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  • How do I record sound from my CD/DVD player without other system sounds in the mix?

    - by Software Monkey
    Using GoldWave I can record via the "Stereo Mix" channel, but I get no sound on the "CD" channel. Of course, using the stereo mix also mixes in all system sounds, including beeps, etc. I have the analog out on the DVD player connected to the CD-IN connector on the MoBo. I can hear CDs and DVDs playing just fine through my speakers - is this because the CD is also IDE data connection in to deliver the sound to the sound card, then? I specifically want to record a DVD; I can easily rip a CD using GoldWave's built-in ripper. Is there anything I have forgotten or have to enable? Or is it likely I have a damaged cable? My system is an MSI mobo and is running Windows XP SP3.

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  • Why is my Windows XP not allowing me to turn on sounds?

    - by Rookie
    This started to happen few weeks ago: Every time I start up Windows, the global sound volume is set to muted. I was able to just click the muted button to un-muted and that was fine, until now: Now I cant even click that unmute button! Every time I click the unmute button, I hear a split of a second the music I play, then it stops immediately. It is maybe 10 milliseconds until it mutes it again. In theory I could write a program to click that button continuously, but is there another solution to fix this? Or is this a broken hardware problem and Windows knows it and therefore doesn't allow me to enable sounds or my computer would break apart? Any ideas what could be causing this? A weird virus that's purpose is to piss me off? That weird this whole issue is, really, doesn't make any sense at all.

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  • Is there software that can visualize all sounds from the sound card?

    - by bentsai
    I'm looking for a solution to this problem: When I'm working at my computer, sometimes I'll be using noise-isolation headphones connected to a source other than my computer (e.g., an iPod). I would like to see (this is what I mean by "visualize") some kind of notification on my screen, since I will not be able to hear the sound. Is there any software out there that would accomplish this? I'm interested in seeing any sounds that would normally come out of th sound card. This is for Windows (XP), but I'd be interested in hearing solutions for other flavors, and OS X, as well.

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  • Why does Windows make random "device connect" and "device disconnect" sounds?

    - by Steve Elmer
    Hello, I've been noticing this since Windows Vista. I see it on Windows 7, now, as well. In any case throughout the day I notice that my computer makes apparently random device-connect and/or device-disconnect ("boink") sounds. I suppose it is the same sound you hear when connecting or disconnecting a USB device such as a thumb drive. I've noticed that this happens on each of three computers I work with at home, my wife's computer, and my machine at work. It happens without any user action at all - i.e. I'll be just sitting there (hands off my mouse and keyboard), and the computer will make the sound. There is no visual queue or anything. Just the sound. I have sometimes gone in pursuit of the sound - running virus scans, examining event logs and such, and observing task manager - but have never had any luck tracking this thing down, but have not had any luck. Surely someone else out there must be experiencing this, too. Any ideas? Thanks, Steve

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  • Why does Windows make random "device connect" and "device disconnect" sounds?

    - by Steve Elmer
    Hello, I've been noticing this since Windows Vista. I see it on Windows 7, now, as well. In any case throughout the day I notice that my computer makes apparently random device-connect and/or device-disconnect ("boink") sounds. I suppose it is the same sound you hear when connecting or disconnecting a USB device such as a thumb drive. I've noticed that this happens on each of three computers I work with at home, my wife's computer, and my machine at work. It happens without any user action at all - i.e. I'll be just sitting there (hands off my mouse and keyboard), and the computer will make the sound. There is no visual queue or anything. Just the sound. I have sometimes gone in pursuit of the sound - running virus scans, examining event logs and such, and observing task manager - but have never had any luck tracking this thing down, but have not had any luck. Surely someone else out there must be experiencing this, too. Any ideas? Thanks, Steve

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  • How to easily Generate Synth Chords Sounds in Android?

    - by barata7
    How to easily Generate Synth Chords Sounds in Android? I wanna be able to generate dynamically an in game Music using 8bit. Tried with AudioTrack, but did not get good results of nice sounds yet. Any examples out there? I have tried the following code without success: public class BitLoose { private final int duration = 1; // seconds private final int sampleRate = 4200; private final int numSamples = duration * sampleRate; private final double sample[] = new double[numSamples]; final AudioTrack audioTrack; public BitLoose() { audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_8BIT, numSamples, AudioTrack.MODE_STREAM); audioTrack.play(); } public void addTone(final int freqOfTone) { // fill out the array for (int i = 0; i < numSamples; ++i) { sample[i] = Math.sin(2 * Math.PI * i / (sampleRate / freqOfTone)); } // convert to 16 bit pcm sound array // assumes the sample buffer is normalised. final byte generatedSnd[] = new byte[numSamples]; int idx = 0; for (final double dVal : sample) { // scale to maximum amplitude final short val = (short) ((((dVal * 255))) % 255); // in 16 bit wav PCM, first byte is the low order byte generatedSnd[idx++] = (byte) (val); } audioTrack.write(generatedSnd, 0, sampleRate); } public void stop() { audioTrack.stop(); }

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  • Stopping some sounds from dynamic classes, and exlude some others.

    - by Hwang
    The sound I wanted to stop or play are separates into background music and button sound effect. I know you could use SoundMixer.stopAll() to stop all sound, and some how exclude the bg music, IF everything is written in the same class. But what if the sounds are called from others dynamic classes? How could I target them and exclude the bg Music?

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  • Advice on String Similarity Metrics (Java). Distance, sounds like or combo?

    - by andreas
    Hello, A part of a process requires to apply String Similarity Algorithms. The results of this process will be stored and produce lets say SS_Dataset. Based on this Dataset, further decisions will have to be made. My questions are: Should i apply one or more string similarity algorithms to produce SS_Dataset ? Any comparisons between algorithms that calculate the 'distance' and the 'Sounds Like' similarity ? Does one family of algorithms produces more accurate results over the other? Does a combination give more accurate results on similarity? Can you recommend implementations that you have worked with? My implementation will include packages from the following libraries http://www.dcs.shef.ac.uk/~sam/simmetrics.html http://jtmt.sourceforge.net/ Regards,

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  • iPhone: How many instances of AVAudioPlayer should I have for multiple sounds?

    - by foreyez
    So I'm using AvAudioPlayer to play multiple wav files. About 20 different sounds (each about 1 sec long), and you can think of each being played on a button press. Also I don't need them all to play simultaneously, i.e., one plays and you press another button to play another one (which stops the currently played one). What I'm wondering, should I have multiple instances of AVAudioPlayer (20 of them) and then preload the audio files, or should I just use one instance of AvAudioPlayer and each time a button is pressed, initialize the AvAudioPlayer with the sound url (or would this be too slow?) Thanks in advance!

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  • Windows XP-64 loses audio sounds, drive letters... why?

    - by Ira Baxter
    Until sometime in early December, I had a wonderfully functioning XP-64 system. It was configured to auto download/install MS patches. I occassionally update the software on it, e.g. Open Office, Adobe Reader, Skype, but I don't fetch hundreds of tools or anything much beyond what I just mentioned. In December, suddenly my audio stopped, and drive letters assigned to various mount points on other machines quit being available. Apparantly, the services that support these (and some others) are now not starting up when I boot/login. There isn't anything obvious in the event log. If I manually restart the associated services, these facilities come back on line and work for awhile (a day) but pretty soon the problem reappears. I don't reboot very often, nor do I log out out much. Hints?

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  • Is there a way to suppress keyboard sounds picked up by a desktop microphone in Windows 7?

    - by Dave Andersen
    The problem I'd like to solve is that my desktop microphone picks up all my keystrokes very loudly compared with my voice. Even just lightly tapping a key without depressing it causes a loud click to be picked up. I'd like a way to filter out this type of sound, while picking up voice normally. Is there any software input equalizer/filter that could do this? Or alternatively, some sort of hardware hack?

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  • How to fix Windows XP from muting sounds on every startup?

    - by Rookie
    This started to happen few days ago: Every time I start up my computer, the global sound volume ("Playback") is set to muted (from the checkbox), in the sound control panel. So I have to open the control panel every time i start up my computer, and click that checkbox. I have got this bug before, long time ago. I have no idea why is this happening. Any ideas how to fix this or what is causing it? I have SP 3 and most updates installed a half year ago or less.

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  • Need a little help with sound in a JApplet

    - by jacob schuschel
    I am working on a solitaire game in Java, and i need to implement sound when the desk is shuffled, card flipped, etc. I used the following sites as reference to try and get it to work, but i am getting Null Pointer Exceptions or mishandled URL exception (depending on what i tweak). here Also, i am using netbeans 6.7.1 as my IDE. I will try to break down the code and explain: package cardgame; import java.applet.*; import java.util.logging.Level; import java.util.logging.Logger; import javax.swing.JApplet; import javax.swing.*; import java.io.*; import java.net.*; /** * * @author jacob */ public class Sound extends JApplet { private AudioClip song; // Sound player private String URL = null; private URL songPath; // Sound path /* *sound_1 = shuffling cards *sound_2 = to discard *sound_3 = from discard *sound_4 = cardflip 1 *sound_5 = cardflip 2 */ Sound(String filename) { try { songPath = new URL(getCodeBase(),filename); // Get the Sound URL } catch (MalformedURLException ex) { Logger.getLogger(Sound.class.getName()).log(Level.SEVERE, null, ex); } song = getAudioClip(songPath); // Load the Sound } Sound(int i) { URL = "./sounds/sound_" + i + ".wav"; System.out.println(URL); try { songPath = new URL(URL); // Get the Sound URL song = getAudioClip(songPath); } catch (MalformedURLException ex) { Logger.getLogger(Sound.class.getName()).log(Level.SEVERE, null, ex); } } public void playSound() { song.loop(); // Play } public void stopSound() { song.stop(); // Stop } public void playSoundOnce() { song.play(); // Play only once } } The 2 different construcors are for different ways i tried to implement this. The first one creates the filepath, and passes it in. The second one builds the filepath in the constructor, given a sound # (i made a list of what numbers correspond to what sound for reference). I am getting the followig errors out: ./sounds/sound_1.wav Nov 16, 2009 4:14:13 PM cardgame.Sound ./sounds/sound_2.wav SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_1.wav ./sounds/sound_3.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) ./sounds/sound_4.wav ./sounds/sound_5.wav at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_2.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_3.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_4.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_5.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Thanks for those who read and more thanks to those who help. I know it is somewhat long, but i would rather get it all out there, than have 50 questions that come back or have people not answer due to lack of initial info. also only lets me post a single link right now, so the links are given below dreamincode.net/forums/showtopic14083.htm stackoverflow.com/questions/512436/java-playing-wav-sounds deitel.com/articles/java_tutorials/20060422/LoadingPlayingAudioClips/index.html

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  • iPhone game audio and background music

    - by Boon
    Have a few questions related to adding sounds to my game, specifically intro music (for splash), background music (loop) and button event sounds. Hope you can share your knowledge on this. 1) Should I use compressed sounds or uncompressed sounds? Or perhaps a combination of the two? Are there any limitations on the iPhone hardware that I should be aware of -- for example, the ability to play multiple compressed sounds? 2) What's the best audio format for my purpose? 3) For background music, I am thinking of using AVAudioPlayer. For button event sounds, I am thinking of using AudioServicesPlaySystemSound, what do you think? 4) Any other issues I should be aware of? Thank you!

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  • Toshiba A105 s4244 microphone doesn't work

    - by Adrian Gabura
    I have installed ubuntu on my toshiba laptop and whenever I connect a microphone it doesn't detect any sounds at all. Everything worked well under xp. When I try sound recorder to record sounds it registers no sounds. The only thing that actually gets recorded is a sound when I remove or connect the microphone in its socket(a kind of a "click"). No its NOT muted I checked a million times. Thanks a lot!

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  • What is this line doing exactly?

    - by mystify
    From the Finch audio library: - (void) play { [[sounds objectAtIndex:current] play]; current = (current + 1) % [sounds count]; // this line here... } I try to grok it: There is a number of sounds n, and current is increased by 1 on every iteration. As soon as current is bigger than number of sounds n, the modulo returns zero. That way, it starts from the beginning. Is this correct?

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  • how to get game sound or how to create good sound for iPhone

    - by iPhone Fun
    Hi all, I am having problem of getting sound. i.e. how to get good sounds for our iPhone games? or how to make some good quality sounds for iPhone game applications so that the applications will become some more attractive? There are many sites like www.freesound.org , but I am not able to get good sounds as per my choice. If any one know from where we can get good sounds or how to make such things please help me. As this will be help full to all for using sounds in the applications of iPhone or other. Thanks in advance and Sorry for my BAD English.

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  • how to get game sound or how to create for iPhone

    - by iPhone Fun
    Hi all, I am having problem of getting sound. i.e. how to get good sounds for our iPhone games? or how to make some good quality sounds for iPhone game applications so that the applications will become some more attractive? There are many sites like www.freesound.org , but I am not able to get good sounds as per my choice. If any one know from where we can get good sounds or how to make such things please help me. As this will be help full to all for using sounds in the applications of iPhone or other. Thanks in advance

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  • Another sound not working post

    - by Thomas Smart
    Tried all the other "sound not working" posts i think, lost count. purge/reinstall alsa and pulse, reboot, add user to audio group, various lines in the alsa config file such as "options snd-hda-intel model=" then tried different options like generic, auto, basic, default, etc. tried pulseaudio -k && sudo alsa force-reload a few times, with and without rebooting. Hardware: 16gb ram, core I7-4790, Intel Haswell mboard with onboard sound and graphics Multimedia: Audio Adapter: HDA-Intel-HDA Intel HDMI OS: Ubuntu server 14.04 with ubuntu-desktop installed. GUI sound settings lists only the dummy sound card alsamixer -c 0 ¦ Card: HDA Intel HDMI F1: Help ¦ ¦ Chip: Intel Haswell HDMI F2: System information ¦ ¦ View: F3:[Playback] F4: Capture F5: All F6: Select sound card ¦ ¦ Item: S/PDIF ¦ ¦ +--+ ¦ ¦ ¦OO¦ ¦ ¦ +--+ ¦ ¦ < S/PDIF > ¦ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: HDMI [HDA Intel HDMI], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 aplay -L default Playback/recording through the PulseAudio sound server null Discard all samples (playback) or generate zero samples (capture) pulse PulseAudio Sound Server hdmi:CARD=HDMI,DEV=0 HDA Intel HDMI, HDMI 0 HDMI Audio Output dmix:CARD=HDMI,DEV=3 HDA Intel HDMI, HDMI 0 Direct sample mixing device dsnoop:CARD=HDMI,DEV=3 HDA Intel HDMI, HDMI 0 Direct sample snooping device hw:CARD=HDMI,DEV=3 HDA Intel HDMI, HDMI 0 Direct hardware device without any conversions plughw:CARD=HDMI,DEV=3 HDA Intel HDMI, HDMI 0 Hardware device with all software conversions cat /proc/asound/cards 0 [HDMI ]: HDA-Intel - HDA Intel HDMI HDA Intel HDMI at 0xf7d14000 irq 46 cat /proc/asound/devices 1: : sequencer 2: [ 0- 3]: digital audio playback 3: [ 0- 0]: hardware dependent 4: [ 0] : control 33: : timer mplayer -ao alsa:device=hdmi /usr/share/sounds/ubuntu/stereo/system-ready.ogg MPlayer 1.1-4.8 (C) 2000-2012 MPlayer Team mplayer: could not connect to socket mplayer: No such file or directory Failed to open LIRC support. You will not be able to use your remote control. Playing /usr/share/sounds/ubuntu/stereo/system-ready.ogg. libavformat version 54.20.4 (external) Mismatching header version 54.20.3 libavformat file format detected. [lavf] stream 0: audio (vorbis), -aid 0 Load subtitles in /usr/share/sounds/ubuntu/stereo/ ========================================================================== Opening audio decoder: [ffmpeg] FFmpeg/libavcodec audio decoders libavcodec version 54.35.0 (external) AUDIO: 44100 Hz, 1 ch, floatle, 80.0 kbit/5.67% (ratio: 10000->176400) Selected audio codec: [ffvorbis] afm: ffmpeg (FFmpeg Vorbis) ========================================================================== [AO_ALSA] alsa-lib: confmisc.c:768:(parse_card) cannot find card '1' [AO_ALSA] alsa-lib: conf.c:4248:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory [AO_ALSA] alsa-lib: confmisc.c:392:(snd_func_concat) error evaluating strings [AO_ALSA] alsa-lib: conf.c:4248:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory [AO_ALSA] alsa-lib: confmisc.c:1251:(snd_func_refer) error evaluating name [AO_ALSA] alsa-lib: conf.c:4248:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory [AO_ALSA] alsa-lib: conf.c:4727:(snd_config_expand) Evaluate error: No such file or directory [AO_ALSA] alsa-lib: pcm.c:2239:(snd_pcm_open_noupdate) Unknown PCM hdmi [AO_ALSA] Playback open error: No such file or directory Failed to initialize audio driver 'alsa:device=hdmi' Could not open/initialize audio device -> no sound. Audio: no sound Video: no video Exiting... (End of file) mplayer -ao alsa:device=hw=0.3 /usr/share/sounds/ubuntu/stereo/system-ready.ogg MPlayer 1.1-4.8 (C) 2000-2012 MPlayer Team mplayer: could not connect to socket mplayer: No such file or directory Failed to open LIRC support. You will not be able to use your remote control. Playing /usr/share/sounds/ubuntu/stereo/system-ready.ogg. libavformat version 54.20.4 (external) Mismatching header version 54.20.3 libavformat file format detected. [lavf] stream 0: audio (vorbis), -aid 0 Load subtitles in /usr/share/sounds/ubuntu/stereo/ ========================================================================== Opening audio decoder: [ffmpeg] FFmpeg/libavcodec audio decoders libavcodec version 54.35.0 (external) AUDIO: 44100 Hz, 1 ch, floatle, 80.0 kbit/5.67% (ratio: 10000->176400) Selected audio codec: [ffvorbis] afm: ffmpeg (FFmpeg Vorbis) ========================================================================== [AO_ALSA] Format floatle is not supported by hardware, trying default. AO: [alsa] 44100Hz 2ch s16le (2 bytes per sample) Video: no video Starting playback... A: 0.4 (00.4) of 0.8 (00.7) 0.1% Exiting... (End of file) Thank you for your time and help :)

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  • rpm file conflict after alien conversion

    - by Zitrax
    I have a program for which I generate a .deb file. The .deb file works fine on the systems I have tried it on (also tested with lintian). Previously it has worked to use alien to convert this to .rpm and install it on Suse. However it is now about a year since I tried it the last time and now I get an error when trying to install the alien made rpm on Fedora 11, I get this error: file /usr/share/icons/default.kde from install of testpkg-0.2-2.i386 conflicts with file from package kdelibs3-3.5.10-13.fc11.1.i586 Listing the content of the rpm file: $ rpm -qlp testpkg-0.2-2.i386.rpm / /usr /usr/games /usr/games/testpkg /usr/lib /usr/lib/libfmod-3.75.so /usr/share /usr/share/app-install /usr/share/app-install/icons /usr/share/app-install/icons/testpkg.png /usr/share/applications /usr/share/applications/testpkg.desktop /usr/share/doc /usr/share/doc/testpkg /usr/share/doc/testpkg/changelog.gz /usr/share/doc/testpkg/copyright /usr/share/games /usr/share/games/testpkg /usr/share/games/testpkg/images /usr/share/games/testpkg/images/bb.dat /usr/share/games/testpkg/images/bb_bg.dat /usr/share/games/testpkg/images/bubblemad_8x8.png /usr/share/games/testpkg/images/goldfont.png /usr/share/games/testpkg/lvl /usr/share/games/testpkg/lvl/lvl001.txt /usr/share/games/testpkg/lvl/lvl002.txt /usr/share/games/testpkg/lvl/lvl003.txt /usr/share/games/testpkg/lvl/lvl004.txt /usr/share/games/testpkg/lvl/lvl005.txt /usr/share/games/testpkg/lvl/lvl006.txt /usr/share/games/testpkg/lvl/lvl007.txt /usr/share/games/testpkg/music /usr/share/games/testpkg/music/alfa.it /usr/share/games/testpkg/music/beta.it /usr/share/games/testpkg/sounds /usr/share/games/testpkg/sounds/bounce.wav /usr/share/games/testpkg/sounds/click.wav /usr/share/games/testpkg/sounds/warning.wav /usr/share/icons /usr/share/icons/default.kde /usr/share/icons/default.kde/16x16 /usr/share/icons/default.kde/16x16/apps /usr/share/icons/default.kde/16x16/apps/testpkg.png /usr/share/man /usr/share/man/man6 /usr/share/man/man6/testpkg.6.gz Am I wrong in putting the kde icons in /usr/share/icons/default.kde which seem to be a symbolic link ? It's a symbolic link on both Kubuntu 9.10 and Fedora 11 though. Sounds like a common situation that the same directory is needed for different packages, so why is it a conflict ?

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  • Windows: How to load and save sound schemes?

    - by Ashwin
    Windows users can change the sounds associated with program events using the dialog in Control Panel - Sound and Audio Properties - Sounds. Different sounds (or no sound) can be assigned to program events and the sound scheme can be saved. Where and how does Windows store its sound schemes? How do I export or save this sound scheme and load it somewhere else? (I am using Windows XP.)

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