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  • Most efficient way to combine two objects in C#

    - by Dested
    I have two objects that can be represented as an int, float, bool, or string. I need to perform an addition on these two objects with the results being the same thing c# would produce as a result. For instance 1+"Foo" would equal the string "1Foo", 2+2.5 would equal the float 5.5, and 3+3 would equal the int 6 . Currently I am using the code below but it seems like incredible overkill. Can anyone simplify or point me to some way to do this efficiently? private object Combine(object o, object o1) { float left = 0; float right = 0; bool isInt = false; string l = null; string r = null; if (o is int) { left = (int)o; isInt = true; } else if (o is float) { left = (float)o; } else if (o is bool) { l = o.ToString(); } else { l = (string)o; } if (o1 is int) { right = (int)o1; } else if (o is float) { right = (float)o1; isInt = false; } else if (o1 is bool) { r = o1.ToString(); isInt = false; } else { r = (string)o1; isInt = false; } object rr; if (l == null) { if (r == null) { rr = left + right; } else { rr = left + r; } } else { if (r == null) { rr = l + right; } else { rr = l + r; } } if (isInt) { return Convert.ToInt32(rr); } return rr; }

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  • Optional Member Objects

    - by David Relihan
    Okay, so you have a load of methods sprinkled around your systems main class. So you do the right thing and refactor by creating a new class and perform move method(s) into a new class. The new class has a single responsibility and all is right with the world again: class Feature { public: Feature(){}; void doSomething(); void doSomething1(); void doSomething2(); }; So now your original class has a member variable of type object: Feature _feature; Which you will call in the main class. Now if you do this many times, you will have many member-objects in your main class. Now these features may or not be required based on configuration so in a way it's costly having all these objects that may or not be needed. Can anyone suggest a way of improving this? At the moment I plan to test in the newly created class if the feature is enabled - so the when a call is made to method I will return if it is not enabled. I could have a pointer to the object and then only call new if feature is enabled - but this means I will have to test before I call a method on it which would be potentially dangerous and not very readable. Would having an auto_ptr to the object improve things: auto_ptr<Feature> feature; Or am I still paying the cost of object invokation even though the object may\or may not be required. BTW - I don't think this is premeature optimisation - I just want to consider the possibilites.

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  • Moving objects colliding when using unalligned collision avoidance (steering)

    - by James Bedford
    I'm having trouble with unaligned collision avoidance for what I think is a rare case. I have set two objects to move towards each other but with a slight offset, so one of the objects is moving slightly upwards, and one of the objects is moving slightly downwards. In my unaligned collision avoidance steering algorithm I'm finding the points on the object's forward line and the other object's forward line where these two lines are the closest. If these closest points are within a collision avoidance distance, and if the distance between them is smaller than the two radii of the two object's bounding spheres, then the objects should steer away in the appropriate direction. The problem is that for my case, the closest points on the lines are calculated to be really far away from the actual collision point. This is because the two forward lines for each object are moving away from each other as the objects pass. The problem is that because of this, no steering takes place, and the two objects partially collide. Does anyone have any suggestions as to how I can correctly calculate the point of collision? Perhaps by somehow taking into account the size of the two objects?

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  • Core Data Model Design Question - Changing "Live" Objects also Changes Saved Objects

    - by mwt
    I'm working on my first Core Data project (on iPhone) and am really liking it. Core Data is cool stuff. I am, however, running into a design difficulty that I'm not sure how to solve, although I imagine it's a fairly common situation. It concerns the data model. For the sake of clarity, I'll use an imaginary football game app as an example to illustrate my question. Say that there are NSMO's called Downs and Plays. Plays function like templates to be used by Downs. The user creates Plays (for example, Bootleg, Button Hook, Slant Route, Sweep, etc.) and fills in the various properties. Plays have a to-many relationship with Downs. For each Down, the user decides which Play to use. When the Down is executed, it uses the Play as its template. After each down is run, it is stored in history. The program remembers all the Downs ever played. So far, so good. This is all working fine. The question I have concerns what happens when the user wants to change the details of a Play. Let's say it originally involved a pass to the left, but the user now wants it to be a pass to the right. Making that change, however, not only affects all the future executions of that Play, but also changes the details of the Plays stored in history. The record of Downs gets "polluted," in effect, because the Play template has been changed. I have been rolling around several possible fixes to this situation, but I imagine the geniuses of SO know much more about how to handle this than I do. Still, the potential fixes I've come up with are: 1) "Versioning" of Plays. Each change to a Play template actually creates a new, separate Play object with the same name (as far as the user can tell). Underneath the hood, however, it is actually a different Play. This would work, AFAICT, but seems like it could potentially lead to a wild proliferation of Play objects, esp. if the user keeps switching back and forth between several versions of the same Play (creating object after object each time the user switches). Yes, the app could check for pre-existing, identical Plays, but... it just seems like a mess. 2) Have Downs, upon saving, record the details of the Play they used, but not as a Play object. This just seems ridiculous, given that the Play object is there to hold those just those details. 3) Recognize that Play objects are actually fulfilling 2 functions: one to be a template for a Down, and the other to record what template was used. These 2 functions have a different relationship with a Down. The first (template) has a to-many relationship. But the second (record) has a one-to-one relationship. This would mean creating a second object, something like "Play-Template" which would retain the to-many relationship with Downs. Play objects would get reconfigured to have a one-to-one relationship with Downs. A Down would use a Play-Template object for execution, but use the new kind of Play object to store what template was used. It is this change from a to-many relationship to a one-to-one relationship that represents the crux of the problem. Even writing this question out has helped me get clearer. I think something like solution 3 is the answer. However if anyone has a better idea or even just a confirmation that I'm on the right track, that would be helpful. (Remember, I'm not really making a football game, it's just faster/easier to use a metaphor everyone understands.) Thanks.

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  • C++ Pointers, objects, etc

    - by Zeee
    It may be a bit confusing, but... Let's say I have a vector type in a class to store objects, something like vector, and I have methods on my class that will later return Operators from this vector. Now if any of my methods receives an Operator, will I have any trouble to insert it directly into the vector? Or should I use the copy constructor to create a new Operator and put this new one on the vector?

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  • Why do transfer objects need to implement Serializable?

    - by smaye81
    I realized today that I have blindly just followed this requirement for years without ever really asking why. Today, I ran across a NotSerializableException with a model object I created from scratch and I realized enough is enough. I was told this was because of session replication between load-balanced servers, but I know I've seen other objects at session scope that do not implement Serializable. Is this the real reason?

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  • Auto Generate Objects in DBIx::Class ORM in Perl

    - by Sam
    Hello, I started learning DBIx::class and I reach the point where you have to create the Objects that represents tables. Should this classes be created manually ( hard coding all the fields and relationships.....) or there is a way to generate them automatically using the database schema. I read something about loaders, but i did not know where they are really used. Please advice. Thanks

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  • Managing many objects at once.

    - by Jeff
    Hi, I want to find a way to efficiently keep track of a lot of objects at once. One practical example I can think of would be a particle system. How are hundreds of particles kept track of? I think I'm on the right track, I found the term 'instancing' and I also learned about flyweights. Hopefully somebody can shed some light on this and share some techniques with me. Thanks.

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  • Hadoop: Processing large serialized objects

    - by restrictedinfinity
    I am working on development of an application to process (and merge) several large java serialized objects (size of order GBs) using Hadoop framework. Hadoop stores distributes blocks of a file on different hosts. But as deserialization will require the all the blocks to be present on single host, its gonna hit the performance drastically. How can I deal this situation where different blocks have to cant be individually processed, unlike text files ?

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  • Designing Business Objects to indicate constraints such as Max Length

    - by JR
    Is there a standard convention when designing business objects for providing consumers with a way to discover constraints such as a property's maximum length? It could be used up in the UI layer to, for example, set a Textbox's MaxLength property according to the maximum length limit back in the business object. Is there a standard design approach for this?

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  • Retrieving all objects in code upfront for performance reasons

    - by ming yeow
    How do you folks retrieve all objects in code upfront? I figure you can increase performance if you bundle all the model calls together? This makes for a bigger deal, especially if your DB cannot keep everything in memory def hitDBSeperately { get X users ...code get Y users... code get Z users... code } Versus: def hitDBInSingleCall { get X+Y+Z users code for X code for Y... }

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  • C++ pointer to objects

    - by Tony
    In C++ do you always have initialize a pointer to an object with the new keyword? Or can you just have this too: MyClass *myclass; myclass->DoSomething(); I thought this was a pointer allocated on the stack instead of the heap, but since objects are normally heap allocated, I think my theory is probably faulty?? Please advice.

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  • How do i free objects in C#

    - by assassin
    Hi, Can anyone please tell me how I can free objects in C#? For example, I have an object: Object obj1 = new Object(); //Some code using obj1 //Here I would like to free obj1, after it is no longer required and also more importantly its scope is the full run time of the program. Thanks for all your help

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  • asp.net mvc2 - update list of objects

    - by ile
    I want to display list of objects from database, and on the same page have option to edit them. When submitting, I'd like to submit changes to all of them. I found this link: http://haacked.com/archive/2008/10/23/model-binding-to-a-list.aspx and http://www.hanselman.com/blog/ASPNETWireFormatForModelBindingToArraysListsCollectionsDictionaries.aspx but there is no description how to handle posted data in controller. Thanks in advance!

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  • Retaining objects in game iphone

    - by Brodie4598
    Hello - I am trying to create a game and have run into what is probably a pretty easy problem to solve. As the player goes through the game, many objects (Vehicle) will be added and removed. The Vehicles get added to an array called currentVehiclesMutableArray. My problem is I cant figure out how to retain a Vehicle so that it remains in the array until I am finished with it.

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  • Naked Objects. Good or Bad

    - by Midhat
    I have recently been exposed to naked objects. It looks like a pretty decent framework. However I do not see it in widespread use like say, Spring. So why is this framework not getting any mainstream application credit. What are its shortcomings as you see?

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  • C# Passing objects and list of objects by reference

    - by David Liddle
    I have a delegate that modifies an object. I pass an object to the delegate from a calling method, however the calling method does not pickup these changes. The same code works if I pass a List as the object. I thought all objects were passed by reference so any modifications would be reflected in the calling method? I can modify my code to pass a ref object to the delegate but am wondering why this is necessary? public class Binder { protected delegate int MyBinder<T>(object reader, T myObject); public void BindIt<T>(object reader, T myObject) { //m_binders is a hashtable of binder objects MyBinder<T> binder = m_binders["test"] as MyBinder<T>; int i = binder(reader, myObject); } } public class MyObjectBinder { public MyObjectBinder() { m_delegates["test"] = new MyBinder<MyObject>(BindMyObject); } private int BindMyObject(object reader, MyObject obj) { //make changes to obj in here } } ///calling method in some other class public void CallingMethod() { MyObject obj = new MyObject(); MyBinder binder = new MyBinder(); binder.BindIt(myReader, obj); //don't worry about myReader //obj should show reflected changes }

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  • Juju bootstrap fails with "Temporary failure in name resolution" using Amazon AWS

    - by Will
    I have followed the instructions over at https://juju.ubuntu.com/docs/config-aws.html to try and setup myself with a juju environment. It all seemed to setup alright. SSH keys, Gererate config, repository, adding access id and secret keys to environments.yaml file. Although my key file from aws IAM management console was called credentials.csv rather than rootkey, I couldn't find that link described in the documentation. When I give the command juju bootstrap in the testing page. It fails giving me the error: juju bootstrap ERROR Get https://s3-us-west-1.amazonaws.com/juju-gobblygookmynukmbersinhere/provider-state: lookup s3-us-west-1.amazonaws.com: Temporary failure in name resolution (note I just replaced my numbers for this posting my actual terminal has my numbers in. This is my first attempt at any ec2 work so I have gone in and created new IAM profiles. What have I done wrong? Any help would be great. I think I'm in over my head!

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  • Use a Coffee Cup Sleeve as a Temporary Lens Hood

    - by Jason Fitzpatrick
    Whether you left your lens hood at home or you don’t even have one, this quick and dirty hack turns a coffee cup sleeve into a temporary lens hood. Slide the sleeve around the lens, take the photos, toss it in the recycling bin. Except for making a quick cut with pocket knife to adjust the size (if need be) there’s not much else you need to do for this simple sleeve-to-hood hack. [via DIY Photography] How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2

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  • How to create a temporary staging server on my home machine [closed]

    - by Homunculus Reticulli
    Possible Duplicate: What things required to host a website at home I want to create a temporary staging server which can be accessed (i.e. via browser) by other people that I want to show the website to (a business partner who is half way accross the world). IIRC, my ISP issues dynamic addresses so I may need to register with a (DNS server?) - not sure about this. Although I'm a software developer, I don't know much about the hardware side of things - and would appreciate help in getting me setup so I can show a website to a business partner. Here are the relevant details: Web server: Apache 2.2 OS: Ubuntu 10.0.4 LTS modem/router: ZyXel P-600

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