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  • Inventory count in CakePHP

    - by metrobalderas
    We are developing an inventory tracking system. Basically we've got an order table in which orders are placed. When an order is payed, the status changes from 0 to 1. This table has multiple children in another table order_items. This is the main structure. CREATE TABLE order( id INT UNSIGNED AUTO_INCREMENT PRIMARY KEY, user_id INT UNSIGNED, status INT(1), total INT UNSIGNED ); CREATE TABLE order_items( id INT UNSIGNED AUTO_INCREMENT PRIMARY KEY, order_id INT UNSIGNED, article_id INT UNSIGNED, size enum('s', 'm', 'l', 'xl'), quantity INT UNSIGNED ); Now, we've got a stocks table with similar architecture for the acquisitions. This is the structure. CREATE TABLE stock( id INT UNSIGNED AUTO_INCREMENT PRIMARY KEY, article_id INT UNSIGNED ); CREATE TABLE stock_items( id INT UNSIGNED AUTO_INCREMENT PRIMARY KEY, stock_id INT UNSIGNED, size enum('s', 'm', 'l', 'xl'), quantity INT(2) ); The main difference is that stocks has no status field. What we are looking for is a way to sum each article size from stock_items, then sum each article size from order_items where Order.status = 1 and substract both these items to find our current inventory. This is the table we want to get from a single query: Size | Stocks | Sales | Available s | 10 | 3 | 7 m | 15 | 13 | 2 l | 7 | 4 | 3 Initially we thought abouth using complex find conditions, but perhaps that's the wrong approach. Also, since it's not a direct join, it turns out to be quite hard. This is the code we have to retrieve the stock's total for each item. function stocks_total($id){ $find = $this->StockItem->find('all', array( 'conditions' => array( 'StockItem.stock_id' => $this->find('list', array('conditions' => array('Stock.article_id' => $id))) ), 'fields' => array_merge( array( 'SUM(StockItem.cantidad) as total' ), array_keys($this->StockItem->_schema) ), 'group' => 'StockItem.size', 'order' => 'FIELD(StockItem.size, \'s\', \'m\' ,\'l\' ,\'xl\') ASC' )); return $find; } Thanks.

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  • gcc -Wshadow is too strict?

    - by idimba
    In the following example: class A { int len(); void setLen(int len) { len_ = len; } // warning at this line int len_; }; gcc with -Wshadow issue a warning: main.cpp:4: warning: declaration of `len' shadows a member of `this' function len and integer len are of different type. Why the warning?

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  • LaTeX vs DocBook

    - by yfel
    I have only little knowledge about LaTeX, basic formatting, basic math fomulae etc.. I found that LaTeX is hard to configure to my own flavor. Recently, I've heard about Docbook, which is also a typesetting mechanism, but much easier since it uses XML. So, if my main job using LaTeX/Docbook is writing a simple document (not a class book) with some mathematics, and I want easy configuration, and a highly constomizable application, which one is better, and is there any good book on Docbook?

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  • Can anybody explain the code

    - by girinie
    class giri{ public static void main(String args[]) { int x = 17; int y = 013; System.out.println("x+y = " + x+y); } } When I run the program I get the output 1711. Can anybody tell me How do I get 1711

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  • C++ boost function overloaded template

    - by aaa
    I cannot figure out why this segment gives unresolved overloaded function error (gcc version 4.3.4 (Debian 4.3.4-6)): #include <algorithm> #include <boost/function.hpp> int main { typedef boost::function2<const int&, const int&, const int&> max; max m(static_cast<max>(&std::max<int>)); } can you help me, thanks

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  • WPF: Notify visualParent when its children changed their size

    - by minaevs
    I have FrameworkElement, for example Grid, that has children(Cells, implemented in another control). When main Window changes size, i handle sizeChanged in Grid at first, and after that in some of its children. How can i get notify that all children sizeChanged events finished processing? Of course, i can raise other event in child sizeChanged and increase some counter, but for some reasons it is not the best decision. Can anyone recommend something? Thanks!

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  • What is the best 3-D technology for the "Online Room Planner" site?

    - by Omega
    The main user-case is: Create the 2D floor plan See the 3D view of the room in colors and in dynamic lighting (switching on and off the lamps) Select the furniture from the large library of predefined samples. Change the color and texture of the furniture samples. Create the photos of the 3D room view from different points. Also user can move and turn the camera in the room and discover the view.

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  • Preprocessor #if directive

    - by Caslav
    I am writing a big code and I don't want it all to be in my main.c so I wrote a .inc file that has IF-ELSE statement with function and I was wondering can it be written like this: #if var==1 process(int a) { printf("Result is: %d",2*a); } #else process(int a) { printf("Result is: %d",10*a); } #endif I tried to compile it but it gives me errors or in best case it just goes on the first function process without checking the var variable (it is set to 0).

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  • Jquery Dropdown queue problem

    - by Sarfraz
    Hello, I have created a drop down with JQuery that can be seen here by clicking the Preview button on top: http://jsbin.com/ubire3/edit It works fine except for one problem. When i hover over the main hover links (blue ones) quickly eg going horizontally quickly hovering each top menu, the some submenus don't close. How do i make it so that even if i hover fast over them all other submenus are closed? Thanks.

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  • Painting component inside another component

    - by mike_hornbeck
    I've got a task to display painted 'eyes' with menu buttons to change their colors, and background color. Next animate them. But currently I'm stuck at painting, sinc in my JFrame I've Created JPanel containing panels with drawn eyes and buttons. Buttons are rendered properly but my eyes canvas is not shown. I've tried changing paint to paintComponent, setting contentPane differently but still nothing works. import java.awt.*; import javax.swing.*; public class Main extends JFrame { public static void main(String[] args) { final JFrame frame = new JFrame("Eyes"); frame.setPreferredSize(new Dimension(600, 450)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel players = new JPanel(new GridLayout(1, 3)); players.add(new JButton("Eyes color")); players.add(new JButton("Eye pupil")); players.add(new JButton("Background color")); JPanel eyes = new JPanel(); Eyes e = new Eyes(); eyes.add(e); eyes.setPreferredSize(new Dimension(600, 400)); JPanel content = new JPanel(); content.setLayout(new BoxLayout(content, BoxLayout.Y_AXIS)); frame.setContentPane(content); content.add(players); content.add(eyes); // frame.getContentPane().add(content); frame.pack(); frame.setVisible(true); } } class Eyes extends JPanel { public Eyes(){ } public void paint(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON); BasicStroke bs = new BasicStroke(3.0f); g2d.setBackground(Color.green); g2d.setStroke(bs); g2d.setColor(Color.yellow); g2d.fillOval(50, 150, 200, 200); g2d.fillOval( 350, 150, 200, 200); g2d.setColor(Color.BLACK); g2d.drawOval(49, 149, 201, 201); g2d.drawOval(349, 149, 201, 201); g2d.fillOval(125, 225, 50, 50); g2d.fillOval(425, 225, 50, 50); } } This is what I should get : This is what I have : When I've tried painting it directly in JFrame it works almost perfect, apart of background not being set. Why setBackgroundColor doesn't influence my drawing in any way ?

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  • swf doesn't respond when relocating it

    - by ron
    Hi, i have in my program few swf files and using mxmlc i compile the application into one swf file. when i open the swf from the output directory(just dbl click) everything works fine. But, when i copy the directory to another location in the hardisk the application stops responding (i can see my swf main picture and its buttons in it. But, when i click a button which just popup a message, it doesn't work!) any help?

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  • How to pickle and unpickle objects with self-references and from a class with slots?

    - by EOL
    Is it possible to pickle an object from a class with slots, when this object references itself through one of its attributes? Here is a simple example: import weakref import pickle class my_class(object): __slots__ = ('an_int', 'ref_to_self', '__weakref__') def __init__(self): self.an_int = 42 self.ref_to_self = weakref.WeakKeyDictionary({self: 1}) # __getstate__ and __setstate__ not defined: how should this be done? if __name__ == '__main__': obj = my_class() # How to make the following work? obj_pickled = pickle.dumps(obj) obj_unpickled = pickle.loads(obj_pickled) # Self-references should be kept: print "OK?", obj_unpickled == obj_unpickled.ref_to_self.keys()[0]

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  • java RSA Multiple Encryption

    - by user1763730
    I encrypt my message with a symmetric key and the symmetric key itself has to be further encrypted with different RSA public keys. When I tried to implement the above I got the following error: javax.crypto.IllegalBlockSizeException: The input was invalid: Invalid input length. at com.rsa.shareCrypto.j.hD.engineDoFinal(Unknown Source) at javax.crypto.Cipher.doFinal(Cipher.java:2087) at wrap1.main(wrap1.java:69) Is there a way to solve this problem ?

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  • Flickering Image in Java?

    - by Noah Cagle
    OK so I am coding a game right now to prepair for Ludum Dare SharkJam, and I am using a new method for programming, because the last method I had crashes my PC, so this one should work. Well it does work and all, better too, but the images that I put in it flicker. Here is the whole main class (where the images are drawn) package me.NoahCagle.watermaze; import java.awt.Color; import java.awt.Graphics; import java.awt.Image; import java.awt.image.BufferedImage; import javax.swing.JFrame; import me.NoahCagle.watermaze.entity.EntityShark; import me.NoahCagle.watermaze.entity.Player; import me.NoahCagle.watermaze.input.Keys; import me.NoahCagle.watermaze.map.Map; public class Game extends JFrame { private static final long serialVersionUID = 1L; Map map = new Map(0, 0); Player player = new Player(50, 30); static EntityShark shark = new EntityShark(400, 400); public Image dbImage; public Game() { setSize(800, 600); setDefaultCloseOperation(EXIT_ON_CLOSE); setLocationRelativeTo(null); setVisible(true); setTitle("Water Maze"); setResizable(false); setBackground(Color.blue); addKeyListener(new Keys()); } public static void main(String[] args) { new Game(); Thread s = new Thread(shark); s.start(); } public void paint(Graphics g) { dbImage = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB); g.drawImage(dbImage, map.x, map.y, null); g.drawImage(player.player, player.x, player.y, this); g.drawImage(shark.shark, shark.x, shark.y, this); repaint(); } } What this code does for me is makes the Images work correctly, just flickering, alot. Can anyone help me with my issue? EDIT: I think it has something to do with where I call the repaint method in the paint method, so look there.

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  • ld returned 1 exit status

    - by uzay95
    This is the code that i'm trying to run: #include <QApplication> #include <QPushButton> int main(int argc,char *argv[]) { QApplication app(argc,argv); return app.exec(); } And this is the error that i'm getting: :-1: error: collect2: ld returned 1 exit status

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  • How to run multiple arguments in Cygwin

    - by danutenshu
    I've been trying to run a program that will invert the order of a string and to run it, I have to type a second argument in prompt. int main(int argc, char* argv[]) { string text = argv[2]; for (int num=text.size(); num>./0; num--) { cout << text.at(num); } return 0; } e.g. ./program lorem result: merol

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  • Where on the server are the svn folders I checked in?

    - by johnny
    Trying to understand something. I created a d:\svn\repository on my server. I committed folders but when I go back to d:\svn\repository I do not see them. Are they all in a database? Will all my repositories go in that main folder and svn tracks them? What if I have two projects? Thank you.

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