[JOGL] my program is too slow, ho can i profile with Eclipse?
- by nkint
hi juys my simple opengl program is really toooo slow and not fluid
i'm rendering 30 sphere with simple illumination and simple material.
the only hard(?) computing stuffs i do is a collision detection between ray-mouse and spheres (that works ok and i do it only in mouseMoved)
i have no thread only animator to move spheres
how can i profile my jogl project?
or mayebe (most probable..) i have some opengl instruction that i don't understand and make render particular accurate (or back face rendering that i don't need or whatever i don't know exctly i'm just entered in opengl world)