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  • Casting Type array to Generic array?

    - by George R
    The short version of the question - why can't I do this? I'm restricted to .NET 3.5. T[] genericArray; // Obviously T should be float! genericArray = new T[3]{ 1.0f, 2.0f, 0.0f }; // Can't do this either, why the hell not genericArray = new float[3]{ 1.0f, 2.0f, 0.0f }; Longer version - I'm working with the Unity engine here, although that's not important. What is - I'm trying to throw conversion between its fixed Vector2 (2 floats) and Vector3 (3 floats) and my generic Vector< class. I can't cast types directly to a generic array. using UnityEngine; public struct Vector { private readonly T[] _axes; #region Constructors public Vector(int axisCount) { this._axes = new T[axisCount]; } public Vector(T x, T y) { this._axes = new T[2] { x, y }; } public Vector(T x, T y, T z) { this._axes = new T[3]{x, y, z}; } public Vector(Vector2 vector2) { // This doesn't work this._axes = new T[2] { vector2.x, vector2.y }; } public Vector(Vector3 vector3) { // Nor does this this._axes = new T[3] { vector3.x, vector3.y, vector3.z }; } #endregion #region Properties public T this[int i] { get { return _axes[i]; } set { _axes[i] = value; } } public T X { get { return _axes[0];} set { _axes[0] = value; } } public T Y { get { return _axes[1]; } set { _axes[1] = value; } } public T Z { get { return this._axes.Length (Vector2 vector2) { Vector vector = new Vector(vector2); return vector; } public static explicit operator Vector(Vector3 vector3) { Vector vector = new Vector(vector3); return vector; } #endregion }

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  • Applying a function to a custom type in F#

    - by Frederik Wordenskjold
    On my journey to learning F#, I've run into a problem I cant solve. I have defined a custom type: type BinTree = | Node of int * BinTree * BinTree | Empty I have made a function which takes a tree, traverses it, and adds the elements it visits to a list, and returns it: let rec inOrder tree = seq{ match tree with | Node (data, left, right) -> yield! inOrder left yield data; yield! inOrder right | Empty -> () } |> Seq.to_list; Now I want to create a function, similar to this, which takes a tree and a function, traverses it and applies a function to each node, then returns the tree: mapInOrder : ('a -> 'b) -> 'a BinTree -> 'b BinTree This seems easy, and it probably is! But I'm not sure how to return the tree. I've tried this: let rec mapInOrder f tree = match tree with | Node(data, left, right) -> mapInOrder f left Node(f(data), left, right) mapInOrder f right | Empty -> () but this returns a unit. I havent worked with custom types before, so I'm probably missing something there!

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  • Approaches for animating a C# property over time?

    - by Mario Fritsch
    I'm currently trying to animate a bunch of public properties on certain objects. Usually they are of type float or vectors of floats (the type is known at compile-time). I want to be able to: assign a static value to them (MyObject.Duration = 10f;) or assign a random value to them by specifying a minimum and maximum value and optionally also a weight (MyObject.Duration = new RandomFloat(5f, 20f, 2f);) or "bind" this property to the property of another object (think of a child object binding some of its properties to its parent object, like its color or size or sth.) or assign sort of a keyframe animation to them, specifying a variable number of keyframes with timecode and the property's value at that specific point in time as well as information about how to interpolate between these frames The keyframes should be able to accept random values for each frame, both for the time and the property's value. What would be a practical approach for this kind of system? Currently I'm thinking about polymorphism: implement a base class or interface with a public Value-property and/or GetValue(float time)-method and then creating different sub classes like StaticValue, RandomValue, BindingValue and AnimatedValue implementing this base class or interface. Doesn't seem very elegant, though, and the initialization of even simple objects becomes a bit tedious. Another idea would be to implement these properties just as regular floats or vectors and create special "Modifier"-types binding to these properties. To retrieve the "real" value of the property, I'd first call any Modifier bound to the property, which would in turn update the actual object's property for me to retrieve later on. That would most likely mean using reflection at some point, which could be quite bad for performance as I'll probably have thousands of properties to update dozens of times per second. Any suggestions on this? Being a novice I'm (hopefully) missing some far more elegant and/or practical solution than I'm already playing around with :( Edit: Probably should have mentioned this earlier, but WPF isn't an option - it's not available on all targetted platforms, so I can't rely on it. I'm aware of its powerful databinding and animation capabilities, but I need to roll my own (or find some other lightweight alternative meeting my needs).

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  • Selectind DOM elements based on attribute content

    - by sameold
    I have several types of <a> in my document. I'd like to select only the <a> whose title attribute begins with the text "more data ..." like <a title="more data *"> For example given the markup below, I'd like to select the first and second <a>, but skip the third because title doesn't begin with more data, and skip the 4th because <a> doesn't even have a title attribute. <a title="more data some text" href="http://mypage.com/page.html">More</a> <a title="more data other text" href="http://mypage.com/page.html">More</a> <a title="not needed" href="http://mypage.com/page.html">Not needed</a> <a href="http://mypage.com/page.html">Not needed</a> I'm using DOMXPath. How would my query look like? $xpath = new DOMXPath($doc); $q = $xpath->query('//a');

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  • c++ figuring out memory layout of members programatically

    - by anon
    Suppose in one program, I'm given: class Foo { int x; double y; char z; }; class Bar { Foo f1; int t; Foo f2; }; int main() { Bar b; bar.f1.z = 'h'; bar.f2.z = 'w'; ... some crap setting value of b; FILE *f = fopen("dump", "wb"); // c-style file fwrite(&b, sizeof(Bar), 1, f); } Suppose in another program, I have: int main() { File *f = fopen("dump", "rb"); std::string Foo = "int x; double y; char z;"; std::string Bar = "Foo f1; int t; Foo f2;"; // now, given this is it possible to read out // the value of bar.f1.z and bar.f2.z set earlier? } WHat I'm asking is: given I have the types of a class, can I figure out how C++ lays it out?

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  • IPad SQLite Push and Pull Data from external MS SQL Server DB

    - by MattyD
    This carries on from my previous post (http://stackoverflow.com/questions/4182664/ipad-app-pull-and-push-relational-data). My plan is that when the ipad application starts I am going to pull data (config data i.e. Departments, Types etc etc relational data that is used across the system) from a webhosted MS SQL Server DB via a webservice and populate it into an SQL Lite DB on the IPad. Then when I load a listing I will pull the data over the line again via a webservice and populate it into the SQL Lite db on the ipad (than just run select commands to populate the listing). My questions are: 1. What is the most efficient way to transfer data across the line via the web? Everyone seems to do it a different way. My idea is that I will have a webService for each type of data pull (e.g. RetrieveContactListing) that will query the db and than convert that data into "something" to send across the line. My question really is what is the "something" that it should be converting into? 2. Everyone talks about odata services. Is this suited for applications where complex read and writes are needed? Ive created a simple iphone app before that talked to an sql server db (i just sent my own structured xml across the line) but now with this app the data calls are going to be a lot larger so efficiency is key.

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  • Conversion between different template instantiation of the same template

    - by Naveen
    I am trying to write an operator which converts between the differnt types of the same implementation. This is the sample code: template <class T = int> class A { public: A() : m_a(0){} template <class U> operator A<U>() { A<U> u; u.m_a = m_a; return u; } private: int m_a; }; int main(void) { A<int> a; A<double> b = a; return 0; } However, it gives the following error for line u.m_a = m_a;. Error 2 error C2248: 'A::m_a' : cannot access private member declared in class 'A' d:\VC++\Vs8Console\Vs8Console\Vs8Console.cpp 30 Vs8Console I understand the error is because A<U> is a totally different type from A<T>. Is there any simple way of solving this (may be using a friend?) other than providing setter and getter methods? I am using Visual studio 2008 if it matters.

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  • Invoking code both before and after WebControl.Render method

    - by Dirk
    I have a set of custom ASP.NET server controls, most of which derive from CompositeControl. I want to implement a uniform look for "required" fields across all control types by wrapping each control in a specific piece of HTML/CSS markup. For example: <div class="requiredInputContainer"> ...custom control markup... </div> I'd love to abstract this behavior in such a way as to avoid having to do something ugly like this in every custom control, present and future: public class MyServerControl : TextBox, IRequirableField { public IRequirableField.IsRequired {get;set;} protected override void Render(HtmlTextWriter writer){ RequiredFieldHelper.RenderBeginTag(this, writer) //render custom control markup RequiredFieldHelper.RenderEndTag(this, writer) } } public static class RequiredFieldHelper{ public static void RenderBeginTag(IRequirableField field, HtmlTextWriter writer){ //check field.IsRequired, render based on its values } public static void RenderEndTag(IRequirableField field, HtmlTextWriter writer){ //check field.IsRequired , render based on its values } } If I was deriving all of my custom controls from the same base class, I could conceivably use Template Method to enforce the before/after behavior;but I have several base classes and I'd rather not end up with really a convoluted class hierarchy anyway. It feels like I should be able to design something more elegant (i.e. adheres to DRY and OCP) by leveraging the functional aspects of C#, but I'm drawing a blank.

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  • Problem with incomplete input when using Attoparsec

    - by Dan Dyer
    I am converting some functioning Haskell code that uses Parsec to instead use Attoparsec in the hope of getting better performance. I have made the changes and everything compiles but my parser does not work correctly. I am parsing a file that consists of various record types, one per line. Each of my individual functions for parsing a record or comment works correctly but when I try to write a function to compile a sequence of records the parser always returns a partial result because it is expecting more input. These are the two main variations that I've tried. Both have the same problem. items :: Parser [Item] items = sepBy (comment <|> recordType1 <|> recordType2) endOfLine For this second one I changed the record/comment parsers to consume the end-of-line characters. items :: Parser [Item] items = manyTill (comment <|> recordType1 <|> recordType2) endOfInput Is there anything wrong with my approach? Is there some other way to achieve what I am attempting?

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  • create a class attribute without going through __setattr__

    - by eric.frederich
    Hello, What I have below is a class I made to easily store a bunch of data as attributes. They wind up getting stored in a dictionary. I override __getattr__ and __setattr__ to store and retrieve the values back in different types of units. When I started overriding __setattr__ I was having trouble creating that initial dicionary in the 2nd line of __init__ like so... super(MyDataFile, self).__setattr__('_data', {}) My question... Is there an easier way to create a class level attribute with going through __setattr__? Also, should I be concerned about keeping a separate dictionary or should I just store everything in self.__dict__? #!/usr/bin/env python from unitconverter import convert import re special_attribute_re = re.compile(r'(.+)__(.+)') class MyDataFile(object): def __init__(self, *args, **kwargs): super(MyDataFile, self).__init__(*args, **kwargs) super(MyDataFile, self).__setattr__('_data', {}) # # For attribute type access # def __setattr__(self, name, value): self._data[name] = value def __getattr__(self, name): if name in self._data: return self._data[name] match = special_attribute_re.match(name) if match: varname, units = match.groups() if varname in self._data: return self.getvaras(varname, units) raise AttributeError # # other methods # def getvaras(self, name, units): from_val, from_units = self._data[name] if from_units == units: return from_val return convert(from_val, from_units, units), units def __str__(self): return str(self._data) d = MyDataFile() print d # set like a dictionary or an attribute d.XYZ = 12.34, 'in' d.ABC = 76.54, 'ft' # get it back like a dictionary or an attribute print d.XYZ print d.ABC # get conversions using getvaras or using a specially formed attribute print d.getvaras('ABC', 'cm') print d.XYZ__mm

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  • Iterating over member typed collection fails when using untyped reference to generic object

    - by Alexander Pavlov
    Could someone clarify why iterate1() is not accepted by compiler (Java 1.6)? I do not see why iterate2() and iterate3() are much better. This paragraph is added to avoid silly "Your post does not have much context to explain the code sections; please explain your scenario more clearly." protection. import java.util.Collection; import java.util.HashSet; public class Test<T> { public Collection<String> getCollection() { return new HashSet<String>(); } public void iterate1(Test test) { for (String s : test.getCollection()) { // ... } } public void iterate2(Test test) { Collection<String> c = test.getCollection(); for (String s : c) { // ... } } public void iterate3(Test<?> test) { for (String s : test.getCollection()) { // ... } } } Compiler output: $ javac Test.java Test.java:11: incompatible types found : java.lang.Object required: java.lang.String for (String s : test.getCollection()) { ^ Note: Test.java uses unchecked or unsafe operations. Note: Recompile with -Xlint:unchecked for details. 1 error

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  • Fast path cache generation for a connected node graph

    - by Sukasa
    I'm trying to get a faster pathfinding mechanism in place in a game I'm working on for a connected node graph. The nodes are classed into two types, "Networks" and "Routers." In this picture, the blue circles represent routers and the grey rectangles networks. Each network keeps a list of which routers it is connected to, and vice-versa. Routers cannot connect directly to other routers, and networks cannot connect directly to other networks. Networks list which routers they're connected to Routers do the same I need to get an algorithm that will map out a path, measured in the number of networks crossed, for each possible source and destination network excluding paths where the source and destination are the same network. I have one right now, however it is unusably slow, taking about two seconds to map the paths, which becomes incredibly noticeable for all connected players. The current algorithm is a depth-first brute-force search (It was thrown together in about an hour to just get the path caching working) which returns an array of networks in the order they are traversed, which explains why it's so slow. Are there any algorithms that are more efficient? As a side note, while these example graphs have four networks, the in-practice graphs have 55 networks and about 20 routers in use. Paths which are not possible also can occur, and as well at any time the network/router graph topography can change, requiring the path cache to be rebuilt. What approach/algorithm would likely provide the best results for this type of a graph?

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  • Efficient database access when dealing with multiple abstracted repositories

    - by Nathan Ridley
    I want to know how most people are dealing with the repository pattern when it involves hitting the same database multiple times (sometimes transactionally) and trying to do so efficiently while maintaining database agnosticism and using multiple repositories together. Let's say we have repositories for three different entities; Widget, Thing and Whatsit. Each repository is abstracted via a base interface as per normal decoupling design processes. The base interfaces would then be IWidgetRepository, IThingRepository and IWhatsitRepository. Now we have our business layer or equivalent (whatever you want to call it). In this layer we have classes that access the various repositories. Often the methods in these classes need to do batch/combined operations where multiple repositories are involved. Sometimes one method may make use of another method internally, while that method can still be called independently. What about, in this scenario, when the operation needs to be transactional? Example: class Bob { private IWidgetRepository _widgetRepo; private IThingRepository _thingRepo; private IWhatsitRepository _whatsitRepo; public Bob(IWidgetRepository widgetRepo, IThingRepository thingRepo, IWhatsitRepository whatsitRepo) { _widgetRepo = widgetRepo; _thingRepo= thingRepo; _whatsitRepo= whatsitRepo; } public void DoStuff() { _widgetRepo.StoreSomeStuff(); _thingRepo.ReadSomeStuff(); _whatsitRepo.SaveSomething(); } public void DoOtherThing() { _widgetRepo.UpdateSomething(); DoStuff(); } } How do I keep my access to that database efficient and not have a constant stream of open-close-open-close on connections and inadvertent invocation of MSDTS and whatnot? If my database is something like SQLite, standard mechanisms like creating nested transactions are going to inherently fail, yet the business layer should not have to be concerning itself with such things. How do you handle such issues? Does ADO.Net provide simple mechanisms to handle this or do most people end up wrapping their own custom bits of code around ADO.Net to solve these types of problems?

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  • How do you pass a generic delegate argument to a method in .NET 2.0

    - by Seth Spearman
    Hello, I have a class with a delegate declaration as follows... Public Class MyClass Public Delegate Function Getter(Of TResult)() As TResult 'the following code works. Public Shared Sub MyMethod(ByVal g As Getter(Of Boolean)) 'do stuff End Sub End Class However, I do not want to explicitly type the Getter delegate in the Method call. Why can I not declare the parameter as follows... ... (ByVal g As Getter(Of TResult)) Is there a way to do it? My end goal was to be able to set a delegate for property setters and getters in the called class. But my reading indicates you can't do that. So I put setter and getter methods in that class and then I want the calling class to set the delegate argument and then invoke. Is there a best practice for doing this. I realize in the above example that I can set set the delegate variable from the calling class...but I am trying to create a singleton with tight encapsulation. For the record, I can't use any of the new delegate types declared in .net35. Answers in C# are welcome. Any thoughts? Seth

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  • OpenGL ES and real world development

    - by Mark
    Hi Guys, I'm trying to learn OpenGL ES quickly (I know, I know, but these are the pressures that have been thrusted upon me) and I have been read around a fair bit, which lots of success at rendering basic models, some basic lighting and 'some' texturing success too. But this is CONSTANTLY the point at which all OpenGL ES tutorials end, they never say more of what a real life app may need. So I have a few questions that Im hoping arent too difficult. How do people get 3d models from their favorite 3d modeling tool into the iPhone/iPad application? I have seen a couple of blog posts where people have written some python scripts for tools like Blender which create .h files that you can use, is this what people seem to do everytime? Or do the "big" tooling suites (3DS, Maya, etc...) have exporting features? Say I have my model in a nice .h file, all the vertexes, texture points, etc.. are lined up, how to I make my model (say of a basic person) walk? Or to be more general, how do you animate "part" of a model (legs only, turn head, etc...)? Do they need to be a massive mash-up of many different tiny models, or can you pre-bake animations these days "into" models (somehow) Truely great 3D games for the iPhone are (im sure) unbelievably complex, but how do people (game dev firms) seem to manage that designer/developer workflow? Surely not all the animations, textures, etc... are done programatically. I hope these are not stupid questions, and in actual fact, my app that Im trying to investigate how to make is really quite simple, just a basic 3D model that I want to be able to pan/tilt around using touch. Has anyone ever done/seen anything like this that I might be able to read up on? Thanks for any help you can give, I appreciate all types of response big or small :) Cheers, Mark

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  • Client-Side caching on IIS7 doesn't seem to work

    - by thomasbtv
    I have set content caching on a specific folder by following the local web.config method. I don't think it works, and I would like to fix this. I activate the cache using the IIS / HTTP Headers / Common headers feature. I set them to 1 day of expiration. I opened a page with Google Chrome in private navigation, and then open the Network tab in the console. The first time I load the page, everything loads from the site, obviously. If I refresh the page, I see 2 types of loading in the Network console: the files from Google and Facebook and such have a status of 200, and a size of (from cache). the files from the folder for which I set the caching have a status of 304 and their size is displayed. So, I guess the caching setting doesn't work? Or does the 304 response means that it's loaded from the cache? If they aren't, how can I make it work ? Thanks !

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  • Using static variables for Strings

    - by Vivart
    below content is taken from Best practice: Writing efficient code but i didn't understand why private static String x = "example"; faster than private static final String x ="example"; Can anybody explain this. Using static variables for Strings When you define static fields (also called class fields) of type String, you can increase application speed by using static variables (not final) instead of constants (final). The opposite is true for primitive data types, such as int. For example, you might create a String object as follows: private static final String x = "example"; For this static constant (denoted by the final keyword), each time that you use the constant, a temporary String instance is created. The compiler eliminates "x" and replaces it with the string "example" in the bytecode, so that the BlackBerry® Java® Virtual Machine performs a hash table lookup each time that you reference "x". In contrast, for a static variable (no final keyword), the String is created once. The BlackBerry JVM performs the hash table lookup only when it initializes "x", so access is faster. private static String x = "example"; You can use public constants (that is, final fields), but you must mark variables as private.

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  • Java: Typecasting to Generics

    - by bguiz
    This method that uses method-level generics, that parses the values from a custom POJO, JXlistOfKeyValuePairs (which is exactly that). The only thing is that both the keys and values in JXlistOfKeyValuePairs are Strings. This method wants to taken in, in addition to the JXlistOfKeyValuePairs instance, a Class<T> that defines which data type to convert the values to (assume that only Boolean, Integer and Float are possible). It then outputs a HashMap with the specified type for the values in its entries. This is the code that I have got, and it is obviously broken. private <T extends Object> Map<String, T> fromListOfKeyValuePairs(JXlistOfKeyValuePairs jxval, Class<T> clasz) { Map<String, T> val = new HashMap<String, T>(); List<Entry> jxents = jxval.getEntry(); T value; String str; for (Entry jxent : jxents) { str = jxent.getValue(); value = null; if (clasz.isAssignableFrom(Boolean.class)) { value = (T)(Boolean.parseBoolean(str)); } else if (clasz.isAssignableFrom(Integer.class)) { value = (T)(Integer.parseInt(str)); } else if (clasz.isAssignableFrom(Float.class)) { value = (T)(Float.parseFloat(str)); } else { logger.warn("Unsupported value type encountered in key-value pairs, continuing anyway: " + clasz.getName()); } val.put(jxent.getKey(), value); } return val; } This is the bit that I want to solve: if (clasz.isAssignableFrom(Boolean.class)) { value = (T)(Boolean.parseBoolean(str)); } else if (clasz.isAssignableFrom(Integer.class)) { value = (T)(Integer.parseInt(str)); } I get: Inconvertible types required: T found: Boolean Also, if possible, I would like to be able to do this with more elegant code, avoiding Class#isAssignableFrom. Any suggestions? Sample method invocation: Map<String, Boolean> foo = fromListOfKeyValuePairs(bar, Boolean.class);

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  • C# - Calling ToString() on a Reference Type

    - by nfplee
    Given two object arrays I need to compare the differences between the two (when converted to a string). I've reduced the code to the following and the problem still exists: public void Compare(object[] array1, object[] array2) { for (var i = 0; i < array1.Length; i++) { var value1 = GetStringValue(array1[i]); var value2 = GetStringValue(array2[i]); } } public string GetStringValue(object value) { return value != null && value.ToString() != string.Empty ? value.ToString() : ""; } The code executes fine no matter what object arrays I throw at it. However if one of the items in the array is a reference type then somehow the reference is updated. This causes issues later. It appears that this happens when calling ToString() against the object reference. I have updated the GetStringValue method to the following (which makes sure the object is either a value type or string) and the problem goes away. public string GetStringValue(object value) { return value != null && (value.GetType().IsValueType || value is string) && value.ToString() != string.Empty ? value.ToString() : ""; } However this is just a temporary hack as I'd like to be able to override the ToString() method on my reference types and compare them as well. I'd appreciate it if someone could explain why this is happening and offer a potential solution. Thanks

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  • WP7: Why does a ListBox.ItemsPanel break my ElementName data binding?

    - by iguanaNet
    I have a Windows Phone 7 ListBox that binds to a list of integers. I am using the default MVVM Light template, so there is a ViewModel class that contains data and a simple RelayCommand. Here is the ListBox: <ListBox ItemsSource="{Binding MyData}"> <ListBox.ItemTemplate> <DataTemplate> <Button Content="{Binding}"> <i:Interaction.Triggers> <i:EventTrigger EventName="Click"> <cmd:EventToCommand Command="{Binding ElementName=ContentGrid, Path=DataContext.TestCommand}" CommandParameter="{Binding}" /> </i:EventTrigger> </i:Interaction.Triggers> </Button> </DataTemplate> </ListBox.ItemTemplate> </ListBox> This displays a vertical list of integers inside buttons. If you click any of them, the following command code executes and shows a pop-up: new RelayCommand<int>(i => MessageBox.Show("Test" + i)); However, if I simply add the following XAML to change to a horizontal list, the databinding fails. Nothing happens when you click the button and no error messages are written to the Output window. <ListBox.ItemsPanel> <ItemsPanelTemplate> <StackPanel Orientation="Horizontal" HorizontalAlignment="Center" /> </ItemsPanelTemplate> </ListBox.ItemsPanel> I have tried some other types of binding for the EventToCommand. For example, specifying my ViewModel as a static resource. It works, but is less ideal than the example above. Why does that ItemsPanel break the databinding?

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  • I'm annoyed with asp .net mvc action links? Is there something better in MVC3?

    - by Jonathon Kresner
    After almost 3 years with mvc I'm scratching my head. Is it just me, or does the way we specify links in asp .net mvc suck? @Html.ActionLink("Log Off", "LogOff", "Account") In the previews for mvc 1 we had the funky generic action links which gave us intellisense and compile checking, which I LOVED. I know they removed them because of performance issues and because you could not actually guarantee that the route would resolve all the time... However the default way of doing it just doesn't make me feel safe enough in a big application. I've also used T4Mvc with MVC2, to be honest, I didn't really like it. It's not part of the Mvc framework and frustrating to develop with especially with source control in big teams and continuous integration builds. I guess I could also import Mvc Futures and keep using the generic types (it's probably what I'll do). I'm just about to start a very big project and was wondering what other people are thinking? Is anyone else annoyed with the options or has a new solution? It seems like ActionLinks are the most basic & frequently used feature. Shouldn't there be a good out of the box solution, we're just about to hit revision 3 of this framework.

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  • How to refer to enum values inside nhibernate formula mapping specification?

    - by mark
    Dear ladies and sirs. I have two entities types: RunContainer parent entity type Run child entity type Run has a property Status, which is of type RunStatus, like so: public enum RunStatus { Created, Starting, // ... } public class Run { public int ContainerId { get; private set; } // ... public RunStatus Status { get; private set; } } RunContainer has a calculated property ActiveRunCount, like so: public class RunContainer { public int Id { get; private set; } // ... public int ActiveRunCount { get; private set; } } In the mapping for the RunContainer.ActiveRunCount property, I use the formula specification like so: <property name="ActiveRunCount" formula="(select count(r.Id) from Run r where r.ContainerId = Id and r.Status = 1)"/> My problem is that I refer to the RunStatus enum values in the formula by their respective numeric value, rather than the appropriate symbolic name. Can anyone tell me how can I use the symbolic name instead? Thanks.

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  • How do I get 2-way data binding to work for nested asp.net Repeater controls

    - by jimblanchard
    I have the following (trimmed) markup: <asp:Repeater ID="CostCategoryRepeater" runat="server"> <ItemTemplate> <div class="costCategory"> <asp:Repeater ID="CostRepeater" runat="server" DataSource='<%# Eval("Costs")%>'> <ItemTemplate> <tr class="oddCostRows"> <td class="costItemTextRight"><span><%# Eval("Variance", "{0:c0}")%></span></td> <td class="costItemTextRight"><input id="SupplementAmount" class="costEntryRight" type="text" value='<%# Bind("SupplementAmount")%>' runat="server" /></td> </tr> </ItemTemplate> </asp:Repeater> </div> </ItemTemplate> </asp:Repeater> The outer repeater's DataSource is set in the code-beside. I've snipped them, but there are Eval statements that wire up to the properties in the outer Repeater. Anyway, one of the fields in the inner Repeater needs to be a Bind instead of an Eval, as I want to get the values that the user types in. The SupplementAmount input element correctly receives it's value when the page loads, but on the other side, when I inspect the contents of the Costs List when the form posts back, the changes the user made aren't present. Thanks.

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  • [nHibernate] casting string to bool using nHibernate Criteria

    - by code-zoop
    I have an nHibernate query using Criteria, and I am trying to cast a string to bool in the query itself. I have done the same with casting a string to int, and that works well (the "DataField" property is "1" as a string): var result = Session .CreateCriteria<Car>() .Add(Restrictions.Eq((Projections.Cast(NHibernateUtil.Int32, Projections.Property("DataField"), 1)) .List<Car>(); tx.Commit(); But I am trying to do the same with bool, but I do not get the expected result: var result = Session .CreateCriteria<Car>() .Add(Restrictions.Eq((Projections.Cast(NHibernateUtil.bool, Projections.Property("DataField"), true)) .List<Car>(); tx.Commit(); "DataField" is the string "True", but the result in an empty list, where it should contain 100 elements with the "DataField" property string set to "True". I have tried with the string "true", and "1", but the result is still an empty List. [EDIT] As Commented below, I could check for the string "True" or "False", but I would say this is a more general question than just for the Boolean. Note that the idea is to have some sort of key value representation of the data, where the value can be different data types. I need the value table to contain all data, so storing the data as string seems like the cleanest solution! I have been able to use the method above to store both int and double as string, and to the cast in the query, but I have not succeeded using the same method for DateDime and Boolean. And for DateTime it is crucial to have the actual DateTime object. How can I make the cast from string to bool, and string to DateTime work in the queries? Thanks

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  • Questions on Juval Lowy's IDesign C# Coding Standard

    - by Jan
    We are trying to use the IDesign C# Coding standard. Unfortunately, I found no comprehensive document to explain all the rules that it gives, and also his book does not always help. Here are the open questions that remain for me (from chapter 2, Coding Practices): No. 26: Avoid providing explicit values for enums unless they are integer powers of 2 No. 34: Always explicitly initialize an array of reference types using a for loop No. 50: Avoid events as interface members No. 52: Expose interfaces on class hierarchies No. 73: Do not define method-specific constraints in interfaces No. 74: Do not define constraints in delegates Here's what I think about those: I thought that providing explicit values would be especially useful when adding new enum members at a later point in time. If these members are added between other already existing members, I would provide explicit values to make sure the integer representation of existing members does not change. No idea why I would want to do this. I'd say this totally depends on the logic of my program. I see that there is alternative option of providing "Sink interfaces" (simply providing already all "OnXxxHappened" methods), but what is the reason to prefer one over the other? Unsure what he means here: Could this mean "When implementing an interface explicitly in a non-sealed class, consider providing the implementation in a protected virtual method that can be overridden"? (see Programming .NET Components 2nd Edition, end of chapter “Interfaces and Class Hierarchies”). I suppose this is about providing a "where" clause when using generics, but why is this bad on an interface? I suppose this is about providing a "where" clause when using generics, but why is this bad on a delegate?

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