Search Results

Search found 15913 results on 637 pages for 'screen'.

Page 504/637 | < Previous Page | 500 501 502 503 504 505 506 507 508 509 510 511  | Next Page >

  • How to hide action bar before activity is created, and then show it again?

    - by Ilya Izhovkin
    I need to implements splash screen in my honeycomb app. I use this code in activity's onCreate to show splash: setContentView(R.layout.splash); getActionBar().hide(); and this code to show main UI after some time: setContentView(R.layout.main); getActionBar().show(); But before onCreate is called and splash appears, there is small amount of time when action bar shown. How can I made it not to show? I tried to apply theme to activity without action bar: <item name="android:windowActionBar">false</item> but in that case getActionBar() always returns null and I found no way to show it again.

    Read the article

  • Android: Touch seriously slowing my application

    - by Jason Rogers
    Hi all, I've been raking my brains on this one for a while. when I'm running my application (opengl game) eveyrthing goes fine but when I touch the screen my application slows down quite seriously (not noticeable on powerful phones like the nexus one, but on the htc magic it gets quite annoying). I did a trace and found out that the touch events seem to be handled in a different thread and even if it doesn't take so much processing time I think androids ability to switch between threads is not so good... What is the best way to handle touch when speed is an issue ? Currently I'm using : in the GLSurfaceView @Override public boolean onTouchEvent(MotionEvent event) { GameHandler.onTouchEvent(event); return true; } Any ideas are welcome

    Read the article

  • Can I save my app's state at close time in iPhone OS?

    - by Steve
    I have an app that functions much like an ebook. I have a bunch of textual information in various languages that is accessible through a number of drill down methods. When a user wants to get into where they were reading last, they currently have to navigate through the section and chapter menus to get back to where they were. An ideal solution for this would be to setup a bookmark system, which I am considering. But if I remember correctly, when iPhone OS 4 was announced, they seemed to make a big deal of the added ability to save the state of an app. Does that mean that someone using my reader app would be able to just exit right out, do whatever, and then when they came back in, it would be the reading screen just as they left it? I don't know much about how to setup a bookmarking system, I suppose it would be worth investigating, but I would probably want to just hold off for iPhone OS 4 if that is indeed what it will be capable of doing. Any thoughts or insights would be appreciated!!

    Read the article

  • Is it faster to count down than it is to count up?

    - by Bob
    Our computer science teacher once said that for some reason it is more efficient to count down that count up. For example if you need to use a FOR loop and the loop index is not used somewhere (like printing a line of N * to the screen) I mean that code like this : for (i=N; i>=0; i--) putchar('*'); is better than: for (i=0; i<N; i++) putchar('*'); Is it really true? and if so does anyone know why?

    Read the article

  • Writing the code by dividing it into more files in cocoatouch.

    - by srikanth rongali
    My problem is, I need a background image, a sprite(with animation) on left edge, another sprite(with animation) at other edge, a number count animation 1-2-3 at middle. I got all these when I wrote all in same file.(like [self addChild:label], [self addChild:sprite].., But in this it needs touch enables for both sprites separately, and touchDisabled to the remaining screen. So thought of writing in different files. But now it is not working. I kept one sprite, background image, numbercount in one file and another spritr in other file. Either I am getting the second sprite or the (sprite+background+numberCount) is displayed. This is my problem. plz give me solution. Thank You

    Read the article

  • Perl: print back to beginning of line

    - by Pmarcoen
    Okay, so what I'm trying to do is print out a percentage complete to my command line, now, I would like this to simply 'update' the number shown on the screen. So somehow go back to the beginning of the line and change it. For example the windows relog.exe command-line utility (which can convert a .blg file to a .csv file) does this. If you run it, it will display a percentage complete. Now this is probably written in C++. I don't know if this is possible in perl as well ?

    Read the article

  • How can I make the keyboard disappear after entering the text ?

    - by srikanth rongali
    I have two text fields in my view. I did it using IB. My problems are After entering the text in textField1 I am entering text in textField2. When I click in textField1 again the previous text is disappeared in the textField1. After entering the text in both the textFields, I need the keyboard to disappear. But, even I touched the return key in the keyboard layout or I touched the screen outside the text field the keyboard is not disappearing. How can I make this. Thank you.

    Read the article

  • App closes after facebook login in IOS 5

    - by Aromal Sasidharan
    I am using facebook sdk 3.1 framework for my application. The login process works successfully and returns to the app after facebook login both in simulator(iOS 6.0 and 5.0) and in iPad(iOS 6). But When the same is deployed in IPad with IOS 5, after login, it does not return back to my application and shows a blank white Screen or sometimes my application closes. I dont know what went wrong in iOS 5 and facebook sdk 3.1 framework, also i am not getting any logs to debug... Please help Iam using this code for login NSArray *permissions = [[NSArray alloc] initWithObjects: //@"user_likes", //@"read_stream", @"publish_stream", @"user_events", @"read_friendlists", @"user_birthday", @"email", nil]; [FBSession openActiveSessionWithPermissions:permissions allowLoginUI:YES completionHandler: ^(FBSession *session, FBSessionState state, NSError *error) { NSLog(@"state %d", state); [self sessionStateChanged:session state:state error:error]; }];

    Read the article

  • make Ruby script run once a second

    - by Matt Hintzke
    I have a ruby script that needs to run about 1 time a second. What I am doing is using a ruby script to keep track of modifications of files in a directory. I want the script to run once a second so that the modifications are updated in "live" time. Basically, I want my script to do the same kind of thing as running "top" on a unix shell. Where the screen is updated every second or so. Is there an equivalent to setInterval in ruby like there is in javascript? Thanks

    Read the article

  • Fancybox The requested content cannot be loaded. Please try again later

    - by user964836
    <link rel="stylesheet" href="<?php echo $this->getSkinUrl(''); ?>js/fancybox/source/jquery.fancybox.css?v=2.0.6" type="text/css" media="screen" /> <script type="text/javascript" src="<?php echo $this->getSkinUrl(''); ?>js/fancybox/source/jquery.fancybox.pack.js?v=2.0.6"></script> <script type="text/javascript"> $(document).ready(function() { $("a#image").fancybox(); $("a#image").trigger('click'); $("a#image").hide(); }); <a id="image" href="banner-about-cart.png"><img src="<?php echo $this->getSkinUrl() ?>images/banner-about-cart.png" alt=""/></a> any idea? the image loding i test whitout fancy plugin i can see image in site, i usind magento as well

    Read the article

  • Dropdowns don't work on webOS with PhoneGap?

    - by Steve Nay
    I'm trying to use a dropdown in a PhoneGap app I'm writing. It uses a simple <select>: <select> <option value="1">First</option> <option value="2">Second</option> </select> This works fine on Android and the iPhone (including behaving like a native drop-down would on those systems). However, it doesn't appear to work on webOS (neither the Palm Pre itself nor the emulator). The <select> displays properly on the screen, but when I tap on it, nothing happens--I'm not able to make a selection from the dropdown. Why might this be?

    Read the article

  • How to check if canvas objects overlap each other

    - by ?????? ???????
    I'm trying to check if two objects (e.g. a rectangle and a triangle) on a HTML5 canvas are overlapping each other. Currently I can only check that by looking at the screen (having set globalCompositeOperation='lighter'). My first idea would have been to scan all over the canvas if the "lighter" (compare code snippet above) color exists in the canvas. But therefor I would have to look at every single pixel which was rather costly for what I need. Is there a (better) alternative to automatically check if they are overlapping? Best regards.

    Read the article

  • How to check if aspect ratio auto adjustment is enabled in monitor

    - by kFk
    Game application is written in C++ and uses DirectX 8. I am getting a maximum monitor resolution to calculate it's aspect ratio. Then I use this value to fix game rendering (scale and set clipping to receive normal 4:3 image with black borders on wide screen monitors). How can I check if monitor is using aspect ratio auto adjustment now? Because my scaling plus monitor scaling makes resulting image overscaled. Thanks EDIT: I saw correct different monitor resolution handling with or without aspect ratio auto adjustment in "Royal Envoy" casual game. But don't know how do they do this.

    Read the article

  • Google Maps zoom level in iphone objective c

    - by BibiBuBu
    Good Day! I am working on the google maps integration in iphone (objective C). i am calculating zoom level dynamically so that two map points fits the iphone screen. it is good for locations very far, but i have issue that if two locations are very near to each other the zoom level then the images go blank and does not show anything other than blurred image, which i dont want. i want that if location are very near then there should be some default level zoom that should be called or fitted in, so that images wont blur.

    Read the article

  • How does R treat positional arguments

    - by inspectorG4dget
    I'm a python guy and very new to R (so far, all I've done is copy-paste code and screen-shot the resulting, graph). I would now like to actually learn the language so that I can draw useful plots (right now, I am trying to plot this). In attempting my first plot, I came across this function call: sets_options("universe", seq(from = 0, to = 25, by = 0.1)) Now, I would like to know if I can achieve the same result by calling sets_options("universe", seq(0, 25, 0.1)) The help page for seq doesn't speak to this specifically (or I'm not reading it correctly), so I was hoping someone could shed some light on how R handles positional arguments I tried calling the function that way in R and it worked (no syntax errors, etc), but I don't know how to test the output of that function, so I'm forced to ask here

    Read the article

  • Change name of iPhone app in Xcode 4

    - by Tim
    Hello! I want to change the name which is displayed below the app icon on the iPhone screen. I use Xcode 4 and I have one target with keys: Bundle display name : ${PRODUCT_NAME} Bundle name : ${PRODUCT_NAME} What I want, my project name is for example "test" but I want to have "MySuperApp". So, where can I change it best? Is there a place where I can change ${PRODUCT_NAME}? Are there any other places where I have to change it? Best Regards, Tim.

    Read the article

  • slow android emulator

    - by Andrie
    I have a 2.67GHz Celeron Processor, 1.21GBs of RAM on a x86 Windows XP Pro machine. My understanding is that the emulator should start fairly quickly on such a machine, but for me it does not. I have followed all instructions in setting up the IDE, SDKs, JDKs and such and have had some success in staring the emulator quickly but is very particulary. How can I if possible fix this problem. Even if it starts and loads home screen it is very sluggish. Any help would be appreciated guys thanks. I have tried the Eclipse IDE in Galileos, and Ganymede.

    Read the article

  • Windows Mobile 6.5 Running Program List Icon

    - by CNutt
    I've got an windows mobile 6.5 application I'm developing and am having trouble with one icon. At the top right hand of the screen there is an icon that, when clicked, will display a list of programs running the background with the option to close them. When my program is in this list, it's icon does not show up as the others do. I'm my exe I've got an .ico for 16x16, 22x22, 32x32, 36x36, 44x44, 45x45, 60x60, and 64x64, with the optional 90x90 png and registry setting in my cab. What am I missing?

    Read the article

  • How to I get raw 'mouse' events with touch screens on Windows Vista/7?

    - by Emil
    Does anyone have a clue how to completely disable the touch/tablet 'magic' introduced in Windows Vista? When I follow the steps on http://msdn.microsoft.com/en-us/library/bb969148(VS.85).aspx (both SetProp disable and WM_TABLET_QUERYSYSTEMGESTURESTATUS override) I succeed in stopping windows from treating press-and-hold as a right-click (it correctly gives me a WM_LBUTTONDOWN), but it also gives me a premature WM_LBUTTONUP (before I really let go of the screen). And there is also another problem: a click followed by a drag (down, up, down, move) is treated as a double-click (down, up, down, up, move). These issues occur with two very different touch screens (so it is not a hardware problem), and it never used to happen with Windows XP. This really bugs me. I would much rather have the raw input events like you have for normal mouse clicks. Any ideas?

    Read the article

  • EditText and Button on the same line with Textiew underneath?

    - by Kevin
    Hi, I am trying to have an EditText widget next to a button with a text view underneath. The EditText should resize and fill the screen accordingly, while the button's width is always only what it needs to be by setting the width to wrap_content. The layout should not be relative. Below is the code I have so far some of which was found here on StackOverflow. Removing the text view gives the desired appearance for the EditText and button, but when the TextView is added the view goes to ... well. Not sure why the code is not showing? I put it into a < code< pre block without success. http://pastebin.com/WgH6qrTm

    Read the article

  • How do I get the Bake console for CakePHP?

    - by ggfan
    I am having trouble getting the Bake console. I am on windows running xampp. I'm doing the IBM cakphp tutorial. Here is my directory: C:\\ xampp htdocs ibm2(a test project--orginally called cakephp) app cake vendors (etc) It says to To use Bake, cd into the /webroot/app directory and launch the Cake Console: ../cake/console/cake bake. You should be presented with a screen that looks like Figure 2. So I write in my command prompt till I am at: C:\xampp\htdocs\ibm2\app Then I type ../cake/console/cake bake but I get this error: '..' is not recognized as an internal or external command, operable program or batch file. What am I doing wrong? I use the window's command prompt

    Read the article

  • Writing the code iby dividing it into more files.

    - by srikanth rongali
    My problem is, I need a background image, a sprite(with animation) on left edge, another sprite(with animation) at other edge, a number count animation 1-2-3 at middle. I got all these when I wrote all in same file.(like [self addChild:label], [self addChild:sprite].., But in this it needs touch enables for both sprites separately, and touchDisabled to the remaining screen. So thought of writing in different files. But now it is not working. I kept one sprite, background image, numbercount in one file and another spritr in other file. Either I am getting the second sprite or the (sprite+background+numberCount) is displayed. This is my problem. plz give me solution. Thank You

    Read the article

  • MySQL ON DUPLICATE KEY UPDATE issue

    - by user644347
    Hi could some one look at this and tell me where I am going wrong. I have an SQL statement that when I echo using php I get this to screen INSERT INTO 'moviedb'.'genre' SET 'GenreID' = '18' , 'GenreName' = 'Drama' ON DUPLICATE KEY UPDATE 'GenreName' = 'Drama' WHERE 'GenreID' = '18' INSERT INTO 'moviedb'.'genre' SET 'GenreID' = '16' , 'GenreName' = 'Animation' ON DUPLICATE KEY UPDATE 'GenreName' = 'Animation' WHERE 'GenreID' = '16' And here is the statement $sql="INSERT INTO 'moviedb'.'genre' SET 'GenreID' = '{$genresID[$i]}' , 'GenreName' = '{$genreName[$i]}' ON DUPLICATE KEY UPDATE 'GenreName' = '{$genreName[$i]}' WHERE 'GenreID' = '{$genresID[$i]}'"; This is the error I recieve: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near ''moviedb'.'genre' SET 'GenreID' = '18' , 'GenreName' = 'Drama' ON DUPLICATE KEY ' at line 1 Any help would be greatly appreciated, thanks in advance.

    Read the article

  • How do I stop setNeedsDisplayInRect / drawRect coalescence?

    - by No One in Particular
    When programming my app, I get to the point where I have to update two rectangles on the screen. So I call [self setNeedsDisplayInRect:rect1] and then [self setNeedsDisplayInRect:rect2]. When my drawRect method is called, the rectangle parameter is the smallest rectangle which contains both rect1 and rect2. I can handle this with no problem, but when the two rectangles are far apart, then I am updating a lot of real estate with no gain. In this case, I would just like to repaint my two small rectangles. So my question is how can I prevent the underlying system from coalescing my two calls into one?

    Read the article

  • GDI+ DrawImage function

    - by ET
    There is something I am missing. Say I have the following code: private Bitmap source = new Bitmap (some_stream); Bitmap bmp = new Bitmap(100,100); Rectangle newRect = new Rectangle(0, 0, bmp.Width, bmp.Height); Rectangle toZoom= new Rectangle(0, 0, 10, 10); Graphics g = Graphics.FromImage(bmp); g.DrawImage(source, newRect, toZoom, GraphicsUnit.Pixel); My goal is to zoom-in the 10x10 pixels on the top left corner of the source picture. After I created the graphics object g and called DrawImage: the requested rectangle (toZoom) will be copied to bmp, or will it be displayed on the screen? I am a bit confused, can somebody please clarify?

    Read the article

< Previous Page | 500 501 502 503 504 505 506 507 508 509 510 511  | Next Page >