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  • Improve responsiveness of $(...).click on touch interface

    - by Bram W.
    I need access to a web-based on screen keyboard which will be used on a touch interface. This example looks nice and functional, however when I try it on an iPad, the responsiveness it very low IMHO. It's not comfortable to use and sometimes whole words are misspelled due to slow response. Is there a way to improve the experience on this type of on screen keyboard? This implementation uses the $('#id').click(...); function to process the events. Is there a better way to achieve the goal of typing on the screen? Are there better plugins out there? Note: The final application will run on different types of devices. For several reasons, native on screen keyboards are no option.

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  • NSString simple pattern matching

    - by SirRatty
    Hi all, Mac OS 10.6, Cocoa project, 10.4 compatibility required. (Please note: my knowledge of regex is quite slight) I need to parse NSStrings, for matching cases where the string contains an embedded tag, where the tag format is: [xxxx] Where xxxx are random characters. e.g. "The quick brown [foxy] fox likes sox". In the above case, I need to grab the string "foxy". (Or nil if no tag is found.) Each string will only have one tag, and the tag can appear anywhere within the string, or may not appear at all. Could someone please help with a way to do that, preferably without having to include another library such as RegexKit. Thank you for any help.

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  • iphone scanning a dat file for data

    - by Brodie4598
    I am trying to remake a program I have made in C# in OBJ-C.In C# I used streamreader to search the data file for the line I am looking for then convert that line into a string that I can work with. I have looked at NSScanner but I'm not sure if thats quite waht I'm looking for but I'm by no means a cocoa expert. All I would like to be able to do is have it search a data file for an occurance of a string, then when/if it finds an occurance of that string, it returns the line that string was found on as a string. Any ideas?

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  • NSFormatter problem: not getting called for the empty string

    - by Enchilada
    I have created a custom formatter for my (read-only) table column. It looks like this: - (NSString *)stringForObjectValue:(id)anObject { NSAssert([anObject isKindOfClass:[NSString class]] && anObject != nil, @"invalid object"); if ([anObject isEqualToString:@""]) return @"EMPTY"; else return [anObject stringByAppendingString:@"++"]; } Very simple. The corresponding objects are just strings, so it's an string-to-string formatter. All non-empty string objects are returned with @"++" appended to them. Empty string objects should be turned into the @"EMPTY" string. The @"++" gets appended to non-empty strings just fine. The problem is, @"EMPTY" never gets shown! My formatter is never called by Cocoa when the underlying object is the empty string. The corresponding row just keeps being empty, instead of showing my requested @"EMPTY". Any ideas?

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  • resetting the image in an NSView

    - by Josan
    I think this is a very simple question, but I’m new to programming so I may be going about it in a wrong-headed way. I have a basic understanding of Objective-C writing terminal applications and am teaching myself how to use the Cocoa GUI. I understand how to use IBOutlet and IBAction to connect a simple button to a method that will repeatedly send random numbers to a textfield . I understand how to add a NSView file, connect it to a custom view in interface builder and draw a path through random points in the view when the application launches. (I’ve been putting this code inside the - (void)drawRect:(NSRect)dirtyRect method that is declared when the file is created). What I can’t seem to figure out is how to connect a button to an action that will then ‘refresh’ the view – in this case repopulate it with another set of random points connected with a path. Looking at the documentation, I think I should somehow be using – (void) setNeedsDisplay(BOOL)flag but nothing I have tried so far had worked. Please tell me, what am I missing here?

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  • Making Overlaid image transparent on touch in Android ?

    - by Andhravaala
    Hi All, I need help on making the touched areas of bitmap image transparent(seems like erasing) while I am moving my finger on that image. I am having a PNG file with Alpha channel in it. I want to turn the touched pixels to transparent so that, the user can feel that he is actually erasing it. For this I am using frame layout to load 2 layers. Down layer is for content and upper layer is an Imageview for erasing. I need erase the upper layer when user touch and move his finger on it. I am not getting how to make it transparent. can anyone please help me in this. If possible please direct me to any sample code, as I am very new to this image processing. Thanks in advance.

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  • Generating a Grid of NSTextField Objects From NSDictionary Items

    - by SteveStifler
    I'm trying to create an vocabulary study application using Obj-C and the Cocoa frameworks. I have about two week's experience in both areas and have reached an edge of my current knowledge. Here's where I'm stuck. When I press a checkbox, a corresponding plist is loaded into memory as an NSDictionary. I want to generate a "Label: Textfield" pair for each key:value pair, where the Label is the key. When the text typed into the Textfield matches the key's value, I want the Label's text to turn green. So how would I generate this grid, and once generated, how would I make the text green upon correct input? Thanks!

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  • How to develop an app for Mac OS X that keeps reading everything the user types in?

    - by Elomar Nascimento dos Santos
    Hello, everybody. I'm here to ask if any of you know how to develop an app for Mac OS X that keeps reading everything the user types in. An example of app that implements this behavior is Text Expander. Text Expander reads everything the user types in, searching for abbreviations previously added on it. When one of this abbreviations is found, Text Expander replace the abbreviation form for the entire content related to that abbreviation. So, I would like to know what resource of Objective-C or Cocoa let you do this kind of stuff. P.S.: Just to mention, I'm not thinking about developing something like a key logger. I'm just curious and thinking about at developing a snippet platform.

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  • Best way to do something when a runloop event is done processing?

    - by quixoto
    I have some processing in my Cocoa app that sometimes ends up calling through a hierarchy of data to do a bunch of work as the result of an event. Each small piece creates and destroys some resources. I don't want those resources around most of the time, but I would like to find a smart way of creating them before all the work and killing them at the end. Short of creating the resources up front and then passing them entirely down through the call hierarchy when work is done, is there a way to know locally in some code when an event loop run has ended? Then I could create them if they're not there, and keep them until the run loop ends, reusing them for any subsequent calls before that time. Thanks.

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  • NSColor, 10.6 and Gamma 2.2

    - by Stephen Blinkhorn
    With Snow Leopard the default gamma changed from 1.8 to 2.2. I happen to be working on a few Mac apps that use a very dark custom colour scheme provided by Cocoa. On 10.5 it looks fine but on 10.6 with the new gamma it's much darker and really hard on the eyes. The colour scheme is defined using numerous [NSColor colorWithCalibratedRed:green:blue:alpha:] objects within a theme class. Is there any way to 'convert' an NSColor object so that it displays on 10.6 exactly as it would on 10.5 with the old 1.8 gamma? I know this can be achieved globally from within System Preferences but that's not what I'm after.

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  • Fitts Law, applying it to touch screens

    - by Caylem
    Been reading a lot into UI design lately and Fitts Law keeps popping up. Now from what i gather its basically the larger an item is, and the closer it is to your cursor, the easier it is to click on. So what about touch screen devices where the input comes from multiple touches or just single touches. What are the fundamentals to take into account considering this? Should it be something like, the hands of the user are on the sides of the device so the buttons should be close to the left and right hand sides of the device? Thanks

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  • Automatically hide toolbar when it is not in use.

    - by Koning WWWWWWWWWWWWWWWWWWWWWWW
    I am creating a Cocoa Application for Mac OS 10.6 , and I want to hide the toolbar of an NSWindow automatically when it is not in use for at least 30 seconds. I think this can be done with NSTimers, but I'm not familiar with them and I don't know how I can implement this. Another problem is that both the NSToolbarDelegate and NSWindowDelegate protocols don't have delegate methods like toolbarDidShow: Can anyone point me in the right direction? Thanks. PS. This is not to punish the user, but rather give the user a cleaner window (the window consist of only a toolbar for color and font and a text-view). PPS. Can the hide-toolbar-animation lead into a problem with the cursor while the user is typing?

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  • For what programs are Objective C and Ruby ideal on the Mac?

    - by Kurt
    Hi, as a Mac outsider it seems that two popular programming languages on the Mac appear to be Objective C and Ruby. From what I understand the main API Cocoa seems to be written in and optimized for Objective C, but it is also possible to use Ruby for that. Are there different areas where each language is ideal, for example, I could imagine Objective C could be ideal for a GUI layer, or standalone desktop app, and Ruby could be good for web services etc. What about classic business logic, or data access layers? What language would be a good choice for a library of services for example? Can we write a library in one language and link to it from a main program written in the other language? If I wanted to write a layered enterprise application using domain driven design and dependency injection which languages could support each concerns? Are things like DDD and DI common amongst Mac devs? Just a curious outsider.

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  • Manually force touch points to reset in Windows 8?

    - by loyalpenguin
    Hi I developed a HTML5/JAVASCRIPT app that is supported using advertisement for the Win8 store. I just by chance happened to notice that if you touch the screen, drag your finger over the advertisement, and release your finger on top of the advertisement that the specific touch is not released and instead when you touch again it registers as a separate touch. This has caused my app to behave expectantly when the user interacts with the app using touch. I wanted to know if it was possible to force the touches to reset so that when the user touches the screen again it is always using "Touch(0)".

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  • Hit Testing with CALayer using the alpha properties of the CALayer contents.

    - by Charliehorse
    I'm writing a game for Mac using Cocoa. I'm currently implementing hit testing and have founds that CALayer offers hit testing, but does not seem to implement the alpha properties. As I have at times many CALayers stacked on top of each other, I really need to find a way to determine what the user actually meant to click on. I'm thinking if I could somehow get an array that contains pointers to all of the CALayers that contain the click point, I could filter through them some how. However the only way I've got so far to create the array is: NSMutableArray* anArrayOfLayers = [NSMutableArray array]; for (CALayer* aLayer in mapLayer.sublayers) { if ([aLayer containsPoint:mouseCoord]) [anArrayOfLayers addObject:aLayer]; } Then sort the array by the CALayer's z-values then go through checking if the pixel at location is alpha or not. However, between the sort and the alpha check this seems to be an incredible performance hog. (How would you even check the alpha?) Is there any way to do this?

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  • Touch and Drag from one view to another

    - by jollyCocoa
    Hi all! I've search for some clues on this problem without much success. Hope someone can kick me in the right direction. I am prototyping a couple of apps where I need to design my own GUI. The GUI is made up by two separated UIViews where one of them contains a small thumb of an image. I want to be able to drag this thumb from the first view to the other. Simple as that! But I haven't figured out how this is done. Here is the exact flow I am looking for: touch the thumb animate a small enlargement of the thumb drag the thumb to the other UIView drop the thumb animate a shrink of the thumb Not particularly strange, but the thumb remains related to the first view all the time. I've tried to move the thumb via the first views superview and then back to the second view, but with no luck.

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  • Best way to remove from NSMutableArray while iterating?

    - by Andrew Grant
    In Cocoa, if I want to loop through an NSMutableArray and remove multiple objects that fit a certain criteria, what's the best way to do this without restarting the loop each time I remove an object? Thanks, Edit: Just to clarify - I was looking for the best way, e.g. something more elegant than manually updating the index I'm at. For example in C++ I can do; iterator it = someList.begin(); while (it != someList.end()) { if (shouldRemove(it)) it = someList.erase(it); }

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  • How to calculate a point with an given center, angle and radius?

    - by mystify
    In this SO question, someone asked for calculating an angle from three points. I need to do the opposite thing. I want to draw a clock, and I have tiny tick images. An art dude made 60 of them, each with an individual and accurate shadow. So there are 60 distinct images at 10x10 points in size, already correctly rotated in the center of that square. So every 6 degrees one tick image has to be placed. I would just need to calculate the x/y coordinate based on a center point, an radius and an angle. So I have: an center point an radius an angle Is there an easy way to calculate the x/y coordinate with this? Maybe cocoa-touch already has a useful function or method for this?

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  • What is the flag to show the nesting of views in a Mac app?

    - by theMikeSwan
    I have just spet the last few hours trying to find the flag to use in Terminal to launch an app with the colored outlines around the various view elements to show how they are nested. I know that Matt Gemmell covered it during the Cocoa Face Off session of NSConference 2009 (at about the 13minute mark in the video). Unfortunately I can't actually read what he types and he doesn't speak the exact command. I know it has to be in the Apple docs somewhere but the search system is currently not being of any use. It looks like her just adds -showAllViews YES to the end of the command to open TextEdit but that command has no effect in 10.6.6. I have also tried every other capitalization I can think of as well as using view instead of views. Every command opens TextEdit just fine but doesn't show the colored outlines.

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  • Mac OS X: Best way to do runtime check for retina display?

    - by Todd Ditchendorf
    Given a Cocoa application which runs on Mac OS X 10.7 and later: What is the best way to check, at runtime, if your app is currently running on a Mac with at least one retina display attached? If checking for this sort of thing is just really wrong-headed, I fully welcome a well-reasoned explanation of why. But I'd still like to know :). It seems likely you could just do a check specifically for the new Mac Book Pro "Retina" hardware (the only Mac at this time which currently has a retina display), but ideally, I'd really prefer a more general/generic/future-proof way to check than this. Ideally, I'd like to know how to detect the retina display, not the specific Mac model which currently happens to ship with a retina display.

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  • How to highlight ListView item on touch?

    - by AndroidNoob
    I have a simple ListView and I want each of it items to be highlighted on user's touch. I thought this should happen by default but it isn't. Can you advice? ListView xml: <ListView android:id="@+id/list_view" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="10dp" android:divider="#206600" android:dividerHeight="2dp" android:smoothScrollbar="true" android:background="#ffffff" > </ListView> And code of my Adapter: private class MyAdapter extends ArrayAdapter<Task> { private LayoutInflater mInflater; public MyAdapter(Context context, int resource, List<Task> list) { super(context, resource, list); mInflater = LayoutInflater.from(context); } @Override public View getView(int position, View convertView, ViewGroup parent) { View v = convertView; if (v == null) { v = mInflater.inflate(R.layout.list_item, null); } Task task = taskList.get(position); /* Setup views from your layout using data in Object here */ return v; }

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  • How do I clear a WebView's content before loading a page?

    - by Mark
    I have an embedded WebView in my Cocoa application in which I load an external web page. Each time the user clicks on a button, the view opens and shows the page. The problem is that the second time the user opens the WebView, the previous page is still visible. Instead I'd like to show a blank/empty page (together with a progress indicator). How can I clear a WebView before loading a new page? The closest solution I could find was to call this: [webView stringByEvaluatingJavaScriptFromString:@"document.open();document.close()"]; Is there a better way to do this? Thanks!

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  • What object called a method in Obj-C

    - by Loz
    Hi, I am looking to write a plugin controller in Cocoa that loads bundles, and exposes a specific set of methods for the plugins to call. My question is this: is it possible to know (any) info about the object that called a method in the controller. When an instantiated plugin calls a method in my plugin controller, I would like to know which of the plugin instances called the method, without having to rely on the plugin sending a pointer to itself as a parameter (I could always validate the pointer they send, but I want to keep the API methods as simple as possible). There may be no perfect solution (and there are simple workarounds), but it's always good to learn some new tricks if possible (or the reasons why it's impossible). Thanks in advance.

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  • Update NSView in function of events

    - by Forchita
    Hi everyone! I have a main view (subclass of NSView) and as i'm new to cocoa, i'd like to know how to update the view in function of events. I know there are many methods that take events such as -(void)mouseMoved:(NSEvent*)event or - (void)mouseClicked:(NSEvent*)event My algorithm to determine what to do is ready. I want to know where I should update the main view: is it in the -(void)mouseMoved:(NSEvent*)event or in the - (void)drawRect:(NSRect)dirtyRect. And if it is in drawRect, then how should i pass the information to it? Thanks in advance!

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  • 3D framework/library os x

    - by Deano
    Does anyone have any advice as to a good framework for simplifying the generation of 3D models? I am trying to construct a parametric program for tasks such as ship design. Actions such as surface modelling, intersections etc are a must. I have investigated openCASCADE and it shows promise but getting it to integrate into a native cocoa interface is not currently achievable (By me at any rate). All ideas and suggestions welcome. Should I just forget it and integrate an X11 window, if so any tutorials for doing this?

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