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  • Have no idea with python-excel read data file

    - by Protoss Reed
    I am a student and haven't a big expirence to do this work. So problem is next. I have a part of code: import matplotlib.pyplot as plt from pylab import * import cmath def sf(prompt): """ """ error_message = "Value must be integer and greater or equal than zero" while True: val = raw_input(prompt) try: val = float(val) except ValueError: print(error_message) continue if val <= 0: print(error_message) continue return val def petrogen_elements(): """Input and calculations the main parameters for pertogen elements""" print "Please enter Petrogen elements: \r" SiO2 = sf("SiO2: ") Al2O3= sf("Al2O3: ") Na2O = sf("Na2O: ") K2O = sf("K2O: ") petro = [SiO2,TiO2,Al2O3,] Sum = sum(petro) Alcal = Na2O + K2O TypeA lcal= Na2O / K2O Ka= (Na2O + K2O)/ Al2O3 print '-'*20, "\r Alcal: %s \r TypeAlcal: %s \ \r Ka: %s \r" % (Alcal, TypeAlcal,Ka,) petrogen_elements() So the problem is next. I have to load and read excel file and read all data in it. After that program have to calculate for example Alcaline, Type of Alcaline etc. Excel file has only this structure 1 2 3 4 5   1 name1 SiO2 Al2O3 Na2O K2O 2 32 12 0.21 0.1 3 name2 SiO2 Al2O3 Na2O K2O 4 45 8 7.54 5 5 name3 SiO2 Al2O3 Na2O K2O 6. … …. …. … … … All excel file has only 5 columns and unlimited rows. User has choice input data or import excel file. First part of work I have done but it stays a big part Finally I need to read all file and calculate the values. I would be so grateful for some advice

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  • A weird crash...

    - by Nima
    Hi, I have a piece of code that runs in debug mode in VS2008, C++. The problem is that when I am debugging the code line by line, at a very weird point of the code, it crashes and says: debug assertion faild. Expression: _BLOCK_TYPE_IS_VALID(pHead-nBlockUse) The crash point is on the first closed curly bracket (after mesh-edges[e].needsUpdate=false;) I don't understand why on a curly bracket? does that make sense to you guys? Can anybody help me understanding what is going on..? for(int e=0; e<mesh->edges.size(); e++) { if(mesh->edges[e].valid && mesh->edges[e].v[0]>=0 && mesh->edges[e].v[1]>=0 && mesh->points[mesh->edges[e].v[0]].writable && mesh->points[mesh->edges[e].v[1]].writable) { //update v_hat and its corresponding error DecEdge Current = DecEdge(e); pair<Point, float> ppf = computeVhat(e); Current.v_hat = ppf.first; Current.error = ppf.second; edgeSoup.push(Current); mesh->edges[e].needsUpdate=false; } }

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  • division with wrong result

    - by PeterK
    Hi, I am trying to divide integers but get 0 as result. I just do not understand what i am doing wrong. I am using only int's in this example but get the same result testing with float or double. The code i use is: int wrongAnswers = askedQuestions - playerResult; int percentCorrect = (playerResult / askedQuestions) * 100; int percentWrong = (wrongAnswers / askedQuestions) * 100; NSLog(@"askedQuestions: %i", askedQuestions); NSLog(@"playerResult: %i", playerResult); NSLog(@"wrongAnswers: %i", wrongAnswers); NSLog(@"percentCorrect: %i", percentCorrect); NSLog(@"percentWrong: %i", percentWrong); NSLog(@"calc: %i", (wrongAnswers + playerResult)); NSLog(@"wrong answers %: %i %%", ((wrongAnswers / askedQuestions) * 100)); The result i get is: 2011-01-09 16:45:53.411 XX[8296:207] askedQuestions: 5 2011-01-09 16:45:53.412 XX[8296:207] playerResult: 2 2011-01-09 16:45:53.412 XX[8296:207] wrongAnswers: 3 2011-01-09 16:45:53.413 XX[8296:207] percentCorrect: 0 % 2011-01-09 16:45:53.414 XX[8296:207] percentWrong: 0 % 2011-01-09 16:45:53.414 XX[8296:207] calc: 5 2011-01-09 16:45:53.415 XX[8296:207] wrong answers : 0 % I would very much appreciate help :-)

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  • GDI+ Rotated sub-image

    - by Andrew Robinson
    I have a rather large (30MB) image that I would like to take a small "slice" out of. The slice needs to represent a rotated portion of the original image. The following works but the corners are empty and it appears that I am taking a rectangular area of the original image, then rotating that and drawing it on an unrotated surface resulting in the missing corners. What I want is a rotated selection on the original image that is then drawn on an unrotated surface. I know I can first rotate the original image to accomplish this but this seems inefficient given its size. Any suggestions? Thanks, public Image SubImage(Image image, int x, int y, int width, int height, float angle) { var bitmap = new Bitmap(width, height); using (Graphics graphics = Graphics.FromImage(bitmap)) { graphics.TranslateTransform(bitmap.Width / 2.0f, bitmap.Height / 2.0f); graphics.RotateTransform(angle); graphics.TranslateTransform(-bitmap.Width / 2.0f, -bitmap.Height / 2.0f); graphics.DrawImage(image, new Rectangle(0, 0, width, height), x, y, width, height, GraphicsUnit.Pixel); } return bitmap; }

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  • Erlang ODBC parameter query with null parameters

    - by Schlomer
    Is it possible to pass null values to parameter queries? For example Sql = "insert into TableX values (?,?)". Params = [{sql_integer, [Val1]}, {sql_float, [Val2]}]. % Val2 may be a float, or it may be the atom, undefined odbc:param_query(OdbcRef, Sql, Params). Now, of course odbc:param_query/3 is going to complain if Val2 is undefined when trying to match to a sql_float, but my question is... Is it possible to use a parameterized query, such as: Sql = "insert into TableY values (?,?,?,?,?,?,?,?,?)". with any null parameters? I have a use case where I am dumping a large number of real-time data into a database by either inserting or updating. Some of the tables I am updating have a dozen or so nullable fields, and I do not have a guarantee that all of the data will be there. Concatenating a SQL together for each query, checking for null values seems complex, and the wrong way to do it. Having a parameterized query for each permutation is simply not an option. Any thoughts or ideas would be fantastic! Thank you!

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  • Algorithm for optimally choosing actions to perform a task

    - by Jules
    There are two data types: tasks and actions. An action costs a certain time to complete, and a set of tasks this actions consists of. A task has a set of actions, and our job is to choose one of them. So: class Task { Set<Action> choices; } class Action { float time; Set<Task> dependencies; } For example the primary task could be "Get a house". The possible actions for this task: "Buy a house" or "Build a house". The action "Build a house" costs 10 hours and has the dependencies "Get bricks" and "Get cement", etcetera. The total time is the sum of all the times of the actions required to perform. We want to choose actions such that the total time is minimal. Note that the dependencies can be diamond shaped. For example "Get bricks" could require "Get a car" (to transport the bricks) and "Get cement" would also require a car. Even if you do "Get bricks" and "Get cement" you only have to count the time it takes to get a car once. Note also that the dependencies can be circular. For example "Money" - "Job" - "Car" - "Money". This is no problem for us, we simply select all of "Money", "Job" and "Car". The total time is simply the sum of the time of these 3 things. Mathematical description: Let actions be the chosen actions. valid(task) = ?action ? task.choices. (action ? actions ? ?tasks ? action.dependencies. valid(task)) time = sum {action.time | action ? actions} minimize time subject to valid(primaryTask)

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  • How to display only one letter in Flex Text Layout Framework ContainerController?

    - by rattkin
    I'm trying to implement dropped initials feature into my Flex application. Since Text Layout Framework does not support floating, the only known solution is to create additional containers that will be linked together, displaying the same textflow. Width and positioning of these containers has to be set in such a way that it will pretend that it's float. I'm using the same solution for dropped initials. Basically, I'm creating three containers, one for the initial letter (first letter in text flow), the other for text floating around, and the 3rd one to display text below these two. All these containers share one textflow. I have big issues with forcing controller to display only one letter from the text flow, and size it accordingly, so that it wont take any unnecessary aditional space and won't get any more text into it. Using ContainerController.getContentBounds() returns me size of whole sprite of the letter (with ascent/descent empty parts), not the height/width of the actual rendered letter. I'm using textFlow.flowComposer.getLineAt(0).getTextLine().getAtomBounds(0), but i think it's still not right. Also, even if I set container for this dimensions, it sometimes display additional text in it, especially for bigger fonts. See screen : Also, if I set width to just 1px less that contentBounds, things are going crazy, containers are moved around, positioned with big margins, etc. How should I solve this? Is it a bug in TLF / Player? Can I fix it somehow? Can I detect the size of the letter, or make containercontroller autosize to fit just one letter only?

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  • JFrame is not acting as expected!

    - by DasWood
    This is my first time using a JFrame. I can't get the window to display the text areas I've nested inside the JFrame. I am trying to get the text field with my name in it to display above the tabulated results, which I have omitted the formatting for until I can get the JFrame to work. public void printResults(String[] names, int[] temp, int[][] scores, float[] averages, char[] letters){ JTextArea outarea= new JTextArea(5,20); JTextArea name = new JTextArea(5,20); Font font = new Font("Tahoma", Font.BOLD, 48); name.setFont(font); name.setText("Made By Durka Durka"); JFrame window = new JFrame(); window.getContentPane().add(name); window.getContentPane().add(outarea); window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); window.pack(); window.getContentPane().setVisible(true) String out = "twat"; outarea.setText(out); //JOptionPane.showMessageDialog(null,window); }

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  • How to Implement Overlay blend method using opengles 1.1

    - by Cylon
    Blow is the algorithm of overlay. and i want using it on iphone, but iphone 3g only support opengles 1.1, can not using glsl. can i using blend function or texture combine to implement it. thank you /////////Reference from OpenGL Shading® Language Third Edition /////////// 19.6.12 Overlay OVERLAY first computes the luminance of the base value. If the luminance value is less than 0.5, the blend and base values are multiplied together. If the luminance value is greater than 0.5, a screen operation is performed. The effect is that the base value is mixed with the blend value, rather than being replaced. This allows patterns and colors to overlay the base image, but shadows and highlights in the base image are preserved. A discontinuity occurs where luminance = 0.5. To provide a smooth transition, we actually do a linear blend of the two equations for luminance in the range [0.45,0.55]. float luminance = dot(base, lumCoeff); if (luminance < 0.45) result = 2.0 * blend * base; else if (luminance 0.55) result = white - 2.0 * (white - blend) * (white - base); else { vec4 result1 = 2.0 * blend * base; vec4 result2 = white - 2.0 * (white - blend) * (white - base); result = mix(result1, result2, (luminance - 0.45) * 10.0); }

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  • Reverse search in Hibernate Search

    - by Javi
    Hello, I'm using Hibernate Search (which uses Lucene) for searching some Data I have indexed in a directory. It works fine but I need to do a reverse search. By reverse search I mean that I have a list of queries stored in my database I need to check which one of these queries match with a Data object each time Data Object is created. I need it to alert the user when a Data Object matches with a Query he has created. So I need to index this single Data Object which has just been created and see which queries of my list has this object as a result. I've seen Lucene MemoryIndex Class to create an index in memory so I can do something like this example for every query in a list (though iterating in a Java list of queries would not be very efficient): //Iterating over my list<Query> MemoryIndex index = new MemoryIndex(); //Add all fields index.addField("myField", "myFieldData", analyzer); ... QueryParser parser = new QueryParser("myField", analyzer); float score = index.search(query); if (score > 0.0f) { System.out.println("it's a match"); } else { System.out.println("no match found"); } The problem here is that this Data Class has several Hibernate Search Annotations @Field,@IndexedEmbedded,... which indicated how fields should be indexed, so when I invoke index() method on the FullTextEntityManager instance it uses this information to index the object in the directory. Is there a similar way to index it in memory using this information? Is there a more efficient way of doing this reverse search? Thanks

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  • CEIL is one too high for exact integer divisions

    - by Synetech
    This morning I lost a bunch of files, but because the volume they were one was both internally and externally defragmented, all of the information necessary for a 100% recovery is available; I just need to fill in the FAT where required. I wrote a program to do this and tested it on a copy of the FAT that I dumped to a file and it works perfectly except that for a few of the files (17 out of 526), the FAT chain is one single cluster too long, and thus cross-linked with the next file. Fortunately I know exactly what the problem is. I used ceil in my EOF calculation because even a single byte over will require a whole extra cluster: //Cluster is the starting cluster of the file //Size is the size (in bytes) of the file //BPC is the number of bytes per cluster //NumClust is the number of clusters in the file //EOF is the last cluster of the file’s FAT chain DWORD NumClust = ceil( (float)(Size / BPC) ) DWORD EOF = Cluster + NumClust; This algorithm works fine for everything except files whose size happens to be exactly a multiple of the cluster size, in which case they end up being one cluster too much. I thought about it for a while but am at a loss as to a way to do this. It seems like it should be simple but somehow it is surprisingly tricky. What formula would work for files of any size?

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  • Algorithm for count-down timer that can add on time

    - by Person
    I'm making a general timer that has functionality to count up from 0 or count down from a certain number. I also want it to allow the user to add and subtract time. Everything is simple to implement except for the case in which the timer is counting down from some number, and the user adds or subtracts time from it. For example: (m_clock is an instance of SFML's Clock) float Timer::GetElapsedTime() { if ( m_forward ) { m_elapsedTime += m_clock.GetElapsedTime() - m_elapsedTime; } else { m_elapsedTime -= m_elapsedTime - m_startingTime + m_clock.GetElapsedTime(); } return m_elapsedTime; } To be a bit more clear, imagine that the timer starts at 100 counting down. After 10 seconds, the above function would look like 100 -= 100 - 100 + 10 which equals 90. If it was called after 20 more seconds it would look like 90 -= 90 - 100 + 30 which equals 70. This works for normal counting, but if the user calls AddTime() ( just m_elapsedTime += arg ) then the algorithm for backwards counting fails miserably. I know that I can do this using more members and keeping track of previous times, etc. but I'm wondering whether I'm missing some implementation that is extremely obvious. I'd prefer to keep it as simple as possible in that single operation.

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  • Why are symbols not frozen strings?

    - by Alex Chaffee
    I understand the theoretical difference between Strings and Symbols. I understand that Symbols are meant to represent a concept or a name or an identifier or a label or a key, and Strings are a bag of characters. I understand that Strings are mutable and transient, where Symbols are immutable and permanent. I even like how Symbols look different from Strings in my text editor. What bothers me is that practically speaking, Symbols are so similar to Strings that the fact that they're not implemented as Strings causes a lot of headaches. They don't even support duck-typing or implicit coercion, unlike the other famous "the same but different" couple, Float and Fixnum. The mere existence of HashWithIndifferentAccess, and its rampant use in Rails and other frameworks, demonstrates that there's a problem here, an itch that needs to be scratched. Can anyone tell me a practical reason why Symbols should not be frozen Strings? Other than "because that's how it's always been done" (historical) or "because symbols are not strings" (begging the question). Consider the following astonishing behavior: :apple == "apple" #=> false, should be true :apple.hash == "apple".hash #=> false, should be true {apples: 10}["apples"] #=> nil, should be 10 {"apples" => 10}[:apples] #=> nil, should be 10 :apple.object_id == "apple".object_id #=> false, but that's actually fine All it would take to make the next generation of Rubyists less confused is this: class Symbol < String def initialize *args super self.freeze end (and a lot of other library-level hacking, but still, not too complicated) See also: http://onestepback.org/index.cgi/Tech/Ruby/SymbolsAreNotImmutableStrings.red http://www.randomhacks.net/articles/2007/01/20/13-ways-of-looking-at-a-ruby-symbol Why does my code break when using a hash symbol, instead of a hash string? Why use symbols as hash keys in Ruby? What are symbols and how do we use them? Ruby Symbols vs Strings in Hashes Can't get the hang of symbols in Ruby

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  • atol(), atof(), atoi() function behaviours, is there a stable way to convert from/to string/integer

    - by Berkay
    In these days i'm playing with the C functions of atol(), atof() and atoi(), from a blog post i find a tutorial and applied: here are my results: void main() char a[10],b[10]; puts("Enter the value of a"); gets(a); puts("Enter the value of b"); gets(b); printf("%s+%s=%ld and %s-%s=%ld",a,b,(atol(a)+atol(b)),a,b,(atol(a)-atol(b))); getch(); } there is atof() which returns the float value of the string and atoi() which returns integer value. now to see the difference between the 3 i checked this code: main() { char a[]={"2545.965"}; printf("atol=%ld\t atof=%f\t atoi=%d\t\n",atol(a),atof(a),atoi(a)); } the output will be atol=2545 atof=2545.965000 atoi=2545 char a[]={“heyyou”}; now when you run the program the following will be the output (why?, is there any solution to convert pure strings to integer?) atol=0 atof=0 atoi=0 the string should contain numeric value now modify this program as char a[]={“007hey”}; the output in this case(tested in Red hat) will be atol=7 atof=7.000000 atoi=7 so the functions has taken 007 only not the remaining part (why?) Now consider this char a[]={“hey007?}; the output of the program will be atol=0 atof=0.000000 atoi=0 So i just want to convert my strings to number and then again to same text, i played with these functions and as you see i'm getting really interesting results? why is that? any other functions to convert from/to string/integer and vice versa?

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  • "The data types text and nvarchar are incompatible in the equal to operator" in SQL Query

    - by kenom
    Why i get this error: The data types text and nvarchar are incompatible in the equal to operator. The field of "username" in database is text type... This is my soruce: <%@ Control Language="C#" AutoEventWireup="true" CodeFile="my_answers.ascx.cs" Inherits="kontrole_login_my_answers" %> <div style=" margin-top:-1280px; float:left;"> <p></p> <div id="question"> Add question </div> </div> <asp:GridView ID="GridView1" runat="server" DataSourceID="SqlDataSource1" > </asp:GridView> <asp:SqlDataSource ID="SqlDataSource1" runat="server" ConnectionString="<%$ ConnectionStrings:estudent_piooConnectionString %>" SelectCommand="SELECT * FROM [question] WHERE ([username] = @fafa)"> <SelectParameters> <asp:QueryStringParameter Name="fafa" QueryStringField="user" Type="String"/> </SelectParameters> </asp:SqlDataSource>

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  • Jquery dialog confirmation, confirm form post

    - by user342391
    I am trying to display jquery's dialog confirmation before submitting a form. But I can't get it to popup up only when the form is submitted this is the code: $(function remove() { $("#dialog-confirm").dialog({ resizable: false, height:200, modal: true, buttons: { 'Delete campaign': function() { return true ; $(this).dialog('close'); }, Cancel: function() { return false; $(this).dialog('close'); } } }); }); Dialog confirmation content <div id="dialog-confirm" title="Delete ?" style="display:none;"> <p><span class="ui-icon ui-icon-alert" style="float:left; margin:0 7px 20px 0;"></span>This will be permanently deleted and cannot be recovered. Are you sure?</p> </div> Form submit content <form style="display: inline;" action="remove.php" method="post"" onsubmit="return remove()">

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  • Getting base address of a process

    - by yoni0505
    I'm trying to make a program that read the timer value from Minesweeper. (OS is windows 7 64bit) Using cheat engine I found the base address of the variable, but it changes every time I run Minesweeper. What do I need to do to find out the base address automatically? Does it have something to do with the executable base address? Here's my code: #include <windows.h> #include <iostream> using namespace std; int main() { DWORD baseAddress = 0xFF1DAA38;//always changing DWORD offset1 = 0x18; DWORD offset2 = 0x20; DWORD pAddress1; DWORD pAddress2; float value = 0; DWORD pid; HWND hwnd; hwnd = FindWindow(NULL,"Minesweeper"); if(!hwnd)//didn't find the window { cout <<"Window not found!\n"; cin.get(); } else { GetWindowThreadProcessId(hwnd,&pid); HANDLE phandle = OpenProcess(PROCESS_VM_READ,0,pid);//get permission to read if(!phandle)//failed to get permission { cout <<"Could not get handle!\n"; cin.get(); } else { ReadProcessMemory(phandle,(void*)(baseAddress),&pAddress1,sizeof(pAddress1),0); ReadProcessMemory(phandle,(void*)(pAddress1 + offset1),&pAddress2,sizeof(pAddress2),0); while(1) { ReadProcessMemory(phandle,(void*)(pAddress2 + offset2),&value,sizeof(value),0); cout << value << "\n"; Sleep(1000); } } } }

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  • Performance impact when using XML columns in a table with MS SQL 2008

    - by Sam Dahan
    I am using a simple table with 6 columns, 3 of which are of XML type, not schema-constrained. When the table reaches a size around 120,000 or 150,000 rows, I see a dramatic performance cost in doing any query in the table. For comparison, I have another table, which grows in size at about the same rate, but only contain scalar types (int, datetime, a few float columns). That table performs perfectly fine even after 200,000 rows. And by the way, I am not using XQuery on the xml columns, i am only using regular SQL query statements. Some specifics: both tables contain a DateTime field called SampleTime. a statement like (it's in a stored procedure but I show you the actual statement) SELECT MAX(sampleTime) SampleTime FROM dbo.MyRecords WHERE PlacementID=@somenumber takes 0 seconds on the table without xml columns, and anything from 13 to 20 seconds on the table with XML columns. That depends on which drive I set my database on. At the moment it sits on a different spindle (not C:) and it takes 13 seconds. Has anyone seen this behavior before, or have any hint at what I am doing wrong? I tried this with SQL 2008 EXPRESS and the full-blown SQL Server 2008, that made no difference. Oh, one last detail: I am doing this from a C# application, .NET 3.5, using SqlConnection, SqlReader, etc.. I'd appreciate some insight into that, thanks! Sam

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  • Controller changes format on variables when publishing

    - by Christoffer
    I am a newbie to ROR but catching on quickly. I have been working on this problem for a couple of hours now and it seems like a bug. I does not make any sense. I have a database with the following migration: class CreateWebsites < ActiveRecord::Migration def self.up create_table :websites do |t| t.string :name t.integer :estimated_value t.string :webhost t.string :purpose t.string :description t.string :tagline t.string :url t.integer :adsense t.integer :tradedoubler t.integer :affiliator t.integer :adsense_cpm t.boolean :released t.string :empire_type t.string :oldid t.string :old_outlink_policy t.string :old_inlink_policy t.string :old_priority t.string :old_profitability t.integer :priority_id t.integer :project_id t.integer :outlink_policy_id t.integer :inlink_policy_id t.timestamps end end def self.down drop_table :websites end end I have verified that what is created in the database also is integers, strings etc according to this migration. I have not touched the controller after generating it through scaffold, i.e. it is the standard controller with show, index etc. Now. When I enter data into the database, either through the web form, in rails console or directly in the database - such as www.domain.com for url or 500 for adsense - it will be created in the db without problem. However, when it is being published on the website the variables go completely nuts. Adsense (integer) turns into date, url (string) turns into a float, and so on. This only happens to a few of the variables. This will also create a problem with "argument out of range" since I input 500 and Rails will try to output it as date = crash and "argument out of range". So, how do I fix/trouble shoot this? Why do the formats change? Could it be because of the respond_to in the controller? Cheers, Christoffer

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  • Convert NSString to fetch synthesized information.

    - by Max
    //COPY THIS CODE IN A FRESH PROJECT!!! //THIS 2 LINES ARE JUST EXAMPLES, IN REAL THEY ARE NOT STATIC! NSString *messagelevel1 = @"45"; NSString *messagelevel = @"1"; NSString *HuidigLevel = messagelevel; NSDecimalNumber *huidigleveldec = [[NSDecimalNumber alloc] initWithString: HuidigLevel]; float HuidigLevelRek = [huidigleveldec floatValue]; //HERE IS THE PROBLEM NSString* LevelTotaal=[[NSString alloc] initWithFormat:@"messagelevel%.f",HuidigLevelRek]; NSString*result = LevelTotaal; NSLog(@"%@",result); // THIS RESULT SHOULD RETURN THE SAME VALUE AS THE LINE UNDER THIS LINE! NSLog(@"%@",messagelevel1); I want the *result string behaves like the *huidiglevel string and fetch some information, but because the LevelTotaal is a NSString, It doesn't fetch this information. I really got no idea where to google for this problem, searching the Developer docs didn't helped either . Maybe you guys can help me out? Actually the second NSLog returns the value and to first NSLog just returns messagelevel1. To tell you in short ;) I hope you guys get what I'm saying!

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  • performSelector:withObject:afterDelay: not working from scrollViewDidZoom

    - by oldbeamer
    Hi all, I feel like I should know this but I've been stumped for hours now and I've run out of ideas. The theory is simple, the user manipulates the zoom and positioning in a scrollview using a pinch. If they hold that pinch for a short period of time then the scrollview records the zoom level and content offsets. So I thought I'd start a performSelector:withObject:withDelay on the scrollViewDidZoom delegate method. If it expires then I record the settings. I delete the scheduled call every time scrollViewDidZoom is called and when the pinch gesture finishes. This is what I have: - (void)scrollViewDidZoom:(UIScrollView *)scrollView{ NSLog(@"resetting timer"); [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(positionLock) object:nil]; [self performSelector:@selector(positionLock) withObject:nil afterDelay:0.4]; } -(void)positionLock{ NSLog(@"position locked "); } - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale{ NSLog(@"deleting timer"); [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(positionLock) object:nil]; } This is the output: 2010-05-19 22:43:01.931 resetting timer 2010-05-19 22:43:01.964 resetting timer 2010-05-19 22:43:02.231 resetting timer 2010-05-19 22:43:02.253 resetting timer 2010-05-19 22:43:02.269 resetting timer 2010-05-19 22:43:02.298 resetting timer 2010-05-19 22:43:05.399 deleting timer As you can see the delay between the last and second last events should have been more than enough for the delayed selector call to execute. If I replace performSelector:withObject:withDelay with plain old performSelector: I get this: 2010-05-19 23:08:30.333 resetting timer 2010-05-19 23:08:30.333 position locked 2010-05-19 23:08:30.366 resetting timer 2010-05-19 23:08:30.367 position locked 2010-05-19 23:08:30.688 deleting timer Which isn't what I want but serves to show that it's only the delay that's causing it to not function, not something to do with the selector not being declared in the header, being misspelt or any other reason. Any ideas as to why it's not working?

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  • Lucene setboost doesn't work

    - by Keven
    Hi all, OUr team just upgrade lucene from 2.3 to 3.0 and we are confused about the setboost and getboost of document. What we want is just set a boost for each document when add them into index, then when search it the documents in the response should have different order according to the boost I set. But it seems the order is not changed at all, even the boost of each document in the search response is still 1.0. Could some one give me some hit? Following is our code: String[] a = new String[] { "schindler", "spielberg", "shawshank", "solace", "sorcerer", "stone", "soap", "salesman", "save" }; List strings = Arrays.asList(a); AutoCompleteIndex index = new Index(); IndexWriter writer = new IndexWriter(index.getDirectory(), AnalyzerFactory.createAnalyzer("en_US"), true, MaxFieldLength.LIMITED); float i = 1f; for (String string : strings) { Document doc = new Document(); Field f = new Field(AutoCompleteIndexFactory.QUERYTEXTFIELD, string, Field.Store.YES, Field.Index.NOT_ANALYZED); doc.setBoost(i); doc.add(f); writer.addDocument(doc); i += 2f; } writer.close(); IndexReader reader2 = IndexReader.open(index.getDirectory()); for (int j = 0; j < reader2.maxDoc(); j++) { if (reader2.isDeleted(j)) { continue; } Document doc = reader2.document(j); Field f = doc.getField(AutoCompleteIndexFactory.QUERYTEXTFIELD); System.out.println(f.stringValue() + ":" + f.getBoost() + ", docBoost:" + doc.getBoost()); doc.setBoost(j); }

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  • implementing gravity to projectile - delta time issue

    - by Murat Nafiz
    I'm trying to implement a simple projectile motion in Android (with openGL). And I want to add gravity to my world to simulate a ball's dropping realistically. I simply update my renderer with a delta time which is calculated by: float deltaTime = (System.nanoTime()-startTime) / 1000000000.0f; startTime = System.nanoTime(); screen.update(deltaTime); In my screen.update(deltaTime) method: if (isballMoving) { golfBall.updateLocationAndVelocity(deltaTime); } And in golfBall.updateLocationAndVelocity(deltaTime) method: public final static double G = -9.81; double vz0 = getVZ0(); // Gets initial velocity(z) double z0 = getZ0(); // Gets initial height double time = getS(); // gets total time from act begin double vz = vz0 + G * deltaTime; // calculate new velocity(z) double z = z0 - vz0 * deltaTime- 0.5 * G * deltaTime* deltaTime; // calculate new position time = time + deltaTime; // Update time setS(time); //set new total time Now here is the problem; If I set deltaTime as 0.07 statically, then the animation runs normally. But since the update() method runs as faster as it can, the length and therefore the speed of the ball varies from device to device. If I don't touch deltaTime and run the program (deltaTime's are between 0.01 - 0.02 with my test devices) animation length and the speed of ball are same at different devices. But the animation is so SLOW! What am I doing wrong?

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  • Android: How to change my ExpandAnimation class to handle animation correctly?

    - by IamStalker
    here is my animation class that i have taken from Udnic - thanks m8, but i'm using it "not from closed position but from opened" and it's jumps and not behaving correctly. what should i do? public class ExpandAnimation extends Animation { private View mAnimatedView; private LinearLayout.LayoutParams mViewLayoutParams; public int mMarginStart, mMarginEnd; private boolean mIsVisibleAfter = false; private boolean mWasEndedAlready = false; private ImageView mImageView; /** * Initialize the animation * @param view The layout we want to animate * @param duration The duration of the animation, in ms */ public ExpandAnimation(View view, int duration, ImageView imageView) { setDuration(duration); mImageView = imageView; mAnimatedView = view; mViewLayoutParams = (LinearLayout.LayoutParams) view.getLayoutParams(); mMarginStart = mMarginEnd = 0; // decide to show or hide the view mIsVisibleAfter = (view.getVisibility() == View.VISIBLE); //mIsVisibleAfter = (mViewLayoutParams.bottomMargin == 0); mMarginStart = mViewLayoutParams.bottomMargin; if(mMarginStart != 0) mMarginStart = 0 - view.getHeight(); mMarginEnd = (mMarginStart == 0 ? (0 - view.getHeight()) : 0); view.setVisibility(View.VISIBLE); mImageView.setImageResource(R.drawable.expand_open); } @Override public void initialize(int width, int height, int parentWidth, int parentHeight) { super.initialize(width, height, parentWidth, parentHeight); } @Override protected void applyTransformation(float interpolatedTime, Transformation t) { super.applyTransformation(interpolatedTime, t); if (interpolatedTime < 1.0f) { // Calculating the new bottom margin, and setting it mViewLayoutParams.bottomMargin = mMarginStart + (int) ((mMarginEnd - mMarginStart) * interpolatedTime); // Invalidating the layout, making us seeing the changes we made mAnimatedView.requestLayout(); // Making sure we didn't run the ending before (it happens!) } else if (!mWasEndedAlready) { mViewLayoutParams.bottomMargin = mMarginEnd; mAnimatedView.requestLayout(); // if (mIsVisibleAfter) { if(mMarginEnd != 0) { mAnimatedView.setVisibility(View.GONE); mImageView.setImageResource(R.drawable.expand_close); } mWasEndedAlready = true; } } }

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  • How do I swallow the dropdown behavior inside an Expander.Header?

    - by Peter Seale
    Hello, I would like to prevent an Expander from expanding/collapsing when users click inside the header area. This is basically the same question as Q 1396153, but I'd appreciate a more favorable answer :) Is there a non-invasive way to do this? I am not sure exactly how to attach behavior to the Expander.Header content to prevent mouseclicks. I'm willing to float in content outside the expander itself via a fixed grid layout, but I'm not keen on the solution. Ideas? XamlPad sample XAML: <Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:sys="clr-namespace:System;assembly=mscorlib" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" > <Expander> <Expander.Header><TextBlock>When I click this text, I don't want to trigger expansion/collapse! Only when I click the expander button do I want to trigger an expand/collapse!</TextBlock></Expander.Header> <Grid Background="Red" Height="100" Width="100" > </Grid> </Expander> </Page>

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