Export a .FBX file in Unity3D at runtime
- by Timothy Williams
What I'm looking to do is be able to export an object as a .FBX at runtime in Unity3D.
I've made a C# script which can export a mesh filter or skinned mesh renderer to a .OBJ file at runtime, but .OBJ doesn't support the same kind of animations and skins that .FBX does.
I've been researching this for a while, as of right now it looks like somehow…