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  • Use Django ORM as standalone [closed]

    - by KeyboardInterrupt
    Possible Duplicates: Use only some parts of Django? Using only the DB part of Django I want to use the Django ORM as standalone. Despite an hour of searching Google, I'm still left with several questions: Does it require me to set up my Python project with a setting.py, /myApp/ directory, and modules.py file? Can I create a new models.py and run syncdb to have it automatically setup the tables and relationships or can I only use models from existing Django projects? There seems to be a lot of questions regarding PYTHONPATH. If you're not calling existing models is this needed? I guess the easiest thing would be for someone to just post a basic template or walkthrough of the process, clarifying the organization of the files e.g.: db/ __init__.py settings.py myScript.py orm/ __init__.py models.py And the basic essentials: # settings.py from django.conf import settings settings.configure( DATABASE_ENGINE = "postgresql_psycopg2", DATABASE_HOST = "localhost", DATABASE_NAME = "dbName", DATABASE_USER = "user", DATABASE_PASSWORD = "pass", DATABASE_PORT = "5432" ) # orm/models.py # ... # myScript.py # import models.. And whether you need to run something like: django-admin.py inspectdb ... (Oh, I'm running Windows if that changes anything regarding command-line arguments.).

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  • Simple continuously running XMPP client in python

    - by tom
    I'm using python-xmpp to send jabber messages. Everything works fine except that every time I want to send messages (every 15 minutes) I need to reconnect to the jabber server, and in the meantime the sending client is offline and cannot receive messages. So I want to write a really simple, indefinitely running xmpp client, that is online the whole time and can send (and receive) messages when required. My trivial (non-working) approach: import time import xmpp class Jabber(object): def __init__(self): server = 'example.com' username = 'bot' passwd = 'password' self.client = xmpp.Client(server) self.client.connect(server=(server, 5222)) self.client.auth(username, passwd, 'bot') self.client.sendInitPresence() self.sleep() def sleep(self): self.awake = False delay = 1 while not self.awake: time.sleep(delay) def wake(self): self.awake = True def auth(self, jid): self.client.getRoster().Authorize(jid) self.sleep() def send(self, jid, msg): message = xmpp.Message(jid, msg) message.setAttr('type', 'chat') self.client.send(message) self.sleep() if __name__ == '__main__': j = Jabber() time.sleep(3) j.wake() j.send('[email protected]', 'hello world') time.sleep(30) The problem here seems to be that I cannot wake it up. My best guess is that I need some kind of concurrency. Is that true, and if so how would I best go about that? EDIT: After looking into all the options concerning concurrency, I decided to go with twisted and wokkel. If I could, I would delete this post.

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  • JTable Insert row and refresh

    - by user269723
    Hi All, I am trying to create simple application where JTable gets updated and refreshed after data is changed.Structure is as follows. 1)Class Main which contains JFrame,JTable details. 2)SampleTableModel class which extends AbstractTableModel.I am overriding most of the methods.`import javax.swing.table.; import javax.swing.event.; import java.util.*; public class SampleTableModel extends AbstractTableModel { public SampleTableModel(){ // this.addTableModelListener( } String[] columnNames = {"A","B","C","D","E"}; int[][] data = {{1,2,3,4,5},{5,6,7,8,9},{12,13,14,15,16}}; Vector dataVector = new Vector(); public Object getValueAt(int rowIndex,int columnIndex) { return data[rowIndex][columnIndex]; } public int getColumnCount(){ return 5; } public int getRowCount(){ return 3; } public String getColumnName(int columnIndex){ return columnNames[columnIndex]; } public void setValueAt(Object value,int row,int column){ data[row][column] =99; } public void notifyTable(AEMessage message){ /* * This method will be called from another class to update JTable. * */ data[0][1]=999; data[0][2]=8838; data[1][1]=8883; fireTableRowsUpdated(0,3); } } ` As you can see, notifyTable will be called from another class(which is actually a thread-which calls this method frequently) Problem is I don't see data being changed in JTable.I see only the initialized data. In the Main class- I am setting like this- RVJDataTable.setModel(new SampleTableModel());

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  • Generate java class and call it's method dynamically

    - by Jacob
    package reflection; import java.io.*; import java.lang.reflect.*; class class0 { public void writeout0() { System.out.println("class0"); } } class class1 { public void writeout1() { System.out.println("class1"); } } class class2 { public void writeout2() { System.out.println("class2"); } } class class3 { public void run() { try { BufferedReader reader= new BufferedReader(new InputStreamReader (System.in)); String line=reader.readLine(); Class cls=Class.forName(line); //define method here } catch(Exception ee) { System.out.println("here "+ee); } } public void writeout3() { System.out.println("class3"); } } class class4 { public void writeout4() { System.out.println("class4"); } } class class5 { public void writeout5() { System.out.println("class5"); } } class class6 { public void writeout6() { System.out.println("class6"); } } class class7 { public void writeout7() { System.out.println("class7"); } } class class8 { public void writeout8() { System.out.println("class8"); } } class class9 { public void writeout9() { System.out.println("class9"); } } class testclass { public static void main(String[] args) { System.out.println("Write class name : "); class3 example=new class3(); example.run(); } } Question is ; third class will read the name of the class as String from console. Upon reading the name of the class, it will automatically and dynamically generate that class and call its writeout method.If that class is not read from input, it will not be initialized. but I can't continue any more ; i need to more something for 3.class, what can i do? Thanks;

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  • PHP RegEx: How to Stripe Whitespace Between Two Strings

    - by roydukkey
    I have been trying to write a regex that will remove whitespace following a semicolon (';') when it is between both an open and close curly brace ('{','}'). I've gotten somewhere but haven't been able to pull it off. Here what I've got: <?php $output = '@import url("/home/style/nav.css"); body{color:#777; background:#222 url("/home/style/nav.css") top center no-repeat; line-height:23px; font-family:Arial,Times,serif; font-size:13px}' $output = preg_replace("#({.*;) \s* (.*[^;]})#x", "$1$2", $output); ?> The the $output should be as follows. Also, notice that the first semicolon in the string still is followed by whitespace, as it should be. <?php $output = '@import url("/home/style/nav.css"); body{color:#777;background:#222 url("/home/style/nav.css") top center no-repeat;line-height:23px;font-family:Arial,Times,serif;font-size:13px}'; ?> Thanks! In advance to anyone willing to give it a shot.

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  • UIImageView subclass with CGRectIntersectsRect - help!

    - by Flafla2
    The title of this question should be pretty self explanatory. I am making an app that involves multiple UIImageViews that serve the same purpose. They are merely different sizes. Anyway, I decided that the best solution was to make UIImageView subclasses, link the subcalsses in IB, and work from there. My code should explain this better - #define kPausedStatePaused 1 #define kPausedStatePlay 2 #import "Game.h" #import "ScoreSystem.h" @interface Doctor : UIImageView { } @end @interface Ground : UIImageView { } @end @interface Wall : UIImageView { } @end @interface Electric_Wire : UIImageView { } @end @implementation Game /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ - (IBAction)pause { UIAlertView *pause = [[UIAlertView alloc] initWithTitle:@"Pause" message:nil delegate:self cancelButtonTitle:@"Quit" otherButtonTitles:@"Play", nil]; [pause show]; [pause release]; pauseint = kPausedStatePaused; } - (void)viewDidAppear { pauseint = kPausedStatePlay; } - (void)loop { Doctor *doctorview; Ground *groundview; if (CGRectIntersectsRect(doctorview, groundview)) { } } - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if ([alertView.title isEqual:@"Pause"]) { if(buttonIndex == 0) [self dismissModalViewControllerAnimated:YES]; pauseint = kPausedStatePlay; } } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end Unsurprisingly, Xcode gave me an "incompatible type for CGRectIntersectsRect" error.

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  • Why compiling in Flash IDE I cannot access stage in a Sprite constructor before addChild while if I

    - by yuri
    I've created this simple class (omissing package directive and imports) public class Viewer extends Sprite { public function Viewer():void { trace(stage); } } then in Flash IDE I import in first frame this AS: import Viewer var viewer = new Viewer(); stage.addChild(viewer); trace(viewer.stage); and this works as I expected: the first trace called in constructor say stage is "null" because I haven't yet add viewer to a DisplayObjectContainer. The second one output the stage object. So I created a project using AXDT eclipse plugin, I've recreated and compiled only the first class (trashed the AS init script used in Flash IDE because is not needed) and on the first trace ... wow ... the stage is filled with the stage Object. I seems to me that the compiler used by AXDT (Flex4 SDK open source) add the class... before construct it (!?).. to a DisplayObjectContainer already attached to a Stage. I want to understand how can reproduce this behaviour using compiler in Flash IDE so I can directrly access Stage in construction.

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  • error in a pygame code

    - by mekasperasky
    # INTIALISATION import pygame, math, sys from pygame.locals import * screen = pygame.display.set_mode((1024, 768)) car = pygame.image.load('car.png') clock = pygame.time.Clock() k_up = k_down = k_left = k_right = 0 speed = direction = 0 position = (100, 100) TURN_SPEED = 5 ACCELERATION = 2 MAX_FORWARD_SPEED = 10 MAX_REVERSE_SPEED = ­5 BLACK = (0,0,0) while 1: # USER INPUT clock.tick(30) for event in pygame.event.get(): if not hasattr(event, 'key'): continue down = event.type == KEYDOWN # key down or up? if event.key == K_RIGHT: k_right = down * ­5 elif event.key == K_LEFT: k_left = down * 5 elif event.key == K_UP: k_up = down * 2 elif event.key == K_DOWN: k_down = down * ­2 elif event.key == K_ESCAPE: sys.exit(0) # quit the game screen.fill(BLACK) # SIMULATION # .. new speed and direction based on acceleration and turn speed += (k_up + k_down) if speed > MAX_FORWARD_SPEED: speed = MAX_FORWARD_SPEED if speed < MAX_REVERSE_SPEED: speed = MAX_REVERSE_SPEED direction += (k_right + k_left) # .. new position based on current position, speed and direction x, y = position rad = direction * math.pi / 180 x += ­speed*math.sin(rad) y += ­speed*math.cos(rad) position = (x, y) # RENDERING # .. rotate the car image for direction rotated = pygame.transform.rotate(car, direction) # .. position the car on screen rect = rotated.get_rect() rect.center = position # .. render the car to screen screen.blit(rotated, rect) pygame.display.flip() enter code here the error i get is this Non-ASCII character '\xc2' in file race1.py on line 13, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details Not able to understand what the error is and how to get rid of it?

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  • Python Ephem / Datetime calculation

    - by dassouki
    the output should process the first date as "day" and second as "night". I've been playing with this for a few hours now and can't figure out what I'm doing wrong. Any ideas? Edit I assume that the problem is due to my date comparison implementation Output: $ python time_of_day.py * should be day: event date: 2010/4/6 16:00:59 prev rising: 2010/4/6 09:24:24 prev setting: 2010/4/5 23:33:03 next rise: 2010/4/7 09:22:27 next set: 2010/4/6 23:34:27 day * should be night: event date: 2010/4/6 00:01:00 prev rising: 2010/4/5 09:26:22 prev setting: 2010/4/5 23:33:03 next rise: 2010/4/6 09:24:24 next set: 2010/4/6 23:34:27 day time_of_day.py import datetime import ephem # install from http://pypi.python.org/pypi/pyephem/ #event_time is just a date time corresponding to an sql timestamp def type_of_light(latitude, longitude, event_time, utc_time, horizon): o = ephem.Observer() o.lat, o.long, o.date, o.horizon = latitude, longitude, event_time, horizon print "event date ", o.date print "prev rising: ", o.previous_rising(ephem.Sun()) print "prev setting: ", o.previous_setting(ephem.Sun()) print "next rise: ", o.next_rising(ephem.Sun()) print "next set: ", o.next_setting(ephem.Sun()) if o.previous_rising(ephem.Sun()) <= o.date <= o.next_setting(ephem.Sun()): return "day" elif o.previous_setting(ephem.Sun()) <= o.date <= o.next_rising(ephem.Sun()): return "night" else: return "error" print "should be day: ", type_of_light('45.959','-66.6405','2010/4/6 16:01','-4', '-6') print "should be night: ", type_of_light('45.959','-66.6405','2010/4/6 00:01','-4', '-6')

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  • accessing a method from a button within a class?

    - by flo
    #import "GameObject.h" #import "Definitions.h" @implementation GameObject @synthesize owner; @synthesize state; @synthesize mirrored; @synthesize button; @synthesize switcher; - (id) init { if ( self = [super init] ) { [self setOwner: EmptyField]; button = [UIButton buttonWithType:UIButtonTypeCustom]; [self setSwitcher: FALSE]; } return self; } - (UIButton*) display{ button.frame = CGRectMake(0, 0, GO_Width, GO_Height); [button setBackgroundImage:[UIImage imageNamed:BlueStone] forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; return button; } -(void)buttonPressed:(id) sender { //... } } - (void) dealloc { [super dealloc]; } @end Hi! i would like to know if the above is possible somehow within a class (in my case it is called GameObject) or if i HAVE to have the button call a methode in the viewcontroller... the above results with the app crashing. i would call display within a loop on the viewcontroller and id like to change some of the GameObjects instance variables within buttonPressed. Also id like to change some other stuff by calling some other methods from within buttonPressed but i think that will be the lesser of my problems ;) also id like to know how i can pass some variables to the buttonPressed method... cant find it anywhere :( help on this one would be much appreciated ;) thanks flo

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  • Implement a custom editor in Visual Studio 2008 or 2010

    - by David Montgomery
    Hi, I'm trying to find documentation on how one would go about creating a custom editor plug-in for VS2008 or VS2010. The file syntax I want to edit is from a tool called TemplateMaschine by Stefan Sarstedt. An example of the template syntax: <%@ Assembly Name="System.Xml" %> <%@ Import NameSpace="System.Xml" %> <%@ Import NameSpace="System.Collections" %> <%@ Argument Name="className" Type="string" %> <%@ Argument Name="attributes" Type="ArrayList" %> public class <%=className%> { <% foreach(string attr in attributes) { %> public string <%=attr%>; <% } %> } The most important editor features for me would be real-time syntax checking and code completion. If we could get those features, it would save us THOUSANDS of man-hours. Failing to incorporate a custom editor into Studio, maybe there is some open source text editor project out there that might be easy to extend for my purposes? I've looked a little at Eclipse, but I would think code completion won't be an option (also, my Java stinks). Another possibility might be extending the SharpDevelop text editor component. Ideas and suggestions welcome!

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  • Why SetMinimumSize sets the minimal heights but not width?

    - by Roman
    Here is my code: import javax.swing.*; import java.awt.*; public class PanelModel { public static void main(String[] args) { JFrame frame = new JFrame("Colored Trails"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel mainPanel = new JPanel(); mainPanel.setLayout(new BoxLayout(mainPanel, BoxLayout.Y_AXIS)); JPanel firstPanel = new JPanel(); firstPanel.setLayout(new GridLayout(4, 4)); firstPanel.setMaximumSize(new Dimension(4*100, 4*100)); firstPanel.setMinimumSize(new Dimension(4*100, 4*100)); JButton btn; for (int i=1; i<=4; i++) { for (int j=1; j<=4; j++) { btn = new JButton(); btn.setPreferredSize(new Dimension(100, 100)); firstPanel.add(btn); } } mainPanel.add(firstPanel); frame.add(mainPanel); frame.setSize(520,600); //frame.setMinimumSize(new Dimension(520,600)); frame.setVisible(true); } } When I increase the size of the window (by mouse) I see that my panel does not increase its size. It is the expected behavior (because I set the maximal size of the panel). However, when I decrease the size of the window, I see that width of the panel is decreased too (while the height is constant). So, the setMinimumSize works only partially. Why is that?

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  • Getting a UDP socket program in Python to accept messages from a Syslog client?

    - by Elvar
    I'm trying to write a Syslog listener and so far so good on getting it to accept incoming messages through TCP but I also want UDP to function. This is the UDP server code I'm using, which works using a python client app. I also have another app which also works just using the python client app. # Server program # UDP VERSION from socket import * # Set the socket parameters host = "localhost" port = 514 buf = 1024 addr = (host,port) # Create socket and bind to address UDPSock = socket(AF_INET,SOCK_DGRAM) UDPSock.bind(addr) # Receive messages while 1: data,addr = UDPSock.recvfrom(buf) if not data: print "Client has exited!" break else: print "\nReceived message '", data,"'" # Close socket UDPSock.close() Using this code I can send to the server and have it display the code. # Client program from socket import * # Set the socket parameters host = "localhost" port = 514 buf = 1024 addr = (host,port) # Create socket UDPSock = socket(AF_INET,SOCK_DGRAM) def_msg = "===Enter message to send to server==="; print "\n",def_msg # Send messages while (1): data = raw_input('>> ') if not data: break else: if(UDPSock.sendto(data,addr)): print "Sending message '",data,"'....." # Close socket UDPSock.close() I have tried the Kiwi Syslog Message Generator and Snare to send syslog messages to the UDP server and nothing comes up. Could someone help me understand?

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  • How to make NSView not clip its bounding area?

    - by Jeremy L
    I created an empty Cocoa app on Xcode for OS X, and added: - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { self.view = [[NSView alloc] initWithFrame:NSMakeRect(100, 100, 200, 200)]; self.view.wantsLayer = YES; self.view.layer = [CALayer layer]; self.view.layer.backgroundColor = [[NSColor yellowColor] CGColor]; self.view.layer.anchorPoint = CGPointMake(0.5, 0.5); self.view.layer.transform = CATransform3DMakeRotation(30 * M_PI / 180, 1, 1, 1); [self.window.contentView addSubview:self.view]; } But the rotated layer's background is clipped by the view's bounding area: I thought since some version of OS X and iOS, the view won't clip the content of its subviews and will show everything inside and outside? On iOS, I do see that behavior, but I wonder why it shows up like that and how to make everything show? (I am already using the most current Xcode 4.4.1 on Mountain Lion). (note: if you try the code above, you will need to link to Quartz Core, and possibly import the quartz core header, although I wonder why I didn't import the header and it still compiles perfectly)

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  • BeautifulSoup HTMLParseError. What's wrong with this?

    - by user1915496
    This is my code: from bs4 import BeautifulSoup as BS import urllib2 url = "http://services.runescape.com/m=news/recruit-a-friend-for-free-membership-and-xp" res = urllib2.urlopen(url) soup = BS(res.read()) other_content = soup.find_all('div',{'class':'Content'})[0] print other_content Yet an error comes up: /Library/Python/2.7/site-packages/bs4/builder/_htmlparser.py:149: RuntimeWarning: Python's built-in HTMLParser cannot parse the given document. This is not a bug in Beautiful Soup. The best solution is to install an external parser (lxml or html5lib), and use Beautiful Soup with that parser. See http://www.crummy.com/software/BeautifulSoup/bs4/doc/#installing-a-parser for help. "Python's built-in HTMLParser cannot parse the given document. This is not a bug in Beautiful Soup. The best solution is to install an external parser (lxml or html5lib), and use Beautiful Soup with that parser. See http://www.crummy.com/software/BeautifulSoup/bs4/doc/#installing-a-parser for help.")) Traceback (most recent call last): File "web.py", line 5, in <module> soup = BS(res.read()) File "/Library/Python/2.7/site-packages/bs4/__init__.py", line 172, in __init__ self._feed() File "/Library/Python/2.7/site-packages/bs4/__init__.py", line 185, in _feed self.builder.feed(self.markup) File "/Library/Python/2.7/site-packages/bs4/builder/_htmlparser.py", line 150, in feed raise e I've let two other people use this code, and it works for them perfectly fine. Why is it not working for me? I have bs4 installed...

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  • Prettify working using python idle but not when using python script

    - by Loclip
    So when I use print soup.prettify() on idle it's prettifying my html but when I calling the script from server the prettify() not working #!/usr/bin/python import cgi, cgitb, urllib2, sys from bs4 import BeautifulSoup styles = [] i = 1 site = "www.example.com" page = urllib2.urlopen(site) soup = BeautifulSoup(page) table = soup.find('table', {'class' :'style5'}) alltd = table.findAll('td') allspans = table.findAll('span') while i<55: styles.append("style" + str(i)) i+=1 for td in alltd: if any(x in td["class"] for x in styles): td["class"] = "align" for span in allspans: span.replaceWithChildren() print "Content-type: text/html" print print "<!DOCTYPE html>" print "<html>" print "<head>" print '<meta http-equiv="content-type" content="text/html; charset=utf-8">' print '<link rel="stylesheet" href="lightbox/css/lightbox.css" type="text/css" media="screen">' print '<style type="text/css">' print "body {background-color:#b0c4de;}" print '.align {text-align: center;}' print "</style>" print "</head>" print "<body>" print table.pretiffy() print "</body>" print "</html>"

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  • Change title of UINavigationBar

    - by Lemmy
    I've created a view-based application. I've placed a Navigation Bar on the view and two buttons. I'd like to change the title of the nav bar after pressing the buttons. In IB I've connected the buttons with the corresponding actions. Debugging shows that the actions are getting called but the title of the nav bar is not changed. Kindly help! // // NavBarViewController.h #import <UIKit/UIKit.h> @interface NavBarViewController : UIViewController { } -(IBAction) clickedOne: (id)sender; -(IBAction) clickedTwo: (id)sender; @end // // NavBarViewController.m #import "NavBarViewController.h" @implementation NavBarViewController -(IBAction) clickedOne: (id)sender { self.navigationItem.title = @"1"; } -(IBAction) clickedTwo: (id)sender { self.navigationItem.title = @"2"; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end

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  • MSBuild / PowerShell: Copy SQL Server 2012 database to SQL Azure via BACPAC (for Continuous Integration)

    - by giveme5minutes
    I'm creating a continuous integration MSBuild script which copies a database in on-premise SQL Server 2012 to SQL Azure. Easy right? Methods After a fair bit of research I've come across the following methods: Use PowerShell to access the DAC library directly, then use the MSBuild PowerShell extension to wrap the script. This would require installing PowerShell 3 and working out how to make the MSBuild PowerShell extension work with it, as apparently MS moved the DAC API to a different namespace in the latest version of the library. PowerShell would give direct access to the API, but may require quite a bit of boilerplate. Use the sample DAC Framework Client Side Tools, which requires compiling them myself, as the downloads available from Codeplex only include the Hosted version. It would also require fixing them to use DAC 3.0 classes as they appear to currently use an earlier version of DAC. I could then call these tools from an <Exec Command="" /> in the MSBuild script. Less boilerplate and if I hit any bumps in the road I can just make changes to the source. Processes Using whichever method, the process could be either: Export from on-premise SQL Server 2012 to local BACPAC Upload BACPAC to blog storage Import BACPAC to SQL Azure via Hosted DAC Or: Export from on-premise SQL Server 2012 to local BACPAC Import BACPAC to SQL Azure via Client DAC Question All of the above seems to be quite a lot of effort for something that seems to be a standard feature... so before I start reinventing the wheel and documenting the results for all to see, is there something really obvious that I've missed here? Is there pre-written script that MS has released that I have not yet uncovered? There's an command in the GUI of SQL Server Management Studio 2012 that does EXACTLY what I'm trying to do (right click on local database, click "Tasks", click "Deploy Database to SQL Azure"). Surely if it's a few clicks in the GUI it must be a single command on the command line somewhere??

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  • Emptying the datastore in GAE

    - by colwilson
    I know what you're thinking, 'O not that again!', but here we are since Google have not yet provided a simpler method. I have been using a queue based solution which worked fine: import datetime from models import * DELETABLE_MODELS = [Alpha, Beta, AlphaBeta] def initiate_purge(): for e in config.DELETABLE_MODELS: deferred.defer(delete_entities, e, 'purging', _queue = 'purging') class NotEmptyException(Exception): pass def delete_entities(e, queue): try: q = e.all(keys_only=True) db.delete(q.fetch(200)) ct = q.count(1) if ct > 0: raise NotEmptyException('there are still entities to be deleted') else: logging.info('processing %s completed' % queue) except Exception, err: deferred.defer(delete_entities, e, then, queue, _queue = queue) logging.info('processing %s deferred: %s' % (queue, err)) All this does is queue a request to delete some data (once for each class) and then if the queued process either fails or knows there is still some stuff to delete, it re-queues itself. This beats the heck out of hitting the refresh on a browser for 10 minutes. However, I'm having trouble deleting AlphaBeta entities, there are always a few left at the end. I think because it contains Reference Properties: class AlphaBeta(db.Model): alpha = db.ReferenceProperty(Alpha, required=True, collection_name='betas') beta = db.ReferenceProperty(Beta, required=True, collection_name='alphas') I have tried deleting the indexes relating to these entity types, but that did not make any difference. Any advice would be appreciated please.

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  • Reduce unwanted noise

    - by Rajeev
    In the below code sometimes when microphone is not connected some noise is generated and the system just keeps on buzzing the same sound.Whats wrong with the code below and how to reduce the unwanted noise. Should i set myMic.setLoopBack(false) in the below code <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="300" height="100" creationComplete="init()"> <mx:Script> <![CDATA[ import mx.controls.Alert; import flash.net.NetStream; private var myMic:Microphone; private var recordingState:String = "idle"; private function init():void { myMic = Microphone.getMicrophone(); myMic.setSilenceLevel(0); myMic.rate = 44; myMic.gain = 100; myMic.setUseEchoSuppression(true); micLevel.visible = true; //Security.showSettings(SecurityPanel.MICROPHONE); myMic.setLoopBack(true); if (myMic != null) { myMic.setUseEchoSuppression(true); micLevel.setProgress(myMic.activityLevel, 100); addEventListener(Event.ENTER_FRAME, showMicLevel); //micLevel.setProgress(myMic.activityLevel, 100); } } private function showMicLevel(event:Event):void{ switch (recordingState){ case "idle" : micLevel.setProgress(myMic.activityLevel, 100); break; } } ]]> </mx:Script> <mx:ProgressBar x="0" y="36" mode="manual" id="micLevel" label="" labelPlacement="bottom" width="100" fontSize="10" fontWeight="normal"/> </mx:Application>

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  • sigleton EXC_BAD_ACCESS

    - by lclaud
    Hi, so I have a class that I decleare as a singleton and in that class I have a NSMutableArray that contains some NSDictionaries with some key/value pairs in them. The trouble is it doesn't work and I dont't know why... I mean it crashes with EXC_BAD_ACCESS but i don't know where. I followed the code and it did create a new array on first add, made it to the end of the funtion ..and crashed ... @interface dataBase : NSObject { NSMutableArray *inregistrari; } @property (nonatomic,retain) NSMutableArray *inregistrari; -(void)adaugaInregistrareCuData:(NSDate *)data siValoare:(NSNumber *)suma caVenit:(BOOL)venit cuDetaliu:(NSString *)detaliu; -(NSDictionary *)raportIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)luniDisponibileIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)aniDisponibiliIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)vectorDateIntreData:(NSDate *)dataI siData:(NSDate *)dataF; -(void)salveazaInFisier; -(void)incarcaDinFisier; + (dataBase *)shareddataBase; @end And here is the .m file #import "dataBase.h" #import "SynthesizeSingleton.h" @implementation dataBase @synthesize inregistrari; SYNTHESIZE_SINGLETON_FOR_CLASS(dataBase); -(void)adaugaInregistrareCuData:(NSDate *)data siValoare:(NSNumber *)suma caVenit:(BOOL)venit cuDetaliu:(NSString *)detaliu{ NSNumber *v=[NSNumber numberWithBool:venit]; NSArray *input=[NSArray arrayWithObjects:data,suma,v,detaliu,nil]; NSArray *keys=[NSArray arrayWithObjects:@"data",@"suma",@"venit",@"detaliu",nil]; NSDictionary *inreg=[NSDictionary dictionaryWithObjects:input forKeys:keys]; if(inregistrari == nil) { inregistrari=[[NSMutableArray alloc ] initWithObjects:inreg,nil]; }else { [inregistrari addObject:inreg]; } [inreg release]; [input release]; [keys release]; } It made it to the end of that adaugaInregistrareCuData ... ok . said the array had one object ... and then crashed

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  • How can I improve the performance of this double-for print?

    - by Florenc
    I have the following static method that prints the data imported from a 40.000 lines .xls spreadsheet. Now, it takes about 27 seconds to print the data in the console and the memory consumption is huge. import org.apache.poi.hssf.usermodel.*; import org.apache.poi.ss.usermodel.*; public static void printSheetData(List<List<HSSFCell>> sheetData) { for (int i = 0; i < sheetData.size(); i++) { List<HSSFCell> list = (List<HSSFCell>) sheetData.get(i); for (int j = 0; j < list.size(); j++) { HSSFCell cell = (HSSFCell) list.get(j); System.out.print(cell.toString()); if (j < list.size() - 1) { System.out.print(", "); } } System.out.println(""); } } Disclaimer: I know, I know large data belong to a database, don't print output in the console, premature optimization is the root of all evils...

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  • Insert data in an object to a database.

    - by paul
    I am facing the following design/implementation dilemma. I have a class Customer which is below with getters and setters. I would like to insert the value of the Customer into a "Customer" table of a database. But Customer has an address which is of type "Address". How do I go about inserting this field into the database?(I am using sqlite3). I thought of writing a separate table "Address(customerId,doorNo,city,state,country,pinCode)". But I am having second thoughts about generating the primary key(customerId) which should be same for both the "customer" and "Address" table. Sqlite3 faq states that I can do "Integer Primary Key" to use the field to generate an auto number. But if I do that in customer table, I would have to retrieve the same Id to be used in Address table. This kinda looks wrong to me :-?. There should be an elegant method to solve this. Any ideas would be much appreciated. Thanks in advance. import java.io.*; import java.sql.*; class Customer { private String id; private String name; private Address address; private Connection connection; private ResultSet resultSet; private PreparedStatement preparedStatement; public void insertToDatabase(){ } } class Address{ private String doorNumber; private String streetName; private String cityName; private String districtName; private String stateName; private String countryName; private long pinCode; }

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  • Java: how to have try-catch as conditional in for-loop?

    - by HH
    I know how to solve the problem by comparing size to an upper bound but I want a conditional that look for an exception. If an exception occur in conditinal, I want to exit. import java.io.*; import java.util.*; public class listTest{ public static void main(String[] args){ Stack<Integer> numbs=new Stack<Integer>(); numbs.push(1); numbs.push(2); for(int count=0,j=0;try{((j=numbs.pop())<999)}catch(Exception e){break;}&& !numbs.isEmpty(); ){ System.out.println(j); } // I waited for 1 to be printed, not 2. } } Some Errors javac listTest.java listTest.java:10: illegal start of expression for(int count=0,j=0;try{((j=numbs.pop())<999)}catch(Exception e){break;}&& ^ listTest.java:10: illegal start of expression for(int count=0,j=0;try{((j=numbs.pop())<999)}catch(Exception e){break;}&& ^

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  • Dynamically add items to Tkinter Canvas

    - by nick369
    I'm attempting to learn Tkinter with the goal of being able to create a 'real-time' scope to plot data. As a test, I'm trying to draw a polygon on the canvas every time the 'draw' button is pressed. The triangle position is randomized. I have two problems: There is a triangle on the canvas as soon as the program starts, why and how do I fix this? It doesn't draw any triangles when I press the button, at least none that I can see. CODE from Tkinter import * from random import randint class App: def __init__(self,master): #frame = Frame(master) #frame.pack(side = LEFT) self.plotspc = Canvas(master,height = 100, width = 200, bg = "white") self.plotspc.grid(row=0,column = 2, rowspan = 5) self.button = Button(master, text = "Quit", fg = "red", \ command = master.quit) self.button.grid(row=0,column=0) self.drawbutton = Button(master, text = "Draw", command = \ self.pt([50,50])) self.drawbutton.grid(row = 0, column = 1) def pt(self, coords): coords[0] = coords[0] + randint(-20,20) coords[1] = coords[1] + randint(-20,20) x = (0,5,10) y = (0,10,0) xp = [coords[0] + xv for xv in x] yp = [coords[1] + yv for yv in y] ptf = zip(xp,yp) self.plotspc.create_polygon(*ptf) if _name_ == "_main_": root = Tk() app = App(root) root.mainloop() The code is formatting strangely within the code tags, I have no idea how to fix this.

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