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  • Introduction to Agile Development

    - by Grant Fritchey
    Even though my current job is a little weird, I still consider myself to be a DBA. I didn’t start that way in IT. I came through support and into development. I loved development. There was a constant struggle to attempt to improve your code, your understanding, and, most importantly, the process of development itself. Development can be slow and tedious. Left alone, developers can simply disappear to build a project and not come back for two years, at which time they deliver it. But, maybe that software isn’t what you wanted, or it’s no longer needed, or who knows what. So developers are constantly attempting to improve their processes in order to deliver more relavent software quicker (something DBAs could learn about). I really admire it. One of the many processes that has come out of that constant striving is known as Agile. As the name implies, Agile development attempts to come up with a quick, fast turning, business aware, well, for want of a word, agile, process that is more responsive to the needs of the business. There are tons and tons of books and blogs and videos on the subject that can get you going. But, Agile isn’t easy (note, Easy is not part of the name). Agile processes can be hard. I’ve worked on multiple agile teams, some successful, some not. The two principal differences between the teams were their discipline and their knowledge of the process. Discipline, that comes from within. But knowledge, ah, well there I can help. Red Gate is bringing a series of free instructional events to the United States in a few weeks time focused primarily on SQL Server (click here right now to register while there’s still space). We’re also offering some .NET instruction too. That’s a full day, free, with top experts in the business. But, the next day, there’s a full day session introducing Agile. You can go to this and learn how to do Agile. Develop that knowledge that will enable you to successfully use the Agile process. Go to this web site to check it out. No, this event is not free, but not everything can be. And it’s not just for developers. DBAs, you need to learn this stuff too. Management could also benefit from understanding these processes (because you guys can help to enforce discipline). It’s really for everyone involved in the development process.

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  • How can I send an std::vector<std::string> over a UNIX socket?

    - by Mike
    For my application, I need to be able to send an std::vector<std::string> over a UNIX socket(local), and get a copy of the vector on the other end of the socket. What's the easiest way to do this with O(1) messages relative to the size of the vector(i.e. without sending a message for each string in the vector)? Since this is all on the same host, and because I control both ends of the socket, I'm not concerned with machine-specific issues such as endinness or vector/string representation.

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  • Best places for offshore development?

    - by Smokefoot
    In the past I've worked a lot with Philippines and India as a Offshore Development Unit in our Projects. My experience is mixed. Some are very good, some not. But I am thinking about other countries for offshore development. Personally I would like to have here some developers onshore, but the situation here is very hard and good developers are very hard to find. So we have to develop offshore. So my question is very simple. Do you have any experience with offshore and where would be a good place for development? By the way I am at the moment very interested in Russia and Ukraine. I know some Russians and Ukrainians and I like their engagement and the way they work. Maybe these countries are good for offshore development too?

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  • why number 9 in kill -9 command in unix?

    - by Alby
    I understand it's off topic, I couldn't find anywhere online and I was thinking maybe programming gurus in the community might know this. I usually use kill -9 pid to kill the job. I always wondered the origin of 9. I looked it up online, and it says "9 Means KILL signal that is not catchable or ignorable. In other words it would signal process (some running application) to quit immediately" (source: http://wiki.answers.com/Q/What_does_kill_-9_do_in_unix_in_its_entirety) But, why 9? and what about the other numbers? is there any historical significance or because of the architecture of Unix? Thanks!

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  • My Oracle Support 6.3 - ?????

    - by Steve He(???)
    My Oracle Support 6.3 ?2012?10?13???,???????30?????60+bug ??. ?????? ????????????,?“how to”????????,???????????????? ?My Oracle Support????????????:??????????,?????????(???????????)? ????:???My Oracle Support??????????????????????,????????????????,????????????????????,???????,????????,???????????????,???:https://blogs.oracle.com/supportportal/entry/mos_6_2_release ???????ORA-600,ORA-700:??“ORA-600 [ARG1]”???“ORA-00600: Internal Error Code, Arguments: [Arg1]”,??????????

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  • My Oracle Support??????????????: Exadata????

    - by Steve He(???)
    ?2012?10???????My Oracle Support ??????????,?????????????????????12?20???Exadata????????????????? ?,?????,????,?????????????????My Oracle Support????,?Oracle?????,??????????Oracle????? ?????????????????????????Exadata??,????????????????????????????????,??????,?????????????????????,?????????????????????! ?????? ? https://communities.oracle.com/ ??My Oracle Support???,???“????”! ???????????,12?20??????????Exadata??!

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  • ????My Oracle Support????

    - by Steve He(???)
    Normal 0 7.8 ? 0 2 false false false EN-US ZH-CN X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:????; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.5pt; mso-bidi-font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:??; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-font-kerning:1.0pt;} Normal 0 7.8 ? 0 2 false false false EN-US ZH-CN X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:????; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.5pt; mso-bidi-font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:??; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-font-kerning:1.0pt;} ????????My Oracle Support???10????????????????????   My Oracle Support?????????????,????,????????,?????Oracle??,??????????????????My Oracle Support???,????(SR),????????,My Oracle Support???????????????,??????????,????????????????????,??Oracle??,??????,?????????????   ?????2???:1.???My Oracle Support,???“??(community)”???,????????????My Oracle Support???2. ????????https??My Oracle Support??:  https://communities.oracle.com/ ???????????????????,???????????????????????,??????????????????????????,??Oracle?????,?????Oracle?????????? ????????????????,?????????????????,???????????????????,????????????????,????????????????!??????“https://communities.oracle.com/”?????????,????????????

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  • An Open Letter from Lyle Ekdahl, Group Vice President and General Manager, Oracle's JD Edwards

    - by Brian Dayton
    From Lyle Ekdahl, Group Vice President and General Manager, Oracle's JD Edwards As you may have heard, we recently announced some changes to the way Oracle will offer licensing of technology products with JD Edwards EnterpriseOne. Specifically, we have withdrawn from new sales the product known as JD Edwards EnterpriseOne Technology Foundation ("Blue Stack"). Our motivation for this change is simply to streamline licensing for our customers. Going forward, customers will license Oracle products from Oracle and IBM products from IBM. Customers who are currently licensed for Technology Foundation will continue to receive support--unchanged--through September 30, 2016. This announcement affects how customers license these IBM products; it does not affect Oracle's certification roadmap for IBM products with JD Edwards EnterpriseOne. Customers who are currently running their JD Edwards EnterpriseOne infrastructure using IBM platform components can continue to do so regardless of whether they license these components via Technology Foundation or directly from IBM. New customers choosing to run JD Edwards EnterpriseOne on IBM technology should license JD Edwards EnterpriseOne Core Tools from Oracle while licensing Infrastructure and any licenses of IBM products from IBM. For more information about this announcement, customers should refer to My Oracle Support article 1232453.1 Questions included in the "Frequently Asked Questions" document on My Oracle Support: Is Oracle dropping support for IBM DB2 and IBM WebSphere with JD Edwards EnterpriseOne? No. This announcement affects how customers license these IBM products; it does not affect Oracle's certification roadmap for these products. The JD Edwards EnterpriseOne matrix of supported databases, web servers, and portals remains unchanged, including planned support for IBM DB2, IBM WebSphere Application Server, and IBM WebSphere Portal. Customers who are currently running their JD Edwards EnterpriseOne infrastructure using IBM platform components can continue to do so regardless of whether they license these components via Technology Foundation or directly from IBM. As always, the timing and versions of such third-party certifications remain at Oracle's discretion. Does this announcement mean that Oracle is withdrawing support for JD Edwards EnterpriseOne on the IBM i platform? Absolutely not. JD Edwards EnterpriseOne support on the IBM i platform remains unchanged. This announcement simply states that customers will acquire Oracle products from Oracle and IBM products from IBM. In fact, as evidenced by the recent "IBM i Solution Edition for JD Edwards" offering, IBM and the JD Edwards product teams continue to innovate and offer attractive, cost-competitive solutions to the ERP marketplace. For more information about this offering see: http://www-03.ibm.com/systems/i/advantages/oracle/. I hope this clarifies any concerns. Let me know if you have any additional questions or concerns. -Lyle

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  • Cross-platform independent development

    - by Joe Wreschnig
    Some years ago, if you wrote in C and some subset of C++ and used a sufficient number of platform abstractions (via SDL or whatever), you could run on every platform an indie could get on - Linux, Windows, Mac OS of various versions, obscure stuff like BeOS, and the open consoles like the GP2X and post-death Dreamcast. If you got a contract for a closed platform at some point, you could port your game to that platform with "minimal" code changes as well. Today, indie developers must use XNA to get on the Xbox 360 (and upcoming Windows phone); must not use XNA to work anywhere else but Windows; until recently had to use Java on Android; Flash doesn't run on phones, HTML5 doesn't work on IE. Unlike e.g. DirectX vs. OpenGL or Windows vs. Unix, these are changes to the core language you write your code in and can't be papered over without, basically, writing a compiler. You can move some game logic into scripts and include an interpreter - except when you can't, because the iPhone SDK doesn't allow it, and performance suffers because no one allows JIT. So what can you do if you want a really cross-platform portable game, or even just a significant body of engine and logic code? Is this not a problem because the platforms have fundamentally diverged - it's just plain not worthwhile to try to target both an iPhone and the Xbox 360 with any shared code because such a game would be bad? (I find this very unlikely. I can easily see wanting to share a game between a Windows Mobile phone and an Android, or an Xbox 360 and an iPad.) Are interfaces so high-level now that porting time is negligible? (I might believe this for business applications, but not for games with strict performance requirements.) Is this going to become more pronounced in the future? Is the split going to be, somewhat scarily, still down vendor lines? Will we all rely on high-level middleware like Flash or Unity to get anything cross-platform done? tl;dr - Is porting a problem, is it going to be a bigger problem in the future, and if so how do we solve it?

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  • Can't connect to smtp (postfix, dovecot) after making a change and trying to change it back

    - by UberBrainChild
    I am using postfix and dovecot along with zpanel and I tried enabling SSL and then turned it off as I did not have SSL configured yet and I realized it was a bit stupid at the time. I am using CentOS 6.4. I get the following error in the mail log. (I changed my host name to "myhostname" and my domain to "mydomain.com") Oct 20 01:49:06 myhostname postfix/smtpd[4714]: connect from mydomain.com[127.0.0.1] Oct 20 01:49:16 myhostname postfix/smtpd[4714]: fatal: no SASL authentication mechanisms Oct 20 01:49:17 myhostname postfix/master[4708]: warning: process /usr/libexec/postfix/smtpd pid 4714 exit status 1 Oct 20 01:49:17 amyhostname postfix/master[4708]: warning: /usr/libexec/postfix/smtpd: bad command startup -- throttling Reading on forums and similar questions I figured it was just a service that was not running or installed. However I can see that saslauthd is currently up and running on my system and restarting it does not help. Here is my postfix master.cf # # Postfix master process configuration file. For details on the format # of the file, see the Postfix master(5) manual page. # # ***** Unused items removed ***** # ========================================================================== # service type private unpriv chroot wakeup maxproc command + args # (yes) (yes) (yes) (never) (100) # ========================================================================== smtp inet n - n - - smtpd # -o content_filter=smtp-amavis:127.0.0.1:10024 # -o receive_override_options=no_address_mappings pickup fifo n - n 60 1 pickup submission inet n - - - - smtpd -o content_filter= -o receive_override_options=no_header_body_checks cleanup unix n - n - 0 cleanup qmgr fifo n - n 300 1 qmgr #qmgr fifo n - n 300 1 oqmgr tlsmgr unix - - n 1000? 1 tlsmgr rewrite unix - - n - - trivial-rewrite bounce unix - - n - 0 bounce defer unix - - n - 0 bounce trace unix - - n - 0 bounce verify unix - - n - 1 verify flush unix n - n 1000? 0 flush proxymap unix - - n - - proxymap smtp unix - - n - - smtp smtps inet n - - - - smtpd # When relaying mail as backup MX, disable fallback_relay to avoid MX loops relay unix - - n - - smtp -o fallback_relay= # -o smtp_helo_timeout=5 -o smtp_connect_timeout=5 showq unix n - n - - showq error unix - - n - - error discard unix - - n - - discard local unix - n n - - local virtual unix - n n - - virtual lmtp unix - - n - - lmtp anvil unix - - n - 1 anvil scache unix - - n - 1 scache # # ==================================================================== # Interfaces to non-Postfix software. Be sure to examine the manual # pages of the non-Postfix software to find out what options it wants. # ==================================================================== maildrop unix - n n - - pipe flags=DRhu user=vmail argv=/usr/local/bin/maildrop -d ${recipient} uucp unix - n n - - pipe flags=Fqhu user=uucp argv=uux -r -n -z -a$sender - $nexthop!rmail ($recipient) ifmail unix - n n - - pipe flags=F user=ftn argv=/usr/lib/ifmail/ifmail -r $nexthop ($recipient) bsmtp unix - n n - - pipe flags=Fq. user=foo argv=/usr/local/sbin/bsmtp -f $sender $nexthop $recipient # # spam/virus section # smtp-amavis unix - - y - 2 smtp -o smtp_data_done_timeout=1200 -o disable_dns_lookups=yes -o smtp_send_xforward_command=yes 127.0.0.1:10025 inet n - y - - smtpd -o content_filter= -o smtpd_helo_restrictions= -o smtpd_sender_restrictions= -o smtpd_recipient_restrictions=permit_mynetworks,reject -o mynetworks=127.0.0.0/8 -o smtpd_error_sleep_time=0 -o smtpd_soft_error_limit=1001 -o smtpd_hard_error_limit=1000 -o receive_override_options=no_header_body_checks -o smtpd_bind_address=127.0.0.1 -o smtpd_helo_required=no -o smtpd_client_restrictions= -o smtpd_restriction_classes= -o disable_vrfy_command=no -o strict_rfc821_envelopes=yes # # Dovecot LDA dovecot unix - n n - - pipe flags=DRhu user=vmail:mail argv=/usr/libexec/dovecot/deliver -d ${recipient} # # Vacation mail vacation unix - n n - - pipe flags=Rq user=vacation argv=/var/spool/vacation/vacation.pl -f ${sender} -- ${recipient} And here is dovecot ## ## Dovecot config file ## listen = * disable_plaintext_auth = no protocols = imap pop3 lmtp sieve auth_mechanisms = plain login passdb { driver = sql args = /etc/zpanel/configs/dovecot2/dovecot-mysql.conf } userdb { driver = sql } userdb { driver = sql args = /etc/zpanel/configs/dovecot2/dovecot-mysql.conf } mail_location = maildir:/var/zpanel/vmail/%d/%n first_valid_uid = 101 #last_valid_uid = 0 first_valid_gid = 12 #last_valid_gid = 0 #mail_plugins = mailbox_idle_check_interval = 30 secs maildir_copy_with_hardlinks = yes service imap-login { inet_listener imap { port = 143 } } service pop3-login { inet_listener pop3 { port = 110 } } service lmtp { unix_listener lmtp { #mode = 0666 } } service imap { vsz_limit = 256M } service pop3 { } service auth { unix_listener auth-userdb { mode = 0666 user = vmail group = mail } # Postfix smtp-auth unix_listener /var/spool/postfix/private/auth { mode = 0666 user = postfix group = postfix } } service auth-worker { } service dict { unix_listener dict { mode = 0666 user = vmail group = mail } } service managesieve-login { inet_listener sieve { port = 4190 } service_count = 1 process_min_avail = 0 vsz_limit = 64M } service managesieve { } lda_mailbox_autocreate = yes lda_mailbox_autosubscribe = yes protocol lda { mail_plugins = quota sieve postmaster_address = [email protected] } protocol imap { mail_plugins = quota imap_quota trash imap_client_workarounds = delay-newmail } lmtp_save_to_detail_mailbox = yes protocol lmtp { mail_plugins = quota sieve } protocol pop3 { mail_plugins = quota pop3_client_workarounds = outlook-no-nuls oe-ns-eoh } protocol sieve { managesieve_max_line_length = 65536 managesieve_implementation_string = Dovecot Pigeonhole managesieve_max_compile_errors = 5 } dict { quotadict = mysql:/etc/zpanel/configs/dovecot2/dovecot-dict-quota.conf } plugin { # quota = dict:User quota::proxy::quotadict quota = maildir:User quota acl = vfile:/etc/dovecot/acls trash = /etc/zpanel/configs/dovecot2/dovecot-trash.conf sieve_global_path = /var/zpanel/sieve/globalfilter.sieve sieve = ~/dovecot.sieve sieve_dir = ~/sieve sieve_global_dir = /var/zpanel/sieve/ #sieve_extensions = +notify +imapflags sieve_max_script_size = 1M #sieve_max_actions = 32 #sieve_max_redirects = 4 } log_path = /var/log/dovecot.log info_log_path = /var/log/dovecot-info.log debug_log_path = /var/log/dovecot-debug.log mail_debug=yes ssl = no Does anyone have any ideas or tips on what I can try to get this working? Thanks for all the help EDIT: Output of postconf -n alias_database = hash:/etc/aliases alias_maps = hash:/etc/aliases broken_sasl_auth_clients = yes command_directory = /usr/sbin config_directory = /etc/postfix daemon_directory = /usr/libexec/postfix debug_peer_level = 2 delay_warning_time = 4 disable_vrfy_command = yes html_directory = no inet_interfaces = all mail_owner = postfix mailq_path = /usr/bin/mailq.postfix manpage_directory = /usr/share/man mydestination = localhost.$mydomain, localhost mydomain = control.yourdomain.com myhostname = control.yourdomain.com mynetworks = all newaliases_path = /usr/bin/newaliases.postfix queue_directory = /var/spool/postfix readme_directory = /usr/share/doc/postfix-2.2.2/README_FILES recipient_delimiter = + relay_domains = proxy:mysql:/etc/zpanel/configs/postfix/mysql-relay_domains_maps.cf sample_directory = /usr/share/doc/postfix-2.2.2/samples sendmail_path = /usr/sbin/sendmail.postfix setgid_group = postdrop smtp_use_tls = no smtpd_client_restrictions = smtpd_data_restrictions = reject_unauth_pipelining smtpd_helo_required = yes smtpd_helo_restrictions = smtpd_recipient_restrictions = permit_sasl_authenticated, permit_mynetworks, reject_unauth_destination, reject_non_fqdn_sender, reject_non_fqdn_recipient, reject_unknown_recipient_domain smtpd_sasl_auth_enable = yes smtpd_sasl_local_domain = $myhostname smtpd_sasl_path = private/auth smtpd_sasl_security_options = noanonymous smtpd_sasl_type = dovecot smtpd_sender_restrictions = smtpd_use_tls = no soft_bounce = yes transport_maps = hash:/etc/postfix/transport unknown_local_recipient_reject_code = 550 virtual_alias_maps = proxy:mysql:/etc/zpanel/configs/postfix/mysql-virtual_alias_maps.cf, regexp:/etc/zpanel/configs/postfix/virtual_regexp virtual_gid_maps = static:12 virtual_mailbox_base = /var/zpanel/vmail virtual_mailbox_domains = proxy:mysql:/etc/zpanel/configs/postfix/mysql-virtual_domains_maps.cf virtual_mailbox_maps = proxy:mysql:/etc/zpanel/configs/postfix/mysql-virtual_mailbox_maps.cf virtual_minimum_uid = 101 virtual_transport = dovecot virtual_uid_maps = static:101

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  • Objective C and C++ for Game Development

    - by Holland
    I'm trying to figure out which language I should begin learning. I've only been programming for about 6 months, with languages like PHP, Java, and C#. I want to learn how to dev games, and while I know in most cases the answer to this would be through C++ (at least, I would think), though I'm still curious about what Objective C can offer in the sense of long term benefit. It seems like there's a chance that Objective-C may actually become more popular than C++ in a few years, and for all I know, it may become the de facto standard development language for games. Still, despite all of this, I really don't know anything, and this is all speculation. Both languages seem very interesting, and obviously can pull a lot of out of themselves. What do you think? Note: despite what some might say, I really don't want to end up using prebuilt engines, and would rather just learn how to make my own. I'm well aware that it takes a lot more time, but I'm quite ok with that.

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  • Where are some good resources to learn Game Development with OpenGL ES 2.X

    - by Mahbubur R Aaman
    Background: From http://www.khronos.org/opengles/2_X/ OpenGL ES 2.0 combines a version of the OpenGL Shading Language for programming vertex and fragment shaders that has been adapted for embedded platforms, together with a streamlined API from OpenGL ES 1.1 that has removed any fixed functionality that can be easily replaced by shader programs, to minimize the cost and power consumption of advanced programmable graphics subsystems. Related Resources The OpenGL ES 2.0 specification, header files, and optional extension specifications The OpenGL ES 2.0 Online Manual Pages The OpenGL ES 3.0 Shading LanguageOnline Reference Pages The OpenGL ES 2.0 Quick Reference Card OpenGL ES 1.X OpenGL ES 2.0 From http://www.cocos2d-iphone.org/archives/2003 Cocos2d Version 2 released and one of primary key point noted as OpenGL ES 2.0 support From http://www.h-online.com/open/news/item/Compiz-now-supports-OpenGL-ES-2-0-1674605.html Compiz now supports OpenGL ES 2.0 My Question : Being as a Game Developer ( I have to work with several game engine Cocos2d, Unity). I need several resources to cope up with OpenGL ES 2.X for better outcome while developing games?

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  • Development platform for 2D web and mobile games

    - by Robert Vella
    Is there a game development platform -- similar to Torque, or Unity -- which can be used to deploy 2D games on the following platforms: Web iOs Android Xbox Live Arcade (Preferred but not required) And which has an integrated or mature physics engine? Perhaps, even a built in editor? I've looked at the following possibilities but I've found something missing in each one. Of course in each case I may be guilty of misconception. Corona SDK (No web deployment, no windows support) Torque 2D (No web deployment) Flash + Flash Punk or Flixel (No native android deployment, and I'm not sure if it is stable on mobile platforms) Unity + SpriteManager2 (Not really optimised for 2D games, and I haven't seen enough advanced 2D examples -- like say platformers -- to really have any confidence in using it for something like this) Has anyone had any luck with this?

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  • Good university for computer science with plans for game development

    - by DukeYore
    I am starting my computer science degree at a local community college in programming using C++. However, I will be transferring to a 4-year university. Does anyone have any insight on university programs? I know Cal State Fullerton has a degree with a minor in Game Development. however, is that as important as getting a degree from a really great school? If I could shoot for something like Cal Poly would that be better? Or even Stanford or SF State being so close to so many gaming companies up there in the Bay area? Thank you in advance for any guidance.

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  • How is game development different from other software development?

    - by Davy8
    For a solid general purpose software developer, what specifically is different about game development, either fundamentally or just differences in degree? I've done toy games like Tic-tac-toe, Tetris, and a brute-force sudoku solver (with UI) and I'm now embarking on a mid-sized project (mid-sized for being a single developer and not having done many games) and one thing I've found with this particular project is that separation of concerns is a lot harder since everything affects state, and every object can interact with every other object in a myriad of ways. So far I've managed to keep the code reasonably clean for my satisfaction but I find that keeping clean code in non-trivial games is a lot harder than it is for my day job. The game I'm working on is turn-based and the graphics are going to be fairly simple (web-based, mostly through DOM manipulation) so real time and 3d work aren't really applicable to me, but I'd still be interested in answers regarding those if they're interesting. Mostly interested in general game logic though. P.S. Feel free to retag this, I'm not really sure what tags are applicable.

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  • Python or HTML5/JS for game development on 2014 [on hold]

    - by AlexKvazos
    So I've decided to give game development a go. I have experience on php/html/css/sql/js(jquery) so learning a new language shouldn't be as hard. I was reading that python and javascript are both nice for simple 2d non-intensive games. I found that python has this library/engine called PyGame but I realized that it was last updated 4 years ago. People still use this? And for javascript, I found libraries like 'pixi.js', 'melon.js' and 'cocos2d'. My goal is to make 2D games that would require the same performance as terraria, realm of the mad god, castle crashers.. and all those types of games. Taking into consideration, that I do want an updated library, what language of this two would be best to choose and what library to grab for it? Thanks in advance, sorry if question is broad. Let me know and I can edit to add more.

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  • Recommended certification to join in a game development internship [on hold]

    - by Conrado Costa
    I'm Brazilian and I'll go to California in July 2014 to study for 1 year and I'm intending to get a winter internship in the game development industry. I'm a programmer since 2008 and I know C#, PHP, Java, Python and a bit of Perl. My question is: do you know any certified required (or helpful) to get a winter job as a game developer? I have no problem to learn new languages, I'm thinking to get a C or C++ certified because I'm not sure about which is the most used language, but before to start a study marathon to take a certification, I have to choose the language and the certification itself. Can you help me, and is that a valid question?

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  • Design virtual resolution for 2D development in Unity

    - by djzmo
    I came to Unity with Cocos2D experience in mind. In Cocos2D, I can choose a "virtual" screen resolution size to rely on the entire game during development and the game will automatically adapt to different screen sizes in various devices. Now that I'm migrating to Unity and has access to 4.3 beta which has a native 2D workflow, is there a similar mechanism that will automate this? After playing around a bit with Unity, I also found out that Unity uses a neutral coordinate unit that can translate to pixels flexibly (CMIIW). But when developing a 2D game, I need them in pixels. Thank you.

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  • Real life example of an agile game development process

    - by Ken
    I'm trying to learn about applying agile methodologies to game development. But seems to be impossible to find real life examples. What I am looking for are things like; Initial user stories Final user stories (complete, covering the entire game requirements) Acceptance criteria Task list Sprint backlogs (before and after each sprint) The agile books seem to have some limited examples, many of which seem contrived. In this era of open source software, there must be an documented example of the process applied to a game that is publicly available. I am asking specifically about games because they are so different from normal applications. Regular applications are built to all users to complete specific tasks in order to get stuff done(book a room, print a report etc). People play games for much less tangible reasons, so I think the process is significantly different. [it doesn't have to be scrum, it could be any process, just needs to be a real life example game and be reasonably complete]

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  • What are the fundamentals of game development?

    - by Matt
    Hi, I completely do not understand how a video game can be coded. I'm a beginner programmer and only have experience writing console applications that do math and what not. I do not understand how these logical processes can make images move on the screen (video games). Obviously if i jumped into a game development book or something like that I would understand but I am currently still getting a grasp of the fundamentals of programming in general. Could anyone give a simple explanation , coding wise, on the jump between making a computer do simple math to making a computer produce amazing graphical programs such as video games? Maybe there are some intro videos someone can point me to? I

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  • unity player doesnt support my ubuntu so i cant play battalstar gallactica [closed]

    - by jrwhite3230
    ive been trying to install the unity player that supports battlestar gallactica online at big point.com /but then it is saying that my system (ubuntu) is not supported isnt there a patch by now because the game has been on for years now and there has been many people that i know running ubuntu who has the same difficulty ! also is there another program that would work with ubuntu and battlestar gallactica online?? there has to be a fix or ill just have to uninstall ubuntu/which is my next question how do i do that ??where is the control panel that allows you to uninstall programs within ubunty thank you very much for any support or advice [email protected]

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  • Starting out with 2D cross-platform game development [closed]

    - by Aran
    I am wanting to challenge myself to build a simple game, that has a character and a randomly generated world. If I get anywhere with it I may perhaps I'll develop it into something more, but the key challenge I want to tackle is cross-platform. I'd also want to have a go at creating engine myself, doing lighting and other bits. Is it worth me using a system like Unity or do I go down a more custom route? The game I would like to make is a 2D game so whether that changes the tools I should use, it would be great to know as well. Supporting mobiles isn't something I am worried about at moment, just looking for Mac and Windows for time being. In future I'll consider other platforms if I get anywhere with the development. So if anyone has any recommendations for a language, engine or system to use would love to her your thoughts.Including pros and cons would be helpful and appreciated and if you can do comparisons that would be awesome as well!

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  • Can minecraft support an asymmetrical mesh?

    - by Qwaar
    So in a bout of fancy I have decided I want to play as a Zaku II from gundam, and was saddened that player skins must be symmetrical. Then I remembered my friends mod that let him play as a MLP pony, and another one that let you shapeshift into mobs. So I decided I could just butcher a player model mesh and slap on the shoulder spike and shield, slap a Zaku skin I found on it, port the colors over onto more texture for the shoulder portions, and call it a day once I added it to the shiftable list, before butchering a gun mod to turn a gun into a ZMP-78. Before I get started on this though, I need to know if minecraft will support an asymmetrical mesh.

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  • First Steps. Windows Phone game development

    - by anatoliiG
    I'm pretty new in game development. Have a couple ideas wich could be cool. First that comes to mind is to develop a 2D game (kinda puzzles) for Windows Phone Mango. You may ask: "Why Windows Phone?". I answer - I've got solid experience in Silverlight and C#. For me, this is a major advantage compared to other platforms. Please, give advice and suggestions about: What should I read? Best practices. Third party libraries. Silverlight(Only) vs XNA. Whatever I should pay attention to.

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