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  • Can anybody help me out with this error.?

    - by kumar
    Error during serialization or deserialization using the JSON JavaScriptSerializer. The length of the string exceeds the value set on the maxJsonLength property. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.InvalidOperationException: Error during serialization or deserialization using the JSON JavaScriptSerializer. The length of the string exceeds the value set on the maxJsonLength property. in jquery gird on button click i am displaying something like 28000 rows? I know some of them are sujjested to define the JsonmaxLength in web config file.. but its not working for me? can anybody tell me about this? thanks

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  • Using TTSearchBar with TTThumbsViewController

    - by scompt.com
    I would like to layout a TTSearchBar above above a TTThumbsViewController. My current (failing) attempt involves my own SearchViewController that inherits from TTViewController and contains a reference to a TTThumbsViewController and TTSearchBar. In the loadView method, I instantiate both TTThumbsViewController and TTSearchBar and add them (actually, ..the view property of the TTTVC) as subviews. When the SearchViewController is pushed, neither the TTThumbsViewController nor the TTSearchBar are displayed. Am I going about this wrong? Is there a better way to add search to the TTThumbsViewController?

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  • Mercurial: What is the benefit of fixing errors in earlier versions

    - by Ken Earley
    According to the guide, under the heading: Fixing errors in earlier revisions, it states this: When you find a bug in some earlier revision you have two options: either you can fix it in the current code, or you can go back in history and fix the code exactly where you did it, which creates a cleaner history. How does going back in history make it cleaner? It still makes a new changeset at tip. Does it have something to do with what is recorded as it's parent? Is there a way to view the logs seeing the newly inserted changeset in that order? This lesson is under the main heading of Lone developer with nonlinear history. Is this good practice when working on a team?

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  • Can I use the newer versions of Visual Studio to do "old" things?

    - by Ptah- Opener of the Mouth
    I have several ATL/COM-based DLLs that I've been using Visual C++ 6.0 on. I require a couple of "old" things out of the generated DLLs: (1) They must be compatible with projects developed in Visual Basic 6.0 (the old VB6, emphatically not VB.Net). (2) They must be compatible with old operating systems - minimum Windows 98 SE. To be clear, I mean they must run on such OSes, not that I would have to be able to develop them on a machine running such an OS. I am sick of Visual Studio 6.0. Converting to Dot Net (or any other major change like that) is out of the question at the current time, so I must continue to use VB6. But can I switch to the newer Visual Studio's C++, with a minimum of effort (i.e. little if any required recoding)? If so, are there any "gotchas" I should watch out for? Thanks.

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  • How to render Max(Substgring) with Lambda Extensions

    - by caifa
    Hi everybody. I'm using NHibernate with Lambda Extensions. I'd like to know how to nest a Max function with a Substring. The following statement retrieves Max("invoice_id") var ret = session .CreateCriteria<Invoice>() .SetProjection(Projections.Max("invoice_id")) .UniqueResult(); but in my case the field invoice_id is made in this way: 123452010 where 12345 is the invoice number, and 2010 is the current year. So I need to calculate the Max function only over the first 5 digits. How can I do it?

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  • Javascript Close Browser or goto external site function

    - by aaroninfidel
    Hello, I've been trying to figure out how I can go about creating a javascript function that will only be called when a user is accessing an external site or closing the window to the current site they're on. So far I've come up with this, any help is greatly appreciated. <script type="text/javascript"> window.onbeforeunload = confirmExit; function getAd() { var myAds = new Array(); myAds[0] = "http://localhost/link1"; myAds[1] = "http://localhost/link2"; var randomAd = Math.floor(Math.random() * myAds.length); return myAds[randomAd]; } function confirmExit(){ alert(getAd()); return false; } </script>

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  • 2-Version software: Best VCS approach?

    - by Tom R
    I suppose I'd better explain my situation: I'm in the process of developing some software, and I'm at the stage where I'd like to split my project into two branches which differ in features. It so happens that this application is an Android application which I will be deploying on the Market, which has the constraint that every app must have a unique package identifier (sensible, no?). My current approach has been to clone the git repo of my original project, but this causes issues with package names. I want the system to be robust enough so that a bugfix/new feature on one branch will merge into another branch, but only when I want it to. Does anyone have any suggestions?

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  • the MVCC effect on migration from oracle to db2

    - by Ryan Fernandes
    I have a simple (actually simplified :) ) scenario that is possibly the cause for the headache I've been having for the last few days... My current application (that serves 100's of users) currently uses Oracle as the database. I have no stored procs (I wish actually). Now, I've been asked if the product will work if I migrate to IBM DB2 as the database. So, after taking Oracle for granted all this while.... and having re-read Tom's article on MVCC (Multiversion Concurrency Control) and going through this post stating that DB2 is not 'on the list' or 'just tip-toeing in the area' as it were... I know I can't be sure that the product will work with DB2 as is. Is there no hope.. or is there a nice disclaimer I could use.. ?

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  • IEnumerable and IEnumerator in the same class, bad idea?

    - by David Rutten
    Is this a bad idea? Private Class GH_DataStructureEnumerator(Of Q As Types.IGH_Goo) Implements IEnumerable(Of Q) Implements IEnumerator(Of Q) .... .... 'Current, MoveNext, Reset etc.' .... .... Public Function GetEnumerator_Generic() As IEnumerator(Of Q) _ Implements IEnumerable(Of Q).GetEnumerator Return Me End Function End Class This class is only visible as an IEnumerable(Of T) readonly property, and it saves me an additional class that wraps IEnumerator(Of T). But somehow it just seems wrong. Is there a better way?

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Future proof Primary Key design in postgresql

    - by John P
    I've always used either auto_generated or Sequences in the past for my primary keys. With the current system I'm working on there is the possibility of having to eventually partition the data which has never been a requirement in the past. Knowing that I may need to partition the data in the future, is there any advantage of using UUIDs for PKs instead of the database's built-in sequences? If so, is there a design pattern that can safely generate relatively short keys (say 6 characters instead of the usual long one e6709870-5cbc-11df-a08a-0800200c9a66)? 36^6 keys per-table is more than sufficient for any table I could imagine. I will be using the keys in URLs so conciseness is important.

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  • Best way to provide software settings?

    - by claws
    I'm using C# .NET. In my software I'm providing settings dialog through which user can set the application settings which I want to save to a file. Requirements (typical): Every class I defined uses some part of these settings. So, these should be global to all classes. These should be loaded while software is started. When ever user changes settings and clicks 'save'/'apply'. Current settings should change. I am wondering what is the best way to do this? Also, what is the best way to save these settings to disk? I mean should I create a Settings class object and serializing it to 'settings.dat' or provide an structured file like XML/JSON

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  • Rewinding std::cout to go back to the beginning of a line

    - by fbrereto
    I'm writing a command-line tool for Mac OS X that processes a bunch of files. I would like to show the user the current file being processed, but do not want a bazillion files polluting the terminal window. Instead I would like to use a single line to output the file path, then reuse that line for the next file. Is there a character (or some other code) to output to std::cout to accomplish this? Also, if I wanted to re-target this tool for Windows, would the solution be the same for both platforms?

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  • Do I need to include the 'this' when using a property name in a closure?

    - by Scott Whitlock
    I'm using a list of Actions to store an undo history for an object. Let's say I have a property of my object called myChildObject and it's being changed, so I want to store the undo action where I would set it back to it's current value: public class Class1 { public Class1() { } private readonly List<Action> m_undoActions = new List<Action>(); private SomeObject myChildObject { get; set; } public void ChangeState(SomeObject newChildObject) { // copies the reference SomeObject existingObject = myChildObject; m_undoActions.Add(() => myChildObject = existingObject); myChildObject = newChildObject; } } Looking at the lambda expression, existingObject is a local variable, so it's using a closure to pass a reference to that variable, but what about the property myChildObject? Do I need to use 'this' to preface it? Do I need to make a copy of the 'this' reference to a local variable first? Thanks for helping me understand this closure stuff.

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  • How to determine whether a .NET exception is being handled?

    - by romkyns
    We're investigating a coding pattern in C# in which we'd like to use a "using" clause with a special class, whose Dispose() method does different things depending on whether the "using" body was exited normally or with an exception. To the best of my understanding, the CLR keeps track of the current exception being handled until it's been consumed by a "catch" handler. However it's not entirely clear whether this information is exposed in any way for the code to access. Do you know whether it is, and if so, how to access it? For example: using (var x = new MyObject()) { x.DoSomething(); x.DoMoreThings(); } class MyObject : IDisposable { public void Dispose() { if (ExceptionIsBeingHandled) Rollback(); else Commit(); } } This looks almost like System.Transactions.TransactionScope, except that success/failure is not determined by a call to x.Complete(), but rather based on whether the using body was exited normally.

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  • fullCalendar not rendering new events dynamically

    - by morpheous
    I have the following code in a page on which I am using fullCalendar. I am able to add events in my page, however the calendar does not display this dynamically. I have to move to another month (and then back to the current month), before the dates I added are displayed. Is there a way to dynamically refresh/render the calendar as dates are programatically added to it? Here is a snippet of my code so far: ## the code for generating the calendar <script> $(document).ready(function() { $('#calendar').fullCalendar({ editable: false, events: 'http://example.com/getevents.php', }); }); </script> <h1>Calendar Test</h1> <div id='calendar'></div> ## the code for updating it $('#calendar').fullCalendar( 'refetchEvents' );

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  • Forumotion profile customization using jQuery based on URL

    - by Harvengure
    The idea is have a jQuery snippet (I like Jquery...I can understand it better then regular javascript) that will detect that when it has been run on a profile with a url such as "http://customize.forum-motion.com/profile.forum?mode=viewprofile&u=1" (just as an example)...then upon detecting that it is a url of a profile...fetch data from a specific (and most likely hidden) element before wrapping that data in css tags and appending it to the heady of the current document. In short I'm trying to figure out how to make a sort of profile customization system where users can create their own css. The biggest problem I am having so far is figuring out how to make it so that the snippet can figure out what URL its being run on. Is there a function that can do this in jQuery at all?

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  • System.XML or Regex.Replace?

    - by cam
    I'm generating a large amount of XML documents from a set of values in an Excel file. The only thing that changes for each XML document is the values. I figured the best way to generate these documents was to make a "XML skeleton" (since the XML format never changes) and then plug in symbols like "&%blahNameblahTest", so then I could just preform a Regex.Replace on each value. I will be handing over this project to another developer and I'm wondering if I should convert the project to generate the XML file manually everytime through the System.XML namespace. The only advantages I see to this is ensuring that the XML document is valid. The current method would be more readable than that method, and way faster since I'm generating around 1500 documents.

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  • MySQL - getting SUM of MAX results from 2 tables

    - by SODA
    Hi, Here's my problem: I have 2 identical tables (past month data, current month data) - data_2010_03, data_2010_04: Content_type (VARCHAR), content_id (INT), month_count (INT), pubDate (DATETIME) Data in month_count is updated hourly, so for each combination of content_type and content_id we insert new row, where value of month_count is incrementally updated. Now I try something like this: SELECT MAX(t1.month_count) AS max_1, MAX(t2.month_count) AS max_2, SUM(max_1 + max_2) AS result, t1.content_type, t1.content_id FROM data_2010_03 AS t1 JOIN data_2010_04 AS t2 ON t1.content_type = t2.content_type AND t1.content_id = t2.content_id WHERE t2.pubDate < '2010-04-08' AND t1.content_type = 'video' GROUP BY t1.content_id ORDER BY result desc, max_1 desc, max_2 desc LIMIT 0,10 I get an error "Unknown column 'max_1' in 'field list'. Please help.

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  • Git subtree workflow

    - by Cedric
    In my current project I'm using an open source forum (https://github.com/vanillaforums/Garden.git). I was planning on doing something like this : git remote add vanilla_remote https://github.com/vanillaforums/Garden.git git checkout -b vanilla vanilla_remote/master git checkout master git read-tree --prefix=vanilla -u vanilla This way I can make change into the vanilla folder (like changing config) and commit it to my master branch and I can also switch into my vanilla branch to fetch updates. My problem is when I try to merge the branch together git checkout vanilla git pull git checkout master git merge --squash -s subtree --no-commit vanilla The problem is that the "update commit" goes on top of my commits and "overwrite" my change. I would rather like to have my commits replay on top of the update. Is there a simple way to do that? I'm not very good in git so maybe this is the wrong approach. Also, I really don't want to mix my history with the vanilla history.

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  • MySQL - Sort on a calculated value based on two dates

    - by Petter Magnusson
    I have the following problem that needs to be solved in a MySQL query: Fields info - textfield date1 - a date field date2 - a date field offset1 - a text field with a number in the first two positions, example "10-High" offset2 - a text field with a number in the first two positions, example "10-High" I need to sort the records by the calculated "sortvalue" based on the current date (today): If today=date2 then sortvalue=offset1*10+offset2*5+1000 else sortvalue=offset1*10+offset2*5 I have quite good understanding of basic SQL with joins etc, but this I am not even sure if its possible...if it helps I could perhaps live with a single formula giving the same sort of effect as the IFs do....ie. before date1 = low value, after date2 = high value... Rgds PM

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  • Why do my buttons stay pressed?

    - by Timmmm
    In my activity I respond to an onClick() by replacing the current view with a new one (setContentView()). For some reason when I do this and then go back to the original view later the button I originally pressed still looks like it is pressed. If you 'refresh' it somehow (e.g. scroll over it with the trackball) then it reverts to the unpressed state. It's as if the button doesn't get the 'touch-up' event. The weird thing is: This only happens on my T-Mobile Pulse (android 1.5). It doesn't happen on the emulator. I've tried calling invalidate()/postInvalidate() on the view when I show it but it doesn't have any effect.

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  • concatenating strings from two different rows in a table

    - by Azeem
    Hello, We are attempting to rework the SQL in a product. The product stores XML in a table as follows: XML_STORAGE - UID IDENTITY - PARENT_ID INTEGER - SEQ INTEGER - XML VARCHAR(3800) The current way of doing this is as follows: Retrieve all ROWS for PARENT_ID = n. Then go over the fetched rows in the code and concatenate the XML strings into one large XML before parsing. The SEQ column is used to ORDER the result so the XML strings can be concatenated properly. Hopefully that is clear. What we are attempting to do is rework this so we can use a SQL variant to retrieve the whole string and just fetch one row back from DB2. Is there a DB2 function that will allow us to concatenate the string in all of these rows into one large string in the resultset. How would such a SQL look. Please let me know. Any help is much appreciated. Thanks! - Azeem

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  • iPhone CALayer Stacking Order

    - by Brian
    I'm using CALayers to draw to a UITableViewCell. I'm trying to figure out how layers are ordered with the content of the UITableViewCell. For instance: I add labels to the UITableViewCell in my cellForRow:atIndexPath method In the drawRect method of UITableViewCell I draw some content using the current context Also, in drawRect I add a few sublayers So what would be the order of these elements. I know I have zPosition on the CALayers but I'm not sure if they are always on top of any subviews of the UITableViewCell. And I'm not sure where the content that is drawn in drawRect comes in the order. Any help or links to documentation would be great. I have read through the Core Animation Programming Guide and didn't see anywhere where this would be answered.

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  • Detecting when Bluetooth is disabled on iOS5

    - by Non Umemoto
    I'm developing blog speaker app. I wanna pause the audio when bluetooth is disabled like iPod app. I thought it's not possible without using private api after reading this. Check if Bluetooth is Enabled? But, my customer told me that Rhapsody and DI Radio apps both support it. Then I found iOS5 has Core Bluetooth framework. https://developer.apple.com/library/ios/documentation/CoreBluetooth/Reference/CoreBluetooth_Framework/CoreBluetooth_Framework.pdf CBCentralManagerStatePoweredOff status seems like the one. But, the description says this api only supports Bluetooth 4.0 low energy devices. Did anyone try doing the same thing? I want to support current popular bluetooth headsets, or bluetooth enabled steering wheel on the car. I don't know if it's worth trying when it only supports some brand new bluetooth.

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