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  • import pictures from the iphone photos storage to the canvas within uiwebview

    - by How2iphone
    I am currently experimenting with canvas drawing function in a uiwebview.Its a simple app that allows you to finger paint on the Iphone.Can someone point me in the rite direction on a problem I'm having.I need to be able to import pictures from the photos storage to the canvas within the uiwebview.Its built on Html,javascript and css.Would prefer to use objective C in xcode to acomplish this.Any ideas would be greatly appreciated.

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  • iPhone App made using XCode 3.2.3 does not run on 3.1.3 OS

    - by balexandre
    I can't figure this out and I thought that someone might run through the same thing. I have XCode 3.2.3 (Pre Release with OS 4 beta) and I started to create my application, after the final touches and everything worked ok, I changed the Simulator - 4.0 to Simulator - 3.1.3 (latest iPhone OS) and I could never start my app again :-( Does anyone know what I should do? I created a simple Screencast of the problem so everyone can see what I'm writing about. Thank you for all the help.

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  • Upgrade to iPhone 3.0 sdk and now simulator shows blank screen.

    - by NoShitMcGee
    I have an iPhone app that uses an UITabBarController, which contains two UINavigationControllers, each of which in turn contains one or more TableViewControllers (actually, customized UIViewControllers implementing UITableViewDelegate and UITableViewDataSource. ) On launch, it displays the UITabBarController with one of the tableviews displayed. Everything is coded; Interface Builder was NOT used to make any of the UI stuff. It was written in SDK 2. It worked fine in sdk 2. I recently updated to SDK 3.0. In Info, I set the Base SDK setting to iPhone Simulator 3.0. Now, when I launch the application in Simulator, I see only a blank white screen with the status bar at the top. No signs of my app. However, when I exit the app, the missing tableview displays briefly as the exiting animation is playing. Also, on the blank white screen I can still click where the navigation buttons should be and find that, when I exit the app and the missing screen briefly displays, that navigation has taken me to another screen. So the buttons work, and presumably the tableviewcells are there, they just cannot be seen. Has anyone seen anything like this? Does anyone have any idea what is causing it and how I can fix it? I noticed that sample apps, such as SQLiteBooks, seem to work fine when updating to SDK 3.0. My app isn't very much different from SQLiteBooks in terms of technologies used, except that, as I said above, I do not use Interface Builder. Thanks

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  • How to add facebook like in multiple blog post like your index file in wordpress?

    - by Kleigh Heart Garcia
    i would like to implement or add a facebook like button in my wordpress blog. But this time, i want it on my index file or in a multiple blog post. The problem is when I copy pasted what facebook is generating for me is it only "likes" my domain name or my index file, not the blog post which is suppose to be liked. What should i do to correctly add the facebook like button to work? thank you very much!

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  • How much memory is my iphone app using (from Simulator)

    - by Jonathan
    I know this has something to do with Instruments, but well it's kind of confusing and searching for Instruments on Google doesn't help much. I'd like to know how well my app runs, like how much memory it uses. I just don't know where to find something like: "As close as we can tell from the simulator you'll app will currently be using xx MBs of RAM on a real iphone device." I need help on how to get this information.

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  • How much market shares OpenGL2.0 in iPhone os hardwares(iPhone/iPot Touch)

    - by Eonil
    I'm planning making a game for AppStore, so I'm studying GLES. But, GLES 1.1 and 2.0 APIs are different about handling in some features.(and limitations) I have not enough time to consider both of them, I have to choosing one. 2.0 is clearly better in developer's view, but I'm worry about it's market share. I wish most users moved on newer SGX based hardware, but in fact, I don't know. Does anybody have information about location of those hardware ratio data in iPhone OS supported hardwares? (iPhone/iPod touch, per GPU) Please let me know.

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  • Implement sms scheme function in iPhone apps

    - by elson
    hi, is there any code on how to implement the sms scheme in iPhone apps. in addition, implementing this sms scheme will allow my apps interact with the sms apps ma like doing subscription of advertisement or services ? any help, i truly appreciated it. Cheers

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  • What are the potential problems with exposing the Facebook API secret?

    - by genehack
    I'm writing a little web utility that posts status updates to Twitter and/or Facebook. That involved creating 'applications' with both those services in order to get API keys and 'secrets'. My question is how protected I really need to keep those secrets -- in order for this to work at all, you seem to need the secret to interact with the authentication part of the service to grant the app access to your account and/or grant it permission to post updates on your behalf. Facebook's documentation says to protect the secret, but at least one other Facebook utility distributes the API key and secret in the source. It's important to note: this isn't your standard Facebook 'application' that runs within the context of Facebook, nor is it a standard "desktop"-style compiled app -- it's a web-based application intended to be run on your own web server. The audience for this is probably small and somewhat more sophisticated than average -- so, one technical alternative would be to require people to obtain their own API key and secret to use the app. That seems like a lot of work, however, and a fairly large barrier to entry to anybody using this. Anybody know or have any insight on what sort of trouble I'm letting myself in for if I put both the secrets and the API keys in the config for my app and check it into Github for all the world to see?

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  • How can I get Facebook Profile image from email?

    - by Forbini
    There's an outlook plugin called Xobni that has a really cool feature, if a contact has an email address, it will fetch that contact's profile picture and display it. Their FAQ states the following: Xobni sends an encrypted email address to Facebook to retrieve the Facebook profile for the person who is currently being viewed in the Xobni sidebar. Your own Facebook profile is never altered by Xobni, and all Facebook privacy settings are strictly followed when viewing other profiles. I'd like to duplicate this functionality. However, I can't figure out which API call they're using. I'm assuming when they say "encrypted email address" that's laymen's terms for the email hash. Once a username is derived, the graph api looks ideal for actually fetching the image, but I'm having trouble going from email hash to profile ID.

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  • How to get objects to react to touches in Cocos2D?

    - by Wayfarer
    Alright, so I'm starting to learn more about Coco2D, but I'm kinda frusterated. A lot of the tutorials I have found are for outdated versions of the code, so when I look through and see how they do certain things, I can't translate it into my own program, because a lot has changed. With that being said, I am working in the latest version of Coco2d, version 0.99. What I want to do is create a sprite on the screen (Done) and then when I touch that sprite, I can have "something" happen. For now, let's just make an alert go off. Now, I got this code working with the help of a friend. Here is the header file: // When you import this file, you import all the cocos2d classes #import "cocos2d.h" // HelloWorld Layer @interface HelloWorld : CCLayer { CGRect spRect; } // returns a Scene that contains the HelloWorld as the only child +(id) scene; @end And here is the implementation file: // // cocos2d Hello World example // http://www.cocos2d-iphone.org // // Import the interfaces #import "HelloWorldScene.h" #import "CustomCCNode.h" // HelloWorld implementation @implementation HelloWorld +(id) scene { // 'scene' is an autorelease object. CCScene *scene = [CCScene node]; // 'layer' is an autorelease object. HelloWorld *layer = [HelloWorld node]; // add layer as a child to scene [scene addChild: layer]; // return the scene return scene; } // on "init" you need to initialize your instance -(id) init { // always call "super" init // Apple recommends to re-assign "self" with the "super" return value if( (self=[super init] )) { // create and initialize a Label CCLabel* label = [CCLabel labelWithString:@"Hello World" fontName:@"Times New Roman" fontSize:64]; // ask director the the window size CGSize size = [[CCDirector sharedDirector] winSize]; // position the label on the center of the screen label.position = ccp( size.width /2 , size.height/2 ); // add the label as a child to this Layer [self addChild: label]; CCSprite *sp = [CCSprite spriteWithFile:@"test2.png"]; sp.position = ccp(300,200); [self addChild:sp]; float w = [sp contentSize].width; float h = [sp contentSize].height; CGPoint aPoint = CGPointMake([sp position].x - (w/2), [sp position].y - (h/2)); spRect = CGRectMake(aPoint.x, aPoint.y, w, h); CCSprite *sprite2 = [CCSprite spriteWithFile:@"test3.png"]; sprite2.position = ccp(100,100); [self addChild:sprite2]; //[self registerWithTouchDispatcher]; self.isTouchEnabled = YES; } return self; } // on "dealloc" you need to release all your retained objects - (void) dealloc { // in case you have something to dealloc, do it in this method // in this particular example nothing needs to be released. // cocos2d will automatically release all the children (Label) // don't forget to call "super dealloc" [super dealloc]; } - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; //CGPoint location = [[CCDirector sharedDirector] convertCoordinate:[touch locationInView:touch.view]]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; if (CGRectContainsPoint(spRect, location)) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Win" message:@"testing" delegate:nil cancelButtonTitle:@"okay" otherButtonTitles:nil]; [alert show]; [alert release]; NSLog(@"TOUCHES"); } NSLog(@"Touch got"); } However, this only works for 1 object, the sprite which I create the CGRect for. I can't do it for 2 sprites, which I was testing. So my question is this: How can I have all sprites on the screen react to the same event when touched? For my program, the same event needs to be run for all objects of the same type, so that should make it a tad easier. I tried making a subclass of CCNode and over write the method, but that just didn't work at all... so I'm doing something wrong. Help would be appreciated!

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  • facebook login problem

    - by khoyendra
    This is the code which is use for login in facebook but it is go to the finaly block and show my facebook link in browser. i am show from which it go to the finaly block in program. how to login without open browser this example is yack from http://code.google.com/p/facebook-java-api/wiki/Examples try{ MDC.put(ipAddress, req.getRemoteAddr()); HttpServletRequest request = (HttpServletRequest) req; HttpServletResponse response = (HttpServletResponse) res; HttpSession session = request.getSession(true); IFacebookRestClient<Document> userClient = getUserClient(session); if (userClient == null) { logger.debug("User session doesn't have a Facebook API client setup yet. Creating one and storing it in the user's session."); userClient = new FacebookXmlRestClient(api_key, secret); session.setAttribute(FACEBOOK_USER_CLIENT, userClient); } logger.trace("Creating a FacebookWebappHelper, which copies fb_ request param data into the userClient"); FacebookWebappHelper<Document> facebook = new FacebookWebappHelper<Document>(request, response, api_key, secret, userClient); String nextPage = request.getRequestURI(); nextPage = nextPage.substring(nextPage.indexOf("/", 1) + 1); //cut out the first /, the context path and the 2nd / logger.trace(nextPage); boolean redirectOccurred = facebook.requireLogin(nextPage); if (redirectOccurred) { return; //from this pt. send to finaly block and open my facebook page } redirectOccurred = facebook.requireFrame(nextPage); if (redirectOccurred) { return; } long facebookUserID; try { facebookUserID = userClient.users_getLoggedInUser(); } catch (FacebookException ex) { response.sendError(HttpServletResponse.SC_INTERNAL_SERVER_ERROR, "Error while fetching user's facebook ID"); logger.error("Error while getting cached (supplied by request params) value " + "of the user's facebook ID or while fetching it from the Facebook service " + "if the cached value was not present for some reason. Cached value = {}", userClient.getCacheUserId()); return; } MDC.put(facebookUserId, String.valueOf(facebookUserID)); chain.doFilter(request, response); } finally { MDC.remove(ipAddress); MDC.remove(facebookUserId); }

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  • Publish to Facebook Stream via PHP using Graph API

    - by Liquid
    I'm trying to post a message to a user's wall using the new graph API and PHP. Connection seems to work fine, but no post appears. I'm not sure how to set up the posting code correctly. Please help me out. Sorry for the broken-looking code, for some reason StackOverflow didn't want to close it all in the code block. Below is my full code. Am I missing an extender permission requests, or is that taken care in this code: PHP Code <?php include_once 'facebook.php'; $facebook = new Facebook(array( 'appId' => 'xxxxxxxxxxxxxxxxxx', 'secret' => 'xxxxxxxxxxxxxxxxxxxxxxxxxx', 'cookie' => true )); $session = $facebook->getSession(); if (!$session) { $url = $facebook->getLoginUrl(array( 'canvas' => 1, 'fbconnect' => 0 )); echo "<script type='text/javascript'>top.location.href = '$url';</script>"; } else { try { $uid = $facebook->getUser(); $me = $facebook->api('/me'); $updated = date("l, F j, Y", strtotime($me['updated_time'])); echo "Hello " . $me['name'] . "<br />"; echo "You last updated your profile on " . $updated; $connectUrl = $facebook->getUrl( 'www', 'login.php', array_merge(array( 'api_key' => $facebook->getAppId(), 'cancel_url' => 'http://www.test.com', 'req_perms' => 'publish_stream', 'display' => 'page', 'fbconnect' => 1, 'next' => 'http://www.test.com', 'return_session' => 1, 'session_version' => 3, 'v' => '1.0', ), $params) ); $result = $facebook->api( '/me/feed/', 'post', array('access_token' => $facebook->access_token, 'message' => 'Playing around with FB Graph..') ); } catch (FacebookApiException $e) { echo "Error:" . print_r($e, true); } } ?>

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  • iPad/iPhone duplicate view and resize?

    - by MidnightLightning
    I'm working on an app that is similar to a Presentation application (Keynote/Powerpoint) for the iPad, that will use the VGA adapter to present on screen. However, if the presenter is using the external display for the presentation, I'm wondering if it's possible to have a miniature version of what's on the external display show up on the main iPad display (along with the presentation controls, which will take up most of the screen). In other words, I'm looking for a way with the iPhone SDK to "bake" the contents of a View (which will contain various Images and Labels in various locations) to an image (or some other static storage), resize it, and re-display it in another view. It would need to be smaller (since I don't want the 1024x768 external display to completely overlay the iPad's main display, only a corner of it), and either live-updating (literally an instance of the other View, just scaled), or be able to be refreshed, such that when updating the external display, the "picture in picture" version of itself would be updated too.

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  • FBConnect for iPhone: sessionDidNotLogin, sessionDidLogout, session didLogin not called the second t

    - by Irene
    My problem is very similar to this question, however I am posting a new one, as the answer to the aforementioned does not seem to solve my problem. I have a multiview application - the first view is where the user logs in to Facebook, and the second where he picks an image and uploads it there. The first time the app runs, everything works fine, however if I return to the login view and press logout, then any calls to sessionDidNotLogin, sessionDidLogout or session didLogin don't seem to work. I found out that the first time, if I NSLog(@"%@",session.delegates); I have 2; my LoginViewController and the FBLoginButton. However, apart from that first time, the same log prints only the LoginViewController and not the FBLoginButton. I guess this is connected somehow, but I don't know how to solve it. Do I have to manually add the FBLoginButton to the session delegates, or I'm doing something else wrong here? Thank you for any help/suggestion.

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  • creating own bundle - in xCode - for iPhone application

    - by sagar
    Hello ! every one. I am having some difficulty regarding creating a bundle for the application & placing files within that bundle. For Example : FaceBook has developed a bundle for iPhone applications. Same way I also want to create a bundle which can be reused for many applications. My questions are as follows. what steps should I follow to create a bundle for any kind of application ? what should be taken care while creating a bundle? Thanks in advance for sharing your knowledge. Sagar kothari.

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  • SSL Domain Error in IPhone- https connection

    - by Krishnan
    Hi All, I am using CFNetwork to connect to a https webservice , whose server is a Verisign certified. I get the appropriate response from the server some times. But the rest of the time I am getting two kind of errors. 1."Operation could not be completed. (kCFStreamErrorDomainSSL error -9807.) 2."Operation could not be completed. (kCFStreamErrorDomainSSL error -4.)" I am using SDK 3.0 and tested it in 3.1 also. I don't get a consistent result. Please some one help me to solve the issue. Regards, Krishnan

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  • Turning Separate iPad/iPhone Targets into Universal App

    - by ckrames1234
    I, when I got my hands on the iPad SDK Beta, thought the universal binary would be to much work, so i opted for the separate targets. I realized halfway through making the iPad portion of my app, that making a universal application would be easy as pie. The issue is, I can't use Apple's option to convert my iPhone Target to Universal. The only thing that I would need to do in the Info.plist of the universal application would be to set a different MainWindow. How could I approach the problem? Is there a workaround to get Apple's way to work (maybe by deleting the existing iPad Target)? Is there a good way to do it manually? If any of you have experience on this subject, help would be much appreciated Thanks, Conrad Kramer

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  • Debug IPhone App on 3.1.2 Phone

    - by Steblo
    Hello, I recently finished my first IPhone app and want to test it on my device now. I registered (and paid) for an Developer Account and managed to install the required certificates. Unfortunately my device is on firmware 3.1.2 (which I don't want to upgrade). My SDK only shows 3.1.3 as possible Target. As a result it can't be installed on my 3.1.2 device. Where can I set/change to target platform ? Otherwise my App would only run on the newest firmwares, right ? Instead I want to provide it to every User with OS 3.0

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  • Creating my own bundle in xCode, for iPhone application

    - by sagar
    Hello everyone! I am having some difficulty creating a bundle for my application, and placing files in the bundle. For example, FaceBook has developed a bundle for iPhone applications using their framework. In the same way, I also want to create a bundle which can be reused for many applications. My questions are: what steps should I follow to create a bundle for any kind of application? what should be taken care while creating a bundle? Thanks in advance for sharing your knowledge.

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  • iPhone StoreKit development: Can't create a test user?

    - by Cruinh
    I'm trying to get up to speed on how to develop an in-app store using the new 3.0 SDK... but I'm a bit stuck in that I don't seem to be able to create a test account. The iTunes Connect FAQ states "To create test users for your sandbox environment, go to the Manage Users section of iTunes Connect and select In App Purchase Test User. Your test users will not have iTunes Connect access. They will just have access to the sandbox environment." ...but when I go to that Manage Users section, there's no mention of any sort of "In App Purschase Test User" or how to make one. Did I miss doing something to enable that? There is another section of that same FAQ that seems to suggest I need to have a paid app in the store first? Is that the reason I can't even use the test environment?

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  • iPhone App Development - mathematical sysmbols

    - by mcglynnconsultancy
    I am quite the beginner - but I have a lot of experience with respect to Electrical Engineering and formulas - over 30 years worth! Trying to construct an app for the iPhone. Loaded the SDK, bought myself a Mac, got a couple of "Chapter" pages written by John at Alpha Aviation - who recomended I try this site. How do I - well for example I enetered 400/1.732 - it came out like it was a web address with an underline! How can I get mathematical symbols like - sqare root, to the power of, subscript, superscript. I'd like to insert a few "calculator" pages but don't know how to. Appreciate I have only been doing this for the last week or so - so I am still quite rusty compared to what I wrote many years ago. Can anyone help? cheers

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  • Watch Indian TV Channels Live On Apple iPad and iPhone

    - by Kavitha
    After having your Apple iPad or iPhone with you, are you boring with your journey? Don’t worry now with the help of a small application called "YuppTV" you can watch Live Indian TV Channels free of cost on your journey. The Application can be directly downloaded from the App Store. On launching the application you will find a list of TV channels that are available for live streaming – few of popular channels available through the app are: India Tv, 9XM, ABN Andhra Jyothi, DD Vyas, eTV2, HMTV, Maa Tv Telugu, NewX, NTv, RK News, Sakshi TV etc. Just tap on any of the channel in the list to view live feed of the TV channel. Download YuppTV App From App Store This article titled,Watch Indian TV Channels Live On Apple iPad and iPhone, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Using nmap in Android SDK

    - by user34373
    How can I use nmap (port scanning utility) on the Android SDK emulator in Windows? I am trying to install a port scanner on Android SDK which is installed on Ubuntu. I have two problems: How do I install any Linux application on Android SDK? How do I copy the data from the local hard drive to the emulator?

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  • how to make Facebook FBML code - Valid

    - by Athul
    Facebook FBML codes shows invalid The code i need is a Facebook Fan Box widget. Make a code for a sample for facebook fan widget having Stream and Fans Please test the code with http://validator.w3.org/check & share with me You may find that every FBML code is INVALID

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  • Android programming vs iPhone Programming?

    - by geena
    Hi, I am doing my finol project and thinking of an mobile app to develop.but i am new to mobile OS world and dont know which is good for me to go on.I mean , in long term which will be more beneficial to me b/w android or iPhone programming as well as to my final project ? :) .......... Thanx for all the suggestions of you guyz :) Well I am, if not so bright, then pretty good at Java and C++ :) Although Objective C is a little different from standard C/C++ but I think I can cope with it. Owning a Mac or running Snow Leopard in VMWare is not going to make much difference in iOS development... or is it? Actually, as it is final project for my BS degree, I am wondering whether is it worth taking as a final project or not (iPhone or Android app)...Or.... Is it better to stick with web/desktop development? and what this means that i have to be a

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