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  • How to distribute an offline cube for excel

    - by Mike M
    I have the following scenario. A cube created in SSAS 2008. I can connected to this cube via Excel. I can create an offline cube file. I can connect to this offline cube file. Now, say I want to email this excel file along with the cube file so that another user can view it. I run into the problem that the connection path the offline cube is hard coded into the excel file. Its the same problem this person had. http://stackoverflow.com/questions/1253950/opening-offline-cube-from-another-machine Their solution was to just make sure the other user saved the cube in the same directory structure. I don't love that solution. I also came across this idea: http://www.pcreview.co.uk/forums/thread-948974.php I tried that, it errored out, but I am not an Excel VBA programmer and really have no idea if I even put the code in the right place. So anyway, anyone out there have any ideas about who to do this? If the VBA solution is the best, could someone give me some tips on where to actually put that code?

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  • Moving .NET assemblies away from the application base directory?

    - by RasmusKL
    I have a WinForms application with a bunch of third party references. This makes the output folder quite messy. I'd like to place the compiled / referenced dlls into a common subdirectory in the output folder, bin / lib - whatever - and just have the executables (+ needed configs etc) reside in the output folder. After some searching I ran into assembly probing (http://msdn.microsoft.com/en-us/library/4191fzwb.aspx) - and verified that if I set this up and manually move the assemblies my application will still work if they are stored in the designated subdirectory like so: <configuration> <runtime> <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> <probing privatePath="bin" /> </assemblyBinding> </runtime> </configuration> However, this doesn't solve the build part - is there any way to specify where referenced assemblies and compiled library assemblies go? Only solutions I can think of off the top of my head is either post-build actions or dropping the idea and using ILMerge or something. There has got to be a better way of defining the structure :-)

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  • Copy a multi-dimentional array by Value (not by reference) in PHP.

    - by Simon R
    Language: PHP I have a form which asks users for their educational details, course details and technical details. When the form is submitted the page goes to a different page to run processes on the information and save parts to a database. HOWEVER(!) I then need to return the page back to the original page, where having access to the original post information is needed. I thought it would be simple to copy (by value) the multi-dimensional (md) $_POST array to $_SESSION['post'] session_start(); $_SESSION['post'] = $_POST; However this only appears to place the top level of the array into $_SESSION['post'] not doing anything with the children/sub-arrays. An abbreviated form of the md $_POST array is as follows: Array ( [formid] = 2 [edu] = Array ( ['id'] = Array ( [1] = new_1 [2] = new_2 ) ['nameOfInstitution'] = Array ( [1] = 1 [2] = 2 ) ['qualification'] = Array ( [1] = blah [2] = blah ) ['grade'] = Array ( [1] = blah [2] = blah ) ) [vID] = 61 [Submit] = Save and Continue ) If I echo $_SESSION['post']['formid'] it writes "2", and if I echo $_SESSION['post']['edu'] it returns "Array". If I check that edu is an array (is_array($_SESSION['post']['edu])) it returns true. If I echo $_SESSION['post']['edu']['id'] it returns array, but when checked (is_array($_SESSION['post']['edu]['id'])) it returns false and I cannot echo out any of the elements. How do I successfully copy (by value, not by reference) the whole array (including its children) to an new array?

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  • Raising C# events with an extension method - is it bad?

    - by Kyralessa
    We're all familiar with the horror that is C# event declaration. To ensure thread-safety, the standard is to write something like this: public event EventHandler SomethingHappened; protected virtual void OnSomethingHappened(EventArgs e) { var handler = SomethingHappened; if (handler != null) handler(this, e); } Recently in some other question on this board (which I can't find now), someone pointed out that extension methods could be used nicely in this scenario. Here's one way to do it: static public class EventExtensions { static public void RaiseEvent(this EventHandler @event, object sender, EventArgs e) { var handler = @event; if (handler != null) handler(sender, e); } static public void RaiseEvent<T>(this EventHandler<T> @event, object sender, T e) where T : EventArgs { var handler = @event; if (handler != null) handler(sender, e); } } With these extension methods in place, all you need to declare and raise an event is something like this: public event EventHandler SomethingHappened; void SomeMethod() { this.SomethingHappened.RaiseEvent(this, EventArgs.Empty); } My question: Is this a good idea? Are we missing anything by not having the standard On method? (One thing I notice is that it doesn't work with events that have explicit add/remove code.)

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  • Cocoa UI Elements Not Updating

    - by spamguy
    I have a few Cocoa UI elements with outlet connexions to an object instantiated within an NSView object, which is in turn put there by an NSViewController. These elements, a definite progress bar and a text label, are not updating: the progress bar is dead and empty despite having its value change constantly, the text label does not unhide through [textLabel setHidden:NO], the text label does not change its string. What I know: There's no difference between binding values and setting them in code. Nothing changes either way. I've checked outlet connections. They're all there. I've tried [X displayIfNeeded], where X has been the UI objects themselves, the containing NSView, and the main window. No difference. [progressBar setUsesThreadedAnimation:YES] makes no difference. Interestingly, if I look at progressBar mid-program, _threadedAnimation is still NO. The object holding all these outlets and performing an import operation is in an NSOperationQueue owned by the NSViewController object. Thanks! EDIT: As suggested, I called [self performSelectorOnMainThread:@selector(updateProgress:) withObject:[NSNumber numberWithInt:myObject] waitUntilDone:NO]. (I've also tried waitUntilDone:YES.) It's still not updating. The debugger clearly shows updateProgress: taking place in the main thread, so I don't know what's missing.

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  • In PHP... best way to turn string representation of a folder structure into nested array

    - by Greg Frommer
    Hi everyone, I looked through the related questions for a similar question but I wasn't seeing quite what I need, pardon if this has already been answered already. In my database I have a list of records that I want represented to the user as files inside of a folder structure. So for each record I have a VARCHAR column called "FolderStructure" that I want to identify that records place in to the folder structure. The series of those flat FolderStructure string columns will create my tree structure with the folders being seperated by backslashes (naturally). I didn't want to add another table just to represent a folder structure... The 'file' name is stored in a separate column so that if the FolderStructure column is empty, the file is assumed to be at the root folder. What is the best way to turn a collection of these records into a series of HTML UL/LI tags... where each LI represents a file and each folder structure being an UL embedded inside it's parent?? So for example: file - folderStructure foo - bar - firstDir blue - firstDir/subdir would produce the following HTML: <ul> <li>foo</li> <ul> <li> bar </li> <ul> <li> blue </li> </ul> </ul> </ul> Thanks

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  • Partial Classes - are they bad design?

    - by dferraro
    Hello, I'm wondering why the 'partial class' concept even exists in .NET. I'm working on an application and we are reading a (actually very good) book relavant to the development platform we are implementing at work. In the book he provides a large code base /wrapper around the platform API and explains how he developed it as he teaches different topics about the platform development. Anyway, long story short - he uses partial classes, all over the place, as a way to fake multiple inheritence in C# (IMO). Why he didnt just split the classes up into multiple ones and use composition is beyond me. He will have 3 'partial class' files to make up his base class, each w/ 3-500 lines of code... And does this several times in his API. Do you find this justifiable? If it were me, I'd have followed the S.R.P. and created multiple classes to handle different required behaviors, then create a base class that has instances of these classes as members (e.g. composition). Why did MS even put partial class into the framework?? They removed the ability to expand/collapse all code at each scope level in C# (this was allowed in C++) because it was obviously just allowing bad habits - partial class is IMO the same thing. I guess my quetion is: Can you explain to me when there would be a legitimate reason to ever use a partial class? I do not mean this to be a rant / war thread. I'm honeslty looking to learn something here. Thanks

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  • After drawing circles on C# form how can i know on what circle i clicked?

    - by SorinA.
    I have to represent graphically an oriented graph like in the image below. i have a C# form, when i click with the mouse on it i have to draw a node. If i click somewhere on the form where is not already a node drawn it means i cliked with the intetion of drawing a node, if it is a node there i must select it and memorize it. On the next mouse click if i touch a place where there is not already a node drawn it means like before that i want to draw a new node, if it is a node where i clicked i need to draw the line from the first memorized node to the selected one and add road cost details. i know how to draw the circles that represent the nodes of the graph when i click on the form. i'm using the following code: namespace RepGraficaAUnuiGraf { public partial class Form1 : Form { Graphics graphDrawingArea; Bitmap bmpDrawingArea; Graphics graph; public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { bmpDrawingArea = new Bitmap(Width, Height); graphDrawingArea = Graphics.FromImage(bmpDrawingArea); graph = Graphics.FromHwnd(this.Handle); } private void Form1_Click(object sender, EventArgs e) { DrawCentralCircle(((MouseEventArgs)e).X, ((MouseEventArgs)e).Y, 15); graph.DrawImage(bmpDrawingArea, 0, 0); } void DrawCentralCircle(int CenterX, int CenterY, int Radius) { int start = CenterX - Radius; int end = CenterY - Radius; int diam = Radius * 2; bmpDrawingArea = new Bitmap(Width, Height); graphDrawingArea = Graphics.FromImage(bmpDrawingArea); graphDrawingArea.DrawEllipse(new Pen(Color.Blue), start, end, diam, diam); graphDrawingArea.DrawString("1", new Font("Tahoma", 13), Brushes.Black, new PointF(CenterX - 8, CenterY - 10)); } } } My question is how can i find out if at the coordinates (x,y) on my form i drew a node and which one is it? I thought of representing the nodes as buttons, having a tag or something similar as the node number(which in drawing should be 1 for Santa Barbara, 2 for Barstow etc.)

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  • Memory leak, again!

    - by Dave
    A couple of weeks ago I was having trouble with memory leaks associated with a ContextMenuStrip. That problem was fixed. See that question here Now I'm having similar issues with ToolStrip controls. As in the previous problem, I'm creating a large number of UserControls and adding them to a FlowLayoutPanel. Each control creates a ToolStrip for itself in its constructor. When a control is removed from the FlowLayoutPanel (the only reference to the control), it seems memory for the ToolStrip is not being released. However when I comment out the code that creates the ToolStrip the memory leak doesn't happen. Is this the same sort of issue as the previous one - I need to set the ToolStrip to null? I don't see how that could be since this time the control is creating the strip itself, and all the button events etc are handled inside it. So shouldn't everything be GC'd when the control is no longer referenced? EDIT: As to the comments, the thing I don't understand is originally I was "making" my own toolstrip out of a panel and some labels. The labels were used as buttons. No memory leaks occurred this way. The only thing I've changed is using a proper ToolStrip with proper buttons in place of the panel, but all the event handlers are wired the same way. So why is it now leaking memory?

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  • Any high-level languages that can use c libraries?

    - by Isaiah
    I know this question could be in vain, but it's just out of curiosity, and I'm still much a newb^^ Anyways I've been loving python for some time while learning it. My problem is obviously speed issues. I'd like to get into indie game creation, and for the short future, 2d and pygame will work. But I'd eventually like to branch into the 3d area, and python is really too slow to make anything 3d and professional. So I'm wondering if there has ever been work to create a high-level language able to import and use c libraries? I've looked at Genie and it seems to be able to use certain libraries, but I'm not sure to what extent. Will I be able to use it for openGL programing, or in a c game engine? I do know some lisp and enjoy it a lot, but there aren't a great many libraries out there for it. Which leads to the problem: I can't stand C syntax, but C has libraries galore that I could need! And game engines like irrlicht. Is there any language that can be used in place of C around C? Thanks so much guys

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  • How can i call an XSL template within a hyperlink in the XSL stylesheet

    - by AdRock
    I am making my own XSL stylesheet which will perform different views on the same XML document Because the XML document is so large, i would like some links at the top of the outputted page to call each template that will be used to display the data. At the moment I can create links that use anchors to a place in the document but it would be better if i just call each template as needed. How can i just call each template in a link? Would i have to use xlink? <?xml version="1.0" encoding="ISO-8859-1"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:template match="folktask"> <html> <body> <a href="folk.xml#organisers">Show all the users</a> <a href="folk.xml#organisers">Show all the festival organisers</a> <xsl:call-template name="show_all_users" /> <xsl:call-template name="show_all_organisers" /> </body> </html> </xsl:template> </xsl:stylesheet>

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  • Using a UITableViewController with a small-sized table?

    - by rpj
    When using a UITableViewController, the initWithStyle: method automatically creates the underlying UITableView with - according to the documentation - "the correct dimensions". My problem is that these "correct dimensions" seem 320x460 (the iPhone's screen size), but I'm pushing this TableView/Controller pair into a UINavigationController which is itself contained in a UIView, which itself is about half the height of the screen. No frame or bounds wrangling I can come up with seems to correctly reset the table's size, and as such it's "too long", meaning there are a collection of rows that are pushed off the bottom of the screen and are not visible nor reachable by scrolling. So my question comes down to: what is the proper way to tell a UITableViewController to resize its component UITableView to a specified rectangle? Thanks! Update I've tried all the techniques suggested here to no avail, but I did find one interesting thing: if I eschew the UINavigationController altogether (which I'm not yet willing to do for production, but as an experiment), and add the table view as a direct subview of the enclosing view I mentioned, the frame size given is respected. The very moment I re-introduce the UINavigationController into the mix, no matter if it is added as a subview before or after the table view, and no matter if alloc/init it before or after the table view is added as a subview, the result is the same as it was before. I'm beginning to suspect UINavigationController isn't much of a team player... Update 2 The suggestion to check frame size after the table view on screen was a good one: turns out that the navigation controller is in fact resizing it some time in between load and display. My solution, hacky at best, has been to cache the frame given on load and to reset it if changed at the beginning of tableView:cellForRowAtIndexPath:. Why there you ask? Because it's the one place I found that worked, that's why! I don't consider this a solution as it's obviously improper, but for the benefit of anyone else reading, it does seem to work.

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  • Help me understand dynamic layouts in Sinatra

    - by thermans
    Help me understand this; I'm learning Sinatra (and Rails for that matter, er, and Ruby). Say I'm doing a search app. The search form is laid out in one div, and the results will be laid out in another. The search form is rendered into the div by a previous view (maybe from a login form). I want to process the form params, perform the search, and render the results into the results div. If I have a single "yield" in the layout and render the divs from different views, the results div erases the search div when it renders. If I define the divs in the default layout, then just render the content, obviously the layout will be messed up: there would have to be two "yields" and I don't think Sinatra supports passing blocks in to yields. I tried foca's sinatra-content-for plugin, and that seems closer to what I need. But I can't figure out where to place the "yield_content" statements. If I have this haml in my layout: #search -# search form = yield_content :search #results -# search results = yield_content :results ... this in my search view: - content_for :search do %form{:method => "post"... etc. ... and this in the results view: - content_for :results do %table{:class => 'results'... etc. This sort of works but when I render the results view, the search div is emptied out. I would like to have it remain. Am I doing something wrong? How should I set this up?

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  • User Control not loading based on location

    - by mwright
    I have an ASP.net MVC solution that uses nested master pages to load content. On the first Master page I load a header, then have the Content Placeholder, and then load a footer. This master page is referenced by another master page which adds some additional information based on the user being logged in or not. When I load a page that references these master pages, the header loads, but the footer does not. If I move the footer up above the Content Place Holder it loads into the page. Any ideas why this might be the case? The code for the master page that contains the footer is as follows: <%@ Master Language="C#" Inherits="System.Web.Mvc.ViewMasterPage" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title> <asp:ContentPlaceHolder ID="TitleContent" runat="server" /> </title> </head> <body> <div class="header"> <% Html.RenderPartial("Header"); %> </div> <div> <asp:ContentPlaceHolder ID="MainContent" runat="server"> </asp:ContentPlaceHolder> </div> <div class="footer"> <% Html.RenderPartial("Footer"); %> </div> </body> </html>

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  • NSOperation for animation loop causes strange scrolling behaviour

    - by Tricky
    Hi, I've created an animation loop which I run as an operation in order to keep the rest of my interface responsive. Whilst almost there, there is still one remaining issue. My UIScrollViews don't seem to be reliably picking up when a user touch ends. What this means is, for example, if a user drags down on a scroll view, when they lift their fingers the scrollview doesn't bounce back into place and the scrollbar remains visible. As if the finger hasn't left the screen. It takes another tap on the scrollview for it to snap to its correct position and the scrollbar to fade away... Here's the loop I created in a subclassed NSOperation: (void)main { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; _displayLink = [[CADisplayLink displayLinkWithTarget: self selector: @selector(animationLoop:)] retain]; [_displayLink setFrameInterval: 1.0f]; [_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode: NSRunLoopCommonModes]; while (![self isCancelled]) { NSAutoreleasePool *loopPool = [[NSAutoreleasePool alloc] init]; [runLoop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]]; [loopPool drain]; } [_displayLink invalidate]; [pool release]; } DOes anyone have any idea what might be going on here, and even better how to fix it... Thanks!

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  • Ignore case in Python strings

    - by Paul Oyster
    What is the easiest way to compare strings in Python, ignoring case? Of course one can do (str1.lower() <= str2.lower()), etc., but this created two additional temporary strings (with the obvious alloc/g-c overheads). I guess I'm looking for an equivalent to C's stricmp(). [Some more context requested, so I'll demonstrate with a trivial example:] Suppose you want to sort a looong list of strings. You simply do theList.sort(). This is O(n * log(n)) string comparisons and no memory management (since all strings and list elements are some sort of smart pointers). You are happy. Now, you want to do the same, but ignore the case (let's simplify and say all strings are ascii, so locale issues can be ignored). You can do theList.sort(key=lambda s: s.lower()), but then you cause two new allocations per comparison, plus burden the garbage-collector with the duplicated (lowered) strings. Each such memory-management noise is orders-of-magnitude slower than simple string comparison. Now, with an in-place stricmp()-like function, you do: theList.sort(cmp=stricmp) and it is as fast and as memory-friendly as theList.sort(). You are happy again. The problem is any Python-based case-insensitive comparison involves implicit string duplications, so I was expecting to find a C-based comparisons (maybe in module string). Could not find anything like that, hence the question here. (Hope this clarifies the question).

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  • Simplifying Testing through design considerations while utilizing dependency injection

    - by Adam Driscoll
    We are a few months into a green-field project to rework the Logic and Business layers of our product. By utilizing MEF (dependency injection) we have achieved high levels of code coverage and I believe that we have a pretty solid product. As we have been working through some of the more complex logic I have found it increasingly difficult to unit test. We are utilizing the CompositionContainer to query for types required by these complex algorithms. My unit tests are sometimes difficult to follow due to the lengthy mock object setup process that must take place, just right, to allow for certain circumstances to be verified. My unit tests often take me longer to write than the code that I'm trying to test. I realize this is not only an issue with dependency injection but with design as a whole. Is poor method design or lack of composition to blame for my overly complex tests? I've tried base classing tests, creating commonly used mock objects and ensuring that I utilize the container as much as possible to ease this issue but my tests always end up quite complex and hard to debug. What are some tips that you've seen to keep such tests concise, readable, and effective?

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  • Creating an API for an ASP.NET MVC site with rate-limiting and caching

    - by Maxim Z.
    Recently, I've been very interested in APIs, specifically in how to create them. For the purpose of this question, let's say that I have created an ASP.NET MVC site that has some data on it; I want to create an API for this site. I have multiple questions about this: What type of API should I create? I know that REST and oData APIs are very popular. What are the pros and cons of each, and how do I implement them? From what I understand so far, REST APIs with ASP.NET MVC would just be actions that return JSON instead of Views, and oData APIs are documented here. How do I handle writing? Reading from both API types is quite simple. However, writing is more complex. With the REST approach, I understand that I can use HTTP POST, but how do I implement authentication? Also, with oData, how does writing work in the first place? How do I implement basic rate-limiting and caching? From my past experience with APIs, these are very important things, so that the API server isn't overloaded. What's the best way to set these two things up? Can I get some sample code? Any code that relates to C# and ASP.NET MVC would be appreciated. Thanks in advance! While this is a broad question, I think it's not too broad... :) There are some similar questions to this one that are about APIs, but I haven't found any that directly address the questions I outlined here.

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  • Running an existing LINQ query against a dynamic object (DataTable like)

    - by TomTom
    Hello, I am working on a generic OData provider to go against a custom data provider that we have here. Thsi is fully dynamic in that I query the data provider for the table it knows. I have a basic storage structure in place so far based on the OData sample code. My problem is: OData supports queries and expects me to hand in an IQueryable implementation. On the lowe rside, I dont have any query support. Not a joke - the provider returns tables and the WHERE clause is not supported. Performance is not an issue here - the tables are small. It is ok to sort them in the OData provider. My main problem is this. I submit a SQL statement to get out the data of a table. The result is some sort of ADO.NET data reader here. I need to expose an IQueryable implementation for this data to potentially allow later filtering. Any ide ahow to best touch that? .NET 3.5 only (no 4.0 planned for some time). I was seriously thinking of creating dynamic DTO classes for every table (emitting bytecode) so I can use standard LINQ. Right now I am using a dictionary per entry (not too efficient) but I see no real way to filter / sort based on them.

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  • Is it possible to add JPA annotation to superclass instance variables?

    - by Kristofer Borgstrom
    Hi, I am creating entities that are the same for two different tables. In order do table mappings etc. different for the two entities but only have the rest of the code in one place - an abstract superclass. The best thing would be to be able to annotate generic stuff such as column names (since the will be identical) in the super class but that does not work because JPA annotations are not inherited by child classes. Here is an example: public abstract class MyAbstractEntity { @Column(name="PROPERTY") //This will not be inherited and is therefore useless here protected String property; public String getProperty() { return this.property; } //setters, hashCode, equals etc. methods } Which I would like to inherit and only specify the child-specific stuff, like annotations: @Entity @Table(name="MY_ENTITY_TABLE") public class MyEntity extends MyAbstractEntity { //This will not work since this field does not override the super class field, thus the setters and getters break. @Column(name="PROPERTY") protected String property; } Any ideas or will I have to create fields, getters and setters in the child classes? Thanks, Kris

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  • How do I detect if both left and right buttons are pushed?

    - by Greg McGuffey
    I would like have three mouse actions over a control: left, right and BOTH. I've got the left and right and am currently using the middle button for the third, but am curious how I could use the left and right buttons being pressed together, for those situations where the user has a mouse without a middle button. This would be handled in the OnMouseDown method of a custom control. UPDATE After reviewing the suggested answers, I need to clarify that what I was attempting to do was to take action on the mouse click in the MouseDown event (actually OnMouseDown method of a control). Because it appears that .NET will always raise two MouseDown events when both the left and right buttons on the mouse are clicked (one for each button), I'm guessing the only way to do this would be either do some low level windows message management or to implement some sort of delayed execution of an action after MouseDown. In the end, it is just way simpler to use the middle mouse button. Now, if the action took place on MouseUp, then Gary's or nos's suggestions would work well. Any further insights on this problem would be appreciated. Thanks!

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  • phpUnit - mock php extended exception object

    - by awongh
    I'm testing some legacy code that extends the default php exception object. This code prints out a custom HTML error message. I would like to mock this exception object in such a way that when the tested code generates an exception it will just echo the basic message instead of giving me the whole HTML message. I cannot figure out a way to do this. It seems like you can test for explicit exceptions, but you can't change in a general way the behavior of an exception, and you also can't mock up an object that extends a default php functionality. ( can't think of another example of this beyond exceptions... but it would seem to be the case ) I guess the problem is, where would you attach the mocked object?? It seems like you can't interfere with 'throw new' and this is the place that the object method is called.... Or if you could somehow use the existing phpunit exception functionality to change the exception behavior the way you want, in a general way for all your code... but this seems like it would be hacky and bad....

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  • Single Responsibility Principle vs Anemic Domain Model anti-pattern

    - by Niall Connaughton
    I'm in a project that takes the Single Responsibility Principle pretty seriously. We have a lot of small classes and things are quite simple. However, we have an anemic domain model - there is no behaviour in any of our model classes, they are just property bags. This isn't a complaint about our design - it actually seems to work quite well During design reviews, SRP is brought out whenever new behaviour is added to the system, and so new behaviour typically ends up in a new class. This keeps things very easily unit testable, but I am perplexed sometimes because it feels like pulling behaviour out of the place where it's relevant. I'm trying to improve my understanding of how to apply SRP properly. It seems to me that SRP is in opposition to adding business modelling behaviour that shares the same context to one object, because the object inevitably ends up either doing more than one related thing, or doing one thing but knowing multiple business rules that change the shape of its outputs. If that is so, then it feels like the end result is an Anemic Domain Model, which is certainly the case in our project. Yet the Anemic Domain Model is an anti-pattern. Can these two ideas coexist? EDIT: A couple of context related links: SRP - http://www.objectmentor.com/resources/articles/srp.pdf Anemic Domain Model - http://martinfowler.com/bliki/AnemicDomainModel.html I'm not the kind of developer who just likes to find a prophet and follow what they say as gospel. So I don't provide links to these as a way of stating "these are the rules", just as a source of definition of the two concepts.

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  • What are the alternatives to public fields?

    - by James
    I am programming a game in java, and as the question title suggestions i am using public fields in my classes. (for the time being) From what i have seen public fields are bad and i have some understanding why. (but if someone could clarify why you should not use them, that would be appreciated) The thing is that also from what i have seen, (and it seems logical) is that using private fields, but using getters and setters to access them is also not good as it defeats the point of using private fields in the first place. So, my question is, what are the alternatives? or do i really have to use private fields with getters and setters? For reference here is one of my classes, and some of its methods. I will elaborate more if needs be. //The player's fields. public double health; public String name; public double goldCount; public double maxWeight; public double currentWeight; public double maxBackPckSlts; public double usedBackPckSlts; // The current back pack slots in use public double maxHealth; // Maximum amount of health public ArrayList<String> backPack = new ArrayList<String>(); //This method happens when ever the player dynamically takes damage(i.e. when it is not scripted for the player to take damage. //Parameters will be added to make it dynamic so the player can take any spread of damage. public void beDamaged(double damage) { this.health -= damage; if (this.health < 0) { this.health = 0; } } public void gainHealth(double gainedHp) { this.health += gainedHp; if (this.health > this.maxHealth) { this.health = this.maxHealth; } }

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  • C# reference collection for storing reference types

    - by ivo s
    I like to implement a collection (something like List<T>) which would hold all my objects that I have created in the entire life span of my application as if its an array of pointers in C++. The idea is that when my process starts I can use a central factory to create all objects and then periodically validate/invalidate their state. Basically I want to make sure that my process only deals with valid instances and I don't re-fetch information I already fetched from the database. So all my objects will basically be in one place - my collection. A cool thing I can do with this is avoid database calls to get data from the database if I already got it (even if I updated it after retrieval its still up-to-date if of course some other process didn't update it but that a different concern). I don't want to be calling new Customer("James Thomas"); again if I initted James Thomas already sometime in the past. Currently I will end up with multiple copies of the same object across the appdomain - some out of sync other in sync and even though I deal with this using timestamp field on the MSSQL server I'd like to keep only one copy per customer in my appdomain (if possible process would be better). I can't use regular collections like List or ArrayList for example because I cannot pass parameters by their real local reference to the their existing Add() methods where I'm creating them using ref so that's not to good I think. So how can this be implemented/can it be implemented at all ? A 'linked list' type of class with all methods working with ref & out params is what I'm thinking now but it may get ugly pretty quickly. Is there another way to implement such collection like RefList<T>.Add(ref T obj)? So bottom line is: I don't want re-create an object if I've already created it before during the entire application life unless I decide to re-create it explicitly (maybe its out-of-date or something so I have to fetch it again from the db). Is there alternatives maybe ?

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