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  • Windows 8 Metro/Modern Start Screen with Multiple Monitors -- Keep it always maximized?

    - by Jersey Dude
    Before installing Win 8 today, my plan was to keep the Metro UI up on my smaller, laptop monitor and have the classic UI running on my two larger monitors. However, in reality, as soon as I click on something in one of the classic UI monitors, the Metro UI minimizes (thus exposing the classic UI in its place). Is there any way to keep the Metro UI from minimizing when I do something in another monitor? Oddly enough, if there is an app running/suspended in the Metro Window, then the Metro UI is not minimized. If the Start screen is currently viewed, clicking in a classic window/monitor switches the Metro UI from the start screen to the last run app. Very peculiar..

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  • How do I know I'm running inside a linux "screen" or not?

    - by Jun Chen
    The "screen" refers to a program mentioned in How to reconnect to a disconnected ssh session . That is a good facility. But there is a question I'd really like to know. How do I know whether I'm running inside a "screen"? The difference is: If yes, I know I can safely close current terminal window, e.g., close a PuTTY window, without losing my shell(Bash etc) session. If no, I know I have to take care of any pending works before I close the terminal window. Better, I'd like this status to be displayed in PS1 prompt so that I can see it any time automatically.

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  • Is there a fix for an iMac G5 annoying screen pattern issue?

    - by smountcastle
    It's probably a hardware issue, but I was hoping that someone might know of other options to try. My iMac G5 (the revision just before the built-in iSight was introduced) has developed an annoying pattern of short/wide rectangles in a pinkish hue across the screen. I've followed Apple's instructions to ensure that the logic board hasn't failed (by resetting the SMU and watching the internal LEDs light-up). I suspect either the LCD or video card has failed. Below are two screen shots, one taken by my iPhone which exhibits the problem and a snapshot taking from the faulty iMac which looks fine.

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  • Why is my WPF splash screen progress bar out of sync with the execution of the startup steps?

    - by denny_ch
    Hello, I've implemented a simple WPF splash screen window which informs the user about the progress of the application startup. The startup steps are defined this way: var bootSequence = new[] { new {Do = (Action) InitLogging, Message = "Init logging..."}, new {Do = (Action) InitNHibernate, Message = "Init NHibernate..."}, new {Do = (Action) SetupUnityContainer, Message = "Init Unity..."}, new {Do = (Action) UserLogOn, Message = "Logon..."}, new {Do = (Action) PrefetchData, Message = "Caching..."}, }; InitLogging etc. are methods defined elsewhere, which performs some time consuming tasks. The boot sequence gets executed this way: foreach (var step in bootSequence) { _status.Update(step.Message); step.Do(); } _status denotes an instance of my XAML splash screen window containing a progress bar and a label for status information. Its Update() method is defined as follows: public void Update(string status) { int value = ++_updateSteps; Update(status, value); } private void Update(string status, int value) { var dispatcherOperation = Dispatcher.BeginInvoke( DispatcherPriority.Background, (ThreadStart) delegate { lblStatus.Content = status; progressBar.Value = value; }); dispatcherOperation.Wait(); } In the main this works, the steps get executed and the splash screen shows the progress. But I observed that the splash screen for some reasons doesn't update its content for all steps. This is the reason I called the Dispatcher async and wait for its completion. But even this didn't help. Has anyone else experienced this or some similar behaviour and has some advice how to keep the splash screen's update in sync with the execution of the boot sequence steps? I know that the users will unlikely notice this behaviour, since the splash screen is doing something and the application starts after booting is completed. But myself isn't sleeping well, because I don't know why it is not working as expected... Thx for your help, Denny

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  • Dual Monitors in Ubuntu

    - by Luminose
    My only issue that is stopping me from moving to Linux is the dual monitor support. If I use TwinView, maximizing an application causes it to take over both monitors, not maximize in the current monitor the way it works in Windows. If I use two separate X windows, certain programs default to a specific monitor with no way of moving it to the other desktop. Has anyone else had these issues? Are there any detailed dual monitor resources.for Linux/Ubuntu I can read?

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  • BGP Dual-As support, any RFC?

    - by Saran
    Generally most of routers like cisco and junos allow a router to have dual-As to be configured via a "local-as" command which overrides the global as-number configured in "router bgp ". Also local-as prepending may or may not happen based on configurations; for example "no-prepend" in cisco. Now my question is, is there any RFC which which standardises this Dual-As support?? Which provides guidelines on whether or not to prepend the "local-as" to As-Path attributes in the Bgp updates ?

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  • Problem to match font size to the screen resolution in libgdx

    - by Iñaki Bedoya
    I'm having problems to show text on my game at same size on different screens, and I did a simple test. This test consists to show a text fitting at the screen, I want the text has the same size independently from the screen and from DPI. I've found this and this answer that I think should solve my problem but don't. In desktop the size is ok, but in my phone is too big. This is the result on my Nexus 4: (768x1280, 2.0 density) And this is the result on my MacBook: (480x800, 0.6875 density) I'm using the Open Sans Condensed (link to google fonts) As you can see on desktop looks good, but on the phone is so big. Here the code of my test: public class TextTest extends ApplicationAdapter { private static final String TAG = TextTest.class.getName(); private static final String TEXT = "Tap the screen to start"; private OrthographicCamera camera; private Viewport viewport; private SpriteBatch batch; private BitmapFont font; @Override public void create () { Gdx.app.log(TAG, "Screen size: "+Gdx.graphics.getWidth()+"x"+Gdx.graphics.getHeight()); Gdx.app.log(TAG, "Density: "+Gdx.graphics.getDensity()); camera = new OrthographicCamera(); viewport = new ExtendViewport(Gdx.graphics.getWidth(), Gdx.graphics.getWidth(), camera); batch = new SpriteBatch(); FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/OpenSans-CondLight.ttf")); font = createFont(generator, 64); generator.dispose(); } private BitmapFont createFont(FreeTypeFontGenerator generator, float dp) { FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter(); int fontSize = (int)(dp * Gdx.graphics.getDensity()); parameter.size = fontSize; Gdx.app.log(TAG, "Font size: "+fontSize+"px"); return generator.generateFont(parameter); } @Override public void render () { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); int w = -(int)(font.getBounds(TEXT).width / 2); batch.setProjectionMatrix(camera.combined); batch.begin(); font.setColor(Color.BLACK); font.draw(batch, TEXT, w, 0); batch.end(); } @Override public void resize(int width, int height) { viewport.update(width, height); } @Override public void dispose() { font.dispose(); batch.dispose(); } } I'm trying to find a neat way to fix this. What I'm doing wrong? is the camera? the viewport? UPDATE: What I want is to keep the same margins in proportion, independently of the screen size or resolution. This image illustrates what I mean.

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  • Black screen on latest Nvidia Cards when starting LightDM/Ubuntu

    - by Luis Alvarado
    Today I installed an Nvidia GT440 on my computer, changing the one that existed there, an Nvidia 9500GT. After changing it I started getting a problem where the screen just went black when loading the lightdm login screen (Where I punt my user and password). The thing is, if I disconnect the VGA cable and connect it again I get to see the lightdm greeter and everything works perfect. The problem is that I have to connect/disconnect every time I reboot the PC. I tried installing the 285.xx drivers. Same problem. I removed the Nvidia drivers installed with Jockey, rebooted, same problem. I install the current 280.xx again, same problem. After all that I installed a fresh install of Ubuntu, selected to install the Nvidia drivers while installing it from the livecd. After booting the same problem appeared. Dmesg does not say anything wrong about it. Same goes for the log from Jockey. What else should I check or what to do to solve it. Just to clarify, this does not happen BEFORE the lightdm greeter appears. Am guessing before the actual use of the video card with X starts with all the 2D/3D stuff that is used in ligthdm and unity. I can use any tty and even see the Ubuntu logo when starting. UPDATE: When I open a game in fullscreen the problem appears again. I have to unplug the monitor cable and plug it back in to see the game. Then when I quit the game I have to do it again to see the desktop. UPDATE 2: Today I bought a HDMI cable, connected the video card to the TV am testing it with and it actually did log in correctly without any black screen but it shows the resolution a little over the actual size of the screen. So I see only half of the launcher since the left side of it is hidden outside of the real resolution and the top bar is beyond the resolution. So the black screen is related to the VGA connection.

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  • Lock mouse in center of screen, and still use to move camera Unity

    - by Flotolk
    I am making a program from 1st person point of view. I would like the camera to be moved using the mouse, preferably using simple code, like from XNA var center = this.Window.ClientBounds; MouseState newState = Mouse.GetState(); if (Keyboard.GetState().IsKeyUp(Keys.Escape)) { Mouse.SetPosition((int)center.X, (int)center.Y); camera.Rotation -= (newState.X - center.X) * 0.005f; camera.UpDown += (newState.Y - center.Y) * 0.005f; } Is there any code that lets me do this in Unity, since Unity does not support XNA, I need a new library to use, and a new way to collect this input. this is also a little tougher, since I want one object to go up and down based on if you move it the mouse up and down, and another object to be the one turning left and right. I am also very concerned about clamping the mouse to the center of the screen, since you will be selecting items, and it is easiest to have a simple cross-hairs in the center of the screen for this purpose. Here is the code I am using to move right now: using UnityEngine; using System.Collections; [AddComponentMenu("Camera-Control/Mouse Look")] public class MouseLook : MonoBehaviour { public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 } public RotationAxes axes = RotationAxes.MouseXAndY; public float sensitivityX = 15F; public float sensitivityY = 15F; public float minimumX = -360F; public float maximumX = 360F; public float minimumY = -60F; public float maximumY = 60F; float rotationY = 0F; void Update () { if (axes == RotationAxes.MouseXAndY) { float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX; rotationY += Input.GetAxis("Mouse Y") * sensitivityY; rotationY = Mathf.Clamp (rotationY, minimumY, maximumY); transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0); } else if (axes == RotationAxes.MouseX) { transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0); } else { rotationY += Input.GetAxis("Mouse Y") * sensitivityY; rotationY = Mathf.Clamp (rotationY, minimumY, maximumY); transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0); } while (Input.GetKeyDown(KeyCode.Space) == true) { Screen.lockCursor = true; } } void Start () { // Make the rigid body not change rotation if (GetComponent<Rigidbody>()) GetComponent<Rigidbody>().freezeRotation = true; } } This code does everything except lock the mouse to the center of the screen. Screen.lockCursor = true; does not work though, since then the camera no longer moves, and the cursor does not allow you to click anything else either.

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  • Ubuntu is booting on acer e1-510 laptop, but screen displays nothing

    - by user287602
    Tried loading ubuntu 12.04 (32-bit as well 64 bit) through bootable usb , on a brand new 64-bit acer E1-510 laptop. It shows the 'Try ubuntu without installing screen' and I selected that option. But instead of showing ubuntu's logo(which implies it is loading). I get a blank screen. The screen is on, but it shows nothing. I tried the same on an old model laptop acer aspire 5738 and it worked like a charm. However, I realized that Ubuntu is actually booting on E1-510 and only the display is not working. How did I arrive at this conclusion? When I select on 'Try ubuntu without installing screen', after about 8-10 seconds I see that the WiFi indicator light on the laptop panel switches on(just like when we boot up a Windows OS or even Ubuntu ). I got an idea that the system booted Ubuntu. To confirm this, I tried to adjust volume using keyboard shortcuts. Voila, I can hear the sound of adjusting volume! That means it has already booted Ubuntu. I confirmed this with another step. I pressed the power button once and after two seconds I pressed ENTER. It began the process of switching off and within 5 seconds the laptop was powered off. You may ask, Why is this a confirmation that Ubuntu has booted? This is because in Ubuntu when you press on power button, a dialog box opens with shut down, restart, suspend option- and the shut down option is already selected by default; so all I have to do is press ENTER to shut down. This again proved that Ubuntu was indeed up and running. Unlike previous 'AskUbunutu' posts about Acer e1-510, I must mention that my laptop came WITH the Legacy BIOS mode, so its not really a problem to boot ubuntu from a bootable pendrive. Only the screen is not working. In case you need to know, I am running Windows 7-Ultimate 64 bit on acer e1-510.

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  • Ubuntu dual monitor set up - taskbars appear on other monitor

    - by DisgruntledGoat
    I'm trying to get my TV (connected via HDMI cable) to act as a second monitor to watch video etc. The TV is to my left, so in Display Preferences I unticked "Mirror Screens" and put the monitors like this: -------- ---------- | PC | | TV | | | ---------- -------- When I do this, the PC monitor comes up with just the desktop wallpaper and the interface - taskbar and windows, etc - moves to the TV screen. But if I swap the monitors around, the taskbars are still on the TV screen, with the windows (and desktop icons) on the PC screen. Is there a way to set the computer monitor as the main one and the TV as the second screen? PC: Dell Inspiron 531 Monitor: Samsung SyncMaster 720N TV: Philips 26PFL5522D LCD TV

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  • xgamma -display parameter for dual monitor setup

    - by Shiplu
    I want to change gamma for my first monitor. Every time I invoke xgamma with different -display parameters it somehow points to my second monitor. But I want to modify first one. I tried these commands. The parameters I have used for -display are :0, :0.0, :0.1, :1.0, :1.1, :1. Only the first 2 works. But it points to my second monitor. Not the first one. Here is a shell script to test it. shiplu@KubuntuD:~$ xgamma -display :0 -> Red 1.000, Green 1.000, Blue 1.000 shiplu@KubuntuD:~$ xgamma -display :0.0 -> Red 1.000, Green 1.000, Blue 1.000 shiplu@KubuntuD:~$ xgamma -display :0.1 xgamma: unable to open display ':0.1' shiplu@KubuntuD:~$ xgamma -display :1.0 xgamma: unable to open display ':1.0' shiplu@KubuntuD:~$ xgamma -display :1.1 xgamma: unable to open display ':1.1' shiplu@KubuntuD:~$ xgamma -display :1 xgamma: unable to open display ':1' How can I change the gamma for the first/primary monitor?

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  • Couldn't pass the signin screen

    - by Amokrane
    I have an issue here with my computer using ubuntu 10.10 on a 64 bits machine. When I start it, I have the login screen, I enter my credentials but instead of starting the session it reloads the login screen again. I checked the disc using fsck and it seems clean. How should I proceed to diagnose and repair this issue? Thanks! [Edit] I went to the log files, this is what I got: auth.log pam_unix (gdm:session): session opened for user amokrane by (uid=0) pam_ck_connector (gdm:session): nox11 mode, ignoring PAM_TTY :0 pam_unix (gdm:session) :session closed for user amokrane messages.log No ACPI video bus found I also took a shot with my camera of the black screen that appears between the two login screens, it says something like: fsck from util-linux-ng 2.17.2 /dev/sdc4 : propre, xxxx files, xxxx blocs Starting AppArmor profiles Skipping profiles in /etc/apparmor.d/disable: usr.bin.firefox Setting sensors limits Starting postgreSQL ... /var/log/Xorg.0.log [ 25.375] (II) intel(0): Modeline "1920x1080"x60.0 172.80 ... [ 28.850] (II) Power Button: Close [ 28.850] (II) UnloadModule: "evdev" [ 29.910] (II) Power Button: Close [ 28.910] (II) UnloadModule: "evdev" [ 28.941] (II) AT Translated Set 2 keyboard: Close [ 29.000] (II) ImPS/2 Generic Wheel Mouse: Close [ 29.000] (II) UnloadModule: "evdev" [ 29.039] ddxSigGiveUp: Closing log Update I tried the following: Ctrl-Alt-F1 on the login screen (to runt the console). sudo pkill startx sudo rm /tmp/.X0-locl startx But it tells me that the x server is already running.

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  • dsl modem problem in ubuntu 11.10

    - by Misterious
    Earlier I used Windows 7 and the modem used to work absolutely fine. Even when it disconnected it used to reconnect automatically without any trouble. But then I installed Ubuntu 11.10 on dual boot and set up the modem connection properly but the modem now disconnects much more frequently(eariler it disconnected once in 5 hours or so and after ubuntu in 5 minutes!!). Also once disconnected it does not reconnect even when i have checked the connect automatically button. I have to restart the system to reconnect it. Also then I clean installed windows and modem works perfectly fine again. What is the reason for this and how can I solve this? I really want to use ubuntu but due to this problem I cant. Sorry for my poor English.

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  • Screen space to world space

    - by user13414
    I am writing a 2D game where my game world has x axis running left to right, y axis running top to bottom, and z axis out of the screen: Whilst my game world is top-down, the game is rendered on a slight tilt: I'm working on projecting from world space to screen space, and vice-versa. I have the former working as follows: var viewport = new Viewport(0, 0, this.ScreenWidth, this.ScreenHeight); var screenPoint = viewport.Project(worldPoint.NegateY(), this.ProjectionMatrix, this.ViewMatrix, this.WorldMatrix); The NegateY() extension method does exactly what it sounds like, since XNA's y axis runs bottom to top instead of top to bottom. The screenshot above shows this all working. Basically, I have a bunch of points in 3D space that I then render in screen space. I can modify camera properties in real time and see it animate to the new position. Obviously my actual game will use sprites rather than points and the camera position will be fixed, but I'm just trying to get all the math in place before getting to that. Now, I am trying to convert back the other way. That is, given an x and y point in screen space above, determine the corresponding point in world space. So if I point the cursor at, say, the bottom-left of the green trapezoid, I want to get a world space reading of (0, 480). The z coordinate is irrelevant. Or, rather, the z coordinate will always be zero when mapping back to world space. Essentially, I want to implement this method signature: public Vector2 ScreenPointToWorld(Vector2 point) I've tried several things to get this working but am just having no luck. My latest thinking is that I need to call Viewport.Unproject twice with differing near/far z values, calculate the resultant Ray, normalize it, then calculate the intersection of the Ray with a Plane that basically represents ground-level of my world. However, I got stuck on the last step and wasn't sure whether I was over-complicating things. Can anyone point me in the right direction on how to achieve this?

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  • Making sense of the Game State manager tutorial?

    - by Johnny Quest
    I have come across the Game State Managemnet tutorial at http://create.msdn.com/en-US/education/catalog/sample/game_state_management because I thought this would be a good place to start a game off. I have added a new screen, but I am still a bit lost on how everything works. When I make my game, do I only need one more additional screen? just for gameplay? or should I have a different screen for each level?

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  • How to Disable the Animations on the Windows 8 Start Screen

    - by Usman
    Who doesn’t love animations? They make everything look so cool. But in some cases, animations are a distraction, and the same is true for Windows 8′s start screen (the “Modern UI”). Fortunately, there’s a very simple way to disable all those animations. Keep reading to find out how it’s done. The animations are especially noticeable when you switch from the good ol’ peaceful desktop to the start screen by pressing the winkey. I don’t know about you, but it feels like I’m getting dizzy by watching all those crazy animations over and over again. People have found out ways to enhance the start screen animations, add delay to various elements and stuff like that. But we’re going the other way, disabling the animations completely. To do so, log in, and when the start screen appears, type “Computer” (it will pop up in the search results before you’ve even finished typing). Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus?

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  • Adding partitions to dual boot on Windows

    - by Bernard
    I am trying to install Ubuntu 12.04 along side Windows 7 on an HP mini 210 netbook. I have down loaded an iso image OK and got the installation program working but I am having problems with partitioning. I want to keep my Windows installation intact so I am following the 'Other' installation route. I have managed to shrink the main Windows partition down to 50GB leaving 250GB free space but I can't find a way of adding any extra partitions for Ubuntu. The free space gets listed by the installer as 'unusable' but on the graphic at the top its called 'free space'. If I select this and click 'Install Now' I get an error message: 'No root file system is defined'. I have tried clicking the Add, Change Delete and New Partition table buttons with the unusable partition selected and nothing happens. How do I define a root mount point when I do not have any Linux partitions?

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  • A glitch after Ubuntu Installation. Cannot boot Ubuntu

    - by Starx
    I am trying to create a dual boot of Ubuntu 10.10 with Windows 7. My hard disk allocation were as follows: Windows 7 NTFS 100 GB /boot EXT4 200 MB SWAP LINUX SWAP 4 GB / EXT4 46 GB After installation is complete, instead of getting the boot screen of Ubuntu, it directly boots from windows 7 without asking anything. What is wrong? I run the Live Cd again using USB drive and I see that the \boot, and \ are occupied with most likely Ubuntu data. Now How do i point my Laptop to point to Ubuntu Boot instead of Windows Boot

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  • Can you install ubuntu on xp and then uninstall xp? how?

    - by Eli
    I have a problem with my pc, you can read about it here if you like http://yhoo.it/qIQyMw anyway, I might go for ubuntu, the thing is I'm in Lebanon and here few, very few people use linux, most of them never heard about ubuntu lol, therefore you'll be really lucky if you can buy an ubuntu cd or even if you find someone can find someone capable of installing it. So when they fix my pc, they might install xp coz they don't have a linux operating system, and i hate win 7 and vista so I'll have to download ubuntu and install it by myself, I don't want to dual boot coz i don't have a super computer lol, i have used ubuntu on my vps, never on desktop before so i would like to know if you can download ubuntu, install it, on a xp pro, then remove xp pro? is there any tutorial? thank you

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  • Windows 8 + Ubuntu dualboot problem - ubuntu does not load after windows updates

    - by Michal Biros
    I have installed Windows 8 64-bit and Ubuntu 14.04 64-bit in dualboot with EFI mode. Everything worked great. I could run Ubuntu or Windows without any problems. Only one little issue was that Windows locked NTFS partitions when I shut it down. When I clicked on restart button in Windows and started Ubuntu, partitions mounted successfully. But today ... I opened windows and downloaded all available updates. When I wanted to come back to Ubuntu I noticed that grub did not count down seconds to automatic start. After choosing Ubuntu option manually, the OS did not load. Just black screen with white underscore in the upper left corner. Windows is accessible always without such issues. Last time I solved it by reinstalling ubuntu but I dont want to do it each time windows downloads some updates. Have you ever meet such problem, or do you know how to solve it? EDIT Ubuntu boots, but it won't start. It ends on loading screen.

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  • Why does my Grub have two entries for Windows?

    - by Tomas Lycken
    I have a dual boot system with Ubuntu 12.04 and Windows 7, using GRUB2 (with Burg) as boot loader. For some reason, the Windows installation shows up twice in the boot menu: Ubuntu GNU/Linux, with Linux 3.2.0-24-generic Ubuntu GNU/Linux, with Linux 3.2.0-24-generic (recovery mode) Windows 7 (loader) (on /dev/sda1) Windows 7 (loader) (on /dev/sda2) If I look in my partition table, /dev/sda2 is C:\ of the Windows installation, and /dev/sda1 is the "System Reserved" partition (which, IIRC, is Windows' own bootloader). Furthermore, gparted shows /dev/sda2 - but no other partitions - with a boot flag: What is going on here? I'd like to have only the entries for Ubuntu and one entry for Windows in my boot menu - how do I remove one of them?

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  • Grub Boot Error After Ubuntu Update

    - by Anna
    I've installed Ubuntu 10.04 with dual boot to Windows XP. I put it on auto-update. It was updating grub et al and after a restart all it says is; error:no such device: <hex number> With a grub rescue prompt. I'm in panic mode right now as it's my mother's office computer and it might have some serious repercussions for her tomorrow. What should I do? Update: It appears that the partition structure has been corrupted since it only displays (hd0) on ls

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  • Uninstall backtrack 5 dual booted with Ubuntu

    - by omerjerk
    Some days ago I installed BackTrack over my Ubuntu installation. I was having some problems in the bootloader of BackTrack. So I set default bootloader to that of Ubuntu. I didn't remember the command that I typed. so now the default bootloader is of Ubuntu and I want to completely remove BackTrack. how to do that ? If I just delete the installation files of backtrack from ubuntu then it'll still be there in the bootloader.

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  • Cannot install ubuntu on Asus UX51VZ

    - by Andrey Frunt
    I removed Win8, changed partition table from GPT to MBR and installed Win7. The problem is that I don't see the grub after I installed ubuntu and only win7 boots. Any ideas? I tried to reinstall all of listed above about 5 times but with no success :( I tried both 13.04 and 13.10 UPD: I also tried Boot-Repair and it installed the grub2 for me but unfortunately only with options to run ubuntu, so I repaired bootrecord using windows tools to have an ability to run to windows. Anyway I still cannot configure the dual boot. Please help :)

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