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  • Jquery UI Tabs, control variable lenght spent on each tab?

    - by Robin
    I'm trying the following to control the speed of rotation of the tabs but with no luck, any ideas? $('#featured').tabs({ onShow: function(event, ui) { if(ui.index == 0)> { $('#featured').tabs("rotate", 2000, true); } else if(ui.index == 1){ $('#featured').tabs("rotate", 5000, true); } else if(ui.index == 2){ $('#featured').tabs("rotate", 10000, true); } } });

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  • Is there a free version control server provider for non-public projects?

    - by ttobiass
    I'd like to have a version control server (preferably SVN) accessible on the internet without having to host my own (linux) server. Setting up a home server ala DynDNS is not really an option. Can you have non-public (maybe single-user) projects on one of the OSS project hosting sites? Or are there alternatives? I had a look at Google Code. But that looked very public to me. Any help would be greatly appreciated :-)

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  • Thread-safe data structures

    - by Inso Reiges
    Hello, I have to design a data structure that is to be used in a multi-threaded environment. The basic API is simple: insert element, remove element, retrieve element, check that element exists. The structure's implementation uses implicit locking to guarantee the atomicity of a single API call. After i implemented this it became apparent, that what i really need is atomicity across several API calls. For example if a caller needs to check the existence of an element before trying to insert it he can't do that atomically even if each single API call is atomic: if(!data_structure.exists(element)) { data_structure.insert(element); } The example is somewhat awkward, but the basic point is that we can't trust the result of exists call anymore after we return from atomic context (the generated assembly clearly shows a minor chance of context switch between the two calls). What i currently have in mind to solve this is exposing the lock through the data structure's public API. This way clients will have to explicitly lock things, but at least they won't have to create their own locks. Is there a better commonly-known solution to these kinds of problems? And as long as we're at it, can you advise some good literature on thread-safe design? Thank you.

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  • Broken tables in RichTextBox control (word wrap)

    - by Ben Robbins
    We are having problems with the Windows.Forms.RichTextBox control in Visual Studio 2008. We are trying to display text supplied as an RTF file by a 3rd party in a windows forms application (.NET 3.5). In this RTF text file there are tables, which contain text that spans multiple lines. The RTF file displays correctly when opened with either WordPad or Word 2003. However, when we load the RTF file into the RichTextBox control, or copy & paste the whole text (including the table) into the control, the table does not display correctly - the cells are only single line, without wrapping. Here are links to images showing the exact problem: Correctly displayed in WordPad Incorrectly displayed in RichTextBox control I have googled for solutions and 3rd party .net RTF controls without success. I have found this exact problem asked on another forum without an answer (in fact that's where the link to the images come from) so I'm hoping stack overflow does better ;-) My preferred solution would be to use code or a 3rd party control that can correctly render the RTF. However, I suspect the problem is that the RichTextBox control only supports a subset of the full RTF spec, so another option would be to modify the RTF directly to remove the unsupported control codes or otherwise fix the RTF file itself (in which case any information as to what control codes need to be removed or modified would be a huge help).

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  • Pointers to structures

    - by blacktooth
    typedef struct queue { int q[max]; int qhead; int qrear; } queue; void init_queue(queue *QUEUE) { QUEUE.qhead = 0; QUEUE.qrear = -1; } void enqueue(queue *QUEUE,int data) { QUEUE.qrear++; QUEUE.q[QUEUE.qrear] = data; } int process_queue(queue *QUEUE) { if(QUEUE.qhead > QUEUE.qrear) return -1; else return QUEUE.q[QUEUE.qhead++]; } I am implementing queues using arrays just to keep it simple. Wats the error with the above code?

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  • ActiveX control loading but not activating correctly (only when using in Reg Free COM)

    - by embnut
    I have an ActiveX control (created using C#) that I am adding to a form in Visual FoxPro using late binding. It works without problems when I register the control. I want to use reg free COM and created necessary manifest files. Now it load and displays in an inactive state until I double click or programatically activate it. I don't think it has anything to do with the reg free com manifest files. However is there something I need to do to set it up before/after making the late binding call AddObject()? this.AddObject('OleControl1', 'oleControl', 'SomeCompany.SomeOleControl') When I check the OleTypeAllowed Property of the OleControl created by AddObject() it is 1 (Embedded OLE object) instead of -2 (ActiveX object). So the OleControl got instantiated to the wrong type. I also tried the following: DEFINE(d) a subclass of OleControl and set the property OleTypeAllowed = -2. Used late binding to load the control. It did not work as required. The OleTypeAllowed came back as 1 Registered the ActiveX control. Added the ActiveX control to the project as a subclass using the visual editor. Unregistered the control. Used late binding to load the control. It did not work as required. The OleTypeAllowed came back as 1. Is it possible to load the OleControl as a ActiveX control? Any input from VB that I can convert to FoxPro would also be appreciated.

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  • XSD Schema for XML with multiple structures

    - by Xetius
    I am attempting to write an XML Schema to cover a number of XML conditions which I may encounter. I have the same root element (serviceRequest) with different child elements. I was trying to use the xs:extension element to define multiple versions, but it is complaining about unexpected element orderInclusionCriteria etc. Am I going about this the right way, or is there a better way to define this? The other way I thought about this was to have a single xs:choice with all the options inside it, but this seemed somewhat inelegant. These XSD files are for use within XMLBeans if that makes any difference. I have Given the following 2 examples of XML: 1) <?xml version="1.0" encoding="utf-8"?> <serviceRequest method="GOO" debug="NO"> <sessionId sID="ABC1234567" /> <orderInclusionCriteria accountId="1234567" accountNum="1234567890" /> </serviceRequest> 2) <?xml version="1.0" encoding="utf-8"?> <serviceRequest method="GOO" debug="NO"> <sessionId sID="ABC1234567" /> <action aType='MakePayment'> <makePayment accountID='CH91015165S' amount='5.00' /> </action> </serviceRequest> I thought I could use the following schema file: <?xml version="1.0" encoding="UTF-8"?> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema"> <xs:element name="serviceRequest" type="ServiceRequestType" /> <xs:element name="session" type="SessionType" /> <xs:attribute name="method" type="xs:string" /> <xs:attribute name="debug" type="xs:string" /> <xs:complexType name="SessionType"> <xs:attribute name="sID" use="required"> <xs:simpleType> <xs:restriction base="xs:string"/> </xs:simpleType> </xs:attribute> </xs:complexType> <xs:complexType name="ServiceRequestType"> <xs:sequence> <xs:element ref="session" /> </xs:sequence> <xs:attribute ref="method" /> <xs:attribute ref="debug" /> </xs:complexType> <xs:complexType name="OrderTrackingServiceRequest"> <xs:complexContent> <xs:extension base="ServiceRequestType"> <xs:complexType> <xs:sequence> <xs:element name="OrderInclusionCriteria" type="xs:string" /> </xs:sequence> </xs:complexType> </xs:extension> </xs:complexContent> </xs:complexType> <xs:complexType name="Action"> <xs:complexContent> <xs:extension base="ServiceRequestType"> <xs:complexType> <xs:sequence> <xs:element name="makePayment"> <xs:complexType> <xs:attribute name="accountID" type="xs:string" /> <xs:attribute name="amount" type="xs:string" /> <xs:complexType> </xs:element> </xs:sequence> <xs:attribute name="aType" type="xs:string" /> </xs:complexType> </xs:extension> </xs:complexContent> </xs:complexType> </xs:schema>

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  • WCF DataContracts and underlying data structures

    - by Xerx
    I am wondering what makes sense in relation to what objects to expose through a WCF service - should I add WCF Serialization specifications to my business entities or should I implement a converter that maps my business entities to the DataContracts that I want to expose through my WCF service? Right now I have entities on different levels: DataAccess, Business and Contract. I have converters in place that can map entities from DataAccess to Business and from Business to Contract and vice versa. Implementing and Maintaining those is time consuming and pretty tedious. What are best practices in relation to this? If I were using an OR/M such as NHibernate or Entity Framework should I be exposing the entities from the ORM directly or should I abstract them the same way I am doing now? Thanks in advance.

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  • Synchronization of Nested Data Structures between Threads in Java

    - by Dominik
    I have a cache implementation like this: class X { private final Map<String, ConcurrentMap<String, String>> structure = new HashMap...(); public String getValue(String context, String id) { // just assume for this example that there will be always an innner map final ConcurrentMap<String, String> innerStructure = structure.get(context); String value = innerStructure.get(id); if(value == null) { synchronized(structure) { // can I be sure, that this inner map will represent the last updated // state from any thread? value = innerStructure.get(id); if(value == null) { value = getValueFromSomeSlowSource(id); innerStructure.put(id, value); } } } return value; } } Is this implementation thread-safe? Can I be sure to get the last updated state from any thread inside the synchronized block? Would this behaviour change if I use a java.util.concurrent.ReentrantLock instead of a synchronized block, like this: ... if(lock.tryLock(3, SECONDS)) { try { value = innerStructure.get(id); if(value == null) { value = getValueFromSomeSlowSource(id); innerStructure.put(id, value); } } finally { lock.unlock(); } } ... I know that final instance members are synchronized between threads, but is this also true for the objects held by these members? Maybe this is a dumb question, but I don't know how to test it to be sure, that it works on every OS and every architecture.

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  • Efficiency of data structures in C99 (possibly affected by endianness)

    - by Ninefingers
    Hi All, I have a couple of questions that are all inter-related. Basically, in the algorithm I am implementing a word w is defined as four bytes, so it can be contained whole in a uint32_t. However, during the operation of the algorithm I often need to access the various parts of the word. Now, I can do this in two ways: uint32_t w = 0x11223344; uint8_t a = (w & 0xff000000) >> 24; uint8_t b = (w & 0x00ff0000) >> 16; uint8_t b = (w & 0x0000ff00) >> 8; uint8_t d = (w & 0x000000ff); However, part of me thinks that isn't particularly efficient. I thought a better way would be to use union representation like so: typedef union { struct { uint8_t d; uint8_t c; uint8_t b; uint8_t a; }; uint32_t n; } word32; Using this method I can assign word32 w = 0x11223344; then I can access the various parts as I require (w.a=11 in little endian). However, at this stage I come up against endianness issues, namely, in big endian systems my struct is defined incorrectly so I need to re-order the word prior to it being passed in. This I can do without too much difficulty. My question is, then, is the first part (various bitwise ands and shifts) efficient compared to the implementation using a union? Is there any difference between the two generally? Which way should I go on a modern, x86_64 processor? Is endianness just a red herring here? I could inspect the assembly output of course, but my knowledge of compilers is not brilliant. I would have thought a union would be more efficient as it would essentially convert to memory offsets, like so: mov eax, [r9+8] Would a compiler realise that is what happening in the bit-shift case above? If it matters, I'm using C99, specifically my compiler is clang (llvm). Thanks in advance.

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  • Perl vs Python: implementation of algorithms to deal with advanced data structures

    - by user350571
    I'm learning perl and everytime I search for perl stuff in the internet I get some random page with people saying that perl should die because code written in it looks like a lesson in steganography. Then they say that python is clean and stuff like that. Now, I know that those comparisons are always stupid and made by fellows that feel that languages are a extension of their boring personality so, let me ask instead: can you give me the implementation of a widely known algorithm to deal with a data structure like red-black trees in both languages so I can compare?

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  • Parent Control Mouse Enter/Leave Events With Child Controls

    - by Paul Williams
    I have a C# .NET 2.0 WinForms app. My app has a control that is a container for two child controls: a label, and some kind of edit control. You can think of it like this, where the outer box is the parent control: +---------------------------------+ | [Label Control] [Edit Control] | +---------------------------------+ I am trying to do something when the mouse enters or leaves the parent control, but I don't care if the mouse moves into one of its children. I want a single flag to represent "the mouse is somewhere inside the parent or children" and "the mouse has moved outside of the parent control bounds". I've tried handling MouseEnter and MouseLeave on the parent and both child controls, but this means the action begins and ends multiple times as the mouse moves across the control. In other words, I get this: Parent.OnMouseEnter (start doing something) Parent.OnMouseLeave (stop) Child.OnMouseEnter (start doing something) Child.OnMouseLeave (stop) Parent.OnMouseEnter (start doing something) Parent.OnMouseLeave (stop) The intermediate OnMouseLeave events cause some undesired effects as whatever I'm doing gets started and then stopped. I want to avoid that. I don't want to capture the mouse as the parent gets the mouse over, because the child controls need their mouse events, and I want menu and other shortcut keys to work. Is there a way to do this inside the .NET framework? Or do I need to use a Windows mouse hook?

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  • What data structure to use / data persistence

    - by Dave
    I have an app where I need one table of information with the following fields: field 1 - int or char field 2 - string (max 10 char) field 3 - string (max 20 char) field 4 - float I need the program to filter on field 1 based upon a segmented control and select a field 2 from a picker. From this data I need to look up field 4 to use in a calculation. Total records will be about 200. I never see it go above 400 - 500. I am going to use a singleton which I am able to do, I just need help with the structure for this with data persistence. What type of data structure should I use for this and should I use NSNumber, NSString, etc. or old data types like float, Char, etc. I thought about a struct put into an array but there is probably a better way. This is new to me so any help or reference to examples would be great. I also thought about a plist or dictionary but it looks like it is just a lookup and a field which obviously won't work. Core data looked like overkill to me. Also, with any recommendation how should I get initial data into it? I want the user to be able to edit and add to the database. Sorry for the old terms, you can see what generation I am from... Thanks in advance!!!!

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  • Rtti accessing fields and properties in complex data structures

    - by Coco
    As already discussed in Rtti data manipulation and consistency in Delphi 2010 a consistency between the original data and rtti values can be reached by accessing members by using a pair of TRttiField and an instance pointer. This would be very easy in case of a simple class with only basic member types (like e.g. integers or strings). But what if we have structured field types? Here is an example: TIntArray = array [0..1] of Integer; TPointArray = array [0..1] of Point; TExampleClass = class private FPoint : TPoint; FAnotherClass : TAnotherClass; FIntArray : TIntArray; FPointArray : TPointArray; public property Point : TPoint read FPoint write FPoint; //.... and so on end; For an easy access of Members I want to buil a tree of member-nodes, which provides an interface for getting and setting values, getting attributes, serializing/deserializing values and so on. TMemberNode = class private FMember : TRttiMember; FParent : TMemberNode; FInstance : Pointer; public property Value : TValue read GetValue write SetValue; //uses FInstance end; So the most important thing is getting/setting the values, which is done - as stated before - by using the GetValue and SetValue functions of TRttiField. So what is the Instance for FPoint members? Let's say Parent is the Node for TExample class, where the instance is known and the member is a field, then Instance would be: FInstance := Pointer (Integer (Parent.Instance) + TRttiField (FMember).Offset); But what if I want to know the Instance for a record property? There is no offset in this case. So is there a better solution to get a pointer to the data? For the FAnotherClass member, the Instance would be: FInstance := Parent.Value.AsObject; So far the solution works, and data manipulation can be done by using rtti or the original types, without losing information. But things get harder, when working with arrays. Especially the second array of Points. How can I get the instance for the members of points in this case?

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  • Array of structures CLI

    - by Nitroglycerin
    public value struct ListOfWindows { HWND hWindow; int winID; String^ capName; }; thats my structure now i have created an array of them: array<ListOfWindows ^> ^ MyArray = gcnew array<ListOfWindows ^>(5); now to test if that works i made a simple function: void AddStruct( ) { HWND temp = ::FindWindow( NULL, "Test" ); if( temp == NULL ) return; MyArray[0]->hWindow = temp; // debug time error.. return; } ERROR: An unhandled exception of type 'System.NullReferenceException' occurred in Window.exe Additional information: Object reference not set to an instance of an object. dont know what to do.. kinda new to CLI so if you can help please do.. Thanks.

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  • Abstracting boxed array structures in J

    - by estanford
    I've been working on a J function for a while, that's supposed to scan a list and put consecutive copies of an element into separate, concatenated boxes. My efforts have taken me as far as the function (<;. 2) ((2&(~:/\)),1:) which tests successive list entries for inequality, returns a list of boolean values, and cuts the list into boxes that end each time the number 1 appears. Here's an example application: (<;. 2) ((2&(~:/\)),1:) 1 2 3 3 3 4 1 1 1 +-+-+-----+-+-----+ |1|1|0 0 1|1|0 0 1| +-+-+-----+-+-----+ The task would be finished if I could then replace all those booleans with their corresponding values in the input argument. I've been looking for some kind of mystery function that would let me do something like final =: mysteryfunction @ (<;. 2) ((2&(~:/\)),1:) final 1 2 3 3 3 4 1 1 1 +-+-+-----+-+-----+ |1|2|3 3 3|4|1 1 1| +-+-+-----+-+-----+ In an ideal situation, there would be some way to abstractly represent the nesting pattern generated by (<;. 2) ((2&(~:/\)),1:) to the original input list. (i.e. "This boxed array over here has the first element boxed at depth one, the second element boxed at depth one, the third, fourth, and fifth elements boxed together at depth one,..., so take that unboxed list over there and box it up the same way.") I tried fooling around with ;. , S: , L:, L. and &. to produce that behavior, but I haven't had much luck. Is there some kind of operator or principle I'm missing that could make this happen? It wouldn't surprise me if I were overthinking the whole issue, but I'm running out of ideas.

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  • free public databases with non-trivial table structures?

    - by Caffeine Coma
    I'm looking for some sample database data that I can use for testing and demonstrating a DB tool I am working on. I need a DB that has (preferably) many tables, and many foreign key relationships between the tables. Ideally the data would be in SQL dump format, or at least in something that maintains the foreign key references, and could be easily import into an RDBMS (MySQL or H2). The dataset itself doesn't have to be huge (in fact, best if it's not). I thought about using the Stackoverflow Data Dump, but it's only about 5 tables.

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  • Passing data structures to different threads

    - by Robb
    I have an application that will be spawning multiple threads. However, I feel there might be an issue with threads accessing data that they shouldn't be. I'm relatively new to threading so bare with me. Here is the structure of the threaded application (sorry for the crudeness): MainThread / \ / \ / \ Thread A Thread B / \ / \ / \ / \ / \ / \ Thread A_1 Thread A_2 Thread B_1 Thread B_2 Under each lettered thread (which could be many), there will only be two threads and they are fired of sequentially. The issue i'm having is I'm not entirely sure how to pass in a datastructure into these threads. So, the datastructure is created in MainThread, will be modified in the lettered thread (Thread A, etc) specific to that thread and then a member variable from that datastructure is sent to Letter_Numbered threads. Currently, the lettered thread class has a member variable and when the class is constructed, the datastructure from mainthread is passed in by reference, invoking the copy constructor so the lettered thread has it's own copy to play with. The lettered_numbered thread simply takes in a string variable from the data structure within the lettered thread. My question is, is this accceptable? Is there a much better way to ensure each lettered thread gets its own data structure to play with? Sorry for the somewhat poor explanation, please leave comments and i'll try to clarify.

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  • How does sizeof calculate the size of structures

    - by Gearoid Murphy
    I know that a char and an int are calculated as being 8 bytes on 32 bit architectures due to alignment, but I recently came across a situation where a structure with 3 shorts was reported as being 6 bytes by the sizeof operator. Code is as follows: #include <iostream> using namespace std ; struct IntAndChar { int a ; unsigned char b ; }; struct ThreeShorts { unsigned short a ; unsigned short b ; unsigned short c ; }; int main() { cout<<sizeof(IntAndChar)<<endl; // outputs '8' cout<<sizeof(ThreeShorts)<<endl; // outputs '6', I expected this to be '8' return 0 ; } Compiler : g++ (Debian 4.3.2-1.1) 4.3.2. This really puzzles me, why isn't alignment enforced for the structure containing 3 shorts?

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