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  • How to refresh the textbox text when tabs are Changed in WPF

    - by StonedJesus
    Well in my WPF application I am using Tab Control which has around 5 tabs. The view of each tab is a user control which I add via a tool box. Main Xaml File: <Grid> <TabControl Height="Auto" HorizontalAlignment="Stretch" Margin="0" Name="tabControl1" VerticalAlignment="Stretch" Width="Auto"> <TabItem Header="Device Control" Name="Connect"> <ScrollViewer Height="Auto" Name="scrollViewer1" Width="Auto"> <my:ConnectView Name="connectView1" /> </ScrollViewer> </TabItem> <TabItem Header="I2C"> <ScrollViewer Height="Auto" Name="scrollViewer2" Width="Auto"> <my1:I2CControlView Name="i2CControlView1" /> </ScrollViewer> </TabItem> <TabItem Header="Voltage"> <ScrollViewer Height="Auto" Name="scrollViewer3" Width="Auto"> <my2:VoltageView Name="voltageView1" /> </ScrollViewer> </TabItem> </TabControl> </Grid> If you notice each view ie.e Connect, I2C and Voltage is a user control which has a view, viewmodel and model class :) Each of these views have set of textboxes in their respective xaml files. Connect.xaml: <Grid> <Textbox Text="{Binding Box}", Name="hello" /> // Some more textboxes </Grid> I2c.xaml: <Grid> <Textbox Text="{Binding I2CBox}", Name="helI2c" /> // Some more textboxes </Grid> Voltage.xaml: <Grid> <Textbox Text="{Binding VoltBox}", Name="heVoltllo" /> // Some more textboxes </Grid>** By default I have set the text of these textboxes to some value. Lets say "12" "13" "14" respectively in my view model classes. My main requirement is to set the text of these textboxes present in each user control to get refreshed when I change the tab. Description: Lets say Connect View is displayed: Value of Textbox is 12 and I edit it and change it to 16. Now I click on I2C tab and then I go back to Connect tab, I want the textbox value to get refreshed back to the initial value i.e. 12. To be precise, is their a method called visibilitychanged() which I can write in all my user control classes, where I can set the value of these Ui components whenever tabs are changed? Please help :)

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  • Database design (MySql)::should we put html data in text field inside database table or more efficie

    - by meyosef
    Hi, We building big Web Application and we use mysql, we want to make mysql database more fast. Some of us think if we will put message html body inside table and not inside text.txt in will make database heavy and not fast. Thanks, *Part of main table that hold message: option 1:hold html message body inside database message { id (int) subject (varchar) body (text) } option 2: hold html message body inside body1.txt file message { id (int) subject (varchar) file_body_path (varchar) } *

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  • Do really need a count lock on Multi threads with one CPU core?

    - by MrROY
    If i have some code looks like this(Please ignore the syntax, i want to understand it without a specified language): count = 0 def countDown(): count += 1 if __name__ == '__main__': thread1(countDown) thread2(countDown) thread3(countDown) Here i have a CPU with only one core, do i really need a lock to the variable count in case of it could be over-written by other threads. I don't know, but if the language cares a lot, please explain it under Java?C and Python, So many thanks.

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  • how to set footer image in this video screen?

    - by bala
    hi my problem is how to create footer image in this video screen while playing.... how to create this format. now i am give my description: • 1) Header image, a stretched background image. The location of this external image comes from the application xml; • 2) Footer image, a stretched background image. The location of this external image comes from the application xml; 2.a) the copyright, disclaimer and buy block, this block contains links to popup windows that contain a copyright and or disclaimer. And an option to buy the application for the advertisement less version. The content of this block is fed trough the application XML feed. The color of the text is fed by the application xml plus the popup links and texts itself; • 3) Carousel image, a stretched background image. The location of this external image comes from the application xml; 3.a) the carousel contains objects that can flow from right to left, possibly trough a animation (a soft break of the slide). The first object is centered in the middle of the carousel. This is the first element in the video feed. All the subsequent video object are added to the right of the centered object; 4) Total Video object, this object links to window two with the corresponding video of this object. This object is visually build out of the following sub parts:o 4.a) Thumb object (possible playing video thumb); 4.b) Reflection of the Thumb; 4.c) Textual Explanation of Thumb. 1) Video stream, this is the video stream coming from a external server streamed to the television (maybe up scaled) as 720p stream; 2) Advertisement, the type of advertisement shown overlaid on the video is based on previous settings in the video feed. This could mean that Admob, Adsense or a third party image plus URL could be shown. When the advertisement is selected trough navigation (it will highlight in a different color as a border around the advertisement. The color an thickness can be managed trough the application xml), when clicked a browser will open with the associated site (the application will be pushed to the background process, when the user is finished it will return to the app); 3) A back button, an image and navigational element. The location of the image comes from the application xml. The button is only shown when a cursor is moved (a button is pressed on the remote) it will highlight when selected and when pressed will forward the screen to the main window. When the main window is opened the video will be removed from cache and memory and cannot be start from the point it was exited. please give me your idea....

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  • I want to learn programming. How should I start?

    - by metal-gear-solid
    If I'm going to learn programming first time, How i should start? I don't know programming yet but I'm good at XHTML and CSS. my main aim is to learn first Javascript than second PHP. after having good command in Javascript I'll move to PHP. Although i can use basic javascript, jquery, PHP scripts in my projects but know i want to learn programming concept and want to get good knowledge.

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  • Converting String to int in Java and getting a NumberFormatException, can't figure out why

    - by user1687682
    ipString is a String representation of an IP address with spaces instead of dots. String[] ipArray = ipString.split(" "); String ip = ""; for (String part : ipArray){ if (part != null){ ip += part } } ip = ip.trim(); int ipInt = Integer.parseInt(ip); // Exception is thrown here. Exception in thread "main" java.lang.NumberFormatException: For input string: "6622015176". Could someone explain why this exception is being thrown?

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  • Atmospheric scattering OpenGL 3.3

    - by user1419305
    Im currently trying to convert a shader by Sean O'Neil to version 330 so i can try it out in a application im writing. Im having some issues with deprecated functions, so i replaced them, but im almost completely new to glsl, so i probably did a mistake somewhere. Original shaders can be found here: http://www.gamedev.net/topic/592043-solved-trying-to-use-atmospheric-scattering-oneill-2004-but-get-black-sphere/ My horrible attempt at converting them: Vertex Shader: #version 330 core layout(location = 0) in vec3 vertexPosition_modelspace; //layout(location = 1) in vec2 vertexUV; layout(location = 2) in vec3 vertexNormal_modelspace; uniform vec3 v3CameraPos; uniform vec3 v3LightPos; uniform vec3 v3InvWavelength; uniform float fCameraHeight; uniform float fCameraHeight2; uniform float fOuterRadius; uniform float fOuterRadius2; uniform float fInnerRadius; uniform float fInnerRadius2; uniform float fKrESun; uniform float fKmESun; uniform float fKr4PI; uniform float fKm4PI; uniform float fScale; uniform float fScaleDepth; uniform float fScaleOverScaleDepth; // passing in matrixes for transformations uniform mat4 MVP; uniform mat4 V; uniform mat4 M; const int nSamples = 4; const float fSamples = 4.0; out vec3 v3Direction; out vec4 gg_FrontColor; out vec4 gg_FrontSecondaryColor; float scale(float fCos) { float x = 1.0 - fCos; return fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main(void) { vec3 v3Pos = vertexPosition_modelspace; vec3 v3Ray = v3Pos - v3CameraPos; float fFar = length(v3Ray); v3Ray /= fFar; vec3 v3Start = v3CameraPos; float fHeight = length(v3Start); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fCameraHeight)); float fStartAngle = dot(v3Ray, v3Start) / fHeight; float fStartOffset = fDepth*scale(fStartAngle); float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fHeight)); float fLightAngle = dot(v3LightPos, v3SamplePoint) / fHeight; float fCameraAngle = dot(v3Ray, v3SamplePoint) / fHeight; float fScatter = (fStartOffset + fDepth*(scale(fLightAngle) - scale(fCameraAngle))); vec3 v3Attenuate = exp(-fScatter * (v3InvWavelength * fKr4PI + fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } gg_FrontSecondaryColor.rgb = v3FrontColor * fKmESun; gg_FrontColor.rgb = v3FrontColor * (v3InvWavelength * fKrESun); gl_Position = MVP * vec4(vertexPosition_modelspace,1); v3Direction = v3CameraPos - v3Pos; } Fragment Shader: #version 330 core uniform vec3 v3LightPos; uniform float g; uniform float g2; in vec3 v3Direction; out vec4 FragColor; in vec4 gg_FrontColor; in vec4 gg_FrontSecondaryColor; void main (void) { float fCos = dot(v3LightPos, v3Direction) / length(v3Direction); float fMiePhase = 1.5 * ((1.0 - g2) / (2.0 + g2)) * (1.0 + fCos*fCos) / pow(1.0 + g2 - 2.0*g*fCos, 1.5); FragColor = gg_FrontColor + fMiePhase * gg_FrontSecondaryColor; FragColor.a = FragColor.b; } I wrote a function to render a sphere, and im trying to render this shader onto a inverted version of it, the sphere works completely fine, with normals and all. My problem is that the sphere gets rendered all black, so the shader is not working. This is how i'm trying to render the atmosphere inside my main rendering loop. glUseProgram(programAtmosphere); glBindTexture(GL_TEXTURE_2D, 0); //###################### glUniform3f(v3CameraPos, getPlayerPos().x, getPlayerPos().y, getPlayerPos().z); glUniform3f(v3LightPos, lightPos.x / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), lightPos.y / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), 0); glUniform3f(v3InvWavelength, 1.0 / pow(0.650, 4.0), 1.0 / pow(0.570, 4.0), 1.0 / pow(0.475, 4.0)); glUniform1fARB(fCameraHeight, 1); glUniform1fARB(fCameraHeight2, 1); glUniform1fARB(fInnerRadius, 6350); glUniform1fARB(fInnerRadius2, 6350 * 6350); glUniform1fARB(fOuterRadius, 6450); glUniform1fARB(fOuterRadius2, 6450 * 6450); glUniform1fARB(fKrESun, 0.0025 * 20.0); glUniform1fARB(fKmESun, 0.0015 * 20.0); glUniform1fARB(fKr4PI, 0.0025 * 4.0 * 3.141592653); glUniform1fARB(fKm4PI, 0.0015 * 4.0 * 3.141592653); glUniform1fARB(fScale, 1.0 / (6450 - 6350)); glUniform1fARB(fScaleDepth, 0.25); glUniform1fARB(fScaleOverScaleDepth, 4.0 / (6450 - 6350)); glUniform1fARB(g, -0.85); glUniform1f(g2, -0.85 * -0.85); // vertices glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer[1]); glVertexAttribPointer( 0, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); // normals glEnableVertexAttribArray(2); glBindBuffer(GL_ARRAY_BUFFER, normalbuffer[1]); glVertexAttribPointer( 2, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementbuffer[1]); glUniformMatrix4fv(ModelMatrixAT, 1, GL_FALSE, &ModelMatrix[0][0]); glUniformMatrix4fv(ViewMatrixAT, 1, GL_FALSE, &ViewMatrix[0][0]); glUniformMatrix4fv(ModelViewPAT, 1, GL_FALSE, &MVP[0][0]); // Draw the triangles glDrawElements( GL_TRIANGLES, // mode cubeIndices[1], // count GL_UNSIGNED_SHORT, // type (void*)0 // element array buffer offset ); Any ideas?

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  • How can i access or execute .java file in another javafile in android app development?

    - by Srikanth Naidu
    i got 2 java files app.java and gallaery.java App.java public class App extends Activity implements OnClickListener { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button Listvideo = (Button) findViewById(R.id.Listvideo); Listvideo.setOnClickListener(this); public void onClick(View view) { if (view == findViewById(R.id.Listvideo)) { // i have to call gallery.java here which executes list of images in the android pone } }

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  • Suggest an alternative way to organize/build a database solution.

    - by Hamish Grubijan
    We are using Visual Studio 2010, but this was first conceived with VS2003. I will forward the best suggestions to my team. The current setup almost makes me vomit. It is a C# solution with most projects containing .sql files. Because we support Microsoft, Oracle, and Sybase, and so home-brewed a pre-processor, much like C preprocessor, except that substitutions are performed by a home-brewed C# program without using yacc and tools like that. #ifdefs are used for conditional macro definitions, and yeah - macros are the way this is done. A macro can expand to another macro or two, but this should eventually terminate. Only macros have #ifdef in them - the rest of the SQL-like code just uses these macros. Now, the various configurations: Debug, MNDebug, MNRelease, Release, SQL_APPLY_ALL, SQL_APPLY_MSFT, SQL_APPLY_ORACLE, SQL_APPLY_SYBASE, SQL_BUILD_OUTPUT_ALL, SQL_COMPILE, as well as 2 more. Also: Any CPU, Mixed Platforms, Win32. What drives me nuts is having to configure it correctly as well as choosing the right one out of 12 x 3 = 36 configurations as well as having to substitute database name depending on the type of database: config, main, or gateway. I am thinking that configuration should be reduced to just Debug, Release, and SQL_APPLY. Also, using 0, 1, and 2 seems so 80s ... Finally, I think my intention to build or not to build 3 types of databases for 3 types of vendors should be configured with just a tic tac toe board like: XOX OOX XXX In this case it would mean build MSFT+CONFIG, all SYBASE, and all GATEWAY. Still, the overall thing which uses a text file and a pre-processor and many configurations seems incredibly clunky. It is year 2010 now and someone out there is bound to have a very clean and/or creative tool/solution. The only pro would be that the existing collection of macros has been well tested. Have you ever had to write SQL that would work for several vendors? How did you do it? SqlVars.txt (Every one of 30 users makes a copy of a template and modifies this to suit their needs): // This is the default parameters file and should not be changed. // You can overwrite any of these parameters by copying the appropriate // section to override into SqlVars.txt and providing your own information. //Build types are 0-Config, 1-Main, 2-Gateway BUILD_TYPE=1 REMOVE_COMMENTS=1 // Login information used when applying to a Microsoft SQL server database SQL_APPLY_MSFT_version=SQL2005 SQL_APPLY_MSFT_database=msftdb SQL_APPLY_MSFT_server=ABC SQL_APPLY_MSFT_user=msftusr SQL_APPLY_MSFT_password=msftpwd // Login information used when applying to an Oracle database SQL_APPLY_ORACLE_version=ORACLE10g SQL_APPLY_ORACLE_server=oradb SQL_APPLY_ORACLE_user=orausr SQL_APPLY_ORACLE_password=orapwd // Login information used when applying to a Sybase database SQL_APPLY_SYBASE_version=SYBASE125 SQL_APPLY_SYBASE_database=sybdb SQL_APPLY_SYBASE_server=sybdb SQL_APPLY_SYBASE_user=sybusr SQL_APPLY_SYBASE_password=sybpwd ... (THIS GOES ON)

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  • ReWrite Rules Issue

    - by Jacob Clark
    I seem to be having an issue with my Apache Rewrites RewriteEngine on RewriteBase / RewriteRule ^wordpress/?$ / [NC,L,R=301] RewriteRule ^/$ wordpress/ [NC,L] I simply need to remove /wordpress from the URL as I have pages within Wordpress I want to be seen as the main directory At the moment the urls are domain.com/wordpress/blog I'd rather not have /wordpress, rather domain.com/blog Any help?

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  • Howto obtain Per-Interface statistics on windows

    - by Canacourse
    I am trying to find the most used Network card on windows 200 or XP. I planned to obtain the number of packets sent trough each NIC to determine the main NIC. I thought IP Helper might give me this information but also it looks like the functions in IP helper only give stats for all interfaces. I know this can be done. Any ideas? Many Thanks...

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  • Can Google Forms do carriage returns/ line feed

    - by Simon
    I am trying to write a pre-qualification programming exam, hopefully using Google Forms... however they seem to be unable to do new-lines in both the questions and the section headers... My current format is new page for each question, with a "section header" as the main question (because it has a textarea for the "code snippet") and a "multiple choice question" as the ummm... question answer... Help much appreciated...

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  • WP7 databinding displays int but not string?

    - by user1794106
    Whenever I test my app.. it binds the data from Note class and displays it if it isn't a string. But for the string variables it wont bind. What am I doing wrong? Inside my main: <Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0"> <ListBox x:Name="Listbox" SelectionChanged="listbox_SelectionChanged" ItemsSource="{Binding}"> <ListBox.ItemTemplate> <DataTemplate> <Border Width="800" MinHeight="60"> <StackPanel> <TextBlock x:Name="Title" VerticalAlignment="Center" FontSize="{Binding TextSize}" Text="{Binding Name}"/> <TextBlock x:Name="Date" VerticalAlignment="Center" FontSize="{Binding TextSize}" Text="{Binding Modified}"/> </StackPanel> </Border> </DataTemplate> </ListBox.ItemTemplate> </ListBox> </Grid> </Grid> in code behind: protected override void OnNavigatedTo(System.Windows.Navigation.NavigationEventArgs e) { MessageBox.Show("enters onNav Main"); DataContext = null; DataContext = Settings.NotesList; Settings.CurrentNoteIndex = -1; Listbox.SelectedIndex = -1; if (Settings.NotesList != null) { if (Settings.NotesList.Count == 0) { Notes.Text = "No Notes"; } else { Notes.Text = ""; } } } and public static class Settings { public static ObservableCollection<Note> NotesList; static IsolatedStorageSettings settings; private static int currentNoteIndex; static Settings() { NotesList = new ObservableCollection<Note>(); settings = IsolatedStorageSettings.ApplicationSettings; MessageBox.Show("enters constructor settings"); } notes class: public class Note { public DateTimeOffset Modified { get; set; } public string Title { get; set; } public string Content { get; set; } public int TextSize { get; set; } public Note() { MessageBox.Show("enters Note Constructor"); Modified = DateTimeOffset.Now; Title = "test"; Content = "test"; TextSize = 32; } }

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  • Linked list Recursion ...

    - by epsilon_G
    hey , I'd like to make a recursive function using C++ I make this class class linklist { private: struct node { int data; node *link; }*p; void linklist::print_num(node* p) { if (p != NULL) { cout << p->data << " "; print_num (p->link); } } in the main program what should I write ...

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  • C++Template in Java?

    - by RnMss
    I want something like this: public abstract class ListenerEx<LISTENER, PARENT> implements LISTENER { PARENT parent; public ListenerEx(PARENT p) { parent = p; } } But it doesn't compile. Is there a better solution? Is there something in Java like C++ template that would do check syntax after template deduction? The following explains why I need such a ListenerEX class, if you already know what it is, you don't need to read the following. I have a main window, and a button on it, and I want to get access to some method of the main window's within the listener: public class MainWindow extends JFrame { public void doSomething() { /* ... */ } public void doSomethingElse() { /* ... */ } private JButton button; public MainWindow() { button = new JButton(...); add(button); button.setActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { doSomething(); doSomethingElse(); } }); } } This would compile but does not work properly all the time. (Why would it compile when the ActionListener does not have doSomething() method?) Of course we can do it like this: public class MainWindow extends JFrame { public void doSomething() { } public void doSomethingElse() { } private JButton button; public MainWindow() { button = new JButton(...); add(button); class ActionListener1 implements ActionListener { MainWindow parent; public ActionListener(MainWindow p) { parent = p; } public void actionPerformed(ActionEvent e) { parent.doSomething(); parent.doSomethingElse(); } } button.setActionListener(new ActionListener1(this)); } } However I hate this style ... So I tried: public abstract class ActionListenerEx<P> implements ActionListener { P parent; public ActionListenerEx(P p) { parent = p; } } public class MainWindow extends JFrame { public void doSomething() { } public void doSomethingElse() { } private JButton button; public MainWindow() { button = new JButton(...); add(button); button.setActionListener(new ActionListenerEx<MainWindow>(this) { public void actionPerformed(ActionEvent e) { parent.doSomething(); parent.doSomethingElse(); } }); } } But there's lots of Listeners beside the ActionListener ... public abstract class ActionListenerEx<LISTENER, PARENT> implements LISTENER { PARENT parent; public ActionListenerEx(PARENT p) { parent = p; } } However, it won't compile ... I am fresh at Java, and I wonder if there's already better solution.

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  • Localized Android app without using "res" folder. Is there a downside?

    - by user312916
    I am developing a game with Unity 3D and want to use custom code to get strings in the various languages I will be supporting. I've read articles about using the Android "res/values-xx/" directories (such as this page: http://developer.android.com/training/basics/supporting-devices/languages.html). If I do not store my translated strings in this way is there a downside? My main concern is whether the Google Play store may not know what languages my app is localized for.

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  • When exactly is constructor of static local object called?

    - by Honza Bambas
    Say we have a code like this: Some class { Some() { // the ctor code } }; Some& globalFunction() { static Some gSome; return gSome; } When exactly 'the ctor code' is executed? As for normal static variables before main() or at the moment we first call to 'globalFunction()'? How is it on different platforms and different compilers (cl, gcc, ...) ? Thanks -hb-

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  • UIView capturing all events

    - by Josh P.
    I have a UIView that uses several UIGestureRecognizers and this view again has at least one child view that contains a MPMoviePlayerController. When a touch event occurs over the movie player, the main view seems to 'eat' all the events, leaving the media player idle. How can I make sure that the events are delivered correctly to the player?

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  • DFS Backtracking with java

    - by Cláudio Ribeiro
    I'm having problems with DFS backtracking in an adjacency matrix. Here's my code: (i added the test to the main in case someone wants to test it) public class Graph { private int numVertex; private int numEdges; private boolean[][] adj; public Graph(int numVertex, int numEdges) { this.numVertex = numVertex; this.numEdges = numEdges; this.adj = new boolean[numVertex][numVertex]; } public void addEdge(int start, int end){ adj[start-1][end-1] = true; adj[end-1][start-1] = true; } List<Integer> visited = new ArrayList<Integer>(); public Integer DFS(Graph G, int startVertex){ int i=0; if(pilha.isEmpty()) pilha.push(startVertex); for(i=1; i<G.numVertex; i++){ pilha.push(i); if(G.adj[i-1][startVertex-1] != false){ G.adj[i-1][startVertex-1] = false; G.adj[startVertex-1][i-1] = false; DFS(G,i); break; }else{ visited.add(pilha.pop()); } System.out.println("Stack: " + pilha); } return -1; } Stack<Integer> pilha = new Stack(); public static void main(String[] args) { Graph g = new Graph(6, 9); g.addEdge(1, 2); g.addEdge(1, 5); g.addEdge(2, 4); g.addEdge(2, 5); g.addEdge(2, 6); g.addEdge(3, 4); g.addEdge(3, 5); g.addEdge(4, 5); g.addEdge(6, 4); g.DFS(g, 1); } } I'm trying to solve the euler path problem. the program solves basic graphs but when it needs to backtrack, it just does not do it. I think the problem might be in the stack manipulations or in the recursive dfs call. I've tried a lot of things, but still can't seem to figure out why it does not backtrack. Can somebody help me ?

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