Azure Caching (Preview). And the original Windows Azure AppFabric Caching was renamed to Windows Azure Shared Caching.   What’s Caching (Preview) If you had been using the Shared Caching you should know that it is constructed by a bunch of cache servers. And when you want to use you should firstly create a cache account from the developer portal and specify the size you want to use, which means how much memory you can use to store your data that wanted to be cached. Then you can add, get and remove them through your code through the cache URL. The Shared Caching is a multi-tenancy system which host all cached items across all users. So you don’t know which server your data was located. This caching mode works well and can take most of the cases. But it has some problems. The first one is the performance. Since the Shared Caching is a multi-tenancy system, which means all cache operations should go through the Shared Caching gateway and then routed to the server which have the data your are looking for. Even though there are some caches in the Shared Caching system it also takes time from your cloud services to the cache service. Secondary, the Shared Caching service works as a block box to the developer. The only thing we know is my cache endpoint, and that’s all. Someone may satisfied since they don’t want to care about anything underlying. But if you need to know more and want more control that’s impossible in the Shared Caching. The last problem would be the price and cost-efficiency. You pay the bill based on how much cache you requested per month. But when we host a web role or worker role, it seldom consumes all of the memory and CPU in the virtual machine (service instance). If using Shared Caching we have to pay for the cache service while waste of some of our memory and CPU locally. Since the issues above Microsoft offered a new caching mode over to us, which is the Caching (Preview). Instead of having a separated cache service, the Caching (Preview) leverage the memory and CPU in our cloud services (web role and worker role) as the cache clusters. Hence the Caching (Preview) runs on the virtual machines which hosted or near our cloud applications. Without any gateway and routing, since it located in the same data center and same racks, it provides really high performance than the Shared Caching. The Caching (Preview) works side-by-side to our application, initialized and worked as a Windows Service running in the virtual machines invoked by the startup tasks from our roles, we could get more information and control to them. And since the Caching (Preview) utilizes the memory and CPU from our existing cloud services, so it’s free. What we need to pay is the original computing price. And the resource on each machines could be used more efficiently.   Enable Caching (Preview) It’s very simple to enable the Caching (Preview) in a cloud service. Let’s create a new windows azure cloud project from Visual Studio and added an ASP.NET Web Role. Then open the role setting and select the Caching page. This is where we enable and configure the Caching (Preview) on a role. To enable the Caching (Preview) just open the “Enable Caching (Preview Release)” check box. And then we need to specify which mode of the caching clusters we want to use. There are two kinds of caching mode, co-located and dedicate. The co-located mode means we use the memory in the instances we run our cloud services (web role or worker role). By using this mode we must specify how many percentage of the memory will be used as the cache. The default value is 30%. So make sure it will not affect the role business execution. The dedicate mode will use all memory in the virtual machine as the cache. In fact it will reserve some for operation system, azure hosting etc.. But it will try to use as much as the available memory to be the cache. As you can see, the Caching (Preview) was defined based on roles, which means all instances of this role will apply the same setting and play as a whole cache pool, and you can consume it by specifying the name of the role, which I will demonstrate later. And in a windows azure project we can have more than one role have the Caching (Preview) enabled. Then we will have more caches. For example, let’s say I have a web role and worker role. The web role I specified 30% co-located caching and the worker role I specified dedicated caching. If I have 3 instances of my web role and 2 instances of my worker role, then I will have two caches. As the figure above, cache 1 was contributed by three web role instances while cache 2 was contributed by 2 worker role instances. Then we can add items into cache 1 and retrieve it from web role code and worker role code. But the items stored in cache 1 cannot be retrieved from cache 2 since they are isolated. Back to our Visual Studio we specify 30% of co-located cache and use the local storage emulator to store the cache cluster runtime status. Then at the bottom we can specify the named caches. Now we just use the default one. Now we had enabled the Caching (Preview) in our web role settings. Next, let’s have a look on how to consume our cache.   Consume Caching (Preview) The Caching (Preview) can only be consumed by the roles in the same cloud services. As I mentioned earlier, a cache contributed by web role can be connected from a worker role if they are in the same cloud service. But you cannot consume a Caching (Preview) from other cloud services. This is different from the Shared Caching. The Shared Caching is opened to all services if it has the connection URL and authentication token. To consume the Caching (Preview) we need to add some references into our project as well as some configuration in the Web.config. NuGet makes our life easy. Right click on our web role project and select “Manage NuGet packages”, and then search the package named “WindowsAzure.Caching”. In the package list install the “Windows Azure Caching Preview”. It will download all necessary references from the NuGet repository and update our Web.config as well. Open the Web.config of our web role and find the “dataCacheClients” node. Under this node we can specify the cache clients we are going to use. For each cache client it will use the role name to identity and find the cache. Since we only have this web role with the Caching (Preview) enabled so I pasted the current role name in the configuration. Then, in the default page I will add some code to show how to use the cache. I will have a textbox on the page where user can input his or her name, then press a button to generate the email address for him/her. And in backend code I will check if this name had been added in cache. If yes I will return the email back immediately. Otherwise, I will sleep the tread for 2 seconds to simulate the latency, then add it into cache and return back to the page. 1: protected void btnGenerate_Click(object sender, EventArgs e) 2: { 3: // check if name is specified 4: var name = txtName.Text; 5: if (string.IsNullOrWhiteSpace(name)) 6: { 7: lblResult.Text = "Error. Please specify name."; 8: return; 9: } 10:  11: bool cached; 12: var sw = new Stopwatch(); 13: sw.Start(); 14:  15: // create the cache factory and cache 16: var factory = new DataCacheFactory(); 17: var cache = factory.GetDefaultCache(); 18:  19: // check if the name specified is in cache 20: var email = cache.Get(name) as string; 21: if (email != null) 22: { 23: cached = true; 24: sw.Stop(); 25: } 26: else 27: { 28: cached = false; 29: // simulate the letancy 30: Thread.Sleep(2000); 31: email = string.Format("{0}@igt.com", name); 32: // add to cache 33: cache.Add(name, email); 34: } 35:  36: sw.Stop(); 37: lblResult.Text = string.Format( 38: "Cached = {0}. Duration: {1}s. {2} => {3}", 39: cached, sw.Elapsed.TotalSeconds.ToString("0.00"), name, email); 40: } The Caching (Preview) can be used on the local emulator so we just F5. The first time I entered my name it will take about 2 seconds to get the email back to me since it was not in the cache. But if we re-enter my name it will be back at once from the cache. Since the Caching (Preview) is distributed across all instances of the role, so we can scaling-out it by scaling-out our web role. Just use 2 instances and tweak some code to show the current instance ID in the page, and have another try. Then we can see the cache can be retrieved even though it was added by another instance.   Consume Caching (Preview) Across Roles As I mentioned, the Caching (Preview) can be consumed by all other roles within the same cloud service. For example, let’s add another web role in our cloud solution and add the same code in its default page. In the Web.config we add the cache client to one enabled in the last role, by specifying its role name here. Then we start the solution locally and go to web role 1, specify the name and let it generate the email to us. Since there’s no cache for this name so it will take about 2 seconds but will save the email into cache. And then we go to web role 2 and specify the same name. Then you can see it retrieve the email saved by the web role 1 and returned back very quickly. Finally then we can upload our application to Windows Azure and test again. Make sure you had changed the cache cluster status storage account to the real azure account.   More Awesome Features As a in-memory distributed caching solution, the Caching (Preview) has some fancy features I would like to highlight here. The first one is the high availability support. This is the first time I have heard that a distributed cache support high availability. In the distributed cache world if a cache cluster was failed, the data it stored will be lost. This behavior was introduced by Memcached and is followed by almost all distributed cache productions. But Caching (Preview) provides high availability, which means you can specify if the named cache will be backup automatically. If yes then the data belongs to this named cache will be replicated on another role instance of this role. Then if one of the instance was failed the data can be retrieved from its backup instance. To enable the backup just open the Caching page in Visual Studio. In the named cache you want to enable backup, change the Backup Copies value from 0 to 1. The value of Backup Copies only for 0 and 1. “0” means no backup and no high availability while “1” means enabled high availability with backup the data into another instance. But by using the high availability feature there are something we need to make sure. Firstly the high availability does NOT means the data in cache will never be lost for any kind of failure. For example, if we have a role with cache enabled that has 10 instances, and 9 of them was failed, then most of the cached data will be lost since the primary and backup instance may failed together. But normally is will not be happened since MS guarantees that it will use the instance in the different fault domain for backup cache. Another one is that, enabling the backup means you store two copies of your data. For example if you think 100MB memory is OK for cache, but you need at least 200MB if you enabled backup. Besides the high availability, the Caching (Preview) support more features introduced in Windows Server AppFabric Caching than the Windows Azure Shared Caching. It supports local cache with notification. It also support absolute and slide window expiration types as well. And the Caching (Preview) also support the Memcached protocol as well. This means if you have an application based on Memcached, you can use Caching (Preview) without any code changes. What you need to do is to change the configuration of how you connect to the cache. Similar as the Windows Azure Shared Caching, MS also offers the out-of-box ASP.NET session provider and output cache provide on top of the Caching (Preview).   Summary Caching is very important component when we building a cloud-based application. In the June 2012 update MS provides a new cache solution named Caching (Preview). Different from the existing Windows Azure Shared Caching, Caching (Preview) runs the cache cluster within the role instances we have deployed to the cloud. It gives more control, more performance and more cost-effect. So now we have two caching solutions in Windows Azure, the Shared Caching and Caching (Preview). If you need a central cache service which can be used by many cloud services and web sites, then you have to use the Shared Caching. But if you only need a fast, near distributed cache, then you’d better use Caching (Preview).   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • How to remove flash cache on a web site periodically

    - by user320166
    I'm using a flash rotating banner in my website which takes images and descriptions from an XML file. I do changes to my XML very often... but in my local machine, the banner takes a day or two to get updated. Although I can clear my local machine's cache, the problem still remains for other users who visit my web page.. is there a programmatic way in flash or in html to overcome this problem ? Maybe a server configuration? Please help me with this.. PS: below code works fine, but it clears out the cache completely... i need to clear XMl cache after a specific time period.. please help. var timestamp:Date = new Date(); xmlData.load("/flash/images.xml?cachebuster=" + timestamp.getTime());

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  • Pixel bender shaders with multiple outputs in flash?

    - by sold
    According to the pixel bender specs a shader can have one or more outputs. The pixel bender toolkit, whose "export to flash" option tends to be preety strict about the flash specific do's and dont's, would even compile such a shader without complaints. However actionscript's shader related classes seem to be geared toward single output shaders. Is there any way to have multiple shader outputs in flash?

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  • Phantom class definitions in Flash CS5?

    - by cc
    I'm trying to get FlashPunk working in the Flash CS5 IDE (don't ask), and I'm having trouble getting it to compile. In strict mode, the error I'm getting is: net/flashpunk/FP.as, Line 95 1119: Access of possibly undefined property _inherit through a reference with static type World. Typically, this means that there is a missing variable definition or the class being compiled cannot see that variable. Presumably, the framework compiles for others, so I'm pretty sure this isn't the issue, but I went in anyway and made sure the variables existed and set these variables to public (they were set to internal), but the error still occurred. It was almost like the compiler wasn't seeing the property definitions. If I turn off "strict mode", the app compiles, but then I get this error: ArgumentError: Error #1063: Argument count mismatch on World(). Expected 2, got 0. Now, World is a class in the FlashPunk package. In the class definition for it, the constructor does not expect any arguments: public function World() { ... ...and yet, for some reason, Flash is expecting two arguments. So it appears that everything is correct, but Flash is somehow expecting something different than what World's constructor defines. These two issues combined makes it seem like Flash is getting some other phantom version of another class called "World" which has two constructor arguments and different properties. I've gone in and checked the ActionScript settings. The only external-to-project stuff referenced is the default "$(AppConfig)/ActionScript 3.0/libs". And I'm not using any of my own code other than a single "Main.as" file that super's Engine to set a few parameters - certainly, there's no new World class. With a generic name like "World", I thought perhaps this is a reserved class name within Flash or something, maybe imported from the default libs mentioned above, but some Googling turning up empty seems to put the lie to that. Any idea what might be going on?

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  • Debugging a release only flash problem

    - by Fire Lancer
    I've got an Adobe Flash 10 program that freezes in certain cases, however only when running under a release version of the flash player. With the debug version, the application works fine. What are the best approaches to debugging such issues? I considered installing the release player on my computer and trying to set some kind of non-graphical method of output up (I guess there's some way to write a log file or similar?), however I see no way to have both the release and debug versions installed anyway :( . EDIT: Ok I managed to replace my version of flash player with the release version, and no freeze...so what I know so far is: Flash: Debug Release Vista 32: works works XP PRO 32: works* freeze I gave them the debug players I had to test this Hmm, seeming less and less like an error in my code and more like a bug in the player (10.0.45.2 in all cases)... At the very least id like to see the callstack at the point it freezes. Is there some way to do that without requiring them to install various bits and pieces, e.g. by letting flash write out a log.txt or something with a "trace" like function I can insert in the code in question? EDIT2: I just gave the swf to another person with XP 32bit, same results :(

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  • Flash CS5 and dynamic textfields

    - by hood
    I have a "shell" that started life in Flash CS3 (Flash 9, AS3) that has been since used with CS4 and now CS5. It creates TextFields in ActionScript for display (reading the content of those fields from XML). The text fields are either Myriad Pro Regular or Myriad Pro Semibold, both are embedded in the SWF from the Library (any given text field will only use one of those fonts) and using Advanced anti-aliasing. Once a FLA goes into CS5 is still has the same problem when saved back into CS4. The problem is the spacing between letters are now quite random, and the width of each text field is too wide (by about 10%). Changing the letterSpacing property (to something negative) makes this more noticeable. I read on here about Font.registerFont(MyriadPro) but that doesn't seem to be doing anything. Does anyone know how to make CS5 behave like previous versions of Flash? I'm using Flash Professional on Snow Leopard (as part of CS5 Web Premium).

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  • Creating a customized video using Flash and XML

    - by Aaron Ladage
    The problem: I have to create a Flash video (in CS3) that will query a MySQL database and display that data at certain points in the video. The bigger problem: I'm not a Flash/ActionScript developer, so this is all very foreign to me! I've divided this project into two parts: a.) dynamically generate an XML feed from the data using PHP (using an ID number passed in the URL's query string), and b.) be able to work with it in Flash. I've got the first part working, but am pretty lost in Flash. I can parse the XML, but I'm not sure how to set the data up as variables and attach it to a video's cue points. Can anyone point me in the direction of a good tutorial or offer some advice?

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  • Flex 3 and flash player caching

    - by ccdugga
    hi, i pass text strings from a configuration file into my Flex app, one of the strings i pass in is a mailto link which i use to allow users of my app to send me feedback. I recently needed to change this link however when i updated the link in my config file the change did not happen instantly in my Flex app. In fact i had to clear my cache (both browser and flash player) before the change showed up. This of course is fine for me but how can i be sure that users of the application also get the updated content? Is there a way to force a refresh of data loaded into my swf on other users browsers? Finally is this an issue with my browser cache or the Flash player cache? Does the flash player only keep such data, like my email address, in memory while the app is in use and then clear once it is closed or does it cache this data for the next time the user wants to use the app? Thanks!

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