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Search found 159 results on 7 pages for 'srikanth'.

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  • How can i use .net webservice to make login app in android phone app?

    - by Srikanth Naidu
    How can i use .net webservice to make login app in android phone app? i have the Main.xml in layout like this i have a dologin.java package ads.login; import android.app.Activity; import android.os.Bundle; import android.view.View.OnClickListener; import android.view.View; import android.widget.Button; import android.widget.Toast; import android.app.AlertDialog; import android.content.DialogInterface; import android.app.ProgressDialog; public class DoLogin extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } }

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  • When we should use NSThreads in a cocoa Touch ?

    - by srikanth rongali
    I am writing a small game by using cocos2d. It is a shooting game. Player on one side and enemy on other side. To run the both actions of player shooting and enemy shooting do we should use threads ? Or can we do without using them. At present I am not using threads. But I can manage to do both actions of player and enemy at same time. Should I use threads compulsory good performance ? Or am I doing wrong without using threads ? Please help me from this confusion. Thank you.

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  • loading table view on click of button

    - by srikanth
    hi all, i have created an iPhone application with a view based .. the problem is i want to load a table view on click of button how can i do it? i tried.. initWithNibName:@"xibfile" bundle:[NSBundle mainBundle]... but table view is not loading wat to do?

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  • how to access camera.java in on cick event?

    - by Srikanth Naidu
    hi , i am making a app which takes photo on button click i have camera.java which operates camera and takes photo how to i call it on the below event? public void onClick(DialogInterface arg0, int arg1) { setContentView(R.layout.startcamera); } Camera .java package neuro.com; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import android.app.Activity; import android.hardware.Camera; import android.hardware.Camera.PictureCallback; import android.hardware.Camera.ShutterCallback; import android.os.Bundle; import android.util.Log; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.FrameLayout; public class CameraDemo extends Activity { private static final String TAG = "CameraDemo"; Camera camera; Preview preview; Button buttonClick; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.startcamera); preview = new Preview(this); ((FrameLayout) findViewById(R.id.preview)).addView(preview); buttonClick = (Button) findViewById(R.id.buttonClick); buttonClick.setOnClickListener( new OnClickListener() { public void onClick(View v) { preview.camera.takePicture(shutterCallback, rawCallback, jpegCallback); } }); Log.d(TAG, "onCreate'd"); } ShutterCallback shutterCallback = new ShutterCallback() { public void onShutter() { Log.d(TAG, "onShutter'd"); } }; /** Handles data for raw picture */ PictureCallback rawCallback = new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { Log.d(TAG, "onPictureTaken - raw"); } }; /** Handles data for jpeg picture */ PictureCallback jpegCallback = new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { FileOutputStream outStream = null; try { // write to local sandbox file system // outStream = CameraDemo.this.openFileOutput(String.format("%d.jpg", System.currentTimeMillis()), 0); // Or write to sdcard outStream = new FileOutputStream(String.format("/sdcard/%d.jpg", System.currentTimeMillis())); outStream.write(data); outStream.close(); Log.d(TAG, "onPictureTaken - wrote bytes: " + data.length); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally { } Log.d(TAG, "onPictureTaken - jpeg"); } }; }

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  • How can I send email from my application ?

    - by srikanth rongali
    I want to attach a video and send email from my application. I downloaded apples example code MailComposer. I compiled it. I did not get any errors or warnings. I sent the mail to my mail id. But, I could not see any mail in my inbox. I am working on simulator. I did not set any senders email id in simulator. How can I know whether the code is working or not ? Thank You.

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  • How can I retain the data stored in plist from UITextField when application is restarted ?

    - by srikanth rongali
    I am using the plist to store the data entered in the UITextFields. But, when I restart my application all the data entered previously was deleted. How can I retain the data in the Plist. I have a UITableView and when a cell is touched a view appears with two UITextFields. nameField and descriptionField. I stored the data in this way. My code is. -(void)save:(id)sender { indexOfDataArray = temp; //the cell selected in table view. NSString *string1 = [[NSString alloc]init]; NSString *string2 = [[NSString alloc]init]; string1 = nameField.text; string2 = descriptionField.text; NSDictionary *myDict = [[NSDictionary alloc] initWithObjectsAndKeys:string2, string1, nil]; [myArray addObject:myDict]; //myArray is NSMutableArray declared in tableViewController class. //[myArray insertObject:myDict atIndex:indexOfDataArray]; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"tableVideoData.plist"]; [myArray writeToFile:path atomically:YES]; UIAlertView *alertMesage = [[UIAlertView alloc] initWithTitle: @"Save Alert" message:@"The data entered is saved" delegate:nil cancelButtonTitle:@"cancel" otherButtonTitles:nil] ; [alertMesage show]; [alertMesage release]; } When I am using the [myArray insertObject:myDict atIndex:indexOfDataArray]; It is giving the error *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray insertObject:atIndex:]: index (2) beyond bounds (1)' So I used [myArray addObject:myDict]; Please help me, how can I retain the data in plist. Thank You.

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  • How can we add scrolling text in cocos2d by using UITextView ?

    - by srikanth rongali
    I want a UITextView in cocos2d. I used in init method I wrote the code, UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0,0, windowSize.height/2,windowSize.width/2)]; textView.backgroundColor = [UIColor clearColor]; textView.text = @"I am First enemy"; [textView setEditable:NO]; [[[CCDirector sharedDirector]openGLView]addSubview:textView]; the orientation is [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; I need the text to appear in landscape mode, but I am getting the text in following way. How can I make the text to appear in the landScape mode. I am working in cocos2d. CanOI scroll the text ? What should i add to make the text scroll up and down. Thank you.

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  • Cocos2d on iPhone: Using Sprites Defined in Separate Class Files.

    - by srikanth rongali
    I'm trying to draw two sprites on the same screen. I have defined the two sprite objects in two separate class files. If I comment out two lines (see "item 1" comment below) then I get a display as [a backgroundimage[background2.jpg] with a sprite[grossini.png] on the left side. If I uncomment the two lines I do not get the background image and sprite of (gameScreen.m). I get only the sprite [grossinis_sister1.png] defined in (enemy.m). But what I need is a [backgroundimage[background2.jpg]], sprite[grossini.png] and sprite [grossinis_sister1.png] in one screen. This is implementation file of my first class: #import "gameScreen.h" #import "enemy.h" @implementation gameScreen -(id)init { if((self = [super init])) { CCSprite *backGroundImage = [CCSprite spriteWithFile:@"background2.jpg"]; backGroundImage.anchorPoint = ccp(0,0); CCParallaxNode *voidNode = [CCParallaxNode node]; [voidNode addChild:backGroundImage z:-1 parallaxRatio:ccp(0.0f,0.0f) positionOffset:CGPointZero]; [self addChild:voidNode]; CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *player = [CCSprite spriteWithFile:@"grossini.png"]; player.position = ccp(player.contentSize.width/2, windowSize.height/2); [self addChild:player z:0]; //eSprite = [[enemy alloc]init]; //<-- see item 1 //[self addChild:eSprite]; } return self; } This is my implementation file of my second class: #import "enemy.h" #import "gameScreen.h" @implementation enemy -(id)init { if ((self = [super init])) { CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *enemySprite = [CCSprite spriteWithFile:@"grossinis_sister1.png" ]; enemySprite.position = ccp(windowSize.width/2, windowSize.height/2); [self addChild:enemySprite]; } return self; } @end

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  • can I use NSDictionary values as [@"[array abjectAtIndex:value]", key1,nil] ?

    - by srikanth rongali
    I have a string of comma separated values in this way (0.2,0.3,0.4,1.0). I used componentsSeperatedByString to store the values in an NSArray. Now I need to store them in NSDictionary as (1st value from NSArray), key1, (2nd Value of NsArray), key2,..nil]; My program is in this way NSArray *split1; NSDictionary *enemy1; float value1; for(id line in lines) { string1 = line; split1 = [string1 componentsSeparatedByString:@","]; numberOfValues = [split1 count]; for(id value in split1) { enemy1 = [NSDictionary dictionaryWithObjectsAndKeys:@"[[split1 objectAtIndex:0]flaotValue]", @"A1", nil]; } } value1 = [enemy1 objectForKey:@"A1"]; Here lines is an NSArray consisting of CSV strings of number 10. I am getting error as error: incompatible types in assignment Should I do not write my code in this way? Where I doing wrong ? Please tell me my mistakes. Thank You.

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  • How can we show the preview image of the video in table view cell ?

    - by srikanth rongali
    I have a table view and if we touch a cell a video plays. I need to show the preview image of the video in the UITableViewCell. I have kept some dummy image in the cell at image place and remaining space ion cell is with some labels and buttons. I need the image preview of the video with play symbol on it. How can I make this ? Should I use any photoshop type of things or any programable things. I do not know photoshop. Thank You.

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  • How to use the variable declared in one class in another class in Obj C.

    - by srikanth rongali
    I have a NSDate *date1 in class1 implementation file(I initialized it as Global variable). I have NSDate *date2 in class 2 implementation file (initialized it as Global variable). I need to calculate the NSTimeInterval between the two dates in class 2. But I could not do it. I could not access date1 in this class. It is giving error as (date2 undeclared). Please give me help in how to call other class variables in this class. Thank you.

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  • .NET on Windows to Mono on Ubuntu

    - by Srikanth
    I am looking at a possibility to change my ASP.NET 2.0 application to the Mono framework. I have used the Mono Migration Analyzer tool and it does detect some P/Invoke and interop dependencies. For example: 1) We use Excel interops and on Linux we are looking to use StarOffice/OpenOffice instead. Is there an easy way of substituting Excel with StarOffice? (I know it sounds bizarre, but I just don't want to miss out in case anyone has done it already.) 2) LDAP authentication: What could be the best alternative in Ubuntu (or an other flavour of Linux)? 3) Is there an Ajax framework for Mono? Preferably with similar controls as Atlas? I hope I am not too ambitious here..

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  • How can we make the text to appear in landscape mode in cocos2d by using UITextView ?

    - by srikanth rongali
    I want a UITextView in cocos2d. I used in init method UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0,0, windowSize.height/2,windowSize.width/2)]; textView.backgroundColor = [UIColor clearColor]; textView.text = @"I am First enemy"; [textView setEditable:NO]; [[[CCDirector sharedDirector]openGLView]addSubview:textView]; the orientation is [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; I need the text to appear in landscape mode, but I am getting the text in following way. How can I make the text to appear in the landScape mode. I am working in cocos2d. CanOI scroll the text ? What should i add to make the text scroll up and down. Thank you.

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  • Do, custom fonts work in UITextView that was loaded in cocos2d layer ?

    - by srikanth rongali
    Do, custom fonts work in UITextView ? I loaded UITextView *textView in cocos2d layer. And I trying to set the font of the text as Copperplate Gothic Bold. I downloaded the font file Coprgtb.TTF. But, the text is not adjusting to this font. The system fonts are working, but the custom fonts are not working ? I added the font file in resources folder. what can I do to make them work ? Thank You.

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  • How to use tags in iPhone application code ?

    - by srikanth rongali
    I need to access the [indexPath row] outside the tableView method. I need to use it in my own method in same class and other classes also. How can I do it. If the cell in the table view have buttons, By selecting the buttons how can I say which row was selected ? I think of using the tags. But, I do not know much about tags. Thank you.

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  • Unable to get data from content in jQuery?

    - by Srikanth Chilukuri
    I have 2 HTML files and 2 js files. In App.html I want to include login.html and need to fetch the data from login.html and need to use in in App. App.html <!DOCTYPE html> <html> <head> <meta charset="ISO-8859-1"> <title>Insert title here</title> <script type="text/javascript" src='js/jquery.js'></script> <script type="text/javascript" src="js/app.js"></script> <script type="text/javascript" src="js/login.js"></script> </head> <body> <div id="content"></div> </body> </html> Login.html <!DOCTYPE html> <html> <head> <meta charset="ISO-8859-1"> <title>Insert title here</title> <script type="text/javascript" src='js/jquery.js'></script> </head> <body> <div> <div data-role="fieldcontain"> <label for="userid" id="luserid" ><strong>UserId : </strong></label> <input type="text" name="userid" id="userid" value="" class="logon" placeholder="Username" required/> </div> <div data-role="fieldcontain"> <label for="password" id="lpassword"><strong>Password :</strong></label> <input type="password" name="password" id="password" class="logon" value="" placeholder="Password" required/> </div> <div class="ui-body"> <fieldset class="ui-grid-a"> <div class="ui-block-a"><a data-role="button" id="loginbtn" data-theme="b">Login</a></div> </fieldset> </div> </div> </body> </html> app.js $(document).ready(function(){ $('#content').load('login.html'); }); login.js $(document).ready(function(){ var userid= $("#userid").val(); var upassword= $("#password").val(); alert(userid); alert(upassword); }); Please help me out on this. Note: I do not want to include the login.js in the Login.html.

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  • Writing the code by dividing it into more files in cocoatouch.

    - by srikanth rongali
    My problem is, I need a background image, a sprite(with animation) on left edge, another sprite(with animation) at other edge, a number count animation 1-2-3 at middle. I got all these when I wrote all in same file.(like [self addChild:label], [self addChild:sprite].., But in this it needs touch enables for both sprites separately, and touchDisabled to the remaining screen. So thought of writing in different files. But now it is not working. I kept one sprite, background image, numbercount in one file and another spritr in other file. Either I am getting the second sprite or the (sprite+background+numberCount) is displayed. This is my problem. plz give me solution. Thank You

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  • Writing the code iby dividing it into more files.

    - by srikanth rongali
    My problem is, I need a background image, a sprite(with animation) on left edge, another sprite(with animation) at other edge, a number count animation 1-2-3 at middle. I got all these when I wrote all in same file.(like [self addChild:label], [self addChild:sprite].., But in this it needs touch enables for both sprites separately, and touchDisabled to the remaining screen. So thought of writing in different files. But now it is not working. I kept one sprite, background image, numbercount in one file and another spritr in other file. Either I am getting the second sprite or the (sprite+background+numberCount) is displayed. This is my problem. plz give me solution. Thank You

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