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  • Too many open connections... Did I mess up something?

    - by Legend
    I am developing a plugin (for a Bittorrent client named Azureus programmed in Java) that lets me add peers into the current list from which it is downloading. Everything was working fine until yesterday when I started getting these weird errors: DEBUG::Thu Apr 15 10:45:40 CET 2010::org.gudy.azureus2.core3.peer.impl.control.PEPeerControlImpl::addPeer::795: Injected peer 90.35.126.126:33064 was not added - Too many connections DEBUG::Thu Apr 15 10:48:40 CET 2010::org.gudy.azureus2.core3.peer.impl.control.PEPeerControlImpl::addPeer::795: Injected peer 80.25.126.126:33064 was not added - Too many connections DEBUG::Thu Apr 15 10:52:40 CET 2010::org.gudy.azureus2.core3.peer.impl.control.PEPeerControlImpl::addPeer::795: Injected peer 90.35.126.126:33064 was not added - Too many connections I am thinking I messed up something with the TCP sockets. Does anyone know why this could be happening?

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  • python interactive web data/forms/interface communicating with remote server

    - by decipher
    What's an efficient method (preferably simple as well) for communicating with a remote server and allowing the user to 'interact' with it (IE submit commands, user interface) via the web browser (IE a text box to input commands, and an text area for output, or various command-less abstracted interfaces)? I have the 'standalone' python code finished for communicating and working(terminal/console based right now). My primary concern is with re-factoring the code to suite the web, which involves establishing a connection (python sockets), and maintaining the connection while the user is logged on. some further details: currently using django framework for the basic back end/templates.

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  • Determining whether compiling on Windows or other system

    - by NumberFour
    Hi, Im currently developing a cross-platform C application. Is there any compiler macro which is defined only during compilation on Windows, so I can #ifdef some Windows specific #includes? Typical example is selecting between WinSock and Berkeley sockets headers: #ifdef _WINDOWS #include <winsock.h> #else #include <sys/socket.h> #include <netinet/in.h> #include <sys/un.h> #include <arpa/inet.h> #include <netdb.h> #endif So the thing Im looking for is something like that _WINDOWS macro. Thanks for any tips.

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  • Java Socket Disconnect Reporting vs. C# Disconnection

    - by ikurtz
    in C# when a sockets connection is terminated the other node is informed of this before terminating the link thus the remaning node can update the connection status. in Java when i terminate a communication link the other node keeps reporting the connection as valid. do i need to implement a read cycle (makes sense) that reports the connection as lost when it recieves a -1 during read (in C# this is 0 i think)? thank you for your insight. EDIT: thanks to you both. as i suspected and mentioned in my post that an additional check is required to confirm the connected state of a connection.

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  • What is the point/purpose of Ruby EventMachine, Python Twisted, or JavaScript Node.js?

    - by CCw
    I don't understand what problem these frameworks solve. Are they replacements for a HTTP server like Apache HTTPD, Tomcat, Mongrel, etc? Or are they more? Why might I use them... some real world examples? I've seen endless examples of chat rooms and broadcast services, but don't see how this is any different than, for instance, setting up a Java program to open sockets and dispatch a thread for each request. I think I understand the non-blocking I/O, but I don't understand how that is any different than a multi-threaded web server.

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  • Need help using the Windows IP Helper API & ParseNetworString in C#.

    - by JohnnyNoir
    I'm attempting to rewrite some C# web service code that uses the Windows IP Helper API call "SendARP" to retreive a remote system's MAC address. SendARP works great - until you cross a network segment as Arp requests aren't routed. I've been looking at the "ParseNetworkString" documentation after happening across its existance on StackOverflow. The quick & dirty algorithm I have in mind is: public static string GetMacAddress(string strHostOrIP) { if (strHostOrIP is IPAddress) { parse results of nbstat -A strHostOrIP return macAddress } if (strHostOrIP is Hostname) { IPHostEntry hostEntry = null; try { hostEntry = Dns.GetHostEntry(strHostOrIP); } catch { return null; } if (hostEntry.AddressList.Length == 0) { return null; } foreach (IPAddress ip in hostEntry.AddressList) { if (ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork) { ipAddress = ip; break; } } } return GetMACAddress(ipAddress); } "ParseNetworkString" is new with Vista/Win2008 so I haven't been able to find example C# code demonstrating its use and I'm no C++ coder so if anyone can point me in the right direction...

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  • MongoDB vs CouchDB (Speed optimization)

    - by Edward83
    Hi! I made some tests of speed to compare MongoDB and CouchDB. Only inserts were while testing. I got MongoDB 15x faster than CouchDB. I know that it is because of sockets vs http. But, it is very interesting for me how can I optimize inserts in CouchDB? Test platform: Windows XP SP3 32 bit. I used last versions of MongoDB, MongoDB C# Driver and last version of installation package of CouchDB for Windows. Thanks!

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  • How to learn to program C the right way

    - by sfactor
    i have been programming in C/C++ for my academic courses a lot and was under the impression i had a pretty good grasp of it. but lately i had to work in a bluetooth application that had a server and client implementation in a Linux box and an embedded system. i learned bluez bluetooth API, socket/network programming and coded it. however i ran into a lot of problems with memory leaks and segmentation faults and other memory related errors along the way.as the code grew more complex i all but lost control of the pointers and threads and sockets. this got me wondering that i had a lot to learn that they didn't say in the basic C/C++ books. so i wanted to ask for the resources that are available that'll help be code better in a professional way in C/C++ .especially for the Linux/Mac environment (gcc compiler).

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  • Flash upload problems (FileReferenceList, timeouts, #2038 )

    - by binaryLV
    Hello! I'm having problems with timeouts while trying to upload multiple files by using FileReferenceList. upload() is being called in a loop for all selected files on Event.SELECT event of FileReferenceList, but only 2 files are being uploaded simultaneously (I also see 2 opened sockets that are used for uploading by running netstat -aon | find "127.0.0.1:80"). If uploading of any file is not started in 60 seconds, I get a #2038 error. E.g., if I try to upload three large files (like 500MB each), first two uploads are started immediately, third one is not started (because limit is 2 simultaneous uploads) and it fails after 60 seconds with #2038 error (I'm fairly sure that this is because of timeout - tested it). This could be solved by calling upload() only when uploading previous file is completed, but I don't want to "hard-code" the number of possible simultaneous uploads (2 on my PC). Is there any way to get/set this number at runtime?

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  • setting up a private network using linksys router

    - by user287745
    scenerio:- a database server running sql server 2005 and sql server management studio 2005 express editions a web server running IIS 5.0v using windows xp pro. two other computer having windows xp and windows 98 i have a linksys router which i use to access point for wireless (laptop) there are 5 sockets behind it four for clients and one for internet. i would like to setup a LAN- something like a private hosting area with two clients. would should i do? where to connect what and what would the changes in settnigs be. right now it uses dhcp or something to assign ips. where will the webserver be attached to the internet socket? where will the db server be attached? any guide, links, help thank you

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  • setting a timeout for an InputStreamreader variable

    - by Noona
    I have a server running that accepts connections made through client sockets, I need to read the input from this client socket, now suppose the client opened a connection to my server without sending anything through the server's socket outputstream, in this case, while my server tried to read the input through the client socket's inputstream, an exception will be thrown, but before the exception is thrown i would like a timeout say of 5 sec, how can I do this? currently here's how my code looks like on the server side: try { InputStreamReader clientInputStream = new InputStreamReader(clientSocket.getInputStream()); int c; StringBuffer requestBuffer = new StringBuffer(); while ((c = clientInputStream.read()) != -1) { requestBuffer.append((char) c); if (requestBuffer.toString().endsWith(("\r\n\r\n"))) break; } request = new Request(requestBuffer.toString(), clientSocket); } catch (Exception e) // catch any possible exception in order to keep the thread running { try { if (clientSocket != null) clientSocket.close(); } catch (IOException ex) { ex.printStackTrace(); } System.err.println(e); //e.printStackTrace(); }

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  • Learning networking fundamentals

    - by bplus
    Not having a CS degree has left large holes in my programming related knowledge. In particular I'd really like to learn some of the computer networking stuff I would have got in a good CS degree. The problem I really have is "not knowing what I don't know". So far I know I don't know anything about the following (as far as computer networks are concearned) -sockets -ports -internet protocol (the whole IP stack I keep hearing about). Can anyone add more to the list? Can anyone suggest a project (writing a toy web server?) Thanks in advance

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  • TCP and UDP are using different OS Buffer?

    - by Jack
    HI all. Here is the scenario. I have port 8888 for my program to use. I build a TCP and a UDP listener on that port. (This can do, c# allows, because they are two different protocols) My question is If the network traffic is very busy, TCP sockets may refuse or signalling the other end to stop sending things, it is called congestion control, right? So if TCP is congestion controlling, other ends may not send more data, in this "TCP quiet period", UDP channel should have not that much of traffic, right? I want to figure out the TCP traffic will affect UDP traffic or not?

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  • Unresponsive UI when using BeginInvoke

    - by Kazoom
    Bckground I have a networked application written in C#. my server program has a UI and several communication threads, that read from tcp sockets and display messages on controller UI. Communication with each client is done through a seprate thread. When i recieve some stream of messages from one client , the thread for that client writes on UI, which is a richtextbox on a Form. I call SetTextHelper(string text) method of the form. which looks like this private delegate void MyTextUpdateHandler(string text); public void SetTextHelper(string text) { BeginInvoke(new MyTextUpdateHandler(SetText), new object[] { text }); } public setText(string text) { richtext.Text= text; } Question - If i use BeginInvoke my UI is entirely unresponsive when i m writing large stream of data to UI - Invoke solves that problem, but i read that for multi threaded environment where many thereads are sharing same resource Invoke can lead to deadlocks I share the common ichtextbox between around 16 threads - What would be a good desing for my situation?

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  • Downloading HTTP URLs asynchronously in C++

    - by Joey Adams
    What's a good way to download HTTP URLs (e.g. such as http://0.0.0.0/foo.htm ) in C++ on Linux ? I strongly prefer something asynchronous. My program will have an event loop that repeatedly initiates multiple (very small) downloads and acts on them when they finish (either by polling or being notified somehow). I would rather not have to spawn multiple threads/processes to accomplish this. That shouldn't be necessary. Should I look into libraries like libcurl? I suppose I could implement it manually with non-blocking TCP sockets and select() calls, but that would likely be less convenient.

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  • Can I use WCF NET.TCP Protocol from Silverlight 4 for a public website ?

    - by pixel3cs
    Does anyone know if the new NET.TCP feature of Silverlight 4 can be used for public websites ? From what I know, in the Silverlight 4 Beta they announced that WCF NET.TCP can only be used for intranet applications. The reason I am asking this is because I want to recode my Silverlight multiplayer chess game (build with SL 3 Sockets support) based on the new SL 4 WCF TCP communication protocol. My Socket implementation is build from scratch and have big issues with thread safe and few unsolvable bugs from my side. I am sure that SL 4 team did a great job and they simplified all hard part for me, letting us, developers, concentrate more on the game code instead on underlying communication layers.

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  • Count of memory copies in *nix systems between packet at NIC and user application?

    - by Michael_73
    Hi there, This is just a general question relating to some high-performance computing I've been wondering about. A certain low-latency messaging vendor speaks in its supporting documentation about using raw sockets to transfer the data directly from the network device to the user application and in so doing it speaks about reducing the messaging latency even further than it does anyway (in other admittedly carefully thought-out design decisions). My question is therefore to those that grok the networking stacks on Unix or Unix-like systems. How much difference are they likely to be able to realise using this method? Feel free to answer in terms of memory copies, numbers of whales rescued or areas the size of Wales ;) Their messaging is UDP-based, as I understand it, so there's no problem with establishing TCP connections etc. Any other points of interest on this topic would be gratefully thought about! Best wishes, Mike

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  • Python, implementing proxy support for a socket based application (not urllib2)

    - by Terry Felkrow
    Hey guys, I am little stumped: I have a simple messenger client program (pure python, sockets), and I wanted to add proxy support (http/s, socks), however I am a little confused on how to go about it. I am assuming that the connection on the socket level will be done to the proxy server, at which point the headers should contain a CONNECT + destination IP (of the chat server) and authentication, (if proxy requires so), however the rest is a little beyond me. How is the subsequent connection handled, specifically the reading/writing, etc... Are there any guides on proxy support implementation for socket based (tcp) programming in Python? Thank you

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  • C++ networking simple send and receive

    - by Wallter
    I'm trying to link 10 computers together, the program i would like to write would have one 'control' computer. From what I've looked up this computer would take all the packets sent over the network and do a echo with them... right? The other computers would need to be able to send information (then echoed to the others) to the 'control' ... is there a easy! or simple way to do this? From what I've seen i want a non-blocking socket? I have looked into sockets and such but for an armature programmer like me, this seems like a daunting task :) I'm kind-of looking for an easy class implication that has a send() and an event driven recv(). I'm not going to be sending that much information over the network.

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  • Solr Vs. Sphinx in a Ruby project

    - by Robert Ross
    I have a project that is being written on top of the Grape API framework in ruby. (https://github.com/intridea/grape) The problem I'm having is that Thinking-Sphinx vs. Sunspot (Gems used to interface with each search index) have worlds different benchmarks. View the Benchmark Here We're trying to develop something that is quick and easy to deploy (Solr needs Java). The issues we see right now is mainly that Solr is slower through Sunspot gem and Sphinx is faster through Thinking-Sphinx because Solr is HTTP REST calls where Sphinx is sockets. Anyone have any experience in either and can explain pitfalls / bonuses? Note: Needs to be deployable to Rails AND non-rails apps (Hence Sunspot). Thanks!

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  • Connect two daemons in python

    - by Simon
    What is the best way to connect two daemons in Python? I have daemon A and B. I'd like to receive data generated by B in A's module (maybe bidirectional). Both daemons support plugins, so I'd like to shut communication in plugins. What's the best and cross-platform way to do that? I know few mechanisms from low-level solutions - shared memory (C/C++), linux pipe, sockets (TCP/UDP), etc. and few high-level - queue (JMS, Rabbit), RPC. Both daemons should run on the same host, but obviously better approach is to abstract from connection type. What are typical solutions/libraries in python? I'm looking for an elegant and lightweight solution. I don't need external server, just two processes talking with each other. What should I use in python to do that?

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  • How to create a glib.Source from Python?

    - by Matt Joiner
    I want to integrate some asyncore.dispatcher instances into GLib's default main context. I figure I can create a custom GSource that's able to detect event readiness on the various sockets in asyncore.socket_map. From C I believe this is done by creating the necessary GSourceFuncs which could involve cheap and non-blocking calls to select, and then handling them using asyncore.read, .write and friends. How do I actually create a GSource from Python? The class glib.Source is undocumented, and attempts to use the class interactively have been in vain. Is there some other method that allows me to handled socket events in the asyncore module without resorting to timeouts (or anything that endangers potential throughput and CPU usage)?

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  • C# TCP First Message Delay

    - by ikurtz
    greetings, i am writng a socket program using sockets in c# (asynchronous). the issue is, when a client connects to the server it kinda happens quiet fast. then.. when the first message is sent there is a delay in responding. this only happens to the very first data being sent over the connection. and boh client and server suffers from this behaviour. what is this delay? is there a way to get rid of this? many thanks.

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  • Text-based one-on-one chat with Flash interface: what to power the backend?

    - by Zachary Burt
    Hey guys. I'm building a website where I hook people up so that they can anonymously vent to strangers. You either choose to be a listener, or a talker, and then you get catapulted into a one-on-one chat room. The reason for the app's construction is because you often can't vent to friends, because your deepest vulnerabilities can often be leveraged against you later on. (Like it or not, this is a part of human nature. Sad.) I'm looking for some insight into how I should architect everything. I found this neat tutorial, http://giantflyingsaucer.com/blog/?p=875, which suggests using python & stackless + flash. Someone else suggested I should try using p2p sockets, but I don't even know where to begin to look for info on that. Any other suggestions? I'd like to keep it simple. :^)

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  • Select calls seems to not time out.

    - by martsbradley
    HI Folks, I have a threaded C++ program where up to three threads are calling select on a three separate socket descriptors waiting for data to become available. Each thread handles one socket and adds it to the readfds with a timeout of 300 seconds. After select returns if there is data available I'm calling recv to read it. Is there anything that I need to be aware of with winsock and threads because for some reason after a number of hours the select calls all seem to be not timing out. Can a multi threaded program select from a number of threads without issue? I know that I should have one thread listening to all three sockets however that would be a large change for this app and I'm only looking to apply a bug fix. cheers, Martin.

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