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  • OpenGL 2D editor ?

    - by Fevos
    I want to draw different 2D objects in OpenGL for example a path/Road ,is there any program i could draw them using a GUI then transfer them to points so i could use them in my program ?

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  • Audio Streaming API's: Wifi vs what?

    - by Moshe
    I've noticed certain radio apps, that some stations required wifi and others did not. What were those other stations possibly using? Are there other methods of streaming audio on iOS? Apparently, I was not clear in my question before. I'm asking in terms of API's. Is there an API to interact directly with say, FM radio, on iOS? Is wifi the only way of streaming audio?

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  • novice needing help on shuffeling an array

    - by steffen Myklebust
    Please help a TOTAL beginner.! I found this post: http://stackoverflow.com/questions/56648/whats-the-best-way-to-shuffle-an-nsmutablearray And as i try to deploy this in my own code, I cant get it working... :-( Can anyone help me to resolve this code? To me it looks like the shuffle function is not called..? here is my code: // // shuffle2ViewController.h // shuffle2 #import @interface shuffle2ViewController : UIViewController { NSMutableArray *puzzles; int *randomSort; } - (void)shuffle; @end //============================= // shuffle2ViewController.m ´#import "shuffle2ViewController.h" @implementation shuffle2ViewController (void)viewDidLoad { [super viewDidLoad]; NSMutableArray *puzzles = [NSMutableArray arrayWithObjects:@"1",@"2",@"3", @"4",@"5",@"6",@"7",@"8",@"9", @"10",@"11",@"12", nil]; // Call the shuffle function [self shuffle]; // print to log int i; NSLog(@"NEW OLD"); NSLog(@"================="); for (i = 0; i < 12; ++i) NSLog(@" %2i %@", i + 1, [puzzles objectAtIndex:i]); } int randomSort(id obj1, id obj2, void *context ) { // returns random number -1 0 1 return (random()%3 - 1); } (void)shuffle { // call custom sort function [puzzles sortUsingFunction:randomSort context:nil]; } Giving this result: NEW OLD ================= 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12

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  • Question regrarding declaring a property

    - by Simon
    Hi. We declare properties using the @property keyword and synthesize it in the implementation file. My question is, What if I declare a property using the @property keyword and also declare a variable in the interface block with the same name? For example, consider the following code, Interface: @interface myClass : NSObject { NSString *myClass_name; // LINE 1 } @property(nonatomic, retain) NSString *myClass_name; // LINE 2 @end Implementation: @implementation myClass @synthesize myClass_name @end Declaring myClass_name in LINE 1 will make any problem? Like any reference problem or any unnecessary memory consumption problem?

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  • Problems with UITableView when loading the view into the main window

    - by GuidoMB
    I've created a sub class of UITableViewController named LoginViewController with the XIB file using XCode. Then I opened the XIB file with IB and set the table's style to grouped. Finally I wrote the following code: - (void)applicationDidFinishLaunching:(UIApplication *)application { LoginViewController *loginViewController = [[LoginViewController alloc] initWithNibName:@"LoginViewController" bundle:[NSBundle mainBundle]]; [window addSubview: loginViewController.view]; window.backgroundColor = [UIColor blueColor]; [window makeKeyAndVisible]; [window layoutSubviews]; } I set the window's background color to blue for you to see what the problem is. I put a link to the screenshot If I don't use the table style grouped the problem does not occur

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  • MFMailComposeViewController configure mimetype for attachment

    - by user749918
    I need some help. I am trying to attach files to mail using, [mail addAttachmentData:attachmentData mimeType:@"image/png" fileName:fileName]; but the problem is that if i need to send a .jpeg image i need to repeat code just for setting mime type to "mimeType:@"image/jpeg". My question is that is there any general mimeType that can attach any kind of file irrespective of .doc,.ppt,.pdf or an audio or video file. is there any general mimeType: for an kind of attachment. Thanks in advance.

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  • Couldn't I just pass an copied string to an Core Data property?

    - by dontWatchMyProfile
    The docs say: The default implementation does not copy attribute values. If the attribute value may be mutable and implements the NSCopying protocol (as is the case with NSString, for example), you can copy the value in a custom accessor to help preserve encapsulation (for example, in the case where an instance of NSMutableString is passed as a value). So instead of getting into trouble and inconvenience with overwriting accessors in my NSManagedObject subclass, couldn't I simply do something like this? myManagedObject.firstName = [[firstNameMutableStr copy] autorelease]; This would have the exact same effect, or not? The dynamic implementation would retain that anyways ... so.... why not the easy way?

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  • show activity indicator while loading ViewController

    - by Crystal
    I have a ViewController that takes time to load its views. When I run Instruments, I see from the home screen, if I tap on the icon that pushes that view controller onto the stack, it's half laying out the views, and half getting the data for the views. I tried adding an activity indicator to display on the home screen over the button when the button is pressed to push the LongRunningViewController onto the stack. So I basically do this: - (IBAction)puzzleView:(id)sender { dispatch_async(dispatch_get_main_queue(), ^{ [self.activityIndicator startAnimating]; }); PuzzleViewController *detailViewController = [[[PuzzleViewController alloc] init] autorelease]; [self.navigationController pushViewController:detailViewController animated:YES]; [self.activityIndicator stopAnimating]; }

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  • 'Unable to read symbols' error

    - by cannyboy
    When I 'Build and Go' on the device, the console shows: warning: Unable to read symbols for ""/Users/Steve/Blue/build/Debug-iphoneos"/Blue.app/Blue" (file not found). warning: Unable to read symbols for ""/Users/Steve/Blue/build/Debug-iphoneos"/Blue.app/Blue" (file not found). Is this something I should worry about? If so, where should I look to find the root of the issue? The app works OK, but I'm just worried that this might be an AppStore approval issue.

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  • Recieveing "EXC_BAD_ACCESS" before any UI elements load (on device only)

    - by morgancodes
    Everything works fine on the simulator, but I gete EXC_BAD_ACCESS when I try to load my app on the device. I've put in a bunch of NSLogs to try and catch where it happens, but the log statements are never reached. Also, the UI doesn't load. So, seems the problem is happening before any of my code is reached. I tried a clean build, no luck. Also tried building and installing a different app, which works fine. So, looks like there's something wrong with my app, but it's something that happens before any of my code gets called. So, any ideas?

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  • Validation for textfield is not working

    - by MaheshBabu
    Hi folks, I am using 4 Textfields in my application. I need to validate those textfields like,These 4 textfields Allow only o,1,....9 and . For that i use the code like this. - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string { static NSCharacterSet *charSet = nil; if(!charSet) { charSet = [[[NSCharacterSet characterSetWithCharactersInString:@"0123456789."] invertedSet] retain]; } NSRange location = [string rangeOfCharacterFromSet:charSet]; return (location.location == NSNotFound); And first textfield allows digits 10,second third and fourth textfields allows less than 100. For that my code is if (textField.tag == 1) { NSString *newString = [textField.text stringByReplacingCharactersInRange:range withString:string]; double homevaluedouble = [newString doubleValue]; return !(homevaluedouble > 10000000000); } if (textField.tag == 2) { NSString *newString = [textField.text stringByReplacingCharactersInRange:range withString:string]; double validate = [newString doubleValue]; return !(validate > 100); } if (textField.tag == 3) { NSString *newString = [textField.text stringByReplacingCharactersInRange:range withString:string]; double validate = [newString doubleValue]; return !(validate > 100); } I write this code in - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string { But textfields allows 0,1,..9 and . but digit limit is not working, if i remove 0,1,...9 then limit to textfield working. i am getting confuse with it. can any one pls help me,How can i resolve it. Thank u in advance.

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  • Is there anything wrong with my texture loading method ?

    - by José Joel.
    I'm a noob in openGL and trying to learn as much as possible. I'm using this method to load my openGL textures, loading every .png as RGBA4444. I'm doing anything incorrect ? - (void)loadTexture:(NSString*)nombre { CGImageRef textureImage =[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:nombre ofType:nil]].CGImage; if (textureImage == nil) { NSLog(@"Failed to load texture image"); return; } textureWidth = NextPowerOfTwo(CGImageGetWidth(textureImage)); textureHeight = NextPowerOfTwo(CGImageGetHeight(textureImage)); imageSizeX= CGImageGetWidth(textureImage); imageSizeY= CGImageGetHeight(textureImage); GLubyte *textureData = (GLubyte *)calloc(1,textureWidth * textureHeight * 4); // Por 4 pues cada pixel necesita 4 bytes, RGBA CGContextRef textureContext = CGBitmapContextCreate(textureData, textureWidth,textureHeight,8, textureWidth * 4,CGImageGetColorSpace(textureImage),kCGImageAlphaPremultipliedLast ); CGContextDrawImage(textureContext, CGRectMake(0.0, 0.0, (float)textureWidth, (float)textureHeight), textureImage); //Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRGGGGBBBBAAAA" void *tempData = malloc(textureWidth * textureHeight * 2); unsigned int* inPixel32 = (unsigned int*)textureData; unsigned short* outPixel16 = (unsigned short*)tempData; for(int i = 0; i < textureWidth * textureHeight ; ++i, ++inPixel32) *outPixel16++ = ((((*inPixel32 >> 0) & 0xFF) >> 4) << 12) | // R ((((*inPixel32 >> 8) & 0xFF) >> 4) << 8) | // G ((((*inPixel32 >> 16) & 0xFF) >> 4) << 4) | // B ((((*inPixel32 >> 24) & 0xFF) >> 4) << 0); // A free(textureData); textureData = tempData; CGContextRelease(textureContext); glGenTextures(1, &textures[0]); glBindTexture(GL_TEXTURE_2D, textures[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 , textureData); free(textureData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } And this is my dealloc method: - (void)dealloc { glDeleteTextures(1,textures); [super dealloc]; }

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  • @synthesize comma separated list

    - by Frooditz Furs
    Hi, I've read apple's Objective-C doc and am curious about using @synthesize. I've seen classes with a long list of @synthesizes and I've seen classes with one @synthesize then a long comma-separated list of ivars. So what's the difference between: @synthesize ivar1; @synthesize ivar2; @synthesize ivar3; and @synthesize ivar1, ivar2, ivar3; ????

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  • question related to UITextView

    - by user177893
    I have n number of UITextview and that are added to UIScrollview.and uiscrollview is added to self.view.Now,I want that 1If user enter text in first UITextview ,then as lenth increase os UITextview ,another UITextviews which are below it also reinitialize and maintain properly according to the size of first UITextView.inshort another UITextviews go more below then it was. 2It should work in any of the case ,wether user presses return key after entering text into UITextView or may be not till end

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  • ccfollow actions in cocos2d

    - by Srinivas
    ccfollow actions is following my projectile correctly. when, double tap recognised. see the below code. were am mistaken. here is my code:- - (void)update:(ccTime)dt { if (numTaps==1 ) { [self runAction:[CCFollow actionWithTarget:nextProjectile worldBoundary:CGRectMake(0,0,1050,350)]]; } } - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { numTaps = [[touches anyObject] tapCount]; printf("Tapcount : %d",numTaps); if (numTaps ==1) { nextProjectile = [[CCSprite spriteWithFile:@"Weapon.png"] retain]; nextProjectile.position = ccp(nextprojectile .contentSize.width/2+65, nextprojectile.contentSize.height/2+70); [nextProjectile runAction:[CCSequence actions: [here's my nextprojectile actions],nil]]; } } after seen the above code. a question raised by you. why am mentioning the ccfollow action in if condition. answer is here, ordinarily, am mention in update function it will not works, when i set this if condition it works after double tap recognised. how to rectify this issue? any help would be highly appreciated.

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  • Is it okay for multiple objects to retain the same object in Objective-C/Cocoa?

    - by Andrew Arrow
    Say I have a tableview class that lists 100 Foo objects. It has: @property (nonatomic, retain) NSMutableArray* fooList; and I fill it up with Foos like: self.fooList = [NSMutableArray array]; while (something) { Foo* foo = [[Foo alloc] init]; [fooList addObject:foo]; [foo release]; } First question: because the NSMutableArray is marked as retain, that means all the objects inside it are retained too? Am I correctly adding the foo and releasing the local copy after it's been added to the array? Or am I missing a retain call? Then if the user selects one specific row in the table and I want to display a detail Foo view I call: FooView* localView = [[FooView alloc] initWithFoo:[self.fooList objectAtIndex:indexPath.row]]; [self.navigationController pushViewController:localView animated:YES]; [localView release]; Now the FooView class has: @property (nonatomic, retain) Foo* theFoo; so now BOTH the array is holding on to that Foo as well as the FooView. But that seems okay right? When the user hits the back button dealloc will be called on FooView and [theFoo release] will be called. Then another back button is hit and dealloc is called on the tableview class and [fooList release] is called. You might argue that the FooView class should have: @property (nonatomic, assign) Foo* theFoo; vs. retain. But sometimes the FooView class is called with a Foo that's not also in an array. So I wanted to make sure it was okay to have two objects holding on to the same other object.

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  • How to get rid of a JQUERY APPEND GIve the following code...

    - by nobosh
    Given the following lines of code which is using JQTOUCH: $('#customers').bind('pageAnimationEnd', function(e, info){ if (!$(this).data('loaded')) { $('.loadingscreen').css({'display':'block'}); $(this).append($('<div> </div>'). load('/mobile/ajax/customers/ .info', function() { $(this).parent().data('loaded', true); $('.loadingscreen').css({'display':'none'}); })); } }); How can I get ride of the .append($(' '). It used to be append($('loading') but I didn't need that and now it seems like a waste of processing time to have in the function. Is it possible?

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  • How do I get the users location latitude and longitude?

    - by kevin Mendoza
    I need to access the users location in this method contained in the mainViewController -(void)loadAnnotations{ [mapView removeAnnotations:mapView.annotations]; CLLocationCoordinate2D workingCoordinate; workingCoordinate.latitude= //here i need the users latitude workingCoordinate.longitude= //here i need the users longitude NSLog(@" this is %@", workingCoordinate.latitude); iProspectLiteAnnotation *tempMine = [[iProspectLiteAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTitle:@"Present Location"]; [tempMine setAnnotationType:iProspectLiteAnnotationTypeUser]; [mapView addAnnotation:tempMine]; } however the mainViewController is already set to <fipsideViewControllerDelegate> What should I add to the header file and the implementation file to poll the location Manager for the users current latitude and longitude?

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  • iTune redeem codes: limited to a single version?

    - by Big Papoo
    Hi, I'm wondering if V1.0 generated redeem codes will be usable on a V1.1 version of my app? BTW, I know redeem codes are valid only 4 weeks and I also know that apps downloaded with a redeem code can be upgraded for free as with paid ones. My concern here is just: do unused redeem codes become invalid when a new version of my app will be available on the store? Apple's doc is not clear about this point. Did someone experience this yet ? Thx. --GQ.

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