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  • PHP Aspect Oriented Design

    - by Devin Dixon
    This is a continuation of this Code Review question. What was taken away from that post, and other aspect oriented design is it is hard to debug. To counter that, I implemented the ability to turn tracing of the design patterns on. Turning trace on works like: //This can be added anywhere in the code Run::setAdapterTrace(true); Run::setFilterTrace(true); Run::setObserverTrace(true); //Execute the functon echo Run::goForARun(8); In the actual log with the trace turned on, it outputs like so: adapter 2012-02-12 21:46:19 {"type":"closure","object":"static","call_class":"\/public_html\/examples\/design\/ClosureDesigns.php","class":"Run","method":"goForARun","call_method":"goForARun","trace":"Run::goForARun","start_line":68,"end_line":70} filter 2012-02-12 22:05:15 {"type":"closure","event":"return","object":"static","class":"run_filter","method":"\/home\/prodigyview\/public_html\/examples\/design\/ClosureDesigns.php","trace":"Run::goForARun","start_line":51,"end_line":58} observer 2012-02-12 22:05:15 {"type":"closure","object":"static","class":"run_observer","method":"\/home\/prodigyview\/public_html\/public\/examples\/design\/ClosureDesigns.php","trace":"Run::goForARun","start_line":61,"end_line":63} When the information is broken down, the data translates to: Called by an adapter or filter or observer The function called was a closure The location of the closure Class:method the adapter was implemented on The Trace of where the method was called from Start Line and End Line The code has been proven to work in production environments and features various examples of to implement, so the proof of concept is there. It is not DI and accomplishes things that DI cannot. I wouldn't call the code boilerplate but I would call it bloated. In summary, the weaknesses are bloated code and a learning curve in exchange for aspect oriented functionality. Beyond the normal fear of something new and different, what are other weakness in this implementation of aspect oriented design, if any? PS: More examples of AOP here: https://github.com/ProdigyView/ProdigyView/tree/master/examples/design

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  • Nervous about the "real" world

    - by Randy
    I am currently majoring in Computer Science and minoring in mathematics (the minor is embedded in the major). The program has a strong C++ curriculum. We have done some UNIX and assembly language (not fun) and there is C and Java on the way in future classes that I must take. The program I am in did not use the STL, but rather a STL-ish design that was created from the ground up for the program. From what I have read on, the STL and what I have taken are very similar but what I used seemed more user friendly. Some of the programs that I had to write in C++ for assignments include: a password server that utilized hashing of the passwords for security purposes, a router simulator that used a hash table and maps, a maze solver that used depth first search, a tree traveler program that traversed a tree using levelorder, postorder, inorder, selection sort, insertion sort, bit sort, radix sort, merge sort, heap sort, quick sort, topological sort, stacks, queues, priority queues, and my least favorite, red-black trees. All of this was done in three semesters which was just enough time to code them up and turn them in. That being said, if I was told to use a stack to convert an equation to infix notation or something, I would be lost for a few hours. My main concern in writing this is when I graduate and land an interview, what are some of the questions posed to assess my skills? What are some of the most important areas of computer science that are prevalent in the field? I am currently trying to get some ideas of programs I can write in C++ that interest and challenge me to keep learning the language. A sodoku solver came to mind but am lost as to where to start. I apologize for the rant, but I'm just a wee bit nervous about the future. Any tips are appreciated.

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  • Teacher demands excessive/unjustified use of Design Patterns

    - by SoboLAN
    I study computer science and I have a class called "Programming Techniques". Its purpose is to teach (us) good object oriented design principles. During the semester we have homeworks, programs that we must write to demonstrate what we've learned. The lab assistant demands for each of these homeworks that specific design patterns should be used. For example, the current homework is an application used for processing customer orders. We are demanded to use either "Factory Method" or "Abstract Factory" design patterns for this. It gets even worse: at the end of the semester we must write a program (something more complex) that must use at least one creational pattern, at least one structural pattern and at least one behavioural pattern. Is it normal to demand this ? I mean, forcing us to design our programs in such a way that a specific design pattern makes sense is just beyond what I consider ok. If I'm a car mechanic and have a huge tool box, then I will use a certain tool from that box if and when the situation demands it. Not more, not less. If my design of the application doesn't demand at all the use of "Abstract Factory" (for example), then why should I implement it ? I'm not sure yet if the senior lecturer agrees with what the lab assistant is demanding, but I want to talk to him about it and I need solid arguments to do so. How should I approach this problem with him ? PS: I'm sure there must be a better way to teach us these things. Maybe making us each week read about 3 design patterns and the next week giving us a test with small but specific programming or architectural situations/problems. The goal in that test would be to identify what design patterns would make sense and how they could be implemented. This way, he can see if we understand them. EDIT: These homeworks are not just 100-line programs, they have quite a lot of requirements and are fairly complicated. This is the reason we have about 2 - 3 weeks of deadline for each of them. I agree that practicing this is the best way to learn. But shouldn't smaller programs/applications be used for this ? Something just for demonstrating purposes. Not big programs with lots of requirements/classes/etc.

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  • Getting a design company to embrace the benefits of good development

    - by Toby
    I know there are already various topics discussing what we can do to get managers to buy into good development practices, but I was wondering if there are any specific things we can do to explain to designers that Web Development is more than just turning their design into a website. I want to try and push them to design based on progressive enhancement, responsive design and ajax but I think there is a trend to stick to the print based design principles, which is understandable as it is their background, but is frustrating to a dev.

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  • Making a design for a Problem [closed]

    - by Vaibhav Agarwal
    I have written many codes using OOPS and I am still to understand when is a code good enough to be accepted by experts. The thought procedure of every man is different and so is the design. My question is should I do something in particular to design my programs in such a way that they are good enough to be accepted by people. Other thing I have also read Head First Object Oriented Design but at last I feel that the way they design the problems is much different I would have designed them.

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  • How do you deal with design in Scrum?

    - by Seth
    How do you deal with design in Scrum? Do you still have well written design documents for each scrum iteration? Do you just do design notes featuring UML diagrams? Or do you just have well commented code? Each iteration may involve changing design so I just wanted to know how people capture this so new developers have an easy job of understanding the domain and getting on board as rapidly as possible.

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  • How do you deal with design in Scrum?

    - by Seth
    How do you deal with design in Scrum? Do you still have well written design documents for each scrum iteration? Do you just do design notes featuring UML diagrams? Or do you just have well commented code? Each iteration may involve changing design so I just wanted to know how people capture this so new developers have an easy job of understanding the domain and getting on board as rapidly as possible.

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  • What is the rationale behind Apache Jena's *everything is an interface if possible* design philosophy?

    - by David Cowden
    If you are familiar with the Java RDF and OWL engine Jena, then you have run across their philosophy that everything should be specified as an interface when possible. This means that a Resource, Statement, RDFNode, Property, and even the RDF Model, etc., are, contrary to what you might first think, Interfaces instead of concrete classes. This leads to the use of Factories quite often. Since you can't instantiate a Property or Model, you must have something else do it for you --the Factory design pattern. My question, then, is, what is the reasoning behind using this pattern as opposed to a traditional class hierarchy system? It is often perfectly viable to use either one. For example, if I want a memory backed Model instead of a database-backed Model I could just instantiate those classes, I don't need ask a Factory to give me one. As an aside, I'm in the process of writing a library for manipulating Pearltrees data, which is exported from their website in the form of an RDF/XML document. As I write this library, I have many options for defining the relationships present in the Peartrees data. What is nice about the Pearltrees data is that it has a very logical class system: A tree is made up of pearls, which can be either Page, Reference, Alias, or Root pearls. My question comes from trying to figure out if I should adopt the Jena philosophy in my library which uses Jena, or if I should disregard it, pick my own design philosophy, and stick with it.

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  • SOA 10g Developing a Simple Hello World Process

    - by [email protected]
    Softwares & Hardware Needed Intel Pentium D CPU 3 GHz, 2 GB RAM, Windows XP System ( Thats what i am using ) You could as well use Linux , but please choose High End RAM 10G SOA Suite from Oracle(TM) , Read Installation documents at www.Oracle.com J Developer 10.1.3.3 Official Documents at http://www.oracle.com/technology/products/ias/bpel/index.html java -version Java HotSpot(TM) Client VM (build 1.5.0_06-b05, mixed mode)BPEL Introduction - Developing a Simple Hello World Process  Synchronous BPEL Process      This Exercise focuses on developing a Synchronous Process, which mean you give input to the BPEL Process you get output immediately no waiting at all. The Objective of this exercise is to give input as name and it greets with Hello Appended by that name example, if I give input as "James" the BPEL process returns "Hello James". 1. Open the Oracle JDeveloper click on File -> New Application give the name "JamesApp" you can give your own name if it pleases you. Select the folder where you want to place the application. Click "OK" 2. Right Click on the "JamesApp" in the Application Navigator, Select New Menu. 3. Select "Projects" under "General" and "BPEL Process Project", click "OK" these steps remain same for all BPEL Projects 4. Project Setting Wizard Appears, Give the "Process Name" as "MyBPELProc" and Namespace as http://xmlns.james.com/ MyBPELProc, Select Template as "Synchronous BPEL Process click "Next" 5. Accept the input and output schema names as it is, click "Finish" 6. You would see the BPEL Process Designer, some of the folders such as Integration content and Resources are created and few more files 7. Assign Activity : Allows Assigning values to variables or copying values of one variable to another and also do some string manipulation or mathematical operations In the component palette at extreme right, select Process Activities from the drop down, and drag and drop "Assign" between "receive Input" and "replyOutput" 8. You can right click and edit the Assign activity and give any suitable name "AssignHello", 9. Select "Copy Operation" Tab create "Copy Operation" 10. In the From variables click on expression builder, select input under "input variable", Click on insert into expression bar, complete the concat syntax, Note to use "Ctrl+space bar" inside expression window to Auto Populate the expression as shown in the figure below. What we are actually doing here is concatenating the String "Hello ", with the variable value received through the variable named "input" 11. Observe that once an expression is completed the "To Variable" is assigned to a variable by name "result" 12. Finally the copy variable looks as below 13. It's the time to deploy, start the SOA Suite 14. Establish connection to the Server from JDeveloper, this can be done adding a New Application Server under Connection, give the server name, username and password and test connection. 15. Deploy the "MyBPELProc" to the "default domain" 16. http://localhost:8080/ allows connecting to SOA Suite web portal, click on "BPEL Control" , login with the username "oc4jadmin" password what ever you gave during installation 17. "MyBPELProc" is visisble under "Deployed BPEL Processes" in the "Dashboard" Tab, click on the it 18. Initiate tab open to accept input, enter data such as input is "James" click on "Post XML Button" 19. Click on Visual Flow 20. Click on receive Input , it shows "James" as input received 21. Click on reply Output, it shows "Hello James" so the BPEL process is successfully executed. 22. It may be worth seeing all the instance created everytime a BPEL process is executed by giving some inputs. Purge All button allows to delete all the unwanted previous instances of BPEL process, dont worry it wont delete the BPEL process itself :-) 23. It may also be some importance to understand the XSD File which holds input & output variable names & data types. 24. You could drag n drop variables as elements over sequence at the designer or directly edit the XML Source file. 

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  • Game Development World Championship 2013 for all game developers

    - by Hanhviope
    Interested in games and programming? Want to be visible in global game industry? Missing Viope Game Programming Contest 2012? Want to win a trip to Finland, visit top game studio and other attractive rewards? This is your CHANCE! Viope Solutions proudly announces Game Development World Championship 2013, as a sequel of successful Viope Game Programming Contest 2012 WHAT? The contest is organized by Viope Solutions. Students and freelancers are invited to compete in different categories. Participants can compete for Computer/Console game or Mobile Phone game. The competition involves partners and judges from Rovio, Microsoft, Unity, ArtiGames, Housemarque, Redlynx, Remedy, GrandCru, GameReactor and IGDA WHO? The contest is open to everyone around the world. WHERE? The submission of your game will be done via Viope World e-learning platform. WHEN? The contest is open from 08th October 2013 till 26th January 2014. HOW? Individuals and team of up to 4 members can register through our website. For information, please visit website www.viope.com/contest WE CHALLENGE YOU TO CREATE THE BEST GAMES EVER! Share this to all your friends who would be interested in this contest!

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  • Estimating time for planning and technical design using Evidence Based Scheduling

    - by Turgs
    I'm at the beginning of a development project in a large organization. The Functional Requirements are currently being worked out and documented with our business stakeholders by our Enterprise Design department. I'm required to produce Technical Design Documents and manage the team to actually build the solution. I'm wanting to try Evidence Based Scheduling, but as I understand, part of that is breaking the job down into small tasks that are less than 14 hours in duration, which requires me to have already done the Technical Design. Therefore, can Evidence Based Scheduling only be used after the Technical Design has been done? How do you then plan and estimate the time it may take to come up with the Technical Design?

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  • SSIS Design Patterns Training in London 8-11 Sep!

    - by andyleonard
    A few seats remain for my course SQL Server Integration Services 2012 Design Patterns to be delivered in London 8-11 Sep 2014. Register today to learn more about: New features in SSIS 2012 and 2014 Advanced patterns for loading data warehouses Error handling The (new) Project Deployment Model Scripting in SSIS The (new) SSIS Catalog Designing custom SSIS tasks Executing, managing, monitoring, and administering SSIS in the enterprise Business Intelligence Markup Language (Biml) BimlScript ETL Instrumentation...(read more)

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  • What is a good design model for my new class?

    - by user66662
    I am a beginning programmer who, after trying to manage over 2000 lines of procedural php code, now has discovered the value of OOP. I have read a few books to get me up to speed on the beginning theory, but would like some advice on practical application. So,for example, let's say there are two types of content objects - an ad and a calendar event. what my application does is scan different websites (a predefined list), and, when it finds an ad or an event, it extracts the data and saves it to a database. All of my objects will share a $title and $description. However, the Ad object will have a $price and the Event object will have $startDate. Should I have two separate classes, one for each object? Should I have a 'superclass' with the $title and $description with two other Ad and Event classes with their own properties? The latter is at least the direction I am on now. My second question about this design is how to handle the logic that extracts the data for $title, $description, $price, and $date. For each website in my predefined list, there is a specific regex that returns the desired value for each property. Currently, I have an extremely large switch statement in my constructor which determines what website I am own, sets the regex variables accordingly, and continues on. Not only that, but now I have to repeat the logic to determine what site I am on in the constructor of each class. This doesn't feel right. Should I create another class Algorithms and store the logic there for each site? Should the functions of to handle that logic be in this class? or specific to the classes whos properties they set? I want to take into account in my design two things: 1) I will add different content objects in the future that share $title and $description, but will have their own properties, so, I want to be able to easily grow these as needed. 2) I will add more websites constantly (each with their own algorithms for data extraction) so I would like to plan efficienty managing and working with these now. I thought about extending the Ad or Event class with 'websiteX' class and store its functions there. But, this didn't feel right either as now I have to manage 100s of little website specific class files. Note, I didn't know if this was the correct site or stackoverflow was the better choice. If so, let me know and I'll post there.

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  • Plastic Clamshell Packaging Voted Worse Design Ever

    - by Jason Fitzpatrick
    We’ve all been there: frustrated and trying free a new purchase from it’s plastic clamshell jail. You’re not alone, the packaging design has been voted the worst in history. In a poll at Quora, users voted on the absolute worst piece of design work they’d encountered. Overwhelmingly, they voted the annoying-to-open clamshell design to the top. The author of the top comment/entry, Anita Shillhorn writes: “Design should help solve problems” — clamshells are supposed to make it harder to steal small products and easier for employees to arrange on display — but this packaging, she says, makes new ones, such as time wasted, frustration, and the little nicks and scrapes people incur as they just try to get their damn lightbulb out. This is a product designed for the manufacturers and the retailers, not the end users. There is even a Wikipedia page devoted to “wrap rage,” “the common name for heightened levels of anger and frustration resulting from the inability to open hard-to-remove packaging.” Hit up the link below for more entries in their worst-design poll. Before you go, if you’ve got a great tip for getting goods out of the plastic shell they ship in, make sure to share it in the comments. What Is The Worst Piece of Design Ever Done? [via The Atlantic] HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • MySQL at Mobile World Congress (on Valentine's Day...)

    - by mat.keep(at)oracle.com
    It is that time of year again when the mobile communications industry converges on Barcelona for what many regard as the premier telecommunications show of the year.Starting on February 14th, what better way for a Brit like me to spend Valentines Day with 50,000 mobile industry leaders (my wife doesn't tend to read this blog, so I'm reasonably safe with that statement).As ever, Oracle has an extensive presence at the show, and part of that presence this year includes MySQL.We will be running a live demonstration of the MySQL Cluster database on Booth 7C18 in the App Planet.The demonstration will show how the MySQL Cluster Connector for Java is implemented to provide native connectivity to the carrier grade MySQL Cluster database from Java ME clients via Java SE virtual machines and Java EE servers.  The demonstration will show how end-to-end Java services remain continuously available during both catastrophic failures and scheduled maintenance activities.The MySQL Cluster Connector for Java provides both a native Java API and JPA plug-in that directly maps Java objects to relational tables stored in the MySQL Cluster database, without the overhead and complexity of having to transform objects to JDBC, and then SQL  The result is 10x higher throughput, and a simpler development model for Java engineers.Stop by the stand for a demonstration, and an opportunity to speak with the MySQL telecoms team who will share experiences on how MySQL is being used to bring the innovation of the web to the carrier network.Of course, if you can't make it to Barcelona, you can still learn more about the MySQL Cluster Connector for Java from this whitepaper and are free to download it as part of MySQL Cluster Community Edition  Let us know via the comments if you have Java applications that you think will benefit from the MySQL Cluster Connector for JavaI can't promise that Valentines Day at MWC will be the time you fall in love with MySQL Cluster...but I'm confident you will at least develop a healthy respect for it  

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  • Is context inheritance, as shown by Head First Design Patterns' Duck example, irrelevant to strategy pattern?

    - by Korey Hinton
    In Head First Design Patterns it teaches the strategy pattern by using a Duck example where different subclasses of Duck can be assigned a particular behavior at runtime. From my understanding the purpose of the strategy pattern is to change an object's behavior at runtime. Emphasis on "an" meaning one. Could I further simplify this example by just having a Duck class (no derived classes)? Then when implementing one duck object it can be assigned different behaviors based on certain circumstances that aren't dependent on its own object type. For example: FlyBehavior changes based on the weather or QuackBehavior changes based on the time of day or how hungry a duck is. Would my example above constitute the strategy pattern as well? Is context inheritance (Duck) irrelevant to the strategy pattern or is that the reason for the strategy pattern? Here is the UML diagram from the Head First book:

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  • When modeling a virtual circuit board, what is the best design pattern to check for cycles?

    - by Wallace Brown
    To make it simple assume you have only AND and OR gates. Each has two inputs and one output. The output of two inputs can be used as an input for the next gate For example: A AND B - E C AND D - F E OR F - G Assuming an arbitrary number of gates, we want to check if the circuit ever connects back into itself at an earlier state? For example: E AND F - A This should be illegal since it creates an endless cycle. What design pattern would best be able to check for these cycles?

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  • Real world pitfalls of introducing F# into a large codebase and engineering team

    - by nganju
    I'm CTO of a software firm with a large existing codebase (all C#) and a sizable engineering team. I can see how certain parts of the code would be far easier to write in F#, resulting in faster development time, fewer bugs, easier parallel implementations, etc., basically overall productivity gains for my team. However, I can also see several productivity pitfalls of introducing F#, namely: 1) Everyone has to learn F#, and it's not as trivial as switching from, say, Java to C#. Team members that have not learned F# will be unable to work on F# parts of the codebase. 2) The pool of hireable F# programmers, as of now (Dec 2010) is non-existent. Search various software engineer resume databases for "F#", way less than 1% of resumes contain the keyword. 3) Community support as of now (Dec 2010) is less available. You can google almost any problem in C# and find someone that has already dealt with it, not so with F#. Third party tool support (NUnit, Resharper etc) is also sketchy. I realize that this is a bit Catch-22, i.e. if people like me don't use F# then the community and tools will never materialize, etc. But, I've got a company to run, and I can be cutting edge but not bleeding edge. Any other pitfalls I'm not considering? Or anyone care to rebut the pitfalls I've mentioned? I think this is an important discussion and would love to hear your counter-arguments in this public forum that may do a lot to increase F# adoption by industry. Thanks.

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  • would a composite design pattern be useful for group membership?

    - by changokun
    I'm trying to think about the best way to handle group memberships on a website. People sign up and select checkboxes in a list of interests. Every week we send out interest-themed emails to those members that indicated that interest. however i store the information in the database, while i am working with the lists and generating lists of email addresses or manipulating group memberships, the composite design pattern looked interesting. it would be easy to populate the group, then do some aggregating functions that say... generate the list of email addresses based on the interests. but i'm not sure i'm seeing any other advantages. i do need something scalable, and flexible. thoughts?

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  • World of Warcraft like C++/C# server (highload)

    - by Edward83
    I know it is very big topic and maybe my question is very beaten, but I'm interesting of basics how to write highload server for UDP/TCP client-server communications in MMO-like game on C++/C#? I mean what logic of retrieving hundreds and thousands packages at the same time and sending updates to clients? Please advice me with architecture solutions, your experience, ready-to-use libraries. Maybe you know some interesting details how WoW servers work. Thank you! Edit: my question is about developing, not hardware/software tools;

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  • Are there any specific workflows or design patterns that are commonly used to create large functional programming applications?

    - by Andrew
    I have been exploring Clojure for a while now, although I haven't used it on any nontrivial projects. Basically, I have just been getting comfortable with the syntax and some of the idioms. Coming from an OOP background, with Clojure being the first functional language that I have looked very much into, I'm naturally not as comfortable with the functional way of doing things. That said, are there any specific workflows or design patterns that are common with creating large functional applications? I'd really like to start using functional programming "for real", but I'm afraid that with my current lack of expertise, it would result in an epic fail. The "Gang of Four" is such a standard for OO programmers, but is there anything similar that is more directed at the functional paradigm? Most of the resources that I have found have great programming nuggets, but they don't step back to give a broader, more architectural look.

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  • The design of a generic data synchronizer, or, an [object] that does [actions] with the aid of [helpers]

    - by acheong87
    I'd like to create a generic data-source "synchronizer," where data-source "types" may include MySQL databases, Google Spreadsheets documents, CSV files, among others. I've been trying to figure out how to structure this in terms of classes and interfaces, keeping in mind (what I've read about) composition vs. inheritance and is-a vs. has-a, but each route I go down seems to violate some principle. For simplicity, assume that all data-sources have a header-row-plus-data-rows format. For example, assume that the first rows of Google Spreadsheets documents and CSV files will have column headers, a.k.a. "fields" (to parallel database fields). Also, eventually, I would like to implement this in PHP, but avoiding language-specific discussion would probably be more productive. Here's an overview of what I've tried. Part 1/4: ISyncable class CMySQL implements ISyncable GetFields() // sql query, pdo statement, whatever AddFields() RemFields() ... _dbh class CGoogleSpreadsheets implements ISyncable GetFields() // zend gdata api AddFields() RemFields() ... _spreadsheetKey _worksheetId class CCsvFile implements ISyncable GetFields() // read from buffer AddFields() RemFields() ... _buffer interface ISyncable GetFields() AddFields($field1, $field2, ...) RemFields($field1, $field2, ...) ... CanAddFields() // maybe the spreadsheet is locked for write, or CanRemFields() // maybe no permission to alter a database table ... AddRow() ModRow() RemRow() ... Open() Close() ... First Question: Does it make sense to use an interface, as above? Part 2/4: CSyncer Next, the thing that does the syncing. class CSyncer __construct(ISyncable $A, ISyncable $B) Push() // sync A to B Pull() // sync B to A Sync() // Push() and Pull() only differ in direction; factor. // Sync()'s job is to make sure that the fields on each side // match, to add fields where appropriate and possible, to // account for different column-orderings, etc., and of // course, to add and remove rows as necessary to sync. ... _A _B Second Question: Does it make sense to define such a class, or am I treading dangerously close to the "Kingdom of Nouns"? Part 3/4: CTranslator? ITranslator? Now, here's where I actually get lost, assuming the above is passable. Sometimes, two ISyncables speak different "dialects." For example, believe it or not, Google Spreadsheets (accessed through the Google Data API "list feed") returns column headers lower-cased and stripped of all spaces and symbols! That is, sys_TIMESTAMP is systimestamp, as far as my code can tell. (Yes, I am aware that the "cell feed" does not strip the name so; however cell-by-cell manipulation is too slow for what I'm doing.) One can imagine other hypothetical examples. Perhaps even the data itself can be in different "dialects." But let's take it as given for now, and not argue this if possible. Third Question: How would you implement "translation"? Note: Taking all this as an exercise, I'm more interested in the "idealized" design, rather than the practical one. (God knows that shipped sailed when I began this project.) Part 4/4: Further Thought Here's my train of thought to demonstrate I've thunk, albeit unfruitfully: First, I thought, primitively, "I'll just modify CMySQL::GetFields() to lower-case and strip field names so they're compatible with Google Spreadsheets." But of course, then my class should really be called, CMySQLForGoogleSpreadsheets, and that can't be right. So, the thing which translates must exist outside of an ISyncable implementor. And surely it can't be right to make each translation a method in CSyncer. If it exists outside of both ISyncable and CSyncer, then what is it? (Is it even an "it"?) Is it an abstract class, i.e. abstract CTranslator? Is it an interface, since a translator only does, not has, i.e. interface ITranslator? Does it even require instantiation? e.g. If it's an ITranslator, then should its translation methods be static? (I learned what "late static binding" meant, today.) And, dear God, whatever it is, how should a CSyncer use it? Does it "have" it? Is it, "it"? Who am I? ...am I, "I"? I've attempted to break up the question into sub-questions, but essentially my question is singular: How does one implement an object A that conceptually "links" (has) two objects b1 and b2 that share a common interface B, where certain pairs of b1 and b2 require a helper, e.g. a translator, to be handled by A? Something tells me that I've overcomplicated this design, or violated a principle much higher up. Thank you all very much for your time and any advice you can provide.

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  • How to design Character,Game Background.,Which Software to use?

    - by TicTech
    Yesterday i Downloaded 4 GB of Videos & ZBrush for Character design but now i realize that i want to make 2D Character and background for my Android Game. so it was a waste for me i don't want to waste my other bandwidth and my Energy on some other Tut. So i am Here for a advice my Question is. 1.Which software to draw and color Character, making Background ? 2.Is there any Video Tut or Ebook for the software to draw Character .i know Basic of Photoshop i learned from Lynda Please help me i am experienced in Android SDK so that's not a prob. for me but in designing i don't know anything any Help will be Really Appreciated Thanks.

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  • Design Code Outside of an IDE (C#)?

    - by ryanzec
    Does anyone design code outside of an IDE? I think that code design is great and all but the only place I find myself actually design code (besides in my head) is in the IDE itself. I generally think about it a little before hand but when I go to type it out, it is always in the IDE; no UML or anything like that. Now I think having UML of your code is really good because you are able to see a lot more of the code on one screen however the issue I have is that once I type it in UML, I then have to type the actual code and that is just a big duplicate for me. For those who work with C# and design code outside of Visual Studio (or at least outside Visual Studio's text editor), what tools do you use? Do those tools allow you to convert your design to actual skeleton code? It is also possible to convert code to the design (when you update the code and need an updated UML diagram or whatnot)?

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  • Parallel Class/Interface Hierarchy with the Facade Design Pattern?

    - by Mike G
    About a third of my code is wrapped inside a Facade class. Note that this isn't a "God" class, but actually represents a single thing (called a Line). Naturally, it delegates responsibilities to the subsystem behind it. What ends up happening is that two of the subsystem classes (Output and Timeline) have all of their methods duplicated in the Line class, which effectively makes Line both an Output and a Timeline. It seems to make sense to make Output and Timeline interfaces, so that the Line class can implement them both. At the same time, I'm worried about creating parallel class and interface structures. You see, there are different types of lines AudioLine, VideoLine, which all use the same type of Timeline, but different types of Output (AudioOutput and VideoOutput, respectively). So that would mean that I'd have to create an AudioOutputInterface and VideoOutputInterface as well. So not only would I have to have parallel class hierarchy, but there would be a parallel interface hierarchy as well. Is there any solution to this design flaw? Here's an image of the basic structure (minus the Timeline class, though know that each Line has-a Timeline): NOTE: I just realized that the word 'line' in Timeline might make is sound like is does a similar function as the Line class. They don't, just to clarify.

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