Search Results

Search found 21436 results on 858 pages for 'draw order'.

Page 508/858 | < Previous Page | 504 505 506 507 508 509 510 511 512 513 514 515  | Next Page >

  • How can i use Google-o-Meter or Google Vizualisation API with Jenkins

    - by kamal
    Here is a sample that displays a static chart: google.load("visualization", "1.0", {packages:["imagechart"]}); google.setOnLoadCallback(drawChart); function drawChart() { var dataTable = new google.visualization.DataTable(); dataTable.addColumn('string'); dataTable.addColumn('number'); dataTable.addColumn('string'); // Row data is [chl, data point, point label] dataTable.addRows([ ['January',40,undefined], ['February',60,'Initial recall'], ['March',60,'Product withdrawn'], ['April',45,undefined], ['May',47,'Relaunch'], ['June',75,undefined], ['July',70,undefined], ['August',72,undefined] ]); var options = {cht: 'lc', chds:'0,160', annotationColumns:[{column:2, size:12, type:'flag', priority:'high'},]}; var chart = new google.visualization.ImageChart(document.getElementById('line_div')); chart.draw(dataTable, options); } How can i replace the static values and variables in dataTable.addRows([ with real live data ? In case the compete code is not visible, refer to : http://code.google.com/apis/visualization/documentation/gallery/genericimagechart.html When this Javascript is copied to the "Description" it renders a chart, what i want to know is how to replace the name/value in dataTable.addRows, to the name/values coming from Jenkins

    Read the article

  • BitBlting multiple images to buffer

    - by Anonymous
    So I've made a class which draws a transparant image to a buffer. the buffer is a HDC which has been used blackness on. What I am trying to do is draw three images to this buffer. Which means I am using this function three times. After that's done, I output it to the screen (using SRCCOPYing the buffer). But what I get to see is just the third image and blackness. void draw_buffer(HDC buffer, int draw_x, int draw_y) { BitBlt(this-main, draw_x, draw_y, this-img_width, this-img_height, this-image, this-mask_x, this-mask_y, SRCAND); BitBlt(this-main, draw_x, draw_y, this-img_width, this-img_height, this-image, this-img_x, this-img_y, SRCPAINT); BitBlt(buffer, 0, 0, 800, 600, this-main, 0, 0, SRCCOPY); } At initiation, this-main becomes this: this->main = CreateCompatibleDC(GetDC(0)); this->bitmap = CreateCompatibleBitmap(GetDC(0),800,600); SelectObject(this->main, this->bitmap); What is wrong with my code?

    Read the article

  • iPhone: variable type returned by yajl

    - by Luc
    Hello, I'm quite new to iphone programming and I want to do the following stuff: get data from a JSON REST web server parse the received data using YAJL Draw a graph with those data using core-plot So, 1th item is fine, I use ASIHttpRequest which runs as espected 3rd is almost fine (I still have to learn how to tune core-plot). The problem I have is regarding 2nd item. I use YAJL as it seems to be the faster parser, so why not give it a try :) Here is the part of code that gets the data from the server and parse them: // Get server data response_data = [request responseData]; // Parse JSON received self.arrayFromData = [response_data yajl_JSON]; NSLog(@"Array from data: %@", self.arrayFromData); The parsing works quite well in fact, the NSLog output is something like: 2010-06-14 17:56:35.375 TEST_APP[3733:207] Array from data : { data = ( { val = 1317; date = "2010-06-10T15:50:01+02:00"; }, { val = 1573; date = "2010-06-10T16:20:01+02:00"; }, ........ { val = 840; date = "2010-06-11T14:50:01+02:00"; }, { val = 1265; date = "2010-06-11T15:20:01+02:00"; } ); from = "2010-06-10T15:50:01+02:00"; to = "2010-06-11T15:20:01+02:00"; max = "2590"; } According to th yajl-objc explanations http://github.com/gabriel/yajl-objc, the parsing returns a NSArray... The thing is... I do not know how to get all the values from it as for me it looks more like a NSDictionary than a NSArray... Could you please help ? Thanks a lot, Luc edit1: it happens that this object is actually a NSCFDictionary (!), I am still not able to get value from it, when I try the objectFromKey method (that should work on a Dictionary, no ?) it fails.

    Read the article

  • Domain Validation in a CQRS architecture

    - by Jupaol
    Basically I want to know if there is a better way to validate my domain entities. This is how I am planning to do it but I would like your opinion The first approach I considered was: class Customer : EntityBase<Customer> { public void ChangeEmail(string email) { if(string.IsNullOrWhitespace(email)) throw new DomainException(“...”); if(!email.IsEmail()) throw new DomainException(); if(email.Contains(“@mailinator.com”)) throw new DomainException(); } } I actually do not like this validation because even when I am encapsulating the validation logic in the correct entity, this is violating the Open/Close principle (Open for extension but Close for modification) and I have found that violating this principle, code maintenance becomes a real pain when the application grows up in complexity. Why? Because domain rules change more often than we would like to admit, and if the rules are hidden and embedded in an entity like this, they are hard to test, hard to read, hard to maintain but the real reason why I do not like this approach is: if the validation rules change, I have to come and edit my domain entity. This has been a really simple example but in RL the validation could be more complex So following the philosophy of Udi Dahan, making roles explicit, and the recommendation from Eric Evans in the blue book, the next try was to implement the specification pattern, something like this class EmailDomainIsAllowedSpecification : IDomainSpecification<Customer> { private INotAllowedEmailDomainsResolver invalidEmailDomainsResolver; public bool IsSatisfiedBy(Customer customer) { return !this.invalidEmailDomainsResolver.GetInvalidEmailDomains().Contains(customer.Email); } } But then I realize that in order to follow this approach I had to mutate my entities first in order to pass the value being valdiated, in this case the email, but mutating them would cause my domain events being fired which I wouldn’t like to happen until the new email is valid So after considering these approaches, I came out with this one, since I am going to implement a CQRS architecture: class EmailDomainIsAllowedValidator : IDomainInvariantValidator<Customer, ChangeEmailCommand> { public void IsValid(Customer entity, ChangeEmailCommand command) { if(!command.Email.HasValidDomain()) throw new DomainException(“...”); } } Well that’s the main idea, the entity is passed to the validator in case we need some value from the entity to perform the validation, the command contains the data coming from the user and since the validators are considered injectable objects they could have external dependencies injected if the validation requires it. Now the dilemma, I am happy with a design like this because my validation is encapsulated in individual objects which brings many advantages: easy unit test, easy to maintain, domain invariants are explicitly expressed using the Ubiquitous Language, easy to extend, validation logic is centralized and validators can be used together to enforce complex domain rules. And even when I know I am placing the validation of my entities outside of them (You could argue a code smell - Anemic Domain) but I think the trade-off is acceptable But there is one thing that I have not figured out how to implement it in a clean way. How should I use this components... Since they will be injected, they won’t fit naturally inside my domain entities, so basically I see two options: Pass the validators to each method of my entity Validate my objects externally (from the command handler) I am not happy with the option 1 so I would explain how I would do it with the option 2 class ChangeEmailCommandHandler : ICommandHandler<ChangeEmailCommand> { public void Execute(ChangeEmailCommand command) { private IEnumerable<IDomainInvariantValidator> validators; // here I would get the validators required for this command injected, and in here I would validate them, something like this using (var t = this.unitOfWork.BeginTransaction()) { var customer = this.unitOfWork.Get<Customer>(command.CustomerId); this.validators.ForEach(x =. x.IsValid(customer, command)); // here I know the command is valid // the call to ChangeEmail will fire domain events as needed customer.ChangeEmail(command.Email); t.Commit(); } } } Well this is it. Can you give me your thoughts about this or share your experiences with Domain entities validation EDIT I think it is not clear from my question, but the real problem is: Hiding the domain rules has serious implications in the future maintainability of the application, and also domain rules change often during the life-cycle of the app. Hence implementing them with this in mind would let us extend them easily. Now imagine in the future a rules engine is implemented, if the rules are encapsulated outside of the domain entities, this change would be easier to implement

    Read the article

  • problems with openGl on eclipse

    - by lego69
    I'm working on Windows XP I have portable version of Eclipse Galileo, but I didn't find there glut so I decided to add it using this link I made all steps and and now I'm trying to compile this code #include "GL/glut.h" #include "GL/gl.h" #include "GL/glu.h" /////////////////////////////////////////////////////////// // Called to draw scene void RenderScene(void) { // Clear the window with current clearing color glClear(GL_COLOR_BUFFER_BIT); // Flush drawing commands glFlush(); } /////////////////////////////////////////////////////////// // Setup the rendering state void SetupRC(void) { glClearColor(0.0f, 0.0f, 1.0f, 1.0f); } /////////////////////////////////////////////////////////// // Main program entry point void main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(800,600); glutCreateWindow("Simple"); glutDisplayFunc(RenderScene); SetupRC(); glutMainLoop(); } and I have this errors Simple.o: In function `RenderScene': C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:16: undefined reference to `_imp__glClear' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:20: undefined reference to `_imp__glFlush' Simple.o: In function `SetupRC': C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:27: undefined reference to `_imp__glClearColor' Simple.o: In function `main': C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:34: undefined reference to `glutInit' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:35: undefined reference to `glutInitDisplayMode' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:36: undefined reference to `glutInitWindowSize' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:37: undefined reference to `glutCreateWindow' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:38: undefined reference to `glutDisplayFunc' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:42: undefined reference to `glutMainLoop' collect2: ld returned 1 exit status please can somebody help me, thanks in advance

    Read the article

  • How would I go about sharing variables in a class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

    Read the article

  • Flash "visible" issue

    - by justkevin
    I'm writing a tool in Flex that lets me design composite sprites using layered bitmaps and then "bake" them into a low overhead single bitmapData. I've discovered a strange behavior I can't explain: toggling the "visible" property of my layers works twice for each layer (i.e., I can turn it off, then on again) and then never again for that layer-- the layer stays visible from that point on. If I override "set visible" on the layer as such: override public function set visible(value:Boolean):void { if(value == false) this.alpha = 0; else {this.alpha = 1;} } The problem goes away and I can toggle "visibility" as much as I want. Any ideas what might be causing this? Edit: Here is the code that makes the call: private function onVisibleChange():void { _layer.visible = layerVisible.selected; changed(); } The changed() method "bakes" the bitmap: public function getBaked():BitmapData { var w:int = _composite.width + (_atmosphereOuterBlur * 2); var h:int = _composite.height + (_atmosphereOuterBlur * 2); var bmpData:BitmapData = new BitmapData(w,h,true,0x00000000); var matrix:Matrix = new Matrix(); var bounds:Rectangle = this.getBounds(this); matrix.translate(w/2,h/2); bmpData.draw(this,matrix,null,null,new Rectangle(0,0,w,h),true); return bmpData; } Incidentally, while the layer is still visible, using the Flex debugger I can verify that the layer's visible value is "false".

    Read the article

  • Layering Cocoa WebView - Drawing on top?

    - by Josh
    http://stackoverflow.com/questions/1618498/webview-in-core-animation-layer The only other thread I can find is the above which doesn't necessarily fit my needs. Is there a reliable way to simply draw a view on top of a webview? I've tried to layer a regular NSView on top of WebView, and it draws right at first, but any movement in the webview (scrolling the page etc) appears to invalidate the view and produces visual artifacts. I've tried: [[[NSApp mainWindow] contentView] addSubview:view positioned:NSWindowAbove relativeTo:webView]; No luck there, same problems -- z-ordering doesn't seem to work unless I'm missing something. Is this just a limitation of webviews? I also tried implementing the view above as a window, which worked much better (just controlled the location of the window programmatically). However, the desired behavior is for the user to enter some text into this window, but for it not to steal "focus" -- ie the main window goes inactive (the x - + go gray) when the user clicks on the text field in the new window. Any way to avoid that? I've tried subclassing NSWindow and overriding canBecomeKey (return YES) and canBecomeMain (return NO) but the window still steals focus. Josh

    Read the article

  • Select Multiple Images Using GalleryView

    - by hwrdprkns
    Hi guys, I was just wondering if Android had built in code so that I could select multiple images in a gallery-view and then have those images exported as filenames in a string array(ex /sdcard/~f1.jpg, /sdcard/~f2.jpg,...). I have the gallery code here, but I'm not sure what modifications need to be made. Any help is appreciated. Thanks! // take_picture = (Button)findViewById(R.id.take_picture); // Here we set up a string array of the thumbnail ID column we want to // get back String[] proj = { MediaStore.Images.Thumbnails._ID }; if(proj.length == 0) { nopic.setVisibility(View.VISIBLE); } // Now we create the cursor pointing to the external thumbnail store cursor = managedQuery( MediaStore.Images.Thumbnails.EXTERNAL_CONTENT_URI, proj, // Which // columns // to // return null, // WHERE clause; which rows to return (all rows) null, // WHERE clause selection arguments (none) null); // Order-by clause (ascending by name) /* take_picture.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(GalleryActivity.this, CameraActivity.class); startActivity(i); } }); */ // We now get the column index of the thumbnail id column_index = cursor .getColumnIndexOrThrow(MediaStore.Images.Thumbnails._ID); // Reference the Gallery view g = (Gallery) findViewById(R.id.gallery); if(proj.length == 0) { nopic.setVisibility(View.VISIBLE); g.setVisibility(View.GONE); } // Set the adapter to our custom adapter (below) g.setAdapter(new ImageAdapter(this)); // Set a item click listener, and just Toast the clicked position g.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView parent, View v, int position, long id) { // Now we want to actually get the data location of the file String[] proj = { MediaStore.Images.Media.DATA }; // We request our cursor again cursor = managedQuery( MediaStore.Images.Media.EXTERNAL_CONTENT_URI, proj, // Which // columns // to // return null, // WHERE clause; which rows to return (all rows) null, // WHERE clause selection arguments (none) null); // Order-by clause (ascending by name) // We want to get the column index for the data uri column_index = cursor .getColumnIndexOrThrow(MediaStore.Images.Media.DATA); // Lets move to the selected item in the cursor cursor.moveToPosition((int) g.getSelectedItemId()); // And here we get the filename String filename = cursor.getString(column_index); Log.v("GalleryActivity", filename); Toast.makeText(GalleryActivity.this, filename, Toast.LENGTH_SHORT).show(); setPrefs(filename); Intent i = new Intent(GalleryActivity.this, OtherClass.class); startActivity(i); } }); } And the ImageAdapter code here: public class ImageAdapter extends BaseAdapter { int mGalleryItemBackground; public ImageAdapter(Context c) { mContext = c; // See res/values/attrs.xml for the that defines // Gallery1. TypedArray a = obtainStyledAttributes(R.styleable.Gallery); mGalleryItemBackground = a.getResourceId( R.styleable.Gallery_android_galleryItemBackground, 0); a.recycle(); } public int getCount() { return cursor.getCount(); } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { ImageView i = new ImageView(mContext); if (convertView == null) { cursor.moveToPosition(position); int id = cursor.getInt(column_index); i.setImageURI(Uri.withAppendedPath( MediaStore.Images.Thumbnails.EXTERNAL_CONTENT_URI, "" + id)); i.setScaleType(ImageView.ScaleType.FIT_XY); i.setLayoutParams(new Gallery.LayoutParams(200, 200)); // The preferred Gallery item background i.setBackgroundResource(mGalleryItemBackground); } return i; } } Again any help is appreciateds! Just to let you guys know, the gallery works fine (for one image) as in it exports the filename correctly. Just need to know if there is an easy way to select multiples and export them. Thanks again!

    Read the article

  • GridView: How can I get rid of extra space from my GirdView object?

    - by Lajos Arpad
    Hello, I'm writing an application for Android phones for Human vs. Human chess play over the internet. I was looking at some tutorials, to learn how to develop Android applications and found a very nice example of making galleries (it was a GridView usage example for making a gallery about dogs) and the idea came to draw the chess table using a GridView, because the example project also handled the point & click event and I intended to use the same event in the same way, but for a different purpose. The game works well (currently it's a hotseat version), however, I'm really frustrated by the fact that whenever I rotate the screen of the phone, my GridView gets hysterical and puts some empty space in my chess table between the columns. I realized that the cause of this is that the GridView's width is the same as its parent's and the GridView tries to fill its parent in with, but there should (and probably is) be a simple solution to get rid of this problem. However, after a full day of researching, I haven't found any clue to help me to make a perfect drawing about my chess table without a negative side effect in functionality. The chess table looks fine if the phone is in Portrait mode, but in Landscape mode it's far from nice. This is how I can decide whether we are in Portrait or Landscape mode: ((((MainActivity)mContext).getWindow().getWindowManager().getDefaultDisplay().getWidth()) < ((MainActivity)mContext).getWindow().getWindowManager().getDefaultDisplay().getHeight()) In the main.xml file the GridView is defined in the following way: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <GridView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/gridview" android:layout_width="wrap_content" android:layout_height="wrap_content" android:numColumns="8" android:verticalSpacing="0dp" android:horizontalSpacing="0dp" android:stretchMode="columnWidth" android:gravity="center" > </GridView> ... </LinearLayout> I appreciate any help with the problem and thank you for reading this.

    Read the article

  • Insane Graphics.lineStyle behavior

    - by Simon
    Hi all, I'd like some help with a little project of mine. Background: i have a little hierarchy of Sprite derived classes (5 levels starting from the one, that is the root application class in Flex Builder). Width and Height properties are overriden so that my class always remembers it's requested size (not just bounding size around content) and also those properties explicitly set scaleX and scaleY to 1, so that no scaling would ever be involved. After storing those values, draw() method is called to redraw content. Drawing: Drawing is very straight forward. Only the deepest object (at 1-indexed level 5) draws something into this.graphics object like this: var gr:Graphics = this.graphics; gr.clear(); gr.lineStyle(0, this.borderColor, 1, true, LineScaleMode.NONE); gr.beginFill(0x0000CC); gr.drawRoundRectComplex(0, 0, this.width, this.height, 10, 10, 0, 0); gr.endFill(); Further on: There is also MouseEvent.MOUSE_WHEEL event attached to the parent of the object that draws. What handler does is simply resizes that drawing object. Problem: Screenshot When resizing sometimes that hairline border line with LineScaleMode.NONE set gains thickness (quite often even 10 px) + it quite often leaves a trail of itself (as seen in the picture above and below blue box (notice that box itself has one px black border)). When i set lineStile thickness to NaN or alpha to 0, that trail is no more happening. I've been coming back to this problem and dropping it for some other stuff for over a week now. Any ideas anyone? P.S. Grey background is that of Flash Player itself, not my own choise.. :D

    Read the article

  • Show me your Linq to SQL architectures!

    - by Brad Heller
    I've been using Linq to SQL for a new implementation that I've been working on. I have about 5000 lines of code and am a little ways from a solid demo. I've been pretty satisfied with Linq to SQL so far -- the tools are excellent and pretty painless and it allows you to get a DAL up and running quickly. That said, there are some major draw backs that I just keep hitting over and over again. Namely how to handle separation of concerns between my DAL and my business layer and juggling that with different data contexts. Here is the architecture I've been using: My repositories do all my data access and they return Linq to SQL objects. Each of my Linq to SQL objects implements an IDetachable interface. A typical implementation looks like this: partial class PaymentDetail : IDetachable { #region IDetachable Members public bool IsAttached { get { return PropertyChanging != null; } } public void Detach() { if (IsAttached) { PropertyChanged = null; PropertyChanging = null; Transaction.Detach(); } } #endregion } Every time I do a DAL operation in my repository I "detach" when I'm done with the object (and it should theoretically detach from any child objects) to remove the DataContext's context. Like I said, this works pretty well, but there are some edge cases that seem to be a big pain in the ass. For instance, my Transaction object has many PaymentDetails. Even when there are no PaymentDetails in that collection it's still attached to the DataContext's context! Thus, if I try to update (I update by Attach()ing to the object and then SubmitChanges()) I get that dreaded "An attempt has been made to Attach or Add an entity that is not new, perhaps having been loaded from another DataContext. This is not supported." message. Anyway, I'm starting to doubt that this technology was a good gamble. Has anyone got a decent architecture that they're willing to share? I'd really love to use this technology but I feel like I spend 1/3 of my time just debugging is retarded quirks!

    Read the article

  • Is ASP.NET MVC is really MVC? Or how to separate model from controller?

    - by Andrey
    Hi all, This question is a bit rhetorical. At some point i got a feeling that ASP.NET MVC is not that authentic implementation of MVC pattern. Or i didn't understood it. Consider following domain: electric bulb, switch and motion detector. They are connected together and when you enter the room motion detector switches on the bulb. If i want to represent them as MVC: switch is model, because it holds the state and contains logic bulb is view, because it presents the state of model to human motion detector is controller, because it converts user actions to generic model commands Switch has one private field (On/Off) as a State and two methods (PressOn, PressOff). If you call PressOn when it is Off it goes to On, if you call it again state doesn't change. Bulb can be replaced with buzzer, motion detector with timer or button, but the model still represent the same logic. Eventually system will have same behavior. This is how i understand classical MVC decomposition, please correct me if i am wrong. Now let's decompose it in ASP.Net MVC way. Bulb is still a view Controller will be switch + motion detector Model is some object that will just pass state to bulb. So the logic that defines behavior moves to controller. Question 1: Is my understanding of MVC and ASP.NET MVC correct? Question 2: If yes, do you agree that ASP.NET MVC is not 100% accurate implementation? And back to life. The final question is how to separate model from controller in case of ASP.NET MVC. There can be two extremes. Controller does basic stuff and call model to do all the logic. Another is controller does all the logic and model is just something like class with properties that is mapped to DB. Question 3: Where should i draw the line between this extremes? How to balance? Thanks, Andrey

    Read the article

  • Tikz: horizontal centering of group of nodes

    - by mindhex
    Hi, I need to align each row of the graph to the center. I am trying to do it with xshift. Here the code: \begin{tikzpicture}[node distance=1.5cm, auto, text centered] \tikzstyle{every node}=[draw,ball,align=center]; \begin{scope}[xshift=1.5cm] \node (A) {A}; \node [right of=A] (B) {B}; \node [right of=B] (C) {C}; \node [right of=C] (D) {D}; \end{scope} \begin{scope}[yshift=-1.5cm] \node (AB) {AB}; \node [right of=AB] (AC) {AC}; \node [right of=AC] (AD) {AD}; \node [right of=AD] (BC) {BC}; \node [right of=BC] (BD) {BD}; \node [right of=BD] (CD) {CD}; \end{scope} \begin{scope}[yshift=-3cm,node distance=2cm,xshift=1cm] \node (ABC) {ABC}; \node [right of=ABC] (ABD) {ABD}; \node [right of=ABD] (ACD) {ACD}; \node [right of=ACD] (BCD) {BCD}; \end{scope} \begin{scope}[xshift=4cm, yshift=-4.5cm, node distance=2cm] \node (ABCD) {ABCD}; \end{scope} \end{tikzpicture} Is there any other way to do it? Do not like to change xshift values every time.

    Read the article

  • how to initialize and implement the matrix inside the function in objective-C?

    - by Rajendra Bhole
    Hi, I want to develop an application in which i want to be initialize the matrix for manipulation. The code as follows, struct pixel { Byte r, g, b,a; int count; }; (NSInteger) processImage1: (UIImage*) image { struct pixel* pixels = (struct pixel*) calloc(1, image.size.width * image.size.height * sizeof(struct pixel)); if (pixels != nil) { // Create a new bitmap CGContextRef context = CGBitmapContextCreate( (void*) pixels, image.size.width, image.size.height, 8, image.size.width * 4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast ); if (context != NULL) { // Draw the image in the bitmap CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, image.size.width, image.size.height), image.CGImage); NSUInteger numberOfPixels = image.size.width * image.size.height; while (numberOfPixels &gt; 0) { if (pixels->r == 254 || pixels->g == 77 || pixels->b==254) { numberOfRedPixels++; } pixels++; numberOfPixels--; } CGContextRelease(context); } free(pixels); } return 1; } I want to implement the matrix inside the function of - (NSInteger) processImage1: (UIImage*) image {} The matrix should have be row = image.size.width and column = image.size.height.

    Read the article

  • Performance issue on Android's MapView Navigation-App

    - by poeschlorn
    Hey Guys, I've got a question on making an navigation app more faster and more stable. The basic layer of my app is a simple mapview, covered with several overlays (2 markers for start and destination and one for the route). My idea is to implement a thread to display the route, so that the app won't hang up during the calculation of a more complex route (like it does right now). After implementing the thread there are no updates shows any more, maybe you can help me with a short glance at an excerpt of my code below: private class MyLocationListener implements LocationListener { @Override public void onLocationChanged(Location loc) { posUser = new GeoPoint((int) (loc.getLatitude() * 1E6), (int) (loc .getLongitude() * 1E6)); new Thread(){ public void run(){ mapView.invalidate(); // Erase old overlays mapView.getOverlays().clear(); // Draw updated overlay elements and adjust basic map settings updateText(); if(firstRefresh){ adjustMap(); firstRefresh = false; } getAndPaintRoute(); drawMarkers(); } }; } Some features have been summarized to a method like "drawMarkers()" or "updateText()"...(they don't need any more attention ;-))

    Read the article

  • Python: Memory usage and optimization when modifying lists

    - by xApple
    The problem My concern is the following: I am storing a relativity large dataset in a classical python list and in order to process the data I must iterate over the list several times, perform some operations on the elements, and often pop an item out of the list. It seems that deleting one item out of a Python list costs O(N) since Python has to copy all the items above the element at hand down one place. Furthermore, since the number of items to delete is approximately proportional to the number of elements in the list this results in an O(N^2) algorithm. I am hoping to find a solution that is cost effective (time and memory-wise). I have studied what I could find on the internet and have summarized my different options below. Which one is the best candidate ? Keeping a local index: while processingdata: index = 0 while index < len(somelist): item = somelist[index] dosomestuff(item) if somecondition(item): del somelist[index] else: index += 1 This is the original solution I came up with. Not only is this not very elegant, but I am hoping there is better way to do it that remains time and memory efficient. Walking the list backwards: while processingdata: for i in xrange(len(somelist) - 1, -1, -1): dosomestuff(item) if somecondition(somelist, i): somelist.pop(i) This avoids incrementing an index variable but ultimately has the same cost as the original version. It also breaks the logic of dosomestuff(item) that wishes to process them in the same order as they appear in the original list. Making a new list: while processingdata: for i, item in enumerate(somelist): dosomestuff(item) newlist = [] for item in somelist: if somecondition(item): newlist.append(item) somelist = newlist gc.collect() This is a very naive strategy for eliminating elements from a list and requires lots of memory since an almost full copy of the list must be made. Using list comprehensions: while processingdata: for i, item in enumerate(somelist): dosomestuff(item) somelist[:] = [x for x in somelist if somecondition(x)] This is very elegant but under-the-cover it walks the whole list one more time and must copy most of the elements in it. My intuition is that this operation probably costs more than the original del statement at least memory wise. Keep in mind that somelist can be huge and that any solution that will iterate through it only once per run will probably always win. Using the filter function: while processingdata: for i, item in enumerate(somelist): dosomestuff(item) somelist = filter(lambda x: not subtle_condition(x), somelist) This also creates a new list occupying lots of RAM. Using the itertools' filter function: from itertools import ifilterfalse while processingdata: for item in itertools.ifilterfalse(somecondtion, somelist): dosomestuff(item) This version of the filter call does not create a new list but will not call dosomestuff on every item breaking the logic of the algorithm. I am including this example only for the purpose of creating an exhaustive list. Moving items up the list while walking while processingdata: index = 0 for item in somelist: dosomestuff(item) if not somecondition(item): somelist[index] = item index += 1 del somelist[index:] This is a subtle method that seems cost effective. I think it will move each item (or the pointer to each item ?) exactly once resulting in an O(N) algorithm. Finally, I hope Python will be intelligent enough to resize the list at the end without allocating memory for a new copy of the list. Not sure though. Abandoning Python lists: class Doubly_Linked_List: def __init__(self): self.first = None self.last = None self.n = 0 def __len__(self): return self.n def __iter__(self): return DLLIter(self) def iterator(self): return self.__iter__() def append(self, x): x = DLLElement(x) x.next = None if self.last is None: x.prev = None self.last = x self.first = x self.n = 1 else: x.prev = self.last x.prev.next = x self.last = x self.n += 1 class DLLElement: def __init__(self, x): self.next = None self.data = x self.prev = None class DLLIter: etc... This type of object resembles a python list in a limited way. However, deletion of an element is guaranteed O(1). I would not like to go here since this would require massive amounts of code refactoring almost everywhere.

    Read the article

  • Calculating bounding box a certain distance away from a lat/long coordinate in Java

    - by Bryce Thomas
    Given a coordinate (lat, long), I am trying to calculate a square bounding box that is a given distance (e.g. 50km) away from the coordinate. So as input I have lat, long and distance and as output I would like two coordinates; one being the south-west (bottom-left) corner and one being the north-east (top-right) corner. I have seen a couple of answers on here that try to address this question in Python, but I am looking for a Java implementation in particular. Just to be clear, I intend on using the algorithm on Earth only and so I don't need to accommodate a variable radius. It doesn't have to be hugely accurate (+/-20% is fine) and it'll only be used to calculate bounding boxes over small distances (no more than 150km). So I'm happy to sacrifice some accuracy for an efficient algorithm. Any help is much appreciated. Edit: I should have been clearer, I really am after a square, not a circle. I understand that the distance between the center of a square and various points along the square's perimeter is not a constant value like it is with a circle. I guess what I mean is a square where if you draw a line from the center to any one of the four points on the perimeter that results in a line perpendicular to a side of the perimeter, then those 4 lines have the same length.

    Read the article

  • Icon for shortcut

    - by Jacek
    Hi! Could you tell me what is wrong in this code?? Why it doesn't work?? <?xml version="1.0" encoding="utf-8"?> <Icon Id="ikonka" SourceFile="Files\AdministKOB.exe"/> <Directory Id="TARGETDIR" Name="SourceDir"> <Directory Id="DesktopFolder"/> <Directory Id="ProgramMenuFolder"> <!--<Directory Id="MenuStartProduct" Name="Administrator KOB"/>--> </Directory> <Directory Id="ProgramFilesFolder"> <Directory Id="INSTALLLOCATION" Name="Administ_KOB"> <!-- TODO: Remove the comments around this Component element and the ComponentRef below in order to add resources to this installer. --> <Component Id="ProductComponent" Guid="6bd37582-5219-4ae4-a56e-cd1ecd375efa"> <!-- TODO: Insert files, registry keys, and other resources here. --> <File Id="AdministKOB" Name="AdministKOB.exe" Source="Files\AdministKOB.exe" KeyPath="yes"> <Shortcut Advertise="yes" Id="DesktopShortcut" Directory="DesktopFolder" Name="AdministKOB" WorkingDirectory="INSTALLDIR" Description="Elektroniczna ksiazka budynku" Icon ="ikonka"> </Shortcut> </File> <!--<File Id="ikonka" Name="C.ico" DiskId="1" Source="City.ico" Vital="yes" />--> </Component> <Component Id="ProductComponent_cfg" Guid="6bd37582-5219-4ae4-a56e-cd1ecd375efb"> <File Id="data.cfg" Name="data.cfg" Source="Files\data.cfg" /> </Component> <Component Id="ProductComponent_dll" Guid="6bd37582-5219-4ae4-a56e-cd1ecd375efc"> <File Id="DB.dll" Name="DB.dll" Source="Files\DB.dll" /> </Component> <Directory Id="Data"> <Directory Id="Data_1" Name="Data"> <Component Id="ProductComponent_mdf" DiskId="1" Guid="45B88917-DB08-4C4A-9DE4-D41BCE449BA5"> <File Id="bazaKOB.mdf" Name="bazaKOB.mdf" Source="Files\Data\bazaKOB.mdf" /> </Component> <Component Id="ProductComponent_ldf" DiskId="1" Guid="EFEBF7C5-338C-417C-8F5B-3C3BDE46F8EB"> <File Id="bazaKOB_log.LDF" Name="bazaKOB_log.LDF" Source="Files\Data\bazaKOB_log.LDF" /> </Component> </Directory> </Directory> </Directory> </Directory> </Directory> <Feature Id="ProductFeature" Title="AdministKOB" Level="1"> <!-- TODO: Remove the comments around this ComponentRef element and the Component above in order to add resources to this installer. --> <ComponentRef Id="ProductComponent" /> <ComponentRef Id="ProductComponent_cfg" /> <ComponentRef Id="ProductComponent_dll" /> <ComponentRef Id="ProductComponent_mdf" /> <ComponentRef Id="ProductComponent_ldf" /> </Feature> <Property Id="WIXUI_INSTALLDIR" Value="INSTALLLOCATION" /> <UIRef Id="WixUI_InstallDir" /> <WixVariable Id="WixUIDialogBmp" Value="background_projectUp.bmp" /> <WixVariable Id="WixUILicenseRtf" Value="license.rtf" /> <UI /> </Product> I get this error and warnings: The extension of Icon 'ikonka' for Shortcut 'DesktopShortcut' is not "exe" or "ico". The Icon will not be displayed correctly. Why?? I give ICO file. The extension of Icon 'ikonka' for Shortcut 'DesktopShortcut' does not match the extension of the Key File for component 'ProductComponent'. Have you any idea?? Thanks for all:) Jacek

    Read the article

  • Are licenses relevant for small code snippets?

    - by Martin
    When I'm about to write a short algorithm, I first check in the base class library I'm using whether the algorithm is implemented in it. If not, I often do a quick google search to see if someone has done it before (which is the case, 19 times out of 20). Most of the time, I find the exact code I need. Sometimes it's clear what license applies to the source code, sometimes not. It may be GPL, LGPL, BSD or whatever. Sometimes people have posted a code snippet on some random forum which solves my problem. It's clear to me that I can't reuse the code (copy/paste it into my code) without caring about the license if the code is in some way substantial. What is not clear to me is whether I can copy a code snippet containing 5 lines or so without doing a license violation. Can I copy/paste a 5-line code snippet without caring about the license? What about one-liner? What about 10 lines? Where do I draw the line (no pun intended)? My second problem is that if I have found a 10-line code snippet which does exactly what I need, but feel that I cannot copy it because it's GPL-licensed and my software isn't, I have already memorized how to implement it so when I go around implementing the same functionality, my code is almost identical to the GPL licensed code I saw a few minutes ago. (In other words, the code was copied to my brain and my brain after that copied it into my source code).

    Read the article

  • C# visually subclass datagridview control VS2005

    - by DRapp
    Maybe its something stupid, but I'm having a problem with a subclass of a DataGridView Control in VS2005 C#. I know I can subclass from almost anything by doing public class MyDataGridView : DataGridView {} no problem, and I put in some things / elements I want applicable globally. Now, I take this gridview and put into a custom user control that will contain other controls too. So I have something like created by the visual designer. I grab some buttons, label, and my derived "MyDataGridView" on it. public partial class MyCompoundDGVPlus : UserControl So, now, I can visually draw, move, change all sorts of settings as needed, no problem. Now, I want this "MyCompoundDGVPlus" class as the basis for other classes, of which I will manipulate settings specific, but want all to have the same look / feel, and otherwise similar flow, hence the derivations. I've even set the "modifiers" setting to public, so I SHOULD be able to modify any of the properties of the controls at any derived level. So, now, I create a new subclass of "MyFirstDetailedDGVPlus" derived from "MyCompoundDGVPlus". Ok visually, all the label, button, datagridview appear. However, now I want to specifically define the columns of the datagridview here in this class visually, but its locked. However, the LABEL on the form, I CAN get all the property settings.... What am I missing.

    Read the article

  • OpenCV shape matching

    - by MAckerman
    I'm new to OpenCV (am actually using Emgu CV C# wrapper) and am attempting to do some object detection. I'm attempting to determine if an object matches a predefined set of objects (that I will have to define). The background is well lit and does not move. My objects that I am starting with are bottles and cans. My current approach is: Do absDiff with a previously taken background image to separate the background. Then dilate 4x to make the lighter areas (in labels) shrink. Then I do a binary threshold to get a big blog, followed by finding contours in this image. I then take the largest contour and draw it, which becomes my shape to either save to the accepted set or compare with the accepted set. Currently I'm using cvMatchShapes, but the double return value seems to vary widely. I'm guessing it is because it doesn't take into account rotation. Is this approach a good one? It isn't working well for glass bottles since the edges are hard to find... I've read about haar classifiers, but thinking that might be overkill for my task.

    Read the article

  • JPanel Appears Behind JMenuBar

    - by Matt H
    import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; @SuppressWarnings("serial") public class Main extends JFrame { final int FRAME_HEIGHT = 400; final int FRAME_WIDTH = 400; public static void main(String args[]) { new Main(); } public Main() { super("Game"); GameCanvas canvas = new GameCanvas(); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenuItem startMenuItem = new JMenuItem("Pause"); menuBar.add(fileMenu); fileMenu.add(startMenuItem); super.setVisible(true); super.setSize(FRAME_WIDTH, FRAME_WIDTH); super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); super.setJMenuBar(menuBar); } } import java.awt.Canvas; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class GameCanvas extends JPanel { public void paint(Graphics g) { g.drawString("hI", 0, 0); } } This code causes the string to appear behind the JMenuBar. To see the string, you must draw it at (0,10). I'm sure this must be something simple, so do you guys have any ideas?

    Read the article

  • Self-describing file format for gigapixel images?

    - by Adam Goode
    In medical imaging, there appears to be two ways of storing huge gigapixel images: Use lots of JPEG images (either packed into files or individually) and cook up some bizarre index format to describe what goes where. Tack on some metadata in some other format. Use TIFF's tile and multi-image support to cleanly store the images as a single file, and provide downsampled versions for zooming speed. Then abuse various TIFF tags to store metadata in non-standard ways. Also, store tiles with overlapping boundaries that must be individually translated later. In both cases, the reader must understand the format well enough to understand how to draw things and read the metadata. Is there a better way to store these images? Is TIFF (or BigTIFF) still the right format for this? Does XMP solve the problem of metadata? The main issues are: Storing images in a way that allows for rapid random access (tiling) Storing downsampled images for rapid zooming (pyramid) Handling cases where tiles are overlapping or sparse (scanners often work by moving a camera over a slide in 2D and capturing only where there is something to image) Storing important metadata, including associated images like a slide's label and thumbnail Support for lossy storage What kind of (hopefully non-proprietary) formats do people use to store large aerial photographs or maps? These images have similar properties.

    Read the article

  • Drawing a relative line in C#

    - by icemanind
    Guys, I know this is going to turn out to be a simple answer, but I can't seem to figure it out. I have a C# Winform application that I am trying to build. I am trying to draw a white line 60 pixels above the bottom of the form. I am using this code: private void MainForm_Paint(object sender, PaintEventArgs e) { e.Graphics.DrawLine(Pens.White, 10, this.Height-60, 505, this.Height-60); } Simple enough, however no line is drawn. After some debugging, I figured out that it IS drawing the line, but it is drawing it outside my form. If I change the -60 to -175, then I can see it at the bottom of my form. This would solve my problem, except as my form's height changes, the line draws closer and closer to the bottom of my form until eventually, its off the form again. What am I doing wrong? Am I using the wrong graphics unit? Or is there a more complex calculation I need to do to determine 60 pixels from the bottom of my form?

    Read the article

< Previous Page | 504 505 506 507 508 509 510 511 512 513 514 515  | Next Page >